#ifndef GUARD_OVERWORLD_H #define GUARD_OVERWORLD_H struct UnkPlayerStruct { u8 player_field_0; u8 player_field_1; }; struct LinkPlayerMapObject { u8 active; u8 linkPlayerId; u8 mapObjId; u8 mode; }; // Exported RAM declarations extern struct WarpData gUnknown_020322DC; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; extern u16 *gBGTilemapBuffers1; extern u16 *gBGTilemapBuffers2; extern u16 *gBGTilemapBuffers3; // Exported ROM declarations extern const struct UCoords32 gUnknown_08339D64[]; void DoWhiteOut(void); void Overworld_ResetStateAfterFly(void); void Overworld_ResetStateAfterTeleport(void); void Overworld_ResetStateAfterDigEscRope(void); void ResetGameStats(void); void IncrementGameStat(u8 index); u32 GetGameStat(u8 index); void SetGameStat(u8 index, u32 value); void ApplyNewEncryptionKeyToGameStats(u32 newKey); void LoadMapObjTemplatesFromHeader(void); void LoadSaveblockMapObjScripts(void); void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y); void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType); const struct MapData *get_mapdata_header(void); void ApplyCurrentWarp(void); void set_warp2_warp3_to_neg_1(void); void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); bool32 warp_data_is_not_neg_1(struct WarpData *warp); const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum); const struct MapHeader *warp1_get_mapheader(void); void set_current_map_header_from_sav1_save_old_name(void); void LoadSaveblockMapHeader(void); void update_camera_pos_from_warpid(void); void warp_in(void); void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId); void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId); void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused); void sub_8084CCC(u8 a1); void Overworld_SetWarpDestToLastHealLoc(void); void Overworld_SetHealLocationWarp(u8 healLocationId); void sub_8084D5C(s16 a1, s16 a2); void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void sub_8084E14(void); void sub_8084E2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void warp1_set_to_warp2(void); void sub_8084E80(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void sub_8084EBC(s16 x, s16 y); void warp1_set_to_sav1w(void); void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void sub_8084F6C(u8 a1); void sub_8084FAC(void); const struct MapConnection *GetMapConnection(u8 dir); bool8 sub_8084FF8(u8 dir, u16 x, u16 y); bool8 sub_8085058(u16 x, u16 y); bool8 sub_8085078(u16 x, u16 y); void mliX_load_map(u8 mapGroup, u8 mapNum); void player_avatar_init_params_reset(void); void walkrun_find_lowest_active_bit_in_bitfield(void); bool32 Overworld_IsBikingAllowed(void); void SetDefaultFlashLevel(void); void Overworld_SetFlashLevel(s32 flashLevel); u8 Overworld_GetFlashLevel(void); void sub_8085524(u16 mapDataId); void sub_8085540(u8 var); u8 sub_808554C(void); u16 GetLocationMusic(struct WarpData *warp); u16 GetCurrLocationDefaultMusic(void); u16 GetWarpDestinationMusic(void); void Overworld_ResetMapMusic(void); void Overworld_PlaySpecialMapMusic(void); void Overworld_SetSavedMusic(u16 songNum); void Overworld_ClearSavedMusic(void); void Overworld_ChangeMusicToDefault(void); void Overworld_ChangeMusicTo(u16 newMusic); u8 GetMapMusicFadeoutSpeed(void); void music_something(void); bool8 sub_80859A0(void); void Overworld_FadeOutMapMusic(void); void UpdateAmbientCry(s16 *state, u16 *delayCounter); u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum); u8 GetMapTypeByWarpData(struct WarpData *warp); u8 Overworld_GetMapTypeOfSaveblockLocation(void); u8 get_map_light_from_warp0(void); bool8 is_light_level_1_2_3_5_or_6(u8 mapType); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); bool8 Overworld_MapTypeIsIndoors(u8 mapType); u8 sav1_saved_warp2_map_get_name(void); u8 sav1_map_get_name(void); u8 GetCurrentMapBattleScene(void); void overworld_free_bg_tilemaps(void); bool32 is_c1_link_related_active(void); void CB1_Overworld(void); void CB2_OverworldBasic(void); void CB2_Overworld(void); void SetMainCallback1(void (*cb)(void)); void sub_8085E94(void *a0); void CB2_NewGame(void); void CB2_WhiteOut(void); void CB2_LoadMap(void); void sub_8086024(void); void sub_8086074(void); void CB2_ReturnToField(void); void CB2_ReturnToFieldLocal(void); void CB2_ReturnToFieldLink(void); void c2_8056854(void); void CB2_ReturnToFieldWithOpenMenu(void); void sub_80861B0(void); void CB2_ReturnToFieldContinueScript(void); void sub_80861E8(void); void CB2_ContinueSavedGame(void); void sub_8086C2C(void); u32 sub_8087214(void); bool32 sub_808727C(void); u16 sub_8087288(void); u16 sub_808729C(void); u16 sub_80872B0(void); u16 sub_80872C4(void); bool32 sub_8087598(void); bool32 sub_80875C8(void); bool32 sub_8087634(void); bool32 sub_808766C(void); void ZeroAllLinkPlayerMapObjects(void); #endif // GUARD_OVERWORLD_H