#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_CUSTAP_BERRY].holdEffect == HOLD_EFFECT_CUSTAP_BERRY); } SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/4") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(1); MaxHP(160); HP(40); Item(ITEM_CUSTAP_BERRY); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Wobbuffet can act faster, thanks to Custap Berry!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } } SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/2. If the holder has Gluttony") { GIVEN { PLAYER(SPECIES_BELLSPROUT) { Speed(1); MaxHP(160); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_CUSTAP_BERRY); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Bellsprout can act faster, thanks to Custap Berry!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); } }