.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start atk4A_typecalc2 atk4A_typecalc2: @ 804C5F4 push {r4-r7,lr} mov r7, r8 push {r7} movs r4, 0 movs r5, 0 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x2] mov r8, r0 ldr r2, =gBattleMons ldr r3, =gBankTarget ldrb r1, [r3] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x20 ldrb r0, [r0] mov r12, r2 adds r7, r3, 0 cmp r0, 0x1A bne _0804C688 mov r1, r8 cmp r1, 0x4 bne _0804C688 ldr r3, =gLastUsedAbility strb r0, [r3] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x9 orrs r0, r1 strb r0, [r2] ldr r1, =gUnknown_02024250 ldrb r0, [r7] lsls r0, 1 adds r0, r1 strh r4, [r0] ldr r0, =gBattleCommunication mov r2, r8 strb r2, [r0, 0x6] ldrb r0, [r7] ldrb r1, [r3] bl RecordAbilityBattle b _0804C76A .pool _0804C678: ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r2, 0x8 orrs r1, r2 strb r1, [r0] b _0804C76A .pool _0804C688: ldr r1, =gTypeEffectiveness adds r0, r5, r1 ldrb r0, [r0] adds r6, r1, 0 b _0804C74A .pool _0804C698: adds r0, r5, r6 ldrb r0, [r0] cmp r0, r8 bne _0804C744 adds r2, r5, 0x1 adds r3, r2, r6 ldrb r1, [r7] movs r0, 0x58 muls r0, r1 add r0, r12 adds r0, 0x21 ldrb r1, [r3] adds r3, r2, 0 ldrb r0, [r0] cmp r1, r0 bne _0804C6D6 adds r0, r5, 0x2 adds r0, r6 ldrb r1, [r0] cmp r1, 0 beq _0804C678 cmp r1, 0x5 bne _0804C6CA movs r0, 0x4 orrs r4, r0 _0804C6CA: cmp r1, 0x14 bne _0804C6D6 movs r0, 0x2 orrs r4, r0 lsls r0, r4, 24 lsrs r4, r0, 24 _0804C6D6: adds r2, r3, r6 ldrb r1, [r7] movs r0, 0x58 muls r0, r1 add r0, r12 adds r1, r0, 0 adds r1, 0x22 ldrb r2, [r2] ldrb r1, [r1] cmp r2, r1 bne _0804C744 adds r0, 0x21 ldrb r1, [r0] cmp r1, r2 beq _0804C6FE adds r0, r5, 0x2 adds r0, r6 ldrb r0, [r0] cmp r0, 0 beq _0804C678 _0804C6FE: cmp r1, r2 beq _0804C714 adds r0, r5, 0x2 adds r0, r6 ldrb r0, [r0] cmp r0, 0x5 bne _0804C714 movs r0, 0x4 orrs r4, r0 lsls r0, r4, 24 lsrs r4, r0, 24 _0804C714: adds r2, r3, r6 ldrb r1, [r7] movs r0, 0x58 muls r0, r1 add r0, r12 adds r1, r0, 0 adds r1, 0x22 ldrb r2, [r2] ldrb r1, [r1] cmp r2, r1 bne _0804C744 adds r0, 0x21 ldrb r0, [r0] cmp r0, r2 beq _0804C744 adds r0, r5, 0x2 adds r0, r6 ldrb r0, [r0] cmp r0, 0x14 bne _0804C744 movs r0, 0x2 orrs r4, r0 lsls r0, r4, 24 lsrs r4, r0, 24 _0804C744: adds r5, 0x3 adds r0, r5, r6 ldrb r0, [r0] _0804C74A: cmp r0, 0xFF beq _0804C76A cmp r0, 0xFE bne _0804C698 ldrb r1, [r7] movs r0, 0x58 muls r0, r1 mov r1, r12 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 22 ands r0, r1 cmp r0, 0 beq _0804C744 _0804C76A: ldr r2, =gBattleMons ldr r0, =gBankTarget mov r8, r0 ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x20 ldrb r6, [r0] cmp r6, 0x19 bne _0804C7E6 movs r5, 0x29 ands r5, r4 cmp r5, 0 bne _0804C7E6 ldr r0, =gBankAttacker ldrb r0, [r0] ldr r7, =gCurrentMove ldrh r1, [r7] bl AttacksThisTurn lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x2 bne _0804C7E6 adds r0, r4, 0 ands r0, r1 cmp r0, 0 beq _0804C7AC movs r0, 0x6 ands r4, r0 cmp r4, 0x6 bne _0804C7E6 _0804C7AC: ldr r2, =gBattleMoves ldrh r1, [r7] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] cmp r0, 0 beq _0804C7E6 ldr r3, =gLastUsedAbility strb r6, [r3] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gUnknown_02024250 mov r2, r8 ldrb r0, [r2] lsls r0, 1 adds r0, r1 strh r5, [r0] ldr r1, =gBattleCommunication movs r0, 0x3 strb r0, [r1, 0x6] ldrb r0, [r2] ldrb r1, [r3] bl RecordAbilityBattle _0804C7E6: ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x8 ands r0, r1 cmp r0, 0 beq _0804C804 ldr r2, =gProtectStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 4 adds r1, r2 ldrb r0, [r1, 0x1] movs r2, 0x2 orrs r0, r2 strb r0, [r1, 0x1] _0804C804: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk4A_typecalc2 thumb_func_start atk4B_return_atk_to_ball atk4B_return_atk_to_ball: @ 804C844 push {r4,lr} ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] ldr r2, =gHitMarker ldr r1, =gBitTable ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, [r0] lsls r1, 28 ldr r0, [r2] ands r0, r1 cmp r0, 0 bne _0804C872 movs r0, 0 movs r1, 0 bl dp01_build_cmdbuf_x06_a ldrb r0, [r4] bl MarkBufferBankForExecution _0804C872: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk4B_return_atk_to_ball thumb_func_start atk4C_copy_poke_data atk4C_copy_poke_data: @ 804C894 push {r4,r5,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804C8E4 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattlePartyID ldrb r0, [r4] lsls r2, r0, 1 adds r2, r3 ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 adds r0, 0x5C ldrb r0, [r0] strh r0, [r2] ldr r1, =gBitTable ldrb r0, [r4] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 2 adds r0, r1 ldrb r2, [r0] movs r0, 0 movs r1, 0 bl dp01_build_cmdbuf_x00_a_b_0 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] _0804C8E4: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk4C_copy_poke_data thumb_func_start atk4D_switch_data_update atk4D_switch_data_update: @ 804C904 push {r4-r7,lr} sub sp, 0x58 ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 beq _0804C912 b _0804CAA4 _0804C912: ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r6, =gBattleMons ldrb r0, [r4] movs r5, 0x58 adds r1, r0, 0 muls r1, r5 adds r1, r6 mov r0, sp movs r2, 0x58 bl memcpy ldrb r0, [r4] muls r0, r5 adds r3, r0, r6 movs r2, 0 ldr r5, =gBattleBufferB _0804C93E: adds r0, r3, r2 ldrb r1, [r4] lsls r1, 9 adds r1, 0x4 adds r1, r2, r1 adds r1, r5 ldrb r1, [r1] strb r1, [r0] adds r2, 0x1 cmp r2, 0x57 bls _0804C93E ldr r4, =gBattleMons ldr r6, =gActiveBank ldrb r0, [r6] movs r7, 0x58 adds r2, r0, 0 muls r2, r7 adds r2, r4 ldr r3, =gBaseStats ldrh r1, [r2] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r3 ldrb r0, [r0, 0x6] adds r2, 0x21 strb r0, [r2] ldrb r0, [r6] adds r1, r0, 0 muls r1, r7 adds r1, r4 ldrh r2, [r1] lsls r0, r2, 3 subs r0, r2 lsls r0, 2 adds r0, r3 ldrb r0, [r0, 0x7] adds r1, 0x22 strb r0, [r1] ldrb r0, [r6] adds r1, r0, 0 muls r1, r7 adds r1, r4 ldrh r0, [r1] ldrb r1, [r1, 0x17] lsrs r1, 7 bl GetAbilityBySpecies ldrb r1, [r6] muls r1, r7 adds r1, r4 adds r1, 0x20 strb r0, [r1] ldrb r0, [r6] bl GetBankSide lsls r0, 24 lsrs r2, r0, 24 ldr r0, =gWishFutureKnock adds r0, 0x29 adds r0, r2, r0 ldrb r1, [r0] ldr r3, =gBitTable ldr r2, =gBattlePartyID ldrb r5, [r6] lsls r0, r5, 1 adds r0, r2 ldrh r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] ands r1, r0 mov r12, r4 cmp r1, 0 beq _0804C9DE adds r0, r5, 0 muls r0, r7 add r0, r12 movs r1, 0 strh r1, [r0, 0x2E] _0804C9DE: ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0x7F bne _0804CA26 movs r2, 0 adds r4, r6, 0 movs r6, 0x58 mov r5, r12 adds r5, 0x18 add r3, sp, 0x18 _0804C9FE: ldrb r0, [r4] adds r1, r0, 0 muls r1, r6 adds r1, r2, r1 adds r1, r5 adds r0, r3, r2 ldrb r0, [r0] strb r0, [r1] adds r2, 0x1 cmp r2, 0x7 ble _0804C9FE ldr r0, =gActiveBank ldrb r1, [r0] movs r0, 0x58 muls r0, r1 mov r1, r12 adds r1, 0x50 adds r0, r1 ldr r1, [sp, 0x50] str r1, [r0] _0804CA26: bl sub_803A284 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 10 ands r0, r1 cmp r0, 0 beq _0804CA78 ldr r4, =gBattleMons ldr r0, =gActiveBank ldrb r3, [r0] movs r0, 0x58 adds r2, r3, 0 muls r2, r0 adds r1, r2, r4 ldrh r0, [r1, 0x2C] lsrs r0, 1 ldrh r1, [r1, 0x28] cmp r0, r1 bcc _0804CA78 cmp r1, 0 beq _0804CA78 adds r0, r4, 0 adds r0, 0x4C adds r0, r2, r0 ldr r0, [r0] movs r1, 0x7 ands r0, r1 cmp r0, 0 bne _0804CA78 ldr r0, =gBattleStruct ldr r2, [r0] adds r2, 0x92 ldr r1, =gBitTable lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] _0804CA78: ldr r0, =gBattleScripting ldr r3, =gActiveBank ldrb r2, [r3] strb r2, [r0, 0x17] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x7 strb r0, [r1, 0x1] strb r2, [r1, 0x2] ldr r2, =gBattlePartyID ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] _0804CAA4: add sp, 0x58 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk4D_switch_data_update thumb_func_start atk4E_switchin_anim atk4E_switchin_anim: @ 804CAE8 push {r4-r6,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804CB86 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r6, =gActiveBank strb r0, [r6] ldrb r0, [r6] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0804CB3E ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x063f0902 ands r0, r1 cmp r0, 0 bne _0804CB3E ldr r4, =gBattleMons ldrb r0, [r6] movs r5, 0x58 muls r0, r5 adds r0, r4 ldrh r0, [r0] bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 ldrb r1, [r6] muls r1, r5 adds r4, 0x48 adds r1, r4 ldr r2, [r1] movs r1, 0x2 bl HandleSetPokedexFlag _0804CB3E: ldr r2, =gAbsentBankFlags ldr r1, =gBitTable ldr r5, =gActiveBank ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, [r0] ldrb r0, [r2] bics r0, r1 strb r0, [r2] ldr r1, =gBattlePartyID ldrb r0, [r5] lsls r0, 1 adds r0, r1 ldrb r1, [r0] ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r2, [r0, 0x2] movs r0, 0 bl dp01_build_cmdbuf_x05_a_b_c ldrb r0, [r5] bl MarkBufferBankForExecution ldr r0, [r4] adds r0, 0x3 str r0, [r4] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 11 ands r0, r1 cmp r0, 0 beq _0804CB86 bl sub_81A56B4 _0804CB86: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk4E_switchin_anim thumb_func_start atk4F_jump_if_cannot_switch atk4F_jump_if_cannot_switch: @ 804CBB0 push {r4-r7,lr} mov r7, r8 push {r7} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r1, [r0, 0x1] movs r0, 0x7F ands r0, r1 bl GetBattleBank ldr r3, =gActiveBank strb r0, [r3] ldr r2, [r4] ldrb r1, [r2, 0x1] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _0804CC28 ldr r1, =gBattleMons ldrb r3, [r3] movs r0, 0x58 muls r0, r3 adds r1, 0x50 adds r0, r1 ldr r0, [r0] ldr r1, =0x0400e000 ands r0, r1 cmp r0, 0 bne _0804CBFC ldr r1, =gStatuses3 lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 3 ands r0, r1 cmp r0, 0 beq _0804CC28 _0804CBFC: ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r4] b _0804CF00 .pool _0804CC28: ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x80 lsls r0, 15 ands r0, r1 cmp r0, 0 beq _0804CCC0 ldr r5, =gActiveBank ldrb r0, [r5] bl GetBankSide lsls r0, 24 lsrs r0, 24 ldr r1, =gPlayerParty mov r8, r1 cmp r0, 0x1 bne _0804CC4E ldr r0, =gEnemyParty mov r8, r0 _0804CC4E: movs r4, 0 ldrb r1, [r5] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _0804CC5C movs r4, 0x3 _0804CC5C: adds r6, r4, 0x3 cmp r4, r6 bge _0804CCA4 ldr r7, =gBattlePartyID _0804CC64: movs r0, 0x64 muls r0, r4 mov r1, r8 adds r5, r1, r0 adds r0, r5, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _0804CC9E adds r0, r5, 0 movs r1, 0x2D bl GetMonData cmp r0, 0 bne _0804CC9E adds r0, r5, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _0804CC9E ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 1 adds r0, r7 ldrh r0, [r0] cmp r0, r4 bne _0804CCA4 _0804CC9E: adds r4, 0x1 cmp r4, r6 blt _0804CC64 _0804CCA4: cmp r4, r6 bne _0804CCAA b _0804CED0 _0804CCAA: b _0804CEF8 .pool _0804CCC0: movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _0804CD8C movs r0, 0x80 lsls r0, 16 ands r1, r0 cmp r1, 0 beq _0804CD00 ldr r5, =gActiveBank ldrb r0, [r5] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0804CCEC ldr r0, =gPlayerParty b _0804CD16 .pool _0804CCEC: ldr r1, =gEnemyParty mov r8, r1 ldrb r0, [r5] movs r4, 0x3 cmp r0, 0x1 bne _0804CD32 movs r4, 0 b _0804CD32 .pool _0804CD00: ldr r5, =gActiveBank ldrb r0, [r5] bl GetBankSide lsls r0, 24 lsrs r0, 24 ldr r1, =gPlayerParty mov r8, r1 cmp r0, 0x1 bne _0804CD18 ldr r0, =gEnemyParty _0804CD16: mov r8, r0 _0804CD18: movs r4, 0 ldrb r0, [r5] bl sub_806D864 lsls r0, 24 lsrs r0, 24 bl sub_806D82C lsls r0, 16 lsrs r0, 16 cmp r0, 0x1 bne _0804CD32 movs r4, 0x3 _0804CD32: adds r6, r4, 0x3 cmp r4, r6 bge _0804CCA4 ldr r7, =gBattlePartyID _0804CD3A: movs r0, 0x64 muls r0, r4 mov r1, r8 adds r5, r1, r0 adds r0, r5, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _0804CD74 adds r0, r5, 0 movs r1, 0x2D bl GetMonData cmp r0, 0 bne _0804CD74 adds r0, r5, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _0804CD74 ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 1 adds r0, r7 ldrh r0, [r0] cmp r0, r4 bne _0804CCA4 _0804CD74: adds r4, 0x1 cmp r4, r6 blt _0804CD3A b _0804CCA4 .pool _0804CD8C: movs r0, 0x80 lsls r0, 8 ands r1, r0 cmp r1, 0 beq _0804CE10 ldr r5, =gActiveBank ldrb r0, [r5] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0804CE10 ldr r0, =gEnemyParty mov r8, r0 movs r4, 0 ldrb r0, [r5] cmp r0, 0x3 bne _0804CDB4 movs r4, 0x3 _0804CDB4: adds r6, r4, 0x3 cmp r4, r6 blt _0804CDBC b _0804CCA4 _0804CDBC: ldr r7, =gBattlePartyID _0804CDBE: movs r0, 0x64 muls r0, r4 mov r1, r8 adds r5, r1, r0 adds r0, r5, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _0804CDFA adds r0, r5, 0 movs r1, 0x2D bl GetMonData cmp r0, 0 bne _0804CDFA adds r0, r5, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _0804CDFA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 1 adds r0, r7 ldrh r0, [r0] cmp r0, r4 beq _0804CDFA b _0804CCA4 _0804CDFA: adds r4, 0x1 cmp r4, r6 blt _0804CDBE b _0804CCA4 .pool _0804CE10: ldr r0, =gActiveBank ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x1 bne _0804CE54 movs r0, 0x1 bl GetBankByPlayerAI lsls r0, 24 lsrs r7, r0, 24 ldr r0, =gBattleTypeFlags ldr r0, [r0] ands r0, r4 cmp r0, 0 beq _0804CE48 movs r0, 0x3 bl GetBankByPlayerAI lsls r0, 24 lsrs r6, r0, 24 b _0804CE4A .pool _0804CE48: adds r6, r7, 0 _0804CE4A: ldr r0, =gEnemyParty mov r8, r0 b _0804CE82 .pool _0804CE54: movs r0, 0 bl GetBankByPlayerAI lsls r0, 24 lsrs r7, r0, 24 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0804CE7C movs r0, 0x2 bl GetBankByPlayerAI lsls r0, 24 lsrs r6, r0, 24 b _0804CE7E .pool _0804CE7C: adds r6, r7, 0 _0804CE7E: ldr r1, =gPlayerParty mov r8, r1 _0804CE82: movs r4, 0 _0804CE84: movs r0, 0x64 muls r0, r4 mov r1, r8 adds r5, r1, r0 adds r0, r5, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _0804CEC6 adds r0, r5, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _0804CEC6 adds r0, r5, 0 movs r1, 0x2D bl GetMonData cmp r0, 0 bne _0804CEC6 ldr r1, =gBattlePartyID lsls r0, r7, 1 adds r0, r1 ldrh r0, [r0] cmp r4, r0 beq _0804CEC6 lsls r0, r6, 1 adds r0, r1 ldrh r0, [r0] cmp r4, r0 bne _0804CECC _0804CEC6: adds r4, 0x1 cmp r4, 0x5 ble _0804CE84 _0804CECC: cmp r4, 0x6 bne _0804CEF8 _0804CED0: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0804CF00 .pool _0804CEF8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x6 str r0, [r1] _0804CF00: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk4F_jump_if_cannot_switch thumb_func_start sub_804CF10 sub_804CF10: @ 804CF10 push {r4,r5,lr} sub sp, 0x4 adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 ldr r5, =gActiveBank ldrb r0, [r5] ldr r4, =gBattleStruct ldr r1, [r4] adds r1, r0, r1 adds r1, 0x58 ldr r3, =gBattlePartyID lsls r0, 1 adds r0, r3 ldrh r0, [r0] strb r0, [r1] ldrb r0, [r5] ldr r1, [r4] adds r0, r1 adds r0, 0x5C movs r1, 0x6 strb r1, [r0] ldr r1, [r4] adds r1, 0x93 ldr r3, =gBitTable ldrb r0, [r5] lsls r0, 2 adds r0, r3 ldr r3, [r0] ldrb r0, [r1] bics r0, r3 strb r0, [r1] ldrb r0, [r5] lsls r1, r0, 1 adds r1, r0 adds r1, 0x60 ldr r0, [r4] adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x1 movs r3, 0 bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f ldrb r0, [r5] bl MarkBufferBankForExecution add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_804CF10 thumb_func_start atk50_openpartyscreen atk50_openpartyscreen: @ 804CF88 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0x4 movs r7, 0 movs r0, 0 mov r9, r0 ldr r6, =gBattlescriptCurrInstr ldr r2, [r6] ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 mov r8, r1 ldrb r1, [r2, 0x1] adds r0, r1, 0 mov r12, r6 cmp r0, 0x5 beq _0804CFBE b _0804D464 _0804CFBE: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x41 ands r1, r0 cmp r1, 0x1 beq _0804D0B0 ldr r1, =gActiveBank strb r7, [r1] ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r7, r0 bcc _0804CFD8 b _0804D450 _0804CFD8: ldr r7, =gHitMarker ldr r6, =gBitTable adds r4, r1, 0 ldr r2, =gAbsentBankFlags mov r8, r2 _0804CFE2: ldrb r2, [r4] lsls r0, r2, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 ldr r0, [r7] ands r0, r1 cmp r0, 0 beq _0804D088 adds r0, r2, 0 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D054 ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] mov r2, r8 ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 ldr r0, [r7] bics r0, r1 str r0, [r7] movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D098 .pool _0804D054: ldr r5, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D098 movs r0, 0x6 bl sub_804CF10 ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804D098 .pool _0804D088: movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution _0804D098: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] ldr r1, =gNoOfAllBanks lsls r0, 24 lsrs r0, 24 ldrb r1, [r1] cmp r0, r1 bcc _0804CFE2 b _0804D450 .pool _0804D0B0: ands r0, r1 cmp r0, 0 bne _0804D0B8 b _0804D450 _0804D0B8: ldr r0, =gHitMarker mov r8, r0 ldr r0, [r0] lsrs r5, r0, 28 ldr r6, =gBitTable ldr r0, [r6] ands r0, r5 cmp r0, 0 beq _0804D170 ldr r4, =gActiveBank strb r7, [r4] movs r0, 0 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D120 ldr r2, =gAbsentBankFlags ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 mov r2, r8 ldr r0, [r2] bics r0, r1 str r0, [r2] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D170 .pool _0804D120: ldr r6, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r6 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D15C ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5E ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804D170 .pool _0804D15C: movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution movs r0, 0x1 mov r9, r0 _0804D170: ldr r6, =gBitTable ldr r0, [r6, 0x8] ands r0, r5 cmp r0, 0 beq _0804D22E ldr r0, [r6] ands r0, r5 cmp r0, 0 bne _0804D22E ldr r4, =gActiveBank movs r0, 0x2 strb r0, [r4] movs r0, 0x2 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D1D8 ldr r2, =gAbsentBankFlags ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, =gHitMarker ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 ldr r0, [r2] bics r0, r1 str r0, [r2] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D22E .pool _0804D1D8: ldr r6, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r6 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D214 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5C ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804D22E .pool _0804D214: movs r0, 0x1 mov r1, r9 ands r0, r1 cmp r0, 0 bne _0804D22E movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution _0804D22E: ldr r6, =gBitTable ldr r0, [r6, 0x4] ands r0, r5 cmp r0, 0 beq _0804D2E4 ldr r4, =gActiveBank movs r0, 0x1 strb r0, [r4] movs r0, 0x1 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D290 ldr r2, =gAbsentBankFlags ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, =gHitMarker ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 ldr r0, [r2] bics r0, r1 str r0, [r2] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D2E4 .pool _0804D290: ldr r6, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r6 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D2CC ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5F ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804D2E4 .pool _0804D2CC: movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution movs r0, 0x2 mov r2, r9 orrs r2, r0 mov r9, r2 _0804D2E4: ldr r6, =gBitTable ldr r0, [r6, 0xC] ands r0, r5 cmp r0, 0 beq _0804D3A2 ldr r0, [r6, 0x4] ands r0, r5 cmp r0, 0 bne _0804D3A2 ldr r4, =gActiveBank movs r0, 0x3 strb r0, [r4] movs r0, 0x3 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D34C ldr r2, =gAbsentBankFlags ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, =gHitMarker ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r1, [r0] lsls r1, 28 ldr r0, [r2] bics r0, r1 str r0, [r2] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r4] bl MarkBufferBankForExecution b _0804D3A2 .pool _0804D34C: ldr r6, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r6 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D388 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5D ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804D3A2 .pool _0804D388: movs r0, 0x2 mov r1, r9 ands r1, r0 cmp r1, 0 bne _0804D3A2 movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution _0804D3A2: ldr r1, =gSpecialStatuses ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D3FA adds r0, r1, 0 adds r0, 0x28 ldrb r0, [r0] lsls r0, 25 cmp r0, 0 blt _0804D3FA cmp r5, 0 beq _0804D3FA ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r0, =gBitTable ldr r0, [r0] ands r1, r0 cmp r1, 0 beq _0804D3E4 ldr r1, =gActiveBank movs r0, 0x2 strb r0, [r1] b _0804D3E8 .pool _0804D3E4: ldr r0, =gActiveBank strb r1, [r0] _0804D3E8: movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution _0804D3FA: ldr r1, =gSpecialStatuses ldrb r0, [r1, 0x14] lsls r0, 25 cmp r0, 0 blt _0804D450 adds r0, r1, 0 adds r0, 0x3C ldrb r0, [r0] lsls r0, 25 cmp r0, 0 blt _0804D450 cmp r5, 0 beq _0804D450 ldr r0, =gAbsentBankFlags ldrb r0, [r0] ldr r1, =gBitTable ldr r1, [r1, 0x4] ands r0, r1 cmp r0, 0 beq _0804D438 ldr r1, =gActiveBank movs r0, 0x3 b _0804D43C .pool _0804D438: ldr r1, =gActiveBank movs r0, 0x1 _0804D43C: strb r0, [r1] movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution _0804D450: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x6 str r0, [r1] b _0804D804 .pool _0804D464: cmp r0, 0x6 beq _0804D46A b _0804D658 _0804D46A: ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _0804D478 b _0804D5F4 _0804D478: movs r0, 0x1 ands r1, r0 cmp r1, 0 bne _0804D482 b _0804D5F4 _0804D482: ldr r7, =gHitMarker ldr r0, [r7] lsrs r5, r0, 28 ldr r4, =gBitTable ldr r0, [r4, 0x8] ands r0, r5 cmp r0, 0 beq _0804D52A ldr r0, [r4] ands r0, r5 cmp r0, 0 beq _0804D52A ldr r6, =gActiveBank movs r0, 0x2 strb r0, [r6] ldr r0, =gBattleBufferB ldrb r1, [r0, 0x1] movs r0, 0x2 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D4F8 ldr r2, =gAbsentBankFlags ldrb r0, [r6] lsls r0, 2 adds r0, r4 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldrb r0, [r6] lsls r0, 2 adds r0, r4 ldr r1, [r0] lsls r1, 28 ldr r0, [r7] bics r0, r1 str r0, [r7] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r6] bl MarkBufferBankForExecution b _0804D52A .pool _0804D4F8: ldr r4, =gSpecialStatuses ldrb r0, [r6] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D52A ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5C ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r6] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] _0804D52A: ldr r4, =gBitTable ldr r0, [r4, 0xC] ands r0, r5 cmp r0, 0 beq _0804D5DA ldr r0, [r4, 0x4] ands r5, r0 cmp r5, 0 beq _0804D5DA ldr r5, =gActiveBank movs r0, 0x3 strb r0, [r5] ldr r0, =gBattleBufferB ldr r2, =0x00000201 adds r0, r2 ldrb r1, [r0] movs r0, 0x3 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D5A8 ldr r2, =gAbsentBankFlags ldrb r0, [r5] lsls r0, 2 adds r0, r4 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, =gHitMarker ldrb r0, [r5] lsls r0, 2 adds r0, r4 ldr r1, [r0] lsls r1, 28 ldr r0, [r2] bics r0, r1 str r0, [r2] movs r0, 0 bl dp01_build_cmdbuf_x2A_2A_2A_2A ldrb r0, [r5] bl MarkBufferBankForExecution b _0804D5DA .pool _0804D5A8: ldr r4, =gSpecialStatuses ldrb r0, [r5] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r0, [r1] lsls r0, 25 cmp r0, 0 blt _0804D5DA ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x5D ldrb r0, [r0] bl sub_804CF10 ldrb r1, [r5] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] _0804D5DA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x6 str r0, [r1] mov r12, r1 b _0804D5F8 .pool _0804D5F4: adds r0, r2, 0x6 str r0, [r6] _0804D5F8: ldr r0, =gHitMarker ldr r0, [r0] lsrs r5, r0, 28 ldr r1, =gBank1 movs r0, 0 strb r0, [r1] ldr r4, =gBitTable ldr r2, [r4] ands r2, r5 ldr r6, =gNoOfAllBanks cmp r2, 0 bne _0804D634 adds r7, r6, 0 ldrb r0, [r6] cmp r2, r0 bcs _0804D634 adds r3, r1, 0 _0804D61A: ldrb r0, [r3] adds r0, 0x1 strb r0, [r3] ldrb r2, [r3] lsls r0, r2, 2 adds r0, r4 ldr r0, [r0] ands r0, r5 cmp r0, 0 bne _0804D634 ldrb r0, [r7] cmp r2, r0 bcc _0804D61A _0804D634: ldrb r0, [r1] ldrb r6, [r6] cmp r0, r6 beq _0804D63E b _0804D804 _0804D63E: mov r1, r8 mov r2, r12 str r1, [r2] b _0804D804 .pool _0804D658: movs r0, 0x80 ands r0, r1 movs r5, 0x1 cmp r0, 0 beq _0804D664 movs r5, 0 _0804D664: movs r0, 0x7F ands r0, r1 bl GetBattleBank lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gSpecialStatuses lsls r0, r7, 2 adds r0, r7 lsls r0, 2 adds r0, r1 ldrb r0, [r0] lsls r0, 25 cmp r0, 0 bge _0804D690 ldr r0, [r6] adds r0, 0x6 str r0, [r6] b _0804D804 .pool _0804D690: adds r0, r7, 0 movs r1, 0x6 movs r2, 0x6 bl sub_80423F4 lsls r0, 24 cmp r0, 0 beq _0804D6E0 ldr r2, =gActiveBank strb r7, [r2] ldr r3, =gAbsentBankFlags ldr r4, =gBitTable ldrb r0, [r2] lsls r0, 2 adds r0, r4 ldr r0, [r0] ldrb r1, [r3] orrs r0, r1 strb r0, [r3] ldr r3, =gHitMarker ldrb r0, [r2] lsls r0, 2 adds r0, r4 ldr r1, [r0] lsls r1, 28 ldr r0, [r3] bics r0, r1 str r0, [r3] mov r0, r8 str r0, [r6] b _0804D804 .pool _0804D6E0: ldr r4, =gActiveBank strb r7, [r4] ldrb r0, [r4] ldr r3, =gBattleStruct ldr r1, [r3] adds r1, r0, r1 adds r1, 0x58 ldr r2, =gBattlePartyID lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1] ldrb r0, [r4] ldr r1, [r3] adds r0, r1 adds r0, 0x5C movs r1, 0x6 strb r1, [r0] ldr r1, [r3] adds r1, 0x93 ldr r2, =gBitTable ldrb r0, [r4] lsls r0, 2 adds r0, r2 ldr r2, [r0] ldrb r0, [r1] bics r0, r2 strb r0, [r1] ldrb r1, [r4] movs r0, 0x2 eors r0, r1 ldr r3, [r3] adds r0, r3 adds r0, 0x5C ldrb r2, [r0] ldrb r1, [r4] lsls r0, r1, 1 adds r0, r1 adds r0, 0x60 adds r3, r0 str r3, [sp] movs r0, 0 adds r1, r5, 0 movs r3, 0 bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r6] adds r0, 0x6 str r0, [r6] ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 cmp r0, 0 bne _0804D760 ldr r1, =gBattleResults ldrb r0, [r1, 0x2] cmp r0, 0xFE bhi _0804D760 adds r0, 0x1 strb r0, [r1, 0x2] _0804D760: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 beq _0804D7C4 ldr r1, =gActiveBank movs r0, 0 strb r0, [r1] ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r0, 0 beq _0804D804 adds r4, r1, 0 _0804D77C: ldrb r0, [r4] cmp r0, r7 beq _0804D792 movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution _0804D792: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] ldr r1, =gNoOfAllBanks lsls r0, 24 lsrs r0, 24 ldrb r1, [r1] cmp r0, r1 bcc _0804D77C b _0804D804 .pool _0804D7C4: adds r0, r7, 0 bl GetBankIdentity movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r3, [r4] lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 beq _0804D7F4 movs r0, 0x2 eors r3, r0 strb r3, [r4] _0804D7F4: movs r0, 0 movs r1, 0x2 movs r2, 0 bl sub_8034464 ldrb r0, [r4] bl MarkBufferBankForExecution _0804D804: add sp, 0x4 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk50_openpartyscreen thumb_func_start atk51_switch_handle_order atk51_switch_handle_order: @ 804D820 push {r4-r7,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 beq _0804D82C b _0804DA8A _0804D82C: ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r0, [r4] ldrb r0, [r0, 0x2] cmp r0, 0x1 beq _0804D8CC cmp r0, 0x1 bgt _0804D858 cmp r0, 0 beq _0804D862 b _0804DA82 .pool _0804D858: cmp r0, 0x2 beq _0804D8E8 cmp r0, 0x3 beq _0804D922 b _0804DA82 _0804D862: movs r6, 0 ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 blt _0804D86E b _0804DA82 _0804D86E: ldr r7, =gBattleBufferB _0804D870: ldrb r0, [r7] cmp r0, 0x22 bne _0804D8AA ldr r5, =gBattleStruct ldr r0, [r5] adds r0, r6, r0 adds r0, 0x5C ldrb r1, [r7, 0x1] strb r1, [r0] ldr r0, [r5] adds r0, 0x93 ldrb r1, [r0] ldr r2, =gBitTable lsls r0, r6, 2 adds r0, r2 ldr r4, [r0] ands r1, r4 cmp r1, 0 bne _0804D8AA lsls r0, r6, 24 lsrs r0, 24 ldrb r1, [r7, 0x1] bl sub_8184FBC ldr r1, [r5] adds r1, 0x93 ldrb r0, [r1] orrs r4, r0 strb r4, [r1] _0804D8AA: movs r0, 0x80 lsls r0, 2 adds r7, r0 adds r6, 0x1 ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 blt _0804D870 b _0804DA82 .pool _0804D8CC: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 beq _0804D8DA b _0804DA82 _0804D8DA: ldrb r0, [r5] bl sub_803BDA0 b _0804DA82 .pool _0804D8E8: ldr r4, =gBattleStruct ldr r0, [r4] adds r0, 0x93 ldrb r1, [r0] ldr r6, =gBitTable ldrb r2, [r5] lsls r0, r2, 2 adds r0, r6 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _0804D922 ldr r0, =gBattleBufferB lsls r1, r2, 9 adds r0, 0x1 adds r1, r0 ldrb r1, [r1] adds r0, r2, 0 bl sub_8184FBC ldr r2, [r4] adds r2, 0x93 ldrb r0, [r5] lsls r0, 2 adds r0, r6 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] _0804D922: ldr r1, =gBattleCommunication ldr r6, =gBattleBufferB ldr r7, =gActiveBank ldrb r0, [r7] lsls r0, 9 adds r2, r6, 0x1 adds r0, r2 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r7] ldr r1, =gBattleStruct mov r12, r1 ldr r1, [r1] adds r1, r0, r1 adds r1, 0x5C lsls r0, 9 adds r0, r2 ldrb r0, [r0] strb r0, [r1] ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x42 ands r0, r1 cmp r0, 0x42 bne _0804DA14 ldrb r0, [r7] mov r3, r12 ldr r2, [r3] lsls r1, r0, 1 adds r1, r0 adds r1, r2 adds r1, 0x60 ldrb r2, [r1] movs r0, 0xF ands r0, r2 strb r0, [r1] ldrb r0, [r7] ldr r2, [r3] lsls r1, r0, 1 adds r1, r0 adds r1, r2 adds r1, 0x60 lsls r0, 9 adds r5, r6, 0x2 adds r0, r5 ldrb r2, [r0] movs r3, 0xF0 adds r0, r3, 0 ands r0, r2 ldrb r2, [r1] orrs r0, r2 strb r0, [r1] ldrb r1, [r7] mov r0, r12 ldr r2, [r0] lsls r0, r1, 1 adds r0, r1 adds r0, r2 adds r0, 0x61 lsls r1, 9 adds r6, 0x3 adds r1, r6 ldrb r1, [r1] strb r1, [r0] ldrb r0, [r7] movs r4, 0x2 eors r0, r4 mov r1, r12 ldr r2, [r1] lsls r1, r0, 1 adds r1, r0 adds r1, r2 adds r1, 0x60 ldrb r2, [r1] adds r0, r3, 0 ands r0, r2 strb r0, [r1] ldrb r0, [r7] eors r0, r4 mov r1, r12 ldr r2, [r1] lsls r1, r0, 1 adds r1, r0 adds r1, r2 adds r1, 0x60 ldrb r0, [r7] lsls r0, 9 adds r0, r5 ldrb r0, [r0] ands r3, r0 lsrs r3, 4 ldrb r0, [r1] orrs r3, r0 strb r3, [r1] ldrb r0, [r7] eors r4, r0 mov r2, r12 ldr r0, [r2] lsls r1, r4, 1 adds r1, r4 adds r1, r0 adds r1, 0x62 ldrb r0, [r7] lsls r0, 9 adds r0, r6 ldrb r0, [r0] strb r0, [r1] b _0804DA36 .pool _0804DA14: movs r0, 0x80 lsls r0, 15 ands r1, r0 cmp r1, 0 beq _0804DA30 ldrb r0, [r7] mov r3, r12 ldr r1, [r3] adds r1, r0, r1 adds r1, 0x5C ldrb r1, [r1] bl sub_80571DC b _0804DA36 _0804DA30: ldrb r0, [r7] bl sub_803BDA0 _0804DA36: ldr r1, =gBattleTextBuff1 movs r5, 0xFD strb r5, [r1] movs r0, 0x6 strb r0, [r1, 0x1] ldr r4, =gBattleMons ldr r3, =gBankAttacker ldrb r0, [r3] movs r2, 0x58 muls r0, r2 adds r0, r4 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r3] muls r0, r2 adds r0, r4 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r2, =gBattleTextBuff2 strb r5, [r2] movs r0, 0x7 strb r0, [r2, 0x1] ldr r3, =gActiveBank ldrb r0, [r3] strb r0, [r2, 0x2] ldr r1, =gBattleBufferB ldrb r0, [r3] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] strb r0, [r2, 0x3] movs r0, 0x1 negs r0, r0 strb r0, [r2, 0x4] _0804DA82: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x3 str r0, [r1] _0804DA8A: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk51_switch_handle_order thumb_func_start atk52_switch_in_effects atk52_switch_in_effects: @ 804DAAC push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 ldr r0, =gBattlescriptCurrInstr mov r9, r0 ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldrb r0, [r4] bl sub_803FA70 ldr r1, =gHitMarker mov r8, r1 ldr r1, =gBitTable ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, [r0] lsls r1, 28 mov r2, r8 ldr r0, [r2] bics r0, r1 str r0, [r2] ldr r2, =gSpecialStatuses ldrb r0, [r4] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r2, [r1] movs r0, 0x41 negs r0, r0 ands r0, r2 strb r0, [r1] ldrb r0, [r4] bl GetBankSide ldr r5, =gSideAffecting lsls r0, 24 lsrs r0, 23 adds r0, r5 ldrh r1, [r0] movs r7, 0x80 lsls r7, 2 mov r10, r7 mov r0, r10 ands r0, r1 cmp r0, 0 beq _0804DB1C b _0804DC30 _0804DB1C: ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 23 adds r0, r5 ldrh r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _0804DB34 b _0804DC30 _0804DB34: ldr r7, =gBattleMons ldrb r2, [r4] movs r6, 0x58 adds r0, r2, 0 muls r0, r6 adds r1, r0, r7 adds r0, r1, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0x2 beq _0804DC30 adds r0, r1, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0x2 beq _0804DC30 adds r0, r1, 0 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x1A beq _0804DC30 adds r0, r2, 0 bl GetBankSide lsls r0, 24 lsrs r0, 23 adds r0, r5 ldrh r2, [r0] mov r1, r10 orrs r1, r2 strh r1, [r0] ldrb r0, [r4] adds r2, r0, 0 muls r2, r6 adds r0, r7, 0 adds r0, 0x50 adds r2, r0 ldr r0, [r2] ldr r1, =0xfdffffff ands r0, r1 str r0, [r2] mov r1, r8 ldr r0, [r1] movs r2, 0x41 negs r2, r2 ands r0, r2 str r0, [r1] ldrb r0, [r4] bl GetBankSide ldr r2, =gSideTimers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r0, [r1, 0xA] movs r1, 0x5 subs r1, r0 lsls r1, 25 lsrs r1, 24 ldr r5, =gBattleMoveDamage ldrb r0, [r4] muls r0, r6 adds r0, r7 ldrh r0, [r0, 0x2C] bl __divsi3 str r0, [r5] cmp r0, 0 bne _0804DBC8 movs r0, 0x1 str r0, [r5] _0804DBC8: ldr r0, =gBattleScripting ldrb r1, [r4] strb r1, [r0, 0x17] bl BattleScriptPushCursor mov r7, r9 ldr r0, [r7] ldrb r0, [r0, 0x1] cmp r0, 0 bne _0804DC14 ldr r0, =gUnknown_082DAE90 str r0, [r7] b _0804DD8E .pool _0804DC14: cmp r0, 0x1 bne _0804DC24 ldr r0, =gUnknown_082DAE59 mov r1, r9 str r0, [r1] b _0804DD8E .pool _0804DC24: ldr r0, =gUnknown_082DAEC7 mov r2, r9 str r0, [r2] b _0804DD8E .pool _0804DC30: ldr r2, =gBattleMons ldr r1, =gActiveBank ldrb r3, [r1] movs r0, 0x58 muls r0, r3 adds r0, r2 adds r0, 0x20 ldrb r0, [r0] adds r5, r1, 0 ldr r4, =gDisableStructs cmp r0, 0x36 bne _0804DC5E lsls r0, r3, 3 subs r0, r3 lsls r0, 2 adds r2, r0, r4 ldrb r1, [r2, 0x18] lsls r0, r1, 30 cmp r0, 0 blt _0804DC5E movs r0, 0x1 orrs r0, r1 strb r0, [r2, 0x18] _0804DC5E: ldrb r0, [r5] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1, 0x18] movs r0, 0x3 negs r0, r0 ands r0, r2 strb r0, [r1, 0x18] ldrb r1, [r5] movs r0, 0 str r0, [sp] movs r2, 0 movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 beq _0804DC88 b _0804DD8E _0804DC88: ldrb r1, [r5] movs r0, 0 movs r2, 0 bl ItemBattleEffects lsls r0, 24 cmp r0, 0 bne _0804DD8E ldrb r0, [r5] bl GetBankSide ldr r1, =gSideAffecting lsls r0, 24 lsrs r0, 23 adds r0, r1 ldrh r2, [r0] ldr r1, =0x0000fdff ands r1, r2 strh r1, [r0] movs r4, 0 ldr r0, =gNoOfAllBanks ldrb r7, [r0] cmp r4, r7 bge _0804DCD8 ldr r6, =gTurnOrder adds r1, r5, 0 ldr r5, =gUnknown_0202407A movs r3, 0xC adds r2, r0, 0 _0804DCC2: adds r0, r4, r6 ldrb r0, [r0] ldrb r7, [r1] cmp r0, r7 bne _0804DCD0 adds r0, r4, r5 strb r3, [r0] _0804DCD0: adds r4, 0x1 ldrb r0, [r2] cmp r4, r0 blt _0804DCC2 _0804DCD8: movs r4, 0 ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r4, r0 bge _0804DD0C ldr r6, =gBattleStruct ldr r5, =gBattleMons _0804DCE6: lsls r0, r4, 24 lsrs r0, 24 bl GetBankSide lsls r0, 24 lsrs r0, 23 adds r0, 0xA8 ldr r1, [r6] adds r1, r0 movs r0, 0x58 muls r0, r4 adds r0, r5 ldrh r0, [r0, 0x28] strh r0, [r1] adds r4, 0x1 ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r4, r0 blt _0804DCE6 _0804DD0C: ldr r0, =gBattlescriptCurrInstr ldr r1, [r0] ldrb r1, [r1, 0x1] adds r5, r0, 0 cmp r1, 0x5 bne _0804DD88 ldr r0, =gHitMarker ldr r0, [r0] lsrs r4, r0, 28 ldr r1, =gBank1 ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] ldr r2, =gBitTable b _0804DD6E .pool _0804DD60: ldr r0, =gNoOfAllBanks ldrb r3, [r1] ldrb r0, [r0] cmp r3, r0 bcs _0804DD88 adds r0, r3, 0x1 strb r0, [r1] _0804DD6E: ldrb r0, [r1] lsls r0, 2 adds r0, r2 ldr r3, [r0] adds r0, r4, 0 ands r0, r3 cmp r0, 0 beq _0804DD60 ldr r0, =gAbsentBankFlags ldrb r0, [r0] ands r0, r3 cmp r0, 0 bne _0804DD60 _0804DD88: ldr r0, [r5] adds r0, 0x2 str r0, [r5] _0804DD8E: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk52_switch_in_effects thumb_func_start atk53_trainer_slide atk53_trainer_slide: @ 804DDA8 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 bl dp01_build_cmdbuf_x08_8_8_8 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk53_trainer_slide thumb_func_start atk54_effectiveness_sound atk54_effectiveness_sound: @ 804DDD8 push {r4,r5,lr} ldr r5, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r5] ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r1, [r0, 0x1] ldrb r0, [r0, 0x2] lsls r0, 8 orrs r1, r0 movs r0, 0 bl EmitEffectivenessSound ldrb r0, [r5] bl MarkBufferBankForExecution ldr r0, [r4] adds r0, 0x3 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk54_effectiveness_sound thumb_func_start atk55_play_sound atk55_play_sound: @ 804DE14 push {r4,r5,lr} ldr r5, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r5] ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r1, [r0, 0x1] ldrb r0, [r0, 0x2] lsls r0, 8 orrs r1, r0 movs r0, 0 movs r2, 0 bl sub_8034300 ldrb r0, [r5] bl MarkBufferBankForExecution ldr r0, [r4] adds r0, 0x3 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk55_play_sound thumb_func_start atk56_fainting_cry atk56_fainting_cry: @ 804DE50 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 bl dp01_build_cmdbuf_x2D_2D_2D_2D ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk56_fainting_cry thumb_func_start atk57 atk57: @ 804DE80 push {r4,lr} movs r0, 0 bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleOutcome ldrb r1, [r0] movs r0, 0 bl dp01_build_cmdbuf_x37_a ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk57 thumb_func_start atk58_return_to_ball atk58_return_to_ball: @ 804DEB8 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 movs r1, 0x1 bl dp01_build_cmdbuf_x06_a ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk58_return_to_ball thumb_func_start atk59_learnmove_inbattle atk59_learnmove_inbattle: @ 804DEEC push {r4-r7,lr} ldr r0, =gBattlescriptCurrInstr ldr r2, [r0] ldrb r6, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r6, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r6, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r6, r0 ldrb r4, [r2, 0x5] ldrb r0, [r2, 0x6] lsls r0, 8 orrs r4, r0 ldrb r0, [r2, 0x7] lsls r0, 16 orrs r4, r0 ldrb r0, [r2, 0x8] lsls r0, 24 orrs r4, r0 ldr r0, =gBattleStruct ldr r0, [r0] ldrb r1, [r0, 0x10] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 ldrb r1, [r2, 0x9] bl MonTryLearningNewMove lsls r0, 16 lsrs r5, r0, 16 ldr r0, =0x0000fffe cmp r5, r0 bne _0804DF56 adds r7, r5, 0 _0804DF3A: ldr r0, =gBattleStruct ldr r0, [r0] ldrb r1, [r0, 0x10] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0 bl MonTryLearningNewMove lsls r0, 16 lsrs r5, r0, 16 cmp r5, r7 beq _0804DF3A _0804DF56: cmp r5, 0 bne _0804DF70 ldr r0, =gBattlescriptCurrInstr str r4, [r0] b _0804E018 .pool _0804DF70: ldr r0, =0x0000ffff cmp r5, r0 bne _0804DF88 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0xA str r0, [r1] b _0804E018 .pool _0804DF88: movs r0, 0 bl GetBankByPlayerAI ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gBattlePartyID ldrb r3, [r1] lsls r0, r3, 1 adds r0, r2 ldr r1, =gBattleStruct ldr r1, [r1] ldrh r0, [r0] ldrb r1, [r1, 0x10] cmp r0, r1 bne _0804DFC8 ldr r4, =gBattleMons movs r0, 0x58 adds r2, r3, 0 muls r2, r0 adds r0, r4, 0 adds r0, 0x50 adds r0, r2, r0 ldr r0, [r0] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _0804DFC8 adds r0, r2, r4 adds r1, r5, 0 bl GiveMoveToBattleMon _0804DFC8: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0804E014 movs r0, 0x2 bl GetBankByPlayerAI ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gBattlePartyID ldrb r3, [r1] lsls r0, r3, 1 adds r0, r2 ldr r1, =gBattleStruct ldr r1, [r1] ldrh r0, [r0] ldrb r1, [r1, 0x10] cmp r0, r1 bne _0804E014 ldr r4, =gBattleMons movs r0, 0x58 adds r2, r3, 0 muls r2, r0 adds r0, r4, 0 adds r0, 0x50 adds r0, r2, r0 ldr r0, [r0] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _0804E014 adds r0, r2, r4 adds r1, r5, 0 bl GiveMoveToBattleMon _0804E014: ldr r0, =gBattlescriptCurrInstr str r6, [r0] _0804E018: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk59_learnmove_inbattle thumb_func_start atk5A atk5A: @ 804E038 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x4 ldr r0, =gActiveBank movs r1, 0 strb r1, [r0] ldr r0, =gBattleScripting ldrb r1, [r0, 0x1F] adds r2, r0, 0 cmp r1, 0x6 bls _0804E052 b _0804E3B8 _0804E052: lsls r0, r1, 2 ldr r1, =_0804E068 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0804E068: .4byte _0804E084 .4byte _0804E0BC .4byte _0804E162 .4byte _0804E1B8 .4byte _0804E1E4 .4byte _0804E38C .4byte _0804E3AC _0804E084: movs r4, 0 str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gUnknown_085CCABB movs r1, 0xC bl battle_show_message_maybe ldr r1, =gBattleScripting ldrb r0, [r1, 0x1F] adds r0, 0x1 strb r0, [r1, 0x1F] ldr r0, =gBattleCommunication strb r4, [r0, 0x1] movs r0, 0 bl sub_8056B74 b _0804E3B8 .pool _0804E0BC: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _0804E0E4 ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 beq _0804E0E4 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0 strb r0, [r4, 0x1] bl sub_8056B74 _0804E0E4: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804E10C ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _0804E10C movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0x1 strb r0, [r4, 0x1] bl sub_8056B74 _0804E10C: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r5, 0x1 adds r0, r5, 0 ands r0, r1 cmp r0, 0 beq _0804E150 movs r0, 0x5 bl PlaySE ldr r0, =gBattleCommunication ldrb r4, [r0, 0x1] cmp r4, 0 bne _0804E20A str r5, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C movs r0, 0x1 negs r0, r0 str r4, [sp] movs r1, 0 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade b _0804E192 .pool _0804E150: movs r0, 0x2 ands r0, r1 cmp r0, 0 bne _0804E15A b _0804E3B8 _0804E15A: movs r0, 0x5 bl PlaySE b _0804E20A _0804E162: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804E170 b _0804E3B8 _0804E170: bl FreeAllWindowBuffers ldr r0, =gPlayerParty ldr r1, =gBattleStruct ldr r1, [r1] ldrb r1, [r1, 0x10] ldr r2, =gPlayerPartyCount ldrb r2, [r2] subs r2, 0x1 lsls r2, 24 lsrs r2, 24 ldr r3, =sub_80A92F8 ldr r4, =gMoveToLearn ldrh r4, [r4] str r4, [sp] bl sub_81BFA38 _0804E192: ldr r1, =gBattleScripting ldrb r0, [r1, 0x1F] adds r0, 0x1 strb r0, [r1, 0x1F] b _0804E3B8 .pool _0804E1B8: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804E1C6 b _0804E3B8 _0804E1C6: ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =sub_8038420 cmp r1, r0 beq _0804E1D2 b _0804E3B8 _0804E1D2: ldrb r0, [r2, 0x1F] adds r0, 0x1 b _0804E3B6 .pool _0804E1E4: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804E1F2 b _0804E3B8 _0804E1F2: ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =sub_8038420 cmp r1, r0 beq _0804E1FE b _0804E3B8 _0804E1FE: bl sub_81C1B94 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x4 bne _0804E224 _0804E20A: ldr r1, =gBattleScripting movs r0, 0x5 strb r0, [r1, 0x1F] b _0804E3B8 .pool _0804E224: ldr r6, =gBattleStruct ldr r0, [r6] ldrb r0, [r0, 0x10] movs r1, 0x64 mov r8, r1 mov r1, r8 muls r1, r0 adds r0, r1, 0 ldr r7, =gPlayerParty adds r0, r7 adds r1, r5, 0 adds r1, 0xD bl GetMonData lsls r0, 16 lsrs r4, r0, 16 adds r0, r4, 0 bl IsHMMove2 cmp r0, 0 beq _0804E274 ldr r0, =0x0000013f ldr r1, =gActiveBank ldrb r1, [r1] bl PrepareStringBattle ldr r1, =gBattleScripting movs r0, 0x6 strb r0, [r1, 0x1F] b _0804E3B8 .pool _0804E274: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] ldr r1, =gBattleTextBuff2 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] strb r4, [r1, 0x2] lsrs r0, r4, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r0, [r6] ldrb r0, [r0, 0x10] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r7 adds r1, r5, 0 bl RemoveMonPPBonus ldr r0, [r6] ldrb r0, [r0, 0x10] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r7 ldr r7, =gMoveToLearn ldrh r1, [r7] adds r2, r5, 0 bl SetMonMoveSlot ldr r0, =gBattlePartyID ldr r1, [r6] ldrh r0, [r0] ldrb r1, [r1, 0x10] cmp r0, r1 bne _0804E30A ldr r4, =gBattleMons ldr r0, [r4, 0x50] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _0804E30A ldr r0, =gDisableStructs ldrb r1, [r0, 0x18] lsrs r1, 4 ldr r2, =gBitTable lsls r0, r5, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _0804E30A adds r0, r4, 0 adds r1, r5, 0 bl RemoveBattleMonPPBonus ldrh r1, [r7] adds r0, r4, 0 adds r2, r5, 0 bl SetBattleMonMoveSlot _0804E30A: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0804E3B8 ldr r2, =gBattlePartyID ldr r0, =gBattleStruct ldr r1, [r0] ldrh r0, [r2, 0x4] ldrb r1, [r1, 0x10] cmp r0, r1 bne _0804E3B8 ldr r4, =gBattleMons movs r1, 0x80 lsls r1, 1 adds r0, r4, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _0804E3B8 ldr r0, =gDisableStructs adds r0, 0x50 ldrb r1, [r0] lsrs r1, 4 ldr r2, =gBitTable lsls r0, r5, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _0804E3B8 adds r4, 0xB0 adds r0, r4, 0 adds r1, r5, 0 bl RemoveBattleMonPPBonus ldr r0, =gMoveToLearn ldrh r1, [r0] adds r0, r4, 0 adds r2, r5, 0 bl SetBattleMonMoveSlot b _0804E3B8 .pool _0804E38C: movs r0, 0x1 str r0, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0804E3B8 .pool _0804E3AC: ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804E3B8 movs r0, 0x2 _0804E3B6: strb r0, [r2, 0x1F] _0804E3B8: add sp, 0x4 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk5A thumb_func_start atk5B_80256E0 atk5B_80256E0: @ 804E3C8 push {r4,r5,lr} sub sp, 0x4 ldr r5, =gBattleScripting ldrb r4, [r5, 0x1F] cmp r4, 0 beq _0804E3E0 cmp r4, 0x1 beq _0804E410 b _0804E4FA .pool _0804E3E0: str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gUnknown_085CCABB movs r1, 0xC bl battle_show_message_maybe ldrb r0, [r5, 0x1F] adds r0, 0x1 strb r0, [r5, 0x1F] ldr r0, =gBattleCommunication strb r4, [r0, 0x1] movs r0, 0 bl sub_8056B74 b _0804E4FA .pool _0804E410: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _0804E438 ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 beq _0804E438 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0 strb r0, [r4, 0x1] bl sub_8056B74 _0804E438: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804E460 ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _0804E460 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0x1 strb r0, [r4, 0x1] bl sub_8056B74 _0804E460: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r4, 0x1 adds r0, r4, 0 ands r0, r1 cmp r0, 0 beq _0804E4C4 movs r0, 0x5 bl PlaySE ldr r0, =gBattleCommunication ldrb r0, [r0, 0x1] cmp r0, 0 beq _0804E4A4 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0804E4AC .pool _0804E4A4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0804E4AC: movs r0, 0x1 str r0, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C b _0804E4FA .pool _0804E4C4: movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _0804E4FA movs r0, 0x5 bl PlaySE ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C _0804E4FA: add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk5B_80256E0 thumb_func_start atk5C_hitanimation atk5C_hitanimation: @ 804E508 push {r4,lr} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r2, =gActiveBank strb r0, [r2] ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 bne _0804E58C ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 1 ands r0, r1 cmp r0, 0 beq _0804E55A ldr r1, =gBattleMons ldrb r2, [r2] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 17 ands r0, r1 cmp r0, 0 beq _0804E55A ldr r0, =gDisableStructs lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0xA] cmp r0, 0 bne _0804E58C _0804E55A: movs r0, 0 bl dp01_build_cmdbuf_x29_29_29_29 ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] b _0804E592 .pool _0804E58C: ldr r0, [r4] adds r0, 0x2 str r0, [r4] _0804E592: pop {r4} pop {r0} bx r0 thumb_func_end atk5C_hitanimation thumb_func_start sub_804E598 sub_804E598: @ 804E598 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 16 lsrs r6, r0, 16 movs r7, 0 movs r5, 0 movs r0, 0x80 lsls r0, 3 cmp r6, r0 bne _0804E5D8 ldr r0, =gBattleResources ldr r0, [r0] ldr r0, [r0] adds r0, 0x94 ldrb r2, [r0] ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x4A ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 muls r0, r2 b _0804E6CA .pool _0804E5D8: ldr r0, =gTrainers lsls r2, r6, 2 adds r1, r2, r6 lsls r1, 3 adds r4, r1, r0 ldrb r3, [r4] mov r12, r0 cmp r3, 0x1 beq _0804E62E cmp r3, 0x1 bgt _0804E5F8 cmp r3, 0 beq _0804E602 b _0804E644 .pool _0804E5F8: cmp r3, 0x2 beq _0804E618 cmp r3, 0x3 beq _0804E62E b _0804E644 _0804E602: mov r0, r12 adds r0, 0x24 adds r0, r1, r0 ldr r1, [r0] adds r0, r4, 0 adds r0, 0x20 ldrb r0, [r0] lsls r0, 3 adds r0, r1 subs r0, 0x8 b _0804E642 _0804E618: mov r0, r12 adds r0, 0x24 adds r0, r1, r0 ldr r1, [r0] adds r0, r4, 0 adds r0, 0x20 ldrb r0, [r0] lsls r0, 3 adds r0, r1 subs r0, 0x8 b _0804E642 _0804E62E: mov r0, r12 adds r0, 0x24 adds r0, r1, r0 ldr r1, [r0] adds r0, r4, 0 adds r0, 0x20 ldrb r0, [r0] lsls r0, 4 adds r0, r1 subs r0, 0x10 _0804E642: ldrb r5, [r0, 0x2] _0804E644: ldr r1, =gUnknown_0831AEB8 lsls r0, r7, 2 adds r4, r0, r1 ldrb r3, [r4] ldr r0, =gBattleStruct mov r8, r0 mov r9, r1 ldr r1, =gBattleTypeFlags mov r10, r1 cmp r3, 0xFF beq _0804E67A adds r0, r2, r6 lsls r0, 3 add r0, r12 ldrb r1, [r0, 0x1] cmp r3, r1 beq _0804E67A adds r2, r0, 0 adds r0, r4, 0 _0804E66A: adds r0, 0x4 adds r7, 0x1 ldrb r1, [r0] cmp r1, 0xFF beq _0804E67A ldrb r3, [r2, 0x1] cmp r1, r3 bne _0804E66A _0804E67A: mov r0, r10 ldr r1, [r0] movs r0, 0x80 lsls r0, 8 ands r0, r1 cmp r0, 0 bne _0804E6B4 movs r0, 0x1 ands r1, r0 cmp r1, 0 beq _0804E6B4 mov r3, r8 ldr r0, [r3] adds r0, 0x4A ldrb r0, [r0] lsls r0, 2 adds r1, r5, 0 muls r1, r0 lsls r0, r7, 2 add r0, r9 ldrb r0, [r0, 0x1] lsls r0, 1 b _0804E6C8 .pool _0804E6B4: mov r1, r8 ldr r0, [r1] adds r0, 0x4A ldrb r0, [r0] lsls r0, 2 adds r1, r5, 0 muls r1, r0 lsls r0, r7, 2 add r0, r9 ldrb r0, [r0, 0x1] _0804E6C8: muls r0, r1 _0804E6CA: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 thumb_func_end sub_804E598 thumb_func_start atk5D_getmoneyreward atk5D_getmoneyreward: @ 804E6D8 push {r4,lr} ldr r0, =gTrainerBattleOpponent_A ldrh r0, [r0] bl sub_804E598 adds r4, r0, 0 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0804E6FC ldr r0, =gTrainerBattleOpponent_B ldrh r0, [r0] bl sub_804E598 adds r4, r0 _0804E6FC: ldr r0, =gSaveBlock1Ptr ldr r0, [r0] movs r1, 0x92 lsls r1, 3 adds r0, r1 adds r1, r4, 0 bl AddMoney ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x1 strb r0, [r1, 0x1] movs r0, 0x4 strb r0, [r1, 0x2] movs r0, 0x5 strb r0, [r1, 0x3] strb r4, [r1, 0x4] movs r0, 0xFF lsls r0, 8 ands r0, r4 lsrs r0, 8 strb r0, [r1, 0x5] movs r0, 0xFF lsls r0, 16 ands r0, r4 lsrs r0, 16 strb r0, [r1, 0x6] lsrs r0, r4, 24 strb r0, [r1, 0x7] movs r0, 0xFF strb r0, [r1, 0x8] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk5D_getmoneyreward thumb_func_start atk5E_8025A70 atk5E_8025A70: @ 804E764 push {r4-r7,lr} mov r7, r8 push {r7} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r6, =gActiveBank strb r0, [r6] ldr r5, =gBattleCommunication ldrb r0, [r5] mov r8, r4 cmp r0, 0 beq _0804E794 cmp r0, 0x1 beq _0804E7AC b _0804E800 .pool _0804E794: movs r0, 0 movs r1, 0 movs r2, 0 bl dp01_build_cmdbuf_x00_a_b_0 ldrb r0, [r6] bl MarkBufferBankForExecution ldrb r0, [r5] adds r0, 0x1 strb r0, [r5] b _0804E800 _0804E7AC: ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804E800 ldrb r0, [r6] lsls r0, 9 ldr r1, =gBattleBufferB + 4 adds r0, r1 mov r12, r0 movs r2, 0 adds r4, r6, 0 movs r5, 0x58 ldr r6, =gBattleMons + 0x24 adds r7, r6, 0 subs r7, 0x18 mov r3, r12 adds r3, 0xC _0804E7CE: lsls r1, r2, 1 ldrb r0, [r4] muls r0, r5 adds r1, r0 adds r1, r7 ldrh r0, [r3] strh r0, [r1] ldrb r0, [r4] adds r1, r0, 0 muls r1, r5 adds r1, r2, r1 adds r1, r6 mov r0, r12 adds r0, 0x24 adds r0, r2 ldrb r0, [r0] strb r0, [r1] adds r3, 0x2 adds r2, 0x1 cmp r2, 0x3 ble _0804E7CE mov r1, r8 ldr r0, [r1] adds r0, 0x2 str r0, [r1] _0804E800: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk5E_8025A70 thumb_func_start atk5F_8025B24 atk5F_8025B24: @ 804E818 push {lr} ldr r0, =gActiveBank ldr r2, =gBankAttacker ldrb r3, [r2] strb r3, [r0] ldr r1, =gBankTarget ldrb r0, [r1] strb r0, [r2] strb r3, [r1] ldr r2, =gHitMarker ldr r1, [r2] movs r3, 0x80 lsls r3, 5 adds r0, r1, 0 ands r0, r3 cmp r0, 0 beq _0804E854 ldr r0, =0xffffefff ands r1, r0 b _0804E856 .pool _0804E854: orrs r1, r3 _0804E856: str r1, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk5F_8025B24 thumb_func_start atk60_increment_gamestat atk60_increment_gamestat: @ 804E868 push {lr} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0804E882 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl IncrementGameStat _0804E882: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk60_increment_gamestat thumb_func_start atk61_8025BA4 atk61_8025BA4: @ 804E898 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x30 ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804E94C ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldrb r0, [r1] bl GetBankSide lsls r0, 24 ldr r1, =gEnemyParty mov r8, r1 cmp r0, 0 bne _0804E8CA ldr r0, =gPlayerParty mov r8, r0 _0804E8CA: movs r7, 0 add r6, sp, 0x4 mov r5, sp _0804E8D0: movs r0, 0x64 muls r0, r7 mov r1, r8 adds r4, r1, r0 adds r0, r4, 0 movs r1, 0x41 bl GetMonData cmp r0, 0 beq _0804E8F4 adds r0, r4, 0 movs r1, 0x41 bl GetMonData movs r1, 0xCE lsls r1, 1 cmp r0, r1 bne _0804E914 _0804E8F4: ldr r0, =0x0000ffff strh r0, [r5] movs r0, 0 b _0804E926 .pool _0804E914: adds r0, r4, 0 movs r1, 0x39 bl GetMonData strh r0, [r5] adds r0, r4, 0 movs r1, 0x37 bl GetMonData _0804E926: str r0, [r6] adds r6, 0x8 adds r5, 0x8 adds r7, 0x1 cmp r7, 0x5 ble _0804E8D0 movs r0, 0 mov r1, sp movs r2, 0x1 bl dp01_build_cmdbuf_x30_TODO ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] _0804E94C: add sp, 0x30 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk61_8025BA4 thumb_func_start atk62_08025C6C atk62_08025C6C: @ 804E960 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 bl dp01_build_cmdbuf_x31_31_31_31 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk62_08025C6C thumb_func_start atk63_jumptorandomattack atk63_jumptorandomattack: @ 804E990 push {r4,lr} ldr r0, =gBattlescriptCurrInstr ldr r1, [r0] ldrb r1, [r1, 0x1] adds r4, r0, 0 cmp r1, 0 beq _0804E9B4 ldr r0, =gCurrentMove ldr r1, =gRandomMove ldrh r1, [r1] strh r1, [r0] b _0804E9C2 .pool _0804E9B4: ldr r2, =gLastUsedMove ldr r1, =gCurrentMove ldr r0, =gRandomMove ldrh r0, [r0] strh r0, [r1] strh r0, [r2] adds r0, r1, 0 _0804E9C2: ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk63_jumptorandomattack thumb_func_start atk64_statusanimation atk64_statusanimation: @ 804E9F4 push {r4,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804EA5C ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r1, =gStatuses3 ldrb r2, [r4] lsls r0, r2, 2 adds r0, r1 ldr r0, [r0] ldr r1, =0x000400c0 ands r0, r1 cmp r0, 0 bne _0804EA54 ldr r0, =gDisableStructs lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0xA] cmp r0, 0 bne _0804EA54 ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 ands r0, r1 cmp r0, 0 bne _0804EA54 ldr r1, =gBattleMons movs r0, 0x58 muls r0, r2 adds r1, 0x4C adds r0, r1 ldr r2, [r0] movs r0, 0 movs r1, 0 bl dp01_build_cmdbuf_x1B_aaaa_b ldrb r0, [r4] bl MarkBufferBankForExecution _0804EA54: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] _0804EA5C: pop {r4} pop {r0} bx r0 .pool thumb_func_end atk64_statusanimation thumb_func_start atk65_status2animation atk65_status2animation: @ 804EA84 push {r4,r5,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804EB04 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r1, [r4] ldrb r3, [r1, 0x2] ldrb r0, [r1, 0x3] lsls r0, 8 orrs r3, r0 ldrb r0, [r1, 0x4] lsls r0, 16 orrs r3, r0 ldrb r0, [r1, 0x5] lsls r0, 24 orrs r3, r0 ldr r1, =gStatuses3 ldrb r2, [r5] lsls r0, r2, 2 adds r0, r1 ldr r0, [r0] ldr r1, =0x000400c0 ands r0, r1 cmp r0, 0 bne _0804EAFC ldr r0, =gDisableStructs lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0xA] cmp r0, 0 bne _0804EAFC ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 ands r0, r1 cmp r0, 0 bne _0804EAFC ldr r1, =gBattleMons movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r2, [r0] ands r2, r3 movs r0, 0 movs r1, 0x1 bl dp01_build_cmdbuf_x1B_aaaa_b ldrb r0, [r5] bl MarkBufferBankForExecution _0804EAFC: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x6 str r0, [r1] _0804EB04: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk65_status2animation thumb_func_start atk66_chosenstatusanimation atk66_chosenstatusanimation: @ 804EB2C push {r4,r5,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _0804EB9E ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r4, [r4] ldrb r2, [r4, 0x3] ldrb r0, [r4, 0x4] lsls r0, 8 orrs r2, r0 ldrb r0, [r4, 0x5] lsls r0, 16 orrs r2, r0 ldrb r0, [r4, 0x6] lsls r0, 24 orrs r2, r0 ldr r1, =gStatuses3 ldrb r3, [r5] lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ldr r1, =0x000400c0 ands r0, r1 cmp r0, 0 bne _0804EB96 ldr r0, =gDisableStructs lsls r1, r3, 3 subs r1, r3 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0xA] cmp r0, 0 bne _0804EB96 ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 ands r0, r1 cmp r0, 0 bne _0804EB96 ldrb r1, [r4, 0x2] movs r0, 0 bl dp01_build_cmdbuf_x1B_aaaa_b ldrb r0, [r5] bl MarkBufferBankForExecution _0804EB96: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x7 str r0, [r1] _0804EB9E: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk66_chosenstatusanimation thumb_func_start atk67_8025ECC atk67_8025ECC: @ 804EBC0 push {r4,r5,lr} sub sp, 0x4 ldr r5, =gBattleCommunication ldrb r4, [r5] cmp r4, 0 beq _0804EBD8 cmp r4, 0x1 beq _0804EC04 b _0804EC96 .pool _0804EBD8: str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gUnknown_085CCABB movs r1, 0xC bl battle_show_message_maybe ldrb r0, [r5] adds r0, 0x1 strb r0, [r5] strb r4, [r5, 0x1] movs r0, 0 bl sub_8056B74 b _0804EC96 .pool _0804EC04: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _0804EC2A ldrb r0, [r5, 0x1] cmp r0, 0 beq _0804EC2A movs r0, 0x5 bl PlaySE ldrb r0, [r5, 0x1] bl sub_8056BAC movs r0, 0 strb r0, [r5, 0x1] bl sub_8056B74 _0804EC2A: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _0804EC52 ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _0804EC52 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0x1 strb r0, [r4, 0x1] bl sub_8056B74 _0804EC52: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _0804EC70 ldr r0, =gBattleCommunication movs r4, 0x1 strb r4, [r0, 0x1] b _0804EC7A .pool _0804EC70: movs r4, 0x1 adds r0, r4, 0 ands r0, r1 cmp r0, 0 beq _0804EC96 _0804EC7A: movs r0, 0x5 bl PlaySE str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _0804EC96: add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk67_8025ECC thumb_func_start atk68_80246A0 atk68_80246A0: @ 804ECA4 push {r4,r5,lr} movs r1, 0 ldr r2, =gNoOfAllBanks ldr r5, =gBattlescriptCurrInstr ldrb r0, [r2] cmp r1, r0 bge _0804ECC2 ldr r4, =gUnknown_0202407A movs r3, 0xC _0804ECB6: adds r0, r1, r4 strb r3, [r0] adds r1, 0x1 ldrb r0, [r2] cmp r1, r0 blt _0804ECB6 _0804ECC2: ldr r0, [r5] adds r0, 0x1 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk68_80246A0 thumb_func_start atk69_dmg_adjustment2 atk69_dmg_adjustment2: @ 804ECDC push {r4-r7,lr} ldr r7, =gBattleMons ldr r6, =gBankTarget ldrb r2, [r6] movs r5, 0x58 adds r0, r2, 0 muls r0, r5 adds r1, r0, r7 ldrh r0, [r1, 0x2E] cmp r0, 0xAF bne _0804ED10 ldr r1, =gEnigmaBerries lsls r0, r2, 3 subs r0, r2 lsls r0, 2 adds r0, r1 ldrb r4, [r0, 0x7] ldrb r6, [r0, 0x1A] b _0804ED2A .pool _0804ED10: ldrh r0, [r1, 0x2E] bl ItemId_GetHoldEffect lsls r0, 24 lsrs r4, r0, 24 ldrb r0, [r6] muls r0, r5 adds r0, r7 ldrh r0, [r0, 0x2E] bl ItemId_GetHoldEffectParam lsls r0, 24 lsrs r6, r0, 24 _0804ED2A: ldr r1, =gStringBank ldr r5, =gBankTarget ldrb r0, [r5] strb r0, [r1] cmp r4, 0x27 bne _0804ED68 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r0, 16 cmp r0, r6 bcs _0804ED68 ldrb r0, [r5] movs r1, 0x27 bl RecordItemEffectBattle ldr r2, =gSpecialStatuses ldrb r1, [r5] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x80 orrs r1, r2 strb r1, [r0] _0804ED68: ldr r2, =gBattleMons ldr r3, =gBankTarget ldrb r4, [r3] movs r0, 0x58 muls r0, r4 adds r1, r2, 0 adds r1, 0x50 adds r0, r1 ldr r1, [r0] movs r0, 0x80 lsls r0, 17 ands r1, r0 adds r5, r2, 0 cmp r1, 0 bne _0804EE38 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0x65 beq _0804EDBA ldr r0, =gProtectStructs lsls r1, r4, 4 adds r1, r0 ldrb r0, [r1] lsls r0, 30 cmp r0, 0 blt _0804EDBA ldr r0, =gSpecialStatuses lsls r1, r4, 2 adds r1, r4 lsls r1, 2 adds r1, r0 ldrb r0, [r1] lsrs r0, 7 cmp r0, 0 beq _0804EE38 _0804EDBA: ldrb r0, [r3] movs r4, 0x58 muls r0, r4 adds r0, r5 ldrh r1, [r0, 0x28] ldr r2, =gBattleMoveDamage ldr r0, [r2] cmp r1, r0 bgt _0804EE38 subs r0, r1, 0x1 str r0, [r2] ldr r1, =gProtectStructs ldrb r3, [r3] lsls r0, r3, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 30 cmp r0, 0 bge _0804EE10 ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] b _0804EE38 .pool _0804EE10: ldr r0, =gSpecialStatuses lsls r1, r3, 2 adds r1, r3 lsls r1, 2 adds r1, r0 ldrb r0, [r1] lsrs r0, 7 cmp r0, 0 beq _0804EE38 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] ldr r1, =gLastUsedItem adds r0, r3, 0 muls r0, r4 adds r0, r5 ldrh r0, [r0, 0x2E] strh r0, [r1] _0804EE38: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk69_dmg_adjustment2 thumb_func_start atk6A_removeitem atk6A_removeitem: @ 804EE58 push {r4-r6,lr} sub sp, 0x4 ldr r6, =gBattlescriptCurrInstr ldr r0, [r6] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r5, =gActiveBank strb r0, [r5] ldr r1, =gBattleStruct ldrb r4, [r5] lsls r0, r4, 1 adds r0, 0xB8 ldr r1, [r1] adds r1, r0 ldr r2, =gBattleMons movs r3, 0x58 adds r0, r4, 0 muls r0, r3 adds r0, r2 ldrh r0, [r0, 0x2E] strh r0, [r1] ldrb r0, [r5] muls r0, r3 adds r0, r2 movs r1, 0 strh r1, [r0, 0x2E] ldrb r0, [r5] muls r0, r3 adds r2, 0x2E adds r0, r2 str r0, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetAttributes ldrb r0, [r5] bl MarkBufferBankForExecution ldr r0, [r6] adds r0, 0x2 str r0, [r6] add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk6A_removeitem thumb_func_start atk6B_atknameinbuff1 atk6B_atknameinbuff1: @ 804EEC8 ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x7 strb r0, [r1, 0x1] ldr r2, =gBankAttacker ldrb r0, [r2] strb r0, [r1, 0x2] ldr r3, =gBattlePartyID ldrb r0, [r2] lsls r0, 1 adds r0, r3 ldrh r0, [r0] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atk6B_atknameinbuff1 thumb_func_start atk6C_lvlbox_display atk6C_lvlbox_display: @ 804EF04 push {r4,lr} sub sp, 0x4 ldr r0, =gBattleScripting ldrb r1, [r0, 0x1E] adds r4, r0, 0 cmp r1, 0 bne _0804EF28 bl sub_804F498 cmp r0, 0 beq _0804EF24 movs r0, 0x3 b _0804EF26 .pool _0804EF24: movs r0, 0x1 _0804EF26: strb r0, [r4, 0x1E] _0804EF28: ldrb r0, [r4, 0x1E] subs r0, 0x1 cmp r0, 0x9 bls _0804EF32 b _0804F0F2 _0804EF32: lsls r0, 2 ldr r1, =_0804EF40 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0804EF40: .4byte _0804EF68 .4byte _0804EF94 .4byte _0804EFAC .4byte _0804F000 .4byte _0804F014 .4byte _0804F02C .4byte _0804F014 .4byte _0804F04C .4byte _0804F07C .4byte _0804F0C0 _0804EF68: ldr r1, =gUnknown_02022E1E movs r0, 0x60 strh r0, [r1] movs r0, 0x2 movs r1, 0x7 movs r2, 0 bl SetBgAttribute movs r0, 0x2 bl ShowBg bl sub_804F17C ldr r1, =gBattleScripting movs r0, 0x2 strb r0, [r1, 0x1E] b _0804F0F2 .pool _0804EF94: bl sub_804F1CC lsls r0, 24 cmp r0, 0 beq _0804EFA0 b _0804F0F2 _0804EFA0: ldr r1, =gBattleScripting movs r0, 0x3 strb r0, [r1, 0x1E] b _0804F0F2 .pool _0804EFAC: ldr r1, =gUnknown_02022E18 movs r0, 0 strh r0, [r1] ldr r1, =gUnknown_02022E1A movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] movs r0, 0 movs r1, 0x7 movs r2, 0x1 bl SetBgAttribute movs r0, 0x1 movs r1, 0x7 movs r2, 0 bl SetBgAttribute movs r0, 0 bl ShowBg movs r0, 0x1 bl ShowBg movs r0, 0x80 str r0, [sp] movs r0, 0x12 movs r1, 0x7 movs r2, 0x1D movs r3, 0x13 bl sub_8056A3C ldr r1, =gBattleScripting movs r0, 0x4 strb r0, [r1, 0x1E] b _0804F0F2 .pool _0804F000: bl sub_804F100 movs r0, 0xD bl PutWindowTilemap movs r0, 0xD movs r1, 0x3 bl CopyWindowToVram b _0804F06A _0804F014: bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _0804F0F2 ldr r0, =gUnknown_02022E1A strh r1, [r0] b _0804F06A .pool _0804F02C: ldr r0, =gMain ldrh r0, [r0, 0x2E] cmp r0, 0 beq _0804F0F2 movs r0, 0x5 bl PlaySE bl sub_804F144 movs r0, 0xD movs r1, 0x2 bl CopyWindowToVram b _0804F06A .pool _0804F04C: ldr r0, =gMain ldrh r0, [r0, 0x2E] cmp r0, 0 beq _0804F0F2 movs r0, 0x5 bl PlaySE movs r0, 0x81 str r0, [sp] movs r0, 0x12 movs r1, 0x7 movs r2, 0x1D movs r3, 0x13 bl sub_8056A3C _0804F06A: ldr r1, =gBattleScripting ldrb r0, [r1, 0x1E] adds r0, 0x1 strb r0, [r1, 0x1E] b _0804F0F2 .pool _0804F07C: bl sub_804F344 lsls r0, 24 cmp r0, 0 bne _0804F0F2 movs r0, 0xE bl ClearWindowTilemap movs r0, 0xE movs r1, 0x1 bl CopyWindowToVram movs r0, 0xD bl ClearWindowTilemap movs r0, 0xD movs r1, 0x1 bl CopyWindowToVram movs r0, 0x2 movs r1, 0x7 movs r2, 0x2 bl SetBgAttribute movs r0, 0x2 bl ShowBg ldr r1, =gBattleScripting movs r0, 0xA strb r0, [r1, 0x1E] b _0804F0F2 .pool _0804F0C0: bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 cmp r0, 0 bne _0804F0F2 movs r0, 0 movs r1, 0x7 movs r2, 0 bl SetBgAttribute movs r0, 0x1 movs r1, 0x7 movs r2, 0x1 bl SetBgAttribute movs r0, 0 bl ShowBg movs r0, 0x1 bl ShowBg ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _0804F0F2: add sp, 0x4 pop {r4} pop {r0} bx r0 .pool thumb_func_end atk6C_lvlbox_display thumb_func_start sub_804F100 sub_804F100: @ 804F100 push {lr} sub sp, 0x14 ldr r0, =gBattleStruct ldr r0, [r0] ldrb r1, [r0, 0x10] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 add r1, sp, 0x8 bl sub_81D388C ldr r0, =gBattleResources ldr r0, [r0] ldr r1, [r0, 0x10] movs r0, 0xD str r0, [sp] movs r0, 0xF str r0, [sp, 0x4] movs r0, 0xD add r2, sp, 0x8 movs r3, 0xE bl sub_81D3640 add sp, 0x14 pop {r0} bx r0 .pool thumb_func_end sub_804F100 thumb_func_start sub_804F144 sub_804F144: @ 804F144 push {lr} sub sp, 0x10 ldr r0, =gBattleStruct ldr r0, [r0] ldrb r1, [r0, 0x10] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 add r1, sp, 0x4 bl sub_81D388C movs r0, 0xF str r0, [sp] movs r0, 0xD add r1, sp, 0x4 movs r2, 0xE movs r3, 0xD bl sub_81D3784 add sp, 0x10 pop {r0} bx r0 .pool thumb_func_end sub_804F144 thumb_func_start sub_804F17C sub_804F17C: @ 804F17C push {lr} ldr r1, =gUnknown_02022E1E movs r0, 0 strh r0, [r1] ldr r1, =gUnknown_02022E1C movs r2, 0xD0 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] ldr r0, =gUnknown_0831C2C8 movs r1, 0x60 movs r2, 0x20 bl LoadPalette ldr r1, =gUnknown_0831C2E8 movs r0, 0xE movs r2, 0 movs r3, 0 bl CopyToWindowPixelBuffer movs r0, 0xE bl PutWindowTilemap movs r0, 0xE movs r1, 0x3 bl CopyWindowToVram bl sub_804F384 pop {r0} bx r0 .pool thumb_func_end sub_804F17C thumb_func_start sub_804F1CC sub_804F1CC: @ 804F1CC push {r4,r5,lr} bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 cmp r0, 0 beq _0804F1DC movs r0, 0x1 b _0804F216 _0804F1DC: ldr r4, =gUnknown_02022E1C ldrh r1, [r4] movs r5, 0x80 lsls r5, 2 cmp r1, r5 bne _0804F1F0 movs r0, 0 b _0804F216 .pool _0804F1F0: movs r0, 0xD0 lsls r0, 1 cmp r1, r0 bne _0804F1FC bl sub_804F220 _0804F1FC: ldrh r0, [r4] adds r0, 0x8 strh r0, [r4] lsls r0, 16 ldr r1, =0x01ff0000 cmp r0, r1 bls _0804F20C strh r5, [r4] _0804F20C: ldrh r1, [r4] eors r1, r5 negs r0, r1 orrs r0, r1 lsrs r0, 31 _0804F216: pop {r4,r5} pop {r1} bx r1 .pool thumb_func_end sub_804F1CC thumb_func_start sub_804F220 sub_804F220: @ 804F220 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x10 ldr r6, =gBattleStruct ldr r0, [r6] ldrb r0, [r0, 0x10] movs r5, 0x64 muls r0, r5 ldr r4, =gPlayerParty adds r0, r4 movs r1, 0x38 bl GetMonData mov r8, r0 lsls r0, 16 lsrs r0, 16 mov r8, r0 ldr r0, [r6] ldrb r0, [r0, 0x10] muls r0, r5 adds r0, r4 bl GetMonGender lsls r0, 24 lsrs r7, r0, 24 ldr r0, [r6] ldrb r0, [r0, 0x10] muls r0, r5 adds r0, r4 ldr r5, =gStringVar4 adds r1, r5, 0 bl GetMonNickname str r5, [sp] mov r2, sp movs r1, 0 movs r0, 0xE strb r0, [r2, 0x4] mov r0, sp strb r1, [r0, 0x5] movs r4, 0x20 strb r4, [r0, 0x6] strb r1, [r0, 0x7] strb r4, [r0, 0x8] strb r1, [r0, 0x9] strb r1, [r0, 0xA] strb r1, [r0, 0xB] mov r3, sp ldrb r2, [r3, 0xC] subs r1, 0x10 adds r0, r1, 0 ands r0, r2 strb r0, [r3, 0xC] mov r2, sp movs r0, 0x10 strb r0, [r2, 0xC] ldrb r0, [r2, 0xD] ands r1, r0 strb r1, [r2, 0xD] mov r0, sp strb r4, [r0, 0xD] movs r1, 0xFF movs r2, 0 bl AddTextPrinter movs r0, 0xF9 strb r0, [r5] adds r5, 0x1 movs r0, 0x5 strb r0, [r5] adds r5, 0x1 adds r4, r5, 0 adds r0, r4, 0 mov r1, r8 movs r2, 0 movs r3, 0x3 bl ConvertIntToDecimalStringN adds r5, r0, 0 subs r4, r5, r4 movs r2, 0x4 subs r2, r4 lsls r2, 16 lsrs r2, 16 movs r1, 0x77 bl StringFill adds r5, r0, 0 cmp r7, 0xFF beq _0804F320 cmp r7, 0 bne _0804F300 movs r1, 0 movs r2, 0xC bl WriteColorChangeControlCode adds r5, r0, 0 movs r1, 0x1 movs r2, 0xD bl WriteColorChangeControlCode adds r5, r0, 0 movs r0, 0xB5 b _0804F318 .pool _0804F300: adds r0, r5, 0 movs r1, 0 movs r2, 0xE bl WriteColorChangeControlCode adds r5, r0, 0 movs r1, 0x1 movs r2, 0xF bl WriteColorChangeControlCode adds r5, r0, 0 movs r0, 0xB6 _0804F318: strb r0, [r5] adds r5, 0x1 movs r0, 0xFF strb r0, [r5] _0804F320: mov r0, sp movs r1, 0xA strb r1, [r0, 0x7] strb r1, [r0, 0x9] movs r1, 0xFF movs r2, 0 bl AddTextPrinter movs r0, 0xE movs r1, 0x2 bl CopyWindowToVram add sp, 0x10 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_804F220 thumb_func_start sub_804F344 sub_804F344: @ 804F344 push {lr} ldr r0, =gUnknown_02022E1C ldrh r1, [r0] movs r3, 0xD0 lsls r3, 1 adds r2, r0, 0 cmp r1, r3 bne _0804F35C movs r0, 0 b _0804F380 .pool _0804F35C: ldrh r0, [r2] adds r1, r0, 0 subs r1, 0x10 ldr r0, =0x0000019f cmp r1, r0 bgt _0804F370 strh r3, [r2] b _0804F372 .pool _0804F370: strh r1, [r2] _0804F372: ldrh r1, [r2] movs r0, 0xD0 lsls r0, 1 eors r1, r0 negs r0, r1 orrs r0, r1 lsrs r0, 31 _0804F380: pop {r1} bx r1 thumb_func_end sub_804F344 thumb_func_start sub_804F384 sub_804F384: @ 804F384 push {r4-r6,lr} mov r6, r8 push {r6} sub sp, 0x10 ldr r0, =gBattleStruct mov r8, r0 ldr r0, [r0] ldrb r0, [r0, 0x10] movs r6, 0x64 muls r0, r6 ldr r5, =gPlayerParty adds r0, r5 movs r1, 0xB bl GetMonData adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 mov r1, r8 ldr r0, [r1] ldrb r0, [r0, 0x10] muls r0, r6 adds r0, r5 movs r1, 0 bl GetMonData adds r1, r0, 0 adds r0, r4, 0 movs r2, 0x1 bl sub_80D2EDC str r0, [sp] ldr r5, =0xffff0000 ldr r0, [sp, 0x4] ands r0, r5 movs r1, 0x80 lsls r1, 2 orrs r0, r1 ldr r1, =0x0000ffff ands r0, r1 ldr r1, =0xd75a0000 orrs r0, r1 str r0, [sp, 0x4] adds r0, r4, 0 bl sub_80D30B0 str r0, [sp, 0x8] add r4, sp, 0x8 ldr r0, [r4, 0x4] ands r0, r5 ldr r1, =0x0000d75a orrs r0, r1 str r0, [r4, 0x4] mov r0, sp bl LoadSpriteSheet adds r0, r4, 0 bl LoadSpritePalette ldr r0, =gUnknown_0831C3C0 movs r1, 0x80 lsls r1, 1 movs r2, 0xA movs r3, 0 bl CreateSprite lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 movs r0, 0 strh r0, [r1, 0x2E] ldr r0, =gUnknown_02022E1C ldrh r0, [r0] strh r0, [r1, 0x30] add sp, 0x10 pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_804F384 thumb_func_start sub_804F450 sub_804F450: @ 804F450 push {r4,lr} adds r2, r0, 0 ldr r0, =gUnknown_02022E1C ldrh r1, [r2, 0x30] ldrh r0, [r0] subs r1, r0 strh r1, [r2, 0x24] lsls r1, 16 cmp r1, 0 beq _0804F470 movs r0, 0x1 strh r0, [r2, 0x2E] b _0804F48C .pool _0804F470: movs r1, 0x2E ldrsh r0, [r2, r1] cmp r0, 0 beq _0804F48C adds r0, r2, 0 bl DestroySprite ldr r4, =0x0000d75a adds r0, r4, 0 bl FreeSpriteTilesByTag adds r0, r4, 0 bl FreeSpritePaletteByTag _0804F48C: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_804F450 thumb_func_start sub_804F498 sub_804F498: @ 804F498 push {lr} ldr r3, =gBattlePartyID ldr r0, =gBattleStruct ldr r0, [r0] ldrh r1, [r3] ldrb r2, [r0, 0x10] cmp r1, r2 beq _0804F4BA ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0804F4CC ldrh r0, [r3, 0x4] cmp r0, r2 bne _0804F4CC _0804F4BA: movs r0, 0x1 b _0804F4CE .pool _0804F4CC: movs r0, 0 _0804F4CE: pop {r1} bx r1 thumb_func_end sub_804F498 thumb_func_start atk6D_set_sentpokes_values atk6D_set_sentpokes_values: @ 804F4D4 push {lr} bl sub_803F988 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk6D_set_sentpokes_values thumb_func_start atk6E_set_atk_to_player0 atk6E_set_atk_to_player0: @ 804F4EC push {lr} movs r0, 0 bl GetBankByPlayerAI ldr r1, =gBankAttacker strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk6E_set_atk_to_player0 thumb_func_start atk6F_set_visible atk6F_set_visible: @ 804F50C push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 movs r1, 0 bl EmitSpriteInvisibility ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk6F_set_visible thumb_func_start atk70_record_ability atk70_record_ability: @ 804F540 push {r4,lr} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldrb r0, [r1] ldr r1, =gLastUsedAbility ldrb r1, [r1] bl RecordAbilityBattle ldr r0, [r4] adds r0, 0x1 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk70_record_ability thumb_func_start sub_804F574 sub_804F574: @ 804F574 ldr r2, =gBattleTextBuff2 movs r0, 0xFD strb r0, [r2] movs r0, 0x2 strb r0, [r2, 0x1] ldr r0, =gMoveToLearn ldrh r1, [r0] strb r1, [r2, 0x2] movs r0, 0xFF lsls r0, 8 ands r0, r1 lsrs r0, 8 strb r0, [r2, 0x3] movs r0, 0xFF strb r0, [r2, 0x4] bx lr .pool thumb_func_end sub_804F574 thumb_func_start atk71_buffer_move_to_learn atk71_buffer_move_to_learn: @ 804F59C push {lr} bl sub_804F574 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk71_buffer_move_to_learn thumb_func_start atk72_jump_if_can_run_frombattle atk72_jump_if_can_run_frombattle: @ 804F5B4 push {lr} ldr r0, =gBank1 ldrb r0, [r0] bl sub_803EC20 lsls r0, 24 cmp r0, 0 beq _0804F5E8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0804F5F0 .pool _0804F5E8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0804F5F0: pop {r0} bx r0 .pool thumb_func_end atk72_jump_if_can_run_frombattle thumb_func_start atk73_hp_thresholds atk73_hp_thresholds: @ 804F5F8 push {r4-r6,lr} ldr r0, =gBattleTypeFlags ldr r4, [r0] movs r6, 0x1 ands r4, r6 cmp r4, 0 bne _0804F68E ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleMons movs r1, 0x58 muls r1, r0 adds r1, r2 ldrh r5, [r1, 0x28] movs r0, 0x64 muls r0, r5 ldrh r1, [r1, 0x2C] bl __divsi3 cmp r0, 0 bne _0804F636 movs r0, 0x1 _0804F636: cmp r0, 0x45 bgt _0804F63E cmp r5, 0 bne _0804F65C _0804F63E: ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xB1 strb r4, [r0] b _0804F68E .pool _0804F65C: cmp r0, 0x27 ble _0804F670 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xB1 strb r6, [r0] b _0804F68E .pool _0804F670: cmp r0, 0x9 ble _0804F684 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xB1 movs r1, 0x2 b _0804F68C .pool _0804F684: ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xB1 movs r1, 0x3 _0804F68C: strb r1, [r0] _0804F68E: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk73_hp_thresholds thumb_func_start atk74_hp_thresholds2 atk74_hp_thresholds2: @ 804F6A4 push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBattleTypeFlags ldr r7, [r0] movs r0, 0x1 mov r8, r0 ands r7, r0 cmp r7, 0 bne _0804F73E ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] bl GetBattleBank adds r4, r0, 0 ldr r0, =gActiveBank strb r4, [r0] movs r0, 0x1 eors r4, r0 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 bl GetBankSide lsls r0, 24 ldr r1, =gBattleStruct ldr r6, [r1] lsrs r0, 23 adds r0, r6 adds r0, 0xA8 ldrb r5, [r0] ldr r1, =gBattleMons movs r0, 0x58 muls r0, r4 adds r0, r1 ldrh r4, [r0, 0x28] subs r1, r5, r4 movs r0, 0x64 muls r0, r1 adds r1, r5, 0 bl __divsi3 adds r1, r0, 0 cmp r4, r5 bcc _0804F71C adds r0, r6, 0 adds r0, 0xB1 strb r7, [r0] b _0804F73E .pool _0804F71C: cmp r0, 0x1D bgt _0804F72A adds r0, r6, 0 adds r0, 0xB1 mov r1, r8 strb r1, [r0] b _0804F73E _0804F72A: cmp r1, 0x45 bgt _0804F736 adds r1, r6, 0 adds r1, 0xB1 movs r0, 0x2 b _0804F73C _0804F736: adds r1, r6, 0 adds r1, 0xB1 movs r0, 0x3 _0804F73C: strb r0, [r1] _0804F73E: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk74_hp_thresholds2 thumb_func_start atk75_8026A58 atk75_8026A58: @ 804F754 push {lr} sub sp, 0x4 ldr r2, =gBankInMenu ldr r1, =gBankAttacker ldrb r0, [r1] strb r0, [r2] ldr r2, =gBattlePartyID ldrb r0, [r1] lsls r0, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r1, =gEnemyParty adds r0, r1 ldr r1, =gLastUsedItem ldrh r1, [r1] lsls r2, 24 lsrs r2, 24 movs r3, 0x1 str r3, [sp] movs r3, 0 bl ExecuteTableBasedItemEffect ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r0} bx r0 .pool thumb_func_end atk75_8026A58 thumb_func_start atk76_various atk76_various: @ 804F7AC push {r4-r7,lr} mov r7, r8 push {r7} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r0, [r4] ldrb r0, [r0, 0x2] cmp r0, 0x1A bls _0804F7CA b _0804FD70 _0804F7CA: lsls r0, 2 ldr r1, =_0804F7E0 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0804F7E0: .4byte _0804F84C .4byte _0804F85C .4byte _0804F8BC .4byte _0804F8CC .4byte _0804F8E4 .4byte _0804F920 .4byte _0804F958 .4byte _0804F9E0 .4byte _0804FA20 .4byte _0804FACC .4byte _0804FAE8 .4byte _0804FB3C .4byte _0804FB94 .4byte _0804FC18 .4byte _0804FC2C .4byte _0804FC32 .4byte _0804FC38 .4byte _0804FC60 .4byte _0804FC6A .4byte _0804FC78 .4byte _0804FC8C .4byte _0804FCC4 .4byte _0804FCD8 .4byte _0804FCF0 .4byte _0804FD1C .4byte _0804FD30 .4byte _0804FD5C _0804F84C: ldr r0, =gActiveBank ldrb r0, [r0] bl CancelMultiTurnMoves b _0804FD70 .pool _0804F85C: ldr r1, =gBankAttacker ldr r4, =gBankTarget ldrb r0, [r4] strb r0, [r1] ldrb r0, [r1] bl GetBankSide movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r2, =gSideTimers lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r2, r1, r2 ldrb r0, [r2, 0x8] cmp r0, 0 beq _0804F8A8 ldr r1, =gBattleMons ldrb r2, [r2, 0x9] movs r0, 0x58 muls r0, r2 adds r0, r1 ldrh r0, [r0, 0x28] cmp r0, 0 beq _0804F8A8 strb r2, [r4] b _0804FD70 .pool _0804F8A8: ldr r0, =gBankTarget ldr r1, =gActiveBank ldrb r1, [r1] strb r1, [r0] b _0804FD70 .pool _0804F8BC: bl sub_803BB88 ldr r1, =gBattleCommunication strb r0, [r1] b _0804FD70 .pool _0804F8CC: ldr r0, =gCurrentMove ldrh r0, [r0] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] b _0804FD70 .pool _0804F8E4: ldr r2, =gHitMarker ldr r1, =gBitTable ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r0, [r0] lsls r0, 28 ldr r2, [r2] ands r2, r0 cmp r2, 0 beq _0804F914 ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1] b _0804FD70 .pool _0804F914: ldr r0, =gBattleCommunication strb r2, [r0] b _0804FD70 .pool _0804F920: ldr r4, =gSpecialStatuses ldr r3, =gActiveBank ldrb r0, [r3] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1] movs r0, 0x9 negs r0, r0 ands r0, r2 strb r0, [r1] ldrb r0, [r3] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1] movs r0, 0x11 negs r0, r0 ands r0, r2 strb r0, [r1] b _0804FD70 .pool _0804F958: ldr r4, =gBattlePartyID ldr r1, =gBattleStruct ldr r0, [r1] ldrh r3, [r4] ldrb r2, [r0, 0x10] adds r6, r1, 0 cmp r3, r2 beq _0804F974 ldrh r0, [r4, 0x4] cmp r0, r2 beq _0804F970 b _0804FD70 _0804F970: cmp r3, r0 bne _0804F988 _0804F974: ldr r1, =gActiveBank movs r0, 0 b _0804F98C .pool _0804F988: ldr r1, =gActiveBank movs r0, 0x2 _0804F98C: strb r0, [r1] adds r5, r1, 0 ldrb r2, [r5] lsls r0, r2, 1 adds r0, 0xC8 ldr r1, [r6] adds r4, r1, r0 movs r3, 0 ldr r1, =gBattleMons movs r0, 0x58 muls r0, r2 adds r1, 0xC adds r0, r1 ldrh r0, [r0] ldrh r2, [r4] cmp r0, r2 beq _0804F9CC adds r6, r5, 0 movs r5, 0x58 adds r2, r1, 0 _0804F9B4: adds r3, 0x1 cmp r3, 0x3 bgt _0804F9CC lsls r1, r3, 1 ldrb r0, [r6] muls r0, r5 adds r1, r0 adds r1, r2 ldrh r0, [r1] ldrh r1, [r4] cmp r0, r1 bne _0804F9B4 _0804F9CC: cmp r3, 0x4 beq _0804F9D2 b _0804FD70 _0804F9D2: movs r0, 0 strh r0, [r4] b _0804FD70 .pool _0804F9E0: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0xB ands r0, r1 cmp r0, 0x8 beq _0804F9EE b _0804FD70 _0804F9EE: ldr r1, =gBattleMons ldrh r0, [r1, 0x28] cmp r0, 0 bne _0804F9F8 b _0804FD70 _0804F9F8: adds r0, r1, 0 adds r0, 0x80 ldrh r0, [r0] cmp r0, 0 bne _0804FA04 b _0804FD70 _0804FA04: ldr r0, =gHitMarker ldr r1, [r0] ldr r2, =0xffbfffff ands r1, r2 str r1, [r0] b _0804FD70 .pool _0804FA20: ldr r2, =gBattleCommunication mov r8, r2 movs r0, 0 strb r0, [r2] ldr r1, =gBattleScripting ldr r6, =gActiveBank ldrb r0, [r2, 0x1] strb r0, [r6] strb r0, [r1, 0x17] ldr r0, =gBattleStruct ldr r0, [r0] adds r7, r0, 0 adds r7, 0x92 ldrb r3, [r7] ldr r1, =gBitTable ldrb r2, [r6] lsls r0, r2, 2 adds r0, r1 ldr r5, [r0] adds r0, r3, 0 ands r0, r5 cmp r0, 0 beq _0804FA50 b _0804FD70 _0804FA50: ldr r4, =gBattleMons movs r0, 0x58 mov r12, r0 mov r1, r12 muls r1, r2 adds r2, r1, 0 adds r1, r2, r4 ldrh r0, [r1, 0x2C] lsrs r0, 1 ldrh r1, [r1, 0x28] cmp r0, r1 bcs _0804FA6A b _0804FD70 _0804FA6A: cmp r1, 0 bne _0804FA70 b _0804FD70 _0804FA70: adds r0, r4, 0 adds r0, 0x4C adds r0, r2, r0 ldr r0, [r0] movs r1, 0x7 ands r0, r1 cmp r0, 0 beq _0804FA82 b _0804FD70 _0804FA82: orrs r3, r5 strb r3, [r7] movs r0, 0x1 mov r2, r8 strb r0, [r2] ldrb r0, [r6] mov r1, r12 muls r1, r0 adds r0, r1, 0 adds r1, r4, 0 adds r1, 0x48 adds r0, r1 ldr r0, [r0] bl GetNatureFromPersonality ldr r1, =gUnknown_0831C4F8 lsls r0, 24 lsrs r0, 24 adds r0, r1 ldrb r0, [r0] mov r2, r8 strb r0, [r2, 0x5] b _0804FD70 .pool _0804FACC: ldr r4, =gBattleCommunication adds r0, r4, 0 bl sub_81A5258 lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 bne _0804FADE b _0804FD78 _0804FADE: strb r3, [r4, 0x1] b _0804FD70 .pool _0804FAE8: ldr r0, =gBattleMons adds r0, 0x80 movs r1, 0 strh r1, [r0] ldr r2, =gHitMarker ldr r3, =gBitTable ldr r1, [r3, 0x4] lsls r1, 28 ldr r0, [r2] orrs r0, r1 str r0, [r2] ldr r0, =gBattleStruct ldr r2, [r0] ldr r0, =0x000002a1 adds r2, r0 ldr r0, =gBattlePartyID ldrh r0, [r0, 0x2] lsls r0, 2 adds r0, r3 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r1, =gDisableStructs adds r1, 0x34 ldrb r0, [r1] movs r2, 0x2 b _0804FBF4 .pool _0804FB3C: ldr r1, =gBattleMons movs r0, 0 strh r0, [r1, 0x28] ldr r2, =gHitMarker ldr r3, =gBitTable ldr r1, [r3] lsls r1, 28 ldr r0, [r2] orrs r0, r1 movs r1, 0x80 lsls r1, 15 orrs r0, r1 str r0, [r2] ldr r0, =gBattleStruct ldr r2, [r0] movs r1, 0xA8 lsls r1, 2 adds r2, r1 ldr r0, =gBattlePartyID ldrh r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, =gDisableStructs ldrb r0, [r2, 0x18] movs r1, 0x2 orrs r0, r1 strb r0, [r2, 0x18] b _0804FD70 .pool _0804FB94: ldr r0, =gBattleMons movs r1, 0 strh r1, [r0, 0x28] adds r0, 0x80 strh r1, [r0] ldr r2, =gHitMarker ldr r3, =gBitTable ldr r0, [r3] lsls r0, 28 ldr r1, [r2] orrs r1, r0 ldr r0, [r3, 0x4] lsls r0, 28 orrs r1, r0 movs r0, 0x80 lsls r0, 15 orrs r1, r0 str r1, [r2] ldr r5, =gBattleStruct ldr r2, [r5] movs r0, 0xA8 lsls r0, 2 adds r2, r0 ldr r4, =gBattlePartyID ldrh r0, [r4] lsls r0, 2 adds r0, r3 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r2, [r5] ldr r1, =0x000002a1 adds r2, r1 ldrh r0, [r4, 0x2] lsls r0, 2 adds r0, r3 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] ldr r1, =gDisableStructs ldrb r0, [r1, 0x18] movs r2, 0x2 orrs r0, r2 strb r0, [r1, 0x18] adds r1, 0x34 ldrb r0, [r1] _0804FBF4: orrs r0, r2 strb r0, [r1] b _0804FD70 .pool _0804FC18: movs r0, 0 bl sub_8033E10 ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution b _0804FD70 .pool _0804FC2C: bl sub_81A5BF8 b _0804FD70 _0804FC32: bl sub_81A5D44 b _0804FD70 _0804FC38: ldr r1, =gUnknown_085CD1C8 ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r0, [r0, 0x1] lsls r0, 2 adds r0, r1 ldr r0, [r0] bl StrCpyDecodeToDisplayedStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0x16 bl battle_show_message_maybe b _0804FD70 .pool _0804FC60: movs r0, 0x16 bl IsTextPrinterActive lsls r0, 16 b _0804FD24 _0804FC6A: bl IsCryFinished lsls r0, 24 cmp r0, 0 bne _0804FC76 b _0804FD78 _0804FC76: b _0804FD70 _0804FC78: ldr r4, =gActiveBank movs r0, 0x1 strb r0, [r4] ldr r0, =gBattleMons adds r0, 0x58 b _0804FCA2 .pool _0804FC8C: ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r0, 0x3 bls _0804FD70 ldr r4, =gActiveBank movs r0, 0x3 strb r0, [r4] ldr r0, =gBattleMons movs r2, 0x84 lsls r2, 1 adds r0, r2 _0804FCA2: ldrh r0, [r0, 0x28] cmp r0, 0 beq _0804FD70 movs r0, 0 movs r1, 0 bl dp01_build_cmdbuf_x06_a ldrb r0, [r4] bl MarkBufferBankForExecution b _0804FD70 .pool _0804FCC4: ldr r0, =gMPlay_BGM ldr r1, =0x0000ffff movs r2, 0x55 bl m4aMPlayVolumeControl b _0804FD70 .pool _0804FCD8: ldr r0, =gMPlay_BGM ldr r1, =0x0000ffff movs r2, 0x80 lsls r2, 1 bl m4aMPlayVolumeControl b _0804FD70 .pool _0804FCF0: ldr r0, =gBattleStruct ldr r2, [r0] ldr r0, =0x000002a2 adds r2, r0 ldr r1, =gBitTable ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r0, [r0] ldrb r1, [r2] orrs r0, r1 strb r0, [r2] b _0804FD70 .pool _0804FD1C: ldr r0, =gActiveBank ldrb r0, [r0] bl sub_805725C _0804FD24: cmp r0, 0 bne _0804FD78 b _0804FD70 .pool _0804FD30: ldr r0, =gActiveBank ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0804FD50 ldr r1, =gBattleOutcome movs r0, 0x5 strb r0, [r1] b _0804FD70 .pool _0804FD50: ldr r1, =gBattleOutcome movs r0, 0xA strb r0, [r1] b _0804FD70 .pool _0804FD5C: movs r1, 0xCE lsls r1, 1 movs r0, 0 movs r2, 0x1 bl sub_8034300 ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution _0804FD70: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x3 str r0, [r1] _0804FD78: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk76_various thumb_func_start atk77_setprotect atk77_setprotect: @ 804FD8C push {r4-r7,lr} mov r7, r8 push {r7} movs r6, 0x1 ldr r2, =gUnknown_02024260 ldr r1, =gBankAttacker ldrb r3, [r1] lsls r0, r3, 1 adds r0, r2 ldrh r0, [r0] mov r8, r1 ldr r7, =gDisableStructs cmp r0, 0xB6 beq _0804FDBC cmp r0, 0xC5 beq _0804FDBC cmp r0, 0xCB beq _0804FDBC lsls r0, r3, 3 subs r0, r3 lsls r0, 2 adds r0, r7 movs r1, 0 strb r1, [r0, 0x8] _0804FDBC: ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] subs r0, 0x1 cmp r1, r0 bne _0804FDCC movs r6, 0 _0804FDCC: ldr r2, =sProtectSuccessRates mov r5, r8 ldrb r1, [r5] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r7 ldrb r4, [r0, 0x8] lsls r4, 1 adds r4, r2 bl Random ldrh r1, [r4] lsls r0, 16 lsrs r0, 16 cmp r1, r0 bcc _0804FE80 cmp r6, 0 beq _0804FE80 ldr r4, =gBattleMoves ldr r3, =gCurrentMove ldrh r0, [r3] lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r0, [r1] cmp r0, 0x6F bne _0804FE1C ldr r0, =gProtectStructs ldrb r1, [r5] lsls r1, 4 adds r1, r0 ldrb r0, [r1] movs r2, 0x1 orrs r0, r2 strb r0, [r1] ldr r1, =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] _0804FE1C: ldrh r0, [r3] lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r0, [r1] cmp r0, 0x74 bne _0804FE42 ldr r0, =gProtectStructs ldrb r1, [r5] lsls r1, 4 adds r1, r0 ldrb r0, [r1] movs r2, 0x2 orrs r0, r2 strb r0, [r1] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] _0804FE42: mov r1, r8 ldrb r0, [r1] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r7 ldrb r0, [r1, 0x8] adds r0, 0x1 strb r0, [r1, 0x8] b _0804FEA2 .pool _0804FE80: ldr r2, =gDisableStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x8] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] _0804FEA2: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk77_setprotect thumb_func_start atk78_faintifabilitynotdamp atk78_faintifabilitynotdamp: @ 804FEC8 push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBattleExecBuffer ldr r2, [r0] cmp r2, 0 bne _0804FFCC ldr r1, =gBankTarget strb r2, [r1] ldr r0, =gNoOfAllBanks ldrb r3, [r0] adds r5, r1, 0 mov r8, r0 ldr r6, =gBattleMons cmp r2, r3 bcs _0804FF14 adds r0, r6, 0 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x6 beq _0804FF14 adds r2, r3, 0 adds r4, r6, 0 movs r3, 0x58 _0804FEF8: ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] lsls r0, 24 lsrs r0, 24 cmp r0, r2 bcs _0804FF14 ldrb r0, [r5] muls r0, r3 adds r0, r4 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x6 bne _0804FEF8 _0804FF14: ldrb r0, [r5] mov r1, r8 ldrb r1, [r1] cmp r0, r1 bne _0804FFB0 ldr r4, =gActiveBank ldr r7, =gBankAttacker ldrb r0, [r7] strb r0, [r4] ldr r2, =gBattleMoveDamage ldrb r1, [r4] movs r0, 0x58 muls r0, r1 adds r0, r6 ldrh r0, [r0, 0x28] str r0, [r2] ldr r1, =0x00007fff movs r0, 0 bl EmitHealthBarUpdate ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] movs r0, 0 strb r0, [r5] mov r2, r8 ldrb r0, [r2] cmp r0, 0 beq _0804FFCC adds r3, r5, 0 ldrb r5, [r7] ldr r7, =gBitTable adds r4, r0, 0 ldr r6, =gAbsentBankFlags _0804FF60: ldrb r2, [r3] cmp r2, r5 beq _0804FF76 ldrb r0, [r6] ldrb r1, [r3] lsls r1, 2 adds r1, r7 ldr r1, [r1] ands r0, r1 cmp r0, 0 beq _0804FFCC _0804FF76: adds r0, r2, 0x1 strb r0, [r3] lsls r0, 24 lsrs r0, 24 cmp r0, r4 bcc _0804FF60 b _0804FFCC .pool _0804FFB0: ldr r1, =gLastUsedAbility movs r0, 0x6 strb r0, [r1] ldrb r0, [r5] movs r1, 0x58 muls r1, r0 adds r1, r6 adds r1, 0x20 ldrb r1, [r1] bl RecordAbilityBattle ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB560 str r0, [r1] _0804FFCC: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk78_faintifabilitynotdamp thumb_func_start atk79_setatkhptozero atk79_setatkhptozero: @ 804FFE4 push {r4,lr} sub sp, 0x4 ldr r0, =gBattleExecBuffer ldr r3, [r0] cmp r3, 0 bne _08050028 ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] ldr r1, =gBattleMons ldrb r0, [r4] movs r2, 0x58 muls r0, r2 adds r0, r1 strh r3, [r0, 0x28] ldrb r0, [r4] muls r0, r2 adds r1, 0x28 adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x2A movs r2, 0 movs r3, 0x2 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _08050028: add sp, 0x4 pop {r4} pop {r0} bx r0 .pool thumb_func_end atk79_setatkhptozero thumb_func_start atk7A_jumpwhiletargetvalid atk7A_jumpwhiletargetvalid: @ 8050044 push {r4-r7,lr} ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r4, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r4, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r4, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r4, r0 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 adds r7, r3, 0 cmp r0, 0 beq _080500DC ldr r0, =gBankTarget ldrb r1, [r0] adds r1, 0x1 strb r1, [r0] ldr r2, =gBankAttacker lsls r1, 24 lsrs r1, 24 adds r3, r0, 0 ldr r6, =gAbsentBankFlags ldr r5, =gBitTable ldr r0, =gNoOfAllBanks mov r12, r0 ldrb r0, [r2] cmp r1, r0 bne _0805009A _0805008A: ldrb r0, [r3] adds r0, 0x1 strb r0, [r3] lsls r0, 24 lsrs r0, 24 ldrb r1, [r2] cmp r0, r1 beq _0805008A _0805009A: ldrb r0, [r6] ldrb r1, [r3] lsls r1, 2 adds r1, r5 ldr r1, [r1] ands r0, r1 cmp r0, 0 bne _0805008A ldrb r0, [r3] mov r2, r12 ldrb r2, [r2] cmp r0, r2 bcc _080500D8 ldr r0, [r7] adds r0, 0x5 str r0, [r7] b _080500E0 .pool _080500D8: str r4, [r7] b _080500E0 _080500DC: adds r0, r2, 0x5 str r0, [r3] _080500E0: pop {r4-r7} pop {r0} bx r0 thumb_func_end atk7A_jumpwhiletargetvalid thumb_func_start atk7B_healhalfHP_if_possible atk7B_healhalfHP_if_possible: @ 80500E8 push {r4-r6,lr} ldr r4, =gBattlescriptCurrInstr ldr r1, [r4] ldrb r2, [r1, 0x1] ldrb r0, [r1, 0x2] lsls r0, 8 orrs r2, r0 ldrb r0, [r1, 0x3] lsls r0, 16 orrs r2, r0 ldrb r0, [r1, 0x4] lsls r0, 24 orrs r2, r0 ldrb r0, [r1, 0x5] ldr r3, =gBankTarget cmp r0, 0x1 bne _08050110 ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r3] _08050110: ldr r1, =gBattleMoveDamage ldr r6, =gBattleMons ldrb r0, [r3] movs r5, 0x58 muls r0, r5 adds r0, r6 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _0805012A movs r0, 0x1 str r0, [r1] _0805012A: ldr r0, [r1] negs r0, r0 str r0, [r1] ldrb r0, [r3] muls r0, r5 adds r0, r6 ldrh r1, [r0, 0x28] ldrh r0, [r0, 0x2C] cmp r1, r0 bne _08050158 str r2, [r4] b _0805015E .pool _08050158: ldr r0, [r4] adds r0, 0x6 str r0, [r4] _0805015E: pop {r4-r6} pop {r0} bx r0 thumb_func_end atk7B_healhalfHP_if_possible thumb_func_start atk7C_8025508 atk7C_8025508: @ 8050164 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 ldr r2, =gNoOfAllBanks ldr r0, =gBankAttacker mov r10, r0 movs r1, 0 add r0, sp, 0x4 _0805017A: strh r1, [r0] subs r0, 0x2 cmp r0, sp bge _0805017A movs r1, 0 mov r8, r1 movs r5, 0 ldrb r1, [r2] cmp r5, r1 bge _080501D0 ldr r0, =gBankAttacker ldrb r6, [r0] ldr r2, =0x0000ffff mov r9, r2 lsls r4, r6, 3 mov r2, sp ldr r0, =gBattleStruct mov r12, r0 adds r7, r1, 0 _080501A0: cmp r5, r6 beq _080501C8 mov r1, r12 ldr r0, [r1] adds r0, r4, r0 adds r1, r0, 0 adds r1, 0xE0 ldrb r3, [r1] adds r0, 0xE1 ldrb r0, [r0] lsls r0, 8 orrs r3, r0 cmp r3, 0 beq _080501C8 cmp r3, r9 beq _080501C8 strh r3, [r2] adds r2, 0x2 movs r0, 0x1 add r8, r0 _080501C8: adds r4, 0x2 adds r5, 0x1 cmp r5, r7 blt _080501A0 _080501D0: mov r1, r10 ldrb r0, [r1] ldr r2, =gBattleStruct ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r1, r0, 0 adds r1, 0x98 ldrb r3, [r1] adds r0, 0x99 ldrb r0, [r0] lsls r0, 8 orrs r3, r0 cmp r3, 0 beq _08050220 ldr r0, =0x0000ffff cmp r3, r0 beq _08050220 ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r4, =gCurrentMove strh r3, [r4] b _0805024A .pool _08050220: mov r0, r8 cmp r0, 0 beq _08050290 ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] bl Random lsls r0, 16 lsrs r0, 16 mov r1, r8 bl __modsi3 adds r5, r0, 0 ldr r4, =gCurrentMove lsls r0, r5, 1 add r0, sp ldrh r0, [r0] strh r0, [r4] _0805024A: ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r5, =gBattlescriptCurrInstr ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] str r0, [r5] b _080502AE .pool _08050290: ldr r2, =gSpecialStatuses mov r0, r10 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _080502AE: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk7C_8025508 thumb_func_start atk7D_set_rain atk7D_set_rain: @ 80502C8 push {lr} ldr r2, =gBattleWeather ldrh r0, [r2] movs r1, 0x7 ands r1, r0 cmp r1, 0 beq _080502F4 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08050304 .pool _080502F4: movs r0, 0x1 strh r0, [r2] ldr r0, =gBattleCommunication strb r1, [r0, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 movs r1, 0x5 strb r1, [r0] _08050304: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk7D_set_rain thumb_func_start atk7E_setreflect atk7E_setreflect: @ 805031C push {r4-r6,lr} ldr r6, =gBankAttacker ldrb r0, [r6] bl GetBankIdentity ldr r4, =gSideAffecting movs r5, 0x1 adds r1, r5, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r1, [r1] adds r0, r5, 0 ands r0, r1 cmp r0, 0 beq _0805035C ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0 b _080503D0 .pool _0805035C: ldrb r0, [r6] bl GetBankIdentity adds r1, r5, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r0, [r1] movs r2, 0x1 orrs r0, r2 strh r0, [r1] ldrb r0, [r6] bl GetBankIdentity ldr r4, =gSideTimers adds r1, r5, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x5 strb r1, [r0] ldrb r0, [r6] bl GetBankIdentity adds r1, r5, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r6] strb r1, [r0, 0x1] ldr r0, =gBattleTypeFlags ldr r0, [r0] ands r0, r5 cmp r0, 0 beq _080503CC movs r0, 0x1 bl CountAliveMonsInBattle lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x2 bne _080503CC ldr r0, =gBattleCommunication strb r1, [r0, 0x5] b _080503D2 .pool _080503CC: ldr r1, =gBattleCommunication movs r0, 0x1 _080503D0: strb r0, [r1, 0x5] _080503D2: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk7E_setreflect thumb_func_start atk7F_setseeded atk7F_setseeded: @ 80503E8 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r7, =gBattleMoveFlags ldrb r5, [r7] movs r0, 0x29 ands r0, r5 cmp r0, 0 bne _0805041A ldr r0, =gStatuses3 mov r9, r0 ldr r1, =gBankTarget mov r8, r1 ldrb r4, [r1] lsls r0, r4, 2 mov r2, r9 adds r6, r0, r2 ldr r2, [r6] movs r0, 0x4 mov r12, r0 adds r3, r2, 0 ands r3, r0 cmp r3, 0 beq _08050438 _0805041A: movs r0, 0x1 orrs r0, r5 strb r0, [r7] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08050488 .pool _08050438: ldr r1, =gBattleMons movs r0, 0x58 muls r0, r4 adds r1, r0, r1 adds r0, r1, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0xC beq _08050454 adds r0, r1, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0xC bne _0805046C _08050454: movs r0, 0x1 orrs r0, r5 strb r0, [r7] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08050488 .pool _0805046C: ldr r0, =gBankAttacker ldrb r0, [r0] orrs r2, r0 str r2, [r6] mov r2, r8 ldrb r1, [r2] lsls r1, 2 add r1, r9 ldr r0, [r1] mov r2, r12 orrs r0, r2 str r0, [r1] ldr r0, =gBattleCommunication strb r3, [r0, 0x5] _08050488: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk7F_setseeded thumb_func_start atk80_manipulatedamage atk80_manipulatedamage: @ 80504A8 push {r4,lr} ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] ldrb r2, [r0, 0x1] adds r4, r1, 0 cmp r2, 0x1 beq _080504D8 cmp r2, 0x1 bgt _080504C4 cmp r2, 0 beq _080504CA b _08050518 .pool _080504C4: cmp r2, 0x2 beq _08050510 b _08050518 _080504CA: ldr r1, =gBattleMoveDamage ldr r0, [r1] negs r0, r0 b _08050516 .pool _080504D8: ldr r3, =gBattleMoveDamage ldr r0, [r3] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 str r0, [r3] cmp r0, 0 bne _080504EA str r2, [r3] _080504EA: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x2C] lsrs r1, r0, 1 ldr r0, [r3] cmp r1, r0 bge _08050518 str r1, [r3] b _08050518 .pool _08050510: ldr r1, =gBattleMoveDamage ldr r0, [r1] lsls r0, 1 _08050516: str r0, [r1] _08050518: ldr r0, [r4] adds r0, 0x2 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end atk80_manipulatedamage thumb_func_start atk81_setrest atk81_setrest: @ 8050528 push {r4-r7,lr} sub sp, 0x4 ldr r0, =gBattlescriptCurrInstr mov r12, r0 ldr r1, [r0] ldrb r6, [r1, 0x1] ldrb r0, [r1, 0x2] lsls r0, 8 orrs r6, r0 ldrb r0, [r1, 0x3] lsls r0, 16 orrs r6, r0 ldrb r0, [r1, 0x4] lsls r0, 24 orrs r6, r0 ldr r5, =gActiveBank ldr r2, =gBankTarget ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r2] strb r0, [r5] ldr r4, =gBattleMoveDamage ldr r1, =gBattleMons ldrb r0, [r2] movs r3, 0x58 muls r0, r3 adds r0, r1 ldrh r0, [r0, 0x2C] negs r0, r0 str r0, [r4] ldrb r0, [r2] adds r4, r0, 0 muls r4, r3 adds r0, r4, r1 ldrh r3, [r0, 0x28] adds r7, r5, 0 adds r5, r2, 0 adds r2, r1, 0 ldrh r0, [r0, 0x2C] cmp r3, r0 bne _08050598 mov r0, r12 str r6, [r0] b _080505E8 .pool _08050598: adds r0, r2, 0 adds r0, 0x4C adds r0, r4, r0 ldr r1, [r0] movs r0, 0xF8 ands r1, r0 cmp r1, 0 beq _080505B4 ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _080505B8 .pool _080505B4: ldr r0, =gBattleCommunication strb r1, [r0, 0x5] _080505B8: ldrb r0, [r5] movs r3, 0x58 muls r0, r3 adds r2, 0x4C adds r0, r2 movs r1, 0x3 str r1, [r0] ldrb r0, [r7] muls r0, r3 adds r0, r2 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r2, 0 movs r3, 0x4 bl EmitSetAttributes ldrb r0, [r7] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080505E8: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk81_setrest thumb_func_start atk82_jumpifnotfirstturn atk82_jumpifnotfirstturn: @ 80505F8 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r4, [r5] ldrb r3, [r4, 0x1] ldrb r0, [r4, 0x2] lsls r0, 8 orrs r3, r0 ldrb r0, [r4, 0x3] lsls r0, 16 orrs r3, r0 ldrb r0, [r4, 0x4] lsls r0, 24 orrs r3, r0 ldr r2, =gDisableStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x16] cmp r0, 0 beq _08050638 adds r0, r4, 0x5 str r0, [r5] b _0805063A .pool _08050638: str r3, [r5] _0805063A: pop {r4,r5} pop {r0} bx r0 thumb_func_end atk82_jumpifnotfirstturn thumb_func_start atk83_nop atk83_nop: @ 8050640 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atk83_nop thumb_func_start UproarWakeUpCheck UproarWakeUpCheck: @ 8050650 push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r3, r0, 24 movs r2, 0 ldr r0, =gNoOfAllBanks ldrb r1, [r0] mov r8, r0 cmp r2, r1 bge _080506C4 ldr r0, =gBattleMons mov r12, r0 movs r0, 0x58 muls r0, r3 add r0, r12 adds r5, r0, 0 adds r5, 0x20 adds r4, r1, 0 movs r3, 0 ldr r6, =gBattleScripting ldr r7, =gBattleCommunication _0805067C: mov r0, r12 adds r0, 0x50 adds r0, r3, r0 ldr r0, [r0] movs r1, 0x70 ands r0, r1 cmp r0, 0 beq _080506BC ldrb r0, [r5] cmp r0, 0x2B beq _080506BC movs r3, 0 strb r2, [r6, 0x17] ldr r1, =gBankTarget ldrb r0, [r1] cmp r0, 0xFF beq _080506DC cmp r0, r2 beq _080506D0 movs r0, 0x1 strb r0, [r7, 0x5] b _080506C4 .pool _080506BC: adds r3, 0x58 adds r2, 0x1 cmp r2, r4 blt _0805067C _080506C4: mov r1, r8 ldrb r1, [r1] cmp r2, r1 beq _080506E0 movs r0, 0x1 b _080506E2 _080506D0: ldr r0, =gBattleCommunication strb r3, [r0, 0x5] b _080506C4 .pool _080506DC: strb r2, [r1] b _080506C4 _080506E0: movs r0, 0 _080506E2: pop {r3} mov r8, r3 pop {r4-r7} pop {r1} bx r1 thumb_func_end UproarWakeUpCheck thumb_func_start atk84_jump_if_cant_sleep atk84_jump_if_cant_sleep: @ 80506EC push {r4-r6,lr} ldr r5, =gBattlescriptCurrInstr ldr r1, [r5] ldrb r4, [r1, 0x1] ldrb r0, [r1, 0x2] lsls r0, 8 orrs r4, r0 ldrb r0, [r1, 0x3] lsls r0, 16 orrs r4, r0 ldrb r0, [r1, 0x4] lsls r0, 24 orrs r4, r0 ldr r6, =gBankTarget ldrb r0, [r6] bl UproarWakeUpCheck lsls r0, 24 cmp r0, 0 beq _08050720 str r4, [r5] b _08050762 .pool _08050720: ldr r1, =gBattleMons ldrb r3, [r6] movs r0, 0x58 muls r0, r3 adds r0, r1 adds r0, 0x20 ldrb r0, [r0] adds r1, r0, 0 cmp r1, 0xF beq _08050738 cmp r1, 0x48 bne _0805075C _08050738: ldr r2, =gLastUsedAbility strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] str r4, [r5] ldrb r1, [r2] adds r0, r3, 0 bl RecordAbilityBattle b _08050762 .pool _0805075C: ldr r0, [r5] adds r0, 0x5 str r0, [r5] _08050762: pop {r4-r6} pop {r0} bx r0 thumb_func_end atk84_jump_if_cant_sleep thumb_func_start atk85_stockpile atk85_stockpile: @ 8050768 push {r4,r5,lr} ldr r5, =gDisableStructs ldr r4, =gBankAttacker ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r1, r0, r5 ldrb r0, [r1, 0x9] cmp r0, 0x3 bne _080507A0 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _080507CA .pool _080507A0: adds r0, 0x1 movs r3, 0 strb r0, [r1, 0x9] ldr r2, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r2] movs r0, 0x1 strb r0, [r2, 0x1] strb r0, [r2, 0x2] strb r0, [r2, 0x3] ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r5 ldrb r0, [r0, 0x9] strb r0, [r2, 0x4] movs r0, 0xFF strb r0, [r2, 0x5] ldr r0, =gBattleCommunication strb r3, [r0, 0x5] _080507CA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk85_stockpile thumb_func_start atk86_stockpiletobasedamage atk86_stockpiletobasedamage: @ 80507E4 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x10 ldr r3, =gBattlescriptCurrInstr ldr r1, [r3] ldrb r2, [r1, 0x1] ldrb r0, [r1, 0x2] lsls r0, 8 orrs r2, r0 ldrb r0, [r1, 0x3] lsls r0, 16 orrs r2, r0 ldrb r0, [r1, 0x4] lsls r0, 24 orrs r2, r0 ldr r7, =gDisableStructs ldr r6, =gBankAttacker ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r7 ldrb r0, [r0, 0x9] cmp r0, 0 bne _08050828 str r2, [r3] b _080508CA .pool _08050828: ldr r0, =gBattleCommunication ldrb r0, [r0, 0x6] cmp r0, 0x1 beq _080508B0 ldr r0, =gBattleMoveDamage mov r8, r0 ldr r4, =gSideAffecting ldr r5, =gBankTarget ldrb r0, [r5] bl GetBankIdentity movs r1, 0x1 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r3, [r1] ldrb r0, [r6] movs r4, 0x58 muls r0, r4 ldr r2, =gBattleMons adds r0, r2 ldrb r1, [r5] muls r1, r4 adds r1, r2 ldr r2, =gCurrentMove ldrh r2, [r2] movs r4, 0 str r4, [sp] str r4, [sp, 0x4] ldrb r4, [r6] str r4, [sp, 0x8] ldrb r4, [r5] str r4, [sp, 0xC] bl CalculateBaseDamage ldrb r2, [r6] lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r7 ldrb r1, [r1, 0x9] adds r3, r0, 0 muls r3, r1 mov r1, r8 str r3, [r1] ldr r2, =gBattleScripting ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r7 ldrb r0, [r0, 0x9] strb r0, [r2, 0x18] ldr r1, =gProtectStructs ldrb r0, [r6] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 bge _080508B0 lsls r0, r3, 4 subs r0, r3 movs r1, 0xA bl __divsi3 mov r1, r8 str r0, [r1] _080508B0: ldr r2, =gDisableStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x9] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080508CA: add sp, 0x10 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk86_stockpiletobasedamage thumb_func_start atk87_stockpiletohpheal atk87_stockpiletohpheal: @ 8050904 push {r4-r7,lr} mov r7, r8 push {r7} ldr r7, =gBattlescriptCurrInstr ldr r1, [r7] ldrb r2, [r1, 0x1] ldrb r0, [r1, 0x2] lsls r0, 8 orrs r2, r0 ldrb r0, [r1, 0x3] lsls r0, 16 orrs r2, r0 ldrb r0, [r1, 0x4] lsls r0, 24 orrs r2, r0 ldr r0, =gDisableStructs mov r8, r0 ldr r6, =gBankAttacker ldrb r3, [r6] lsls r0, r3, 3 subs r0, r3 lsls r0, 2 mov r1, r8 adds r4, r0, r1 ldrb r1, [r4, 0x9] cmp r1, 0 bne _08050954 str r2, [r7] ldr r0, =gBattleCommunication strb r1, [r0, 0x5] b _080509D0 .pool _08050954: ldr r1, =gBattleMons movs r0, 0x58 muls r0, r3 adds r1, r0, r1 ldrh r0, [r1, 0x2C] ldrh r3, [r1, 0x28] cmp r0, r3 bne _08050984 movs r0, 0 strb r0, [r4, 0x9] str r2, [r7] ldr r1, =gBankTarget ldrb r0, [r6] strb r0, [r1] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _080509D0 .pool _08050984: ldr r5, =gBattleMoveDamage ldrh r0, [r1, 0x2C] ldrb r1, [r4, 0x9] movs r2, 0x3 subs r2, r1 movs r4, 0x1 adds r1, r4, 0 lsls r1, r2 bl __divsi3 str r0, [r5] cmp r0, 0 bne _080509A0 str r4, [r5] _080509A0: ldr r0, [r5] negs r0, r0 str r0, [r5] ldr r3, =gBattleScripting ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r8 ldrb r0, [r0, 0x9] movs r2, 0 strb r0, [r3, 0x18] ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r8 strb r2, [r0, 0x9] ldr r0, [r7] adds r0, 0x5 str r0, [r7] ldr r1, =gBankTarget ldrb r0, [r6] strb r0, [r1] _080509D0: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk87_stockpiletohpheal thumb_func_start atk88_negativedamage atk88_negativedamage: @ 80509E8 push {lr} ldr r2, =gBattleMoveDamage ldr r0, =gHpDealt ldr r0, [r0] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 negs r0, r0 str r0, [r2] cmp r0, 0 bne _08050A04 movs r0, 0x1 negs r0, r0 str r0, [r2] _08050A04: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk88_negativedamage thumb_func_start ChangeStatBuffs ChangeStatBuffs: @ 8050A1C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} mov r8, r3 lsls r0, 24 lsrs r6, r0, 24 lsls r1, 24 lsrs r7, r1, 24 lsls r2, 24 lsrs r5, r2, 24 movs r0, 0 mov r9, r0 mov r10, r0 movs r0, 0x40 ands r0, r5 cmp r0, 0 beq _08050A50 ldr r0, =gActiveBank ldr r1, =gBankAttacker b _08050A54 .pool _08050A50: ldr r0, =gActiveBank ldr r1, =gBankTarget _08050A54: ldrb r1, [r1] strb r1, [r0] movs r0, 0xBF ands r5, r0 movs r0, 0x80 ands r0, r5 cmp r0, 0 beq _08050A6E mov r0, r9 adds r0, 0x1 lsls r0, 24 lsrs r0, 24 mov r9, r0 _08050A6E: movs r0, 0x7F ands r5, r0 movs r0, 0x20 ands r0, r5 cmp r0, 0 beq _08050A84 mov r0, r10 adds r0, 0x1 lsls r0, 24 lsrs r0, 24 mov r10, r0 _08050A84: movs r0, 0xDF ands r5, r0 ldr r1, =gBattleTextBuff1 movs r4, 0 movs r2, 0xFD strb r2, [r1] movs r0, 0x5 strb r0, [r1, 0x1] strb r7, [r1, 0x2] movs r3, 0x1 negs r3, r3 mov r12, r3 movs r0, 0xFF strb r0, [r1, 0x3] lsls r0, r6, 24 cmp r0, 0 blt _08050AA8 b _08050D8C _08050AA8: ldr r4, =gSideTimers ldr r1, =gActiveBank ldrb r0, [r1] bl GetBankIdentity movs r1, 0x1 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r0, [r0, 0x4] cmp r0, 0 beq _08050B48 mov r2, r9 cmp r2, 0 bne _08050B48 ldr r0, =gCurrentMove ldrh r0, [r0] cmp r0, 0xAE beq _08050B78 cmp r5, 0x1 bne _08050B68 ldr r4, =gSpecialStatuses ldr r3, =gActiveBank ldrb r0, [r3] lsls r1, r0, 2 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r0, [r1] lsls r0, 31 cmp r0, 0 beq _08050B10 ldr r0, =gBattlescriptCurrInstr mov r4, r8 str r4, [r0] b _08050B68 .pool _08050B10: mov r0, r8 bl BattleScriptPush ldr r1, =gBattleScripting ldr r6, =gActiveBank ldrb r0, [r6] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAE03 str r0, [r1] ldrb r1, [r6] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] b _08050B68 .pool _08050B48: ldr r0, =gCurrentMove ldrh r0, [r0] cmp r0, 0xAE beq _08050B78 mov r0, r10 cmp r0, 0x1 beq _08050B78 movs r0, 0 bl JumpIfMoveAffectedByProtect lsls r0, 24 cmp r0, 0 beq _08050B78 ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D9F1C str r0, [r1] _08050B68: movs r0, 0x1 b _08050E80 .pool _08050B78: ldr r2, =gBattleMons ldr r1, =gActiveBank ldrb r3, [r1] movs r4, 0x58 adds r0, r3, 0 muls r0, r4 adds r0, r2 adds r0, 0x20 ldrb r0, [r0] mov r10, r2 cmp r0, 0x1D beq _08050B94 cmp r0, 0x49 bne _08050C2C _08050B94: mov r0, r9 cmp r0, 0 bne _08050C2C ldr r0, =gCurrentMove ldrh r0, [r0] cmp r0, 0xAE beq _08050C2C cmp r5, 0x1 bne _08050B68 ldr r4, =gSpecialStatuses lsls r0, r3, 2 adds r0, r3 lsls r0, 2 adds r0, r4 ldrb r0, [r0] lsls r0, 31 cmp r0, 0 beq _08050BD4 ldr r0, =gBattlescriptCurrInstr mov r1, r8 str r1, [r0] b _08050B68 .pool _08050BD4: mov r0, r8 bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB5C7 str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r2] movs r3, 0x58 muls r0, r3 add r0, r10 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r2] ldrb r1, [r1] bl RecordAbilityBattle ldr r6, =gActiveBank ldrb r1, [r6] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] b _08050B68 .pool _08050C2C: ldr r1, =gActiveBank ldrb r0, [r1] movs r4, 0x58 muls r0, r4 add r0, r10 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x33 bne _08050C8C mov r2, r9 cmp r2, 0 bne _08050C8C cmp r7, 0x6 bne _08050C8C cmp r5, 0x1 bne _08050B68 mov r0, r8 bl BattleScriptPush ldr r1, =gBattleScripting ldr r3, =gActiveBank ldrb r0, [r3] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB62F str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r3] muls r0, r4 add r0, r10 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r3] ldrb r1, [r1] bl RecordAbilityBattle b _08050B68 .pool _08050C8C: ldr r4, =gActiveBank ldrb r0, [r4] movs r4, 0x58 muls r0, r4 add r0, r10 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x34 bne _08050CF0 mov r0, r9 cmp r0, 0 bne _08050CF0 cmp r7, 0x1 bne _08050CF0 cmp r5, 0x1 beq _08050CAE b _08050B68 _08050CAE: mov r0, r8 bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB62F str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r2] muls r0, r4 add r0, r10 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r2] ldrb r1, [r1] bl RecordAbilityBattle b _08050B68 .pool _08050CF0: ldr r3, =gActiveBank ldrb r1, [r3] movs r0, 0x58 muls r0, r1 add r0, r10 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x13 bne _08050D08 cmp r5, 0 bne _08050D08 b _08050B68 _08050D08: lsls r0, r6, 24 asrs r0, 28 movs r1, 0x7 ands r0, r1 negs r0, r0 lsls r0, 24 ldr r3, =gBattleTextBuff2 movs r4, 0 movs r1, 0xFD strb r1, [r3] movs r2, 0x1 lsrs r6, r0, 24 asrs r0, 24 subs r1, 0xFF cmp r0, r1 bne _08050D32 strb r4, [r3, 0x1] movs r0, 0xD3 strb r0, [r3, 0x2] strb r4, [r3, 0x3] movs r2, 0x4 _08050D32: adds r0, r2, r3 strb r4, [r0] adds r2, 0x1 adds r1, r2, r3 movs r0, 0xD4 strb r0, [r1] adds r2, 0x1 adds r0, r2, r3 strb r4, [r0] adds r2, 0x1 adds r1, r2, r3 movs r0, 0xFF strb r0, [r1] ldr r4, =gActiveBank ldrb r2, [r4] movs r0, 0x58 muls r0, r2 adds r0, r7, r0 mov r1, r10 adds r1, 0x18 adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 cmp r0, 0 beq _08050DE2 movs r1, 0 ldr r0, =gBankTarget ldrb r0, [r0] ldr r3, =gBattleCommunication mov r8, r3 cmp r0, r2 bne _08050D76 movs r1, 0x1 _08050D76: mov r4, r8 strb r1, [r4, 0x5] b _08050E10 .pool _08050D8C: asrs r6, r0, 28 movs r0, 0x7 ands r6, r0 ldr r3, =gBattleTextBuff2 strb r2, [r3] movs r2, 0x1 cmp r6, 0x2 bne _08050DA6 strb r4, [r3, 0x1] movs r0, 0xD1 strb r0, [r3, 0x2] strb r4, [r3, 0x3] movs r2, 0x4 _08050DA6: adds r0, r2, r3 strb r4, [r0] adds r2, 0x1 adds r1, r2, r3 movs r0, 0xD2 strb r0, [r1] adds r2, 0x1 adds r0, r2, r3 strb r4, [r0] adds r2, 0x1 adds r1, r2, r3 ldrb r0, [r1] mov r2, r12 orrs r0, r2 strb r0, [r1] ldr r2, =gBattleMons ldr r4, =gActiveBank ldrb r3, [r4] movs r0, 0x58 muls r0, r3 adds r0, r7, r0 adds r1, r2, 0 adds r1, 0x18 adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 mov r10, r2 cmp r0, 0xC bne _08050DFC _08050DE2: ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] mov r8, r1 b _08050E10 .pool _08050DFC: movs r1, 0 ldr r0, =gBankTarget ldrb r0, [r0] ldr r2, =gBattleCommunication mov r8, r2 cmp r0, r3 bne _08050E0C movs r1, 0x1 _08050E0C: mov r3, r8 strb r1, [r3, 0x5] _08050E10: ldr r2, =gActiveBank ldrb r0, [r2] movs r4, 0x58 adds r1, r0, 0 muls r1, r4 adds r1, r7, r1 mov r3, r10 adds r3, 0x18 adds r1, r3 lsls r0, r6, 24 asrs r0, 24 ldrb r6, [r1] adds r0, r6 strb r0, [r1] ldrb r0, [r2] muls r0, r4 adds r0, r7, r0 adds r1, r0, r3 movs r0, 0 ldrsb r0, [r1, r0] cmp r0, 0 bge _08050E40 movs r0, 0 strb r0, [r1] _08050E40: ldr r1, =gActiveBank ldrb r0, [r1] muls r0, r4 adds r0, r7, r0 adds r1, r0, r3 movs r0, 0 ldrsb r0, [r1, r0] cmp r0, 0xC ble _08050E56 movs r0, 0xC strb r0, [r1] _08050E56: mov r2, r8 ldrb r0, [r2, 0x5] cmp r0, 0x2 bne _08050E7E movs r3, 0x1 ands r3, r5 cmp r3, 0 beq _08050E70 ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] _08050E70: mov r4, r8 ldrb r0, [r4, 0x5] cmp r0, 0x2 bne _08050E7E cmp r3, 0 bne _08050E7E b _08050B68 _08050E7E: movs r0, 0 _08050E80: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end ChangeStatBuffs thumb_func_start atk89_statbuffchange atk89_statbuffchange: @ 8050EA0 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r2, [r5] ldrb r3, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r3, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r3, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r3, r0 ldr r0, =gBattleScripting ldrb r4, [r0, 0x1A] movs r0, 0xF0 ands r0, r4 lsls r0, 24 asrs r0, 24 movs r1, 0xF ands r1, r4 ldrb r2, [r2, 0x1] bl ChangeStatBuffs lsls r0, 24 cmp r0, 0 bne _08050EDC ldr r0, [r5] adds r0, 0x6 str r0, [r5] _08050EDC: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk89_statbuffchange thumb_func_start atk8A_normalisebuffs atk8A_normalisebuffs: @ 8050EEC push {r4-r7,lr} movs r2, 0 ldr r0, =gNoOfAllBanks ldrb r1, [r0] ldr r0, =gBattlescriptCurrInstr mov r12, r0 cmp r2, r1 bge _08050F24 ldr r0, =gBattleMons movs r4, 0x6 adds r5, r1, 0 movs r7, 0x58 adds r6, r0, 0 adds r6, 0x18 _08050F08: adds r3, r2, 0x1 movs r1, 0x7 adds r0, r2, 0 muls r0, r7 adds r0, r6 adds r0, 0x7 _08050F14: strb r4, [r0] subs r0, 0x1 subs r1, 0x1 cmp r1, 0 bge _08050F14 adds r2, r3, 0 cmp r2, r5 blt _08050F08 _08050F24: mov r1, r12 ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk8A_normalisebuffs thumb_func_start atk8B_setbide atk8B_setbide: @ 8050F40 push {r4,r5,lr} ldr r4, =gBattleMons ldr r3, =gBankAttacker ldrb r0, [r3] movs r5, 0x58 adds r2, r0, 0 muls r2, r5 adds r4, 0x50 adds r2, r4 ldr r0, [r2] movs r1, 0x80 lsls r1, 5 orrs r0, r1 str r0, [r2] ldr r1, =gLockedMoves ldrb r0, [r3] lsls r0, 1 adds r0, r1 ldr r1, =gCurrentMove ldrh r1, [r1] movs r2, 0 strh r1, [r0] ldr r1, =gTakenDmg ldrb r0, [r3] lsls r0, 2 adds r0, r1 str r2, [r0] ldrb r0, [r3] adds r1, r0, 0 muls r1, r5 adds r1, r4 ldr r0, [r1] movs r2, 0x80 lsls r2, 2 orrs r0, r2 str r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk8B_setbide thumb_func_start atk8C_confuseifrepeatingattackends atk8C_confuseifrepeatingattackends: @ 8050FB0 push {lr} ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0xC0 lsls r1, 4 ands r0, r1 cmp r0, 0 bne _08050FD2 ldr r1, =gBattleCommunication movs r0, 0x75 strb r0, [r1, 0x3] _08050FD2: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk8C_confuseifrepeatingattackends thumb_func_start atk8D_setmultihit_counter atk8D_setmultihit_counter: @ 8050FF0 push {r4,r5,lr} ldr r0, =gBattlescriptCurrInstr ldr r0, [r0] ldrb r1, [r0, 0x1] cmp r1, 0 beq _0805100C ldr r0, =gMultiHitCounter strb r1, [r0] b _08051026 .pool _0805100C: ldr r4, =gMultiHitCounter bl Random movs r5, 0x3 ands r0, r5 strb r0, [r4] cmp r0, 0x1 bls _08051022 bl Random ands r0, r5 _08051022: adds r0, 0x2 strb r0, [r4] _08051026: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk8D_setmultihit_counter thumb_func_start atk8E_prepare_multihit atk8E_prepare_multihit: @ 805103C ldr r1, =gBattleScripting movs r2, 0 movs r0, 0xFD strb r0, [r1, 0x8] movs r0, 0x1 strb r0, [r1, 0x9] strb r0, [r1, 0xA] strb r0, [r1, 0xB] strb r2, [r1, 0xC] movs r0, 0xFF strb r0, [r1, 0xD] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atk8E_prepare_multihit thumb_func_start sub_8051064 sub_8051064: @ 8051064 push {r4-r7,lr} ldr r6, =gBattleMons ldr r7, =gBankAttacker ldrb r0, [r7] movs r5, 0x58 adds r1, r0, 0 muls r1, r5 adds r1, r6 adds r1, 0x2A ldr r4, =gBankTarget ldrb r3, [r4] adds r0, r3, 0 muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r1, [r1] ldrb r0, [r0] cmp r1, r0 bcc _080510AC ldr r0, =gBattleStruct ldr r1, [r0] adds r1, r3, r1 adds r1, 0x58 ldr r2, =gBattlePartyID lsls r0, r3, 1 b _08051108 .pool _080510AC: bl Random movs r3, 0xFF ands r3, r0 ldrb r0, [r7] muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r2, [r0] ldrb r4, [r4] adds r0, r4, 0 muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r1, [r0] adds r2, r1 adds r0, r3, 0 muls r0, r2 asrs r0, 8 adds r0, 0x1 lsrs r1, 2 cmp r0, r1 bhi _080510FC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] movs r0, 0 b _08051116 .pool _080510FC: ldr r0, =gBattleStruct ldr r1, [r0] adds r1, r4, r1 adds r1, 0x58 ldr r2, =gBattlePartyID lsls r0, r4, 1 _08051108: adds r0, r2 ldrh r0, [r0] strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DADD8 str r0, [r1] movs r0, 0x1 _08051116: pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end sub_8051064 thumb_func_start atk8F_forcerandomswitch atk8F_forcerandomswitch: @ 805112C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0xC movs r0, 0 str r0, [sp, 0x4] ldr r5, =gBattleTypeFlags ldr r0, [r5] movs r1, 0x8 ands r0, r1 cmp r0, 0 bne _0805114A b _08051410 _0805114A: ldr r4, =gBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 ldr r1, =gEnemyParty str r1, [sp] cmp r0, 0 bne _08051160 ldr r0, =gPlayerParty str r0, [sp] _08051160: ldr r2, [r5] movs r1, 0x81 lsls r1, 1 adds r0, r2, 0 ands r0, r1 cmp r0, r1 beq _08051182 ldr r1, =0x02000100 adds r0, r2, 0 ands r0, r1 cmp r0, r1 beq _08051182 movs r0, 0x80 lsls r0, 15 ands r0, r2 cmp r0, 0 beq _080511C8 _08051182: ldr r2, =gBankTarget ldrb r1, [r2] movs r0, 0x2 ands r0, r1 adds r1, r2, 0 cmp r0, 0 beq _080511AC movs r0, 0x3 mov r9, r0 movs r0, 0x6 b _080511B2 .pool _080511AC: movs r0, 0 mov r9, r0 movs r0, 0x3 _080511B2: mov r8, r0 movs r0, 0x3 mov r10, r0 movs r0, 0x1 str r0, [sp, 0x8] ldr r2, =gBattlePartyID ldrb r1, [r1] b _0805128E .pool _080511C8: movs r0, 0x42 ands r0, r2 cmp r0, 0x42 beq _080511DA ldr r1, =0x02000040 adds r0, r2, 0 ands r0, r1 cmp r0, r1 bne _0805121C _080511DA: ldrb r0, [r4] bl sub_806D864 lsls r0, 24 lsrs r0, 24 bl sub_806D82C lsls r0, 16 lsrs r0, 16 cmp r0, 0x1 bne _080511FC movs r1, 0x3 mov r9, r1 movs r0, 0x6 b _08051202 .pool _080511FC: movs r1, 0 mov r9, r1 movs r0, 0x3 _08051202: mov r8, r0 movs r1, 0x3 mov r10, r1 movs r0, 0x1 str r0, [sp, 0x8] ldr r2, =gBattlePartyID ldr r0, =gBankTarget ldrb r1, [r0] b _0805128E .pool _0805121C: movs r0, 0x80 lsls r0, 8 ands r0, r2 cmp r0, 0 beq _08051274 ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08051240 movs r1, 0 mov r9, r1 movs r0, 0x6 mov r8, r0 mov r10, r0 movs r1, 0x2 b _08051260 _08051240: ldrb r1, [r4] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _08051252 movs r0, 0x3 mov r9, r0 movs r1, 0x6 b _08051258 _08051252: movs r0, 0 mov r9, r0 movs r1, 0x3 _08051258: mov r8, r1 movs r0, 0x3 mov r10, r0 movs r1, 0x1 _08051260: str r1, [sp, 0x8] ldr r2, =gBattlePartyID ldr r0, =gBankTarget ldrb r1, [r0] b _0805128E .pool _08051274: movs r0, 0x1 ands r2, r0 cmp r2, 0 beq _080512A4 movs r0, 0 mov r9, r0 movs r1, 0x6 mov r8, r1 mov r10, r1 movs r0, 0x2 str r0, [sp, 0x8] ldr r2, =gBattlePartyID ldrb r1, [r4] _0805128E: lsls r0, r1, 1 adds r0, r2 ldrh r7, [r0] movs r0, 0x2 eors r1, r0 lsls r1, 1 adds r1, r2 ldrh r5, [r1] b _080512BE .pool _080512A4: movs r1, 0 mov r9, r1 movs r0, 0x6 mov r8, r0 mov r10, r0 movs r1, 0x1 str r1, [sp, 0x8] ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r5, [r0] adds r7, r5, 0 _080512BE: mov r6, r9 cmp r6, r8 bge _080512FC _080512C4: movs r0, 0x64 muls r0, r6 ldr r1, [sp] adds r4, r1, r0 adds r0, r4, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _080512F6 adds r0, r4, 0 movs r1, 0x2D bl GetMonData cmp r0, 0 bne _080512F6 adds r0, r4, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _080512F6 ldr r0, [sp, 0x4] adds r0, 0x1 str r0, [sp, 0x4] _080512F6: adds r6, 0x1 cmp r6, r8 blt _080512C4 _080512FC: ldr r1, [sp, 0x4] ldr r0, [sp, 0x8] cmp r1, r0 bgt _08051328 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08051414 .pool _08051328: bl sub_8051064 lsls r0, 24 cmp r0, 0 beq _08051378 _08051332: bl Random lsls r0, 16 lsrs r0, 16 mov r1, r10 bl __modsi3 adds r6, r0, 0 add r6, r9 cmp r6, r7 beq _08051332 cmp r6, r5 beq _08051332 movs r0, 0x64 muls r0, r6 ldr r1, [sp] adds r4, r1, r0 adds r0, r4, 0 movs r1, 0xB bl GetMonData cmp r0, 0 beq _08051332 adds r0, r4, 0 movs r1, 0x2D bl GetMonData cmp r0, 0x1 beq _08051332 adds r0, r4, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _08051332 _08051378: ldr r4, =gBankTarget ldrb r0, [r4] ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 adds r0, 0x5C strb r6, [r0] bl sub_81B1250 lsls r0, 24 cmp r0, 0 bne _08051396 ldrb r0, [r4] bl sub_803BDA0 _08051396: ldr r0, =gBattleTypeFlags ldr r2, [r0] movs r1, 0x81 lsls r1, 1 adds r0, r2, 0 ands r0, r1 cmp r0, r1 beq _080513C0 movs r0, 0x42 ands r0, r2 cmp r0, 0x42 beq _080513C0 ldr r1, =0x02000100 adds r0, r2, 0 ands r0, r1 cmp r0, r1 beq _080513C0 ldr r0, =0x02000040 ands r2, r0 cmp r2, r0 bne _080513DE _080513C0: ldr r5, =gBankTarget ldrb r0, [r5] lsls r4, r6, 24 lsrs r4, 24 adds r1, r4, 0 movs r2, 0 bl sub_81B8E80 ldrb r1, [r5] movs r0, 0x2 eors r0, r1 adds r1, r4, 0 movs r2, 0x1 bl sub_81B8E80 _080513DE: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 15 ands r0, r1 cmp r0, 0 beq _08051414 ldr r0, =gBankTarget ldrb r0, [r0] lsls r1, r6, 24 lsrs r1, 24 bl sub_80571DC b _08051414 .pool _08051410: bl sub_8051064 _08051414: add sp, 0xC pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end atk8F_forcerandomswitch thumb_func_start atk90_conversion_type_change atk90_conversion_type_change: @ 8051424 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} movs r6, 0 ldr r2, =gBattleMons ldr r3, =gBankAttacker ldrb r1, [r3] movs r0, 0x58 muls r0, r1 adds r1, r2, 0 adds r1, 0xC adds r0, r1 ldrh r0, [r0] mov r8, r2 cmp r0, 0 beq _08051466 movs r5, 0x58 adds r2, r1, 0 _0805144C: adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0x3 bhi _08051466 lsls r1, r6, 1 ldrb r0, [r3] muls r0, r5 adds r1, r0 adds r1, r2 ldrh r0, [r1] cmp r0, 0 bne _0805144C _08051466: movs r3, 0 cmp r3, r6 bcs _080514E8 ldr r0, =gBattleMoves mov r10, r0 ldr r5, =gBattleMons mov r12, r5 ldr r7, =gBankAttacker ldrb r0, [r7] movs r4, 0x58 adds r5, r0, 0 muls r5, r4 movs r0, 0xC add r0, r12 mov r9, r0 _08051484: lsls r0, r3, 1 adds r0, r5 add r0, r9 ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 add r0, r10 ldrb r2, [r0, 0x2] cmp r2, 0x9 bne _080514C6 mov r0, r8 adds r1, r5, r0 adds r0, r1, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0x7 beq _080514B2 adds r0, r1, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0x7 bne _080514C4 _080514B2: movs r2, 0x7 b _080514C6 .pool _080514C4: movs r2, 0 _080514C6: ldrb r0, [r7] muls r0, r4 add r0, r12 adds r1, r0, 0 adds r1, 0x21 ldrb r1, [r1] cmp r2, r1 beq _080514DE adds r0, 0x22 ldrb r0, [r0] cmp r2, r0 bne _080514E8 _080514DE: adds r0, r3, 0x1 lsls r0, 24 lsrs r3, r0, 24 cmp r3, r6 bcc _08051484 _080514E8: cmp r3, r6 bne _0805150C ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080515B0 .pool _0805150C: movs r7, 0x3 ldr r5, =gBattleMoves mov r9, r5 _08051512: bl Random adds r3, r0, 0 ands r3, r7 cmp r3, r6 bcs _08051512 ldr r4, =gBattleMons lsls r1, r3, 1 ldr r3, =gBankAttacker ldrb r2, [r3] movs r0, 0x58 adds r5, r2, 0 muls r5, r0 adds r1, r5 adds r0, r4, 0 adds r0, 0xC adds r1, r0 ldrh r1, [r1] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 add r0, r9 ldrb r2, [r0, 0x2] mov r8, r4 adds r4, r3, 0 cmp r2, 0x9 bne _08051572 mov r0, r8 adds r2, r5, r0 adds r0, r2, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0x7 beq _08051560 adds r0, r2, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0x7 bne _08051570 _08051560: movs r2, 0x7 b _08051572 .pool _08051570: movs r2, 0 _08051572: ldrb r0, [r4] movs r3, 0x58 muls r0, r3 add r0, r8 adds r1, r0, 0 adds r1, 0x21 ldrb r5, [r1] cmp r2, r5 beq _08051512 adds r0, 0x22 ldrb r0, [r0] cmp r2, r0 beq _08051512 strb r2, [r1] ldrb r0, [r4] muls r0, r3 add r0, r8 adds r0, 0x22 strb r2, [r0] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x3 strb r0, [r1, 0x1] strb r2, [r1, 0x2] movs r0, 0xFF strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080515B0: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk90_conversion_type_change thumb_func_start atk91_givepaydaymoney atk91_givepaydaymoney: @ 80515C8 push {r4,lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x02000002 ands r0, r1 cmp r0, 0 bne _08051650 ldr r1, =gPaydayMoney ldrh r0, [r1] cmp r0, 0 beq _08051650 adds r1, r0, 0 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x4A ldrb r0, [r0] adds r4, r1, 0 muls r4, r0 ldr r0, =gSaveBlock1Ptr ldr r0, [r0] movs r1, 0x92 lsls r1, 3 adds r0, r1 adds r1, r4, 0 bl AddMoney ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x1 strb r0, [r1, 0x1] movs r0, 0x2 strb r0, [r1, 0x2] movs r0, 0x5 strb r0, [r1, 0x3] strb r4, [r1, 0x4] movs r0, 0xFF lsls r0, 8 ands r4, r0 lsrs r4, 8 strb r4, [r1, 0x5] movs r0, 0xFF strb r0, [r1, 0x6] ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] adds r0, 0x1 bl BattleScriptPush ldr r0, =gUnknown_082DB307 str r0, [r4] b _08051658 .pool _08051650: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _08051658: pop {r4} pop {r0} bx r0 .pool thumb_func_end atk91_givepaydaymoney thumb_func_start atk92_setlightscreen atk92_setlightscreen: @ 8051664 push {r4-r6,lr} ldr r5, =gBankAttacker ldrb r0, [r5] bl GetBankIdentity ldr r4, =gSideAffecting movs r6, 0x1 adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r1, [r1] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _080516A4 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0 b _08051718 .pool _080516A4: ldrb r0, [r5] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r0, [r1] movs r2, 0x2 orrs r0, r2 strh r0, [r1] ldrb r0, [r5] bl GetBankIdentity ldr r4, =gSideTimers adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x5 strb r1, [r0, 0x2] ldrb r0, [r5] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r5] strb r1, [r0, 0x3] ldr r0, =gBattleTypeFlags ldr r0, [r0] ands r0, r6 cmp r0, 0 beq _08051714 movs r0, 0x1 bl CountAliveMonsInBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x2 bne _08051714 ldr r1, =gBattleCommunication movs r0, 0x4 b _08051718 .pool _08051714: ldr r1, =gBattleCommunication movs r0, 0x3 _08051718: strb r0, [r1, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk92_setlightscreen thumb_func_start atk93_ko_move atk93_ko_move: @ 8051730 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r7, =gBattleMons ldr r6, =gBankTarget ldrb r2, [r6] movs r5, 0x58 adds r0, r2, 0 muls r0, r5 adds r1, r0, r7 ldrh r0, [r1, 0x2E] cmp r0, 0xAF bne _08051768 ldr r1, =gEnigmaBerries lsls r0, r2, 3 subs r0, r2 lsls r0, 2 adds r0, r1 ldrb r4, [r0, 0x7] ldrb r6, [r0, 0x1A] b _08051782 .pool _08051768: ldrh r0, [r1, 0x2E] bl ItemId_GetHoldEffect lsls r0, 24 lsrs r4, r0, 24 ldrb r0, [r6] muls r0, r5 adds r0, r7 ldrh r0, [r0, 0x2E] bl ItemId_GetHoldEffectParam lsls r0, 24 lsrs r6, r0, 24 _08051782: ldr r1, =gStringBank ldr r5, =gBankTarget ldrb r0, [r5] strb r0, [r1] cmp r4, 0x27 bne _080517C0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r0, 16 cmp r0, r6 bcs _080517C0 ldrb r0, [r5] movs r1, 0x27 bl RecordItemEffectBattle ldr r2, =gSpecialStatuses ldrb r1, [r5] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x80 orrs r1, r2 strb r1, [r0] _080517C0: ldr r1, =gBattleMons ldr r2, =gBankTarget ldrb r3, [r2] movs r6, 0x58 adds r0, r3, 0 muls r0, r6 adds r5, r0, r1 adds r0, r5, 0 adds r0, 0x20 ldrb r4, [r0] mov r8, r1 mov r9, r2 cmp r4, 0x5 bne _0805181C ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r0, =gLastUsedAbility strb r4, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB552 str r0, [r1] mov r1, r9 ldrb r0, [r1] movs r1, 0x5 bl RecordAbilityBattle b _08051A70 .pool _0805181C: ldr r1, =gStatuses3 lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] movs r1, 0x18 ands r0, r1 cmp r0, 0 bne _080518A0 ldr r1, =gBattleMoves ldr r0, =gCurrentMove ldrh r0, [r0] lsls r2, r0, 1 adds r2, r0 lsls r2, 2 adds r2, r1 ldr r7, =gBankAttacker ldrb r0, [r7] muls r0, r6 add r0, r8 adds r0, 0x2A ldrb r0, [r0] adds r1, r5, 0 adds r1, 0x2A ldrb r1, [r1] subs r0, r1 ldrb r2, [r2, 0x3] adds r0, r2 lsls r0, 16 lsrs r4, r0, 16 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r0, 16 adds r0, 0x1 cmp r0, r4 blt _08051870 b _08051A08 _08051870: ldrb r0, [r7] adds r1, r0, 0 muls r1, r6 add r1, r8 adds r1, 0x2A mov r2, r9 ldrb r0, [r2] muls r0, r6 add r0, r8 adds r0, 0x2A ldrb r1, [r1] movs r4, 0x1 ldrb r0, [r0] cmp r1, r0 bcs _08051936 b _08051A08 .pool _080518A0: ldr r1, =gDisableStructs lsls r0, r3, 3 subs r0, r3 lsls r0, 2 adds r0, r1 ldr r1, =gBankAttacker ldrb r0, [r0, 0x15] adds r7, r1, 0 ldrb r3, [r7] cmp r0, r3 bne _080518CA ldrb r0, [r7] muls r0, r6 add r0, r8 adds r0, 0x2A adds r1, r5, 0 adds r1, 0x2A ldrb r0, [r0] ldrb r1, [r1] cmp r0, r1 bcs _08051942 _080518CA: ldr r1, =gBattleMoves ldr r0, =gCurrentMove ldrh r0, [r0] lsls r2, r0, 1 adds r2, r0 lsls r2, 2 adds r2, r1 ldr r6, =gBattleMons ldrb r0, [r7] movs r5, 0x58 muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r1, [r0] ldr r0, =gBankTarget mov r8, r0 ldrb r0, [r0] muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r0, [r0] subs r1, r0 ldrb r2, [r2, 0x3] adds r1, r2 lsls r1, 16 lsrs r4, r1, 16 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r0, 16 adds r0, 0x1 cmp r0, r4 bge _08051934 ldrb r0, [r7] adds r1, r0, 0 muls r1, r5 adds r1, r6 adds r1, 0x2A mov r2, r8 ldrb r0, [r2] muls r0, r5 adds r0, r6 adds r0, 0x2A ldrb r1, [r1] movs r4, 0x1 ldrb r0, [r0] cmp r1, r0 bcs _08051936 _08051934: movs r4, 0 _08051936: ldr r3, =gBattleMons mov r8, r3 ldr r0, =gBankTarget mov r9, r0 cmp r4, 0 beq _08051A08 _08051942: ldr r0, =gProtectStructs mov r1, r9 ldrb r2, [r1] lsls r1, r2, 4 adds r1, r0 ldrb r0, [r1] lsls r0, 30 cmp r0, 0 bge _08051990 ldr r1, =gBattleMoveDamage movs r0, 0x58 muls r0, r2 add r0, r8 ldrh r0, [r0, 0x28] subs r0, 0x1 str r0, [r1] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x40 b _080519EE .pool _08051990: ldr r0, =gSpecialStatuses lsls r1, r2, 2 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r0, [r1] lsrs r0, 7 cmp r0, 0 beq _080519DC ldr r1, =gBattleMoveDamage movs r3, 0x58 adds r0, r2, 0 muls r0, r3 add r0, r8 ldrh r0, [r0, 0x28] subs r0, 0x1 str r0, [r1] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] ldr r1, =gLastUsedItem mov r2, r9 ldrb r0, [r2] muls r0, r3 add r0, r8 ldrh r0, [r0, 0x2E] strh r0, [r1] b _080519F2 .pool _080519DC: ldr r1, =gBattleMoveDamage movs r0, 0x58 muls r0, r2 add r0, r8 ldrh r0, [r0, 0x28] str r0, [r1] ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x10 _080519EE: orrs r0, r1 strb r0, [r2] _080519F2: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08051A70 .pool _08051A08: ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r3, =gBattleMons ldr r0, =gBankAttacker ldrb r0, [r0] movs r2, 0x58 adds r1, r0, 0 muls r1, r2 adds r1, r3 adds r1, 0x2A ldr r0, =gBankTarget ldrb r0, [r0] muls r0, r2 adds r0, r3 adds r0, 0x2A ldrb r1, [r1] ldrb r0, [r0] cmp r1, r0 bcc _08051A50 ldr r1, =gBattleCommunication movs r0, 0 b _08051A54 .pool _08051A50: ldr r1, =gBattleCommunication movs r0, 0x1 _08051A54: strb r0, [r1, 0x5] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08051A70: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk93_ko_move thumb_func_start atk94_gethalfcurrentenemyhp atk94_gethalfcurrentenemyhp: @ 8051A84 push {lr} ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x28] lsrs r0, 1 str r0, [r3] cmp r0, 0 bne _08051AA2 movs r0, 0x1 str r0, [r3] _08051AA2: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk94_gethalfcurrentenemyhp thumb_func_start atk95_setsandstorm atk95_setsandstorm: @ 8051AC0 push {lr} ldr r2, =gBattleWeather ldrh r1, [r2] movs r0, 0x18 ands r0, r1 cmp r0, 0 beq _08051AEC ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08051AFE .pool _08051AEC: movs r0, 0x8 strh r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x3 strb r0, [r1, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 movs r1, 0x5 strb r1, [r0] _08051AFE: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk95_setsandstorm thumb_func_start atk96_weatherdamage atk96_weatherdamage: @ 8051B18 push {r4,r5,lr} sub sp, 0x4 movs r0, 0 str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0xD movs r3, 0 bl AbilityBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 beq _08051B36 b _08051C48 _08051B36: str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0x4D movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 beq _08051B4C b _08051C48 _08051B4C: ldr r2, =gBattleWeather ldrh r1, [r2] movs r0, 0x18 ands r0, r1 adds r4, r2, 0 ldr r5, =gBankAttacker cmp r0, 0 beq _08051BDA ldr r0, =gBattleMons ldrb r2, [r5] movs r1, 0x58 muls r1, r2 adds r3, r1, r0 adds r0, r3, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0x5 beq _08051BD4 cmp r0, 0x8 beq _08051BD4 cmp r0, 0x4 beq _08051BD4 adds r0, r3, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0x5 beq _08051BD4 cmp r0, 0x8 beq _08051BD4 cmp r0, 0x4 beq _08051BD4 adds r0, r3, 0 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x8 beq _08051BD4 ldr r0, =gStatuses3 lsls r1, r2, 2 adds r1, r0 ldr r1, [r1] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08051BD4 movs r0, 0x80 lsls r0, 11 ands r1, r0 cmp r1, 0 bne _08051BD4 ldr r1, =gBattleMoveDamage ldrh r0, [r3, 0x2C] lsrs r0, 4 str r0, [r1] cmp r0, 0 bne _08051BDA movs r0, 0x1 b _08051BD8 .pool _08051BD4: ldr r1, =gBattleMoveDamage movs r0, 0 _08051BD8: str r0, [r1] _08051BDA: ldrh r1, [r4] movs r4, 0x80 adds r0, r4, 0 ands r0, r1 cmp r0, 0 beq _08051C50 ldr r1, =gBattleMons ldrb r3, [r5] movs r0, 0x58 muls r0, r3 adds r2, r0, r1 adds r0, r2, 0 adds r0, 0x21 ldrb r0, [r0] cmp r0, 0xF beq _08051C3C adds r0, r2, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0xF beq _08051C3C ldr r0, =gStatuses3 lsls r1, r3, 2 adds r1, r0 ldr r1, [r1] adds r0, r1, 0 ands r0, r4 cmp r0, 0 bne _08051C3C movs r0, 0x80 lsls r0, 11 ands r1, r0 cmp r1, 0 bne _08051C3C ldr r1, =gBattleMoveDamage ldrh r0, [r2, 0x2C] lsrs r0, 4 str r0, [r1] cmp r0, 0 bne _08051C50 movs r0, 0x1 str r0, [r1] b _08051C50 .pool _08051C3C: ldr r1, =gBattleMoveDamage movs r0, 0 str r0, [r1] b _08051C50 .pool _08051C48: ldr r1, =gBattleMoveDamage movs r0, 0 str r0, [r1] ldr r5, =gBankAttacker _08051C50: ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r0, [r5] lsls r0, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 beq _08051C6A ldr r1, =gBattleMoveDamage movs r0, 0 str r0, [r1] _08051C6A: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atk96_weatherdamage thumb_func_start atk97_try_infatuation atk97_try_infatuation: @ 8051C90 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08051CC8 ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gPlayerParty b _08051CD8 .pool _08051CC8: ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty _08051CD8: adds r5, r1, r0 ldr r4, =gBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08051D0C ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gPlayerParty b _08051D1C .pool _08051D0C: ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty _08051D1C: adds r4, r1, r0 adds r0, r5, 0 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r0, 16 mov r10, r0 adds r0, r5, 0 movs r1, 0 bl GetMonData mov r9, r0 adds r0, r4, 0 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r0, 16 mov r8, r0 adds r0, r4, 0 movs r1, 0 bl GetMonData adds r7, r0, 0 ldr r5, =gBankTarget ldrb r0, [r5] movs r6, 0x58 muls r0, r6 ldr r1, =gBattleMons adds r0, r1 adds r0, 0x20 ldrb r2, [r0] cmp r2, 0xC bne _08051D94 ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB5F5 str r0, [r1] ldr r0, =gLastUsedAbility strb r2, [r0] ldrb r0, [r5] movs r1, 0xC bl RecordAbilityBattle b _08051E2C .pool _08051D94: mov r0, r10 mov r1, r9 bl GetGenderFromSpeciesAndPersonality adds r4, r0, 0 mov r0, r8 adds r1, r7, 0 bl GetGenderFromSpeciesAndPersonality lsls r4, 24 lsls r0, 24 cmp r4, r0 beq _08051DE4 ldrb r0, [r5] muls r0, r6 ldr r4, =gBattleMons adds r4, 0x50 adds r0, r4 ldr r0, [r0] movs r1, 0xF0 lsls r1, 12 ands r0, r1 cmp r0, 0 bne _08051DE4 mov r0, r10 mov r1, r9 bl GetGenderFromSpeciesAndPersonality lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF beq _08051DE4 mov r0, r8 adds r1, r7, 0 bl GetGenderFromSpeciesAndPersonality lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF bne _08051E08 _08051DE4: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08051E2C .pool _08051E08: ldrb r0, [r5] adds r2, r0, 0 muls r2, r6 adds r2, r4 ldr r1, =gBitTable ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, [r0] lsls r1, 16 ldr r0, [r2] orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08051E2C: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk97_try_infatuation thumb_func_start atk98_status_icon_update atk98_status_icon_update: @ 8051E48 push {r4-r7,lr} ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 bne _08051F34 ldr r5, =gBattlescriptCurrInstr ldr r1, [r5] ldrb r0, [r1, 0x1] cmp r0, 0x4 beq _08051EA0 bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattleMons ldrb r1, [r4] movs r0, 0x58 adds r2, r1, 0 muls r2, r0 adds r0, r3, 0 adds r0, 0x4C adds r0, r2, r0 ldr r1, [r0] adds r3, 0x50 adds r2, r3 ldr r2, [r2] movs r0, 0 bl dp01_build_cmdbuf_x1A_aaaa_bbbb ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] b _08051F34 .pool _08051EA0: ldr r4, =gActiveBank ldr r5, =gBankAttacker ldrb r0, [r5] strb r0, [r4] ldr r6, =gAbsentBankFlags ldrb r1, [r6] ldr r7, =gBitTable ldrb r2, [r4] lsls r0, r2, 2 adds r0, r7 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08051EDC ldr r3, =gBattleMons movs r0, 0x58 muls r2, r0 adds r0, r3, 0 adds r0, 0x4C adds r0, r2, r0 ldr r1, [r0] adds r3, 0x50 adds r2, r3 ldr r2, [r2] movs r0, 0 bl dp01_build_cmdbuf_x1A_aaaa_bbbb ldrb r0, [r4] bl MarkBufferBankForExecution _08051EDC: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08051F2C ldrb r0, [r5] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI strb r0, [r4] ldrb r1, [r6] ldrb r2, [r4] lsls r0, r2, 2 adds r0, r7 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08051F2C ldr r3, =gBattleMons movs r0, 0x58 muls r2, r0 adds r0, r3, 0 adds r0, 0x4C adds r0, r2, r0 ldr r1, [r0] adds r3, 0x50 adds r2, r3 ldr r2, [r2] movs r0, 0 bl dp01_build_cmdbuf_x1A_aaaa_bbbb ldrb r0, [r4] bl MarkBufferBankForExecution _08051F2C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x2 str r0, [r1] _08051F34: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk98_status_icon_update thumb_func_start atk99_setmist atk99_setmist: @ 8051F58 push {r4-r6,lr} ldr r6, =gSideTimers ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankIdentity movs r5, 0x1 adds r1, r5, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r0, [r0, 0x4] cmp r0, 0 beq _08051F98 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x20 orrs r0, r1 strb r0, [r2] ldr r0, =gBattleCommunication strb r5, [r0, 0x5] b _08051FE6 .pool _08051F98: ldrb r0, [r4] bl GetBankIdentity adds r1, r5, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r6 movs r1, 0x5 strb r1, [r0, 0x4] ldrb r0, [r4] bl GetBankIdentity adds r1, r5, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r6 ldrb r1, [r4] strb r1, [r0, 0x5] ldrb r0, [r4] bl GetBankIdentity ldr r2, =gSideAffecting adds r1, r5, 0 ands r1, r0 lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r3, 0x80 lsls r3, 1 adds r0, r3, 0 movs r3, 0 orrs r0, r2 strh r0, [r1] ldr r0, =gBattleCommunication strb r3, [r0, 0x5] _08051FE6: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atk99_setmist thumb_func_start atk9A_set_focusenergy atk9A_set_focusenergy: @ 8052000 push {lr} ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r1, [r0] movs r3, 0x80 lsls r3, 13 adds r2, r1, 0 ands r2, r3 cmp r2, 0 beq _08052040 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x20 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08052048 .pool _08052040: orrs r1, r3 str r1, [r0] ldr r0, =gBattleCommunication strb r2, [r0, 0x5] _08052048: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atk9A_set_focusenergy thumb_func_start atk9B_transformdataexecution atk9B_transformdataexecution: @ 805205C push {r4-r7,lr} mov r7, r8 push {r7} ldr r1, =gLastUsedMove ldr r2, =0x0000ffff adds r0, r2, 0 strh r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r7, =gBattleMons ldr r0, =gBankTarget mov r12, r0 ldrb r1, [r0] movs r6, 0x58 adds r0, r1, 0 muls r0, r6 adds r5, r7, 0 adds r5, 0x50 adds r0, r5 ldr r0, [r0] movs r4, 0x80 lsls r4, 14 ands r0, r4 cmp r0, 0 bne _080520A2 ldr r0, =gStatuses3 lsls r1, 2 adds r1, r0 ldr r2, [r1] ldr r0, =0x000400c0 ands r2, r0 cmp r2, 0 beq _080520D8 _080520A2: ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x20 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x1 b _080521EC .pool _080520D8: ldr r3, =gBankAttacker ldrb r0, [r3] adds r1, r0, 0 muls r1, r6 adds r1, r5 ldr r0, [r1] orrs r0, r4 str r0, [r1] ldr r4, =gDisableStructs ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 strh r2, [r0, 0x4] ldrb r0, [r3] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1, 0xB] movs r0, 0x10 negs r0, r0 ands r0, r2 strb r0, [r1, 0xB] ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 mov r2, r12 ldrb r1, [r2] muls r1, r6 adds r2, r7, 0 adds r2, 0x48 adds r1, r2 ldr r1, [r1] str r1, [r0] ldrb r0, [r3] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1, 0x18] movs r0, 0xF ands r0, r2 strb r0, [r1, 0x18] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x6 strb r0, [r1, 0x1] mov r2, r12 ldrb r0, [r2] muls r0, r6 adds r0, r7 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r2] muls r0, r6 adds r0, r7 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldrb r0, [r3] muls r0, r6 adds r5, r0, r7 ldrb r0, [r2] muls r0, r6 adds r2, r0, r7 movs r4, 0 adds r6, r3, 0 ldr r0, =gActiveBank mov r8, r0 _08052170: adds r0, r5, r4 adds r1, r2, r4 ldrb r1, [r1] strb r1, [r0] adds r4, 0x1 cmp r4, 0x23 bls _08052170 movs r4, 0 ldr r7, =gBattleMoves ldr r3, =gBattleMons + 0xC adds r5, r3, 0 adds r5, 0x18 _08052188: lsls r1, r4, 1 ldrb r2, [r6] movs r0, 0x58 muls r2, r0 adds r1, r2 adds r1, r3 ldrh r1, [r1] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r7 ldrb r1, [r0, 0x4] cmp r1, 0x4 bhi _080521C4 adds r0, r4, r2 adds r0, r5 b _080521CA .pool _080521C4: adds r0, r4, r2 adds r0, r5 movs r1, 0x5 _080521CA: strb r1, [r0] adds r4, 0x1 cmp r4, 0x3 ble _08052188 ldrb r0, [r6] mov r1, r8 strb r0, [r1] movs r0, 0 movs r1, 0x2 bl dp01_build_cmdbuf_x38_a mov r2, r8 ldrb r0, [r2] bl MarkBufferBankForExecution ldr r1, =gBattleCommunication movs r0, 0 _080521EC: strb r0, [r1, 0x5] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk9B_transformdataexecution thumb_func_start atk9C_set_substitute atk9C_set_substitute: @ 80521FC push {r4-r7,lr} ldr r7, =gBattleMons ldr r6, =gBankAttacker ldrb r0, [r6] movs r5, 0x58 muls r0, r5 adds r3, r0, r7 ldrh r0, [r3, 0x2C] lsrs r1, r0, 2 adds r2, r1, 0 cmp r1, 0 bne _08052216 movs r2, 0x1 _08052216: ldrh r0, [r3, 0x28] cmp r0, r2 bhi _0805223C ldr r1, =gBattleMoveDamage movs r0, 0 str r0, [r1] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08052290 .pool _0805223C: ldr r4, =gBattleMoveDamage str r1, [r4] cmp r1, 0 bne _08052248 movs r0, 0x1 str r0, [r4] _08052248: ldrb r0, [r6] adds r2, r0, 0 muls r2, r5 adds r3, r7, 0 adds r3, 0x50 adds r2, r3 ldr r0, [r2] movs r1, 0x80 lsls r1, 17 orrs r0, r1 str r0, [r2] ldrb r0, [r6] adds r1, r0, 0 muls r1, r5 adds r1, r3 ldr r0, [r1] ldr r2, =0xffff1fff ands r0, r2 str r0, [r1] ldr r2, =gDisableStructs ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 ldr r1, [r4] movs r2, 0 strb r1, [r0, 0xA] ldr r0, =gBattleCommunication strb r2, [r0, 0x5] ldr r2, =gHitMarker ldr r0, [r2] movs r1, 0x80 lsls r1, 1 orrs r0, r1 str r0, [r2] _08052290: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk9C_set_substitute thumb_func_start sub_80522B8 sub_80522B8: @ 80522B8 push {r4,r5,lr} lsls r0, 16 lsrs r2, r0, 16 movs r3, 0 ldr r0, =gUnknown_0831C3E0 ldrh r1, [r0] ldr r4, =0x0000fffe adds r5, r0, 0 cmp r1, r4 beq _080522E0 cmp r1, r2 beq _080522E0 adds r1, r5, 0 _080522D2: adds r1, 0x2 adds r3, 0x1 ldrh r0, [r1] cmp r0, r4 beq _080522E0 cmp r0, r2 bne _080522D2 _080522E0: lsls r0, r3, 1 adds r0, r5 ldrh r1, [r0] ldr r0, =0x0000fffe eors r1, r0 negs r0, r1 orrs r0, r1 lsrs r0, 31 pop {r4,r5} pop {r1} bx r1 .pool thumb_func_end sub_80522B8 thumb_func_start atk9D_copyattack atk9D_copyattack: @ 8052300 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gLastUsedMove ldr r1, =0x0000ffff adds r7, r1, 0 strh r7, [r0] ldr r5, =gLastUsedMovesByBanks ldr r6, =gBankTarget ldrb r0, [r6] lsls r0, 1 adds r0, r5 ldrh r0, [r0] bl sub_80522B8 lsls r0, 24 cmp r0, 0 bne _0805235A ldr r3, =gBattleMons ldr r2, =gBankAttacker ldrb r1, [r2] movs r0, 0x58 adds r4, r1, 0 muls r4, r0 adds r0, r3, 0 adds r0, 0x50 adds r0, r4, r0 ldr r1, [r0] movs r0, 0x80 lsls r0, 14 ands r1, r0 mov r12, r3 mov r9, r2 cmp r1, 0 bne _0805235A ldrb r0, [r6] lsls r0, 1 adds r0, r5 ldrh r1, [r0] cmp r1, 0 beq _0805235A cmp r1, r7 bne _08052394 _0805235A: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080524CC .pool _08052394: movs r2, 0 mov r3, r12 adds r3, 0xC adds r0, r4, r3 ldrh r0, [r0] ldr r4, =gBattlescriptCurrInstr mov r10, r4 cmp r0, r1 beq _080523CE mov r8, r3 adds r7, r5, 0 adds r5, r6, 0 mov r4, r9 movs r3, 0x58 _080523B0: adds r2, 0x1 cmp r2, 0x3 bgt _080523CE lsls r1, r2, 1 ldrb r0, [r4] muls r0, r3 adds r1, r0 add r1, r8 ldrb r0, [r5] lsls r0, 1 adds r0, r7 ldrh r1, [r1] ldrh r0, [r0] cmp r1, r0 bne _080523B0 _080523CE: cmp r2, 0x4 bne _080524B0 ldr r5, =gCurrMovePos ldrb r1, [r5] lsls r1, 1 mov r2, r9 ldrb r0, [r2] movs r6, 0x58 muls r0, r6 adds r1, r0 mov r0, r12 adds r0, 0xC adds r1, r0 ldr r2, =gLastUsedMovesByBanks ldr r3, =gBankTarget ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] strh r0, [r1] ldr r4, =gBattleMoves ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r4, [r0, 0x4] cmp r4, 0x4 bhi _08052438 mov r1, r9 ldrb r0, [r1] muls r0, r6 ldrb r1, [r5] adds r0, r1 mov r1, r12 adds r1, 0x24 adds r0, r1 strb r4, [r0] b _0805244C .pool _08052438: mov r4, r9 ldrb r0, [r4] muls r0, r6 ldrb r1, [r5] adds r0, r1 mov r1, r12 adds r1, 0x24 adds r0, r1 movs r1, 0x5 strb r1, [r0] _0805244C: ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gDisableStructs mov r2, r9 ldrb r0, [r2] lsls r2, r0, 3 subs r2, r0 lsls r2, 2 adds r2, r1 ldrb r4, [r2, 0x18] lsrs r3, r4, 4 ldr r1, =gBitTable ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, [r0] orrs r1, r3 lsls r1, 4 movs r0, 0xF ands r0, r4 orrs r0, r1 strb r0, [r2, 0x18] mov r4, r10 ldr r0, [r4] adds r0, 0x5 str r0, [r4] b _080524CC .pool _080524B0: mov r0, r10 ldr r2, [r0] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 mov r2, r10 str r1, [r2] _080524CC: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end atk9D_copyattack thumb_func_start atk9E_metronome atk9E_metronome: @ 80524DC push {r4-r7,lr} mov r7, r8 push {r7} ldr r7, =gCurrentMove movs r6, 0xB1 lsls r6, 1 ldr r5, =gUnknown_0831C3E0 ldr r0, =gBattlescriptCurrInstr mov r8, r0 _080524EE: bl Random ldr r2, =0x000001ff adds r1, r2, 0 ands r0, r1 adds r0, 0x1 strh r0, [r7] cmp r0, r6 bhi _080524EE movs r0, 0x3 _08052502: subs r0, 0x1 cmp r0, 0 bge _08052502 ldr r4, =gCurrentMove ldrh r2, [r4] ldr r3, =0x0000ffff subs r0, r5, 0x2 _08052510: adds r0, 0x2 ldrh r1, [r0] cmp r1, r2 beq _0805251C cmp r1, r3 bne _08052510 _0805251C: ldr r0, =0x0000ffff cmp r1, r0 bne _080524EE ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] mov r1, r8 str r0, [r1] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atk9E_metronome thumb_func_start atk9F_dmgtolevel atk9F_dmgtolevel: @ 8052584 ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2A ldrb r0, [r0] str r0, [r3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atk9F_dmgtolevel thumb_func_start atkA0_psywavedamageeffect atkA0_psywavedamageeffect: @ 80525B4 push {r4,lr} movs r4, 0xF _080525B8: bl Random adds r3, r4, 0 ands r3, r0 cmp r3, 0xA bgt _080525B8 lsls r0, r3, 2 adds r0, r3 lsls r3, r0, 1 ldr r4, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2A ldrb r1, [r0] adds r0, r3, 0 adds r0, 0x32 muls r0, r1 movs r1, 0x64 bl __divsi3 str r0, [r4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkA0_psywavedamageeffect thumb_func_start atkA1_counterdamagecalculator atkA1_counterdamagecalculator: @ 8052608 push {r4-r6,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r6, r0, 24 ldr r5, =gProtectStructs ldrb r0, [r4] lsls r0, 4 adds r0, r5 ldrb r0, [r0, 0xC] bl GetBankSide lsls r0, 24 lsrs r2, r0, 24 ldrb r0, [r4] lsls r1, r0, 4 adds r0, r5, 0x4 adds r0, r1, r0 ldr r3, [r0] cmp r3, 0 beq _080526BC cmp r6, r2 beq _080526BC ldr r6, =gBattleMons adds r0, r1, r5 ldrb r0, [r0, 0xC] movs r4, 0x58 muls r0, r4 adds r0, r6 ldrh r0, [r0, 0x28] cmp r0, 0 beq _080526BC ldr r1, =gBattleMoveDamage lsls r0, r3, 1 str r0, [r1] ldr r1, =gSideTimers lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r1, r0, r1 ldrb r0, [r1, 0x8] cmp r0, 0 beq _08052690 ldrb r1, [r1, 0x9] adds r0, r1, 0 muls r0, r4 adds r0, r6 ldrh r0, [r0, 0x28] cmp r0, 0 beq _08052690 ldr r0, =gBankTarget strb r1, [r0] b _080526A0 .pool _08052690: ldr r2, =gBankTarget ldr r1, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 4 adds r0, r1 ldrb r0, [r0, 0xC] strb r0, [r2] _080526A0: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080526EC .pool _080526BC: ldr r2, =gSpecialStatuses ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080526EC: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkA1_counterdamagecalculator thumb_func_start atkA2_mirrorcoatdamagecalculator atkA2_mirrorcoatdamagecalculator: @ 8052700 push {r4-r6,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r6, r0, 24 ldr r5, =gProtectStructs ldrb r0, [r4] lsls r0, 4 adds r0, r5 ldrb r0, [r0, 0xD] bl GetBankSide lsls r0, 24 lsrs r2, r0, 24 ldrb r0, [r4] lsls r1, r0, 4 adds r0, r5, 0 adds r0, 0x8 adds r0, r1, r0 ldr r3, [r0] cmp r3, 0 beq _080527B4 cmp r6, r2 beq _080527B4 ldr r6, =gBattleMons adds r0, r1, r5 ldrb r0, [r0, 0xD] movs r4, 0x58 muls r0, r4 adds r0, r6 ldrh r0, [r0, 0x28] cmp r0, 0 beq _080527B4 ldr r1, =gBattleMoveDamage lsls r0, r3, 1 str r0, [r1] ldr r1, =gSideTimers lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r1, r0, r1 ldrb r0, [r1, 0x8] cmp r0, 0 beq _08052788 ldrb r1, [r1, 0x9] adds r0, r1, 0 muls r0, r4 adds r0, r6 ldrh r0, [r0, 0x28] cmp r0, 0 beq _08052788 ldr r0, =gBankTarget strb r1, [r0] b _08052798 .pool _08052788: ldr r2, =gBankTarget ldr r1, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 4 adds r0, r1 ldrb r0, [r0, 0xD] strb r0, [r2] _08052798: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080527E4 .pool _080527B4: ldr r2, =gSpecialStatuses ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080527E4: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkA2_mirrorcoatdamagecalculator thumb_func_start atkA3_disablelastusedattack atkA3_disablelastusedattack: @ 80527F8 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} movs r4, 0 ldr r2, =gBattleMons ldr r3, =gBankTarget ldrb r1, [r3] movs r0, 0x58 muls r0, r1 adds r7, r2, 0 adds r7, 0xC adds r0, r7 ldr r5, =gLastUsedMovesByBanks lsls r1, 1 adds r1, r5 ldrh r0, [r0] mov r9, r2 adds r6, r3, 0 ldr r2, =gDisableStructs mov r8, r2 ldrh r1, [r1] cmp r0, r1 beq _0805284C mov r12, r6 movs r3, 0x58 _0805282C: adds r4, 0x1 cmp r4, 0x3 bgt _0805284C lsls r2, r4, 1 mov r0, r12 ldrb r1, [r0] adds r0, r1, 0 muls r0, r3 adds r2, r0 adds r2, r7 lsls r1, 1 adds r1, r5 ldrh r0, [r2] ldrh r1, [r1] cmp r0, r1 bne _0805282C _0805284C: ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r8 ldrh r0, [r0, 0x4] cmp r0, 0 bne _08052910 cmp r4, 0x4 beq _08052910 movs r5, 0x58 adds r0, r1, 0 muls r0, r5 adds r0, r4, r0 mov r1, r9 adds r1, 0x24 adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _08052910 ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] lsls r2, r4, 1 ldrb r0, [r6] muls r0, r5 adds r0, r2, r0 mov r3, r9 adds r3, 0xC adds r0, r3 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r6] muls r0, r5 adds r0, r2, r0 adds r0, r3 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r8 muls r1, r5 adds r2, r1 adds r2, r3 ldrh r1, [r2] strh r1, [r0, 0x4] bl Random ldrb r2, [r6] lsls r1, r2, 3 subs r1, r2 lsls r1, 2 add r1, r8 movs r2, 0x3 ands r2, r0 adds r2, 0x2 ldrb r3, [r1, 0xB] movs r0, 0x10 negs r0, r0 ands r0, r3 orrs r0, r2 strb r0, [r1, 0xB] ldrb r0, [r6] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 add r1, r8 ldrb r3, [r1, 0xB] lsls r2, r3, 28 lsrs r2, 24 movs r0, 0xF ands r0, r3 orrs r0, r2 strb r0, [r1, 0xB] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805292A .pool _08052910: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805292A: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA3_disablelastusedattack thumb_func_start atkA4_setencore atkA4_setencore: @ 805293C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} movs r5, 0 ldr r3, =gBattleMons ldr r4, =gBankTarget ldrb r1, [r4] movs r0, 0x58 muls r0, r1 adds r6, r3, 0 adds r6, 0xC adds r0, r6 ldr r2, =gLastUsedMovesByBanks lsls r1, 1 adds r1, r2 ldrh r0, [r0] mov r10, r3 mov r8, r2 ldr r2, =gDisableStructs mov r9, r2 ldrh r1, [r1] cmp r0, r1 beq _08052996 mov r12, r4 adds r7, r6, 0 mov r6, r8 movs r3, 0x58 _08052976: adds r5, 0x1 cmp r5, 0x3 bgt _08052996 lsls r2, r5, 1 mov r0, r12 ldrb r1, [r0] adds r0, r1, 0 muls r0, r3 adds r2, r0 adds r2, r7 lsls r1, 1 adds r1, r6 ldrh r0, [r2] ldrh r1, [r1] cmp r0, r1 bne _08052976 _08052996: ldrb r0, [r4] lsls r0, 1 add r0, r8 ldrh r2, [r0] cmp r2, 0xA5 beq _080529AA cmp r2, 0xE3 beq _080529AA cmp r2, 0x77 bne _080529AC _080529AA: movs r5, 0x4 _080529AC: ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 mov r2, r9 adds r3, r0, r2 ldrh r0, [r3, 0x6] cmp r0, 0 bne _08052A44 cmp r5, 0x4 beq _08052A44 movs r0, 0x58 adds r2, r1, 0 muls r2, r0 adds r0, r5, r2 mov r1, r10 adds r1, 0x24 adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _08052A44 lsls r0, r5, 1 adds r0, r2 subs r1, 0x18 adds r0, r1 ldrh r0, [r0] strh r0, [r3, 0x6] ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r9 strb r5, [r0, 0xC] bl Random ldrb r2, [r4] lsls r1, r2, 3 subs r1, r2 lsls r1, 2 add r1, r9 movs r2, 0x3 ands r2, r0 adds r2, 0x3 ldrb r3, [r1, 0xE] movs r0, 0x10 negs r0, r0 ands r0, r3 orrs r0, r2 strb r0, [r1, 0xE] ldrb r0, [r4] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 add r1, r9 ldrb r3, [r1, 0xE] lsls r2, r3, 28 lsrs r2, 24 movs r0, 0xF ands r0, r3 orrs r0, r2 strb r0, [r1, 0xE] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08052A5E .pool _08052A44: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08052A5E: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA4_setencore thumb_func_start atkA5_painsplitdmgcalc atkA5_painsplitdmgcalc: @ 8052A70 push {r4-r7,lr} ldr r6, =gBattleMons ldr r0, =gBankTarget mov r12, r0 ldrb r0, [r0] movs r7, 0x58 adds r2, r0, 0 muls r2, r7 adds r0, r6, 0 adds r0, 0x50 adds r0, r2, r0 ldr r0, [r0] movs r1, 0x80 lsls r1, 17 ands r0, r1 cmp r0, 0 bne _08052B10 ldr r5, =gBankAttacker ldrb r0, [r5] muls r0, r7 adds r0, r6 ldrh r3, [r0, 0x28] adds r0, r2, r6 ldrh r1, [r0, 0x28] adds r3, r1 asrs r3, 1 ldr r4, =gBattleMoveDamage subs r1, r3 str r1, [r4] ldr r2, =gBattleScripting strb r1, [r2] movs r0, 0xFF lsls r0, 8 ands r0, r1 asrs r0, 8 strb r0, [r2, 0x1] movs r0, 0xFF lsls r0, 16 ands r0, r1 asrs r0, 16 strb r0, [r2, 0x2] lsrs r1, 24 strb r1, [r2, 0x3] ldrb r0, [r5] muls r0, r7 adds r0, r6 ldrh r0, [r0, 0x28] subs r0, r3 str r0, [r4] ldr r2, =gSpecialStatuses mov r0, r12 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r2, 0x4 adds r0, r2 ldr r1, =0x0000ffff str r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08052B2A .pool _08052B10: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08052B2A: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA5_painsplitdmgcalc thumb_func_start atkA6_settypetorandomresistance atkA6_settypetorandomresistance: @ 8052B34 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r1, =gUnknown_02024250 ldr r4, =gBankAttacker ldrb r0, [r4] lsls r0, 1 adds r2, r0, r1 ldrh r1, [r2] cmp r1, 0 beq _08052B7E ldr r0, =0x0000ffff cmp r1, r0 beq _08052B7E ldrh r0, [r2] bl IsTwoTurnsMove lsls r0, 24 cmp r0, 0 beq _08052C1C ldr r1, =gBattleMons ldr r2, =gUnknown_02024270 ldrb r0, [r4] adds r0, r2 ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 5 ands r0, r1 cmp r0, 0 beq _08052C1C _08052B7E: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08052D08 .pool _08052BB4: mov r0, r12 strb r5, [r0] mov r1, r10 ldrb r0, [r1] muls r0, r2 adds r0, r7 adds r0, 0x22 strb r5, [r0] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x3 strb r0, [r1, 0x1] strb r5, [r1, 0x2] movs r0, 0xFF strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr b _08052C0A .pool _08052BE0: mov r0, r8 adds r0, 0x1 adds r0, r3 ldrb r2, [r0] strb r2, [r4] mov r4, r10 ldrb r0, [r4] muls r0, r6 ldr r7, =gBattleMons adds r0, r7 adds r0, 0x22 strb r2, [r0] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x3 strb r0, [r1, 0x1] strb r2, [r1, 0x2] movs r0, 0xFF strb r0, [r1, 0x3] mov r1, r12 _08052C0A: ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08052D08 .pool _08052C1C: movs r4, 0 mov r8, r4 movs r7, 0x7F mov r9, r7 _08052C24: bl Random mov r4, r9 ands r4, r0 cmp r4, 0x70 bhi _08052C24 lsls r0, r4, 1 adds r4, r0, r4 ldr r6, =gTypeEffectiveness adds r3, r4, r6 ldr r1, =gUnknown_02024258 ldr r2, =gBankAttacker ldrb r5, [r2] lsls r0, r5, 1 adds r0, r1 ldrb r1, [r3] mov r10, r2 ldrh r0, [r0] cmp r1, r0 bne _08052C80 adds r0, r4, 0x2 adds r0, r6 ldrb r0, [r0] cmp r0, 0x5 bhi _08052C80 ldr r7, =gBattleMons movs r2, 0x58 adds r0, r5, 0 muls r0, r2 adds r3, r0, r7 movs r0, 0x21 adds r0, r3 mov r12, r0 adds r0, r4, 0x1 adds r0, r6 ldrb r5, [r0] mov r1, r12 ldrb r0, [r1] adds r1, r5, 0 cmp r0, r1 beq _08052C80 adds r0, r3, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, r1 bne _08052BB4 _08052C80: movs r7, 0x1 add r8, r7 ldr r0, =0x000003e7 cmp r8, r0 ble _08052C24 movs r0, 0 mov r8, r0 ldr r1, =gBattlescriptCurrInstr mov r12, r1 ldr r3, =gTypeEffectiveness adds r0, r4, 0x1 adds r0, r3 mov r9, r0 adds r5, r3, 0 _08052C9C: ldrb r1, [r5] cmp r1, 0xFF bgt _08052CA6 cmp r1, 0xFE bge _08052CE0 _08052CA6: mov r4, r10 ldrb r2, [r4] lsls r0, r2, 1 ldr r7, =gUnknown_02024258 adds r0, r7 ldrh r0, [r0] cmp r1, r0 bne _08052CE0 ldrb r0, [r5, 0x2] cmp r0, 0x5 bhi _08052CE0 movs r6, 0x58 adds r0, r2, 0 muls r0, r6 ldr r1, =gBattleMons adds r2, r0, r1 adds r4, r2, 0 adds r4, 0x21 ldrb r0, [r4] mov r7, r9 ldrb r1, [r7] cmp r0, r1 beq _08052CE0 adds r0, r2, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, r1 beq _08052CE0 b _08052BE0 _08052CE0: adds r5, 0x3 movs r0, 0x3 add r8, r0 ldr r0, =0x0000014f cmp r8, r0 bls _08052C9C mov r1, r12 ldr r2, [r1] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 mov r4, r12 str r1, [r4] _08052D08: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA6_settypetorandomresistance thumb_func_start atkA7_setalwayshitflag atkA7_setalwayshitflag: @ 8052D34 push {r4,lr} ldr r4, =gStatuses3 ldr r3, =gBankTarget ldrb r1, [r3] lsls r1, 2 adds r1, r4 ldr r0, [r1] movs r2, 0x19 negs r2, r2 ands r0, r2 str r0, [r1] ldrb r1, [r3] lsls r1, 2 adds r1, r4 ldr r0, [r1] movs r2, 0x10 orrs r0, r2 str r0, [r1] ldr r2, =gDisableStructs ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 ldr r1, =gBankAttacker ldrb r1, [r1] strb r1, [r0, 0x15] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkA7_setalwayshitflag thumb_func_start atkA8_copymovepermanently atkA8_copymovepermanently: @ 8052D8C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 ldr r0, =gLastUsedMove ldr r1, =0x0000ffff adds r5, r1, 0 strh r5, [r0] ldr r3, =gBattleMons ldr r2, =gBankAttacker ldrb r1, [r2] movs r0, 0x58 adds r4, r1, 0 muls r4, r0 adds r0, r3, 0 adds r0, 0x50 adds r0, r4, r0 ldr r1, [r0] movs r0, 0x80 lsls r0, 14 ands r1, r0 mov r12, r3 mov r10, r2 cmp r1, 0 beq _08052DC4 b _08052F18 _08052DC4: ldr r0, =gUnknownMovesUsedByBanks ldr r2, =gBankTarget ldrb r1, [r2] lsls r1, 1 adds r1, r0 ldrh r1, [r1] mov r9, r0 mov r8, r2 cmp r1, 0xA5 bne _08052DDA b _08052F18 _08052DDA: cmp r1, 0 bne _08052DE0 b _08052F18 _08052DE0: cmp r1, r5 bne _08052DE6 b _08052F18 _08052DE6: cmp r1, 0xA6 bne _08052DEC b _08052F18 _08052DEC: movs r7, 0 mov r5, r9 mov r0, r12 adds r0, 0xC adds r1, r4, r0 mov r3, r8 _08052DF8: ldrh r2, [r1] cmp r2, 0xA6 beq _08052E0A ldrb r0, [r3] lsls r0, 1 adds r0, r5 ldrh r0, [r0] cmp r2, r0 beq _08052E12 _08052E0A: adds r1, 0x2 adds r7, 0x1 cmp r7, 0x3 ble _08052DF8 _08052E12: cmp r7, 0x4 beq _08052E18 b _08052F18 _08052E18: ldr r4, =gCurrMovePos ldrb r1, [r4] lsls r1, 1 mov r2, r10 ldrb r0, [r2] movs r3, 0x58 muls r0, r3 adds r1, r0 mov r6, r12 adds r6, 0xC adds r1, r6 mov r2, r8 ldrb r0, [r2] lsls r0, 1 add r0, r9 ldrh r0, [r0] strh r0, [r1] mov r1, r10 ldrb r0, [r1] adds r2, r0, 0 muls r2, r3 ldrb r4, [r4] adds r2, r4 mov r5, r12 adds r5, 0x24 adds r2, r5 ldr r4, =gBattleMoves mov r1, r8 ldrb r0, [r1] lsls r0, 1 add r0, r9 ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r0, [r0, 0x4] strb r0, [r2] ldr r1, =gActiveBank mov r2, r10 ldrb r0, [r2] strb r0, [r1] movs r7, 0 ldrb r0, [r2] muls r0, r3 adds r4, r0, r5 adds r3, r0, 0 add r2, sp, 0x4 add r5, sp, 0xC _08052E7A: adds r0, r3, r6 ldrh r0, [r0] strh r0, [r2] adds r1, r5, r7 ldrb r0, [r4] strb r0, [r1] adds r4, 0x1 adds r3, 0x2 adds r2, 0x2 adds r7, 0x1 cmp r7, 0x3 ble _08052E7A add r2, sp, 0x4 mov r0, r10 ldrb r1, [r0] movs r0, 0x58 muls r0, r1 add r0, r12 adds r0, 0x3B ldrb r0, [r0] strb r0, [r2, 0xC] str r2, [sp] movs r0, 0 movs r1, 0x3 movs r2, 0 movs r3, 0x10 bl EmitSetAttributes ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldr r3, =gUnknownMovesUsedByBanks ldr r2, =gBankTarget ldrb r0, [r2] lsls r0, 1 adds r0, r3 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r2] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08052F32 .pool _08052F18: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08052F32: add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA8_copymovepermanently thumb_func_start IsTwoTurnsMove IsTwoTurnsMove: @ 8052F48 push {lr} lsls r0, 16 lsrs r0, 16 ldr r2, =gBattleMoves lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r0, [r1] cmp r0, 0x91 beq _08052F72 cmp r0, 0x27 beq _08052F72 cmp r0, 0x4B beq _08052F72 cmp r0, 0x97 beq _08052F72 cmp r0, 0x9B beq _08052F72 cmp r0, 0x1A bne _08052F7C _08052F72: movs r0, 0x1 b _08052F7E .pool _08052F7C: movs r0, 0 _08052F7E: pop {r1} bx r1 thumb_func_end IsTwoTurnsMove thumb_func_start sub_8052F84 sub_8052F84: @ 8052F84 push {lr} lsls r0, 16 lsrs r1, r0, 16 cmp r1, 0 beq _08052FA2 cmp r1, 0xD6 beq _08052FA2 movs r0, 0x89 lsls r0, 1 cmp r1, r0 beq _08052FA2 cmp r1, 0x77 beq _08052FA2 cmp r1, 0x76 bne _08052FA6 _08052FA2: movs r0, 0x1 b _08052FA8 _08052FA6: movs r0, 0 _08052FA8: pop {r1} bx r1 thumb_func_end sub_8052F84 thumb_func_start AttacksThisTurn AttacksThisTurn: @ 8052FAC push {lr} lsls r1, 16 lsrs r2, r1, 16 ldr r1, =gBattleMoves lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r0, [r0] adds r3, r1, 0 cmp r0, 0x97 bne _08052FD0 ldr r0, =gBattleWeather ldrh r1, [r0] movs r0, 0x60 ands r0, r1 cmp r0, 0 bne _08053010 _08052FD0: lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r3 ldrb r0, [r0] cmp r0, 0x91 beq _08052FF2 cmp r0, 0x27 beq _08052FF2 cmp r0, 0x4B beq _08052FF2 cmp r0, 0x97 beq _08052FF2 cmp r0, 0x9B beq _08052FF2 cmp r0, 0x1A bne _08053010 _08052FF2: ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 20 ands r0, r1 cmp r0, 0 beq _08053010 movs r0, 0x1 b _08053012 .pool _08053010: movs r0, 0x2 _08053012: pop {r1} bx r1 thumb_func_end AttacksThisTurn thumb_func_start atkA9_sleeptalk_choose_move atkA9_sleeptalk_choose_move: @ 8053018 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} movs r6, 0 movs r5, 0 ldr r0, =gBankAttacker mov r9, r0 movs r1, 0x58 mov r8, r1 ldr r7, =gBattleMons + 0xC movs r0, 0x84 lsls r0, 1 mov r10, r0 _08053036: lsls r4, r5, 1 mov r1, r9 ldrb r0, [r1] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r4, r0 adds r0, r7 ldrh r0, [r0] bl sub_8052F84 lsls r0, 24 cmp r0, 0 bne _08053076 mov r1, r9 ldrb r0, [r1] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r4, r0 adds r0, r7 ldrh r1, [r0] cmp r1, r10 beq _08053076 cmp r1, 0xFD beq _08053076 adds r0, r1, 0 bl IsTwoTurnsMove lsls r0, 24 cmp r0, 0 beq _08053084 _08053076: ldr r1, =gBitTable lsls r0, r5, 2 adds r0, r1 ldr r0, [r0] orrs r6, r0 lsls r0, r6, 24 lsrs r6, r0, 24 _08053084: adds r5, 0x1 cmp r5, 0x3 ble _08053036 ldr r0, =gBankAttacker ldrb r0, [r0] adds r1, r6, 0 movs r2, 0xFD bl CheckMoveLimitations lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0xF bne _080530B8 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805311C .pool _080530B8: movs r7, 0x3 ldr r4, =gBitTable _080530BC: bl Random adds r5, r7, 0 ands r5, r0 lsls r0, r5, 2 adds r0, r4 ldr r0, [r0] ands r0, r6 cmp r0, 0 bne _080530BC ldr r4, =gRandomMove ldr r2, =gBattleMons lsls r1, r5, 1 ldr r0, =gBankAttacker ldrb r3, [r0] movs r0, 0x58 muls r0, r3 adds r1, r0 adds r2, 0xC adds r1, r2 ldrh r0, [r1] strh r0, [r4] ldr r0, =gCurrMovePos strb r5, [r0] ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805311C: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA9_sleeptalk_choose_move thumb_func_start atkAA_set_destinybond atkAA_set_destinybond: @ 8053150 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 18 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkAA_set_destinybond thumb_func_start DestinyBondFlagUpdate DestinyBondFlagUpdate: @ 8053180 push {r4,r5,lr} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r4, =gBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r3, r0, 24 ldr r1, =gBattleMons ldrb r2, [r4] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 18 ands r0, r1 cmp r0, 0 beq _080531CA cmp r5, r3 beq _080531CA ldr r2, =gHitMarker ldr r1, [r2] movs r0, 0x80 lsls r0, 17 ands r0, r1 cmp r0, 0 bne _080531CA movs r0, 0x40 orrs r1, r0 str r1, [r2] _080531CA: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end DestinyBondFlagUpdate thumb_func_start atkAB_DestinyBondFlagUpdate atkAB_DestinyBondFlagUpdate: @ 80531E0 push {lr} bl DestinyBondFlagUpdate ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkAB_DestinyBondFlagUpdate thumb_func_start atkAC_remaininghptopower atkAC_remaininghptopower: @ 80531F8 push {lr} ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 movs r2, 0x28 ldrsh r0, [r1, r2] movs r2, 0x2C ldrsh r1, [r1, r2] movs r2, 0x30 bl sub_8075034 lsls r0, 24 lsrs r1, r0, 24 movs r3, 0 ldr r0, =gUnknown_0831C408 ldrb r2, [r0] cmp r1, r2 ble _08053232 adds r2, r0, 0 _08053224: adds r3, 0x2 cmp r3, 0xB bgt _08053232 adds r0, r3, r2 ldrb r0, [r0] cmp r1, r0 bgt _08053224 _08053232: ldr r2, =gDynamicBasePower ldr r1, =gUnknown_0831C408 adds r0, r3, 0x1 adds r0, r1 ldrb r0, [r0] strh r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkAC_remaininghptopower thumb_func_start atkAD_spite_ppreduce atkAD_spite_ppreduce: @ 8053260 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 ldr r4, =gLastUsedMovesByBanks ldr r1, =gBankTarget ldrb r3, [r1] lsls r0, r3, 1 adds r0, r4 ldrh r2, [r0] mov r8, r1 cmp r2, 0 bne _08053280 b _08053408 _08053280: ldr r0, =0x0000ffff cmp r2, r0 bne _08053288 b _08053408 _08053288: movs r7, 0 ldr r0, =gBattleMons movs r1, 0x58 muls r1, r3 adds r3, r0, 0 adds r3, 0xC adds r1, r3 ldrh r1, [r1] cmp r2, r1 beq _080532C0 adds r6, r4, 0 mov r5, r8 adds r4, r3, 0 movs r3, 0x58 _080532A4: adds r7, 0x1 cmp r7, 0x3 bgt _080532C0 ldrb r0, [r5] lsls r2, r0, 1 adds r2, r6 lsls r1, r7, 1 muls r0, r3 adds r1, r0 adds r1, r4 ldrh r0, [r2] ldrh r1, [r1] cmp r0, r1 bne _080532A4 _080532C0: cmp r7, 0x4 bne _080532C6 b _08053408 _080532C6: mov r4, r8 ldrb r0, [r4] movs r1, 0x58 mov r9, r1 mov r3, r9 muls r3, r0 adds r0, r3, 0 adds r0, r7, r0 ldr r1, =gBattleMons adds r1, 0x24 mov r10, r1 add r0, r10 ldrb r0, [r0] cmp r0, 0x1 bhi _080532E6 b _08053408 _080532E6: bl Random movs r1, 0x3 ands r1, r0 adds r6, r1, 0x2 ldrb r0, [r4] mov r3, r9 muls r3, r0 adds r0, r3, 0 adds r0, r7, r0 add r0, r10 ldrb r0, [r0] cmp r0, r6 bge _08053304 adds r6, r0, 0 _08053304: ldr r1, =gBattleTextBuff1 movs r5, 0xFD strb r5, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldr r2, =gLastUsedMovesByBanks mov r3, r8 ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r4, =gBattleTextBuff2 adds r0, r4, 0 adds r1, r6, 0 movs r2, 0 movs r3, 0x1 bl ConvertIntToDecimalStringN strb r5, [r4] movs r0, 0x1 strb r0, [r4, 0x1] strb r0, [r4, 0x2] strb r0, [r4, 0x3] strb r6, [r4, 0x4] subs r0, 0x2 strb r0, [r4, 0x5] mov r1, r8 ldrb r0, [r1] mov r1, r9 muls r1, r0 adds r1, r7, r1 add r1, r10 ldrb r0, [r1] subs r0, r6 strb r0, [r1] ldr r4, =gActiveBank mov r3, r8 ldrb r0, [r3] strb r0, [r4] ldr r1, =gDisableStructs ldrb r3, [r4] lsls r0, r3, 3 subs r0, r3 lsls r0, 2 adds r0, r1 ldrb r1, [r0, 0x18] lsrs r1, 4 ldr r2, =gBitTable lsls r0, r7, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _080533B8 mov r2, r9 muls r2, r3 ldr r0, =gBattleMons adds r0, 0x50 adds r0, r2, r0 ldr r0, [r0] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _080533B8 adds r1, r7, 0 adds r1, 0x9 lsls r1, 24 lsrs r1, 24 mov r3, r10 adds r0, r2, r3 adds r0, r7 str r0, [sp] movs r0, 0 movs r2, 0 movs r3, 0x1 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution _080533B8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r0, r7, r0 adds r1, 0x24 adds r0, r1 ldrb r0, [r0] cmp r0, 0 bne _08053422 adds r0, r2, 0 bl CancelMultiTurnMoves b _08053422 .pool _08053408: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08053422: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkAD_spite_ppreduce thumb_func_start atkAE_heal_party_status atkAE_heal_party_status: @ 8053438 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 movs r4, 0 str r4, [sp, 0x4] mov r8, r4 ldr r0, =gCurrentMove ldrh r0, [r0] cmp r0, 0xD7 beq _08053454 b _0805363E _08053454: ldr r6, =gBattleCommunication mov r0, r8 strb r0, [r6, 0x5] ldr r5, =gBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 ldr r1, =gEnemyParty mov r10, r1 cmp r0, 0 bne _08053470 ldr r2, =gPlayerParty mov r10, r2 _08053470: ldr r4, =gBattleMons ldrb r3, [r5] movs r7, 0x58 adds r2, r3, 0 muls r2, r7 adds r0, r2, r4 adds r1, r0, 0 adds r1, 0x20 ldrb r0, [r1] cmp r0, 0x2B beq _080534C4 adds r0, r4, 0 adds r0, 0x4C adds r0, r2, r0 mov r1, r8 str r1, [r0] ldrb r0, [r5] adds r2, r0, 0 muls r2, r7 adds r0, r4, 0 adds r0, 0x50 adds r2, r0 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] b _080534D4 .pool _080534C4: ldrb r1, [r1] adds r0, r3, 0 bl RecordAbilityBattle ldrb r0, [r6, 0x5] movs r1, 0x1 orrs r0, r1 strb r0, [r6, 0x5] _080534D4: ldr r7, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankIdentity movs r2, 0x2 mov r9, r2 mov r1, r9 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI ldr r1, =gBattleScripting strb r0, [r1, 0x17] strb r0, [r7] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0805357A ldr r0, =gAbsentBankFlags ldrb r2, [r0] ldr r1, =gBitTable ldrb r3, [r7] lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ands r2, r0 cmp r2, 0 bne _0805357A ldr r5, =gBattleMons movs r6, 0x58 adds r4, r3, 0 muls r4, r6 adds r0, r4, r5 adds r1, r0, 0 adds r1, 0x20 ldrb r0, [r1] cmp r0, 0x2B beq _08053568 adds r0, r5, 0 adds r0, 0x4C adds r0, r4, r0 str r2, [r0] ldrb r0, [r7] adds r2, r0, 0 muls r2, r6 adds r0, r5, 0 adds r0, 0x50 adds r2, r0 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] b _0805357A .pool _08053568: ldrb r1, [r1] adds r0, r3, 0 bl RecordAbilityBattle ldr r1, =gBattleCommunication ldrb r0, [r1, 0x5] mov r2, r9 orrs r0, r2 strb r0, [r1, 0x5] _0805357A: movs r6, 0 ldr r7, =gBattleMons _0805357E: movs r0, 0x64 adds r4, r6, 0 muls r4, r0 add r4, r10 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0x2E bl GetMonData lsls r0, 24 lsrs r4, r0, 24 cmp r5, 0 beq _08053636 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08053636 ldr r2, =gBattlePartyID ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 1 adds r0, r2 ldrh r0, [r0] cmp r0, r6 bne _080535D0 movs r0, 0x58 muls r0, r1 b _08053600 .pool _080535D0: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08053618 ldr r0, =gActiveBank ldrb r3, [r0] lsls r0, r3, 1 adds r0, r2 ldrh r0, [r0] cmp r0, r6 bne _08053618 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08053618 movs r0, 0x58 muls r0, r3 _08053600: adds r0, r7 adds r0, 0x20 ldrb r0, [r0] b _08053624 .pool _08053618: adds r0, r5, 0 adds r1, r4, 0 bl GetAbilityBySpecies lsls r0, 24 lsrs r0, 24 _08053624: cmp r0, 0x2B beq _08053636 movs r0, 0x1 lsls r0, r6 mov r1, r8 orrs r1, r0 lsls r0, r1, 24 lsrs r0, 24 mov r8, r0 _08053636: adds r6, 0x1 cmp r6, 0x5 ble _0805357E b _080536BC _0805363E: ldr r1, =gBattleCommunication movs r0, 0x4 strb r0, [r1, 0x5] movs r2, 0x3F mov r8, r2 ldr r3, =gBattleMons ldr r2, =gBankAttacker ldrb r0, [r2] movs r5, 0x58 muls r0, r5 movs r1, 0x4C adds r1, r3 mov r9, r1 add r0, r9 str r4, [r0] ldrb r0, [r2] adds r1, r0, 0 muls r1, r5 adds r7, r3, 0 adds r7, 0x50 adds r1, r7 ldr r0, [r1] ldr r6, =0xf7ffffff ands r0, r6 str r0, [r1] ldrb r0, [r2] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080536BC ldr r0, =gAbsentBankFlags ldrb r2, [r0] ldr r1, =gBitTable ldrb r3, [r4] lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ands r2, r0 cmp r2, 0 bne _080536BC adds r0, r3, 0 muls r0, r5 add r0, r9 str r2, [r0] ldrb r0, [r4] adds r1, r0, 0 muls r1, r5 adds r1, r7 ldr r0, [r1] ands r0, r6 str r0, [r1] _080536BC: mov r2, r8 cmp r2, 0 beq _080536DE ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] add r0, sp, 0x4 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r3, 0x4 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution _080536DE: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkAE_heal_party_status thumb_func_start atkAF_cursetarget atkAF_cursetarget: @ 805371C push {r4,r5,lr} ldr r5, =gBattleMons ldr r0, =gBankTarget ldrb r0, [r0] movs r4, 0x58 adds r1, r0, 0 muls r1, r4 adds r0, r5, 0 adds r0, 0x50 adds r1, r0 ldr r2, [r1] movs r3, 0x80 lsls r3, 21 adds r0, r2, 0 ands r0, r3 cmp r0, 0 beq _08053768 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805378C .pool _08053768: orrs r2, r3 str r2, [r1] ldr r1, =gBattleMoveDamage ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r4 adds r0, r5 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _08053784 movs r0, 0x1 str r0, [r1] _08053784: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805378C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkAF_cursetarget thumb_func_start atkB0_set_spikes atkB0_set_spikes: @ 80537A0 push {r4,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r1, =gSideTimers lsls r2, r0, 1 adds r0, r2, r0 lsls r0, 2 adds r3, r0, r1 ldrb r0, [r3, 0xA] cmp r0, 0x3 bne _08053804 ldr r2, =gSpecialStatuses ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805381E .pool _08053804: ldr r1, =gSideAffecting adds r1, r2, r1 ldrh r2, [r1] movs r0, 0x10 orrs r0, r2 strh r0, [r1] ldrb r0, [r3, 0xA] adds r0, 0x1 strb r0, [r3, 0xA] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805381E: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB0_set_spikes thumb_func_start atkB1_set_foresight atkB1_set_foresight: @ 805382C ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 22 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkB1_set_foresight thumb_func_start atkB2_setperishsong atkB2_setperishsong: @ 805385C push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} movs r6, 0 movs r3, 0 ldr r0, =gNoOfAllBanks adds r7, r0, 0 ldr r0, =gBankAttacker mov r8, r0 ldrb r1, [r7] cmp r6, r1 bge _080538C8 movs r5, 0x20 ldr r0, =gBattleMons mov r12, r0 ldr r0, =gDisableStructs adds r4, r0, 0 adds r4, 0xF ldr r2, =gStatuses3 _08053884: ldr r1, [r2] adds r0, r1, 0 ands r0, r5 cmp r0, 0 bne _0805389C movs r0, 0x58 muls r0, r3 add r0, r12 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x2B bne _080538B4 _0805389C: adds r6, 0x1 b _080538BC .pool _080538B4: orrs r1, r5 str r1, [r2] movs r0, 0x33 strb r0, [r4] _080538BC: adds r4, 0x1C adds r2, 0x4 adds r3, 0x1 ldrb r0, [r7] cmp r3, r0 blt _08053884 _080538C8: mov r1, r8 ldrb r0, [r1] bl sub_803F67C ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bne _080538FC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08053904 .pool _080538FC: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08053904: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB2_setperishsong thumb_func_start atkB3_rolloutdamagecalculation atkB3_rolloutdamagecalculation: @ 8053914 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08053948 ldr r0, =gBankAttacker ldrb r0, [r0] bl CancelMultiTurnMoves ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A60 str r0, [r1] b _08053A60 .pool _08053948: ldr r2, =gBattleMons ldr r1, =gBankAttacker ldrb r3, [r1] movs r5, 0x58 adds r0, r3, 0 muls r0, r5 adds r4, r2, 0 adds r4, 0x50 adds r0, r4 ldr r0, [r0] movs r7, 0x80 lsls r7, 5 ands r0, r7 adds r6, r1, 0 mov r9, r2 ldr r1, =gDisableStructs mov r12, r1 ldr r2, =gCurrentMove mov r8, r2 cmp r0, 0 bne _080539BA lsls r0, r3, 3 subs r0, r3 lsls r0, 2 add r0, r12 ldrb r2, [r0, 0x11] movs r1, 0x10 negs r1, r1 ands r1, r2 movs r2, 0x5 orrs r1, r2 strb r1, [r0, 0x11] ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r12 ldrb r2, [r0, 0x11] movs r1, 0xF ands r1, r2 movs r2, 0x50 orrs r1, r2 strb r1, [r0, 0x11] ldrb r0, [r6] adds r1, r0, 0 muls r1, r5 adds r1, r4 ldr r0, [r1] orrs r0, r7 str r0, [r1] ldr r1, =gLockedMoves ldrb r0, [r6] lsls r0, 1 adds r0, r1 mov r2, r8 ldrh r1, [r2] strh r1, [r0] _080539BA: ldrb r0, [r6] lsls r2, r0, 3 subs r2, r0 lsls r2, 2 add r2, r12 ldrb r3, [r2, 0x11] lsls r1, r3, 28 lsrs r1, 28 subs r1, 0x1 movs r0, 0xF ands r1, r0 movs r0, 0x10 negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x11] cmp r1, 0 bne _080539EE ldrb r0, [r6] adds r1, r0, 0 muls r1, r5 adds r1, r4 ldr r0, [r1] ldr r2, =0xffffefff ands r0, r2 str r0, [r1] _080539EE: ldr r3, =gDynamicBasePower ldr r2, =gBattleMoves mov r0, r8 ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] strh r0, [r3] movs r2, 0x1 ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 mov r1, r12 adds r4, r0, r1 ldrb r0, [r4, 0x11] lsls r0, 28 lsrs r0, 28 movs r1, 0x5 subs r1, r0 ldr r7, =gBattlescriptCurrInstr adds r5, r3, 0 cmp r2, r1 bge _08053A3C adds r1, r5, 0 adds r3, r4, 0 movs r4, 0x5 _08053A28: ldrh r0, [r1] lsls r0, 1 strh r0, [r1] adds r2, 0x1 ldrb r0, [r3, 0x11] lsls r0, 28 lsrs r0, 28 subs r0, r4, r0 cmp r2, r0 blt _08053A28 _08053A3C: ldrb r1, [r6] movs r0, 0x58 muls r0, r1 mov r1, r9 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 23 ands r0, r1 cmp r0, 0 beq _08053A5A ldrh r0, [r5] lsls r0, 1 strh r0, [r5] _08053A5A: ldr r0, [r7] adds r0, 0x1 str r0, [r7] _08053A60: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB3_rolloutdamagecalculation thumb_func_start atkB4_jumpifconfusedandstatmaxed atkB4_jumpifconfusedandstatmaxed: @ 8053A90 push {r4,r5,lr} ldr r5, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 adds r3, r1, 0 muls r3, r0 adds r0, r5, 0 adds r0, 0x50 adds r0, r3, r0 ldr r0, [r0] movs r1, 0x7 ands r0, r1 ldr r4, =gBattlescriptCurrInstr cmp r0, 0 beq _08053AEC ldr r2, [r4] ldrb r0, [r2, 0x1] adds r0, r3 adds r1, r5, 0 adds r1, 0x18 adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 cmp r0, 0xC bne _08053AEC ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r4] b _08053AF2 .pool _08053AEC: ldr r0, [r4] adds r0, 0x6 str r0, [r4] _08053AF2: pop {r4,r5} pop {r0} bx r0 thumb_func_end atkB4_jumpifconfusedandstatmaxed thumb_func_start atkB5_furycuttercalc atkB5_furycuttercalc: @ 8053AF8 push {r4,r5,lr} ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08053B34 ldr r2, =gDisableStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x10] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A60 str r0, [r1] b _08053B8C .pool _08053B34: ldr r5, =gDisableStructs ldr r4, =gBankAttacker ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r1, r0, r5 ldrb r0, [r1, 0x10] cmp r0, 0x5 beq _08053B4C adds r0, 0x1 strb r0, [r1, 0x10] _08053B4C: ldr r3, =gDynamicBasePower ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] strh r0, [r3] movs r2, 0x1 ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r5 ldr r4, =gBattlescriptCurrInstr ldrb r1, [r0, 0x10] cmp r2, r1 bge _08053B86 adds r1, r3, 0 adds r3, r0, 0 _08053B78: ldrh r0, [r1] lsls r0, 1 strh r0, [r1] adds r2, 0x1 ldrb r0, [r3, 0x10] cmp r2, r0 blt _08053B78 _08053B86: ldr r0, [r4] adds r0, 0x1 str r0, [r4] _08053B8C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkB5_furycuttercalc thumb_func_start atkB6_happinesstodamagecalculation atkB6_happinesstodamagecalculation: @ 8053BAC push {r4,lr} ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0x79 bne _08053BEC ldr r4, =gDynamicBasePower ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2B ldrb r1, [r0] b _08053C02 .pool _08053BEC: ldr r4, =gDynamicBasePower ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2B ldrb r0, [r0] movs r1, 0xFF subs r1, r0 _08053C02: lsls r0, r1, 2 adds r0, r1 lsls r0, 1 movs r1, 0x19 bl __divsi3 strh r0, [r4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB6_happinesstodamagecalculation thumb_func_start atkB7_presentdamagecalculation atkB7_presentdamagecalculation: @ 8053C30 push {r4,lr} bl Random movs r4, 0xFF ands r4, r0 cmp r4, 0x65 bgt _08053C4C ldr r1, =gDynamicBasePower movs r0, 0x28 strh r0, [r1] b _08053C8E .pool _08053C4C: cmp r4, 0xB1 bgt _08053C5C ldr r1, =gDynamicBasePower movs r0, 0x50 strh r0, [r1] b _08053C8E .pool _08053C5C: cmp r4, 0xCB bgt _08053C6C ldr r1, =gDynamicBasePower movs r0, 0x78 strh r0, [r1] b _08053C8E .pool _08053C6C: ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x2C] lsrs r0, 2 str r0, [r3] cmp r0, 0 bne _08053C88 movs r0, 0x1 str r0, [r3] _08053C88: ldr r0, [r3] negs r0, r0 str r0, [r3] _08053C8E: cmp r4, 0xCB bgt _08053CAC ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A30 b _08053CE6 .pool _08053CAC: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r1, [r0, 0x2C] ldrh r0, [r0, 0x28] cmp r1, r0 bne _08053CD8 ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D9EFB b _08053CE6 .pool _08053CD8: ldr r2, =gBattleMoveFlags ldrb r1, [r2] movs r0, 0xF7 ands r0, r1 strb r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D9EE1 _08053CE6: str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB7_presentdamagecalculation thumb_func_start atkB8_set_safeguard atkB8_set_safeguard: @ 8053CFC push {r4-r7,lr} ldr r7, =gBankAttacker ldrb r0, [r7] bl GetBankIdentity ldr r4, =gSideAffecting movs r6, 0x1 adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r1, [r1] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _08053D40 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] b _08053D88 .pool _08053D40: ldrb r0, [r7] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r0, [r1] movs r2, 0x20 orrs r0, r2 strh r0, [r1] ldrb r0, [r7] bl GetBankIdentity ldr r5, =gSideTimers adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5 movs r4, 0x5 strb r4, [r0, 0x6] ldrb r0, [r7] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r7] strb r1, [r0, 0x7] ldr r0, =gBattleCommunication strb r4, [r0, 0x5] _08053D88: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB8_set_safeguard thumb_func_start atkB9_magnitudedamagecalculation atkB9_magnitudedamagecalculation: @ 8053DA4 push {r4-r7,lr} mov r7, r8 push {r7} bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x4 bgt _08053DD0 ldr r1, =gDynamicBasePower movs r0, 0xA strh r0, [r1] movs r3, 0x4 b _08053E3C .pool _08053DD0: cmp r3, 0xE bgt _08053DE4 ldr r1, =gDynamicBasePower movs r0, 0x1E strh r0, [r1] movs r3, 0x5 b _08053E3C .pool _08053DE4: cmp r3, 0x22 bgt _08053DF8 ldr r1, =gDynamicBasePower movs r0, 0x32 strh r0, [r1] movs r3, 0x6 b _08053E3C .pool _08053DF8: cmp r3, 0x40 bgt _08053E0C ldr r1, =gDynamicBasePower movs r0, 0x46 strh r0, [r1] movs r3, 0x7 b _08053E3C .pool _08053E0C: cmp r3, 0x54 bgt _08053E20 ldr r1, =gDynamicBasePower movs r0, 0x5A strh r0, [r1] movs r3, 0x8 b _08053E3C .pool _08053E20: cmp r3, 0x5E bgt _08053E34 ldr r1, =gDynamicBasePower movs r0, 0x6E strh r0, [r1] movs r3, 0x9 b _08053E3C .pool _08053E34: ldr r1, =gDynamicBasePower movs r0, 0x96 strh r0, [r1] movs r3, 0xA _08053E3C: ldr r1, =gBattleTextBuff1 movs r2, 0 movs r0, 0xFD strb r0, [r1] movs r0, 0x1 strb r0, [r1, 0x1] strb r0, [r1, 0x2] movs r0, 0x2 strb r0, [r1, 0x3] strb r3, [r1, 0x4] movs r0, 0xFF strb r0, [r1, 0x5] ldr r1, =gBankTarget strb r2, [r1] ldr r0, =gNoOfAllBanks ldrb r3, [r0] adds r6, r1, 0 ldr r0, =gBattlescriptCurrInstr mov r8, r0 cmp r2, r3 bcs _08053E94 adds r4, r6, 0 ldr r0, =gBankAttacker ldrb r5, [r0] ldr r1, =gBitTable mov r12, r1 ldr r7, =gAbsentBankFlags _08053E72: ldrb r2, [r4] cmp r2, r5 beq _08053E88 ldrb r0, [r7] ldrb r1, [r6] lsls r1, 2 add r1, r12 ldr r1, [r1] ands r0, r1 cmp r0, 0 beq _08053E94 _08053E88: adds r0, r2, 0x1 strb r0, [r4] lsls r0, 24 lsrs r0, 24 cmp r0, r3 bcc _08053E72 _08053E94: mov r1, r8 ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB9_magnitudedamagecalculation thumb_func_start atkBA_jumpifnopursuitswitchdmg atkBA_jumpifnopursuitswitchdmg: @ 8053EC8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gMultiHitCounter ldrb r0, [r0] cmp r0, 0x1 bne _08053EF8 ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08053EF4 movs r0, 0x1 b _08053F12 .pool _08053EF4: movs r0, 0 b _08053F12 _08053EF8: ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08053F10 movs r0, 0x3 b _08053F12 .pool _08053F10: movs r0, 0x2 _08053F12: bl GetBankByPlayerAI ldr r1, =gBankTarget strb r0, [r1] ldr r0, =gUnknown_0202421C ldr r1, =gBankTarget ldrb r3, [r1] adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 beq _08053F2A b _08054030 _08053F2A: ldr r5, =gBankAttacker ldr r0, =gBattleStruct ldr r1, [r0] adds r1, r3, r1 ldrb r2, [r5] ldrb r1, [r1, 0xC] cmp r2, r1 bne _08054030 ldr r4, =gBattleMons movs r2, 0x58 adds r0, r3, 0 muls r0, r2 adds r1, r4, 0 adds r1, 0x4C adds r0, r1 ldr r0, [r0] movs r1, 0x27 ands r0, r1 cmp r0, 0 bne _08054030 ldrb r0, [r5] muls r0, r2 adds r0, r4 ldrh r0, [r0, 0x28] cmp r0, 0 beq _08054030 ldr r0, =gDisableStructs lsls r1, r3, 3 subs r1, r3 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0x18] lsls r0, 31 cmp r0, 0 bne _08054030 ldr r0, =gChosenMovesByBanks lsls r1, r3, 1 adds r1, r0 ldrh r0, [r1] cmp r0, 0xE4 bne _08054030 movs r1, 0 ldr r0, =gNoOfAllBanks ldr r2, =gCurrentMove mov r8, r2 ldr r7, =gCurrMovePos mov r10, r7 ldr r2, =gUnknown_020241E9 mov r9, r2 ldr r7, =gHitMarker mov r12, r7 ldrb r2, [r0] cmp r1, r2 bge _08053FB6 ldr r6, =gTurnOrder ldr r5, =gBankTarget ldr r4, =gUnknown_0202407A movs r3, 0xB adds r2, r0, 0 _08053FA0: adds r0, r1, r6 ldrb r0, [r0] ldrb r7, [r5] cmp r0, r7 bne _08053FAE adds r0, r1, r4 strb r3, [r0] _08053FAE: adds r1, 0x1 ldrb r0, [r2] cmp r1, r0 blt _08053FA0 _08053FB6: movs r0, 0xE4 mov r1, r8 strh r0, [r1] ldr r2, =gBankTarget ldrb r0, [r2] ldr r7, =gBattleStruct ldr r1, [r7] adds r0, r1 adds r0, 0x80 ldrb r0, [r0] mov r1, r9 strb r0, [r1] mov r2, r10 strb r0, [r2] ldr r7, =gBattlescriptCurrInstr ldr r0, [r7] adds r0, 0x5 str r0, [r7] movs r0, 0x1 ldr r1, =gBattleScripting strb r0, [r1, 0x18] mov r2, r12 ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] b _0805404A .pool _08054030: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805404A: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkBA_jumpifnopursuitswitchdmg thumb_func_start atkBB_setsunny atkBB_setsunny: @ 805405C push {lr} ldr r2, =gBattleWeather ldrh r1, [r2] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _08054088 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _0805409A .pool _08054088: movs r0, 0x20 strh r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x4 strb r0, [r1, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 movs r1, 0x5 strb r1, [r0] _0805409A: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkBB_setsunny thumb_func_start atkBC_maxattackhalvehp atkBC_maxattackhalvehp: @ 80540B4 push {r4,r5,lr} ldr r5, =gBattleMons ldr r4, =gBankAttacker ldrb r0, [r4] movs r3, 0x58 muls r0, r3 adds r2, r0, r5 ldrh r0, [r2, 0x2C] lsrs r1, r0, 1 cmp r1, 0 bne _080540CC movs r1, 0x1 _080540CC: movs r0, 0x19 ldrsb r0, [r2, r0] cmp r0, 0xB bgt _08054110 ldrh r0, [r2, 0x28] cmp r0, r1 bls _08054110 movs r0, 0xC strb r0, [r2, 0x19] ldr r1, =gBattleMoveDamage ldrb r0, [r4] muls r0, r3 adds r0, r5 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _080540F4 movs r0, 0x1 str r0, [r1] _080540F4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805412A .pool _08054110: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805412A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkBC_maxattackhalvehp thumb_func_start atkBD_copyfoestats atkBD_copyfoestats: @ 8054134 push {r4-r7,lr} movs r2, 0 ldr r7, =gBattlescriptCurrInstr ldr r6, =gBankAttacker movs r4, 0x58 ldr r3, =gBattleMons + 0x18 ldr r5, =gBankTarget _08054142: ldrb r0, [r6] adds r1, r0, 0 muls r1, r4 adds r1, r2, r1 adds r1, r3 ldrb r0, [r5] muls r0, r4 adds r0, r2, r0 adds r0, r3 ldrb r0, [r0] strb r0, [r1] adds r2, 0x1 cmp r2, 0x7 ble _08054142 ldr r0, [r7] adds r0, 0x5 str r0, [r7] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkBD_copyfoestats thumb_func_start atkBE_breakfree atkBE_breakfree: @ 805417C push {r4-r6,lr} ldr r1, =gBattleMons ldr r5, =gBankAttacker ldrb r2, [r5] movs r6, 0x58 adds r0, r2, 0 muls r0, r6 adds r4, r1, 0 adds r4, 0x50 adds r0, r4 ldr r0, [r0] movs r1, 0xE0 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _08054210 ldr r1, =gBattleScripting ldr r3, =gBankTarget ldrb r0, [r3] strb r0, [r1, 0x17] ldrb r0, [r5] adds r1, r0, 0 muls r1, r6 adds r1, r4 ldr r0, [r1] ldr r2, =0xffff1fff ands r0, r2 str r0, [r1] ldrb r0, [r5] ldr r1, =gBattleStruct ldr r2, [r1] adds r0, r2 ldrb r0, [r0, 0x14] strb r0, [r3] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldrb r0, [r5] lsls r0, 1 adds r0, r2 ldrb r0, [r0, 0x4] strb r0, [r1, 0x2] ldrb r0, [r5] lsls r0, 1 adds r0, r2 ldrb r0, [r0, 0x5] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFC5 b _080542BA .pool _08054210: ldr r4, =gStatuses3 lsls r0, r2, 2 adds r3, r0, r4 ldr r1, [r3] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08054250 movs r0, 0x5 negs r0, r0 ands r1, r0 str r1, [r3] ldrb r1, [r5] lsls r1, 2 adds r1, r4 ldr r0, [r1] movs r2, 0x4 negs r2, r2 ands r0, r2 str r0, [r1] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFD6 b _080542BA .pool _08054250: adds r0, r2, 0 bl GetBankSide ldr r4, =gSideAffecting lsls r0, 24 lsrs r0, 23 adds r0, r4 ldrh r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080542B4 ldrb r0, [r5] bl GetBankSide lsls r0, 24 lsrs r0, 23 adds r0, r4 ldrh r2, [r0] ldr r1, =0x0000ffef ands r1, r2 movs r4, 0 strh r1, [r0] ldrb r0, [r5] bl GetBankSide ldr r2, =gSideTimers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 strb r4, [r1, 0xA] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFDD b _080542BA .pool _080542B4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 _080542BA: str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkBE_breakfree thumb_func_start atkBF_set_defense_curl atkBF_set_defense_curl: @ 80542C8 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 23 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkBF_set_defense_curl thumb_func_start atkC0_recoverbasedonsunlight atkC0_recoverbasedonsunlight: @ 80542F8 push {r4-r7,lr} sub sp, 0x4 ldr r1, =gBankTarget ldr r5, =gBankAttacker ldrb r0, [r5] strb r0, [r1] ldr r7, =gBattleMons ldrb r0, [r5] movs r6, 0x58 muls r0, r6 adds r0, r7 ldrh r1, [r0, 0x28] ldrh r0, [r0, 0x2C] cmp r1, r0 beq _080543D8 ldr r4, =gBattleWeather ldrh r0, [r4] cmp r0, 0 beq _0805434A movs r0, 0 str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0xD movs r3, 0 bl AbilityBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0805434A str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0x4D movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 beq _08054378 _0805434A: ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r3] adds r1, r3, 0 b _080543B2 .pool _08054378: ldrh r1, [r4] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _080543A4 ldr r4, =gBattleMoveDamage ldrb r0, [r5] muls r0, r6 adds r0, r7 ldrh r1, [r0, 0x2C] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 movs r1, 0x1E bl __divsi3 str r0, [r4] adds r1, r4, 0 b _080543B2 .pool _080543A4: ldr r1, =gBattleMoveDamage ldrb r0, [r5] muls r0, r6 adds r0, r7 ldrh r0, [r0, 0x2C] lsrs r0, 2 str r0, [r1] _080543B2: adds r2, r1, 0 ldr r0, [r2] cmp r0, 0 bne _080543BE movs r0, 0x1 str r0, [r2] _080543BE: ldr r0, [r1] negs r0, r0 str r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080543F2 .pool _080543D8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080543F2: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC0_recoverbasedonsunlight thumb_func_start atkC1_hidden_power atkC1_hidden_power: @ 8054400 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 adds r4, r1, 0 muls r4, r0 adds r4, r2 ldrb r0, [r4, 0x14] mov r10, r0 mov r7, r10 lsls r7, 27 adds r0, r7, 0 lsrs r0, 27 mov r10, r0 movs r1, 0x2 mov r2, r10 ands r2, r1 asrs r2, 1 ldrh r7, [r4, 0x14] mov r9, r7 mov r0, r9 lsls r0, 22 mov r9, r0 lsrs r3, r0, 27 adds r0, r1, 0 ands r0, r3 orrs r2, r0 ldrb r7, [r4, 0x15] mov r8, r7 mov r0, r8 lsls r0, 25 mov r8, r0 lsrs r3, r0, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 1 orrs r2, r0 ldr r6, [r4, 0x14] lsls r6, 12 lsrs r3, r6, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 2 orrs r2, r0 ldrh r5, [r4, 0x16] lsls r5, 23 lsrs r3, r5, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 3 orrs r2, r0 ldrb r3, [r4, 0x17] lsls r3, 26 lsrs r0, r3, 27 ands r1, r0 lsls r1, 4 orrs r2, r1 movs r1, 0x1 adds r4, r1, 0 mov r7, r10 ands r4, r7 mov r0, r9 lsrs r0, 27 mov r9, r0 adds r0, r1, 0 mov r7, r9 ands r0, r7 lsls r0, 1 orrs r4, r0 mov r0, r8 lsrs r0, 27 mov r8, r0 adds r0, r1, 0 mov r7, r8 ands r0, r7 lsls r0, 2 orrs r4, r0 lsrs r6, 27 adds r0, r1, 0 ands r0, r6 lsls r0, 3 orrs r4, r0 lsrs r5, 27 adds r0, r1, 0 ands r0, r5 lsls r0, 4 orrs r4, r0 lsrs r3, 27 ands r1, r3 lsls r1, 5 orrs r4, r1 ldr r5, =gDynamicBasePower lsls r0, r2, 2 adds r0, r2 lsls r0, 3 movs r1, 0x3F bl __divsi3 adds r0, 0x1E strh r0, [r5] ldr r6, =gBattleStruct ldr r5, [r6] lsls r0, r4, 4 subs r0, r4 movs r1, 0x3F bl __divsi3 adds r0, 0x1 strb r0, [r5, 0x13] ldr r1, [r6] ldrb r0, [r1, 0x13] cmp r0, 0x8 bls _080544F0 adds r0, 0x1 strb r0, [r1, 0x13] _080544F0: ldr r2, [r6] ldrb r0, [r2, 0x13] movs r1, 0xC0 orrs r0, r1 strb r0, [r2, 0x13] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC1_hidden_power thumb_func_start atkC2_selectnexttarget atkC2_selectnexttarget: @ 8054524 push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBankTarget movs r1, 0 strb r1, [r0] ldr r1, =gNoOfAllBanks ldrb r1, [r1] adds r6, r0, 0 ldr r0, =gBattlescriptCurrInstr mov r8, r0 cmp r1, 0 beq _0805456E adds r3, r6, 0 ldr r0, =gBankAttacker ldrb r5, [r0] ldr r0, =gBitTable mov r12, r0 adds r4, r1, 0 ldr r7, =gAbsentBankFlags _0805454C: ldrb r2, [r3] cmp r2, r5 beq _08054562 ldrb r0, [r7] ldrb r1, [r6] lsls r1, 2 add r1, r12 ldr r1, [r1] ands r0, r1 cmp r0, 0 beq _0805456E _08054562: adds r0, r2, 0x1 strb r0, [r3] lsls r0, 24 lsrs r0, 24 cmp r0, r4 bcc _0805454C _0805456E: mov r1, r8 ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC2_selectnexttarget thumb_func_start atkC3_setfutureattack atkC3_setfutureattack: @ 8054598 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 ldr r0, =gWishFutureKnock mov r8, r0 ldr r6, =gBankTarget ldrb r1, [r6] adds r0, r1, r0 ldrb r7, [r0] cmp r7, 0 beq _080545DC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080546CC .pool _080545DC: adds r0, r1, 0 bl GetBankIdentity ldr r4, =gSideAffecting lsls r0, 24 lsrs r0, 24 movs r1, 0x1 mov r10, r1 ands r0, r1 lsls r0, 1 adds r0, r4 ldrh r2, [r0] movs r1, 0x40 movs r5, 0 mov r3, sp strh r5, [r3, 0x10] orrs r1, r2 strh r1, [r0] ldrb r0, [r6] lsls r0, 1 mov r1, r8 adds r1, 0x18 adds r0, r1 ldr r1, =gCurrentMove mov r9, r1 ldrh r1, [r1] strh r1, [r0] mov r0, r8 adds r0, 0x4 ldrb r2, [r6] adds r0, r2 ldr r5, =gBankAttacker ldrb r1, [r5] strb r1, [r0] ldrb r0, [r6] add r0, r8 movs r1, 0x3 strb r1, [r0] ldrb r0, [r6] bl GetBankIdentity mov r1, r10 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r3, [r1] ldrb r0, [r5] movs r4, 0x58 muls r0, r4 ldr r2, =gBattleMons adds r0, r2 ldrb r1, [r6] muls r1, r4 adds r1, r2 mov r4, r9 ldrh r2, [r4] str r7, [sp] str r7, [sp, 0x4] ldrb r4, [r5] str r4, [sp, 0x8] ldrb r4, [r6] str r4, [sp, 0xC] bl CalculateBaseDamage ldrb r1, [r6] lsls r1, 2 mov r2, r8 adds r2, 0x8 adds r1, r2 str r0, [r1] ldr r1, =gProtectStructs ldrb r0, [r5] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 bge _0805468C ldrb r4, [r6] lsls r4, 2 adds r4, r2 ldr r1, [r4] lsls r0, r1, 4 subs r0, r1 movs r1, 0xA bl __divsi3 str r0, [r4] _0805468C: mov r5, r9 ldrh r1, [r5] ldr r0, =0x00000161 cmp r1, r0 bne _080546BC ldr r0, =gBattleCommunication mov r1, r10 strb r1, [r0, 0x5] b _080546C4 .pool _080546BC: ldr r0, =gBattleCommunication mov r2, sp ldrb r2, [r2, 0x10] strb r2, [r0, 0x5] _080546C4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080546CC: add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC3_setfutureattack thumb_func_start atkC4_beat_up atkC4_beat_up: @ 80546E4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 ldr r7, =gEnemyParty cmp r0, 0 bne _080546FE ldr r7, =gPlayerParty _080546FE: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x28] cmp r0, 0 bne _08054740 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] b _080548DC .pool _08054740: ldr r6, =gBattleCommunication ldrb r0, [r6] mov r8, r0 cmp r0, 0x5 bls _0805474C b _080548A8 _0805474C: adds r4, r6, 0 movs r5, 0x64 _08054750: ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _08054794 ldrb r0, [r6] muls r0, r5 adds r0, r7, r0 movs r1, 0x41 bl GetMonData cmp r0, 0 beq _08054794 ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x41 bl GetMonData movs r1, 0xCE lsls r1, 1 cmp r0, r1 beq _08054794 ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x37 bl GetMonData cmp r0, 0 beq _080547A4 _08054794: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] adds r6, r4, 0 lsls r0, 24 lsrs r0, 24 cmp r0, 0x5 bls _08054750 _080547A4: ldr r1, =gBattleCommunication mov r9, r1 ldrb r2, [r1] cmp r2, 0x5 bhi _080548A8 ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x4 strb r0, [r1, 0x1] ldr r6, =gBankAttacker ldrb r0, [r6] strb r0, [r1, 0x2] strb r2, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x9 str r0, [r1] ldr r2, =gBattleMoveDamage mov r8, r2 ldr r5, =gBaseStats mov r1, r9 ldrb r0, [r1] movs r4, 0x64 muls r0, r4 adds r0, r7, r0 movs r1, 0xB bl GetMonData lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r3, [r1, 0x1] mov r2, r8 str r3, [r2] ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] muls r0, r3 mov r1, r8 str r0, [r1] mov r2, r9 ldrb r0, [r2] muls r0, r4 adds r0, r7, r0 movs r1, 0x38 bl GetMonData lsls r0, 1 movs r1, 0x5 bl __udivsi3 adds r0, 0x2 mov r2, r8 ldr r1, [r2] muls r0, r1 str r0, [r2] ldr r3, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 muls r1, r2 adds r1, r3 ldrh r2, [r1] lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r5 ldrb r1, [r1, 0x2] bl __divsi3 mov r1, r8 str r0, [r1] movs r1, 0x32 bl __divsi3 adds r2, r0, 0x2 mov r0, r8 str r2, [r0] ldr r1, =gProtectStructs ldrb r0, [r6] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 bge _08054870 lsls r0, r2, 4 subs r0, r2 movs r1, 0xA bl __divsi3 mov r1, r8 str r0, [r1] _08054870: mov r2, r9 ldrb r0, [r2] adds r0, 0x1 strb r0, [r2] b _080548E2 .pool _080548A8: mov r0, r8 cmp r0, 0 beq _080548C8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] b _080548DC .pool _080548C8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x5] ldrb r0, [r2, 0x6] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x7] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x8] _080548DC: lsls r0, 24 orrs r1, r0 str r1, [r3] _080548E2: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC4_beat_up thumb_func_start atkC5_hidepreattack atkC5_hidepreattack: @ 80548F4 push {lr} ldr r0, =gCurrentMove ldrh r1, [r0] cmp r1, 0x5B beq _08054934 cmp r1, 0x5B bgt _0805490C cmp r1, 0x13 beq _08054918 b _08054960 .pool _0805490C: ldr r0, =0x00000123 cmp r1, r0 beq _0805494C adds r0, 0x31 cmp r1, r0 bne _08054960 _08054918: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x40 b _0805495C .pool _08054934: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 b _0805495C .pool _0805494C: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 lsls r2, 11 _0805495C: orrs r0, r2 str r0, [r1] _08054960: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC5_hidepreattack thumb_func_start atkC6_unhidepostattack atkC6_unhidepostattack: @ 8054978 push {lr} ldr r0, =gCurrentMove ldrh r1, [r0] cmp r1, 0x5B beq _080549BC cmp r1, 0x5B bgt _08054990 cmp r1, 0x13 beq _0805499C b _080549EA .pool _08054990: ldr r0, =0x00000123 cmp r1, r0 beq _080549D8 adds r0, 0x31 cmp r1, r0 bne _080549EA _0805499C: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x41 negs r2, r2 b _080549E6 .pool _080549BC: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x81 negs r2, r2 b _080549E6 .pool _080549D8: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] ldr r2, =0xfffbffff _080549E6: ands r0, r2 str r0, [r1] _080549EA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC6_unhidepostattack thumb_func_start atkC7_setminimize atkC7_setminimize: @ 8054A08 push {lr} ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 18 ands r0, r1 cmp r0, 0 beq _08054A2C ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 lsls r2, 1 orrs r0, r2 str r0, [r1] _08054A2C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC7_setminimize thumb_func_start atkC8_sethail atkC8_sethail: @ 8054A48 push {lr} ldr r3, =gBattleWeather ldrh r1, [r3] movs r2, 0x80 adds r0, r2, 0 ands r0, r1 cmp r0, 0 beq _08054A78 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08054A86 .pool _08054A78: strh r2, [r3] ldr r0, =gBattleCommunication movs r1, 0x5 strb r1, [r0, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 strb r1, [r0] _08054A86: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC8_sethail thumb_func_start atkC9_jumpifattackandspecialattackcannotfall atkC9_jumpifattackandspecialattackcannotfall: @ 8054AA0 push {r4,lr} ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r1, r0, r2 movs r0, 0x19 ldrsb r0, [r1, r0] adds r3, r2, 0 cmp r0, 0 bne _08054AF4 movs r0, 0x1C ldrsb r0, [r1, r0] cmp r0, 0 bne _08054AF4 ldr r0, =gBattleCommunication ldrb r0, [r0, 0x6] cmp r0, 0x1 beq _08054AF4 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08054B20 .pool _08054AF4: ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] ldr r2, =gBattleMoveDamage ldrb r1, [r4] movs r0, 0x58 muls r0, r1 adds r0, r3 ldrh r0, [r0, 0x28] str r0, [r2] ldr r1, =0x00007fff movs r0, 0 bl EmitHealthBarUpdate ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08054B20: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkC9_jumpifattackandspecialattackcannotfall thumb_func_start atkCA_setforcedtarget atkCA_setforcedtarget: @ 8054B3C push {r4,r5,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide ldr r5, =gSideTimers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r5 movs r0, 0x1 strb r0, [r1, 0x8] ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r4] strb r0, [r1, 0x9] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkCA_setforcedtarget thumb_func_start atkCB_setcharge atkCB_setcharge: @ 8054B88 push {r4,lr} ldr r0, =gStatuses3 ldr r3, =gBankAttacker ldrb r1, [r3] lsls r1, 2 adds r1, r0 ldr r0, [r1] movs r2, 0x80 lsls r2, 2 orrs r0, r2 str r0, [r1] ldr r4, =gDisableStructs ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x12] movs r1, 0x10 negs r1, r1 ands r1, r2 movs r2, 0x2 orrs r1, r2 strb r1, [r0, 0x12] ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x12] movs r1, 0xF ands r1, r2 movs r2, 0x20 orrs r1, r2 strb r1, [r0, 0x12] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkCB_setcharge thumb_func_start atkCC_callterrainattack atkCC_callterrainattack: @ 8054BEC push {r4,lr} ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r4, =gCurrentMove ldr r1, =gUnknown_0831C414 ldr r0, =gUnknown_02022FF0 ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r0, [r0] strh r0, [r4] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkCC_callterrainattack thumb_func_start atkCD_cureifburnedparalysedorpoisoned atkCD_cureifburnedparalysedorpoisoned: @ 8054C60 push {r4-r6,lr} sub sp, 0x4 ldr r1, =gBattleMons ldr r3, =gBankAttacker ldrb r0, [r3] movs r6, 0x58 muls r0, r6 adds r5, r1, 0 adds r5, 0x4C adds r2, r0, r5 ldr r0, [r2] movs r1, 0xD8 ands r0, r1 cmp r0, 0 beq _08054CBC movs r0, 0 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r4, =gActiveBank ldrb r0, [r3] strb r0, [r4] ldrb r0, [r4] muls r0, r6 adds r0, r5 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r2, 0 movs r3, 0x4 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution b _08054CD6 .pool _08054CBC: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054CD6: add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkCD_cureifburnedparalysedorpoisoned thumb_func_start atkCE_settorment atkCE_settorment: @ 8054CE4 push {lr} ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r1, [r0] movs r2, 0x80 lsls r2, 24 cmp r1, 0 bge _08054D28 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08054D34 .pool _08054D28: orrs r1, r2 str r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08054D34: pop {r0} bx r0 .pool thumb_func_end atkCE_settorment thumb_func_start atkCF_jumpifnodamage atkCF_jumpifnodamage: @ 8054D3C push {lr} ldr r2, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r1, r0, 4 adds r0, r2, 0x4 adds r0, r1, r0 ldr r0, [r0] cmp r0, 0 bne _08054D5C adds r0, r2, 0 adds r0, 0x8 adds r0, r1, r0 ldr r0, [r0] cmp r0, 0 beq _08054D74 _08054D5C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054D8E .pool _08054D74: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054D8E: pop {r0} bx r0 .pool thumb_func_end atkCF_jumpifnodamage thumb_func_start atkD0_settaunt atkD0_settaunt: @ 8054D98 push {r4,lr} ldr r4, =gDisableStructs ldr r3, =gBankTarget ldrb r0, [r3] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r2, r1, r4 ldrb r1, [r2, 0x13] lsls r0, r1, 28 cmp r0, 0 bne _08054DE8 movs r0, 0x10 negs r0, r0 ands r0, r1 movs r1, 0x2 orrs r0, r1 strb r0, [r2, 0x13] ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x13] movs r1, 0xF ands r1, r2 movs r2, 0x20 orrs r1, r2 strb r1, [r0, 0x13] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054E02 .pool _08054DE8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054E02: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD0_settaunt thumb_func_start atkD1_set_helpinghand atkD1_set_helpinghand: @ 8054E0C push {r4,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI ldr r3, =gBankTarget strb r0, [r3] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08054E90 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r3, [r3] lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054E90 ldr r1, =gProtectStructs ldrb r0, [r4] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 blt _08054E90 lsls r0, r3, 4 adds r2, r0, r1 ldrb r1, [r2] lsls r0, r1, 28 cmp r0, 0 blt _08054E90 movs r0, 0x8 orrs r0, r1 strb r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054EAA .pool _08054E90: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054EAA: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD1_set_helpinghand thumb_func_start atkD2_swap_items atkD2_swap_items: @ 8054EB4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 ldr r4, =gBattleTypeFlags ldr r0, [r4] movs r1, 0x80 lsls r1, 19 ands r0, r1 cmp r0, 0 bne _08054F9A ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08054EE8 ldr r0, [r4] ldr r1, =0x0a3f0902 ands r0, r1 cmp r0, 0 beq _08054F9A _08054EE8: ldr r6, =gBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 lsrs r4, r0, 24 ldr r7, =gBankTarget ldrb r0, [r7] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x0a3f0902 ands r0, r1 cmp r0, 0 bne _08054F46 ldr r0, =gWishFutureKnock adds r2, r0, 0 adds r2, 0x29 adds r0, r4, r2 ldrb r1, [r0] ldr r4, =gBitTable ldr r3, =gBattlePartyID ldrb r0, [r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 2 adds r0, r4 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054F9A adds r0, r5, r2 ldrb r1, [r0] ldrb r0, [r7] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 2 adds r0, r4 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054F9A _08054F46: ldr r0, =gBattleMons mov r8, r0 ldr r1, =gBankAttacker ldrb r4, [r1] movs r5, 0x58 adds r0, r4, 0 muls r0, r5 add r0, r8 mov r9, r0 ldrh r3, [r0, 0x2E] adds r1, r3, 0 cmp r1, 0 bne _08054F6E ldr r0, =gBankTarget ldrb r0, [r0] muls r0, r5 add r0, r8 ldrh r0, [r0, 0x2E] cmp r0, 0 beq _08054F9A _08054F6E: cmp r1, 0xAF beq _08054F9A ldr r7, =gBankTarget ldrb r0, [r7] muls r0, r5 mov r2, r8 adds r1, r0, r2 ldrh r2, [r1, 0x2E] cmp r2, 0xAF beq _08054F9A adds r0, r3, 0 subs r0, 0x79 lsls r0, 16 lsrs r0, 16 cmp r0, 0xB bls _08054F9A adds r0, r2, 0 subs r0, 0x79 lsls r0, 16 lsrs r0, 16 cmp r0, 0xB bhi _08054FDC _08054F9A: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055132 .pool _08054FDC: adds r0, r1, 0 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x3C bne _08055010 ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_StickyHoldOnKnockOff str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r7] muls r0, r5 add r0, r8 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r7] ldrb r1, [r1] bl RecordAbilityBattle b _08055132 .pool _08055010: ldr r3, =gBattleStruct mov r10, r3 lsls r0, r4, 1 adds r0, 0xD0 ldr r1, [r3] adds r6, r1, r0 mov r0, r9 ldrh r0, [r0, 0x2E] mov r9, r0 strh r2, [r6] ldr r1, =gBankAttacker ldrb r0, [r1] muls r0, r5 add r0, r8 movs r1, 0 strh r1, [r0, 0x2E] ldrb r0, [r7] muls r0, r5 add r0, r8 mov r2, r9 strh r2, [r0, 0x2E] ldr r4, =gActiveBank ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r4] str r6, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetAttributes ldr r1, =gBankAttacker ldrb r0, [r1] bl MarkBufferBankForExecution ldrb r0, [r7] strb r0, [r4] ldrb r0, [r7] muls r0, r5 mov r1, r8 adds r1, 0x2E adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetAttributes ldrb r0, [r7] bl MarkBufferBankForExecution ldrb r0, [r7] mov r2, r10 ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC8 movs r3, 0 strb r3, [r0] ldrb r0, [r7] ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC9 strb r3, [r0] ldr r1, =gBankAttacker ldrb r0, [r1] ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC8 strb r3, [r0] ldr r2, =gBankAttacker ldrb r0, [r2] mov r3, r10 ldr r1, [r3] lsls r0, 1 adds r0, r1 adds r0, 0xC9 movs r1, 0 strb r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r1, =gBattleTextBuff1 movs r3, 0xFD strb r3, [r1] movs r2, 0xA strb r2, [r1, 0x1] ldrh r0, [r6] strb r0, [r1, 0x2] ldrh r0, [r6] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattleTextBuff2 strb r3, [r1] strb r2, [r1, 0x1] mov r2, r9 strb r2, [r1, 0x2] mov r3, r9 lsrs r0, r3, 8 strb r0, [r1, 0x3] movs r0, 0x1 negs r0, r0 strb r0, [r1, 0x4] cmp r3, 0 beq _08055118 ldrh r0, [r6] cmp r0, 0 beq _0805512C ldr r1, =gBattleCommunication movs r0, 0x2 b _08055130 .pool _08055118: ldrh r0, [r6] cmp r0, 0 beq _0805512C ldr r0, =gBattleCommunication movs r1, 0 strb r1, [r0, 0x5] b _08055132 .pool _0805512C: ldr r1, =gBattleCommunication movs r0, 0x1 _08055130: strb r0, [r1, 0x5] _08055132: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkD2_swap_items thumb_func_start atkD3_copy_ability atkD3_copy_ability: @ 8055148 push {r4,lr} ldr r3, =gBattleMons ldr r4, =gBankTarget ldrb r0, [r4] movs r2, 0x58 muls r0, r2 adds r0, r3 adds r0, 0x20 ldrb r1, [r0] adds r0, r1, 0 cmp r0, 0 beq _0805519C cmp r0, 0x19 beq _0805519C ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r2 adds r0, r3 adds r0, 0x20 strb r1, [r0] ldr r1, =gLastUsedAbility ldrb r0, [r4] muls r0, r2 adds r0, r3 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080551B6 .pool _0805519C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080551B6: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD3_copy_ability thumb_func_start atkD4_wish_effect atkD4_wish_effect: @ 80551C0 push {r4-r7,lr} ldr r7, =gBattlescriptCurrInstr ldr r2, [r7] ldrb r3, [r2, 0x1] cmp r3, 0 beq _080551D8 cmp r3, 0x1 beq _08055210 b _0805528C .pool _080551D8: ldr r1, =gWishFutureKnock ldr r4, =gBankAttacker adds r0, r1, 0 adds r0, 0x20 ldrb r5, [r4] adds r3, r0, r5 ldrb r0, [r3] cmp r0, 0 bne _0805525C movs r0, 0x2 strb r0, [r3] ldrb r0, [r4] adds r1, 0x24 adds r1, r0, r1 ldr r2, =gBattlePartyID lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1] ldr r0, [r7] adds r0, 0x6 b _0805528A .pool _08055210: ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x4 strb r0, [r1, 0x1] ldr r4, =gBankTarget ldrb r0, [r4] strb r0, [r1, 0x2] ldr r0, =gWishFutureKnock adds r0, 0x24 ldrb r5, [r4] adds r0, r5 ldrb r0, [r0] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattleMoveDamage ldr r6, =gBattleMons ldrb r0, [r4] movs r5, 0x58 muls r0, r5 adds r0, r6 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _08055248 str r3, [r1] _08055248: ldr r0, [r1] negs r0, r0 str r0, [r1] ldrb r0, [r4] muls r0, r5 adds r0, r6 ldrh r1, [r0, 0x28] ldrh r0, [r0, 0x2C] cmp r1, r0 bne _08055288 _0805525C: ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r7] b _0805528C .pool _08055288: adds r0, r2, 0x6 _0805528A: str r0, [r7] _0805528C: pop {r4-r7} pop {r0} bx r0 thumb_func_end atkD4_wish_effect thumb_func_start atkD5_setroots atkD5_setroots: @ 8055294 push {lr} ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 3 adds r0, r1, 0 ands r0, r3 cmp r0, 0 beq _080552D8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080552E4 .pool _080552D8: orrs r1, r3 str r1, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080552E4: pop {r0} bx r0 .pool thumb_func_end atkD5_setroots thumb_func_start atkD6_doubledamagedealtifdamaged atkD6_doubledamagedealtifdamaged: @ 80552EC push {lr} ldr r3, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r2, r0, 4 adds r0, r3, 0x4 adds r0, r2, r0 ldr r0, [r0] cmp r0, 0 beq _0805530C adds r0, r2, r3 ldr r1, =gBankTarget ldrb r0, [r0, 0xC] ldrb r1, [r1] cmp r0, r1 beq _08055324 _0805530C: adds r0, r3, 0 adds r0, 0x8 adds r0, r2, r0 ldr r0, [r0] cmp r0, 0 beq _0805532A adds r0, r2, r3 ldr r1, =gBankTarget ldrb r0, [r0, 0xD] ldrb r1, [r1] cmp r0, r1 bne _0805532A _08055324: ldr r1, =gBattleScripting movs r0, 0x2 strb r0, [r1, 0xE] _0805532A: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkD6_doubledamagedealtifdamaged thumb_func_start atkD7_setyawn atkD7_setyawn: @ 805534C push {r4,lr} ldr r1, =gStatuses3 ldr r0, =gBankTarget ldrb r3, [r0] lsls r0, r3, 2 adds r4, r0, r1 ldr r2, [r4] movs r0, 0xC0 lsls r0, 5 ands r0, r2 cmp r0, 0 bne _08055374 ldr r1, =gBattleMons movs r0, 0x58 muls r0, r3 adds r1, 0x4C adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _080553A0 _08055374: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080553B0 .pool _080553A0: movs r0, 0x80 lsls r0, 5 orrs r2, r0 str r2, [r4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080553B0: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD7_setyawn thumb_func_start atkD8_setdamagetohealthdifference atkD8_setdamagetohealthdifference: @ 80553BC push {lr} ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r0, [r0] movs r1, 0x58 muls r0, r1 adds r3, r0, r2 ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r1 adds r1, r0, r2 ldrh r0, [r3, 0x28] ldrh r2, [r1, 0x28] cmp r0, r2 bhi _08055408 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805541A .pool _08055408: ldr r2, =gBattleMoveDamage ldrh r0, [r3, 0x28] ldrh r1, [r1, 0x28] subs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805541A: pop {r0} bx r0 .pool thumb_func_end atkD8_setdamagetohealthdifference thumb_func_start atkD9_scaledamagebyhealthratio atkD9_scaledamagebyhealthratio: @ 8055428 push {r4,lr} ldr r4, =gDynamicBasePower ldrh r0, [r4] cmp r0, 0 bne _08055464 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r3, [r0, 0x1] ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 ldrh r0, [r1, 0x28] muls r0, r3 ldrh r1, [r1, 0x2C] bl __divsi3 strh r0, [r4] lsls r0, 16 cmp r0, 0 bne _08055464 movs r0, 0x1 strh r0, [r4] _08055464: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD9_scaledamagebyhealthratio thumb_func_start atkDA_abilityswap atkDA_abilityswap: @ 805548C push {r4-r6,lr} ldr r5, =gBattleMons ldr r0, =gBankAttacker ldrb r0, [r0] movs r4, 0x58 muls r0, r4 adds r0, r5 adds r2, r0, 0 adds r2, 0x20 ldrb r1, [r2] cmp r1, 0 bne _080554B4 ldr r0, =gBankTarget ldrb r0, [r0] muls r0, r4 adds r0, r5 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0 beq _080554D4 _080554B4: cmp r1, 0x19 beq _080554D4 ldr r6, =gBankTarget ldrb r0, [r6] muls r0, r4 adds r0, r5 adds r0, 0x20 ldrb r3, [r0] cmp r3, 0x19 beq _080554D4 ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08055504 _080554D4: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805551A .pool _08055504: ldrb r1, [r2] strb r3, [r2] ldrb r0, [r6] muls r0, r4 adds r0, r5 adds r0, 0x20 strb r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805551A: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkDA_abilityswap thumb_func_start atkDB_imprisoneffect atkDB_imprisoneffect: @ 8055524 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r1, =gStatuses3 ldr r4, =gBankAttacker ldrb r2, [r4] lsls r0, r2, 2 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 6 ands r0, r1 cmp r0, 0 beq _08055574 b _080555F6 .pool _0805554C: ldr r0, =gStatuses3 mov r2, r9 ldrb r1, [r2] lsls r1, 2 adds r1, r0 ldr r0, [r1] movs r2, 0x80 lsls r2, 6 orrs r0, r2 str r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080555EE .pool _08055574: adds r0, r2, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] bl sub_803F548 movs r6, 0 b _080555E6 _0805558A: adds r0, r6, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r8, r0 beq _080555E0 movs r4, 0 ldr r7, =gBankAttacker mov r9, r7 ldr r0, =gBattleMons mov r12, r0 mov r1, r9 ldrb r0, [r1] mov r2, r12 adds r2, 0xC movs r1, 0x58 muls r0, r1 adds r3, r0, r2 adds r5, r6, 0 muls r5, r1 _080555B4: movs r2, 0 ldrh r1, [r3] mov r0, r12 adds r0, 0xC adds r0, r5, r0 _080555BE: ldrh r7, [r0] cmp r1, r7 bne _080555C8 cmp r1, 0 bne _080555D0 _080555C8: adds r0, 0x2 adds r2, 0x1 cmp r2, 0x3 ble _080555BE _080555D0: cmp r2, 0x4 bne _080555DC adds r3, 0x2 adds r4, 0x1 cmp r4, 0x3 ble _080555B4 _080555DC: cmp r4, 0x4 bne _0805554C _080555E0: adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 _080555E6: ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bcc _0805558A _080555EE: ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bne _08055610 _080555F6: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055610: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDB_imprisoneffect thumb_func_start atkDC_setgrudge atkDC_setgrudge: @ 805562C push {lr} ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 7 adds r0, r1, 0 ands r0, r3 cmp r0, 0 beq _08055670 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805567C .pool _08055670: orrs r1, r3 str r1, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805567C: pop {r0} bx r0 .pool thumb_func_end atkDC_setgrudge thumb_func_start atkDD_weightdamagecalculation atkDD_weightdamagecalculation: @ 8055684 push {r4-r7,lr} mov r7, r8 push {r7} movs r5, 0 ldr r2, =gUnknown_0831C428 ldrh r0, [r2] ldr r1, =0x0000ffff cmp r0, r1 beq _080556FC adds r6, r2, 0 ldr r0, =gBattleMons mov r8, r0 adds r7, r1, 0 adds r4, r6, 0 _080556A0: ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 add r0, r8 ldrh r0, [r0] bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetPokedexHeightWeight ldrh r1, [r4] lsls r0, 16 lsrs r0, 16 cmp r1, r0 bhi _080556CE adds r4, 0x4 adds r5, 0x2 ldrh r0, [r4] cmp r0, r7 bne _080556A0 _080556CE: lsls r0, r5, 1 adds r0, r6 ldrh r1, [r0] ldr r0, =0x0000ffff cmp r1, r0 beq _080556FC ldr r0, =gDynamicBasePower adds r1, r5, 0x1 lsls r1, 1 adds r1, r6 ldrh r1, [r1] strh r1, [r0] b _08055702 .pool _080556FC: ldr r1, =gDynamicBasePower movs r0, 0x78 strh r0, [r1] _08055702: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDD_weightdamagecalculation thumb_func_start atkDE_asistattackselect atkDE_asistattackselect: @ 805571C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0xC movs r0, 0 mov r10, r0 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x18 str r0, [sp, 0x4] ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankIdentity movs r1, 0x1 ands r1, r0 ldr r0, =gPlayerParty str r0, [sp] cmp r1, 0 beq _0805574C ldr r1, =gEnemyParty str r1, [sp] _0805574C: movs r2, 0 _0805574E: ldr r1, =gBattlePartyID ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 adds r1, r2, 0x1 str r1, [sp, 0x8] ldrh r0, [r0] cmp r2, r0 beq _080557F4 movs r0, 0x64 adds r6, r2, 0 muls r6, r0 ldr r0, [sp] adds r4, r0, r6 adds r0, r4, 0 movs r1, 0x41 bl GetMonData cmp r0, 0 beq _080557F4 adds r0, r4, 0 movs r1, 0x41 bl GetMonData movs r1, 0xCE lsls r1, 1 cmp r0, r1 beq _080557F4 movs r5, 0 ldr r1, =0x0000ffff mov r8, r1 mov r9, r6 mov r1, r10 lsls r0, r1, 1 ldr r1, [sp, 0x4] adds r6, r0, r1 _08055798: movs r7, 0 adds r1, r5, 0 adds r1, 0xD ldr r0, [sp] add r0, r9 bl GetMonData lsls r0, 16 lsrs r4, r0, 16 adds r0, r4, 0 bl sub_8052F84 lsls r0, 24 adds r1, r5, 0x1 cmp r0, 0 bne _080557EE ldr r0, =gUnknown_0831C3E0 ldrh r2, [r0] adds r3, r0, 0 cmp r2, r8 beq _080557E2 cmp r4, r2 beq _080557D8 ldr r5, =0x0000ffff adds r2, r3, 0 _080557CA: adds r2, 0x2 adds r7, 0x1 ldrh r0, [r2] cmp r0, r5 beq _080557E2 cmp r4, r0 bne _080557CA _080557D8: lsls r0, r7, 1 adds r0, r3 ldrh r0, [r0] cmp r0, r8 bne _080557EE _080557E2: cmp r4, 0 beq _080557EE strh r4, [r6] adds r6, 0x2 movs r0, 0x1 add r10, r0 _080557EE: adds r5, r1, 0 cmp r5, 0x3 ble _08055798 _080557F4: ldr r2, [sp, 0x8] cmp r2, 0x5 ble _0805574E mov r1, r10 cmp r1, 0 beq _0805586C ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r4, =gRandomMove bl Random movs r1, 0xFF ands r1, r0 mov r0, r10 muls r0, r1 asrs r0, 8 lsls r0, 1 ldr r1, [sp, 0x4] adds r0, r1 ldrh r0, [r0] strh r0, [r4] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08055886 .pool _0805586C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055886: add sp, 0xC pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDE_asistattackselect thumb_func_start atkDF_setmagiccoat atkDF_setmagiccoat: @ 805589C push {lr} ldr r1, =gBankTarget ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r1] ldr r2, =gSpecialStatuses ldrb r1, [r3] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] subs r0, 0x1 cmp r1, r0 bne _080558FC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055914 .pool _080558FC: ldr r0, =gProtectStructs ldrb r1, [r3] lsls r1, 4 adds r1, r0 ldrb r0, [r1] movs r2, 0x10 orrs r0, r2 strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08055914: pop {r0} bx r0 .pool thumb_func_end atkDF_setmagiccoat thumb_func_start atkE0_setstealstatchange atkE0_setstealstatchange: @ 8055920 push {lr} ldr r2, =gSpecialStatuses ldr r3, =gBankAttacker ldrb r1, [r3] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] subs r0, 0x1 cmp r1, r0 bne _08055978 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805598E .pool _08055978: ldr r0, =gProtectStructs ldrb r1, [r3] lsls r1, 4 adds r1, r0 ldrb r0, [r1] orrs r0, r2 strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805598E: pop {r0} bx r0 .pool thumb_func_end atkE0_setstealstatchange thumb_func_start atkE1_intimidate_string_loader atkE1_intimidate_string_loader: @ 805599C push {r4-r6,lr} ldr r4, =gBattleScripting ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xD8 ldrb r0, [r0] strb r0, [r4, 0x17] ldrb r0, [r4, 0x17] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r2, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r2] movs r0, 0x9 strb r0, [r2, 0x1] ldr r3, =gBattleMons ldrb r1, [r4, 0x17] movs r0, 0x58 muls r0, r1 adds r0, r3 adds r0, 0x20 ldrb r0, [r0] strb r0, [r2, 0x2] movs r0, 0xFF strb r0, [r2, 0x3] ldr r2, =gBankTarget ldr r1, =gNoOfAllBanks ldrb r0, [r2] ldrb r1, [r1] cmp r0, r1 bcs _08055A22 adds r4, r2, 0 ldr r6, =gBitTable _080559E2: ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, r5 beq _08055A04 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ands r1, r0 ldr r2, =gNoOfAllBanks cmp r1, 0 beq _08055A18 _08055A04: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] ldr r1, =gNoOfAllBanks lsls r0, 24 lsrs r0, 24 adds r2, r1, 0 ldrb r1, [r2] cmp r0, r1 bcc _080559E2 _08055A18: ldr r0, =gBankTarget ldrb r0, [r0] ldrb r2, [r2] cmp r0, r2 bcc _08055A64 _08055A22: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055A6C .pool _08055A64: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08055A6C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkE1_intimidate_string_loader thumb_func_start atkE2_switchout_abilities atkE2_switchout_abilities: @ 8055A78 push {r4-r6,lr} sub sp, 0x4 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattleMons ldrb r0, [r4] movs r6, 0x58 adds r1, r0, 0 muls r1, r6 adds r0, r1, r3 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x1E bne _08055AD2 adds r3, 0x4C adds r1, r3 movs r0, 0 str r0, [r1] ldr r2, =gBitTable ldrb r1, [r4] ldr r0, =gBattleStruct ldr r0, [r0] adds r0, r1, r0 adds r0, 0x58 ldrb r0, [r0] lsls r0, 2 adds r0, r2 ldrb r2, [r0] adds r0, r1, 0 muls r0, r6 adds r0, r3 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r3, 0x4 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution _08055AD2: ldr r0, [r5] adds r0, 0x2 str r0, [r5] add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkE2_switchout_abilities thumb_func_start atkE3_jumpiffainted atkE3_jumpiffainted: @ 8055AF4 push {r4,lr} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gBattleMons ldrb r1, [r1] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x28] cmp r0, 0 bne _08055B3C ldr r2, [r4] ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r4] b _08055B42 .pool _08055B3C: ldr r0, [r4] adds r0, 0x6 str r0, [r4] _08055B42: pop {r4} pop {r0} bx r0 thumb_func_end atkE3_jumpiffainted thumb_func_start atkE4_getsecretpowereffect atkE4_getsecretpowereffect: @ 8055B48 push {lr} ldr r0, =gUnknown_02022FF0 ldrb r0, [r0] cmp r0, 0x7 bhi _08055BE4 lsls r0, 2 ldr r1, =_08055B64 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08055B64: .4byte _08055B84 .4byte _08055B90 .4byte _08055B9C .4byte _08055BA8 .4byte _08055BB4 .4byte _08055BC0 .4byte _08055BCC .4byte _08055BD8 _08055B84: ldr r1, =gBattleCommunication movs r0, 0x2 b _08055BE8 .pool _08055B90: ldr r1, =gBattleCommunication movs r0, 0x1 b _08055BE8 .pool _08055B9C: ldr r1, =gBattleCommunication movs r0, 0x1B b _08055BE8 .pool _08055BA8: ldr r1, =gBattleCommunication movs r0, 0x17 b _08055BE8 .pool _08055BB4: ldr r1, =gBattleCommunication movs r0, 0x16 b _08055BE8 .pool _08055BC0: ldr r1, =gBattleCommunication movs r0, 0x18 b _08055BE8 .pool _08055BCC: ldr r1, =gBattleCommunication movs r0, 0x7 b _08055BE8 .pool _08055BD8: ldr r1, =gBattleCommunication movs r0, 0x8 b _08055BE8 .pool _08055BE4: ldr r1, =gBattleCommunication movs r0, 0x5 _08055BE8: strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkE4_getsecretpowereffect thumb_func_start atkE5_pickup atkE5_pickup: @ 8055C00 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 bl InBattlePike lsls r0, 24 cmp r0, 0 beq _08055C18 b _08055DD8 _08055C18: bl InBattlePyramid lsls r0, 24 cmp r0, 0 beq _08055CC4 movs r6, 0 mov r7, sp ldr r0, =gBaseStats mov r8, r0 _08055C2A: movs r0, 0x64 adds r4, r6, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0xC bl GetMonData strh r0, [r7] adds r0, r4, 0 movs r1, 0x2E bl GetMonData cmp r0, 0 beq _08055C6C lsls r0, r5, 3 subs r0, r5 lsls r0, 2 add r0, r8 ldrb r0, [r0, 0x17] b _08055C76 .pool _08055C6C: lsls r0, r5, 3 subs r0, r5 lsls r0, 2 add r0, r8 ldrb r0, [r0, 0x16] _08055C76: cmp r0, 0x35 bne _08055CB6 cmp r5, 0 beq _08055CB6 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08055CB6 ldrh r0, [r7] cmp r0, 0 bne _08055CB6 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0xA bl __umodsi3 lsls r0, 16 cmp r0, 0 bne _08055CB6 bl CalculateBattlePyramidPickupItemId strh r0, [r7] movs r0, 0x64 muls r0, r6 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xC mov r2, sp bl SetMonData _08055CB6: adds r6, 0x1 cmp r6, 0x5 ble _08055C2A b _08055DD8 .pool _08055CC4: movs r6, 0 movs r1, 0x64 mov r8, r1 ldr r7, =gPlayerParty mov r10, sp _08055CCE: mov r4, r8 muls r4, r6 adds r4, r7 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0xC bl GetMonData mov r1, r10 strh r0, [r1] adds r0, r4, 0 movs r1, 0x2E bl GetMonData cmp r0, 0 beq _08055D30 lsls r0, r5, 3 subs r0, r5 lsls r0, 2 ldr r1, =gBaseStats adds r0, r1 ldrb r0, [r0, 0x17] b _08055D3C .pool _08055D10: mov r0, r8 muls r0, r6 adds r0, r7 adds r2, r1, 0 adds r2, 0x63 subs r2, r4 lsls r2, 1 ldr r1, =gRarePickupItems adds r2, r1 movs r1, 0xC bl SetMonData b _08055DD0 .pool _08055D30: lsls r0, r5, 3 subs r0, r5 lsls r0, 2 ldr r1, =gBaseStats adds r0, r1 ldrb r0, [r0, 0x16] _08055D3C: adds r1, r6, 0x1 mov r9, r1 cmp r0, 0x35 bne _08055DD0 cmp r5, 0 beq _08055DD0 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08055DD0 mov r1, r10 ldrh r0, [r1] cmp r0, 0 bne _08055DD0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0xA bl __umodsi3 lsls r0, 16 cmp r0, 0 bne _08055DD0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r4, r0, 16 mov r0, r8 muls r0, r6 adds r0, r7 movs r1, 0x38 bl GetMonData subs r0, 0x1 movs r1, 0xA bl __udivsi3 lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x9 bls _08055D9C movs r1, 0x9 _08055D9C: movs r2, 0 b _08055DAE .pool _08055DA4: adds r0, r4, 0 subs r0, 0x62 cmp r0, 0x1 bls _08055D10 adds r2, 0x1 _08055DAE: cmp r2, 0x8 bgt _08055DD0 ldr r0, =gPickupProbabilities adds r0, r2, r0 ldrb r0, [r0] cmp r0, r4 ble _08055DA4 mov r0, r8 muls r0, r6 adds r0, r7 adds r2, r1, r2 lsls r2, 1 ldr r1, =gPickupItems adds r2, r1 movs r1, 0xC bl SetMonData _08055DD0: mov r6, r9 cmp r6, 0x5 bgt _08055DD8 b _08055CCE _08055DD8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkE5_pickup thumb_func_start atkE6_castform_change_animation atkE6_castform_change_animation: @ 8055DFC push {r4,lr} ldr r4, =gActiveBank ldr r0, =gBattleScripting ldrb r0, [r0, 0x17] strb r0, [r4] ldr r1, =gBattleMons ldrb r2, [r4] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 17 ands r0, r1 ldr r3, =gBattleStruct cmp r0, 0 beq _08055E2C ldr r0, [r3] adds r0, 0x7F ldrb r1, [r0] movs r2, 0x80 orrs r1, r2 strb r1, [r0] _08055E2C: ldr r0, [r3] adds r0, 0x7F ldrb r2, [r0] movs r0, 0 movs r1, 0 bl EmitBattleAnimation ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE6_castform_change_animation thumb_func_start atkE7_castform_data_change atkE7_castform_data_change: @ 8055E64 push {r4,lr} ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r0, =gBattleScripting ldrb r0, [r0, 0x17] bl CastformDataTypeChange lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 beq _08055E8E ldr r0, =BattleScript_CastformChange bl b_push_move_exec ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x7F subs r1, r4, 0x1 strb r1, [r0] _08055E8E: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE7_castform_data_change thumb_func_start atkE8_settypebasedhalvers atkE8_settypebasedhalvers: @ 8055EA4 push {r4,lr} movs r4, 0 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0xC9 bne _08055EF4 ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 9 adds r0, r1, 0 ands r0, r3 cmp r0, 0 bne _08055F18 orrs r1, r3 str r1, [r2] ldr r0, =gBattleCommunication strb r4, [r0, 0x5] b _08055F1C .pool _08055EF4: ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 10 adds r0, r1, 0 ands r0, r3 cmp r0, 0 bne _08055F18 orrs r1, r3 str r1, [r2] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] movs r4, 0x1 _08055F18: cmp r4, 0 beq _08055F38 _08055F1C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08055F52 .pool _08055F38: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055F52: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE8_settypebasedhalvers thumb_func_start atkE9_setweatherballtype atkE9_setweatherballtype: @ 8055F5C push {lr} sub sp, 0x4 movs r0, 0 str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0xD movs r3, 0 bl AbilityBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _08055FFC str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0x4D movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 bne _08055FFC ldr r2, =gBattleWeather ldrb r0, [r2] cmp r0, 0 beq _08055F9A ldr r1, =gBattleScripting movs r0, 0x2 strb r0, [r1, 0xE] _08055F9A: ldrh r1, [r2] movs r0, 0x7 ands r0, r1 cmp r0, 0 beq _08055FB8 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8B b _08055FFA .pool _08055FB8: movs r0, 0x18 ands r0, r1 cmp r0, 0 beq _08055FCC ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x85 b _08055FFA .pool _08055FCC: movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _08055FE0 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8A b _08055FFA .pool _08055FE0: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08055FF4 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8F b _08055FFA .pool _08055FF4: ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x80 _08055FFA: strb r0, [r1, 0x13] _08055FFC: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r0} bx r0 .pool thumb_func_end atkE9_setweatherballtype thumb_func_start atkEA_recycleitem atkEA_recycleitem: @ 8056014 push {r4-r7,lr} sub sp, 0x4 ldr r7, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r7] ldr r1, =gBattleStruct ldrb r2, [r7] lsls r0, r2, 1 adds r0, 0xB8 ldr r1, [r1] adds r6, r1, r0 ldrh r5, [r6] cmp r5, 0 beq _08056094 ldr r4, =gBattleMons movs r3, 0x58 adds r0, r2, 0 muls r0, r3 adds r0, r4 ldrh r0, [r0, 0x2E] cmp r0, 0 bne _08056094 ldr r1, =gLastUsedItem strh r5, [r1] strh r0, [r6] ldrb r0, [r7] muls r0, r3 adds r0, r4 ldrh r1, [r1] strh r1, [r0, 0x2E] ldrb r0, [r7] muls r0, r3 adds r1, r4, 0 adds r1, 0x2E adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetAttributes ldrb r0, [r7] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080560AE .pool _08056094: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080560AE: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkEA_recycleitem thumb_func_start atkEB_settypetoterrain atkEB_settypetoterrain: @ 80560BC push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBattleMons mov r8, r0 ldr r7, =gBankAttacker ldrb r0, [r7] movs r6, 0x58 muls r0, r6 mov r1, r8 adds r3, r0, r1 movs r0, 0x21 adds r0, r3 mov r12, r0 ldr r5, =sTerrainToType ldr r4, =gUnknown_02022FF0 ldrb r0, [r4] adds r0, r5 ldrb r2, [r0] mov r1, r12 ldrb r0, [r1] adds r1, r2, 0 cmp r0, r1 beq _08056144 adds r0, r3, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, r1 beq _08056144 mov r0, r12 strb r2, [r0] ldrb r0, [r7] adds r1, r0, 0 muls r1, r6 add r1, r8 ldrb r0, [r4] adds r0, r5 ldrb r0, [r0] adds r1, 0x22 strb r0, [r1] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x3 strb r0, [r1, 0x1] ldrb r0, [r4] adds r0, r5 ldrb r0, [r0] strb r0, [r1, 0x2] movs r0, 0xFF strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805615E .pool _08056144: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805615E: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkEB_settypetoterrain thumb_func_start atkEC_pursuit_sth atkEC_pursuit_sth: @ 805616C push {r4-r6,lr} ldr r5, =gBankAttacker ldrb r0, [r5] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r6, 0x1 ands r0, r6 cmp r0, 0 beq _0805620C ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r3, [r4] lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _0805620C ldr r0, =gUnknown_0202421C adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 bne _0805620C ldr r1, =gChosenMovesByBanks lsls r0, r3, 1 adds r0, r1 ldrh r2, [r0] cmp r2, 0xE4 bne _0805620C ldr r0, =gUnknown_0202407A adds r0, r3, r0 movs r1, 0xB strb r1, [r0] ldr r0, =gCurrentMove strh r2, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r0, =gBattleScripting strb r6, [r0, 0x18] ldrb r1, [r5] adds r0, 0x20 strb r1, [r0] ldrb r0, [r4] strb r0, [r5] b _08056226 .pool _0805620C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08056226: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkEC_pursuit_sth thumb_func_start atkED_802B4B4 atkED_802B4B4: @ 8056230 push {r4,lr} ldr r1, =gEffectBank ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r1] ldr r2, =gBankTarget lsls r0, 24 lsrs r0, 24 adds r4, r1, 0 ldrb r1, [r2] cmp r0, r1 bne _08056264 ldr r1, =gBattleScripting ldrb r0, [r1, 0x17] strb r0, [r2] strb r0, [r3] b _0805626A .pool _08056264: ldr r1, =gBattleScripting ldrb r0, [r1, 0x17] strb r0, [r2] _0805626A: ldrb r0, [r4] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkED_802B4B4 thumb_func_start atkEE_removelightscreenreflect atkEE_removelightscreenreflect: @ 8056284 push {r4,lr} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r1, =gSideTimers lsls r3, r0, 1 adds r0, r3, r0 lsls r0, 2 adds r4, r0, r1 ldrb r0, [r4] cmp r0, 0 bne _080562AC ldrb r1, [r4, 0x2] cmp r1, 0 beq _080562E4 _080562AC: ldr r2, =gSideAffecting adds r2, r3, r2 ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 movs r3, 0 ldr r1, =0x0000fffd ands r0, r1 strh r0, [r2] strb r3, [r4] strb r3, [r4, 0x2] ldr r1, =gBattleScripting movs r0, 0x1 strb r0, [r1, 0x18] strb r0, [r1, 0x19] b _080562EA .pool _080562E4: ldr r0, =gBattleScripting strb r1, [r0, 0x18] strb r1, [r0, 0x19] _080562EA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkEE_removelightscreenreflect thumb_func_start atkEF_pokeball_catch_calculation atkEF_pokeball_catch_calculation: @ 8056300 push {r4-r6,lr} movs r4, 0 ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 beq _0805630E b _08056696 _0805630E: ldr r5, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r5] ldr r6, =gBankTarget movs r1, 0x1 eors r0, r1 strb r0, [r6] ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x8 ands r0, r1 cmp r0, 0 beq _0805635C movs r0, 0 movs r1, 0x5 bl dp01_build_cmdbuf_x0D_a ldrb r0, [r5] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBE02 b _08056694 .pool _0805635C: movs r0, 0x80 lsls r0, 2 ands r1, r0 cmp r1, 0 beq _08056384 movs r0, 0 movs r1, 0x4 bl dp01_build_cmdbuf_x0D_a ldrb r0, [r5] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBDCA b _08056694 .pool _08056384: ldr r0, =gLastUsedItem ldrh r0, [r0] cmp r0, 0x5 bne _080563B0 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x7C ldrb r0, [r0] lsls r1, r0, 2 adds r1, r0 lsls r0, r1, 8 subs r0, r1 movs r1, 0x64 bl __divsi3 lsls r0, 24 lsrs r5, r0, 24 b _080563C8 .pool _080563B0: ldr r3, =gBaseStats ldr r2, =gBattleMons ldrb r1, [r6] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r3 ldrb r5, [r0, 0x8] _080563C8: ldr r2, =gLastUsedItem ldrh r0, [r2] cmp r0, 0x5 bhi _080563D2 b _080564C8 _080563D2: subs r0, 0x6 cmp r0, 0x6 bls _080563DA b _080564D2 _080563DA: lsls r0, 2 ldr r1, =_080563F4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _080563F4: .4byte _08056410 .4byte _08056440 .4byte _08056452 .4byte _08056480 .4byte _080564B0 .4byte _08056472 .4byte _08056472 _08056410: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r1, r0, 0 adds r1, 0x21 ldrb r1, [r1] cmp r1, 0xB beq _080564A4 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0xB beq _080564A4 cmp r1, 0x6 beq _080564A4 cmp r0, 0x6 beq _080564A4 b _08056472 .pool _08056440: bl sav1_map_get_light_level lsls r0, 24 lsrs r0, 24 movs r4, 0xA cmp r0, 0x5 bne _080564D2 movs r4, 0x23 b _080564D2 _08056452: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2A ldrb r1, [r0] cmp r1, 0x27 bhi _08056472 movs r0, 0x28 subs r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x9 bhi _080564D2 _08056472: movs r4, 0xA b _080564D2 .pool _08056480: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0] bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetSetPokedexFlag lsls r0, 24 movs r4, 0xA cmp r0, 0 beq _080564D2 _080564A4: movs r4, 0x1E b _080564D2 .pool _080564B0: ldr r0, =gBattleResults ldrb r0, [r0, 0x13] adds r0, 0xA lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x28 bls _080564D2 movs r4, 0x28 b _080564D2 .pool _080564C8: ldr r1, =sBallCatchBonuses ldrh r0, [r2] subs r0, 0x2 adds r0, r1 ldrb r4, [r0] _080564D2: adds r0, r5, 0 muls r0, r4 movs r1, 0xA bl __divsi3 ldr r5, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 adds r4, r2, 0 muls r4, r1 adds r3, r4, r5 ldrh r2, [r3, 0x2C] lsls r1, r2, 1 adds r1, r2 ldrh r2, [r3, 0x28] lsls r2, 1 subs r2, r1, r2 muls r0, r2 bl __divsi3 adds r6, r0, 0 adds r5, 0x4C adds r4, r5 ldr r4, [r4] movs r0, 0x27 ands r0, r4 cmp r0, 0 beq _0805650E lsls r6, 1 _0805650E: movs r0, 0xD8 ands r4, r0 cmp r4, 0 beq _08056522 lsls r0, r6, 4 subs r0, r6 movs r1, 0xA bl __udivsi3 adds r6, r0, 0 _08056522: ldr r1, =gLastUsedItem ldrh r0, [r1] cmp r0, 0x5 beq _08056564 cmp r0, 0x1 bne _08056550 ldr r0, =gBattleResults ldrb r1, [r0, 0x5] movs r2, 0x2 orrs r1, r2 strb r1, [r0, 0x5] b _08056564 .pool _08056550: ldr r0, =gBattleResults ldrh r1, [r1] adds r0, r1 adds r1, r0, 0 adds r1, 0x34 ldrb r0, [r1] cmp r0, 0xFE bhi _08056564 adds r0, 0x1 strb r0, [r1] _08056564: cmp r6, 0xFE bls _080565C8 movs r0, 0 movs r1, 0x4 bl dp01_build_cmdbuf_x0D_a ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBD84 str r0, [r1] ldr r1, =gBattlePartyID ldr r0, =gBankTarget ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 ldr r2, =gLastUsedItem movs r1, 0x26 bl SetMonData bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 beq _08056656 b _08056680 .pool _080565C8: movs r0, 0xFF lsls r0, 16 adds r1, r6, 0 bl __udivsi3 bl Sqrt lsls r0, 16 lsrs r0, 16 bl Sqrt lsls r0, 16 lsrs r6, r0, 16 ldr r0, =0x000ffff0 adds r1, r6, 0 bl __udivsi3 adds r6, r0, 0 movs r4, 0 b _080565FA .pool _080565F4: adds r0, r4, 0x1 lsls r0, 24 lsrs r4, r0, 24 _080565FA: cmp r4, 0x3 bhi _0805660A bl Random lsls r0, 16 lsrs r0, 16 cmp r0, r6 bcc _080565F4 _0805660A: ldr r5, =gLastUsedItem ldrh r0, [r5] cmp r0, 0x1 bne _08056614 movs r4, 0x4 _08056614: movs r0, 0 adds r1, r4, 0 bl dp01_build_cmdbuf_x0D_a ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution cmp r4, 0x4 bne _0805668C ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBD84 str r0, [r1] ldr r1, =gBattlePartyID ldr r0, =gBankTarget ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x26 adds r2, r5, 0 bl SetMonData bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 bne _08056680 _08056656: ldr r1, =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] b _08056696 .pool _08056680: ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08056696 .pool _0805668C: ldr r0, =gBattleCommunication strb r4, [r0, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBDD4 _08056694: str r0, [r1] _08056696: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkEF_pokeball_catch_calculation thumb_func_start atkF0_copy_caught_poke atkF0_copy_caught_poke: @ 80566A8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gBattlePartyID mov r9, r0 ldr r5, =gBankAttacker ldrb r0, [r5] movs r6, 0x1 eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] movs r7, 0x64 muls r0, r7 ldr r1, =gEnemyParty mov r8, r1 add r0, r8 bl GiveMonToPlayer lsls r0, 24 cmp r0, 0 beq _08056792 bl sub_813B21C lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _08056734 ldr r0, =gBattleCommunication strb r1, [r0, 0x5] ldr r4, =gStringVar1 ldr r0, =0x00004036 bl VarGet lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldrb r0, [r5] eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] muls r0, r7 add r0, r8 ldr r2, =gStringVar2 movs r1, 0x2 bl GetMonData b _0805677E .pool _08056734: ldr r4, =gStringVar1 ldr r0, =0x00004036 bl VarGet lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldrb r0, [r5] eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] muls r0, r7 add r0, r8 ldr r2, =gStringVar2 movs r1, 0x2 bl GetMonData ldr r4, =gStringVar3 bl get_unknown_box_id lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] _0805677E: ldr r0, =0x000008ab bl FlagGet lsls r0, 24 cmp r0, 0 beq _08056792 ldr r1, =gBattleCommunication ldrb r0, [r1, 0x5] adds r0, 0x1 strb r0, [r1, 0x5] _08056792: ldr r0, =gBattlePartyID mov r10, r0 ldr r1, =gBankAttacker mov r9, r1 ldrb r0, [r1] movs r4, 0x1 eors r0, r4 lsls r0, 1 add r0, r10 ldrh r0, [r0] movs r1, 0x64 mov r8, r1 mov r1, r8 muls r1, r0 adds r0, r1, 0 ldr r6, =gEnemyParty adds r0, r6 movs r1, 0xB movs r2, 0 bl GetMonData ldr r5, =gBattleResults strh r0, [r5, 0x28] mov r1, r9 ldrb r0, [r1] eors r0, r4 lsls r0, 1 add r0, r10 ldrh r0, [r0] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r6 adds r2, r5, 0 adds r2, 0x2A movs r1, 0x2 bl GetMonData mov r1, r9 ldrb r0, [r1] eors r4, r0 lsls r4, 1 add r4, r10 ldrh r0, [r4] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r6 movs r1, 0x26 movs r2, 0 bl GetMonData movs r1, 0xF ands r0, r1 lsls r0, 2 ldrb r2, [r5, 0x5] movs r1, 0x3D negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r5, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkF0_copy_caught_poke thumb_func_start atkF1_setpoke_as_caught atkF1_setpoke_as_caught: @ 8056850 push {r4,r5,lr} ldr r4, =gEnemyParty adds r0, r4, 0 movs r1, 0xB movs r2, 0 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0 movs r2, 0 bl GetMonData adds r4, r0, 0 adds r0, r5, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetSetPokedexFlag lsls r0, 24 cmp r0, 0 beq _080568A8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080568C2 .pool _080568A8: adds r0, r5, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x3 adds r2, r4, 0 bl HandleSetPokedexFlag ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080568C2: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkF1_setpoke_as_caught thumb_func_start atkF2_display_dex_info atkF2_display_dex_info: @ 80568CC push {r4,lr} sub sp, 0x4 ldr r0, =gEnemyParty movs r1, 0xB movs r2, 0 bl GetMonData lsls r0, 16 lsrs r4, r0, 16 ldr r0, =gBattleCommunication ldrb r0, [r0] cmp r0, 0x5 bls _080568E8 b _08056A2C _080568E8: lsls r0, 2 ldr r1, =_08056900 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08056900: .4byte _08056918 .4byte _0805692A .4byte _08056978 .4byte _080569C8 .4byte _080569E0 .4byte _08056A18 _08056918: movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade b _08056A06 _0805692A: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056938 b _08056A2C _08056938: bl FreeAllWindowBuffers adds r0, r4, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 ldr r3, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 muls r2, r1 adds r1, r3, 0 adds r1, 0x54 adds r1, r2, r1 ldr r1, [r1] adds r3, 0x48 adds r2, r3 ldr r2, [r2] bl sub_80BFDF4 ldr r1, =gBattleCommunication strb r0, [r1, 0x1] b _08056A08 .pool _08056978: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056A2C ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =sub_8038420 cmp r1, r0 bne _08056A2C ldr r2, =gTasks ldr r4, =gBattleCommunication ldrb r1, [r4, 0x1] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrb r0, [r0, 0x4] cmp r0, 0 bne _08056A2C ldr r0, =vblank_cb_08078BB4 bl SetVBlankCallback ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] b _08056A2C .pool _080569C8: bl c2_berry_program_update_menu bl sub_8035AA4 ldr r1, =gUnknown_02022E20 movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] b _08056A06 .pool _080569E0: bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _08056A2C ldr r0, =0x0000ffff str r1, [sp] movs r1, 0 movs r2, 0x10 movs r3, 0 bl BeginNormalPaletteFade movs r0, 0 bl ShowBg movs r0, 0x3 bl ShowBg _08056A06: ldr r1, =gBattleCommunication _08056A08: ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] b _08056A2C .pool _08056A18: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056A2C ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _08056A2C: add sp, 0x4 pop {r4} pop {r0} bx r0 .pool thumb_func_end atkF2_display_dex_info thumb_func_start sub_8056A3C sub_8056A3C: @ 8056A3C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x20 ldr r4, [sp, 0x40] lsls r0, 24 lsrs r0, 24 mov r8, r0 lsls r1, 24 lsrs r1, 24 str r1, [sp, 0x10] lsls r2, 24 lsrs r2, 24 str r2, [sp, 0x1C] lsls r3, 24 lsrs r3, 24 str r3, [sp, 0x14] lsls r4, 24 lsrs r4, 24 mov r10, r4 movs r1, 0 add r0, sp, 0xC strh r1, [r0] ldr r6, [sp, 0x10] cmp r6, r3 ble _08056A76 b _08056B62 _08056A76: mov r4, r8 adds r0, r6, 0x1 str r0, [sp, 0x18] ldr r2, [sp, 0x1C] cmp r4, r2 bgt _08056B58 add r5, sp, 0xC lsls r7, r6, 24 mov r9, r7 _08056A88: ldr r0, [sp, 0x10] cmp r6, r0 bne _08056AB4 cmp r4, r8 bne _08056A9C ldr r0, =0x00001022 b _08056AFE .pool _08056A9C: ldr r2, [sp, 0x1C] cmp r4, r2 bne _08056AAC ldr r0, =0x00001024 b _08056AFE .pool _08056AAC: ldr r0, =0x00001023 b _08056AFE .pool _08056AB4: ldr r7, [sp, 0x14] cmp r6, r7 bne _08056AE0 cmp r4, r8 bne _08056AC8 ldr r0, =0x00001028 b _08056AFE .pool _08056AC8: ldr r0, [sp, 0x1C] cmp r4, r0 bne _08056AD8 ldr r0, =0x0000102a b _08056AFE .pool _08056AD8: ldr r0, =0x00001029 b _08056AFE .pool _08056AE0: cmp r4, r8 bne _08056AEC ldr r0, =0x00001025 b _08056AFE .pool _08056AEC: ldr r2, [sp, 0x1C] cmp r4, r2 bne _08056AFC ldr r0, =0x00001027 b _08056AFE .pool _08056AFC: ldr r0, =0x00001026 _08056AFE: strh r0, [r5] movs r1, 0x1 mov r0, r10 ands r0, r1 cmp r0, 0 beq _08056B0E movs r0, 0 strh r0, [r5] _08056B0E: movs r0, 0x80 mov r7, r10 ands r0, r7 cmp r0, 0 beq _08056B38 lsls r2, r4, 24 lsrs r2, 24 str r1, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0x1 add r1, sp, 0xC mov r7, r9 lsrs r3, r7, 24 bl CopyToBgTilemapBufferRect_ChangePalette b _08056B50 .pool _08056B38: lsls r2, r4, 24 lsrs r2, 24 str r1, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC mov r7, r9 lsrs r3, r7, 24 bl CopyToBgTilemapBufferRect_ChangePalette _08056B50: adds r4, 0x1 ldr r0, [sp, 0x1C] cmp r4, r0 ble _08056A88 _08056B58: ldr r6, [sp, 0x18] ldr r2, [sp, 0x14] cmp r6, r2 bgt _08056B62 b _08056A76 _08056B62: add sp, 0x20 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8056A3C thumb_func_start sub_8056B74 sub_8056B74: @ 8056B74 push {lr} sub sp, 0x10 adds r3, r0, 0 add r0, sp, 0xC movs r2, 0x1 strh r2, [r0] movs r1, 0x2 strh r1, [r0, 0x2] lsls r3, 25 movs r0, 0x90 lsls r0, 20 adds r3, r0 lsrs r3, 24 str r2, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC movs r2, 0x19 bl CopyToBgTilemapBufferRect_ChangePalette movs r0, 0 bl CopyBgTilemapBufferToVram add sp, 0x10 pop {r0} bx r0 thumb_func_end sub_8056B74 thumb_func_start sub_8056BAC sub_8056BAC: @ 8056BAC push {lr} sub sp, 0x10 adds r3, r0, 0 add r0, sp, 0xC ldr r1, =0x00001016 strh r1, [r0] strh r1, [r0, 0x2] lsls r3, 25 movs r0, 0x90 lsls r0, 20 adds r3, r0 lsrs r3, 24 movs r0, 0x1 str r0, [sp] movs r0, 0x2 str r0, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC movs r2, 0x19 bl CopyToBgTilemapBufferRect_ChangePalette movs r0, 0 bl CopyBgTilemapBufferToVram add sp, 0x10 pop {r0} bx r0 .pool thumb_func_end sub_8056BAC thumb_func_start atkF3_nickname_caught_poke atkF3_nickname_caught_poke: @ 8056BEC push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 ldr r0, =gBattleCommunication ldrb r1, [r0] adds r4, r0, 0 cmp r1, 0x4 bls _08056C04 b _08056E62 _08056C04: lsls r0, r1, 2 ldr r1, =_08056C18 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08056C18: .4byte _08056C2C .4byte _08056C60 .4byte _08056CFC .4byte _08056DD4 .4byte _08056E2C _08056C2C: movs r4, 0 str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gUnknown_085CCABB movs r1, 0xC bl battle_show_message_maybe ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] strb r4, [r1, 0x1] movs r0, 0 bl sub_8056B74 b _08056E62 .pool _08056C60: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _08056C86 ldrb r0, [r4, 0x1] cmp r0, 0 beq _08056C86 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0 strb r0, [r4, 0x1] bl sub_8056B74 _08056C86: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056CAE ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _08056CAE movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl sub_8056BAC movs r0, 0x1 strb r0, [r4, 0x1] bl sub_8056B74 _08056CAE: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08056CE0 movs r0, 0x5 bl PlaySE ldr r1, =gBattleCommunication ldrb r0, [r1, 0x1] cmp r0, 0 bne _08056CF2 ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] movs r0, 0x3 bl BeginFastPaletteFade b _08056E62 .pool _08056CE0: movs r0, 0x2 ands r0, r1 cmp r0, 0 bne _08056CEA b _08056E62 _08056CEA: movs r0, 0x5 bl PlaySE ldr r1, =gBattleCommunication _08056CF2: movs r0, 0x4 strb r0, [r1] b _08056E62 .pool _08056CFC: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056D0A b _08056E62 _08056D0A: ldr r7, =gBattlePartyID ldr r0, =gBankAttacker mov r10, r0 ldrb r0, [r0] movs r4, 0x1 eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r1, 0x64 mov r9, r1 mov r2, r9 muls r2, r0 adds r0, r2, 0 ldr r1, =gEnemyParty mov r8, r1 add r0, r8 ldr r1, =gBattleStruct ldr r2, [r1] adds r2, 0x6D movs r1, 0x2 bl GetMonData bl FreeAllWindowBuffers mov r2, r10 ldrb r0, [r2] eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 movs r1, 0xB bl GetMonData adds r6, r0, 0 lsls r6, 16 lsrs r6, 16 mov r2, r10 ldrb r0, [r2] eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 bl GetMonGender adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 mov r2, r10 ldrb r0, [r2] eors r4, r0 lsls r4, 1 adds r4, r7 ldrh r0, [r4] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 movs r1, 0 movs r2, 0 bl GetMonData ldr r2, =gBattleStruct ldr r1, [r2] adds r1, 0x6D str r0, [sp] ldr r0, =sub_8038420 str r0, [sp, 0x4] movs r0, 0x2 adds r2, r6, 0 adds r3, r5, 0 bl DoNamingScreen ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] b _08056E62 .pool _08056DD4: ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =sub_8038420 cmp r1, r0 bne _08056E62 ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056E62 ldr r2, =gBattlePartyID ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x1 eors r0, r1 lsls r0, 1 adds r0, r2 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 ldr r1, =gBattleStruct ldr r2, [r1] adds r2, 0x6D movs r1, 0x2 bl SetMonData b _08056E48 .pool _08056E2C: bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 bne _08056E48 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08056E62 .pool _08056E48: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08056E62: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkF3_nickname_caught_poke thumb_func_start atkF4_802BEF0 atkF4_802BEF0: @ 8056E78 ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 ldr r0, =gBattleMoveDamage ldr r2, [r0] ldrh r0, [r1, 0x28] subs r0, r2 strh r0, [r1, 0x28] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkF4_802BEF0 thumb_func_start atkF5_removeattackerstatus1 atkF5_removeattackerstatus1: @ 8056EA8 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x4C adds r0, r1 movs r1, 0 str r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkF5_removeattackerstatus1 thumb_func_start atkF6_802BF48 atkF6_802BF48: @ 8056ED0 ldr r1, =gFightStateTracker movs r0, 0xC strb r0, [r1] bx lr .pool thumb_func_end atkF6_802BF48 thumb_func_start atkF7_802BF54 atkF7_802BF54: @ 8056EDC ldr r1, =gFightStateTracker movs r0, 0xC strb r0, [r1] ldr r1, =gCurrentMoveTurn ldr r0, =gNoOfAllBanks ldrb r0, [r0] strb r0, [r1] bx lr .pool thumb_func_end atkF7_802BF54 thumb_func_start sub_8056EF8 sub_8056EF8: @ 8056EF8 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBankByPlayerAI ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 bl dp01_build_cmdbuf_x09_9_9_9 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8056EF8 .align 2, 0 @ Don't pad with nop.