#ifndef GUARD_CONTEST_H #define GUARD_CONTEST_H #include "palette.h" #include "constants/contest.h" enum { CONTEST_DEBUG_MODE_OFF, // Prints the totalPoints value for each contestant. CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL, // Prints the ContestResourcesField1C::unk_C value as a bitstring for each contestant. CONTEST_DEBUG_MODE_PRINT_UNK_C, // Prints the ContestResourcesField1C::unk_D value as a bitstring for each contestant. CONTEST_DEBUG_MODE_PRINT_UNK_D }; enum { CONTEST_EFFECT_HIGHLY_APPEALING, CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, CONTEST_EFFECT_REPETITION_NOT_BORING, CONTEST_EFFECT_AVOID_STARTLE_ONCE, CONTEST_EFFECT_AVOID_STARTLE, CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY, CONTEST_EFFECT_USER_LESS_EASILY_STARTLED, CONTEST_EFFECT_STARTLE_FRONT_MON, CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS, CONTEST_EFFECT_STARTLE_PREV_MON, CONTEST_EFFECT_STARTLE_PREV_MONS, CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, CONTEST_EFFECT_STARTLE_PREV_MON_2, CONTEST_EFFECT_STARTLE_PREV_MONS_2, CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL, CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL, CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL, CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL, CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL, CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS, CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION, CONTEST_EFFECT_BETTER_IF_FIRST, CONTEST_EFFECT_BETTER_IF_LAST, CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, CONTEST_EFFECT_BETTER_WHEN_LATER, CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING, CONTEST_EFFECT_BETTER_IF_SAME_TYPE, CONTEST_EFFECT_BETTER_IF_DIFF_TYPE, CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, CONTEST_EFFECT_NEXT_APPEAL_EARLIER, CONTEST_EFFECT_NEXT_APPEAL_LATER, CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER, CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER, CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST, CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, CONTEST_EFFECT_DONT_EXCITE_AUDIENCE }; enum { COMBO_STARTER_RAIN_DANCE = 1, COMBO_STARTER_RAGE, COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HYPNOSIS, COMBO_STARTER_ENDURE, COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_STOCKPILE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_REST, COMBO_STARTER_VICE_GRIP, COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_CHARGE, COMBO_STARTER_ROCK_THROW, COMBO_STARTER_YAWN, COMBO_STARTER_SCARY_FACE, COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_LOCK_ON, COMBO_STARTER_SOFT_BOILED, COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SCRATCH, COMBO_STARTER_GROWTH, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM, COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_MIND_READER, COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_SURF, COMBO_STARTER_DIVE, COMBO_STARTER_STRING_SHOT, COMBO_STARTER_LEER, COMBO_STARTER_TAUNT, COMBO_STARTER_CHARM, COMBO_STARTER_HARDEN, COMBO_STARTER_SING, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_CURSE, COMBO_STARTER_SWEET_SCENT, COMBO_STARTER_SLUDGE, COMBO_STARTER_SLUDGE_BOMB, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, COMBO_STARTER_PECK, COMBO_STARTER_METAL_SOUND, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SLAP, COMBO_STARTER_FAKE_OUT, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_POUND, COMBO_STARTER_SMOG, COMBO_STARTER_CALM_MIND }; enum { CONTEST_STRING_MORE_CONSCIOUS, CONTEST_STRING_NO_APPEAL, CONTEST_STRING_SETTLE_DOWN, CONTEST_STRING_OBLIVIOUS_TO_OTHERS, CONTEST_STRING_LESS_AWARE, CONTEST_STRING_STOPPED_CARING, CONTEST_STRING_STARTLE_ATTEMPT, CONTEST_STRING_DAZZLE_ATTEMPT, CONTEST_STRING_JUDGE_LOOK_AWAY2, CONTEST_STRING_UNNERVE_ATTEMPT, CONTEST_STRING_NERVOUS, CONTEST_STRING_UNNERVE_WAITING, CONTEST_STRING_TAUNT_WELL, CONTEST_STRING_REGAINED_FORM, CONTEST_STRING_JAM_WELL, CONTEST_STRING_HUSTLE_STANDOUT, CONTEST_STRING_WORK_HARD_UNNOTICED, CONTEST_STRING_WORK_BEFORE, CONTEST_STRING_APPEAL_NOT_WELL, CONTEST_STRING_WORK_PRECEDING, CONTEST_STRING_APPEAL_NOT_WELL2, CONTEST_STRING_APPEAL_NOT_SHOWN_WELL, CONTEST_STRING_APPEAL_SLIGHTLY_WELL, CONTEST_STRING_APPEAL_PRETTY_WELL, CONTEST_STRING_APPEAL_EXCELLENTLY, CONTEST_STRING_APPEAL_DUD, CONTEST_STRING_APPEAL_NOT_VERY_WELL, CONTEST_STRING_APPEAL_SLIGHTLY_WELL2, CONTEST_STRING_APPEAL_PRETTY_WELL2, CONTEST_STRING_APPEAL_VERY_WELL, CONTEST_STRING_APPEAL_EXCELLENTLY2, CONTEST_STRING_SAME_TYPE_GOOD, CONTEST_STRING_DIFF_TYPE_GOOD, CONTEST_STRING_STOOD_OUT_AS_MUCH, CONTEST_STRING_NOT_AS_WELL, CONTEST_STRING_CONDITION_ROSE, CONTEST_STRING_HOT_STATUS, CONTEST_STRING_MOVE_UP_LINE, CONTEST_STRING_MOVE_BACK_LINE, CONTEST_STRING_SCRAMBLE_ORDER, CONTEST_STRING_JUDGE_EXPECTANTLY2, CONTEST_STRING_WENT_OVER_WELL, CONTEST_STRING_WENT_OVER_VERY_WELL, CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY, CONTEST_STRING_AVERT_GAZE, CONTEST_STRING_AVOID_SEEING, CONTEST_STRING_NOT_FAZED, CONTEST_STRING_LITTLE_DISTRACTED, CONTEST_STRING_ATTEMPT_STARTLE, CONTEST_STRING_LOOKED_DOWN, CONTEST_STRING_TURNED_BACK, CONTEST_STRING_UTTER_CRY, CONTEST_STRING_LEAPT_UP, CONTEST_STRING_TRIPPED_OVER, CONTEST_STRING_MESSED_UP2, CONTEST_STRING_FAILED_TARGET_NERVOUS, CONTEST_STRING_FAILED_ANYONE_NERVOUS, CONTEST_STRING_IGNORED, CONTEST_STRING_NO_CONDITION_IMPROVE, CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL, CONTEST_STRING_UNAFFECTED, CONTEST_STRING_ATTRACTED_ATTENTION, CONTEST_STRING_NONE = 255 }; enum { CONTEST_FILTER_NONE, CONTEST_FILTER_NO_POSTGAME, CONTEST_FILTER_ONLY_POSTGAME }; struct ContestPokemon { /*0x00*/ u16 species; /*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x0D*/ u8 trainerName[PLAYER_NAME_LENGTH + 1]; /*0x15*/ u8 trainerGfxId; /*0x18*/ u32 aiChecks; /*0x1C*/ u8 whichRank:2; // 0x1 0x2 u8 aiPool_Cool:1; // 0x4 u8 aiPool_Beauty:1; // 0x8 u8 aiPool_Cute:1; // 0x10 u8 aiPool_Smart:1; // 0x20 u8 aiPool_Tough:1; // 0x40 /*0x1E*/ u16 moves[MAX_MON_MOVES]; // moves /*0x26*/ u8 cool; // cool /*0x27*/ u8 beauty; // beauty /*0x28*/ u8 cute; // cute /*0x29*/ u8 smart; // smart /*0x2A*/ u8 tough; // tough /*0x2B*/ u8 sheen; // sheen /*0x2C*/ u8 unk2C[12]; /*0x38*/ u32 personality; // personality /*0x3C*/ u32 otId; // otId }; struct Shared1A004 { u16 cachedWindowPalettes[16][16]; // Saved palette data before a move happens? u16 unk18204[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferUnfaded u16 unk18604[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferFaded u8 savedJunk[0x800]; }; struct ContestStruct_field_18 { u16 species; u16 unk2; u8 unk4_0:1; u8 unk5; u32 unk8; u32 unkC; u32 unk10; }; struct Contest { /*0x0*/ u8 playerMoveChoice; /*0x1*/ u8 turnNumber; /*0x2*/ u8 unused2[CONTESTANT_COUNT]; /*0x6*/ u16 unk1920A_0:1; // Task active flags? u16 unk1920A_1:1; u16 unk1920A_2:1; u16 unk1920A_3:1; u16 unk1920A_4:1; u16 isShowingApplauseMeter:1; u16 applauseMeterIsMoving:1; u16 unk1920A_7:1; /*0x7*/ u16 unk1920B_0:1; u16 unk1920B_1:1; u16 unk1920B_2:1; /*0x8*/ u8 mainTaskId; /*0x9*/ u8 unk1920D[4]; /*0xD*/ u8 unk19211; /*0xE*/ u8 unk19212; /*0xF*/ u8 filler19213; /*0x10*/ u8 unk19214; /*0x11*/ u8 unk19215; /*0x12*/ u8 unk19216; // sprite ID /*0x13*/ s8 applauseLevel; /*0x19218*/ u8 prevTurnOrder[CONTESTANT_COUNT]; /*0x1921C*/ u32 unk1921C; // saved RNG value? u16 moveHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT]; u8 excitementHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT]; u8 applauseMeterSpriteId; /*0x1925D*/ u8 contestSetupState; /*0x1925E*/ u8 unk1925E; }; struct ContestantStatus { /*0x00*/ s16 appeal1; // move appeal? /*0x02*/ s16 appeal2; // final appeal after end of turn, maybe? /*0x04*/ s16 pointTotal; /*0x06*/ u16 currMove; /*0x08*/ u16 prevMove; /*0x0A*/ u8 moveCategory; /*0x0B*/ u8 ranking:2; u8 unkB_2:2; u8 moveRepeatCount:3; u8 noMoreTurns:1; // used a one-time move? /*0x0C*/ u8 nervous:1; u8 numTurnsSkipped:2; /*0x0D*/ s8 condition; /*0x0E*/ u8 jam; /*0x0F*/ u8 jamReduction; // Flags set by move effect /*0x10*/ u8 resistant:1; u8 immune:1; u8 moreEasilyStartled:1; u8 usedRepeatableMove:1; u8 conditionMod:2; // 1: just raised condition; 2: appeal greatly improved by condition u8 turnOrderMod:2; // 1: defined; 2: random /*0x11*/ u8 turnOrderModAction:2; // 1: made first; 2: made last; 3: made random u8 turnSkipped:1; u8 exploded:1; u8 overrideCategoryExcitementMod:1; u8 appealTripleCondition:1; /*0x12*/ u8 jamSafetyCount; /*0x13*/ u8 effectStringId; // status action? /*0x14*/ u8 effectStringId2; /*0x15*/ u8 disappointedRepeat:1; u8 unk15_1:1; u8 unk15_2:1; u8 unk15_3:1; u8 hasJudgesAttention:1; u8 judgesAttentionWasRemoved:1; u8 unk15_6:1; /*0x16*/ u8 unk16; /*0x17*/ u8 unk17; /*0x18*/ u8 unk18; /*0x19*/ u8 nextTurnOrder; // turn position /*0x1A*/ u8 attentionLevel; // How much the Pokemon "stood out" /*0x1B*/ u8 unk1B; }; struct UnknownContestStruct7 { u8 turnOrder[CONTESTANT_COUNT]; s16 jam; s16 jam2; u8 jamQueue[5]; u8 unnervedPokes[CONTESTANT_COUNT]; u8 contestant; }; struct ContestAIInfo { /*0x00*/ u8 aiState; /*0x02*/ u16 nextMove; /*0x04*/ u8 nextMoveIndex; /*0x05*/ u8 unk5[4]; /*0x09*/ u8 aiAction; /*0x0A*/ u8 fillerA[0x6]; // TODO: don't know what's here /*0x10*/ u8 currentAICheck; /*0x14*/ u32 aiChecks; /*0x18*/ s16 scriptResult; /*0x1A*/ s16 scriptArr[3]; /*0x20*/ const u8 *stack[8]; /*0x40*/ u8 stackSize; /*0x41*/ u8 contestantId; }; struct UnknownContestStruct5 { s8 bits_0; // current move excitement? u8 excitementFrozen:1; u8 excitementFreezer:3; s8 unk2; }; struct UnknownContestStruct4 { u8 unk0; // sprite ID u8 unk1; // sprite ID u8 unk2_0:1; u8 unk2_1:1; u8 unk2_2:1; }; struct UnknownContestStruct6 { s32 unk0; s32 unk4; s32 unk8; s32 unkC; }; struct ContestResourcesField1C { u16 unk0[5]; s16 unkA; u8 unkC; u8 unkD; u8 unkE_1:1; u8 unkE_2:1; }; struct ContestResourcesField20 { u8 filler_00[0x0C]; }; struct ContestResources { struct Contest *contest; struct ContestantStatus *status; struct UnknownContestStruct7 *field_8; struct ContestAIInfo *aiData; struct UnknownContestStruct5 *field_10; struct UnknownContestStruct4 *field_14; struct ContestStruct_field_18 *field_18; struct ContestResourcesField1C * field_1c; struct ContestResourcesField20 * field_20; u8 * contestBgTilemaps[CONTESTANT_COUNT]; void * field_34; void * field_38; void * field_3c; }; #define eContest (*gContestResources->contest) #define eContestantStatus (gContestResources->status) #define eContestResources8 (*gContestResources->field_8) #define eContestAI (*gContestResources->aiData) #define eContestResources10 (*gContestResources->field_10) #define eContestResources14 (*gContestResources->field_14) #define eUnzippedContestAudienceGfx (gHeap + 0x18000) #define eUnknownHeap19000 (gHeap + 0x19000) #define eContestDebugMode (gHeap[0x1a000]) #define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004)) extern struct ContestPokemon gContestMons[CONTESTANT_COUNT]; extern s16 gContestMonConditions[CONTESTANT_COUNT]; extern s16 gContestMonTotalPoints[CONTESTANT_COUNT]; extern s16 gUnknown_02039F10[CONTESTANT_COUNT]; extern s16 gContestMonRound2Points[CONTESTANT_COUNT]; extern u8 gContestFinalStandings[CONTESTANT_COUNT]; extern u8 gContestMonPartyIndex; extern u8 gContestPlayerMonIndex; extern u8 gContestantTurnOrder[CONTESTANT_COUNT]; extern u8 gLinkContestFlags; extern u8 gUnknown_02039F2B; extern u16 gSpecialVar_ContestCategory; extern u16 gSpecialVar_ContestRank; extern u8 gNumLinkContestPlayers; extern u8 gHighestRibbonRank; extern struct ContestResources *gContestResources; extern u8 sContestBgCopyFlags; extern struct ContestWinner gCurContestWinner; extern u8 gUnknown_02039F5C; extern u8 gUnknown_02039F5D; extern u32 gContestRngValue; // contest.c void ResetLinkContestBoolean(void); void LoadContestBgAfterMoveAnim(void); void CB2_StartContest(void); void sub_80DA8C8(u8 partyIndex); void sub_80DAB8C(u8 contestType, u8 rank); void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame); u8 GetContestEntryEligibility(struct Pokemon *pkmn); void sub_80DB09C(u8 contestCategory); bool8 IsSpeciesNotUnown(u16 species); bool8 Contest_IsMonsTurnDisabled(u8 a); void SaveLinkContestResults(void); void SortContestants(bool8 a); void SetContestantEffectStringID(u8 a, u8 b); void SetContestantEffectStringID2(u8 a, u8 b); void SetStartledString(u8 contestant, u8 jam); void MakeContestantNervous(u8 p); s8 Contest_GetMoveExcitement(u16 move); bool8 sub_80DE1E8(u8 a); void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s32 fontId); void ResetContestLinkResults(void); bool8 sub_80DEDA8(u8 a); u8 sub_80DEFA8(u8 a, u8 b); void ClearContestWinnerPicsInContestHall(void); void sub_80DFA08(struct ContestPokemon *mon, s32 language); // contest link void sub_81D9DE4(u8 taskId); void sub_80FCF40(u8); void sub_80FCFD0(u8); void sub_80F8714(u8); bool32 sub_80FC670(s16 *); bool32 sub_80FC4F4(void *, u16); bool8 sub_80FC55C(void); bool8 sub_80FC530(u8); u8 sub_80F86E0(u8 *); void sub_80FC9F8(u8 taskId); #endif //GUARD_CONTEST_H