@ contest move effect descriptions gContestEffect00hDescription:: @ 827CB82 .string "A highly appealing move.$" gContestEffect01hDescription:: @ 827CB9B .string "After this move, the user is\nmore easily startled.$" gContestEffect02hDescription:: @ 827CBCE .string "Makes a great appeal, but\nallows no more to the end.$" gContestEffect03hDescription:: @ 827CC03 .string "Can be repeatedly used\nwithout boring the JUDGE.$" gContestEffect04hDescription:: @ 827CC34 .string "Can avoid being startled\nby others once.$" gContestEffect05hDescription:: @ 827CC5D .string "Can avoid being startled\nby others.$" gContestEffect06hDescription:: @ 827CC81 .string "Can avoid being startled\nby others a little.$" gContestEffect07hDescription:: @ 827CCAE .string "After this move, the user is\nless likely to be startled.$" gContestEffect08hDescription:: @ 827CCE7 .string "Slightly startles the\nPOKéMON in front.$" gContestEffect09hDescription:: @ 827CD0F .string "Slightly startles those\nthat have made appeals.$" gContestEffect0AhDescription:: @ 827CD3F .string "Startles the POKéMON that\nappealed before the user.$" gContestEffect0BhDescription:: @ 827CD73 .string "Startles all POKéMON that\nhave done their appeals.$" gContestEffect0ChDescription:: @ 827CDA6 .string "Badly startles the\nPOKéMON in front.$" gContestEffect0DhDescription:: @ 827CDCB .string "Badly startles those that\nhave made appeals.$" gContestEffect0EhDescription:: @ 827CDF8 .string "Startles the POKéMON that\nappealed before the user.$" gContestEffect0FhDescription:: @ 827CE2C .string "Startles all POKéMON that\nhave done their appeals.$" gContestEffect10hDescription:: @ 827CE5F .string "Shifts the JUDGE's\nattention from others.$" gContestEffect11hDescription:: @ 827CE89 .string "Startles the POKéMON that\nhas the JUDGE's attention.$" gContestEffect12hDescription:: @ 827CEBE .string "Jams the others, and misses\none turn of appeals.$" gContestEffect13hDescription:: @ 827CEEF .string "Startles POKéMON that\nmade a same-type appeal.$" gContestEffect14hDescription:: @ 827CF1E .string "Badly startles POKéMON\nthat made COOL appeals.$" gContestEffect15hDescription:: @ 827CF4D .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" gContestEffect16hDescription:: @ 827CF7E .string "Badly startles POKéMON\nthat made CUTE appeals.$" gContestEffect17hDescription:: @ 827CFAD .string "Badly startles POKéMON\nthat made SMART appeals.$" gContestEffect18hDescription:: @ 827CFDD .string "Badly startles POKéMON\nthat made TOUGH appeals.$" gContestEffect19hDescription:: @ 827D00D .string "Makes one POKéMON after\nthe user nervous.$" gContestEffect1AhDescription:: @ 827D037 .string "Makes all POKéMON after\nthe user nervous.$" gContestEffect1BhDescription:: @ 827D061 .string "Worsens the condition of\nthose that made appeals.$" gContestEffect1ChDescription:: @ 827D093 .string "Badly startles POKéMON in\ngood condition.$" gContestEffect1DhDescription:: @ 827D0BD .string "The appeal works great if\nperformed first.$" gContestEffect1EhDescription:: @ 827D0E8 .string "The appeal works great if\nperformed last.$" gContestEffect1FhDescription:: @ 827D112 .string "Makes the appeal as good\nas those before it.$" gContestEffect20hDescription:: @ 827D13F .string "Makes the appeal as good\nas the one before it.$" gContestEffect21hDescription:: @ 827D16E .string "The appeal works better\nthe later it is performed.$" gContestEffect22hDescription:: @ 827D1A1 .string "The appeal's quality varies\ndepending on its timing.$" gContestEffect23hDescription:: @ 827D1D6 .string "Works well if it's the same\ntype as the one before.$" gContestEffect24hDescription:: @ 827D20A .string "Works well if different in\ntype than the one before.$" gContestEffect25hDescription:: @ 827D23F .string "Affected by how well the\nappeal in front goes.$" gContestEffect26hDescription:: @ 827D26E .string "Ups the user's condition.\nHelps prevent nervousness.$" gContestEffect27hDescription:: @ 827D2A3 .string "The appeal works well if the\nuser's condition is good.$" gContestEffect28hDescription:: @ 827D2DA .string "The next appeal can be\nmade earlier next turn.$" gContestEffect29hDescription:: @ 827D309 .string "The next appeal can be\nmade later next turn.$" gContestEffect2AhDescription:: @ 827D336 .string "Makes the next turn's order\nmore easily scrambled.$" gContestEffect2BhDescription:: @ 827D369 .string "Scrambles the order of\nappeals on the next turn.$" gContestEffect2ChDescription:: @ 827D39A .string "An appeal that excites the\naudience in any CONTEST.$" gContestEffect2DhDescription:: @ 827D3CE .string "Badly startles all POKéMON\nthat made good appeals.$" gContestEffect2EhDescription:: @ 827D401 .string "The appeal works best the\nmore the crowd is excited.$" gContestEffect2FhDescription:: @ 827D436 .string "Temporarily stops the\ncrowd from growing excited.$" @ unused move names gUnusedContestMoveName0:: @ 827D468 .string "RAIN DANCE$" gUnusedContestMoveName1:: @ 827D473 .string "RAGE$" gUnusedContestMoveName2:: @ 827D478 .string "FOCUS ENERGY$" gUnusedContestMoveName3:: @ 827D485 .string "HYPNOSIS$" gUnusedContestMoveName4:: @ 827D48E .string "SOFTBOILED$" gUnusedContestMoveName5:: @ 827D499 .string "HORN ATTACK$" gUnusedContestMoveName6:: @ 827D4A5 .string "SWORDS DANCE$" gUnusedContestMoveName7:: @ 827D4B2 .string "CONVERSION$" gUnusedContestMoveName8:: @ 827D4BD .string "SUNNY DAY$" gUnusedContestMoveName9:: @ 827D4C7 .string "REST$" gUnusedContestMoveName10:: @ 827D4CC .string "VICEGRIP$" gUnusedContestMoveName11:: @ 827D4D5 .string "DEFENSE CURL$" gUnusedContestMoveName12:: @ 827D4E2 .string "LOCK-ON$" @ contest type names gContestMoveTypeCoolText:: @ 827D4EA .string "COOL$" gContestMoveTypeBeautyText:: @ 827D4EF .string "BEAUTY$" gContestMoveTypeCuteText:: @ 827D4F6 .string "CUTE$" gContestMoveTypeSmartText:: @ 827D4FB .string "SMART$" gContestMoveTypeToughText:: @ 827D501 .string "TOUGH$" gText_0827D507:: @ 827D507 .string "Appeal no. {STR_VAR_1}!\n" .string "Which move will be played?$" gText_0827D531:: @ 827D531 .string "Appeal no. {STR_VAR_1}!\n" .string "But it can't participate!$" gText_0827D55A:: @ 827D55A .string "{STR_VAR_1} appealed with\n" .string "{STR_VAR_2}!$" gText_0827D56F:: @ 827D56F .string "{STR_VAR_1} was watching\n" .string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827D597:: @ 827D597 .string "We're all out of\n" .string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827D5C1:: @ 827D5C1 .string "But the appeal was\n" .string "jammed.$" gText_0827D5DC:: @ 827D5DC .string "It followed another\n" .string "POKéMON's lead.$" gText_0827D600:: @ 827D600 .string "But it messed up.$" gText_0827D612:: @ 827D612 .string "It went better than\n" .string "usual.$" gText_0827D62D:: @ 827D62D .string "The JUDGE looked away\n" .string "for some reason.$" gText_0827D654:: @ 827D654 .string "It worked hard to build on\n" .string "past mistakes.$" gText_0827D67E:: @ 827D67E .string "It can't make any more\n" .string "moves.$" gText_0827D69C:: @ 827D69C .string "It worked frighteningly\n" .string "well.$" gText_0827D6BA:: @ 827D6BA .string "It worked as hard as the\n" .string "standout POKéMON.$" gText_0827D6E5:: @ 827D6E5 .string "The JUDGE looked on\n" .string "expectantly.$" gText_0827D706:: @ 827D706 .string "It worked rather well.$" gText_0827D71D:: @ 827D71D .string "It worked a little better\n" .string "than usual.$" gText_0827D743:: @ 827D743 .string "{STR_VAR_1} failed to\n" .string "stand out at all…{PAUSE_UNTIL_PRESS}$" gText_0827D764:: @ 827D764 .string "{STR_VAR_1} didn't stand\n" .string "out very much…{PAUSE_UNTIL_PRESS}$" gText_0827D785:: @ 827D785 .string "{STR_VAR_1} caught a\n" .string "little attention.{PAUSE_UNTIL_PRESS}$" gText_0827D7A5:: @ 827D7A5 .string "{STR_VAR_1} attracted a\n" .string "lot of attention.{PAUSE_UNTIL_PRESS}$" gText_0827D7C8:: @ 827D7C8 .string "{STR_VAR_1} commanded\n" .string "total attention.{PAUSE_UNTIL_PRESS}$" gText_0827D7E8:: @ 827D7E8 .string "{STR_VAR_1} hasn't made\n" .string "its appeal.{PAUSE_UNTIL_PRESS}$" gText_0827D805:: @ 827D805 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" gText_0827D830:: @ 827D830 .string "$" gText_0827D831:: @ 827D831 .string "The JUDGE 's views on\n" .string "{STR_VAR_1} held firm.$" gText_0827D855:: @ 827D855 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "changed perceptions.$" gText_0827D872:: @ 827D872 .string "{STR_VAR_1}'s appeal\n" .string "effect wore off.$" gText_0827D88F:: @ 827D88F .string "The special appeal's\n" .string "effect wore off.$" gText_0827D8B5:: @ 827D8B5 .string "Everyone's appeals were\n" .string "made to look the same.$" gText_0827D8E4:: @ 827D8E4 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" gText_0827D8FE:: @ 827D8FE .string "It cheapened the appeal\n" .string "of those ahead.$" gText_0827D926:: @ 827D926 .string "It stole attention away\n" .string "from {STR_VAR_2}.$" gText_0827D947:: @ 827D947 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" gText_0827D961:: @ 827D961 .string "It severely cheapened\n" .string "other appeals.$" gText_0827D986:: @ 827D986 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" gText_0827D9B1:: @ 827D9B1 .string "It cheapened the appeal\n" .string "of those ahead.$" gText_0827D9D9:: @ 827D9D9 .string "It cheapened the JUDGE's\n" .string "favorite appeal.$" gText_0827DA03:: @ 827DA03 .string "The appeals of others\n" .string "were cheapened by half.$" gText_0827DA31:: @ 827DA31 .string "It stood out to make up\n" .string "for being jammed.$" gText_0827DA5B:: @ 827DA5B .string "It can't participate in\n" .string "appeals any more.$" gText_0827DA85:: @ 827DA85 .string "It touched the JUDGE for\n" .string "a fantastic appeal.$" gText_0827DAB2:: @ 827DAB2 .string "Anticipation rose for\n" .string "upcoming appeals.$" gText_0827DADA:: @ 827DADA .string "It stood out as much as\n" .string "special appeals.$" gText_0827DB03:: @ 827DB03 .string "It stood out as much as\n" .string "{STR_VAR_1}.$" gText_0827DB1F:: @ 827DB1F .string "Jammed appeals were made\n" .string "even less noticeable.$" gText_0827DB4E:: @ 827DB4E .string "Everyone's appeals were\n" .string "made the same.$" gText_827DB75:: @ 827DB75 .string "It became more conscious\n" .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DBB0:: @ 827DBB0 .string "{STR_VAR_1} can't make an\n" .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DBE0:: @ 827DBE0 .string "It settled down just a\n" .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DC0F:: @ 827DC0F .string "It became oblivious to\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DC45:: @ 827DC45 .string "It became less aware of\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DC7C:: @ 827DC7C .string "It stopped caring about\n" .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DCB4:: @ 827DCB4 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DCE7:: @ 827DCE7 .string "It tried to dazzle the\n" .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DD12:: @ 827DD12 .string "The JUDGE looked away\n" .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DD3D:: @ 827DD3D .string "It tried to unnerve the\n" .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DD6F:: @ 827DD6F .string "{STR_VAR_1} became\n" .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DD8E:: @ 827DD8E .string "The appeal tried to\n" .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DDC7:: @ 827DDC7 .string "It taunted POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DDF2:: @ 827DDF2 .string "{STR_VAR_1} regained its\n" .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DE14:: @ 827DE14 .string "It tried to jam POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DE44:: @ 827DE44 .string "The standout {STR_VAR_1}\n" .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DE73:: @ 827DE73 .string "The largely unnoticed\n" .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DEA5:: @ 827DEA5 .string "It worked as much as\n" .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DED9:: @ 827DED9 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DF02:: @ 827DF02 .string "It worked as much as the\n" .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DF3A:: @ 827DF3A .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DF63:: @ 827DF63 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DF8C:: @ 827DF8C .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DFB8:: @ 827DFB8 .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827DFE2:: @ 827DFE2 .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E00C:: @ 827E00C .string "{STR_VAR_1}'s appeal was\n" .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E02F:: @ 827E02F .string "{STR_VAR_1}'s appeal did\n" .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E05F:: @ 827E05F .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E08B:: @ 827E08B .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E0B5:: @ 827E0B5 .string "{STR_VAR_1}'s appeal\n" .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E0DD:: @ 827E0DD .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E107:: @ 827E107 .string "It's the same type as the\n" .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E143:: @ 827E143 .string "It's not the same type as\n" .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E17F:: @ 827E17F .string "It stood out much more\n" .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E1BB:: @ 827E1BB .string "It didn't do as well as the\n" .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E1F3:: @ 827E1F3 .string "{STR_VAR_1}'s condition\n" .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E220:: @ 827E220 .string "{STR_VAR_1}'s hot status\n" .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E254:: @ 827E254 .string "It moved up in line for\n" .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E289:: @ 827E289 .string "It moved back in line once\n" .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_827E2C5:: @ 827E2C5 .string "It scrambled up the\n" .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_0827E2FE:: @ 827E2FE .string "The JUDGE looked at\n" .string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E32E:: @ 827E32E .string "The appeal combo went\n" .string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E35B:: @ 827E35B .string "The appeal combo went\n" .string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E38D:: @ 827E38D .string "The appeal combo went\n" .string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E3C1:: @ 827E3C1 .string "{STR_VAR_1} managed to\n" .string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E3EB:: @ 827E3EB .string "{STR_VAR_1} managed to\n" .string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E416:: @ 827E416 .string "{STR_VAR_1} isn't fazed\n" .string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E448:: @ 827E448 .string "{STR_VAR_1} became a\n" .string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E473:: @ 827E473 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E4A6:: @ 827E4A6 .string "{STR_VAR_1} looked down\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E4D5:: @ 827E4D5 .string "{STR_VAR_1} turned back\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E504:: @ 827E504 .string "{STR_VAR_1} couldn't help\n" .string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E531:: @ 827E531 .string "{STR_VAR_1} couldn't help\n" .string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E55A:: @ 827E55A .string "{STR_VAR_1} tripped over\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E58A:: @ 827E58A .string "{STR_VAR_1} was too\n" .string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E5B2:: @ 827E5B2 .string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E5D0:: @ 827E5D0 .string "But it failed to make\n" .string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E606:: @ 827E606 .string "But it failed to make\n" .string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E638:: @ 827E638 .string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E658:: @ 827E658 .string "But it couldn't improve\n" .string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E68B:: @ 827E68B .string "Its bad condition\n" .string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E6C4:: @ 827E6C4 .string "{STR_VAR_1} was\n" .string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_RepeatedAppeal:: @ 827E6E3 .string "{STR_VAR_1} disappointed\n" .string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E717:: @ 827E717 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E73C:: @ 827E73C .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E76A:: @ 827E76A .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E793:: @ 827E793 .string "{STR_VAR_1} can't appeal\n" .string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E7BA:: @ 827E7BA .string "It attracted the crowd's\n" .string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E7EA:: @ 827E7EA .string "The crowd continues to\n" .string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_0827E817:: @ 827E817 .string "{STR_VAR_1}'s\n" .string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_Contest_Shyness:: @ 827E837 .string "shyness$" gText_Contest_Anxiety:: @ 827E83F .string "anxiety$" gText_Contest_Laziness:: @ 827E847 .string "laziness$" gText_Contest_Hesitancy:: @ 827E850 .string "hesitancy$" gText_Contest_Fear:: @ 827E85A .string "fear$" gText_0827E85F:: @ 827E85F .string "coolness$" gText_0827E868:: @ 827E868 .string "beauty$" gText_0827E86F:: @ 827E86F .string "cuteness$" gText_0827E878:: @ 827E878 .string "smartness$" gText_0827E882:: @ 827E882 .string "toughness$" gText_0827E88C:: @ 827E88C .string "TENSION$" gText_0827E894:: @ 827E894 .string "COOL Move$" gText_0827E89E:: @ 827E89E .string "BEAUTY Move$" gText_0827E8AA:: @ 827E8AA .string "CUTE Move$" gText_0827E8B4:: @ 827E8B4 .string "SMART Move$" gText_0827E8BF:: @ 827E8BF .string "TOUGH Move$" gText_0827E8CA:: @ 827E8CA .string "???$"