#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H

// Pokemon types
#define TYPE_NONE             255
#define TYPE_NORMAL           0
#define TYPE_FIGHTING         1
#define TYPE_FLYING           2
#define TYPE_POISON           3
#define TYPE_GROUND           4
#define TYPE_ROCK             5
#define TYPE_BUG              6
#define TYPE_GHOST            7
#define TYPE_STEEL            8
#define TYPE_MYSTERY          9
#define TYPE_FIRE             10
#define TYPE_WATER            11
#define TYPE_GRASS            12
#define TYPE_ELECTRIC         13
#define TYPE_PSYCHIC          14
#define TYPE_ICE              15
#define TYPE_DRAGON           16
#define TYPE_DARK             17
#define TYPE_FAIRY            18
#define NUMBER_OF_MON_TYPES   19

// Pokemon egg groups
#define EGG_GROUP_NONE          0
#define EGG_GROUP_MONSTER       1
#define EGG_GROUP_WATER_1       2
#define EGG_GROUP_BUG           3
#define EGG_GROUP_FLYING        4
#define EGG_GROUP_FIELD         5
#define EGG_GROUP_FAIRY         6
#define EGG_GROUP_GRASS         7
#define EGG_GROUP_HUMAN_LIKE    8
#define EGG_GROUP_WATER_3       9
#define EGG_GROUP_MINERAL       10
#define EGG_GROUP_AMORPHOUS     11
#define EGG_GROUP_WATER_2       12
#define EGG_GROUP_DITTO         13
#define EGG_GROUP_DRAGON        14
#define EGG_GROUP_UNDISCOVERED  15

#define EGG_GROUPS_PER_MON      2

// Pokemon natures
#define NATURE_HARDY    0
#define NATURE_LONELY   1
#define NATURE_BRAVE    2
#define NATURE_ADAMANT  3
#define NATURE_NAUGHTY  4
#define NATURE_BOLD     5
#define NATURE_DOCILE   6
#define NATURE_RELAXED  7
#define NATURE_IMPISH   8
#define NATURE_LAX      9
#define NATURE_TIMID    10
#define NATURE_HASTY    11
#define NATURE_SERIOUS  12
#define NATURE_JOLLY    13
#define NATURE_NAIVE    14
#define NATURE_MODEST   15
#define NATURE_MILD     16
#define NATURE_QUIET    17
#define NATURE_BASHFUL  18
#define NATURE_RASH     19
#define NATURE_CALM     20
#define NATURE_GENTLE   21
#define NATURE_SASSY    22
#define NATURE_CAREFUL  23
#define NATURE_QUIRKY   24
#define NUM_NATURES     25

// Pokemon Stats
#define STAT_HP      0
#define STAT_ATK     1
#define STAT_DEF     2
#define STAT_SPEED   3
#define STAT_SPATK   4
#define STAT_SPDEF   5
#define NUM_STATS    6

#define STAT_ACC     6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.

#define NUM_NATURE_STATS (NUM_STATS - 1) // excludes HP
#define NUM_BATTLE_STATS (NUM_STATS + 2) // includes Accuracy and Evasion

#define MIN_STAT_STAGE     0
#define DEFAULT_STAT_STAGE 6
#define MAX_STAT_STAGE    12

// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536

// Flags for Get(Box)MonData / Set(Box)MonData
#define MON_DATA_PERSONALITY        0
#define MON_DATA_OT_ID              1
#define MON_DATA_NICKNAME           2
#define MON_DATA_LANGUAGE           3
#define MON_DATA_SANITY_IS_BAD_EGG  4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG      6
#define MON_DATA_OT_NAME            7
#define MON_DATA_MARKINGS           8
#define MON_DATA_CHECKSUM           9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES           11
#define MON_DATA_HELD_ITEM         12
#define MON_DATA_MOVE1             13
#define MON_DATA_MOVE2             14
#define MON_DATA_MOVE3             15
#define MON_DATA_MOVE4             16
#define MON_DATA_PP1               17
#define MON_DATA_PP2               18
#define MON_DATA_PP3               19
#define MON_DATA_PP4               20
#define MON_DATA_PP_BONUSES        21
#define MON_DATA_COOL              22
#define MON_DATA_BEAUTY            23
#define MON_DATA_CUTE              24
#define MON_DATA_EXP               25
#define MON_DATA_HP_EV             26
#define MON_DATA_ATK_EV            27
#define MON_DATA_DEF_EV            28
#define MON_DATA_SPEED_EV          29
#define MON_DATA_SPATK_EV          30
#define MON_DATA_SPDEF_EV          31
#define MON_DATA_FRIENDSHIP        32
#define MON_DATA_SMART             33
#define MON_DATA_POKERUS           34
#define MON_DATA_MET_LOCATION      35
#define MON_DATA_MET_LEVEL         36
#define MON_DATA_MET_GAME          37
#define MON_DATA_POKEBALL          38
#define MON_DATA_HP_IV             39
#define MON_DATA_ATK_IV            40
#define MON_DATA_DEF_IV            41
#define MON_DATA_SPEED_IV          42
#define MON_DATA_SPATK_IV          43
#define MON_DATA_SPDEF_IV          44
#define MON_DATA_IS_EGG            45
#define MON_DATA_ABILITY_NUM       46
#define MON_DATA_TOUGH             47
#define MON_DATA_SHEEN             48
#define MON_DATA_OT_GENDER         49
#define MON_DATA_COOL_RIBBON       50
#define MON_DATA_BEAUTY_RIBBON     51
#define MON_DATA_CUTE_RIBBON       52
#define MON_DATA_SMART_RIBBON      53
#define MON_DATA_TOUGH_RIBBON      54
#define MON_DATA_STATUS            55
#define MON_DATA_LEVEL             56
#define MON_DATA_HP                57
#define MON_DATA_MAX_HP            58
#define MON_DATA_ATK               59
#define MON_DATA_DEF               60
#define MON_DATA_SPEED             61
#define MON_DATA_SPATK             62
#define MON_DATA_SPDEF             63
#define MON_DATA_MAIL              64
#define MON_DATA_SPECIES2          65
#define MON_DATA_IVS               66
#define MON_DATA_CHAMPION_RIBBON   67
#define MON_DATA_WINNING_RIBBON    68
#define MON_DATA_VICTORY_RIBBON    69
#define MON_DATA_ARTIST_RIBBON     70
#define MON_DATA_EFFORT_RIBBON     71
#define MON_DATA_MARINE_RIBBON     72
#define MON_DATA_LAND_RIBBON       73
#define MON_DATA_SKY_RIBBON        74
#define MON_DATA_COUNTRY_RIBBON    75
#define MON_DATA_NATIONAL_RIBBON   76
#define MON_DATA_EARTH_RIBBON      77
#define MON_DATA_WORLD_RIBBON      78
#define MON_DATA_UNUSED_RIBBONS    79
#define MON_DATA_EVENT_LEGAL       80
#define MON_DATA_KNOWN_MOVES       81
#define MON_DATA_RIBBON_COUNT      82
#define MON_DATA_RIBBONS           83
#define MON_DATA_ATK2              84
#define MON_DATA_DEF2              85
#define MON_DATA_SPEED2            86
#define MON_DATA_SPATK2            87
#define MON_DATA_SPDEF2            88

// Ribbon IDs used by TV and Pokénav
#define CHAMPION_RIBBON       0
#define COOL_RIBBON_NORMAL    1
#define COOL_RIBBON_SUPER     2
#define COOL_RIBBON_HYPER     3
#define COOL_RIBBON_MASTER    4
#define BEAUTY_RIBBON_NORMAL  5
#define BEAUTY_RIBBON_SUPER   6
#define BEAUTY_RIBBON_HYPER   7
#define BEAUTY_RIBBON_MASTER  8
#define CUTE_RIBBON_NORMAL    9
#define CUTE_RIBBON_SUPER    10
#define CUTE_RIBBON_HYPER    11
#define CUTE_RIBBON_MASTER   12
#define SMART_RIBBON_NORMAL  13
#define SMART_RIBBON_SUPER   14
#define SMART_RIBBON_HYPER   15
#define SMART_RIBBON_MASTER  16
#define TOUGH_RIBBON_NORMAL  17
#define TOUGH_RIBBON_SUPER   18
#define TOUGH_RIBBON_HYPER   19
#define TOUGH_RIBBON_MASTER  20
#define WINNING_RIBBON       21
#define VICTORY_RIBBON       22
#define ARTIST_RIBBON        23
#define EFFORT_RIBBON        24
#define MARINE_RIBBON        25
#define LAND_RIBBON          26
#define SKY_RIBBON           27
#define COUNTRY_RIBBON       28
#define NATIONAL_RIBBON      29
#define EARTH_RIBBON         30
#define WORLD_RIBBON         31

#define FIRST_GIFT_RIBBON MARINE_RIBBON
#define LAST_GIFT_RIBBON  WORLD_RIBBON
#define NUM_GIFT_RIBBONS  (1 + LAST_GIFT_RIBBON - FIRST_GIFT_RIBBON)

// The above gift ribbons (Marine - World) are
// special distribution ribbons that correspond to
// 1 bit each in the Pokémon struct. Gen 4 hard-codes
// each of these to the given name. In Gen 3 they're
// used to get an index into giftRibbons in the save block,
// which can have a value 0-64 (0 is 'no ribbon') that
// corresponds to one of the special ribbons listed
// in gGiftRibbonDescriptionPointers. Most of these were
// never distributed
#define MAX_GIFT_RIBBON 64

#define MIN_LEVEL 1
#define MAX_LEVEL 100

#define OT_ID_PLAYER_ID       0
#define OT_ID_PRESET          1
#define OT_ID_RANDOM_NO_SHINY 2

#define MON_GIVEN_TO_PARTY      0
#define MON_GIVEN_TO_PC         1
#define MON_CANT_GIVE           2

#define PLAYER_HAS_TWO_USABLE_MONS     0
#define PLAYER_HAS_ONE_MON             1
#define PLAYER_HAS_ONE_USABLE_MON      2

#define MON_ALREADY_KNOWS_MOVE  0xFFFE
#define MON_HAS_MAX_MOVES       0xFFFF

#define LEVEL_UP_MOVE_ID   0x01FF
#define LEVEL_UP_MOVE_LV   0xFE00
#define LEVEL_UP_END       0xFFFF

#define MAX_LEVEL_UP_MOVES       20

#define MON_MALE       0x00
#define MON_FEMALE     0xFE
#define MON_GENDERLESS 0xFF

// Constants for AdjustFriendship
#define FRIENDSHIP_EVENT_GROW_LEVEL       0
#define FRIENDSHIP_EVENT_VITAMIN          1 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_BATTLE_ITEM      2 // unused, handled by PokemonUseItemEffects
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE    3
#define FRIENDSHIP_EVENT_LEARN_TMHM       4
#define FRIENDSHIP_EVENT_WALKING          5
#define FRIENDSHIP_EVENT_FAINT_SMALL      6
#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN  7
#define FRIENDSHIP_EVENT_FAINT_LARGE      8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint

#define MAX_FRIENDSHIP  255
#define MAX_SHEEN       255
#define MAX_CONDITION   255

#define MAX_PER_STAT_IVS 31
#define MAX_IV_MASK 31
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
#define MAX_PER_STAT_EVS 255
#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100

// Battle move flags
#define FLAG_MAKES_CONTACT          (1 << 0)
#define FLAG_PROTECT_AFFECTED       (1 << 1)
#define FLAG_MAGIC_COAT_AFFECTED    (1 << 2)
#define FLAG_SNATCH_AFFECTED        (1 << 3)
#define FLAG_MIRROR_MOVE_AFFECTED   (1 << 4)
#define FLAG_KINGS_ROCK_AFFECTED    (1 << 5)

// Growth rates
#define GROWTH_MEDIUM_FAST  0
#define GROWTH_ERRATIC      1
#define GROWTH_FLUCTUATING  2
#define GROWTH_MEDIUM_SLOW  3
#define GROWTH_FAST         4
#define GROWTH_SLOW         5

// Body colors for pokedex search
#define BODY_COLOR_RED      0
#define BODY_COLOR_BLUE     1
#define BODY_COLOR_YELLOW   2
#define BODY_COLOR_GREEN    3
#define BODY_COLOR_BLACK    4
#define BODY_COLOR_BROWN    5
#define BODY_COLOR_PURPLE   6
#define BODY_COLOR_GRAY     7
#define BODY_COLOR_WHITE    8
#define BODY_COLOR_PINK     9

#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80

// Evolution types
#define EVO_MEGA_EVOLUTION                0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
#define EVO_MOVE_MEGA_EVOLUTION           0xfffe // Mega Evolution that checks for a move instead of held item.
#define EVO_PRIMAL_REVERSION              0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
#define EVO_FRIENDSHIP                    1      // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY                2      // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT              3      // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL                         4      // Pokémon reaches the specified level
#define EVO_TRADE                         5      // Pokémon is traded
#define EVO_TRADE_ITEM                    6      // Pokémon is traded while it's holding the specified item
#define EVO_ITEM                          7      // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF              8      // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF              9      // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF              10     // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON                 11     // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON                 12     // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK                 13     // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA                14     // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY                        15     // Pokémon levels up with beauty ≥ specified value
#define EVO_LEVEL_FEMALE                  16     // Pokémon reaches the specified level, is female
#define EVO_LEVEL_MALE                    17     // Pokémon reaches the specified level, is male
#define EVO_LEVEL_NIGHT                   18     // Pokémon reaches the specified level, is night
#define EVO_LEVEL_DAY                     19     // Pokémon reaches the specified level, is day
#define EVO_LEVEL_DUSK                    20     // Pokémon reaches the specified level, is dusk (5-6 P.M)
#define EVO_ITEM_HOLD_DAY                 21     // Pokémon levels up, holds specified item at day
#define EVO_ITEM_HOLD_NIGHT               22     // Pokémon levels up, holds specified item at night
#define EVO_MOVE                          23     // Pokémon levels up, knows specified move
#define EVO_MOVE_TYPE                     24     // Pokémon levels up, knows move with specified type
#define EVO_MAPSEC                        25     // Pokémon levels up on specified mapsec
#define EVO_ITEM_MALE                     26     // specified item is used on a male Pokémon
#define EVO_ITEM_FEMALE                   27     // specified item is used on a female Pokémon
#define EVO_LEVEL_RAIN                    28     // Pokémon reaches the specified level while it's raining
#define EVO_SPECIFIC_MON_IN_PARTY         29     // Pokémon levels up with a specified Pokémon in party
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY  30     // Pokémon reaches the specified level with a Dark Type Pokémon in party
#define EVO_TRADE_SPECIFIC_MON            31     // Pokémon is traded for a specified Pokémon
#define EVO_SPECIFIC_MAP                  32     // Pokémon levels up on specified map
#define EVO_LEVEL_NATURE_AMPED            33     // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
#define EVO_LEVEL_NATURE_LOW_KEY          34     // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.

#define EVOS_PER_MON 10

// Evolution 'modes,' for GetEvolutionTargetSpecies
#define EVO_MODE_NORMAL     0
#define EVO_MODE_TRADE      1
#define EVO_MODE_ITEM_USE   2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve

// Form change types
#define FORM_CHANGE_END         0
#define FORM_ITEM_HOLD          1
#define FORM_ITEM_USE           2
#define FORM_MOVE               3
#define FORM_WITHDRAW           4
#define FORM_ITEM_HOLD_ABILITY  5
#define FORM_ITEM_USE_TIME      6

#define NUM_MALE_LINK_FACILITY_CLASSES   8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8

#define MON_PIC_WIDTH 64
#define MON_PIC_HEIGHT 64
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)

#define BATTLE_ALIVE_EXCEPT_ACTIVE  0
#define BATTLE_ALIVE_ATK_SIDE       1
#define BATTLE_ALIVE_DEF_SIDE       2

#define SKIP_FRONT_ANIM (1 << 7)

#define NUM_ABILITY_SLOTS (NUM_NORMAL_ABILITY_SLOTS + NUM_HIDDEN_ABILITY_SLOTS)
#define NUM_NORMAL_ABILITY_SLOTS 2
#define NUM_HIDDEN_ABILITY_SLOTS 1

// Species Flags
#define FLAG_LEGENDARY          (1 << 0)
#define FLAG_MYTHICAL           (1 << 1)
#define FLAG_ULTRA_BEAST        (1 << 2)
#define FLAG_ALOLAN_FORM        (1 << 3)
#define FLAG_GALARIAN_FORM      (1 << 4)
#define FLAG_GENDER_DIFFERENCE  (1 << 5)

#define LEGENDARY_PERFECT_IV_COUNT 3

#endif // GUARD_CONSTANTS_POKEMON_H