#ifndef GUARD_EASYCHAT_H
#define GUARD_EASYCHAT_H

// Taken from Pokeruby, check if it's correct
enum
{
    EC_GROUP_POKEMON,
    EC_GROUP_TRAINER,
    EC_GROUP_STATUS,
    EC_GROUP_BATTLE,
    EC_GROUP_GREETINGS,
    EC_GROUP_PEOPLE,
    EC_GROUP_VOICES,
    EC_GROUP_SPEECH,
    EC_GROUP_ENDINGS,
    EC_GROUP_FEELINGS,
    EC_GROUP_CONDITIONS,
    EC_GROUP_ACTIONS,
    EC_GROUP_LIFESTYLE,
    EC_GROUP_HOBBIES,
    EC_GROUP_TIME,
    EC_GROUP_MISC,
    EC_GROUP_ADJECTIVES,
    EC_GROUP_EVENTS,
    EC_GROUP_MOVE_1,
    EC_GROUP_MOVE_2,
    EC_GROUP_TRENDY_SAYING,
    EC_GROUP_POKEMON_2,
};

void InitEasyChatPhrases(void);

#endif // GUARD_EASYCHAT_H