#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Flame Body inflicts burn on contact") { u32 move; PARAMETRIZE { move = MOVE_TACKLE; } PARAMETRIZE { move = MOVE_SWIFT; } GIVEN { ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT); ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_MAGMAR) { Ability(ABILITY_FLAME_BODY); } } WHEN { TURN { MOVE(player, move); } } SCENE { if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) { ABILITY_POPUP(opponent, ABILITY_FLAME_BODY); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player); MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!"); STATUS_ICON(player, burn: TRUE); } else { NOT ABILITY_POPUP(opponent, ABILITY_FLAME_BODY); NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player); NOT MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!"); NOT STATUS_ICON(player, burn: TRUE); } } }