.set NATURE_HARDY, 0 .set NATURE_LONELY, 1 .set NATURE_BRAVE, 2 .set NATURE_ADAMANT, 3 .set NATURE_NAUGHTY, 4 .set NATURE_BOLD, 5 .set NATURE_DOCILE, 6 .set NATURE_RELAXED, 7 .set NATURE_IMPISH, 8 .set NATURE_LAX, 9 .set NATURE_TIMID, 10 .set NATURE_HASTY, 11 .set NATURE_SERIOUS, 12 .set NATURE_JOLLY, 13 .set NATURE_NAIVE, 14 .set NATURE_MODEST, 15 .set NATURE_MILD, 16 .set NATURE_QUIET, 17 .set NATURE_BASHFUL, 18 .set NATURE_RASH, 19 .set NATURE_CALM, 20 .set NATURE_GENTLE, 21 .set NATURE_SASSY, 22 .set NATURE_CAREFUL, 23 .set NATURE_QUIRKY, 24 .set GROWTH_MEDIUM_FAST, 0x00 .set GROWTH_ERRATIC, 0x01 .set GROWTH_FLUCTUATING, 0x02 .set GROWTH_MEDIUM_SLOW, 0x03 .set GROWTH_FAST, 0x04 .set GROWTH_SLOW, 0x05 .set EGG_GROUP_NONE, 0x00 .set EGG_GROUP_MONSTER, 0x01 .set EGG_GROUP_WATER_1, 0x02 .set EGG_GROUP_BUG, 0x03 .set EGG_GROUP_FLYING, 0x04 .set EGG_GROUP_FIELD, 0x05 .set EGG_GROUP_FAIRY, 0x06 .set EGG_GROUP_GRASS, 0x07 .set EGG_GROUP_HUMAN_LIKE, 0x08 .set EGG_GROUP_WATER_3, 0x09 .set EGG_GROUP_MINERAL, 0x0a .set EGG_GROUP_AMORPHOUS, 0x0b .set EGG_GROUP_WATER_2, 0x0c .set EGG_GROUP_DITTO, 0x0d .set EGG_GROUP_DRAGON, 0x0e .set EGG_GROUP_UNDISCOVERED, 0x0f .set BODY_COLOR_RED, 0x00 .set BODY_COLOR_BLUE, 0x01 .set BODY_COLOR_YELLOW, 0x02 .set BODY_COLOR_GREEN, 0x03 .set BODY_COLOR_BLACK, 0x04 .set BODY_COLOR_BROWN, 0x05 .set BODY_COLOR_PURPLE, 0x06 .set BODY_COLOR_GRAY, 0x07 .set BODY_COLOR_WHITE, 0x08 .set BODY_COLOR_PINK, 0x09 .set F_SUMMARY_SCREEN_FLIP_SPRITE, 0x80 .set EVO_FRIENDSHIP, 0x0001 ; Pokémon levels up with friendship ≥ 220 .set EVO_FRIENDSHIP_DAY, 0x0002 ; Pokémon levels up during the day with friendship ≥ 220 .set EVO_FRIENDSHIP_NIGHT, 0x0003 ; Pokémon levels up at night with friendship ≥ 220 .set EVO_LEVEL, 0x0004 ; Pokémon reaches the specified level .set EVO_TRADE, 0x0005 ; Pokémon is traded .set EVO_TRADE_ITEM, 0x0006 ; Pokémon is traded while it's holding the specified item .set EVO_ITEM, 0x0007 ; specified item is used on Pokémon .set EVO_LEVEL_ATK_GT_DEF, 0x0008 ; Pokémon reaches the specified level with attack > defense .set EVO_LEVEL_ATK_EQ_DEF, 0x0009 ; Pokémon reaches the specified level with attack = defense .set EVO_LEVEL_ATK_LT_DEF, 0x000a ; Pokémon reaches the specified level with attack < defense .set EVO_LEVEL_SILCOON, 0x000b ; Pokémon reaches the specified level with a Silcoon personality value .set EVO_LEVEL_CASCOON, 0x000c ; Pokémon reaches the specified level with a Cascoon personality value .set EVO_LEVEL_NINJASK, 0x000d ; Pokémon reaches the specified level (special value for Ninjask) .set EVO_LEVEL_SHEDINJA, 0x000e ; Pokémon reaches the specified level (special value for Shedinja) .set EVO_BEAUTY, 0x000f ; Pokémon levels up with beauty ≥ specified value