SlateportCity_MapScripts:: @ 81DCC61 map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_MapScript2_1DCD12 .byte 0 SlateportCity_OnTransition: @ 81DCC6C setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0 call SlateportCity_EventScript_1DCC8D compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCC99 compare VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1 call_if_eq SlateportCity_EventScript_1DCCE7 end SlateportCity_EventScript_1DCC8D:: @ 81DCC8D setflag FLAG_VISITED_SLATEPORT_CITY setvar VAR_LINK_CONTEST_ROOM_STATE, 0 setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER return SlateportCity_EventScript_1DCC99:: @ 81DCC99 setobjectxyperm 11, 28, 13 setobjectxyperm 7, 25, 13 setobjectxyperm 3, 25, 14 setobjectxyperm 6, 27, 16 setobjectxyperm 8, 28, 16 setobjectxyperm 1, 29, 16 setobjectxyperm 2, 31, 14 setobjectmovementtype 11, MOVEMENT_TYPE_FACE_DOWN setobjectmovementtype 7, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT setobjectmovementtype 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT setobjectmovementtype 6, MOVEMENT_TYPE_FACE_UP setobjectmovementtype 8, MOVEMENT_TYPE_FACE_UP setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP setobjectmovementtype 2, MOVEMENT_TYPE_FACE_LEFT return SlateportCity_EventScript_1DCCE7:: @ 81DCCE7 setflag FLAG_HIDE_MAP_NAME_POPUP getplayerxy VAR_0x8004, VAR_0x8005 compare VAR_0x8004, 30 goto_if_eq SlateportCity_EventScript_1DCD06 setobjectxyperm 35, 23, 27 setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_EventScript_1DCD06:: @ 81DCD06 setobjectxyperm 35, 22, 27 setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT return SlateportCity_MapScript2_1DCD12: @ 81DCD12 map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_1DCD1C .2byte 0 SlateportCity_EventScript_1DCD1C:: @ 81DCD1C lockall addobject 35 applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DCDA8 applymovement 35, SlateportCity_Movement_1DCDAC waitmovement 0 msgbox SlateportCity_Text_1DF032, MSGBOX_DEFAULT closemessage applymovement 35, Common_Movement_WalkInPlaceLeft waitmovement 0 delay 60 msgbox SlateportCity_Text_1DF0FE, MSGBOX_DEFAULT applymovement 35, Common_Movement_WalkInPlaceRight waitmovement 0 msgbox SlateportCity_Text_1DF12B, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_ME_TORE_EYE msgbox SlateportCity_Text_1DF1A6, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_SCOTT_MATCH_CALL msgbox SlateportCity_Text_1DF1D3, MSGBOX_DEFAULT closemessage applymovement 35, SlateportCity_Movement_1DCDB4 waitmovement 0 removeobject 35 setobjectxyperm 35, 10, 12 setobjectmovementtype 35, MOVEMENT_TYPE_FACE_DOWN clearflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2 addvar VAR_SCOTT_STATE, 1 releaseall end SlateportCity_Movement_1DCDA8: @ 81DCDA8 delay_16 delay_8 walk_in_place_fastest_left step_end SlateportCity_Movement_1DCDAC: @ 81DCDAC walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end SlateportCity_Movement_1DCDB4: @ 81DCDB4 walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_EventScript_1DCDBD:: @ 81DCDBD lock faceplayer message SlateportCity_Text_1DD64A waitmessage pokemart SlateportCity_Pokemart_1DCDD4 msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end SlateportCity_Pokemart_1DCDD4: @ 81DCDD4 .2byte ITEM_PROTEIN .2byte ITEM_IRON .2byte ITEM_CARBOS .2byte ITEM_ZINC .2byte ITEM_CALCIUM .2byte ITEM_HP_UP .2byte ITEM_NONE release end SlateportCity_EventScript_1DCDE4:: @ 81DCDE4 lock faceplayer bufferleadmonspeciesname 0 msgbox SlateportCity_Text_1DD68A, MSGBOX_DEFAULT specialvar VAR_RESULT, LeadMonHasEffortRibbon compare VAR_RESULT, 1 call_if_eq SlateportCity_EventScript_1DCE38 specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut compare VAR_RESULT, 0 call_if_eq SlateportCity_EventScript_1DCE2E msgbox SlateportCity_Text_1DD697, MSGBOX_DEFAULT playfanfare MUS_FANFA4 message SlateportCity_Text_1DD6E3 waitfanfare msgbox SlateportCity_Text_1DD702, MSGBOX_DEFAULT special GiveLeadMonEffortRibbon release end SlateportCity_EventScript_1DCE2E:: @ 81DCE2E msgbox SlateportCity_Text_1DD722, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE38:: @ 81DCE38 msgbox SlateportCity_Text_1DD77B, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE42:: @ 81DCE42 lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCE59 msgbox SlateportCity_Text_1DD81A, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE59:: @ 81DCE59 msgbox SlateportCity_Text_1DE3E2, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE63:: @ 81DCE63 lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCE7A msgbox SlateportCity_Text_1DD8A6, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE7A:: @ 81DCE7A msgbox SlateportCity_Text_1DE28E, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCE84:: @ 81DCE84 lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCEA4 goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_1DCEAE msgbox SlateportCity_Text_1DD93D, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCEA4:: @ 81DCEA4 msgbox SlateportCity_Text_1DE30C, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCEAE:: @ 81DCEAE msgbox SlateportCity_Text_1DD999, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCEB8:: @ 81DCEB8 lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCECF msgbox SlateportCity_Text_1DDA34, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCECF:: @ 81DCECF msgbox SlateportCity_Text_1DE376, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCED9:: @ 81DCED9 compare VAR_SLATEPORT_CITY_STATE, 1 goto_if_eq SlateportCity_EventScript_1DCEED msgbox SlateportCity_Text_1DDA9A, MSGBOX_NPC end SlateportCity_EventScript_1DCEED:: @ 81DCEED msgbox SlateportCity_Text_1DE43D, MSGBOX_SIGN end SlateportCity_EventScript_1DCEF6:: @ 81DCEF6 lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCF0D msgbox SlateportCity_Text_1DDB21, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCF0D:: @ 81DCF0D msgbox SlateportCity_Text_1DE460, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCF17:: @ 81DCF17 lock faceplayer goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_1DCF2C msgbox SlateportCity_Text_1DDBAC, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCF2C:: @ 81DCF2C msgbox SlateportCity_Text_1DDBD5, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCF36:: @ 81DCF36 msgbox SlateportCity_Text_1DE8BC, MSGBOX_SIGN end SlateportCity_EventScript_1DCF3F:: @ 81DCF3F lockall goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_1DCF66 goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_1DCF5C msgbox SlateportCity_Text_1DE8F8, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_1DCF5C:: @ 81DCF5C msgbox SlateportCity_Text_1DE940, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_1DCF66:: @ 81DCF66 msgbox SlateportCity_Text_1DE9AA, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_1DCF70:: @ 81DCF70 msgbox SlateportCity_Text_1DEA0B, MSGBOX_SIGN end SlateportCity_EventScript_1DCF79:: @ 81DCF79 msgbox SlateportCity_Text_1DEA3B, MSGBOX_SIGN end SlateportCity_EventScript_1DCF82:: @ 81DCF82 msgbox SlateportCity_Text_1DEA6F, MSGBOX_SIGN end SlateportCity_EventScript_1DCF8B:: @ 81DCF8B msgbox SlateportCity_Text_1DEAAF, MSGBOX_SIGN end SlateportCity_EventScript_1DCF94:: @ 81DCF94 lockall goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_1DCFA8 msgbox SlateportCity_Text_1DEAE3, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_1DCFA8:: @ 81DCFA8 msgbox SlateportCity_Text_1DEB5A, MSGBOX_DEFAULT releaseall end SlateportCity_EventScript_1DCFB2:: @ 81DCFB2 msgbox SlateportCity_Text_1DEBA0, MSGBOX_SIGN end SlateportCity_EventScript_1DCFBB:: @ 81DCFBB lock faceplayer compare VAR_SLATEPORT_CITY_STATE, 1 call_if_eq SlateportCity_EventScript_1DCFD2 msgbox SlateportCity_Text_1DE10E, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCFD2:: @ 81DCFD2 msgbox SlateportCity_Text_1DE10E, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DCFDC:: @ 81DCFDC msgbox SlateportCity_Text_1DE16C, MSGBOX_NPC end SlateportCity_EventScript_1DCFE5:: @ 81DCFE5 msgbox SlateportCity_Text_1DDFF7, MSGBOX_NPC end SlateportCity_EventScript_1DCFEE:: @ 81DCFEE msgbox SlateportCity_Text_1DE04B, MSGBOX_NPC end SlateportCity_EventScript_1DCFF7:: @ 81DCFF7 msgbox SlateportCity_Text_1DE0D2, MSGBOX_NPC end SlateportCity_EventScript_1DD000:: @ 81DD000 msgbox SlateportCity_Text_1DE1EC, MSGBOX_NPC end SlateportCity_EventScript_1DD009:: @ 81DD009 lock faceplayer msgbox SlateportCity_Text_1DDC4F, MSGBOX_DEFAULT closemessage applymovement 5, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD020:: @ 81DD020 lock faceplayer msgbox SlateportCity_Text_1DDC8A, MSGBOX_DEFAULT closemessage applymovement 18, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD037:: @ 81DD037 lock faceplayer msgbox SlateportCity_Text_1DDCD5, MSGBOX_DEFAULT closemessage applymovement 19, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD04E:: @ 81DD04E lock faceplayer msgbox SlateportCity_Text_1DDD18, MSGBOX_DEFAULT closemessage applymovement 26, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD065:: @ 81DD065 lock faceplayer msgbox SlateportCity_Text_1DDD7D, MSGBOX_DEFAULT closemessage applymovement 27, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD07C:: @ 81DD07C lock faceplayer msgbox SlateportCity_Text_1DDDC0, MSGBOX_DEFAULT closemessage applymovement 28, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD093:: @ 81DD093 lock faceplayer msgbox SlateportCity_Text_1DDDDF, MSGBOX_DEFAULT closemessage applymovement 29, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD0AA:: @ 81DD0AA lock faceplayer msgbox SlateportCity_Text_1DDE2F, MSGBOX_DEFAULT closemessage applymovement 30, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD0C1:: @ 81DD0C1 lock faceplayer playse SE_PIN applymovement 31, Common_Movement_ExclamationMark waitmovement 0 applymovement 31, Common_Movement_Delay48 waitmovement 0 msgbox SlateportCity_Text_1DDE6E, MSGBOX_DEFAULT closemessage applymovement 31, Common_Movement_FaceOriginalDirection waitmovement 0 applymovement 31, SlateportCity_Movement_1DD147 waitmovement 0 applymovement 31, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_Text_1DDE86, MSGBOX_DEFAULT closemessage applymovement 31, Common_Movement_FaceOriginalDirection waitmovement 0 applymovement 31, SlateportCity_Movement_1DD147 waitmovement 0 msgbox SlateportCity_Text_1DDEB8, MSGBOX_DEFAULT closemessage applymovement 31, Common_Movement_FacePlayer waitmovement 0 applymovement 31, SlateportCity_Movement_1DD147 waitmovement 0 applymovement 31, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_Movement_1DD147: @ 81DD147 delay_16 delay_16 step_end SlateportCity_EventScript_1DD14A:: @ 81DD14A msgbox SlateportCity_Text_1DDF32, MSGBOX_SIGN end SlateportCity_EventScript_1DD153:: @ 81DD153 lock faceplayer msgbox SlateportCity_Text_1DDF8D, MSGBOX_DEFAULT closemessage applymovement 33, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_EventScript_1DD16A:: @ 81DD16A lock faceplayer message gText_HowMayIServeYou waitmessage pokemartdecoration SlateportCity_PokemartDecor_Dolls msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_PokemartDecor_Dolls: @ 81DD184 .2byte DECOR_AZURILL_DOLL .2byte DECOR_MARILL_DOLL .2byte DECOR_SKITTY_DOLL .2byte DECOR_NONE release end SlateportCity_EventScript_1DD18E:: @ 81DD18E msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DD198:: @ 81DD198 lock faceplayer goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_1DD18E message gText_HowMayIServeYou waitmessage pokemartdecoration SlateportCity_PokemartDecor_1DD1B8 msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end SlateportCity_PokemartDecor_1DD1B8: @ 81DD1B8 .2byte DECOR_RED_BRICK .2byte DECOR_BLUE_BRICK .2byte DECOR_YELLOW_BRICK .2byte DECOR_RED_BALLOON .2byte DECOR_BLUE_BALLOON .2byte DECOR_YELLOW_BALLOON .2byte DECOR_C_LOW_NOTE_MAT .2byte DECOR_D_NOTE_MAT .2byte DECOR_E_NOTE_MAT .2byte DECOR_F_NOTE_MAT .2byte DECOR_G_NOTE_MAT .2byte DECOR_A_NOTE_MAT .2byte DECOR_B_NOTE_MAT .2byte DECOR_C_HIGH_NOTE_MAT .2byte DECOR_NONE release end SlateportCity_EventScript_1DD1D8:: @ 81DD1D8 lock faceplayer message gText_HowMayIServeYou waitmessage pokemart SlateportCity_Pokemart_1DD1F0 msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 SlateportCity_Pokemart_1DD1F0: @ 81DD1F0 .2byte ITEM_TM10 .2byte ITEM_TM43 .2byte ITEM_NONE release end SlateportCity_EventScript_1DD1F8:: @ 81DD1F8 lockall msgbox SlateportCity_Text_1DE502, MSGBOX_DEFAULT msgbox SlateportCity_Text_1DE54A, MSGBOX_DEFAULT closemessage applymovement 10, Common_Movement_WalkInPlaceRight waitmovement 0 delay 10 applymovement 9, Common_Movement_WalkInPlaceDown waitmovement 0 delay 25 applymovement 11, SlateportCity_Movement_1DD33C applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD34A applymovement 10, SlateportCity_Movement_1DD319 applymovement 9, SlateportCity_Movement_1DD326 waitmovement 0 removeobject 10 removeobject 9 msgbox SlateportCity_Text_1DE5F7, MSGBOX_DEFAULT applymovement 11, Common_Movement_WalkInPlaceUp waitmovement 0 msgbox SlateportCity_Text_1DE64F, MSGBOX_DEFAULT playbgm MUS_AQA_0, 0 msgbox SlateportCity_Text_1DE724, MSGBOX_DEFAULT applymovement 6, Common_Movement_WalkInPlaceLeft applymovement 1, Common_Movement_WalkInPlaceLeft applymovement 7, SlateportCity_Movement_1DD309 applymovement 3, SlateportCity_Movement_272596 applymovement 2, SlateportCity_Movement_1DD311 waitmovement 0 applymovement 11, Common_Movement_WalkInPlaceDown waitmovement 0 msgbox SlateportCity_Text_1DE7F7, MSGBOX_DEFAULT playse SE_PIN applymovement 11, Common_Movement_ExclamationMark waitmovement 0 applymovement 11, Common_Movement_Delay48 waitmovement 0 applymovement 11, Common_Movement_WalkInPlaceUp waitmovement 0 msgbox SlateportCity_Text_1DE860, MSGBOX_DEFAULT msgbox SlateportCity_Text_1DE8A0, MSGBOX_DEFAULT closemessage applymovement 11, SlateportCity_Movement_1DD337 applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD344 waitmovement 0 removeobject 11 clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE setvar VAR_SLATEPORT_CITY_STATE, 2 warp MAP_SLATEPORT_CITY_HARBOR, 255, 11, 14 waitstate releaseall end SlateportCity_Movement_1DD309: @ 81DD309 delay_16 delay_16 emote_question_mark walk_in_place_fastest_right delay_16 delay_16 walk_in_place_fastest_left step_end SlateportCity_Movement_1DD311: @ 81DD311 emote_question_mark walk_in_place_fastest_up delay_16 walk_in_place_fastest_down delay_16 delay_16 walk_in_place_fastest_left step_end SlateportCity_Movement_1DD319: @ 81DD319 delay_16 walk_left walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_Movement_1DD326: @ 81DD326 walk_down walk_left walk_left walk_left walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SlateportCity_Movement_1DD334: @ 81DD334 walk_down walk_in_place_fastest_up step_end SlateportCity_Movement_1DD337: @ 81DD337 walk_right walk_up walk_up set_invisible step_end SlateportCity_Movement_1DD33C: @ 81DD33C delay_16 delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SlateportCity_Movement_1DD344: @ 81DD344 walk_in_place_fastest_right delay_16 delay_16 walk_right walk_up step_end SlateportCity_Movement_1DD34A: @ 81DD34A delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_down step_end SlateportCity_EventScript_1DD353:: @ 81DD353 msgbox SlateportCity_Text_1DE491, MSGBOX_SIGN end SlateportCity_EventScript_1DD35C:: @ 81DD35C msgbox SlateportCity_Text_1DE4C4, MSGBOX_SIGN end SlateportCity_EventScript_1DD365:: @ 81DD365 msgbox SlateportCity_Text_1DD7AD, MSGBOX_NPC end SlateportCity_EventScript_1DD36E:: @ 81DD36E lock faceplayer goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_1DD39A msgbox SlateportCity_Text_1DEBCE, MSGBOX_DEFAULT giveitem_std ITEM_POWDER_JAR setflag FLAG_RECEIVED_POWDER_JAR msgbox SlateportCity_Text_1DED27, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DD39A:: @ 81DD39A setvar VAR_0x8004, 1 specialvar VAR_RESULT, HasEnoughBerryPowder compare VAR_RESULT, 0 goto_if_eq SlateportCity_EventScript_1DD3C0 msgbox SlateportCity_Text_1DEE40, MSGBOX_DEFAULT special DisplayBerryPowderVendorMenu goto SlateportCity_EventScript_1DD3CA end SlateportCity_EventScript_1DD3C0:: @ 81DD3C0 msgbox SlateportCity_Text_1DED27, MSGBOX_DEFAULT release end SlateportCity_EventScript_1DD3CA:: @ 81DD3CA message SlateportCity_Text_1DEE67 waitmessage setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR special ShowScrollableMultichoice waitstate switch VAR_RESULT case 0, SlateportCity_EventScript_1DD46E case 1, SlateportCity_EventScript_1DD482 case 2, SlateportCity_EventScript_1DD496 case 3, SlateportCity_EventScript_1DD4AA case 4, SlateportCity_EventScript_1DD4BE case 5, SlateportCity_EventScript_1DD4D2 case 6, SlateportCity_EventScript_1DD4E6 case 7, SlateportCity_EventScript_1DD4FA case 8, SlateportCity_EventScript_1DD50E case 9, SlateportCity_EventScript_1DD522 case 10, SlateportCity_EventScript_1DD536 case 11, SlateportCity_EventScript_1DD54A case 127, SlateportCity_EventScript_1DD54A end SlateportCity_EventScript_1DD46E:: @ 81DD46E bufferitemname 0, ITEM_ENERGY_POWDER setvar VAR_0x8008, ITEM_ENERGY_POWDER setvar VAR_0x8009, 50 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD482:: @ 81DD482 bufferitemname 0, ITEM_ENERGY_ROOT setvar VAR_0x8008, ITEM_ENERGY_ROOT setvar VAR_0x8009, 80 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD496:: @ 81DD496 bufferitemname 0, ITEM_HEAL_POWDER setvar VAR_0x8008, ITEM_HEAL_POWDER setvar VAR_0x8009, 50 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD4AA:: @ 81DD4AA bufferitemname 0, ITEM_REVIVAL_HERB setvar VAR_0x8008, ITEM_REVIVAL_HERB setvar VAR_0x8009, 300 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD4BE:: @ 81DD4BE bufferitemname 0, ITEM_PROTEIN setvar VAR_0x8008, ITEM_PROTEIN setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD4D2:: @ 81DD4D2 bufferitemname 0, ITEM_IRON setvar VAR_0x8008, ITEM_IRON setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD4E6:: @ 81DD4E6 bufferitemname 0, ITEM_CARBOS setvar VAR_0x8008, ITEM_CARBOS setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD4FA:: @ 81DD4FA bufferitemname 0, ITEM_CALCIUM setvar VAR_0x8008, ITEM_CALCIUM setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD50E:: @ 81DD50E bufferitemname 0, ITEM_ZINC setvar VAR_0x8008, ITEM_ZINC setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD522:: @ 81DD522 bufferitemname 0, ITEM_HP_UP setvar VAR_0x8008, ITEM_HP_UP setvar VAR_0x8009, 1000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD536:: @ 81DD536 bufferitemname 0, ITEM_PP_UP setvar VAR_0x8008, ITEM_PP_UP setvar VAR_0x8009, 3000 goto SlateportCity_EventScript_1DD557 end SlateportCity_EventScript_1DD54A:: @ 81DD54A msgbox SlateportCity_Text_1DEFBC, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_1DD557:: @ 81DD557 msgbox SlateportCity_Text_1DEE90, MSGBOX_YESNO compare VAR_RESULT, 0 goto_if_eq SlateportCity_EventScript_1DD3CA copyvar VAR_0x8004, VAR_0x8009 specialvar VAR_RESULT, HasEnoughBerryPowder compare VAR_RESULT, 0 goto_if_eq SlateportCity_EventScript_1DD5CE giveitem_std VAR_0x8008 compare VAR_RESULT, 0 goto_if_eq SlateportCity_EventScript_1DD5C1 copyvar VAR_0x8004, VAR_0x8009 special TakeBerryPowder special PrintPlayerBerryPowderAmount msgbox SlateportCity_Text_1DEEF7, MSGBOX_YESNO compare VAR_RESULT, 1 goto_if_eq SlateportCity_EventScript_1DD3CA msgbox SlateportCity_Text_1DEF79, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_1DD5C1:: @ 81DD5C1 msgbox gText_TheBagIsFull, MSGBOX_DEFAULT special RemoveBerryPowderVendorMenu release end SlateportCity_EventScript_1DD5CE:: @ 81DD5CE msgbox SlateportCity_Text_1DEEC9, MSGBOX_DEFAULT goto SlateportCity_EventScript_1DD3CA end SlateportCity_EventScript_1DD5DC:: @ 81DD5DC lockall applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_FaceUp waitmovement 0 opendoor 10, 12 waitdooranim addobject 35 applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD630 applymovement 35, SlateportCity_Movement_1DD637 waitmovement 0 closedoor 10, 12 waitdooranim msgbox SlateportCity_Text_1DF28C, MSGBOX_DEFAULT closemessage applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD634 applymovement 35, SlateportCity_Movement_1DD63A waitmovement 0 removeobject 35 addvar VAR_SCOTT_STATE, 1 setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3 releaseall end SlateportCity_Movement_1DD630: @ 81DD630 lock_facing_direction walk_down unlock_facing_direction step_end SlateportCity_Movement_1DD634: @ 81DD634 delay_16 walk_in_place_fastest_right step_end SlateportCity_Movement_1DD637: @ 81DD637 delay_8 walk_down step_end SlateportCity_Movement_1DD63A: @ 81DD63A walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right step_end SlateportCity_EventScript_1DD643:: @ 81DD643 lockall special sub_80224D0 waitstate releaseall end SlateportCity_Text_1DD64A: @ 81DD64A .string "I'm the ENERGY GURU! I'll go for it and\n" .string "sell you what you need!$" SlateportCity_Text_1DD68A: @ 81DD68A .string "Oh?\n" .string "Your {STR_VAR_1}…$" SlateportCity_Text_1DD697: @ 81DD697 .string "Went for it stupendously!\p" .string "As its reward, please give it this\n" .string "EFFORT RIBBON.$" SlateportCity_Text_1DD6E3: @ 81DD6E3 .string "{PLAYER} received the EFFORT RIBBON.$" SlateportCity_Text_1DD702: @ 81DD702 .string "{PLAYER} put the EFFORT RIBBON\n" .string "on {STR_VAR_1}.$" SlateportCity_Text_1DD722: @ 81DD722 .string "You have to go for it a little harder.\p" .string "If you do, I'll give your POKéMON\n" .string "something nice.$" SlateportCity_Text_1DD77B: @ 81DD77B .string "Oh! Your {STR_VAR_1}, that EFFORT\n" .string "RIBBON looks good on it!$" SlateportCity_Text_1DD7AD: @ 81DD7AD .string "The light of the lighthouse reaches\n" .string "dozens of miles away.\p" .string "I wonder if it doesn't startle POKéMON\n" .string "in the sea.$" SlateportCity_Text_1DD81A: @ 81DD81A .string "Ooh, look at this!\p" .string "The seaweed you can get around these\n" .string "parts is fresh and full of life.\p" .string "Why, it looks like it can even rear up\n" .string "and attack!$" SlateportCity_Text_1DD8A6: @ 81DD8A6 .string "Where the water is clean, the fruits\n" .string "of bountiful harvest gather.\p" .string "And where people gather, a market\n" .string "soon starts.\p" .string "That is how a town is born and grows.$" SlateportCity_Text_1DD93D: @ 81DD93D .string "Shopping where you can breathe the\n" .string "scent of the ocean…\p" .string "SLATEPORT is such a wonderful place!$" SlateportCity_Text_1DD999: @ 81DD999 .string "If you put DOLLS or CUSHIONS on\n" .string "the floor, they'll get dirty.\p" .string "I'm going to buy some BRICKS so my\n" .string "DOLLS and CUSHIONS won't get dirty\l" .string "when I leave them out.$" SlateportCity_Text_1DDA34: @ 81DDA34 .string "Wroooar! I'm going to compete in\n" .string "the BATTLE TENT, too!\p" .string "But before that, I need to catch\n" .string "some POKéMON!$" SlateportCity_Text_1DDA9A: @ 81DDA9A .string "Whew… I'm just bushed…\p" .string "I hiked over from MAUVILLE CITY.\n" .string "But, boy, this city's huge.\p" .string "If I'd known this, I would've ridden\n" .string "my BIKE here.$" SlateportCity_Text_1DDB21: @ 81DDB21 .string "STERN, the fellow who built the\n" .string "MUSEUM, also happens to be the leader\l" .string "of an undersea exploration team.\p" .string "So, everyone calls him CAPT. STERN.$" SlateportCity_Text_1DDBAC: @ 81DDBAC .string "What is that over there?\n" .string "That long line…$" SlateportCity_Text_1DDBD5: @ 81DDBD5 .string "When I was a child, I visited\n" .string "the MUSEUM often.\p" .string "I used to dream about the mysteries of\n" .string "the sea after seeing the exhibits.$" SlateportCity_Text_1DDC4F: @ 81DDC4F .string "Hey, there! Quit pushing!\n" .string "This is the line, can't you see?$" SlateportCity_Text_1DDC8A: @ 81DDC8A .string "TEAM AQUA has a policy of\n" .string "assembling and dispersing at\l" .string "the operation site.$" SlateportCity_Text_1DDCD5: @ 81DDCD5 .string "Our BOSS is brilliant.\p" .string "What would he want to do with\n" .string "a MUSEUM now?$" SlateportCity_Text_1DDD18: @ 81DDD18 .string "What's the new scheme, I wonder?\p" .string "Our BOSS is scary when he's mad, so\n" .string "I'd better not screw things up…$" SlateportCity_Text_1DDD7D: @ 81DDD7D .string "If there's something we need in\n" .string "the MUSEUM, we should take it all!$" SlateportCity_Text_1DDDC0: @ 81DDDC0 .string "Hey, you there!\n" .string "Don't butt in!$" SlateportCity_Text_1DDDDF: @ 81DDDDF .string "A long line, huh?\p" .string "It reminds me of the times I lined up to\n" .string "buy smash-hit games…$" SlateportCity_Text_1DDE2F: @ 81DDE2F .string "Why are we even lining up and paying?\n" .string "We should just march in!$" SlateportCity_Text_1DDE6E: @ 81DDE6E .string "What?\n" .string "What do you want?$" SlateportCity_Text_1DDE86: @ 81DDE86 .string "You want to read this sign?\n" .string "I'll read it for you!$" SlateportCity_Text_1DDEB8: @ 81DDEB8 .string "Let's see…\p" .string "Um… I think it says something like\n" .string "“the life in the sea is endless.”\p" .string "Yup, I'm pretty sure that's what\n" .string "it says.$" SlateportCity_Text_1DDF32: @ 81DDF32 .string "Grumble…\p" .string "I should've brought my Game Boy\n" .string "Advance so I wouldn't get bored in line…\p" .string "Grumble…$" SlateportCity_Text_1DDF8D: @ 81DDF8D .string "When this operation's over, I'll take\n" .string "you to a hot spring spa!\p" .string "That's what our leader said.\n" .string "I can't wait!$" SlateportCity_Text_1DDFF7: @ 81DDFF7 .string "The sea is just so vast…\p" .string "Could the sea have been made by\n" .string "the tears shed by POKéMON?$" SlateportCity_Text_1DE04B: @ 81DE04B .string "Do you know what they do with old\n" .string "ships that become too creaky to sail?\p" .string "They sink them in the sea so they\n" .string "become habitats for POKéMON.$" SlateportCity_Text_1DE0D2: @ 81DE0D2 .string "Whenever I visit here, I get carried\n" .string "away and buy too much.$" SlateportCity_Text_1DE10E: @ 81DE10E .string "If you want to change your POKéMON's\n" .string "nickname, you'll have to get the NAME\l" .string "RATER to help you.$" SlateportCity_Text_1DE16C: @ 81DE16C .string "Any POKéMON you get in a trade,\n" .string "you can't change its nickname.\p" .string "The original TRAINER's love for that\n" .string "POKéMON is in the nickname.$" SlateportCity_Text_1DE1EC: @ 81DE1EC .string "Recently, a BATTLE TENT was built\n" .string "in SLATEPORT.\p" .string "GYMS are fun, but the BATTLE TENT's\n" .string "awesome in its own way.\p" .string "You should go find tough POKéMON\n" .string "for the BATTLE TENT!$" SlateportCity_Text_1DE28E: @ 81DE28E .string "I was hoping that it was a famous star\n" .string "so I could get an autograph.\p" .string "But who's that being interviewed?\n" .string "Isn't that CAPT. STERN?$" SlateportCity_Text_1DE30C: @ 81DE30C .string "That lady interviewer is so cool\n" .string "and pretty.\p" .string "When I grow up, I'm going to be\n" .string "an international journalist!$" SlateportCity_Text_1DE376: @ 81DE376 .string "CAPT. STERN says they discovered\n" .string "something at the bottom of the sea.\p" .string "I wonder what it is?\n" .string "What could it be?$" SlateportCity_Text_1DE3E2: @ 81DE3E2 .string "What's going on here?\p" .string "Did the good CAPTAIN come back with\n" .string "a big fish from the ocean floor?$" SlateportCity_Text_1DE43D: @ 81DE43D .string "Hey! Are you watching?\n" .string "Am I on TV?$" SlateportCity_Text_1DE460: @ 81DE460 .string "A TV interview! Here!\n" .string "The CAPTAIN's a celebrity!$" SlateportCity_Text_1DE491: @ 81DE491 .string "TY: Okay, CAPT. STERN, a big smile\n" .string "for the camera!$" SlateportCity_Text_1DE4C4: @ 81DE4C4 .string "GABBY: I see, I see. You've had a most\n" .string "invaluable experience…$" SlateportCity_Text_1DE502: @ 81DE502 .string "CAPT. STERN: Yes, indeed. We intend to\n" .string "move ahead with our exploration.$" SlateportCity_Text_1DE54A: @ 81DE54A .string "GABBY: That's wonderful, CAPT. STERN!\n" .string "Thank you for taking the time from\l" .string "your busy schedule to talk to us.\p" .string "We hope we can interview you again\n" .string "with news of more discoveries!$" SlateportCity_Text_1DE5F7: @ 81DE5F7 .string "CAPT. STERN: Whew…\p" .string "That was my first time to be filmed for\n" .string "TV. That was nerve-wracking.$" SlateportCity_Text_1DE64F: @ 81DE64F .string "Oh! {PLAYER}{KUN}!\n" .string "You're looking great!\p" .string "We made a huge discovery on our last\n" .string "seafloor exploration.\p" .string "We found an underwater cavern on\n" .string "ROUTE 128.\p" .string "We think it's the habitat of a POKéMON\n" .string "that's said to have been long extinct.$" SlateportCity_Text_1DE724: @ 81DE724 .string "Fufufu…\n" .string "CAPT. STERN, I presume.\p" .string "We of TEAM AQUA will assume\n" .string "control of your submarine!\p" .string "Your objections are meaningless!\n" .string "We expect your total cooperation!\p" .string "Fufufu…\n" .string "Just watch and learn what TEAM\l" .string "AQUA has planned!$" SlateportCity_Text_1DE7F7: @ 81DE7F7 .string "CAPT. STERN: What was that all about?\p" .string "It sounded like someone using\n" .string "a megaphone…\p" .string "Where did it come from?$" SlateportCity_Text_1DE860: @ 81DE860 .string "It's from the HARBOR!\p" .string "The submarine!\n" .string "They're trying to take it!$" SlateportCity_Text_1DE8A0: @ 81DE8A0 .string "{PLAYER}{KUN}!\n" .string "Please, come with me!$" SlateportCity_Text_1DE8BC: @ 81DE8BC .string "BATTLE TENT SLATEPORT SITE\n" .string "“Find it! The ultimate POKéMON!”$" SlateportCity_Text_1DE8F8: @ 81DE8F8 .string "STERN'S SHIPYARD\p" .string "“Wanted: A sailor capable of sailing\n" .string "in all currents.”$" SlateportCity_Text_1DE940: @ 81DE940 .string "STERN'S SHIPYARD\p" .string "“The ferry S.S. TIDAL nears\n" .string "completion for serving the ports of\l" .string "SLATEPORT and LILYCOVE.”$" SlateportCity_Text_1DE9AA: @ 81DE9AA .string "STERN'S SHIPYARD\p" .string "“Boarding of the SLATEPORT-LILYCOVE\n" .string "ferry S.S. TIDAL is handled at the\l" .string "HARBOR.”$" SlateportCity_Text_1DEA0B: @ 81DEA0B .string "POKéMON FAN CLUB\n" .string "“Calling all fans of POKéMON!”$" SlateportCity_Text_1DEA3B: @ 81DEA3B .string "“The endless sea sustains\n" .string "all life.”\p" .string "OCEANIC MUSEUM$" SlateportCity_Text_1DEA6F: @ 81DEA6F .string "SLATEPORT CITY\p" .string "“The port where people and POKéMON\n" .string "cross paths.”$" SlateportCity_Text_1DEAAF: @ 81DEAAF .string "SLATEPORT MARKET\n" .string "“Unique items found nowhere else!”$" SlateportCity_Text_1DEAE3: @ 81DEAE3 .string "SLATEPORT HARBOR\p" .string "“The ferry S.S. TIDAL is under\n" .string "construction in the SHIPYARD.\p" .string "“Service is scheduled to begin\n" .string "shortly.”$" SlateportCity_Text_1DEB5A: @ 81DEB5A .string "SLATEPORT HARBOR\p" .string "“Enjoy a delightful cruise on\n" .string "the ferry S.S. TIDAL.”$" SlateportCity_Text_1DEBA0: @ 81DEBA0 .string "NAME RATER'S HOUSE\n" .string "“POKéMON nicknames rated.”$" SlateportCity_Text_1DEBCE: @ 81DEBCE .string "If a wild POKéMON gets hurt, it heals\n" .string "itself by chewing on BERRIES.\p" .string "Did you know that?\p" .string "Somebody saw that and got the idea\n" .string "of making medicine from BERRIES.\p" .string "Did you know that?\p" .string "To turn BERRIES into medicine,\n" .string "they must be crushed into powder.\p" .string "Did you know that?\p" .string "You seem to have an interest\n" .string "in BERRIES!\p" .string "I've got something good for someone\n" .string "like you.$" SlateportCity_Text_1DED27: @ 81DED27 .string "I recently had machines installed at\n" .string "POKéMON CENTERS for crushing BERRIES.\p" .string "The BERRY CRUSH machines are at\n" .string "the DIRECT CORNER upstairs.\p" .string "Did you know?\p" .string "Could you make BERRY POWDER for\n" .string "me using those machines?\p" .string "I can make you all sorts of medicine\n" .string "if you bring me lots of BERRY POWDER.$" SlateportCity_Text_1DEE40: @ 81DEE40 .string "Have you brought me some\n" .string "BERRY POWDER?$" SlateportCity_Text_1DEE67: @ 81DEE67 .string "What would you like to exchange\n" .string "it with?$" SlateportCity_Text_1DEE90: @ 81DEE90 .string "Okay, you want to exchange your\n" .string "BERRY POWDER for one {STR_VAR_1}?$" SlateportCity_Text_1DEEC9: @ 81DEEC9 .string "Oh, dear. You don't have enough\n" .string "BERRY POWDER.$" SlateportCity_Text_1DEEF7: @ 81DEEF7 .string "This is fine BERRY POWDER.\n" .string "It will make excellent medicine.\p" .string "Would you like to trade more of your\n" .string "BERRY POWDER for something else?$" SlateportCity_Text_1DEF79: @ 81DEF79 .string "Okay! When you get some more\n" .string "BERRY POWDER, bring it to me, please!$" SlateportCity_Text_1DEFBC: @ 81DEFBC .string "Come back if you'd like to trade your\n" .string "BERRY POWDER for some medicine.\p" .string "I'm always running a bazaar here.\p" .string "Did you know?$" SlateportCity_Text_1DF032: @ 81DF032 .string "SCOTT: Huh?\n" .string "I'm sure I met you somewhere before.\p" .string "Have I introduced myself to you?\n" .string "If not, my name's SCOTT.\p" .string "I just saw TEAM AQUA run away from\n" .string "here like they were stung.\p" .string "Let me guess--you drove them away?$" SlateportCity_Text_1DF0FE: @ 81DF0FE .string "SCOTT: Hmm…\n" .string "Maybe, just maybe, this TRAINER…$" SlateportCity_Text_1DF12B: @ 81DF12B .string "SCOTT: All right! I think you're going\n" .string "to become a good friend.\p" .string "So, let's register each other in our\n" .string "POKéNAVS.\p" .string "… … … … … …$" SlateportCity_Text_1DF1A6: @ 81DF1A6 .string "Registered this SCOTT person\n" .string "in the POKéNAV.$" SlateportCity_Text_1DF1D3: @ 81DF1D3 .string "SCOTT: What I'd like to do is tag along\n" .string "with you, but I do want to keep an eye\l" .string "on the talents of other people, too.\p" .string "So, I'll be off to roam other towns\n" .string "a bit more.\p" .string "Be seeing you, {PLAYER}{KUN}!$" SlateportCity_Text_1DF28C: @ 81DF28C .string "SCOTT: Oh, hey!\n" .string "If it isn't {PLAYER}{KUN}!\p" .string "{PLAYER}{KUN}, let me guess--you're going\n" .string "to take the BATTLE TENT challenge?\p" .string "Yeah! That's a good idea!\n" .string "That's a really great idea!\p" .string "After all, a tough TRAINER is\n" .string "the perfect fit for the BATTLE TENT!\p" .string "Give it your best effort!$"