#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(P_GEN_8_POKEMON == TRUE); // Because only Frosmoth can have this ability. } SINGLE_BATTLE_TEST("Ice Scales halves the damage from special moves", s16 damage) { u32 move; u16 ability; PARAMETRIZE { ability = ABILITY_SHIELD_DUST; move = MOVE_PSYCHIC; } PARAMETRIZE { ability = ABILITY_ICE_SCALES; move = MOVE_PSYCHIC; } PARAMETRIZE { ability = ABILITY_SHIELD_DUST; move = MOVE_PSYSHOCK; } PARAMETRIZE { ability = ABILITY_ICE_SCALES; move = MOVE_PSYSHOCK; } PARAMETRIZE { ability = ABILITY_SHIELD_DUST; move = MOVE_TACKLE; } PARAMETRIZE { ability = ABILITY_ICE_SCALES; move = MOVE_TACKLE; } GIVEN { ASSUME(gBattleMoves[MOVE_PSYCHIC].split == SPLIT_SPECIAL); ASSUME(gBattleMoves[MOVE_PSYSHOCK].split == SPLIT_SPECIAL); ASSUME(gBattleMoves[MOVE_PSYSHOCK].effect == EFFECT_PSYSHOCK); ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_FROSMOTH) { Ability(ability); } } WHEN { TURN { MOVE(player, move); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage); // Ice Scales halves the damage of Psychic EXPECT_MUL_EQ(results[2].damage, UQ_4_12(0.5), results[3].damage); // Ice Scales halves the damage of Psyshock, even if it targets Defense EXPECT_EQ(results[4].damage, results[5].damage); // Ice Scales doesn't affect the damage of physical moves } }