#ifndef GUARD_FIELDMAP_H #define GUARD_FIELDMAP_H #define NUM_TILES_IN_PRIMARY 512 #define NUM_TILES_TOTAL 1024 #define NUM_METATILES_IN_PRIMARY 512 #define NUM_METATILES_TOTAL 1024 #define NUM_PALS_IN_PRIMARY 6 #define NUM_PALS_TOTAL 13 #define MAX_MAP_DATA_SIZE 0x2800 #include "main.h" extern struct BackupMapLayout gBackupMapLayout; u32 MapGridGetMetatileIdAt(int, int); u32 MapGridGetMetatileBehaviorAt(int, int); void MapGridSetMetatileIdAt(int, int, u16); void MapGridSetMetatileEntryAt(int, int, u16); void GetCameraCoords(u16*, u16*); bool8 MapGridIsImpassableAt(int, int); int GetMapBorderIdAt(int x, int y); int CanCameraMoveInDirection(int direction); u16 GetBehaviorByMetatileId(u16 metatileId); void GetCameraFocusCoords(u16 *x, u16 *y); u8 MapGridGetMetatileLayerTypeAt(int x, int y); u8 MapGridGetZCoordAt(int x, int y); bool8 CameraMove(int deltaX, int deltaY); struct MapConnection *sub_8088950(u8 direction, int x, int y); bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection); bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset); void save_serialize_map(void); void sub_8088B3C(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); void InitTrainerHillMap(void); void InitBattlePyramidMap(bool8 setPlayerPosition); void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout); void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout); void apply_map_tileset2_palette(struct MapLayout const *mapLayout); void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout); void copy_map_tileset1_to_vram(const struct MapLayout *); void copy_map_tileset2_to_vram(const struct MapLayout *); struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection); struct MapConnection *GetConnectionAtCoords(s16 x, s16 y); void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable); void SpriteCB_PokeballGlow(struct Sprite *); void SpriteCB_PokecenterMonitor(struct Sprite *); void SpriteCB_HallOfFameMonitor(struct Sprite *); // field_region_map.c void FieldInitRegionMap(MainCallback callback); #endif //GUARD_FIELDMAP_H