@ Most of the macros in this file are for arranging map event data, and are output by mapjson using data from each map's JSON file. @ Takes a MAP constant and outputs the map group and map number as separate bytes .macro map map_id:req .byte \map_id >> 8 @ map group .byte \map_id & 0xFF @ map num .endm @ Defines a map script. 'type' is any MAP_SCRIPT_* constant (see include/constants/map_scripts.h) .macro map_script type:req, script:req .byte \type .4byte \script .endm @ Defines an entry in a map script table (for either ON_WARP_INTO_MAP_TABLE or ON_FRAME_TABLE) .macro map_script_2 var:req, compare:req, script:req .2byte \var .2byte \compare .4byte \script .endm @ Defines an object event template for map data, to be used by a normal object. Mirrors the struct layout of ObjectEventTemplate in include/global.fieldmap.h .macro object_event index:req, gfx:req, x:req, y:req, elevation:req, movement_type:req, x_radius:req, y_radius:req, trainer_type:req, sight_radius_tree_etc:req, script:req, event_flag:req .byte \index .2byte \gfx .byte OBJ_KIND_NORMAL .2byte \x, \y .byte \elevation .byte \movement_type .byte ((\y_radius << 4) | \x_radius) .space 1 @ Padding .2byte \trainer_type .2byte \sight_radius_tree_etc .4byte \script .2byte \event_flag .space 2 @ Padding inc _num_npcs .endm @ Defines an object event template for map data, to be used by a clone object. Mirrors the struct layout of ObjectEventTemplate in include/global.fieldmap.h @ NOTE: The handling for this type of event does not exist in Emerald by default; it is exclusive to FRLG. .macro clone_event index:req, gfx:req, x:req, y:req, target_local_id:req, target_map_id:req .byte \index .byte \gfx .byte OBJ_KIND_CLONE .space 1 @ Padding .2byte \x, \y .byte \target_local_id .space 3 @ Padding .2byte \target_map_id & 0xFF @ map num .2byte \target_map_id >> 8 @ map group .space 8 @ Padding inc _num_npcs .endm @ Defines a warp event for map data. Mirrors the struct layout of WarpEvent in include/global.fieldmap.h .macro warp_def x:req, y:req, elevation:req, warpId:req, map_id:req .2byte \x, \y .byte \elevation .byte \warpId .byte \map_id & 0xFF @ map num .byte \map_id >> 8 @ map group inc _num_warps .endm @ Defines a coord event for map data. Mirrors the struct layout of CoordEvent in include/global.fieldmap.h .macro coord_event x:req, y:req, elevation:req, var:req, varValue:req, script:req .2byte \x, \y .byte \elevation .space 1 @ Padding .2byte \var .2byte \varValue .space 2 @ Padding .4byte \script inc _num_traps .endm @ Defines a weather coord event for map data. Any coord event is treated as a weather coord event if its script is NULL .macro coord_weather_event x:req, y:req, elevation:req, weather:req coord_event \x, \y, \elevation, \weather, 0, NULL .endm @ Defines a generic background event for map data. Mirrors the struct layout of BgEvent in include/global.fieldmap.h @ 'kind' is any BG_EVENT_* constant (see include/constants/event_bg.h). @ 'arg6' and 'arg7' are used differently depending on the bg event type. See macros below .macro bg_event x:req, y:req, elevation:req, kind:req, arg6:req, arg7 .2byte \x, \y .byte \elevation .byte \kind .space 2 @ Padding .if \kind != BG_EVENT_HIDDEN_ITEM .4byte \arg6 .else .2byte \arg6 .2byte \arg7 .endif inc _num_signs .endm @ Defines a background sign event for map data. 'facing_dir' is any of the BG_EVENT_PLAYER_FACING_* constants (see include/constants/event_bg.h) .macro bg_sign_event x:req, y:req, elevation:req, facing_dir:req, script:req bg_event \x, \y, \elevation, \facing_dir, \script .endm @ Defines a background hidden item event for map data .macro bg_hidden_item_event x:req, y:req, elevation:req, item:req, flag:req bg_event \x, \y, \elevation, BG_EVENT_HIDDEN_ITEM, \item, ((\flag) - FLAG_HIDDEN_ITEMS_START) .endm @ Defines a background secret base event for map data .macro bg_secret_base_event x:req, y:req, elevation:req, secret_base_id:req bg_event \x, \y, \elevation, BG_EVENT_SECRET_BASE, \secret_base_id .endm @ Defines the table of event data for a map. Mirrors the struct layout of MapEvents in include/global.fieldmap.h .macro map_events npcs:req, warps:req, traps:req, signs:req .byte _num_npcs, _num_warps, _num_traps, _num_signs .4byte \npcs, \warps, \traps, \signs reset_map_events .endm @ Resets the event counters used to track how many events a map has. Run when the events table is created by map_events .macro reset_map_events .set _num_npcs, 0 .set _num_warps, 0 .set _num_traps, 0 .set _num_signs, 0 .endm @ Initialize the event counters for the first map reset_map_events @ Directions for connecting maps @ The map.json files will only have e.g. "down" as direction data, and this will be appended to "connection_" by the connection macro .equiv connection_down, CONNECTION_SOUTH .equiv connection_up, CONNECTION_NORTH .equiv connection_left, CONNECTION_WEST .equiv connection_right, CONNECTION_EAST .equiv connection_dive, CONNECTION_DIVE .equiv connection_emerge, CONNECTION_EMERGE @ Defines a map connection. Mirrors the struct layout of MapConnection in include/global.fieldmap.h .macro connection direction:req, offset:req, map:req .byte connection_\direction .space 3 @ Padding .4byte \offset map \map .space 2 @ Padding .endm @ Defines the flags for a map header. Mirrors the layout of the bitfield in struct MapHeader in include/global.fieldmap.h .macro map_header_flags allow_cycling:req, allow_escaping:req, allow_running:req, show_map_name:req .byte ((\show_map_name & 1) << 3) | ((\allow_running & 1) << 2) | ((\allow_escaping & 1) << 1) | \allow_cycling .endm