#ifndef GUARD_MAIN_H #define GUARD_MAIN_H typedef void (*MainCallback)(void); typedef void (*IntrCallback)(void); typedef void (*IntrFunc)(void); struct Main { /*0x000*/ MainCallback callback1; /*0x004*/ MainCallback callback2; /*0x008*/ MainCallback savedCallback; /*0x00C*/ IntrCallback vblankCallback; /*0x010*/ IntrCallback hblankCallback; /*0x014*/ IntrCallback vcountCallback; /*0x018*/ IntrCallback serialCallback; /*0x01C*/ vu16 intrCheck; /*0x020*/ u32 vblankCounter1; /*0x024*/ u32 vblankCounter2; /*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping /*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping /*0x02C*/ u16 heldKeys; // held keys with L=A remapping /*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping /*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat /*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat /*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed /*0x036*/ u16 watchedKeysMask; // bit mask for watched keys /*0x038*/ struct OamData oamBuffer[128]; /*0x438*/ u8 state; /*0x439*/ u8 oamLoadDisabled:1; /*0x439*/ u8 inBattle:1; /*0x439*/ u8 field_439_x4:1; }; extern const u8 gGameVersion; extern const u8 gGameLanguage; extern u16 gKeyRepeatStartDelay; extern bool8 gLinkTransferringData; extern struct Main gMain; extern u16 gKeyRepeatContinueDelay; extern bool8 gSoftResetDisabled; extern IntrFunc gIntrTable[]; extern u8 gLinkVSyncDisabled; extern u32 IntrMain_Buffer[]; extern s8 gPcmDmaCounter; void AgbMain(void); void SetMainCallback2(MainCallback callback); void InitKeys(void); void SetVBlankCallback(IntrCallback callback); void SetHBlankCallback(IntrCallback callback); void SetVCountCallback(IntrCallback callback); void SetSerialCallback(IntrCallback callback); void InitFlashTimer(void); void DoSoftReset(void); void ClearPokemonCrySongs(void); void RestoreSerialTimer3IntrHandlers(void); void StartTimer1(void); void SeedRngAndSetTrainerId(void); #endif // GUARD_MAIN_H