#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep") { GIVEN { ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned") { GIVEN { ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_FULL_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_HEAL_POWDER].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_HEAL_POWDER, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_PEWTER_CRUNCHIES].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_LAVA_COOKIE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_RAGE_CANDY_BAR].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_OLD_GATEAU].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_CASTELIACONE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_LUMIOSE_GALETTE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!");; } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_SHALOUR_SABLE].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } PARAMETRIZE{ status = STATUS1_FREEZE; } PARAMETRIZE{ status = STATUS1_PARALYSIS; } PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_SLEEP; } GIVEN { ASSUME(gItems[ITEM_BIG_MALASADA].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { Status1(status); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Full Heal, Heal Powder and Local Specialties heal a battler from being confused") { u16 item; PARAMETRIZE { item = ITEM_FULL_HEAL; } PARAMETRIZE { item = ITEM_HEAL_POWDER; } PARAMETRIZE { item = ITEM_PEWTER_CRUNCHIES; } PARAMETRIZE { item = ITEM_LAVA_COOKIE; } PARAMETRIZE { item = ITEM_RAGE_CANDY_BAR; } PARAMETRIZE { item = ITEM_OLD_GATEAU; } PARAMETRIZE { item = ITEM_CASTELIACONE; } PARAMETRIZE { item = ITEM_LUMIOSE_GALETTE; } PARAMETRIZE { item = ITEM_SHALOUR_SABLE; } PARAMETRIZE { item = ITEM_BIG_MALASADA; } GIVEN { ASSUME(gItems[item].battleUsage == EFFECT_ITEM_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GENGAR); } WHEN { TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } TURN { USE_ITEM(player, item, partyIndex: 0); } } SCENE { MESSAGE("Wobbuffet had its status healed!"); } THEN { EXPECT_EQ(player->status2, STATUS1_NONE); // because we dont have STATUS2_NONE } }