#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H #define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT TOWN"); static const u8 sMapName_OldaleTown[] = _("OLDALE TOWN"); static const u8 sMapName_DewfordTown[] = _("DEWFORD TOWN"); static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE TOWN"); static const u8 sMapName_FallarborTown[] = _("FALLARBOR TOWN"); static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF TOWN"); static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG TOWN"); static const u8 sMapName_PetalburgCity[] = _("PETALBURG CITY"); static const u8 sMapName_SlateportCity[] = _("SLATEPORT CITY"); static const u8 sMapName_MauvilleCity[] = _("MAUVILLE CITY"); static const u8 sMapName_RustboroCity[] = _("RUSTBORO CITY"); static const u8 sMapName_FortreeCity[] = _("FORTREE CITY"); static const u8 sMapName_LilycoveCity[] = _("LILYCOVE CITY"); static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP CITY"); static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS CITY"); static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE CITY"); static const u8 sMapName_Route101[] = _("ROUTE 101"); static const u8 sMapName_Route102[] = _("ROUTE 102"); static const u8 sMapName_Route103[] = _("ROUTE 103"); static const u8 sMapName_Route104[] = _("ROUTE 104"); static const u8 sMapName_Route105[] = _("ROUTE 105"); static const u8 sMapName_Route106[] = _("ROUTE 106"); static const u8 sMapName_Route107[] = _("ROUTE 107"); static const u8 sMapName_Route108[] = _("ROUTE 108"); static const u8 sMapName_Route109[] = _("ROUTE 109"); static const u8 sMapName_Route110[] = _("ROUTE 110"); static const u8 sMapName_Route111[] = _("ROUTE 111"); static const u8 sMapName_Route112[] = _("ROUTE 112"); static const u8 sMapName_Route113[] = _("ROUTE 113"); static const u8 sMapName_Route114[] = _("ROUTE 114"); static const u8 sMapName_Route115[] = _("ROUTE 115"); static const u8 sMapName_Route116[] = _("ROUTE 116"); static const u8 sMapName_Route117[] = _("ROUTE 117"); static const u8 sMapName_Route118[] = _("ROUTE 118"); static const u8 sMapName_Route119[] = _("ROUTE 119"); static const u8 sMapName_Route120[] = _("ROUTE 120"); static const u8 sMapName_Route121[] = _("ROUTE 121"); static const u8 sMapName_Route122[] = _("ROUTE 122"); static const u8 sMapName_Route123[] = _("ROUTE 123"); static const u8 sMapName_Route124[] = _("ROUTE 124"); static const u8 sMapName_Route125[] = _("ROUTE 125"); static const u8 sMapName_Route126[] = _("ROUTE 126"); static const u8 sMapName_Route127[] = _("ROUTE 127"); static const u8 sMapName_Route128[] = _("ROUTE 128"); static const u8 sMapName_Route129[] = _("ROUTE 129"); static const u8 sMapName_Route130[] = _("ROUTE 130"); static const u8 sMapName_Route131[] = _("ROUTE 131"); static const u8 sMapName_Route132[] = _("ROUTE 132"); static const u8 sMapName_Route133[] = _("ROUTE 133"); static const u8 sMapName_Route134[] = _("ROUTE 134"); static const u8 sMapName_Underwater[] = _("UNDERWATER"); static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE"); static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY"); static const u8 sMapName_SafariZone[] = _("SAFARI ZONE"); static const u8 sMapName_BattleFrontier[] = _("BATTLE FRONTIER"); static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS"); static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP"); static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE"); static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS"); static const u8 sMapName_MtPyre[] = _("MT. PYRE"); // This was the Aqua or Magma hideout in Ruby/Sapphire, but each team has a // hideout in Emerald with their own new region map entries, and this name // doesn't seem to be used anymore. static const u8 sMapName_AquaHideoutOld[] = _("{AQUA} HIDEOUT"); static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE"); static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND"); static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); static const u8 sMapName_FieryPath[] = _("FIERY PATH"); static const u8 sMapName_JaggedPass[] = _("JAGGED PASS"); static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER"); static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB"); static const u8 sMapName_IslandCave[] = _("ISLAND CAVE"); static const u8 sMapName_DesertRuins[] = _("DESERT RUINS"); static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB"); static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); static const u8 sMapName_SkyPillar[] = _("SKY PILLAR"); static const u8 sMapName_SecretBase[] = _("SECRET BASE"); static const u8 sMapName_None[] = _(""); static const u8 sMapName_PalletTown[] = _("PALLET TOWN"); static const u8 sMapName_ViridianCity[] = _("VIRIDIAN CITY"); static const u8 sMapName_PewterCity[] = _("PEWTER CITY"); static const u8 sMapName_CeruleanCity[] = _("CERULEAN CITY"); static const u8 sMapName_LavenderTown[] = _("LAVENDER TOWN"); static const u8 sMapName_VermilionCity[] = _("VERMILION CITY"); static const u8 sMapName_CeladonCity[] = _("CELADON CITY"); static const u8 sMapName_FuchsiaCity[] = _("FUCHSIA CITY"); static const u8 sMapName_CinnabarIsland[] = _("CINNABAR ISLAND"); static const u8 sMapName_IndigoPlateau[] = _("INDIGO PLATEAU"); static const u8 sMapName_SaffronCity[] = _("SAFFRON CITY"); static const u8 sMapName_Route4[] = _("ROUTE 4"); static const u8 sMapName_Route10[] = _("ROUTE 10"); static const u8 sMapName_Route1[] = _("ROUTE 1"); static const u8 sMapName_Route2[] = _("ROUTE 2"); static const u8 sMapName_Route3[] = _("ROUTE 3"); static const u8 sMapName_Route4_2[] = _("ROUTE 4"); static const u8 sMapName_Route5[] = _("ROUTE 5"); static const u8 sMapName_Route6[] = _("ROUTE 6"); static const u8 sMapName_Route7[] = _("ROUTE 7"); static const u8 sMapName_Route8[] = _("ROUTE 8"); static const u8 sMapName_Route9[] = _("ROUTE 9"); static const u8 sMapName_Route10_2[] = _("ROUTE 10"); static const u8 sMapName_Route11[] = _("ROUTE 11"); static const u8 sMapName_Route12[] = _("ROUTE 12"); static const u8 sMapName_Route13[] = _("ROUTE 13"); static const u8 sMapName_Route14[] = _("ROUTE 14"); static const u8 sMapName_Route15[] = _("ROUTE 15"); static const u8 sMapName_Route16[] = _("ROUTE 16"); static const u8 sMapName_Route17[] = _("ROUTE 17"); static const u8 sMapName_Route18[] = _("ROUTE 18"); static const u8 sMapName_Route19[] = _("ROUTE 19"); static const u8 sMapName_Route20[] = _("ROUTE 20"); static const u8 sMapName_Route21[] = _("ROUTE 21"); static const u8 sMapName_Route22[] = _("ROUTE 22"); static const u8 sMapName_Route23[] = _("ROUTE 23"); static const u8 sMapName_Route24[] = _("ROUTE 24"); static const u8 sMapName_Route25[] = _("ROUTE 25"); static const u8 sMapName_ViridianForest[] = _("VIRIDIAN FOREST"); static const u8 sMapName_MtMoon[] = _("MT. MOON"); static const u8 sMapName_SSAnne[] = _("S.S. ANNE"); static const u8 sMapName_UndergroundPath[] = _("UNDERGROUND PATH"); static const u8 sMapName_UndergroundPath2[] = _("UNDERGROUND PATH"); static const u8 sMapName_DiglettsCave[] = _("DIGLETT’S CAVE"); static const u8 sMapName_KantoVictoryRoad[] = _("VICTORY ROAD"); static const u8 sMapName_RocketHideout[] = _("ROCKET HIDEOUT"); static const u8 sMapName_SilphCo[] = _("SILPH CO."); static const u8 sMapName_PokemonMansion[] = _("POKéMON MANSION"); static const u8 sMapName_KantoSafariZone[] = _("SAFARI ZONE"); static const u8 sMapName_PokemonLeague[] = _("POKéMON LEAGUE"); static const u8 sMapName_RockTunnel[] = _("ROCK TUNNEL"); static const u8 sMapName_SeafoamIslands[] = _("SEAFOAM ISLANDS"); static const u8 sMapName_PokemonTower[] = _("POKéMON TOWER"); static const u8 sMapName_CeruleanCave[] = _("CERULEAN CAVE"); static const u8 sMapName_PowerPlant[] = _("POWER PLANT"); static const u8 sMapName_OneIsland[] = _("ONE ISLAND"); static const u8 sMapName_TwoIsland[] = _("TWO ISLAND"); static const u8 sMapName_ThreeIsland[] = _("THREE ISLAND"); static const u8 sMapName_FourIsland[] = _("FOUR ISLAND"); static const u8 sMapName_FiveIsland[] = _("FIVE ISLAND"); static const u8 sMapName_SevenIsland[] = _("SEVEN ISLAND"); static const u8 sMapName_SixIsland[] = _("SIX ISLAND"); static const u8 sMapName_KindleRoad[] = _("KINDLE ROAD"); static const u8 sMapName_TreasureBeach[] = _("TREASURE BEACH"); static const u8 sMapName_CapeBrink[] = _("CAPE BRINK"); static const u8 sMapName_BondBridge[] = _("BOND BRIDGE"); static const u8 sMapName_ThreeIslePort[] = _("THREE ISLE PORT"); static const u8 sMapName_SeviiIsle6[] = _("SEVII ISLE 6"); static const u8 sMapName_SeviiIsle7[] = _("SEVII ISLE 7"); static const u8 sMapName_SeviiIsle8[] = _("SEVII ISLE 8"); static const u8 sMapName_SeviiIsle9[] = _("SEVII ISLE 9"); static const u8 sMapName_ResortGorgeous[] = _("RESORT GORGEOUS"); static const u8 sMapName_WaterLabyrinth[] = _("WATER LABYRINTH"); static const u8 sMapName_FiveIsleMeadow[] = _("FIVE ISLE MEADOW"); static const u8 sMapName_MemorialPillar[] = _("MEMORIAL PILLAR"); static const u8 sMapName_OutcastIsland[] = _("OUTCAST ISLAND"); static const u8 sMapName_GreenPath[] = _("GREEN PATH"); static const u8 sMapName_WaterPath[] = _("WATER PATH"); static const u8 sMapName_RuinValley[] = _("RUIN VALLEY"); static const u8 sMapName_TrainerTower[] = _("TRAINER TOWER"); static const u8 sMapName_CanyonEntrance[] = _("CANYON ENTRANCE"); static const u8 sMapName_SevaultCanyon[] = _("SEVAULT CANYON"); static const u8 sMapName_TanobyRuins[] = _("TANOBY RUINS"); static const u8 sMapName_SeviiIsle22[] = _("SEVII ISLE 22"); static const u8 sMapName_SeviiIsle23[] = _("SEVII ISLE 23"); static const u8 sMapName_SeviiIsle24[] = _("SEVII ISLE 24"); static const u8 sMapName_NavelRock[] = _("NAVEL ROCK"); static const u8 sMapName_MtEmber[] = _("MT. EMBER"); static const u8 sMapName_BerryForest[] = _("BERRY FOREST"); static const u8 sMapName_IcefallCave[] = _("ICEFALL CAVE"); static const u8 sMapName_RocketWarehouse[] = _("ROCKET WAREHOUSE"); static const u8 sMapName_TrainerTower2[] = _("TRAINER TOWER"); static const u8 sMapName_DottedHole[] = _("DOTTED HOLE"); static const u8 sMapName_LostCave[] = _("LOST CAVE"); static const u8 sMapName_PatternBush[] = _("PATTERN BUSH"); static const u8 sMapName_AlteringCave[] = _("ALTERING CAVE"); static const u8 sMapName_TanobyChambers[] = _("TANOBY CHAMBERS"); static const u8 sMapName_ThreeIslePath[] = _("THREE ISLE PATH"); static const u8 sMapName_TanobyKey[] = _("TANOBY KEY"); static const u8 sMapName_BirthIsland[] = _("BIRTH ISLAND"); static const u8 sMapName_MoneanChamber[] = _("MONEAN CHAMBER"); static const u8 sMapName_LiptooChamber[] = _("LIPTOO CHAMBER"); static const u8 sMapName_WeepthChamber[] = _("WEEPTH CHAMBER"); static const u8 sMapName_DilfordChamber[] = _("DILFORD CHAMBER"); static const u8 sMapName_ScufibChamber[] = _("SCUFIB CHAMBER"); static const u8 sMapName_RixyChamber[] = _("RIXY CHAMBER"); static const u8 sMapName_ViapoisChamber[] = _("VIAPOIS CHAMBER"); static const u8 sMapName_EmberSpa[] = _("EMBER SPA"); static const u8 sMapName_SpecialArea[] = _("SPECIAL AREA"); static const u8 sMapName_AquaHideout[] = _("AQUA HIDEOUT"); static const u8 sMapName_MagmaHideout[] = _("MAGMA HIDEOUT"); static const u8 sMapName_MirageTower[] = _("MIRAGE TOWER"); static const u8 sMapName_FarawayIsland[] = _("FARAWAY ISLAND"); static const u8 sMapName_ArtisanCave[] = _("ARTISAN CAVE"); static const u8 sMapName_MarineCave[] = _("MARINE CAVE"); static const u8 sMapName_TerraCave[] = _("TERRA CAVE"); static const u8 sMapName_DesertUnderpass[] = _("DESERT UNDERPASS"); static const u8 sMapName_TrainerHill[] = _("TRAINER HILL"); const struct RegionMapLocation gRegionMapEntries[] = { { 4, 11, 1, 1, sMapName_LittlerootTown}, { 4, 9, 1, 1, sMapName_OldaleTown}, { 2, 14, 1, 1, sMapName_DewfordTown}, { 5, 3, 1, 1, sMapName_LavaridgeTown}, { 3, 0, 1, 1, sMapName_FallarborTown}, { 4, 6, 1, 1, sMapName_VerdanturfTown}, {17, 10, 1, 1, sMapName_PacifidlogTown}, { 1, 9, 1, 1, sMapName_PetalburgCity}, { 8, 10, 1, 2, sMapName_SlateportCity}, { 8, 6, 2, 1, sMapName_MauvilleCity}, { 0, 5, 1, 2, sMapName_RustboroCity}, {12, 0, 1, 1, sMapName_FortreeCity}, {18, 3, 2, 1, sMapName_LilycoveCity}, {24, 5, 2, 1, sMapName_MossdeepCity}, {21, 7, 1, 1, sMapName_SootopolisCity}, {27, 8, 1, 2, sMapName_EverGrandeCity}, { 4, 10, 1, 1, sMapName_Route101}, { 2, 9, 2, 1, sMapName_Route102}, { 4, 8, 4, 1, sMapName_Route103}, { 0, 7, 1, 3, sMapName_Route104}, { 0, 10, 1, 3, sMapName_Route105}, { 0, 13, 2, 1, sMapName_Route106}, { 3, 14, 3, 1, sMapName_Route107}, { 6, 14, 2, 1, sMapName_Route108}, { 8, 12, 1, 3, sMapName_Route109}, { 8, 7, 1, 3, sMapName_Route110}, { 8, 0, 1, 6, sMapName_Route111}, { 6, 3, 2, 1, sMapName_Route112}, { 4, 0, 4, 1, sMapName_Route113}, { 1, 0, 2, 3, sMapName_Route114}, { 0, 2, 1, 3, sMapName_Route115}, { 1, 5, 4, 1, sMapName_Route116}, { 5, 6, 3, 1, sMapName_Route117}, {10, 6, 2, 1, sMapName_Route118}, {11, 0, 1, 6, sMapName_Route119}, {13, 0, 1, 4, sMapName_Route120}, {14, 3, 4, 1, sMapName_Route121}, {16, 4, 1, 2, sMapName_Route122}, {12, 6, 5, 1, sMapName_Route123}, {20, 3, 4, 3, sMapName_Route124}, {24, 3, 2, 2, sMapName_Route125}, {20, 6, 3, 3, sMapName_Route126}, {23, 6, 3, 3, sMapName_Route127}, {23, 9, 4, 1, sMapName_Route128}, {24, 10, 2, 1, sMapName_Route129}, {21, 10, 3, 1, sMapName_Route130}, {18, 10, 3, 1, sMapName_Route131}, {15, 10, 2, 1, sMapName_Route132}, {12, 10, 3, 1, sMapName_Route133}, { 9, 10, 3, 1, sMapName_Route134}, {20, 3, 4, 3, sMapName_Underwater}, {20, 6, 3, 3, sMapName_Underwater}, {23, 6, 3, 3, sMapName_Underwater}, {23, 9, 4, 1, sMapName_Underwater}, {21, 7, 1, 1, sMapName_Underwater}, { 1, 13, 1, 1, sMapName_GraniteCave}, { 6, 2, 1, 1, sMapName_MtChimney}, {16, 2, 1, 1, sMapName_SafariZone}, {22, 12, 1, 1, sMapName_BattleFrontier}, { 0, 8, 1, 1, sMapName_PetalburgWoods}, { 2, 5, 1, 1, sMapName_RusturfTunnel}, { 6, 14, 1, 1, sMapName_AbandonedShip}, { 8, 7, 1, 1, sMapName_NewMauville}, { 0, 3, 1, 1, sMapName_MeteorFalls}, { 1, 2, 1, 1, sMapName_MeteorFalls}, {16, 4, 1, 1, sMapName_MtPyre}, {19, 3, 1, 1, sMapName_AquaHideoutOld}, {24, 4, 1, 1, sMapName_ShoalCave}, {24, 9, 1, 1, sMapName_SeafloorCavern}, {24, 9, 1, 1, sMapName_Underwater}, {27, 9, 1, 1, sMapName_VictoryRoad}, {17, 10, 1, 1, sMapName_MirageIsland}, {21, 7, 1, 1, sMapName_CaveOfOrigin}, {12, 14, 1, 1, sMapName_SouthernIsland}, { 6, 3, 1, 1, sMapName_FieryPath}, { 7, 3, 1, 1, sMapName_FieryPath}, { 6, 3, 1, 1, sMapName_JaggedPass}, { 7, 2, 1, 1, sMapName_JaggedPass}, {11, 10, 1, 1, sMapName_SealedChamber}, {11, 10, 1, 1, sMapName_Underwater}, {13, 0, 1, 1, sMapName_ScorchedSlab}, { 0, 10, 1, 1, sMapName_IslandCave}, { 8, 3, 1, 1, sMapName_DesertRuins}, {13, 2, 1, 1, sMapName_AncientTomb}, { 0, 0, 1, 1, sMapName_InsideOfTruck}, {19, 10, 1, 1, sMapName_SkyPillar}, { 0, 0, 1, 1, sMapName_SecretBase}, { 0, 0, 1, 1, sMapName_None}, { 0, 0, 1, 1, sMapName_PalletTown}, { 0, 0, 1, 1, sMapName_ViridianCity}, { 0, 0, 1, 1, sMapName_PewterCity}, { 0, 0, 1, 1, sMapName_CeruleanCity}, { 0, 0, 1, 1, sMapName_LavenderTown}, { 0, 0, 1, 1, sMapName_VermilionCity}, { 0, 0, 1, 1, sMapName_CeladonCity}, { 0, 0, 1, 1, sMapName_FuchsiaCity}, { 0, 0, 1, 1, sMapName_CinnabarIsland}, { 0, 0, 1, 1, sMapName_IndigoPlateau}, { 0, 0, 1, 1, sMapName_SaffronCity}, { 0, 0, 1, 1, sMapName_Route4}, { 0, 0, 1, 1, sMapName_Route10}, { 0, 0, 1, 1, sMapName_Route1}, { 0, 0, 1, 1, sMapName_Route2}, { 0, 0, 1, 1, sMapName_Route3}, { 0, 0, 1, 1, sMapName_Route4_2}, { 0, 0, 1, 1, sMapName_Route5}, { 0, 0, 1, 1, sMapName_Route6}, { 0, 0, 1, 1, sMapName_Route7}, { 0, 0, 1, 1, sMapName_Route8}, { 0, 0, 1, 1, sMapName_Route9}, { 0, 0, 1, 1, sMapName_Route10_2}, { 0, 0, 1, 1, sMapName_Route11}, { 0, 0, 1, 1, sMapName_Route12}, { 0, 0, 1, 1, sMapName_Route13}, { 0, 0, 1, 1, sMapName_Route14}, { 0, 0, 1, 1, sMapName_Route15}, { 0, 0, 1, 1, sMapName_Route16}, { 0, 0, 1, 1, sMapName_Route17}, { 0, 0, 1, 1, sMapName_Route18}, { 0, 0, 1, 1, sMapName_Route19}, { 0, 0, 1, 1, sMapName_Route20}, { 0, 0, 1, 1, sMapName_Route21}, { 0, 0, 1, 1, sMapName_Route22}, { 0, 0, 1, 1, sMapName_Route23}, { 0, 0, 1, 1, sMapName_Route24}, { 0, 0, 1, 1, sMapName_Route25}, { 0, 0, 1, 1, sMapName_ViridianForest}, { 0, 0, 1, 1, sMapName_MtMoon}, { 0, 0, 1, 1, sMapName_SSAnne}, { 0, 0, 1, 1, sMapName_UndergroundPath}, { 0, 0, 1, 1, sMapName_UndergroundPath2}, { 0, 0, 1, 1, sMapName_DiglettsCave}, { 0, 0, 1, 1, sMapName_KantoVictoryRoad}, { 0, 0, 1, 1, sMapName_RocketHideout}, { 0, 0, 1, 1, sMapName_SilphCo}, { 0, 0, 1, 1, sMapName_PokemonMansion}, { 0, 0, 1, 1, sMapName_KantoSafariZone}, { 0, 0, 1, 1, sMapName_PokemonLeague}, { 0, 0, 1, 1, sMapName_RockTunnel}, { 0, 0, 1, 1, sMapName_SeafoamIslands}, { 0, 0, 1, 1, sMapName_PokemonTower}, { 0, 0, 1, 1, sMapName_CeruleanCave}, { 0, 0, 1, 1, sMapName_PowerPlant}, { 0, 0, 1, 1, sMapName_OneIsland}, { 0, 0, 1, 1, sMapName_TwoIsland}, { 0, 0, 1, 1, sMapName_ThreeIsland}, { 0, 0, 1, 1, sMapName_FourIsland}, { 0, 0, 1, 1, sMapName_FiveIsland}, { 0, 0, 1, 1, sMapName_SevenIsland}, { 0, 0, 1, 1, sMapName_SixIsland}, { 0, 0, 1, 1, sMapName_KindleRoad}, { 0, 0, 1, 1, sMapName_TreasureBeach}, { 0, 0, 1, 1, sMapName_CapeBrink}, { 0, 0, 1, 1, sMapName_BondBridge}, { 0, 0, 1, 1, sMapName_ThreeIslePort}, { 0, 0, 1, 1, sMapName_SeviiIsle6}, { 0, 0, 1, 1, sMapName_SeviiIsle7}, { 0, 0, 1, 1, sMapName_SeviiIsle8}, { 0, 0, 1, 1, sMapName_SeviiIsle9}, { 0, 0, 1, 1, sMapName_ResortGorgeous}, { 0, 0, 1, 1, sMapName_WaterLabyrinth}, { 0, 0, 1, 1, sMapName_FiveIsleMeadow}, { 0, 0, 1, 1, sMapName_MemorialPillar}, { 0, 0, 1, 1, sMapName_OutcastIsland}, { 0, 0, 1, 1, sMapName_GreenPath}, { 0, 0, 1, 1, sMapName_WaterPath}, { 0, 0, 1, 1, sMapName_RuinValley}, { 0, 0, 1, 1, sMapName_TrainerTower}, { 0, 0, 1, 1, sMapName_CanyonEntrance}, { 0, 0, 1, 1, sMapName_SevaultCanyon}, { 0, 0, 1, 1, sMapName_TanobyRuins}, { 0, 0, 1, 1, sMapName_SeviiIsle22}, { 0, 0, 1, 1, sMapName_SeviiIsle23}, { 0, 0, 1, 1, sMapName_SeviiIsle24}, { 0, 0, 1, 1, sMapName_NavelRock}, { 0, 0, 1, 1, sMapName_MtEmber}, { 0, 0, 1, 1, sMapName_BerryForest}, { 0, 0, 1, 1, sMapName_IcefallCave}, { 0, 0, 1, 1, sMapName_RocketWarehouse}, { 0, 0, 1, 1, sMapName_TrainerTower2}, { 0, 0, 1, 1, sMapName_DottedHole}, { 0, 0, 1, 1, sMapName_LostCave}, { 0, 0, 1, 1, sMapName_PatternBush}, { 0, 0, 1, 1, sMapName_AlteringCave}, { 0, 0, 1, 1, sMapName_TanobyChambers}, { 0, 0, 1, 1, sMapName_ThreeIslePath}, { 0, 0, 1, 1, sMapName_TanobyKey}, { 0, 0, 1, 1, sMapName_BirthIsland}, { 0, 0, 1, 1, sMapName_MoneanChamber}, { 0, 0, 1, 1, sMapName_LiptooChamber}, { 0, 0, 1, 1, sMapName_WeepthChamber}, { 0, 0, 1, 1, sMapName_DilfordChamber}, { 0, 0, 1, 1, sMapName_ScufibChamber}, { 0, 0, 1, 1, sMapName_RixyChamber}, { 0, 0, 1, 1, sMapName_ViapoisChamber}, { 0, 0, 1, 1, sMapName_EmberSpa}, { 0, 0, 1, 1, sMapName_SpecialArea}, {19, 3, 1, 1, sMapName_AquaHideout}, { 6, 3, 1, 1, sMapName_MagmaHideout}, { 8, 2, 1, 1, sMapName_MirageTower}, { 0, 0, 1, 1, sMapName_BirthIsland}, { 0, 0, 1, 1, sMapName_FarawayIsland}, {22, 12, 1, 1, sMapName_ArtisanCave}, { 0, 0, 1, 1, sMapName_MarineCave}, { 0, 0, 1, 1, sMapName_Underwater}, { 0, 0, 1, 1, sMapName_TerraCave}, { 0, 10, 1, 3, sMapName_Underwater}, {24, 3, 2, 2, sMapName_Underwater}, {24, 10, 2, 1, sMapName_Underwater}, { 2, 0, 1, 1, sMapName_DesertUnderpass}, { 6, 8, 1, 1, sMapName_AlteringCave}, { 0, 0, 1, 1, sMapName_NavelRock}, { 8, 4, 1, 1, sMapName_TrainerHill} }; #endif //GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H