.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8103448 sub_8103448: @ 8103448 push {r4,r5,lr} adds r4, r0, 0 bl sub_80A6838 ldr r5, =gBattleAnimArgs movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 bl sub_80A6864 ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrh r0, [r5, 0x4] strh r0, [r4, 0x30] ldrh r0, [r5, 0x8] strh r0, [r4, 0x32] ldrh r0, [r5, 0xA] strh r0, [r4, 0x34] ldrh r0, [r5, 0x6] strh r0, [r4, 0x36] ldr r1, =move_anim_8074EE0 adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, =sub_80A6450 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8103448 thumb_func_start sub_8103498 sub_8103498: @ 8103498 push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _081034B4 ldr r0, =gBattleAnimAttacker b _081034B6 .pool _081034B4: ldr r0, =gBattleAnimTarget _081034B6: ldrb r0, [r0] adds r1, r4, 0 bl sub_810310C movs r0, 0 strh r0, [r4, 0x2E] strh r0, [r4, 0x30] ldr r0, =sub_81034D8 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8103498 thumb_func_start sub_81034D8 sub_81034D8: @ 81034D8 push {lr} adds r1, r0, 0 movs r2, 0x2E ldrsh r0, [r1, r2] cmp r0, 0x1 beq _0810350A cmp r0, 0x1 bgt _081034EE cmp r0, 0 beq _081034F4 b _08103538 _081034EE: cmp r0, 0x2 beq _08103524 b _08103538 _081034F4: ldrh r0, [r1, 0x26] subs r0, 0x3 strh r0, [r1, 0x26] ldrh r0, [r1, 0x30] adds r0, 0x1 strh r0, [r1, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _08103538 b _0810351C _0810350A: ldrh r0, [r1, 0x26] adds r0, 0x3 strh r0, [r1, 0x26] ldrh r0, [r1, 0x30] subs r0, 0x1 strh r0, [r1, 0x30] lsls r0, 16 cmp r0, 0 bne _08103538 _0810351C: ldrh r0, [r1, 0x2E] adds r0, 0x1 strh r0, [r1, 0x2E] b _08103538 _08103524: ldrh r0, [r1, 0x30] adds r0, 0x1 strh r0, [r1, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x40 bne _08103538 adds r0, r1, 0 bl DestroyAnimSprite _08103538: pop {r0} bx r0 thumb_func_end sub_81034D8 thumb_func_start sub_810353C sub_810353C: @ 810353C push {r4,lr} adds r4, r0, 0 ldr r3, =gSprites movs r0, 0x32 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r1, [r4, 0x30] ldrh r2, [r0, 0x24] adds r1, r2 strh r1, [r0, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] negs r0, r0 strh r0, [r4, 0x30] movs r0, 0x2E ldrsh r2, [r4, r0] cmp r2, 0 bne _0810357A movs r0, 0x32 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 strh r2, [r0, 0x24] adds r0, r4, 0 bl move_anim_8074EE0 _0810357A: ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810353C thumb_func_start sub_810358C sub_810358C: @ 810358C push {r4-r6,lr} adds r5, r0, 0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _081035E4 ldr r0, =gBattleAnimArgs ldrh r1, [r5, 0x20] ldrh r2, [r0] subs r1, r2 strh r1, [r5, 0x20] adds r1, r0, 0 b _081035EE .pool _081035E4: ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r5, 0x20] adds r0, r2 strh r0, [r5, 0x20] _081035EE: ldrh r0, [r1, 0x2] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] ldrh r0, [r1, 0x4] strh r0, [r5, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r5, 0x30] strh r6, [r5, 0x32] ldr r0, =sub_810353C str r0, [r5, 0x1C] adds r2, r5, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810358C thumb_func_start sub_8103620 sub_8103620: @ 8103620 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r4, 0x30] ldrh r0, [r1, 0x8] strh r0, [r4, 0x38] ldr r0, =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, =sub_8103658 adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8103620 thumb_func_start sub_8103658 sub_8103658: @ 8103658 push {lr} ldrh r1, [r0, 0x30] strh r1, [r0, 0x2E] ldrh r1, [r0, 0x20] strh r1, [r0, 0x32] ldrh r1, [r0, 0x22] adds r1, 0xF strh r1, [r0, 0x36] ldr r1, =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, =sub_8103680 bl StoreSpriteCallbackInData6 pop {r0} bx r0 .pool thumb_func_end sub_8103658 thumb_func_start sub_8103680 sub_8103680: @ 8103680 push {lr} adds r1, r0, 0 ldrh r2, [r1, 0x38] movs r3, 0x38 ldrsh r0, [r1, r3] cmp r0, 0 bne _08103696 adds r0, r1, 0 bl DestroyAnimSprite b _0810369A _08103696: subs r0, r2, 0x1 strh r0, [r1, 0x38] _0810369A: pop {r0} bx r0 thumb_func_end sub_8103680 thumb_func_start sub_81036A0 sub_81036A0: @ 81036A0 push {r4,lr} adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] movs r1, 0 bl sub_80A7270 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 ldr r1, =sub_81036DC str r1, [r0] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81036A0 thumb_func_start sub_81036DC sub_81036DC: @ 81036DC push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r0, r1 ldrb r4, [r1] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08103718 ldr r1, =gTasks lsls r2, r5, 2 adds r0, r2, r5 lsls r0, 3 adds r0, r1 ldrh r0, [r0, 0x8] negs r0, r0 lsls r0, 16 lsrs r3, r0, 16 adds r6, r2, 0 b _08103726 .pool _08103718: ldr r2, =gTasks lsls r1, r5, 2 adds r0, r1, r5 lsls r0, 3 adds r0, r2 ldrh r3, [r0, 0x8] adds r6, r1, 0 _08103726: movs r2, 0x80 lsls r2, 1 adds r0, r4, 0 adds r1, r2, 0 bl obj_id_set_rotscale ldr r1, =gTasks adds r0, r6, r5 lsls r0, 3 adds r1, r0, r1 movs r2, 0xA ldrsh r0, [r1, r2] cmp r0, 0 bne _08103760 ldrh r0, [r1, 0x8] adds r0, 0xB0 strh r0, [r1, 0x8] ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 ldrh r1, [r0, 0x26] adds r1, 0x1 b _0810378A .pool _08103760: cmp r0, 0x1 bne _08103776 ldrh r0, [r1, 0xE] adds r0, 0x1 strh r0, [r1, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x1E bne _081037D0 movs r0, 0x2 b _081037CE _08103776: ldrh r0, [r1, 0x8] subs r0, 0xB0 strh r0, [r1, 0x8] ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 ldrh r1, [r0, 0x26] subs r1, 0x1 _0810378A: strh r1, [r0, 0x26] adds r0, r4, 0 bl sub_80A73A0 ldr r0, =gTasks adds r1, r6, r5 lsls r1, 3 adds r1, r0 movs r3, 0x8 ldrsh r2, [r1, r3] movs r0, 0xF2 lsls r0, 4 cmp r2, r0 beq _081037AA cmp r2, 0 bne _081037D0 _081037AA: ldrh r2, [r1, 0xA] movs r3, 0xA ldrsh r0, [r1, r3] cmp r0, 0x2 bne _081037CC adds r0, r4, 0 bl sub_80A7344 adds r0, r5, 0 bl DestroyAnimVisualTask b _081037D0 .pool _081037CC: adds r0, r2, 0x1 _081037CE: strh r0, [r1, 0xA] _081037D0: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_81036DC thumb_func_start sub_81037D8 sub_81037D8: @ 81037D8 push {r4,r5,lr} adds r4, r0, 0 bl sub_80A6838 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08103804 ldr r0, =gBattleAnimArgs ldrh r1, [r4, 0x20] ldrh r2, [r0] subs r1, r2 strh r1, [r4, 0x20] adds r5, r0, 0 b _08103810 .pool _08103804: ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] adds r5, r1, 0 _08103810: ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810384C adds r3, r4, 0 adds r3, 0x3F ldrb r0, [r3] movs r1, 0x1 adds r2, r0, 0 orrs r2, r1 strb r2, [r3] movs r1, 0x4 ldrsh r0, [r5, r1] cmp r0, 0 beq _08103860 movs r0, 0x2 orrs r2, r0 strb r2, [r3] b _08103860 .pool _0810384C: movs r2, 0x4 ldrsh r0, [r5, r2] cmp r0, 0 beq _08103860 adds r2, r4, 0 adds r2, 0x3F ldrb r0, [r2] movs r1, 0x2 orrs r0, r1 strb r0, [r2] _08103860: ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81037D8 thumb_func_start sub_810387C sub_810387C: @ 810387C push {r4,lr} adds r4, r0, 0 movs r1, 0 bl InitAnimSpritePos ldr r0, =sub_80A67BC str r0, [r4, 0x1C] ldr r1, =sub_81038A0 adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810387C thumb_func_start sub_81038A0 sub_81038A0: @ 81038A0 push {lr} movs r1, 0x6 strh r1, [r0, 0x2E] ldrh r1, [r0, 0x20] strh r1, [r0, 0x32] ldrh r1, [r0, 0x22] subs r1, 0x20 strh r1, [r0, 0x36] ldr r1, =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 .pool thumb_func_end sub_81038A0 thumb_func_start sub_81038C8 sub_81038C8: @ 81038C8 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x4 adds r5, r0, 0 bl IsContest lsls r0, 24 cmp r0, 0 beq _081038EC ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] b _0810390E .pool _081038EC: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810390E ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] ldrh r0, [r1, 0x2] negs r0, r0 strh r0, [r1, 0x2] ldrh r0, [r1, 0x6] negs r0, r0 strh r0, [r1, 0x6] _0810390E: adds r0, r5, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 ldr r6, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r6, 0x4] adds r0, r1 lsls r0, 16 lsrs r0, 16 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r2, [r6, 0x6] adds r0, r2 lsls r0, 16 lsrs r0, 16 adds r7, r0, 0 ldrh r1, [r5, 0x20] mov r2, r8 lsls r0, r2, 16 asrs r0, 16 subs r0, r1 lsls r0, 16 asrs r0, 16 ldrh r2, [r5, 0x22] lsls r1, r7, 16 asrs r1, 16 subs r1, r2 lsls r1, 16 asrs r1, 16 bl ArcTan2Neg lsls r0, 16 movs r1, 0xF0 lsls r1, 24 adds r0, r1 lsrs r4, r0, 16 bl IsContest lsls r0, 24 cmp r0, 0 beq _08103980 ldr r2, =0xffffa000 adds r0, r4, r2 lsls r0, 16 lsrs r4, r0, 16 _08103980: movs r3, 0x80 lsls r3, 1 str r4, [sp] adds r0, r5, 0 movs r1, 0 adds r2, r3, 0 bl sub_80A73E0 ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] mov r0, r8 strh r0, [r5, 0x32] strh r7, [r5, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81038C8 thumb_func_start sub_81039CC sub_81039CC: @ 81039CC push {lr} adds r3, r0, 0 ldrh r0, [r3, 0x2E] subs r1, r0, 0x1 strh r1, [r3, 0x2E] lsls r0, 16 cmp r0, 0 bgt _081039F6 ldr r2, =gTasks movs r0, 0x3C ldrsh r1, [r3, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrh r1, [r0, 0xA] subs r1, 0x1 strh r1, [r0, 0xA] adds r0, r3, 0 bl DestroySprite _081039F6: pop {r0} bx r0 .pool thumb_func_end sub_81039CC thumb_func_start sub_8103A00 sub_8103A00: @ 8103A00 push {r4,lr} adds r2, r0, 0 movs r0, 0x3C ldrsh r1, [r2, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r3, 0x2E ldrsh r1, [r2, r3] movs r3, 0x12 ldrsh r0, [r4, r3] cmp r1, r0 ble _08103A34 ldrh r0, [r2, 0x34] ldrh r1, [r2, 0x38] adds r0, r1 strh r0, [r2, 0x38] ldrh r0, [r2, 0x36] ldrh r3, [r2, 0x3A] adds r0, r3 b _08103A42 .pool _08103A34: ldrh r0, [r2, 0x38] ldrh r1, [r2, 0x34] subs r0, r1 strh r0, [r2, 0x38] ldrh r0, [r2, 0x3A] ldrh r1, [r2, 0x36] subs r0, r1 _08103A42: strh r0, [r2, 0x3A] ldrh r0, [r2, 0x38] ldrh r1, [r2, 0x30] adds r3, r0, r1 strh r3, [r2, 0x30] ldrh r0, [r2, 0x3A] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] ldrh r1, [r4, 0x16] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08103A66 lsls r0, r3, 16 lsrs r0, 24 negs r0, r0 b _08103A6A _08103A66: lsls r0, r3, 16 lsrs r0, 24 _08103A6A: strh r0, [r2, 0x24] ldrh r1, [r4, 0x18] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08103A7E ldrh r0, [r2, 0x32] lsrs r0, 8 negs r0, r0 b _08103A82 _08103A7E: ldrh r0, [r2, 0x32] lsrs r0, 8 _08103A82: strh r0, [r2, 0x26] ldrh r0, [r2, 0x2E] subs r1, r0, 0x1 strh r1, [r2, 0x2E] lsls r0, 16 cmp r0, 0 bgt _08103A98 movs r0, 0x1E strh r0, [r2, 0x2E] ldr r0, =sub_81039CC str r0, [r2, 0x1C] _08103A98: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8103A00 thumb_func_start sub_8103AA4 sub_8103AA4: @ 8103AA4 push {r4-r7,lr} mov r7, r8 push {r7} adds r7, r0, 0 movs r0, 0x3C ldrsh r1, [r7, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 ldr r1, =gTasks adds r6, r0, r1 ldrh r2, [r6, 0x16] movs r1, 0x2 negs r1, r1 adds r0, r1, 0 ands r0, r2 ldrh r3, [r7, 0x30] adds r2, r0, r3 strh r2, [r7, 0x30] ldrh r0, [r6, 0x18] ands r1, r0 ldrh r0, [r7, 0x32] adds r1, r0 strh r1, [r7, 0x32] ldrh r1, [r6, 0x16] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08103AEC lsls r0, r2, 16 lsrs r0, 24 negs r0, r0 b _08103AF0 .pool _08103AEC: lsls r0, r2, 16 lsrs r0, 24 _08103AF0: strh r0, [r7, 0x24] ldrh r1, [r6, 0x18] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08103B04 ldrh r0, [r7, 0x32] lsrs r0, 8 negs r0, r0 b _08103B08 _08103B04: ldrh r0, [r7, 0x32] lsrs r0, 8 _08103B08: strh r0, [r7, 0x26] ldrh r0, [r7, 0x2E] subs r1, r0, 0x1 strh r1, [r7, 0x2E] lsls r0, 16 cmp r0, 0 bgt _08103BD4 movs r4, 0 movs r0, 0x8 strh r0, [r7, 0x2E] movs r0, 0x4 strh r0, [r6, 0x12] movs r0, 0x80 lsls r0, 5 bl sub_8151624 lsls r0, 16 lsrs r5, r0, 16 ldrh r0, [r7, 0x24] ldrh r1, [r7, 0x20] adds r2, r0, r1 strh r2, [r7, 0x20] ldrh r0, [r7, 0x26] ldrh r3, [r7, 0x22] adds r0, r3 strh r0, [r7, 0x22] strh r4, [r7, 0x26] strh r4, [r7, 0x24] ldrh r3, [r6, 0x1E] movs r0, 0x1E ldrsh r1, [r6, r0] lsls r0, r2, 16 asrs r0, 16 cmp r1, r0 blt _08103B52 subs r0, r3, r2 b _08103B54 _08103B52: subs r0, r2, r3 _08103B54: lsls r0, 24 lsrs r4, r0, 16 ldrh r3, [r6, 0x20] movs r0, 0x20 ldrsh r1, [r6, r0] ldrh r2, [r7, 0x22] movs r6, 0x22 ldrsh r0, [r7, r6] cmp r1, r0 blt _08103B6C subs r0, r3, r2 b _08103B6E _08103B6C: subs r0, r2, r3 _08103B6E: lsls r0, 24 lsrs r0, 16 mov r8, r0 movs r0, 0 strh r0, [r7, 0x32] strh r0, [r7, 0x30] strh r0, [r7, 0x3A] strh r0, [r7, 0x38] lsls r0, r4, 16 asrs r0, 16 lsls r5, 16 asrs r5, 16 adds r1, r5, 0 bl sub_8151534 adds r4, r0, 0 lsls r4, 16 asrs r4, 16 movs r6, 0xE0 lsls r6, 1 adds r0, r6, 0 bl sub_8151624 adds r1, r0, 0 lsls r1, 16 asrs r1, 16 adds r0, r4, 0 bl sub_8151534 strh r0, [r7, 0x34] mov r1, r8 lsls r0, r1, 16 asrs r0, 16 adds r1, r5, 0 bl sub_8151534 adds r4, r0, 0 lsls r4, 16 asrs r4, 16 adds r0, r6, 0 bl sub_8151624 adds r1, r0, 0 lsls r1, 16 asrs r1, 16 adds r0, r4, 0 bl sub_8151534 strh r0, [r7, 0x36] ldr r0, =sub_8103A00 str r0, [r7, 0x1C] _08103BD4: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8103AA4 thumb_func_start sub_8103BE4 sub_8103BE4: @ 8103BE4 push {lr} lsls r0, 24 lsrs r2, r0, 24 ldr r1, =gTasks lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r0, r1 movs r1, 0xA ldrsh r0, [r0, r1] cmp r0, 0 bne _08103C02 adds r0, r2, 0 bl DestroyAnimVisualTask _08103C02: pop {r0} bx r0 .pool thumb_func_end sub_8103BE4 thumb_func_start sub_8103C0C sub_8103C0C: @ 8103C0C push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r5, r0, r1 ldrh r0, [r5, 0x8] subs r1, r0, 0x1 strh r1, [r5, 0x8] lsls r0, 16 cmp r0, 0 bgt _08103CE0 ldr r0, =gUnknown_085933B0 movs r2, 0x1A ldrsh r1, [r5, r2] movs r3, 0x1C ldrsh r2, [r5, r3] ldrb r3, [r5, 0xC] ldrb r4, [r5, 0xA] subs r3, r4 lsls r3, 24 lsrs r3, 24 bl CreateSprite lsls r0, 24 lsrs r0, 24 mov r12, r0 lsls r0, 4 add r0, r12 lsls r0, 2 ldr r1, =gSprites adds r6, r0, r1 movs r1, 0x10 ldrsh r0, [r5, r1] cmp r0, 0x1 beq _08103C6C cmp r0, 0x2 beq _08103C82 b _08103C90 .pool _08103C6C: ldrb r2, [r6, 0x3] lsls r1, r2, 26 lsrs r1, 27 movs r0, 0x18 orrs r1, r0 lsls r1, 1 subs r0, 0x57 ands r0, r2 orrs r0, r1 strb r0, [r6, 0x3] b _08103C90 _08103C82: ldrb r0, [r6, 0x3] movs r1, 0x3F negs r1, r1 ands r1, r0 movs r0, 0x10 orrs r1, r0 strb r1, [r6, 0x3] _08103C90: ldr r3, =gTasks lsls r2, r7, 2 adds r2, r7 lsls r2, 3 adds r4, r2, r3 ldrh r0, [r4, 0x12] ldrh r1, [r4, 0x14] subs r0, r1 strh r0, [r6, 0x2E] strh r7, [r6, 0x3C] movs r1, 0xA ldrsh r0, [r4, r1] adds r0, 0xD lsls r0, 1 adds r0, r2 adds r3, 0x8 adds r0, r3 mov r2, r12 strh r2, [r0] ldrh r0, [r4, 0xE] strh r0, [r4, 0x8] ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] movs r0, 0x3F negs r0, r0 bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x9A bl PlaySE12WithPanning movs r3, 0xA ldrsh r0, [r4, r3] cmp r0, 0x2 ble _08103CE0 ldr r0, =sub_8103BE4 str r0, [r4] _08103CE0: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8103C0C thumb_func_start sub_8103CF0 sub_8103CF0: @ 8103CF0 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 lsls r0, 24 lsrs r7, r0, 24 movs r0, 0 mov r9, r0 movs r5, 0 mov r0, sp mov r1, r9 strh r1, [r0] mov r4, sp adds r4, 0x2 strh r1, [r4] bl IsContest lsls r0, 24 mov r10, r4 cmp r0, 0 beq _08103D5C ldr r1, =gTasks lsls r2, r7, 2 adds r0, r2, r7 lsls r0, 3 adds r0, r1 movs r1, 0x2 strh r1, [r0, 0x10] ldr r3, =gBattleAnimArgs ldrh r0, [r3] negs r0, r0 strh r0, [r3] ldrh r1, [r3, 0x4] movs r0, 0x1 ands r0, r1 mov r8, r2 cmp r0, 0 beq _08103D54 movs r0, 0x2 negs r0, r0 ands r0, r1 strh r0, [r3, 0x4] b _08103DB6 .pool _08103D54: movs r0, 0x1 orrs r0, r1 strh r0, [r3, 0x4] b _08103DB6 _08103D5C: ldr r1, =gBattlerPositions ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] movs r3, 0x1 adds r0, r3, 0 ands r0, r1 lsls r2, r7, 2 mov r8, r2 cmp r0, 0 bne _08103DB6 ldr r1, =gTasks adds r0, r2, r7 lsls r0, 3 adds r0, r1 strh r3, [r0, 0x10] ldr r2, =gBattleAnimArgs ldrh r0, [r2] negs r0, r0 strh r0, [r2] ldrh r0, [r2, 0x2] negs r0, r0 strh r0, [r2, 0x2] ldrh r1, [r2, 0x4] adds r0, r3, 0 ands r0, r1 cmp r0, 0 beq _08103DB0 movs r0, 0x2 negs r0, r0 ands r0, r1 b _08103DB4 .pool _08103DB0: movs r0, 0x1 orrs r0, r1 _08103DB4: strh r0, [r2, 0x4] _08103DB6: ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 bl GetBattlerSpriteCoord ldr r1, =gTasks mov r3, r8 adds r4, r3, r7 lsls r4, 3 adds r4, r1 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] adds r6, r0, 0 ldrb r0, [r5] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] mov r9, r0 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08103E20 ldr r4, =gBattleAnimTarget ldrb r1, [r4] movs r0, 0x2 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08103E20 ldrb r0, [r4] movs r1, 0 mov r2, sp mov r3, r10 bl SetAverageBattlerPositions b _08103E42 .pool _08103E20: mov r5, sp ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5] ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r10 strh r0, [r1] _08103E42: mov r4, sp ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 lsls r1, 3 adds r1, r0 mov r2, sp ldr r3, =gBattleAnimArgs ldrh r0, [r3] ldrh r2, [r2] adds r0, r2 strh r0, [r1, 0x1E] strh r0, [r4] ldrh r0, [r3, 0x2] mov r3, r10 ldrh r3, [r3] adds r0, r3 strh r0, [r1, 0x20] mov r1, r10 strh r0, [r1] mov r0, sp ldrh r2, [r0] movs r3, 0 ldrsh r0, [r0, r3] adds r1, r6, 0 cmp r0, r1 blt _08103E88 subs r0, r2, r1 b _08103E8A .pool _08103E88: subs r0, r1, r2 _08103E8A: lsls r0, 16 lsrs r0, 16 lsls r4, r0, 16 asrs r4, 16 ldr r5, =gBattleAnimArgs ldrh r1, [r5, 0x4] movs r0, 0x2 negs r0, r0 ands r0, r1 lsls r0, 16 asrs r0, 16 bl sub_8151624 adds r1, r0, 0 lsls r1, 16 asrs r1, 16 adds r0, r4, 0 bl sub_8151534 ldr r2, =gTasks mov r3, r8 adds r1, r3, r7 lsls r1, 3 adds r6, r1, r2 strh r0, [r6, 0x12] movs r1, 0x12 ldrsh r0, [r6, r1] movs r1, 0x80 bl sub_8151534 strh r0, [r6, 0x14] ldrh r0, [r5, 0x4] strh r0, [r6, 0x16] mov r2, r10 ldrh r1, [r2] movs r3, 0 ldrsh r0, [r2, r3] mov r4, r9 cmp r0, r4 blt _08103F08 subs r4, r1, r4 lsls r4, 16 asrs r4, 16 movs r1, 0x12 ldrsh r0, [r6, r1] bl sub_8151624 adds r1, r0, 0 lsls r1, 16 asrs r1, 16 adds r0, r4, 0 bl sub_8151534 movs r1, 0x2 negs r1, r1 ands r1, r0 strh r1, [r6, 0x18] b _08103F28 .pool _08103F08: subs r4, r1 lsls r4, 16 asrs r4, 16 movs r2, 0x12 ldrsh r0, [r6, r2] bl sub_8151624 adds r1, r0, 0 lsls r1, 16 asrs r1, 16 adds r0, r4, 0 bl sub_8151534 movs r1, 0x1 orrs r0, r1 strh r0, [r6, 0x18] _08103F28: ldr r1, =gTasks mov r3, r8 adds r0, r3, r7 lsls r0, 3 adds r5, r0, r1 ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x6] strh r0, [r5, 0xE] ldrh r1, [r4, 0x8] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08103F78 movs r0, 0x80 eors r0, r1 strh r0, [r4, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0x3F ble _08103FA0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 ldr r2, =0x0000ffc0 adds r1, r2, 0 ldrh r4, [r4, 0x8] adds r1, r4 adds r0, r1 b _08103FB0 .pool _08103F78: lsls r0, r1, 16 asrs r0, 16 cmp r0, 0x3F ble _08103FA0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 ldr r3, =0x0000ffc0 adds r1, r3, 0 ldrh r4, [r4, 0x8] adds r1, r4 adds r0, r1 b _08103FB0 .pool _08103FA0: ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x8] subs r0, r1 _08103FB0: strh r0, [r5, 0xC] ldr r0, =gTasks mov r2, r8 adds r1, r2, r7 lsls r1, 3 adds r1, r0 movs r3, 0xC ldrsh r0, [r1, r3] cmp r0, 0x2 bgt _08103FC8 movs r0, 0x3 strh r0, [r1, 0xC] _08103FC8: ldr r0, =sub_8103C0C str r0, [r1] add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8103CF0 thumb_func_start sub_8103FE8 sub_8103FE8: @ 8103FE8 push {r4,lr} adds r4, r0, 0 movs r1, 0 bl InitAnimSpritePos ldr r0, =gUnknown_085934A0 ldrh r0, [r0, 0x2] bl IndexOfSpritePaletteTag lsls r0, 24 lsrs r0, 20 movs r1, 0x80 lsls r1, 1 adds r0, r1 strh r0, [r4, 0x2E] ldr r0, =sub_8104018 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8103FE8 thumb_func_start sub_8104018 sub_8104018: @ 8104018 push {r4-r7,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _0810407C movs r0, 0 strh r0, [r4, 0x30] ldrh r5, [r4, 0x2E] ldr r1, =gPlttBufferFaded adds r0, r5, 0 adds r0, 0x8 lsls r0, 1 adds r0, r1 ldrh r7, [r0] adds r6, r1, 0 adds r1, r5, 0 adds r1, 0x9 lsls r0, r5, 1 adds r0, r6 adds r2, r0, 0 adds r2, 0x10 movs r3, 0x7 lsls r1, 1 adds r1, r6 _08104050: ldrh r0, [r1] strh r0, [r2] adds r1, 0x2 adds r2, 0x2 subs r3, 0x1 cmp r3, 0 bge _08104050 adds r0, r5, 0 adds r0, 0xF lsls r0, 1 adds r0, r6 strh r7, [r0] ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x18 bne _0810407C adds r0, r4, 0 bl DestroyAnimSprite _0810407C: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8104018 thumb_func_start sub_8104088 sub_8104088: @ 8104088 push {r4-r7,lr} sub sp, 0x4 adds r5, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r4, 0x6] adds r0, r1 lsls r0, 16 lsrs r7, r0, 16 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _081040CC ldrh r0, [r4, 0x4] negs r0, r0 strh r0, [r4, 0x4] _081040CC: lsls r0, r6, 16 asrs r0, 16 ldrh r1, [r4, 0x4] adds r0, r1 lsls r0, 16 ldrh r1, [r5, 0x20] lsrs r6, r0, 16 asrs r0, 16 subs r0, r1 lsls r0, 16 asrs r0, 16 ldrh r2, [r5, 0x22] lsls r1, r7, 16 asrs r1, 16 subs r1, r2 lsls r1, 16 asrs r1, 16 bl ArcTan2Neg lsls r0, 16 movs r1, 0xC0 lsls r1, 24 adds r0, r1 lsrs r0, 16 movs r3, 0x80 lsls r3, 1 str r0, [sp] adds r0, r5, 0 movs r1, 0 adds r2, r3, 0 bl sub_80A73E0 ldrh r0, [r4, 0x8] strh r0, [r5, 0x2E] strh r6, [r5, 0x32] strh r7, [r5, 0x36] ldr r0, =sub_80A7000 str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8104088 thumb_func_start sub_810413C sub_810413C: @ 810413C ldr r1, =0x0000fff0 strh r1, [r0, 0x32] ldrh r1, [r0, 0x22] adds r1, 0x8 strh r1, [r0, 0x22] ldr r1, =sub_8104154 str r1, [r0, 0x1C] bx lr .pool thumb_func_end sub_810413C thumb_func_start sub_8104154 sub_8104154: @ 8104154 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x80 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08104178 ldrh r0, [r4, 0x24] negs r0, r0 strh r0, [r4, 0x24] _08104178: movs r1, 0x30 ldrsh r0, [r4, r1] movs r2, 0x32 ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x5 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x7E ble _081041B8 movs r0, 0 strh r0, [r4, 0x30] movs r1, 0x32 ldrsh r0, [r4, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r4, 0x32] ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _081041B8 adds r0, r4, 0 bl DestroyAnimSprite _081041B8: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104154 thumb_func_start sub_81041C4 sub_81041C4: @ 81041C4 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos movs r0, 0x14 strh r0, [r4, 0x2E] ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r4, 0x1C] adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] ldr r1, =sub_810421C adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81041C4 thumb_func_start sub_810421C sub_810421C: @ 810421C push {r4,lr} adds r4, r0, 0 movs r0, 0x3F bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xA6 bl PlaySE12WithPanning ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 movs r1, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r1, [r4, 0x26] strh r1, [r4, 0x24] movs r2, 0 movs r1, 0x7 adds r0, r4, 0 adds r0, 0x3C _08104250: strh r2, [r0] subs r0, 0x2 subs r1, 0x1 cmp r1, 0 bge _08104250 bl Random2 lsls r0, 16 lsrs r0, 16 movs r1, 0x7 ands r0, r1 ldr r2, =0x0000fff4 adds r1, r2, 0 subs r1, r0 strh r1, [r4, 0x3A] bl Random2 lsls r0, 16 lsrs r0, 16 movs r1, 0xA0 bl __umodsi3 adds r0, 0xA0 strh r0, [r4, 0x3C] ldr r0, =sub_81042A0 str r0, [r4, 0x1C] adds r2, r4, 0 adds r2, 0x2C ldrb r1, [r2] movs r0, 0x7F ands r0, r1 strb r0, [r2] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810421C thumb_func_start sub_81042A0 sub_81042A0: @ 81042A0 push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x3C] ldrh r2, [r4, 0x2E] adds r0, r1, r2 strh r0, [r4, 0x2E] lsls r0, 16 asrs r2, r0, 24 strh r2, [r4, 0x24] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _081042BE negs r0, r2 strh r0, [r4, 0x24] _081042BE: movs r1, 0x30 ldrsh r0, [r4, r1] movs r2, 0x3A ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x8 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x7E ble _081042FE movs r0, 0 strh r0, [r4, 0x30] movs r1, 0x32 ldrsh r0, [r4, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r4, 0x32] ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _081042FE adds r0, r4, 0 bl DestroyAnimSprite _081042FE: pop {r4} pop {r0} bx r0 thumb_func_end sub_81042A0 thumb_func_start sub_8104304 sub_8104304: @ 8104304 push {r4,lr} adds r4, r0, 0 movs r1, 0 bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08104322 ldrh r0, [r4, 0x22] adds r0, 0x10 strh r0, [r4, 0x22] _08104322: ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0xA] strh r0, [r4, 0x32] ldrh r0, [r1, 0xC] strh r0, [r4, 0x34] ldrh r0, [r1, 0x6] strh r0, [r4, 0x36] ldr r0, =sub_80A62EC str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104304 thumb_func_start sub_8104364 sub_8104364: @ 8104364 push {r4-r7,lr} mov r7, r8 push {r7} adds r5, r0, 0 movs r7, 0x20 ldr r4, =0x0000ffe0 movs r0, 0x10 mov r8, r0 ldr r6, =0x0000fff0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 beq _08104390 adds r7, r4, 0 movs r4, 0x20 mov r8, r6 movs r6, 0x10 adds r0, r5, 0 movs r1, 0x1 bl StartSpriteAnim _08104390: lsls r0, r7, 16 asrs r0, 16 ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x20] lsls r0, r4, 16 asrs r0, 16 ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x22] movs r0, 0x6 strh r0, [r5, 0x2E] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r8 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =sub_81043F8 adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8104364 thumb_func_start sub_81043F8 sub_81043F8: @ 81043F8 push {lr} adds r2, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0810440E adds r0, r2, 0 bl DestroyAnimSprite _0810440E: pop {r0} bx r0 thumb_func_end sub_81043F8 thumb_func_start sub_8104414 sub_8104414: @ 8104414 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} adds r5, r0, 0 movs r0, 0x20 mov r8, r0 ldr r4, =0x0000ffe0 movs r2, 0x10 mov r9, r2 ldr r6, =0x0000fff0 ldr r7, =gBattleAnimArgs ldrh r1, [r7] movs r2, 0 ldrsh r0, [r7, r2] cmp r0, 0 beq _08104448 mov r8, r4 movs r4, 0x20 mov r9, r6 movs r6, 0x10 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 bl StartSpriteAnim _08104448: mov r0, r8 lsls r1, r0, 16 asrs r1, 16 ldrh r2, [r5, 0x20] adds r1, r2 strh r1, [r5, 0x20] lsls r0, r4, 16 asrs r0, 16 ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] movs r0, 0x6 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 add r0, r9 strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, r6 strh r0, [r5, 0x36] adds r0, r5, 0 bl InitAnimLinearTranslation ldrh r0, [r7] strh r0, [r5, 0x38] ldrh r0, [r5, 0x2E] strh r0, [r5, 0x3A] ldr r0, =sub_81044BC str r0, [r5, 0x1C] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8104414 thumb_func_start sub_81044BC sub_81044BC: @ 81044BC push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _08104520 adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08104520 adds r0, r4, 0 movs r1, 0 bl SeekSpriteAnim adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x40 orrs r0, r1 strb r0, [r2] ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 movs r2, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] movs r0, 0x2 strh r0, [r4, 0x24] ldr r0, =0x0000fffe strh r0, [r4, 0x26] ldrh r0, [r4, 0x3A] strh r0, [r4, 0x2E] ldrh r0, [r4, 0x30] movs r1, 0x1 eors r0, r1 strh r0, [r4, 0x30] ldrh r0, [r4, 0x32] eors r0, r1 strh r0, [r4, 0x32] strh r2, [r4, 0x36] strh r2, [r4, 0x34] ldr r0, =sub_8104530 str r0, [r4, 0x1C] _08104520: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81044BC thumb_func_start sub_8104530 sub_8104530: @ 8104530 push {r4,lr} adds r4, r0, 0 movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0 beq _08104548 ldrh r0, [r4, 0x24] negs r0, r0 strh r0, [r4, 0x24] ldrh r0, [r4, 0x26] negs r0, r0 strh r0, [r4, 0x26] _08104548: ldrh r0, [r4, 0x34] movs r1, 0x1 eors r0, r1 movs r1, 0 strh r0, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 cmp r0, 0x33 bne _0810458A strh r1, [r4, 0x26] strh r1, [r4, 0x24] strh r1, [r4, 0x36] strh r1, [r4, 0x34] adds r2, r4, 0 adds r2, 0x2C ldrb r1, [r2] movs r0, 0x41 negs r0, r0 ands r0, r1 strb r0, [r2] ldrh r0, [r4, 0x38] movs r1, 0x1 eors r1, r0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 bl StartSpriteAnim ldr r0, =sub_8104594 str r0, [r4, 0x1C] _0810458A: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104530 thumb_func_start sub_8104594 sub_8104594: @ 8104594 push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _081045A8 adds r0, r4, 0 bl DestroyAnimSprite _081045A8: pop {r4} pop {r0} bx r0 thumb_func_end sub_8104594 thumb_func_start sub_81045B0 sub_81045B0: @ 81045B0 push {r4,r5,lr} adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 movs r0, 0x1 bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 movs r1, 0x1 bl sub_80A7270 adds r0, r4, 0 movs r1, 0xD0 movs r2, 0xD0 movs r3, 0 bl obj_id_set_rotscale ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 adds r0, 0x10 movs r1, 0 bl sub_80A750C ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 movs r1, 0x50 strh r1, [r0, 0x8] ldr r1, =sub_8104614 str r1, [r0] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81045B0 thumb_func_start sub_8104614 sub_8104614: @ 8104614 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldrh r1, [r0, 0x8] subs r1, 0x1 strh r1, [r0, 0x8] lsls r1, 16 asrs r1, 16 movs r0, 0x1 negs r0, r0 cmp r1, r0 bne _08104664 movs r0, 0x1 bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 bl sub_80A7344 ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 adds r0, 0x10 movs r1, 0x1 bl sub_80A750C adds r0, r5, 0 bl DestroyAnimVisualTask _08104664: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8104614 thumb_func_start sub_8104674 sub_8104674: @ 8104674 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x8] movs r1, 0 bl sub_80A7270 strh r5, [r4, 0xA] strh r5, [r4, 0xC] strh r5, [r4, 0xE] movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0x10] strh r5, [r4, 0x12] strh r5, [r4, 0x14] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x16] ldr r0, =sub_81046CC str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8104674 thumb_func_start sub_81046CC sub_81046CC: @ 81046CC push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0x5 bls _081046E6 b _081047F6 _081046E6: lsls r0, 2 ldr r1, =_081046F8 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _081046F8: .4byte _08104710 .4byte _08104758 .4byte _0810478E .4byte _08104794 .4byte _081047A4 .4byte _081047D8 _08104710: movs r2, 0xC ldrsh r0, [r4, r2] cmp r0, 0 beq _08104720 cmp r0, 0x3 beq _08104720 cmp r0, 0x6 bne _08104728 _08104720: adds r0, r4, 0 adds r1, r5, 0 bl sub_8104800 _08104728: ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x10] adds r0, 0x28 strh r0, [r4, 0x10] ldrb r0, [r4, 0x8] movs r1, 0x10 ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrb r0, [r4, 0x8] bl sub_80A7E6C movs r2, 0xC ldrsh r0, [r4, r2] cmp r0, 0x20 bne _081047F6 ldrh r0, [r4, 0x12] adds r0, 0x1 strh r0, [r4, 0x12] b _081047D0 _08104758: movs r1, 0x14 ldrsh r0, [r4, r1] cmp r0, 0 bne _081047F6 movs r2, 0x12 ldrsh r1, [r4, r2] cmp r1, 0x3 bne _0810476E strh r0, [r4, 0xC] strh r1, [r4, 0xA] b _081047F6 _0810476E: strh r0, [r4, 0xC] strh r0, [r4, 0xE] movs r2, 0x80 lsls r2, 1 strh r2, [r4, 0x10] ldrb r0, [r4, 0x8] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrb r0, [r4, 0x8] bl sub_80A7E6C movs r0, 0x2 strh r0, [r4, 0xA] b _081047F6 _0810478E: movs r0, 0 strh r0, [r4, 0xA] b _081047F6 _08104794: ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x20 ble _081047F6 b _081047CC _081047A4: ldrh r0, [r4, 0xC] adds r0, 0x2 strh r0, [r4, 0xC] ldrh r0, [r4, 0x10] subs r0, 0x50 strh r0, [r4, 0x10] ldrb r0, [r4, 0x8] movs r1, 0x10 ldrsh r2, [r4, r1] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrb r0, [r4, 0x8] bl sub_80A7E6C movs r2, 0xC ldrsh r0, [r4, r2] cmp r0, 0x20 bne _081047F6 _081047CC: movs r0, 0 strh r0, [r4, 0xC] _081047D0: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] b _081047F6 _081047D8: ldrb r0, [r4, 0x8] bl sub_80A7344 ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strh r1, [r0, 0x26] adds r0, r5, 0 bl DestroyAnimVisualTask _081047F6: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81046CC thumb_func_start sub_8104800 sub_8104800: @ 8104800 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} adds r7, r0, 0 lsls r1, 24 lsrs r1, 24 mov r9, r1 movs r0, 0 bl duplicate_obj_of_side_rel2move_in_transparent_mode lsls r0, 16 lsrs r0, 16 mov r8, r0 lsls r0, 16 asrs r4, r0, 16 cmp r4, 0 blt _081048DA bl AllocOamMatrix lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0xFF bne _08104844 lsls r0, r4, 4 adds r0, r4 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl obj_delete_but_dont_free_vram b _081048DA .pool _08104844: ldr r5, =gSprites lsls r3, r4, 4 adds r3, r4 lsls r3, 2 adds r4, r3, r5 ldrb r1, [r4, 0x1] movs r0, 0xD negs r0, r0 ands r0, r1 movs r1, 0x4 orrs r0, r1 movs r1, 0x3 orrs r0, r1 strb r0, [r4, 0x1] adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] movs r0, 0x1F ands r6, r0 lsls r2, r6, 1 ldrb r1, [r4, 0x3] movs r0, 0x3F negs r0, r0 ands r0, r1 orrs r0, r2 strb r0, [r4, 0x3] ldrb r0, [r7, 0x16] ldrb r1, [r7, 0xE] subs r0, r1 adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] ldrh r0, [r7, 0xE] adds r0, 0x1 strh r0, [r7, 0xE] ldrh r0, [r7, 0x14] adds r0, 0x1 strh r0, [r7, 0x14] movs r0, 0x10 strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] movs r0, 0x6 strh r0, [r4, 0x32] adds r5, 0x1C adds r3, r5 ldr r0, =sub_81048F0 str r0, [r3] mov r1, r8 lsls r0, r1, 24 lsrs r0, 24 movs r1, 0x10 ldrsh r2, [r7, r1] adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale ldrb r0, [r4, 0x1] movs r3, 0x4 negs r3, r3 ands r3, r0 movs r0, 0x1 orrs r3, r0 strb r3, [r4, 0x1] lsrs r1, r3, 6 ldrb r2, [r4, 0x3] lsrs r2, 6 lsls r3, 30 lsrs r3, 30 adds r0, r4, 0 bl CalcCenterToCornerVec _081048DA: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8104800 thumb_func_start sub_81048F0 sub_81048F0: @ 81048F0 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 cmp r0, 0 bne _0810492E ldr r3, =gTasks movs r0, 0x32 ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x30 ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix adds r0, r4, 0 bl obj_delete_but_dont_free_vram _0810492E: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81048F0 thumb_func_start sub_8104938 sub_8104938: @ 8104938 push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 ldr r5, =gBattleAnimArgs movs r1, 0x2 ldrsh r0, [r5, r1] cmp r0, 0 bne _08104964 adds r0, r2, 0 bl DestroyAnimVisualTask b _0810498A .pool _08104964: ldrb r0, [r5] bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 movs r2, 0 strh r1, [r4, 0x8] strh r2, [r4, 0xA] ldrh r0, [r5, 0x2] strh r0, [r4, 0xC] strh r2, [r4, 0xE] strh r2, [r4, 0x10] ldr r2, =gUnknown_085935E8 adds r0, r4, 0 bl sub_80A7CFC ldr r0, =sub_8104998 str r0, [r4] _0810498A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8104938 thumb_func_start sub_8104998 sub_8104998: @ 8104998 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r0, 0xA ldrsh r5, [r4, r0] cmp r5, 0x1 beq _08104A00 cmp r5, 0x1 bgt _081049C0 cmp r5, 0 beq _081049CA b _08104AA8 .pool _081049C0: cmp r5, 0x2 beq _08104A34 cmp r5, 0x3 beq _08104A64 b _08104AA8 _081049CA: adds r0, r4, 0 bl sub_80A7D34 ldrh r2, [r4, 0x10] adds r2, 0x3 strh r2, [r4, 0x10] ldr r3, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r1, [r0, 0x26] adds r1, r2 strh r1, [r0, 0x26] ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x7 ble _08104AA8 strh r5, [r4, 0xE] b _08104A5C .pool _08104A00: adds r0, r4, 0 bl sub_80A7D34 ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x10] ldrh r2, [r0, 0x26] adds r1, r2 strh r1, [r0, 0x26] ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x7 ble _08104AA8 movs r0, 0 strh r0, [r4, 0xE] b _08104A5C .pool _08104A34: movs r1, 0x10 ldrsh r0, [r4, r1] cmp r0, 0 beq _08104A5C ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] subs r1, 0x2 strh r1, [r0, 0x26] ldrh r0, [r4, 0x10] subs r0, 0x2 strh r0, [r4, 0x10] b _08104AA8 .pool _08104A5C: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] b _08104AA8 _08104A64: adds r0, r4, 0 bl sub_80A7D34 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 bne _08104AA8 ldrh r0, [r4, 0xC] subs r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 cmp r0, 0 bne _08104A9C ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x26] adds r0, r6, 0 bl DestroyAnimVisualTask b _08104AA8 .pool _08104A9C: ldrb r1, [r4, 0x8] ldr r2, =gUnknown_085935E8 adds r0, r4, 0 bl sub_80A7CFC strh r5, [r4, 0xA] _08104AA8: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8104998 thumb_func_start sub_8104AB4 sub_8104AB4: @ 8104AB4 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, =gUnknown_08593608 adds r0, r4, 0 bl sub_80A7CFC ldr r0, =sub_8104AF0 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104AB4 thumb_func_start sub_8104AF0 sub_8104AF0: @ 8104AF0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r0, r1 bl sub_80A7D34 lsls r0, 24 cmp r0, 0 bne _08104B10 adds r0, r4, 0 bl DestroyAnimVisualTask _08104B10: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104AF0 thumb_func_start sub_8104B1C sub_8104B1C: @ 8104B1C push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08104B50 adds r0, r4, 0 movs r1, 0 bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 strh r0, [r4, 0x20] movs r0, 0x40 b _08104B6A .pool _08104B50: adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAnim ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x20 strh r0, [r4, 0x20] ldr r0, =0x0000ffc0 _08104B6A: strh r0, [r4, 0x30] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 strh r0, [r4, 0x22] movs r0, 0x34 strh r0, [r4, 0x2E] strh r1, [r4, 0x32] strh r1, [r4, 0x34] strh r1, [r4, 0x36] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A656C str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8104B1C thumb_func_start sub_8104BAC sub_8104BAC: @ 8104BAC push {r4-r6,lr} adds r6, r0, 0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08104BC8 ldr r0, =gBattleAnimAttacker b _08104BCA .pool _08104BC8: ldr r0, =gBattleAnimTarget _08104BCA: ldrb r5, [r0] adds r0, r5, 0 bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08104BE4 ldr r1, =gBattleAnimArgs movs r2, 0x2 ldrsh r0, [r1, r2] negs r0, r0 strh r0, [r1, 0x2] _08104BE4: adds r0, r5, 0 movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r4, 0x2] adds r0, r1 strh r0, [r6, 0x20] adds r0, r5, 0 movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x4] adds r0, r4 strh r0, [r6, 0x22] lsls r0, 16 asrs r0, 16 cmp r0, 0x7 bgt _08104C16 movs r0, 0x8 strh r0, [r6, 0x22] _08104C16: ldr r1, =move_anim_8074EE0 adds r0, r6, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A67BC str r0, [r6, 0x1C] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8104BAC thumb_func_start sub_8104C38 sub_8104C38: @ 8104C38 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 movs r0, 0 strh r1, [r4, 0x8] strh r0, [r4, 0xA] ldr r2, =gUnknown_085936A4 adds r0, r4, 0 bl sub_80A7CFC ldr r0, =sub_8104C78 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104C38 thumb_func_start sub_8104C78 sub_8104C78: @ 8104C78 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r0, r1 bl sub_80A7D34 lsls r0, 24 cmp r0, 0 bne _08104C98 adds r0, r4, 0 bl DestroyAnimVisualTask _08104C98: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104C78 thumb_func_start sub_8104CA4 sub_8104CA4: @ 8104CA4 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r2, 0 strh r0, [r4, 0x8] strh r2, [r4, 0xA] movs r0, 0x4 strh r0, [r4, 0xC] movs r0, 0x7 strh r0, [r4, 0xE] movs r0, 0x3 strh r0, [r4, 0x10] ldr r3, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r0, [r0, 0x20] strh r0, [r4, 0x12] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r0, [r0, 0x22] strh r0, [r4, 0x14] strh r2, [r4, 0x16] strh r2, [r4, 0x18] movs r0, 0x2 strh r0, [r4, 0x1A] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08104D0E movs r1, 0xC ldrsh r0, [r4, r1] negs r0, r0 strh r0, [r4, 0xC] _08104D0E: ldr r0, =sub_8104D28 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104CA4 thumb_func_start sub_8104D28 sub_8104D28: @ 8104D28 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r3, r0, r1 ldrh r0, [r3, 0x16] adds r0, 0x1 strh r0, [r3, 0x16] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _08104D8E movs r0, 0 strh r0, [r3, 0x16] ldrh r0, [r3, 0x18] adds r0, 0x1 strh r0, [r3, 0x18] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08104D78 ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0x1A] ldrh r2, [r0, 0x22] adds r1, r2 b _08104D8C .pool _08104D78: ldr r2, =gSprites movs r5, 0x8 ldrsh r1, [r3, r5] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] ldrh r2, [r3, 0x1A] subs r1, r2 _08104D8C: strh r1, [r0, 0x22] _08104D8E: movs r1, 0xA ldrsh r0, [r3, r1] cmp r0, 0x1 beq _08104DDC cmp r0, 0x1 bgt _08104DA4 cmp r0, 0 beq _08104DAA b _08104E6C .pool _08104DA4: cmp r0, 0x2 beq _08104E0C b _08104E6C _08104DAA: ldr r2, =gSprites movs r5, 0x8 ldrsh r1, [r3, r5] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0xC] ldrh r2, [r0, 0x20] adds r1, r2 strh r1, [r0, 0x20] ldrh r0, [r3, 0xE] subs r0, 0x1 strh r0, [r3, 0xE] lsls r0, 16 cmp r0, 0 bne _08104E6C movs r0, 0xE strh r0, [r3, 0xE] movs r0, 0x1 strh r0, [r3, 0xA] b _08104E6C .pool _08104DDC: ldr r2, =gSprites movs r5, 0x8 ldrsh r1, [r3, r5] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x20] ldrh r2, [r3, 0xC] subs r1, r2 strh r1, [r0, 0x20] ldrh r0, [r3, 0xE] subs r0, 0x1 strh r0, [r3, 0xE] lsls r0, 16 cmp r0, 0 bne _08104E6C movs r0, 0x7 strh r0, [r3, 0xE] movs r0, 0x2 strh r0, [r3, 0xA] b _08104E6C .pool _08104E0C: ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0xC] ldrh r5, [r0, 0x20] adds r1, r5 strh r1, [r0, 0x20] ldrh r0, [r3, 0xE] subs r0, 0x1 strh r0, [r3, 0xE] lsls r0, 16 asrs r1, r0, 16 cmp r1, 0 bne _08104E6C ldrh r0, [r3, 0x10] subs r0, 0x1 strh r0, [r3, 0x10] lsls r0, 16 cmp r0, 0 beq _08104E48 movs r0, 0x7 strh r0, [r3, 0xE] strh r1, [r3, 0xA] b _08104E6C .pool _08104E48: ldrh r1, [r3, 0x18] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08104E66 movs r0, 0x8 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] ldrh r2, [r3, 0x1A] subs r1, r2 strh r1, [r0, 0x22] _08104E66: adds r0, r4, 0 bl DestroyAnimVisualTask _08104E6C: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_8104D28 thumb_func_start sub_8104E74 sub_8104E74: @ 8104E74 push {r4-r6,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 ldr r4, =gBattleAnimTarget ldrb r0, [r4] bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r0, 0x20 movs r1, 0 strh r0, [r5, 0x8] movs r0, 0x4 strh r0, [r5, 0xA] strh r1, [r5, 0xC] strh r1, [r5, 0xE] strh r1, [r5, 0x10] strh r1, [r5, 0x12] ldrb r0, [r4] bl sub_80A861C strh r0, [r5, 0x26] ldrb r0, [r4] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08104ED4 ldr r0, =gBattle_BG1_X ldrh r0, [r0] strh r0, [r5, 0x14] ldr r0, =0x04000014 b _08104EDC .pool _08104ED4: ldr r0, =gBattle_BG2_X ldrh r0, [r0] strh r0, [r5, 0x14] ldr r0, =0x04000018 _08104EDC: str r0, [sp] ldrh r0, [r5, 0x8] adds r1, r0, 0 subs r1, 0x40 lsls r2, r1, 16 lsls r0, 16 cmp r2, r0 bgt _08104F1A ldr r4, =gScanlineEffectRegBuffers movs r0, 0xF0 lsls r0, 3 adds r6, r4, r0 _08104EF4: asrs r3, r2, 16 cmp r3, 0 blt _08104F0C lsls r1, r3, 1 adds r2, r1, r4 ldrh r0, [r5, 0x14] adds r0, 0xF0 strh r0, [r2] adds r1, r6 ldrh r0, [r5, 0x14] adds r0, 0xF0 strh r0, [r1] _08104F0C: adds r0, r3, 0x1 lsls r2, r0, 16 asrs r1, r2, 16 movs r3, 0x8 ldrsh r0, [r5, r3] cmp r1, r0 ble _08104EF4 _08104F1A: ldr r0, =0xa2600001 str r0, [sp, 0x4] mov r1, sp movs r2, 0 movs r0, 0x1 strb r0, [r1, 0x8] mov r0, sp strb r2, [r0, 0x9] ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl ScanlineEffect_SetParams ldr r0, =sub_8104F54 str r0, [r5] add sp, 0xC pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8104E74 thumb_func_start sub_8104F54 sub_8104F54: @ 8104F54 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r3, r0, r1 movs r1, 0x10 ldrsh r0, [r3, r1] cmp r0, 0 beq _08104F78 cmp r0, 0x1 beq _08104F8E b _0810500E .pool _08104F78: ldrh r0, [r3, 0x12] adds r0, 0x1 strh r0, [r3, 0x12] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _0810500E ldrh r0, [r3, 0x10] adds r0, 0x1 strh r0, [r3, 0x10] b _0810500E _08104F8E: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 ble _0810500E movs r0, 0 strh r0, [r3, 0xA] ldrh r1, [r3, 0xE] movs r0, 0x3 ands r0, r1 strh r0, [r3, 0xC] ldrh r0, [r3, 0x8] subs r0, r1 strh r0, [r3, 0x12] movs r2, 0xC ldrsh r1, [r3, r2] cmp r1, 0x1 beq _08104FC4 cmp r1, 0x1 ble _08104FCC cmp r1, 0x2 beq _08104FC8 cmp r1, 0x3 beq _08104FC8 b _08104FCC _08104FC4: subs r0, 0x2 b _08104FCA _08104FC8: adds r0, 0x1 _08104FCA: strh r0, [r3, 0x12] _08104FCC: movs r1, 0x12 ldrsh r0, [r3, r1] cmp r0, 0 blt _08104FF0 ldr r2, =gScanlineEffectRegBuffers lsls r0, 1 adds r0, r2 ldrh r1, [r3, 0x14] strh r1, [r0] movs r1, 0x12 ldrsh r0, [r3, r1] lsls r0, 1 movs r1, 0xF0 lsls r1, 3 adds r2, r1 adds r0, r2 ldrh r1, [r3, 0x14] strh r1, [r0] _08104FF0: ldrh r0, [r3, 0xE] adds r0, 0x1 strh r0, [r3, 0xE] lsls r0, 16 asrs r0, 16 movs r2, 0x26 ldrsh r1, [r3, r2] cmp r0, r1 blt _0810500E ldr r1, =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] adds r0, r4, 0 bl DestroyAnimVisualTask _0810500E: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8104F54 thumb_func_start sub_810501C sub_810501C: @ 810501C push {r4-r6,lr} adds r4, r0, 0 ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r0, 0x10 movs r5, 0 strh r0, [r4, 0x20] ldrb r0, [r6] bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 adds r0, 0x10 strh r0, [r4, 0x22] strh r5, [r4, 0x2E] strh r5, [r4, 0x30] strh r5, [r4, 0x32] movs r0, 0x10 strh r0, [r4, 0x34] strh r5, [r4, 0x36] ldrb r0, [r6] movs r1, 0 bl sub_80A861C adds r0, 0x2 strh r0, [r4, 0x38] movs r0, 0x3F bl BattleAnimAdjustPanning lsls r0, 24 asrs r0, 24 strh r0, [r4, 0x3A] ldr r0, =sub_8105078 str r0, [r4, 0x1C] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810501C thumb_func_start sub_8105078 sub_8105078: @ 8105078 push {r4,lr} adds r4, r0, 0 movs r0, 0x2E ldrsh r1, [r4, r0] cmp r1, 0x1 beq _081050DC cmp r1, 0x1 bgt _0810508E cmp r1, 0 beq _08105094 b _081051BC _0810508E: cmp r1, 0x2 beq _0810516E b _081051BC _08105094: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081050BE strh r1, [r4, 0x32] adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsrs r1, r2, 2 movs r0, 0x1 eors r1, r0 ands r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _081050BE: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 ble _081051BC adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x5 negs r1, r1 ands r1, r0 strb r1, [r2] b _08105166 _081050DC: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 ble _08105122 ldrh r2, [r4, 0x32] movs r3, 0x32 ldrsh r1, [r4, r3] movs r3, 0x38 ldrsh r0, [r4, r3] cmp r1, r0 bge _08105122 movs r0, 0 strh r0, [r4, 0x30] ldrh r0, [r4, 0x22] subs r0, 0x1 strh r0, [r4, 0x22] adds r0, r2, 0x1 strh r0, [r4, 0x32] movs r1, 0x32 ldrsh r0, [r4, r1] movs r1, 0xA bl __modsi3 lsls r0, 16 cmp r0, 0 bne _08105122 ldrh r1, [r4, 0x3A] lsls r1, 24 asrs r1, 24 movs r0, 0xCD bl PlaySE12WithPanning _08105122: ldrh r0, [r4, 0x34] ldrh r2, [r4, 0x36] adds r1, r0, r2 strh r1, [r4, 0x36] lsls r0, r1, 16 asrs r2, r0, 16 cmp r2, 0x1F ble _08105136 movs r0, 0x40 b _08105144 _08105136: movs r0, 0x20 negs r0, r0 cmp r2, r0 bgt _08105150 movs r2, 0x40 negs r2, r2 adds r0, r2, 0 _08105144: subs r0, r1 strh r0, [r4, 0x36] movs r3, 0x34 ldrsh r0, [r4, r3] negs r0, r0 strh r0, [r4, 0x34] _08105150: ldrh r0, [r4, 0x36] movs r2, 0 strh r0, [r4, 0x24] movs r0, 0x38 ldrsh r1, [r4, r0] movs r3, 0x32 ldrsh r0, [r4, r3] cmp r1, r0 bne _081051BC strh r2, [r4, 0x30] strh r2, [r4, 0x32] _08105166: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _081051BC _0810516E: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0810519A movs r0, 0 strh r0, [r4, 0x32] adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsrs r1, r2, 2 movs r0, 0x1 eors r1, r0 ands r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _0810519A: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 ble _081051BC adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] adds r0, r4, 0 bl DestroyAnimSprite _081051BC: pop {r4} pop {r0} bx r0 thumb_func_end sub_8105078 thumb_func_start sub_81051C4 sub_81051C4: @ 81051C4 push {r4-r7,lr} sub sp, 0x4 adds r6, r0, 0 movs r5, 0 mov r0, sp strh r5, [r0] mov r1, sp adds r1, 0x2 strh r5, [r1] ldr r0, =gBattleAnimArgs movs r3, 0x4 ldrsh r2, [r0, r3] adds r7, r1, 0 adds r1, r0, 0 cmp r2, 0 bne _081051F0 ldr r0, =gBattleAnimAttacker b _081051F2 .pool _081051F0: ldr r0, =gBattleAnimTarget _081051F2: ldrb r5, [r0] ldrb r1, [r1, 0x6] movs r0, 0x1 adds r4, r0, 0 eors r4, r1 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0810526A movs r1, 0x2 adds r0, r5, 0 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810526A adds r0, r5, 0 adds r1, r4, 0 mov r2, sp adds r3, r7, 0 bl SetAverageBattlerPositions cmp r4, 0 bne _08105230 adds r0, r5, 0 movs r1, 0 b _08105234 .pool _08105230: adds r0, r5, 0 movs r1, 0x2 _08105234: bl GetBattlerSpriteCoord lsls r0, 24 lsrs r4, r0, 24 adds r0, r5, 0 bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08105260 ldr r2, =gBattleAnimArgs mov r0, sp ldrh r1, [r0] subs r1, r4 ldrh r0, [r2] subs r1, r0 subs r0, r1 strh r0, [r2] b _0810526A .pool _08105260: ldr r1, =gBattleAnimArgs mov r0, sp ldrh r0, [r0] subs r0, r4 strh r0, [r1] _0810526A: ldr r1, =sub_80A77C8 str r1, [r6, 0x1C] adds r0, r6, 0 bl _call_via_r1 add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81051C4 thumb_func_start sub_8105284 sub_8105284: @ 8105284 push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _0810529E adds r0, r4, 0 bl FreeSpriteOamMatrix adds r0, r4, 0 bl DestroyAnimSprite _0810529E: pop {r4} pop {r0} bx r0 thumb_func_end sub_8105284 thumb_func_start sub_81052A4 sub_81052A4: @ 81052A4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 adds r5, r0, 0 movs r6, 0 mov r0, sp strh r6, [r0] mov r1, sp adds r1, 0x2 strh r6, [r1] ldr r0, =gBattleAnimArgs movs r2, 0xA ldrsh r0, [r0, r2] cmp r0, 0 bne _081052DC ldr r0, =gBattleAnimAttacker ldrb r7, [r0] ldr r0, =gBattleAnimTarget b _081052E2 .pool _081052DC: ldr r0, =gBattleAnimTarget ldrb r7, [r0] ldr r0, =gBattleAnimAttacker _081052E2: ldrb r0, [r0] mov r8, r0 ldr r0, =gBattleAnimArgs movs r3, 0xC ldrsh r0, [r0, r3] cmp r0, 0 bne _08105308 movs r0, 0 mov r10, r0 movs r1, 0x1 str r1, [sp, 0x4] b _08105310 .pool _08105308: movs r2, 0x2 mov r10, r2 movs r3, 0x3 str r3, [sp, 0x4] _08105310: adds r0, r7, 0 bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810536C adds r0, r7, 0 mov r1, r10 bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r1] adds r0, r1 lsls r0, 16 lsrs r0, 16 mov r9, r0 movs r0, 0x2 mov r4, r8 eors r4, r0 adds r0, r4, 0 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810535C ldr r2, =gSprites ldr r0, =gBattlerSpriteIds adds r0, r4, r0 b _081053EA .pool _0810535C: ldr r2, =gSprites ldr r0, =gBattlerSpriteIds add r0, r8 b _081053EA .pool _0810536C: adds r0, r7, 0 mov r1, r10 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldr r1, =gBattleAnimArgs ldrh r1, [r1] subs r0, r1 lsls r0, 16 lsrs r0, 16 mov r9, r0 bl IsContest lsls r0, 24 cmp r0, 0 bne _081053E4 movs r0, 0x2 adds r4, r7, 0 eors r4, r0 adds r0, r4, 0 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081053E4 ldr r3, =gSprites ldr r2, =gBattlerSpriteIds adds r0, r7, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r6, r0, r3 adds r2, r4, r2 ldrb r1, [r2] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, r0, r3 movs r0, 0x20 ldrsh r1, [r6, r0] movs r3, 0x20 ldrsh r0, [r2, r3] cmp r1, r0 bge _081053E0 adds r0, r2, 0 adds r0, 0x43 ldrb r0, [r0] adds r0, 0x1 b _081053FA .pool _081053E0: adds r0, r6, 0 b _081053F4 _081053E4: ldr r2, =gSprites ldr r0, =gBattlerSpriteIds adds r0, r7, r0 _081053EA: ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 _081053F4: adds r0, 0x43 ldrb r0, [r0] subs r0, 0x1 _081053FA: adds r1, r5, 0 adds r1, 0x43 strb r0, [r1] adds r0, r7, 0 ldr r1, [sp, 0x4] bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r4, 0x2] adds r0, r1 lsls r0, 16 lsrs r6, r0, 16 bl IsContest lsls r0, 24 cmp r0, 0 bne _0810544C movs r1, 0x2 mov r0, r8 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810544C ldrb r1, [r4, 0xC] mov r0, r8 mov r2, sp mov r3, sp adds r3, 0x2 bl SetAverageBattlerPositions b _0810546C .pool _0810544C: mov r4, sp mov r0, r8 mov r1, r10 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4] mov r0, r8 ldr r1, [sp, 0x4] bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r2, sp strh r0, [r2, 0x2] _0810546C: mov r0, r8 bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08105490 mov r3, sp mov r2, sp ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x6] ldrh r2, [r2] adds r0, r2 strh r0, [r3] adds r2, r1, 0 b _0810549E .pool _08105490: mov r3, sp mov r0, sp ldr r2, =gBattleAnimArgs ldrh r0, [r0] ldrh r1, [r2, 0x6] subs r0, r1 strh r0, [r3] _0810549E: ldrh r1, [r2, 0x8] mov r3, sp ldrh r3, [r3, 0x2] adds r1, r3 mov r0, sp strh r1, [r0, 0x2] mov r3, r9 strh r3, [r5, 0x30] strh r3, [r5, 0x20] strh r6, [r5, 0x34] strh r6, [r5, 0x22] ldrh r0, [r0] strh r0, [r5, 0x32] strh r1, [r5, 0x36] ldrh r0, [r2] strh r0, [r5, 0x2E] adds r0, r5, 0 bl InitAnimLinearTranslation ldr r1, =sub_8105284 str r1, [r5, 0x1C] adds r0, r5, 0 bl _call_via_r1 add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81052A4 thumb_func_start sub_81054E8 sub_81054E8: @ 81054E8 push {r4,lr} adds r4, r0, 0 ldr r0, =0x000027db bl IndexOfSpritePaletteTag lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF beq _0810550E lsls r0, 20 ldr r1, =0x01010000 adds r0, r1 lsrs r0, 16 ldr r1, =gBattleAnimArgs ldrb r2, [r1, 0xA] ldrh r3, [r1, 0x8] movs r1, 0xF bl BlendPalette _0810550E: adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim ldr r1, =sub_80A77C8 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81054E8 thumb_func_start sub_8105538 sub_8105538: @ 8105538 push {r4,lr} adds r4, r0, 0 movs r1, 0 bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 movs r1, 0xA0 cmp r0, 0 beq _08105554 ldr r1, =0x0000ff60 _08105554: movs r0, 0xE0 lsls r0, 2 strh r0, [r4, 0x2E] strh r1, [r4, 0x30] ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x3C] ldr r0, =sub_810557C str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8105538 thumb_func_start sub_810557C sub_810557C: @ 810557C push {r4,r5,lr} adds r4, r0, 0 ldrh r2, [r4, 0x2E] lsls r0, r2, 16 asrs r0, 24 ldrh r1, [r4, 0x26] subs r1, r0 movs r5, 0 strh r1, [r4, 0x26] ldrh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] subs r2, 0x20 strh r2, [r4, 0x2E] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 movs r1, 0xA0 cmp r0, 0 beq _081055AC ldr r1, =0x0000ff60 _081055AC: lsls r0, r1, 16 asrs r0, 16 ldrh r1, [r4, 0x30] adds r0, r1 strh r0, [r4, 0x30] ldrh r1, [r4, 0x26] movs r2, 0x26 ldrsh r0, [r4, r2] cmp r0, 0 ble _081055E0 ldrh r2, [r4, 0x22] adds r0, r1, r2 strh r0, [r4, 0x22] ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] strh r5, [r4, 0x26] strh r5, [r4, 0x24] strh r5, [r4, 0x2E] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim ldr r0, =sub_81055F4 str r0, [r4, 0x1C] _081055E0: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810557C thumb_func_start sub_81055F4 sub_81055F4: @ 81055F4 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r1, r0, 0x1 strh r1, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x13 ble _08105612 adds r0, r4, 0 movs r1, 0x2 bl StartSpriteAffineAnim ldr r0, =sub_810561C str r0, [r4, 0x1C] _08105612: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81055F4 thumb_func_start sub_810561C sub_810561C: @ 810561C push {r4,lr} adds r4, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _08105682 adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim movs r0, 0 strh r0, [r4, 0x2E] movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0 bne _08105668 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x10 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] ldr r0, =sub_8105694 b _08105680 .pool _08105668: ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x20 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] ldr r0, =sub_810571C _08105680: str r0, [r4, 0x1C] _08105682: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810561C thumb_func_start sub_8105694 sub_8105694: @ 8105694 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x26] subs r0, 0x2 strh r0, [r4, 0x26] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 bne _081056CA movs r0, 0x10 strh r0, [r4, 0x2E] movs r0, 0 strh r0, [r4, 0x30] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg ldrh r1, [r4, 0x2E] movs r0, 0x52 bl SetGpuReg ldr r0, =sub_81056D4 str r0, [r4, 0x1C] _081056CA: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8105694 thumb_func_start sub_81056D4 sub_81056D4: @ 81056D4 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] adds r1, r0, 0x1 strh r1, [r4, 0x30] lsls r0, 16 asrs r0, 16 movs r1, 0x3 bl __modsi3 lsls r0, 16 cmp r0, 0 bne _08105712 ldrh r1, [r4, 0x2E] subs r1, 0x1 strh r1, [r4, 0x2E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _08105712 ldr r0, =sub_810571C str r0, [r4, 0x1C] _08105712: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81056D4 thumb_func_start sub_810571C sub_810571C: @ 810571C push {lr} adds r3, r0, 0 ldr r0, =gBattleAnimArgs ldrh r1, [r0, 0xE] ldr r0, =0x0000ffff cmp r1, r0 bne _08105754 adds r2, r3, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] movs r1, 0x3C ldrsh r0, [r3, r1] cmp r0, 0 bne _08105750 ldr r0, =sub_810575C b _08105752 .pool _08105750: ldr r0, =DestroyAnimSprite _08105752: str r0, [r3, 0x1C] _08105754: pop {r0} bx r0 .pool thumb_func_end sub_810571C thumb_func_start sub_810575C sub_810575C: @ 810575C push {r4,lr} adds r4, r0, 0 movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r4, 0 bl DestroyAnimSprite pop {r4} pop {r0} bx r0 thumb_func_end sub_810575C thumb_func_start sub_810577C sub_810577C: @ 810577C push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r4, 0x8] ldr r2, =gUnknown_085938B0 adds r0, r4, 0 bl sub_80A7CFC ldr r0, =sub_81057B8 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810577C thumb_func_start sub_81057B8 sub_81057B8: @ 81057B8 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 adds r0, r4, 0 bl sub_80A7D34 lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 bne _08105802 ldr r2, =gSprites movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r3, [r0, 0x26] movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] adds r0, r5, 0 bl DestroyAnimVisualTask _08105802: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81057B8 thumb_func_start sub_8105810 sub_8105810: @ 8105810 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 strh r0, [r4, 0x8] strh r0, [r4, 0xA] strh r0, [r4, 0xC] strh r0, [r4, 0xE] movs r0, 0x3 strh r0, [r4, 0x20] ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08105850 ldr r0, =0x0000ffff strh r0, [r4, 0x22] movs r0, 0x8 b _08105856 .pool _08105850: movs r0, 0x1 strh r0, [r4, 0x22] ldr r0, =0x0000fff8 _08105856: strh r0, [r4, 0x24] movs r0, 0x1 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, =sub_8105878 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8105810 thumb_func_start sub_8105878 sub_8105878: @ 8105878 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r3, r0, r1 movs r0, 0x8 ldrsh r4, [r3, r0] cmp r4, 0x1 beq _081058CC cmp r4, 0x1 bgt _081058A0 cmp r4, 0 beq _081058AA b _08105992 .pool _081058A0: cmp r4, 0x2 beq _08105948 cmp r4, 0x3 beq _08105962 b _08105992 _081058AA: ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0x24] ldrh r2, [r0, 0x24] adds r1, r2 strh r1, [r0, 0x24] strh r4, [r3, 0xA] strh r4, [r3, 0xC] strh r4, [r3, 0xE] b _0810595A .pool _081058CC: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08105992 movs r0, 0 strh r0, [r3, 0xA] ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] ands r0, r4 lsls r0, 16 cmp r0, 0 beq _08105904 ldr r2, =gSprites movs r4, 0x26 ldrsh r1, [r3, r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x24] adds r1, 0x6 b _08105916 .pool _08105904: ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x24] subs r1, 0x6 _08105916: strh r1, [r0, 0x24] ldrh r0, [r3, 0xE] adds r0, 0x1 strh r0, [r3, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 ble _08105992 ldrh r1, [r3, 0xC] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0810595A movs r1, 0x26 ldrsh r0, [r3, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r0, [r1, 0x24] subs r0, 0x6 strh r0, [r1, 0x24] b _0810595A .pool _08105948: ldrh r0, [r3, 0x20] subs r0, 0x1 strh r0, [r3, 0x20] lsls r0, 16 cmp r0, 0 beq _0810595A movs r0, 0 strh r0, [r3, 0x8] b _08105992 _0810595A: ldrh r0, [r3, 0x8] adds r0, 0x1 strh r0, [r3, 0x8] b _08105992 _08105962: ldr r2, =gSprites movs r4, 0x26 ldrsh r1, [r3, r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0x22] ldrh r4, [r0, 0x24] adds r1, r4 strh r1, [r0, 0x24] movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x24 ldrsh r0, [r0, r1] cmp r0, 0 bne _08105992 adds r0, r5, 0 bl DestroyAnimVisualTask _08105992: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8105878 thumb_func_start sub_810599C sub_810599C: @ 810599C push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] strh r0, [r4, 0xA] strh r0, [r4, 0xC] strh r0, [r4, 0xE] movs r0, 0x1 strh r0, [r4, 0x10] movs r0, 0xE strh r0, [r4, 0x22] movs r0, 0x2 strh r0, [r4, 0x24] movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, =sub_81059E0 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810599C thumb_func_start sub_81059E0 sub_81059E0: @ 81059E0 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r2, [r4, r0] cmp r2, 0 bne _08105AA6 ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 movs r3, 0x10 ldrsh r1, [r4, r3] cmp r0, r1 ble _08105AA6 strh r2, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08105A3C ldr r3, =gSprites movs r6, 0x26 ldrsh r1, [r4, r6] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 b _08105A52 .pool _08105A3C: ldr r3, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 _08105A52: strb r1, [r0] ldrh r0, [r4, 0xE] adds r0, 0x1 movs r2, 0 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 movs r6, 0x22 ldrsh r1, [r4, r6] cmp r0, r1 blt _08105AA6 ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 movs r6, 0x24 ldrsh r1, [r4, r6] cmp r0, r1 bge _08105A88 strh r2, [r4, 0xA] strh r2, [r4, 0xC] strh r2, [r4, 0xE] b _08105AA6 .pool _08105A88: movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] adds r0, r5, 0 bl DestroyAnimVisualTask _08105AA6: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_81059E0 thumb_func_start sub_8105AAC sub_8105AAC: @ 8105AAC push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] movs r1, 0x4 strh r1, [r4, 0xA] strh r0, [r4, 0xC] strh r0, [r4, 0xE] strh r0, [r4, 0x10] strh r0, [r4, 0x12] strh r0, [r4, 0x14] strh r0, [r4, 0x16] strh r0, [r4, 0x18] strh r0, [r4, 0x22] ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] ldrb r0, [r5] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, =sub_8105B08 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8105AAC thumb_func_start sub_8105B08 sub_8105B08: @ 8105B08 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r0, 0x18 ldrsh r2, [r4, r0] cmp r2, 0x1 beq _08105B74 cmp r2, 0x1 bgt _08105B30 cmp r2, 0 beq _08105B36 b _08105B90 .pool _08105B30: cmp r2, 0x2 beq _08105B8C b _08105B90 _08105B36: ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08105B90 strh r2, [r4, 0x10] ldrh r0, [r4, 0x12] adds r0, 0x1 movs r1, 0x1 ands r0, r1 strh r0, [r4, 0x12] ldrh r0, [r4, 0x14] adds r0, 0x1 strh r0, [r4, 0x14] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _08105B90 movs r1, 0x16 ldrsh r0, [r4, r1] cmp r0, 0 bne _08105B6E strh r2, [r4, 0x14] movs r0, 0x1 strh r0, [r4, 0x18] b _08105B90 _08105B6E: movs r0, 0x2 strh r0, [r4, 0x18] b _08105B90 _08105B74: movs r1, 0 strh r1, [r4, 0x12] ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _08105B90 strh r2, [r4, 0x16] strh r1, [r4, 0x18] b _08105B90 _08105B8C: movs r0, 0x1 strh r0, [r4, 0x12] _08105B90: movs r2, 0x8 ldrsh r5, [r4, r2] cmp r5, 0 beq _08105B9E cmp r5, 0x1 beq _08105C34 b _08105C42 _08105B9E: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 ble _08105C42 strh r5, [r4, 0xA] ldr r0, =gUnknown_085938DC movs r3, 0x24 ldrsh r1, [r4, r3] movs r3, 0x26 ldrsh r2, [r4, r3] movs r3, 0 bl CreateSprite lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0x40 beq _08105C42 ldr r0, =gSprites lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r0 strh r6, [r1, 0x2E] movs r0, 0xD strh r0, [r1, 0x30] ldr r2, =gUnknown_085938F4 movs r3, 0xC ldrsh r0, [r4, r3] lsls r0, 1 adds r0, r2 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 strh r0, [r1, 0x24] movs r3, 0xC ldrsh r0, [r4, r3] lsls r0, 1 adds r2, 0x1 adds r0, r2 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 strh r0, [r1, 0x26] ldrh r0, [r4, 0x22] adds r0, 0x1 strh r0, [r4, 0x22] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 ble _08105C42 strh r5, [r4, 0xC] ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 ble _08105C42 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08105C42 .pool _08105C34: movs r1, 0x22 ldrsh r0, [r4, r1] cmp r0, 0 bne _08105C42 adds r0, r6, 0 bl DestroyAnimVisualTask _08105C42: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8105B08 thumb_func_start sub_8105C48 sub_8105C48: @ 8105C48 push {r4,lr} adds r3, r0, 0 ldr r4, =gTasks movs r0, 0x2E ldrsh r1, [r3, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r4 movs r1, 0x3E adds r1, r3 mov r12, r1 movs r2, 0x1 ldrb r1, [r0, 0x12] ands r1, r2 lsls r1, 2 mov r0, r12 ldrb r2, [r0] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] adds r0, r3, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08105CAA movs r0, 0x30 ldrsh r1, [r3, r0] lsls r1, 1 movs r0, 0x2E ldrsh r2, [r3, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r0, r4, 0 adds r0, 0x8 adds r1, r0 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r3, 0 bl DestroySprite _08105CAA: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8105C48 thumb_func_start sub_8105CB4 sub_8105CB4: @ 8105CB4 push {r4-r6,lr} sub sp, 0x4 lsls r0, 24 lsrs r6, r0, 24 ldr r0, =0x000027de bl IndexOfSpritePaletteTag mov r1, sp strb r0, [r1] movs r4, 0x1 ldr r0, =0x00002710 adds r5, r0, 0 _08105CCC: subs r0, r5, r4 lsls r0, 16 lsrs r0, 16 bl AllocSpritePalette mov r2, sp adds r1, r2, r4 strb r0, [r1] adds r4, 0x1 cmp r4, 0x2 ble _08105CCC movs r0, 0x80 lsls r0, 6 bl AllocZeroed adds r1, r0, 0 ldr r0, =gMonSpritesGfxPtr ldr r0, [r0] movs r2, 0xBE lsls r2, 1 adds r0, r2 str r1, [r0] ldr r0, =gBattleAnimSpritePalette_206 bl LZDecompressWram movs r4, 0 _08105D00: ldr r5, =gMonSpritesGfxPtr ldr r0, [r5] movs r1, 0xBE lsls r1, 1 adds r0, r1 lsls r1, r4, 6 ldr r0, [r0] adds r0, r1 mov r2, sp adds r1, r2, r4 ldrb r1, [r1] lsls r1, 20 movs r2, 0x80 lsls r2, 17 adds r1, r2 lsrs r1, 16 movs r2, 0x20 bl LoadPalette adds r4, 0x1 cmp r4, 0x2 ble _08105D00 ldr r0, [r5] movs r4, 0xBE lsls r4, 1 adds r0, r4 ldr r0, [r0] bl Free ldr r0, [r5] adds r0, r4 movs r1, 0 str r1, [r0] adds r0, r6, 0 bl DestroyAnimVisualTask add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8105CB4 thumb_func_start sub_8105D60 sub_8105D60: @ 8105D60 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 ldr r5, =gUnknown_08593950 movs r4, 0x2 _08105D6A: ldrh r0, [r5] bl FreeSpritePaletteByTag adds r5, 0x2 subs r4, 0x1 cmp r4, 0 bge _08105D6A adds r0, r6, 0 bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8105D60 thumb_func_start sub_8105D88 sub_8105D88: @ 8105D88 push {r4,r5,lr} adds r5, r0, 0 lsls r1, 24 lsls r2, 24 lsrs r3, r2, 24 movs r0, 0x1 ands r3, r0 negs r0, r3 orrs r0, r3 asrs r0, 31 movs r3, 0x20 ands r0, r3 ldrh r4, [r5, 0x4] lsls r3, r4, 22 lsrs r3, 22 lsrs r1, 22 adds r0, r1 adds r3, r0 ldr r1, =0x000003ff adds r0, r1, 0 ands r3, r0 ldr r0, =0xfffffc00 ands r0, r4 orrs r0, r3 strh r0, [r5, 0x4] ldr r0, =gUnknown_08593950 lsrs r2, 25 lsls r2, 1 adds r2, r0 ldrh r0, [r2] bl IndexOfSpritePaletteTag lsls r0, 4 ldrb r2, [r5, 0x5] movs r1, 0xF ands r1, r2 orrs r1, r0 strb r1, [r5, 0x5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8105D88 thumb_func_start sub_8105DE8 sub_8105DE8: @ 8105DE8 push {r4-r6,lr} adds r5, r0, 0 movs r1, 0 bl InitAnimSpritePos ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08105E08 ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _08105E08: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r5, 0x2E] ldrb r0, [r6] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] adds r0, r1 strh r0, [r5, 0x32] ldrb r0, [r6] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] adds r0, r1 strh r0, [r5, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldrb r1, [r4, 0xA] ldrb r2, [r4, 0xC] adds r0, r5, 0 bl sub_8105D88 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8105DE8 thumb_func_start sub_8105E60 sub_8105E60: @ 8105E60 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _08105E7A adds r0, r4, 0 movs r1, 0 bl InitAnimSpritePos _08105E7A: movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x8 bl Sin strh r0, [r4, 0x24] ldrh r2, [r4, 0x32] lsls r0, r2, 16 asrs r0, 24 strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x7 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] subs r2, 0x80 strh r2, [r4, 0x32] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x3C bne _08105EAA adds r0, r4, 0 bl DestroyAnimSprite _08105EAA: pop {r4} pop {r0} bx r0 thumb_func_end sub_8105E60 thumb_func_start sub_8105EB0 sub_8105EB0: @ 8105EB0 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 bl IsContest lsls r0, 24 movs r6, 0xF0 cmp r0, 0 beq _08105EC4 movs r6, 0x98 _08105EC4: movs r5, 0 ldr r1, =gBattle_WIN0H strh r6, [r1] ldr r4, =gBattle_WIN0V movs r0, 0xA0 strh r0, [r4] ldrh r1, [r1] movs r0, 0x40 bl SetGpuReg ldrh r1, [r4] movs r0, 0x44 bl SetGpuReg ldr r1, =0x00003f1f movs r0, 0x48 bl SetGpuReg ldr r1, =0x00003f3f movs r0, 0x4A bl SetGpuReg movs r0, 0x50 movs r1, 0xC8 bl SetGpuReg movs r0, 0x54 movs r1, 0x10 bl SetGpuReg ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r0, r1 strh r5, [r0, 0x8] strh r6, [r0, 0xA] ldr r1, =sub_8105F30 str r1, [r0] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8105EB0 thumb_func_start sub_8105F30 sub_8105F30: @ 8105F30 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r3, r1, r2 ldrh r0, [r3, 0x8] adds r4, r0, 0 adds r4, 0xD strh r4, [r3, 0x8] ldrh r0, [r3, 0xA] adds r2, r0, 0 subs r2, 0xD strh r2, [r3, 0xA] lsls r1, r4, 16 lsls r0, r2, 16 cmp r1, r0 blt _08105F70 ldr r0, =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, =sub_8105F84 str r0, [r3] b _08105F78 .pool _08105F70: ldr r1, =gBattle_WIN0H lsls r0, r4, 8 orrs r2, r0 strh r2, [r1] _08105F78: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8105F30 thumb_func_start sub_8105F84 sub_8105F84: @ 8105F84 push {r4,r5,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r1, r0, r1 ldrh r0, [r1, 0x1C] adds r0, 0x1 movs r4, 0 strh r0, [r1, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _08105FD8 movs r0, 0x88 strh r0, [r1, 0x1E] movs r0, 0x50 movs r1, 0x88 bl SetGpuReg str r4, [sp] str r4, [sp, 0x4] str r4, [sp, 0x8] movs r0, 0x1 movs r1, 0 movs r2, 0 movs r3, 0 bl sub_80A75AC ldr r2, =0x00007fff movs r1, 0x10 bl BlendPalettes b _0810600C .pool _08105FD8: cmp r0, 0x4 ble _0810600C ldr r0, =gBattle_WIN0H strh r4, [r0] ldr r0, =gBattle_WIN0V strh r4, [r0] ldr r4, =0x00003f3f movs r0, 0x48 adds r1, r4, 0 bl SetGpuReg movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x54 movs r1, 0 bl SetGpuReg adds r0, r5, 0 bl DestroyAnimVisualTask _0810600C: add sp, 0xC pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8105F84 thumb_func_start sub_8106020 sub_8106020: @ 8106020 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 movs r0, 0x1 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r5, r0, r1 ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _0810607C movs r0, 0x1 bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, =gUnknown_08593988 adds r0, r5, 0 bl sub_80A7CFC ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 movs r1, 0x4 strh r1, [r0, 0x24] b _081060A4 .pool _0810607C: ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r4, r0, r1 ldrh r0, [r4, 0x24] negs r0, r0 strh r0, [r4, 0x24] adds r0, r5, 0 bl sub_80A7D34 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _081060A4 strh r0, [r4, 0x24] strh r0, [r4, 0x26] adds r0, r6, 0 bl DestroyAnimVisualTask _081060A4: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8106020 thumb_func_start sub_81060B0 sub_81060B0: @ 81060B0 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r5, r0, r1 ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _0810610C movs r0, 0 bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, =gUnknown_08593988 adds r0, r5, 0 bl sub_80A7CFC ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 movs r1, 0x4 strh r1, [r0, 0x24] b _08106134 .pool _0810610C: ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r4, r0, r1 ldrh r0, [r4, 0x24] negs r0, r0 strh r0, [r4, 0x24] adds r0, r5, 0 bl sub_80A7D34 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _08106134 strh r0, [r4, 0x24] strh r0, [r4, 0x26] adds r0, r6, 0 bl DestroyAnimVisualTask _08106134: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_81060B0 thumb_func_start sub_8106140 sub_8106140: @ 8106140 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos movs r0, 0x5F strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] adds r0, r4, 0 bl InitAnimLinearTranslation ldr r0, =sub_810618C str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106140 thumb_func_start sub_810618C sub_810618C: @ 810618C push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 bne _081061B6 movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xE bl Sin ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x38] adds r0, 0x4 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] b _081061BC _081061B6: adds r0, r4, 0 bl DestroyAnimSprite _081061BC: pop {r4} pop {r0} bx r0 thumb_func_end sub_810618C thumb_func_start sub_81061C4 sub_81061C4: @ 81061C4 push {r4,lr} adds r4, r0, 0 ldrh r2, [r4, 0x2E] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _081061E8 ldr r1, =gBattleAnimArgs ldrh r0, [r1] strh r0, [r4, 0x30] ldrh r0, [r1, 0x2] strh r0, [r4, 0x32] adds r0, r2, 0x1 strh r0, [r4, 0x2E] b _08106244 .pool _081061E8: ldrh r0, [r4, 0x30] ldrh r2, [r4, 0x36] adds r0, r2 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] movs r1, 0x34 ldrsh r0, [r4, r1] movs r2, 0x32 ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x34] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x34] cmp r0, 0x64 ble _08106236 movs r0, 0x34 ldrsh r1, [r4, r0] lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _08106236: movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0x78 ble _08106244 adds r0, r4, 0 bl DestroyAnimSprite _08106244: pop {r4} pop {r0} bx r0 thumb_func_end sub_81061C4 thumb_func_start sub_810624C sub_810624C: @ 810624C push {lr} ldr r2, =gBattleAnimArgs ldrh r1, [r2] strh r1, [r0, 0x20] movs r1, 0xA0 strh r1, [r0, 0x22] ldrh r1, [r2, 0x4] strh r1, [r0, 0x2E] ldrh r1, [r2, 0x2] strh r1, [r0, 0x30] ldr r1, =WaitAnimForDuration str r1, [r0, 0x1C] ldr r1, =sub_810627C bl StoreSpriteCallbackInData6 pop {r0} bx r0 .pool thumb_func_end sub_810624C thumb_func_start sub_810627C sub_810627C: @ 810627C push {r4,r5,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] lsls r0, 16 lsrs r0, 24 negs r0, r0 strh r0, [r4, 0x26] movs r1, 0x34 ldrsh r0, [r4, r1] movs r1, 0x4 bl Sin strh r0, [r4, 0x24] ldrh r0, [r4, 0x34] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x34] ldrh r0, [r4, 0x26] ldrh r1, [r4, 0x22] adds r0, r1 lsls r0, 16 asrs r5, r0, 16 cmp r5, 0x48 bgt _081062E2 movs r0, 0x34 ldrsh r1, [r4, r0] lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] cmp r5, 0x40 bgt _081062E2 adds r0, r4, 0 bl DestroyAnimSprite _081062E2: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_810627C thumb_func_start sub_81062E8 sub_81062E8: @ 81062E8 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r5, r0, 24 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x3 bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 bne _0810632A movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute _0810632A: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 bl SetGpuReg ldrh r1, [r4] movs r0, 0x16 bl SetGpuReg mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gUnknown_08C232E0 mov r2, sp ldrh r2, [r2, 0xA] bl sub_80A6CC0 ldr r1, =gUnknown_08C23D78 mov r0, sp movs r2, 0 bl sub_80A6D60 ldr r0, =gUnknown_08C23D50 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldr r1, =sub_81063A8 str r1, [r0] add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81062E8 thumb_func_start sub_81063A8 sub_81063A8: @ 81063A8 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 movs r2, 0x20 ldrsh r0, [r0, r2] adds r2, r1, 0 cmp r0, 0x4 bls _081063C6 b _081064F0 _081063C6: lsls r0, 2 ldr r1, =_081063D8 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _081063D8: .4byte _081063EC .4byte _08106430 .4byte _08106452 .4byte _08106496 .4byte _081064BC _081063EC: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 movs r5, 0 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _081064F0 strh r5, [r4, 0x1C] ldrh r1, [r4, 0x1E] adds r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0x10 bne _081064F0 ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r5, [r4, 0x1E] b _081064F0 _08106430: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r2 ldrh r0, [r1, 0x1E] adds r0, 0x1 strh r0, [r1, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x8D bne _081064F0 movs r0, 0x10 strh r0, [r1, 0x1E] ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] b _081064F0 _08106452: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _081064F0 movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0x1E] subs r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0x1E ldrsh r1, [r4, r2] cmp r1, 0 bne _081064F0 ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r1, [r4, 0x1E] b _081064F0 _08106496: mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] bl sub_80A6C68 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 ldrh r1, [r0, 0x20] adds r1, 0x1 strh r1, [r0, 0x20] b _081064F0 .pool _081064BC: bl IsContest lsls r0, 24 cmp r0, 0 bne _081064D0 movs r0, 0x1 movs r1, 0x3 movs r2, 0 bl SetAnimBgAttribute _081064D0: movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute adds r0, r4, 0 bl DestroyAnimVisualTask _081064F0: add sp, 0x10 pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81063A8 thumb_func_start sub_81064F8 sub_81064F8: @ 81064F8 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r5, r0, 24 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 bne _0810653A movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute _0810653A: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 bl SetGpuReg ldrh r1, [r4] movs r0, 0x16 bl SetGpuReg mov r0, sp bl sub_80A6B30 bl IsContest lsls r0, 24 cmp r0, 0 beq _08106578 ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest b _0810658A .pool _08106578: ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0810659C ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer _0810658A: mov r0, sp movs r2, 0 bl sub_80A6D60 b _081065A6 .pool _0810659C: ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent mov r0, sp movs r2, 0 bl sub_80A6D60 _081065A6: mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gUnknown_08C249F8 mov r2, sp ldrh r2, [r2, 0xA] bl sub_80A6CC0 ldr r0, =gUnknown_08C249D0 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldr r1, =sub_81065EC str r1, [r0] add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81064F8 thumb_func_start sub_81065EC sub_81065EC: @ 81065EC push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 movs r2, 0x20 ldrsh r0, [r0, r2] adds r2, r1, 0 cmp r0, 0x4 bls _0810660A b _08106730 _0810660A: lsls r0, 2 ldr r1, =_0810661C adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0810661C: .4byte _08106630 .4byte _08106674 .4byte _08106696 .4byte _081066DA .4byte _081066FC _08106630: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 movs r5, 0 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _08106730 strh r5, [r4, 0x1C] ldrh r1, [r4, 0x1E] adds r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0xE bne _08106730 ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r5, [r4, 0x1E] b _08106730 _08106674: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r2 ldrh r0, [r1, 0x1E] adds r0, 0x1 strh r0, [r1, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x15 bne _08106730 movs r0, 0xE strh r0, [r1, 0x1E] ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] b _08106730 _08106696: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _08106730 movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0x1E] subs r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0x1E ldrsh r1, [r4, r2] cmp r1, 0 bne _08106730 ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r1, [r4, 0x1E] b _08106730 _081066DA: mov r0, sp bl sub_80A6B30 movs r0, 0x1 bl sub_80A6C68 movs r0, 0x2 bl sub_80A6C68 ldr r0, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] _081066FC: bl IsContest lsls r0, 24 cmp r0, 0 bne _08106710 movs r0, 0x1 movs r1, 0x3 movs r2, 0 bl SetAnimBgAttribute _08106710: movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute adds r0, r4, 0 bl DestroyAnimVisualTask _08106730: add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81065EC thumb_func_start sub_810673C sub_810673C: @ 810673C push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] adds r2, r4, 0 adds r2, 0x2C ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleAnimArgs ldrh r0, [r1] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x2] strh r0, [r4, 0x30] ldrb r0, [r5] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x3C] ldr r1, =sub_810679C str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810673C thumb_func_start sub_810679C sub_810679C: @ 810679C push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x7F bhi _081067B2 ldrh r0, [r4, 0x3C] adds r0, 0x1 b _081067B6 _081067B2: ldrh r0, [r4, 0x3C] subs r0, 0x1 _081067B6: adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x32] lsls r1, 16 asrs r1, 24 bl Sin strh r0, [r4, 0x24] movs r2, 0x30 ldrsh r0, [r4, r2] ldrh r1, [r4, 0x34] lsls r1, 16 asrs r1, 24 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x9 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] movs r3, 0x38 ldrsh r2, [r4, r3] cmp r2, 0 beq _08106828 cmp r2, 0x1 bne _08106858 ldr r1, =0xfffffc00 adds r0, r1, 0 ldrh r2, [r4, 0x32] adds r0, r2 strh r0, [r4, 0x32] ldr r3, =0xffffff00 adds r0, r3, 0 ldrh r1, [r4, 0x34] adds r0, r1 strh r0, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 movs r2, 0x2E ldrsh r1, [r4, r2] cmp r0, r1 bne _08106858 movs r0, 0x2 strh r0, [r4, 0x38] b _08106868 .pool _08106828: movs r3, 0x80 lsls r3, 3 adds r0, r3, 0 ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] movs r3, 0x80 lsls r3, 1 adds r0, r3, 0 ldrh r1, [r4, 0x34] adds r0, r1 strh r0, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 movs r3, 0x2E ldrsh r1, [r4, r3] cmp r0, r1 bne _08106858 strh r2, [r4, 0x36] movs r0, 0x1 strh r0, [r4, 0x38] _08106858: ldr r0, =gBattleAnimArgs ldrh r1, [r0, 0xE] ldr r0, =0x0000ffff cmp r1, r0 bne _08106868 adds r0, r4, 0 bl DestroyAnimSprite _08106868: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810679C thumb_func_start sub_8106878 sub_8106878: @ 8106878 push {r4,r5,lr} adds r5, r0, 0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r4, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r4, r1] movs r1, 0xA bl Sin strh r0, [r5, 0x2E] movs r1, 0 ldrsh r0, [r4, r1] movs r1, 0x7 bl Cos strh r0, [r5, 0x30] ldr r0, =sub_81068CC str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106878 thumb_func_start sub_81068CC sub_81068CC: @ 81068CC push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x24] adds r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x30] ldrh r3, [r2, 0x26] adds r0, r3 strh r0, [r2, 0x26] movs r1, 0x20 ldrsh r0, [r2, r1] movs r3, 0x24 ldrsh r1, [r2, r3] adds r0, r1 adds r0, 0x10 movs r1, 0x88 lsls r1, 1 cmp r0, r1 bhi _0810690A movs r0, 0x22 ldrsh r1, [r2, r0] movs r3, 0x26 ldrsh r0, [r2, r3] adds r1, r0 cmp r1, 0xA0 bgt _0810690A movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _08106910 _0810690A: adds r0, r2, 0 bl DestroyAnimSprite _08106910: pop {r0} bx r0 thumb_func_end sub_81068CC thumb_func_start sub_8106914 sub_8106914: @ 8106914 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x24] adds r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x30] ldrh r3, [r2, 0x26] adds r0, r3 strh r0, [r2, 0x26] ldrh r0, [r2, 0x34] adds r1, r0, 0x1 strh r1, [r2, 0x34] lsls r0, 16 asrs r0, 16 movs r3, 0x32 ldrsh r1, [r2, r3] cmp r0, r1 blt _08106940 adds r0, r2, 0 bl DestroyAnimSprite _08106940: pop {r0} bx r0 thumb_func_end sub_8106914 thumb_func_start sub_8106944 sub_8106944: @ 8106944 push {r4,r5,lr} adds r5, r0, 0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r4, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r4, r1] movs r1, 0xA bl Sin strh r0, [r5, 0x2E] movs r1, 0 ldrsh r0, [r4, r1] movs r1, 0x7 bl Cos strh r0, [r5, 0x30] ldrh r0, [r4, 0x2] strh r0, [r5, 0x32] ldr r0, =sub_8106914 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106944 thumb_func_start sub_810699C sub_810699C: @ 810699C push {lr} adds r2, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _081069B2 adds r0, r2, 0 bl DestroyAnimSprite _081069B2: pop {r0} bx r0 thumb_func_end sub_810699C thumb_func_start sub_81069B8 sub_81069B8: @ 81069B8 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r0, =sub_810699C str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81069B8 thumb_func_start sub_81069D0 sub_81069D0: @ 81069D0 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _081069EE ldr r0, =gBattleAnimArgs ldrh r1, [r0] ldrh r2, [r4, 0x20] adds r1, r2 strh r1, [r4, 0x20] ldrh r0, [r0, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] _081069EE: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] movs r2, 0x2E ldrsh r1, [r4, r2] lsls r0, r1, 2 adds r0, r1 lsls r5, r0, 1 movs r0, 0xFF ands r5, r0 adds r0, r5, 0 movs r1, 0x50 bl Sin lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x4F bgt _08106A32 adds r0, r5, 0 movs r1, 0x50 bl Cos movs r2, 0x2E ldrsh r1, [r4, r2] lsrs r2, r1, 31 adds r1, r2 asrs r1, 1 lsls r0, 16 asrs r0, 24 adds r1, r0 strh r1, [r4, 0x26] _08106A32: movs r0, 0x2E ldrsh r2, [r4, r0] cmp r2, 0x5A ble _08106A50 ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] movs r0, 0x32 ldrsh r1, [r4, r0] lsrs r0, r1, 31 adds r1, r0 asrs r1, 1 ldrh r0, [r4, 0x24] subs r0, r1 strh r0, [r4, 0x24] _08106A50: cmp r2, 0x64 ble _08106A5A adds r0, r4, 0 bl DestroyAnimSprite _08106A5A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81069D0 thumb_func_start sub_8106A64 sub_8106A64: @ 8106A64 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] movs r1, 0x34 ldrsh r0, [r4, r1] movs r1, 0x5 bl Sin strh r0, [r4, 0x24] movs r1, 0x38 ldrsh r0, [r4, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x34] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x34] movs r1, 0x38 ldrsh r0, [r4, r1] cmp r0, 0x14 ble _08106ABA adds r1, r0, 0 lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _08106ABA: movs r1, 0x38 ldrsh r0, [r4, r1] cmp r0, 0x1E ble _08106AC8 adds r0, r4, 0 bl DestroyAnimSprite _08106AC8: pop {r4} pop {r0} bx r0 thumb_func_end sub_8106A64 thumb_func_start sub_8106AD0 sub_8106AD0: @ 8106AD0 push {r4,r5,lr} adds r4, r0, 0 ldrh r2, [r4, 0x2E] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _08106AF4 ldr r1, =gBattleAnimArgs ldrh r0, [r1] strh r0, [r4, 0x30] ldrh r0, [r1, 0x2] strh r0, [r4, 0x32] adds r0, r2, 0x1 strh r0, [r4, 0x2E] b _08106B48 .pool _08106AF4: ldrh r0, [r4, 0x30] ldrh r2, [r4, 0x36] adds r0, r2 movs r5, 0 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] movs r1, 0x34 ldrsh r0, [r4, r1] movs r2, 0x32 ldrsh r1, [r4, r2] bl Sin adds r2, r0, 0 strh r2, [r4, 0x26] ldrh r0, [r4, 0x34] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x34] cmp r0, 0x46 ble _08106B48 ldr r0, =sub_8106A64 str r0, [r4, 0x1C] ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r1, [r4, 0x22] adds r0, r2, r1 strh r0, [r4, 0x22] strh r5, [r4, 0x24] strh r5, [r4, 0x26] bl Random2 lsls r0, 16 lsrs r0, 16 movs r1, 0xB4 bl __umodsi3 strh r0, [r4, 0x34] _08106B48: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106AD0 thumb_func_start sub_8106B54 sub_8106B54: @ 8106B54 push {r4,lr} adds r4, r0, 0 movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0 bne _08106B8E ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] adds r0, r4, 0 movs r1, 0 bl StartSpriteAnim ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A82E4 subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] movs r0, 0x1 strh r0, [r4, 0x32] _08106B8E: ldrh r0, [r4, 0x32] ldrh r2, [r4, 0x2E] adds r0, r2 strh r0, [r4, 0x2E] movs r1, 0x2E ldrsh r0, [r4, r1] lsls r1, r0, 2 adds r0, r1, 0 cmp r1, 0 bge _08106BA4 adds r0, 0xFF _08106BA4: asrs r0, 8 lsls r0, 8 subs r0, r1, r0 strh r0, [r4, 0x30] lsls r0, 16 cmp r0, 0 bge _08106BB6 movs r0, 0 strh r0, [r4, 0x30] _08106BB6: movs r0, 0x30 ldrsh r2, [r4, r0] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bge _08106BC4 adds r0, 0x3 _08106BC4: asrs r0, 2 movs r1, 0x1E subs r1, r0 adds r0, r2, 0 bl Cos strh r0, [r4, 0x24] movs r0, 0x30 ldrsh r2, [r4, r0] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bge _08106BE0 adds r0, 0x7 _08106BE0: asrs r0, 3 movs r1, 0xA subs r1, r0 adds r0, r2, 0 bl Sin strh r0, [r4, 0x26] movs r2, 0x30 ldrsh r0, [r4, r2] cmp r0, 0x80 ble _08106C04 ldrh r1, [r4, 0x32] movs r2, 0x32 ldrsh r0, [r4, r2] cmp r0, 0 ble _08106C04 ldr r0, =0x0000ffff strh r0, [r4, 0x32] _08106C04: movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0 bne _08106C18 movs r2, 0x32 ldrsh r0, [r4, r2] cmp r0, 0 bge _08106C18 movs r0, 0x1 strh r0, [r4, 0x32] _08106C18: ldrh r0, [r4, 0x34] adds r1, r0, 0x1 strh r1, [r4, 0x34] subs r0, 0x9 lsls r0, 16 lsrs r0, 16 cmp r0, 0x46 bls _08106C5C movs r0, 0x2E ldrsh r1, [r4, r0] lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] b _08106C6A .pool _08106C5C: adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] _08106C6A: movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0x5A ble _08106C78 adds r0, r4, 0 bl DestroyAnimSprite _08106C78: pop {r4} pop {r0} bx r0 thumb_func_end sub_8106B54 thumb_func_start sub_8106C80 sub_8106C80: @ 8106C80 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _08106CB4 ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrb r1, [r1, 0x4] adds r0, r4, 0 bl StartSpriteAnim ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _08106CC8 .pool _08106CB4: adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08106CC8 adds r0, r4, 0 bl DestroyAnimSprite _08106CC8: pop {r4} pop {r0} bx r0 thumb_func_end sub_8106C80 thumb_func_start sub_8106CD0 sub_8106CD0: @ 8106CD0 push {r4,r5,lr} adds r5, r0, 0 ldr r1, =gBattleAnimArgs movs r2, 0x4 ldrsh r0, [r1, r2] cmp r0, 0 bne _08106CEC adds r0, r5, 0 bl DestroyAnimSprite b _08106D50 .pool _08106CEC: movs r2, 0 ldrsh r0, [r1, r2] cmp r0, 0 bne _08106CFC ldr r4, =gBattleAnimAttacker b _08106CFE .pool _08106CFC: ldr r4, =gBattleAnimTarget _08106CFE: ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r0, =gBattleAnimArgs movs r2, 0x2 ldrsh r1, [r0, r2] adds r2, r0, 0 cmp r1, 0 bne _08106D34 ldrh r0, [r5, 0x20] adds r0, 0x20 b _08106D38 .pool _08106D34: ldrh r0, [r5, 0x20] subs r0, 0x20 _08106D38: strh r0, [r5, 0x20] ldrh r0, [r2, 0x4] strh r0, [r5, 0x2E] ldrh r1, [r2, 0x2] strh r1, [r5, 0x30] lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 bl StartSpriteAnim ldr r0, =sub_8106D5C str r0, [r5, 0x1C] _08106D50: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106CD0 thumb_func_start sub_8106D5C sub_8106D5C: @ 8106D5C push {lr} adds r2, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08106D8C ldrh r0, [r2, 0x2E] subs r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 cmp r0, 0 beq _08106D86 ldrh r1, [r2, 0x30] lsls r1, 24 lsrs r1, 24 adds r0, r2, 0 bl StartSpriteAnim b _08106D8C _08106D86: adds r0, r2, 0 bl DestroyAnimSprite _08106D8C: pop {r0} bx r0 thumb_func_end sub_8106D5C thumb_func_start sub_8106D90 sub_8106D90: @ 8106D90 push {r4,r5,lr} adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldr r0, =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 lsls r4, r5, 2 adds r4, r5 lsls r4, 3 ldr r0, =gTasks adds r4, r0 ldr r2, =gUnknown_08593B98 adds r0, r4, 0 bl sub_80A7CFC ldr r0, =sub_8106DD4 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8106D90 thumb_func_start sub_8106DD4 sub_8106DD4: @ 8106DD4 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r0, r1 bl sub_80A7D34 lsls r0, 24 cmp r0, 0 bne _08106DF4 adds r0, r4, 0 bl DestroyAnimVisualTask _08106DF4: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8106DD4 thumb_func_start sub_8106E00 sub_8106E00: @ 8106E00 push {r4-r7,lr} adds r5, r0, 0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08106E1C ldr r0, =gBattleAnimAttacker b _08106E1E .pool _08106E1C: ldr r0, =gBattleAnimTarget _08106E1E: ldrb r6, [r0] adds r0, r6, 0 bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08106E38 ldr r1, =gBattleAnimArgs movs r2, 0x2 ldrsh r0, [r1, r2] negs r0, r0 strh r0, [r1, 0x2] _08106E38: adds r0, r6, 0 movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 ldr r7, =gBattleAnimArgs lsrs r0, 24 ldrh r3, [r7, 0x2] adds r0, r3 movs r4, 0 strh r0, [r5, 0x20] adds r0, r6, 0 movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r7, 0x4] adds r0, r1 strh r0, [r5, 0x22] strh r4, [r5, 0x2E] ldrh r1, [r5, 0x20] lsls r1, 3 strh r1, [r5, 0x30] lsls r0, 3 strh r0, [r5, 0x32] movs r2, 0x2 ldrsh r0, [r7, r2] lsls r0, 3 cmp r0, 0 bge _08106E78 adds r0, 0x7 _08106E78: asrs r0, 3 strh r0, [r5, 0x34] movs r3, 0x4 ldrsh r0, [r7, r3] lsls r0, 3 cmp r0, 0 bge _08106E88 adds r0, 0x7 _08106E88: asrs r0, 3 strh r0, [r5, 0x36] ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 movs r3, 0x6 ldrsh r0, [r7, r3] lsls r0, 4 adds r1, r0 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] ldr r0, =sub_8106EC8 str r0, [r5, 0x1C] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8106E00 thumb_func_start sub_8106EC8 sub_8106EC8: @ 8106EC8 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x34] ldrh r1, [r2, 0x30] adds r0, r1 strh r0, [r2, 0x30] ldrh r1, [r2, 0x36] ldrh r3, [r2, 0x32] adds r1, r3 strh r1, [r2, 0x32] lsls r0, 16 asrs r0, 19 strh r0, [r2, 0x20] lsls r1, 16 asrs r1, 19 strh r1, [r2, 0x22] ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 ble _08106EFC adds r0, r2, 0 bl DestroyAnimSprite _08106EFC: pop {r0} bx r0 thumb_func_end sub_8106EC8 thumb_func_start sub_8106F00 sub_8106F00: @ 8106F00 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _08106F22 ldr r0, =gBattleAnimArgs ldrh r1, [r0] movs r0, 0x78 subs r0, r1 strh r0, [r4, 0x30] adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] _08106F22: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 movs r2, 0x30 ldrsh r1, [r4, r2] cmp r0, r1 bne _08106F40 ldrb r0, [r4, 0x5] lsrs r0, 4 adds r0, 0x10 movs r1, 0 bl sub_80A750C _08106F40: movs r0, 0x2E ldrsh r1, [r4, r0] movs r2, 0x30 ldrsh r0, [r4, r2] adds r0, 0x50 cmp r1, r0 bne _08106F54 adds r0, r4, 0 bl DestroyAnimSprite _08106F54: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8106F00 thumb_func_start sub_8106F60 sub_8106F60: @ 8106F60 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x2E ldrsh r0, [r6, r1] cmp r0, 0 bne _08106F8E movs r5, 0x78 strh r5, [r6, 0x20] ldr r4, =gBattleAnimArgs movs r2, 0 ldrsh r0, [r4, r2] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 subs r0, 0xF strh r0, [r6, 0x22] ldrb r1, [r4, 0x2] adds r0, r6, 0 bl StartSpriteAnim strh r5, [r6, 0x38] ldrh r0, [r4, 0x4] strh r0, [r6, 0x34] _08106F8E: ldrh r0, [r6, 0x2E] adds r0, 0x1 movs r5, 0 strh r0, [r6, 0x2E] movs r1, 0x2E ldrsh r0, [r6, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r6, 0x30] movs r2, 0x2E ldrsh r0, [r6, r2] lsls r4, r0, 1 adds r4, r0 ldrh r0, [r6, 0x34] adds r4, r0 movs r2, 0xFF ldrh r0, [r6, 0x3A] adds r0, 0xA movs r1, 0xFF ands r0, r1 strh r0, [r6, 0x3A] ands r4, r2 adds r0, r4, 0 movs r1, 0x64 bl Cos strh r0, [r6, 0x24] adds r0, r4, 0 movs r1, 0xA bl Sin adds r4, r0, 0 movs r1, 0x3A ldrsh r0, [r6, r1] movs r1, 0x4 bl Cos ldrh r2, [r6, 0x30] adds r4, r2 adds r0, r4 strh r0, [r6, 0x26] movs r0, 0x2E ldrsh r1, [r6, r0] movs r2, 0x38 ldrsh r0, [r6, r2] cmp r1, r0 ble _0810700A ldr r0, =sub_8107018 str r0, [r6, 0x1C] strh r5, [r6, 0x2E] adds r0, r6, 0 bl oamt_add_pos2_onto_pos1 movs r0, 0x5 strh r0, [r6, 0x32] strh r5, [r6, 0x36] strh r5, [r6, 0x34] adds r0, r6, 0 movs r1, 0x1 bl StartSpriteAffineAnim _0810700A: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8106F60 thumb_func_start sub_8107018 sub_8107018: @ 8107018 push {lr} adds r1, r0, 0 ldrh r0, [r1, 0x2E] adds r0, 0x1 strh r0, [r1, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0xA ble _08107032 movs r0, 0 strh r0, [r1, 0x2E] ldr r0, =sub_810703C str r0, [r1, 0x1C] _08107032: pop {r0} bx r0 .pool thumb_func_end sub_8107018 thumb_func_start sub_810703C sub_810703C: @ 810703C push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x32] ldrh r2, [r4, 0x34] adds r0, r1, r2 strh r0, [r4, 0x34] strh r0, [r4, 0x26] adds r1, 0x1 strh r1, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x30 ble _08107066 lsls r0, r1, 16 cmp r0, 0 ble _08107066 ldrh r0, [r4, 0x36] subs r1, r0, 0x5 strh r1, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x36] _08107066: movs r1, 0x36 ldrsh r0, [r4, r1] cmp r0, 0x3 ble _08107098 movs r2, 0x32 ldrsh r1, [r4, r2] lsrs r0, r1, 31 adds r0, r1, r0 asrs r0, 1 lsls r0, 1 subs r1, r0 adds r3, r4, 0 adds r3, 0x3E movs r0, 0x1 ands r1, r0 lsls r1, 2 ldrb r2, [r3] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] adds r0, r4, 0 bl DestroyAnimSprite _08107098: movs r1, 0x36 ldrsh r0, [r4, r1] cmp r0, 0x4 bne _081070A6 adds r0, r4, 0 bl DestroyAnimSprite _081070A6: pop {r4} pop {r0} bx r0 thumb_func_end sub_810703C thumb_func_start sub_81070AC sub_81070AC: @ 81070AC push {r4,r5,lr} adds r5, r0, 0 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _081070F8 ldr r4, =gBattleAnimAttacker ldrb r1, [r4] movs r0, 0x2 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081070F8 ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 adds r3, r5, 0 adds r3, 0x22 movs r1, 0 bl SetAverageBattlerPositions ldrh r0, [r5, 0x22] adds r0, 0x28 strh r0, [r5, 0x22] adds r0, r5, 0 movs r1, 0x1 bl StartSpriteAffineAnim b _08107118 .pool _081070F8: ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x28 strh r0, [r5, 0x22] _08107118: movs r0, 0xD strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] subs r0, 0x48 strh r0, [r5, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81070AC thumb_func_start AnimTask_IsFuryCutterHitRight AnimTask_IsFuryCutterHitRight: @ 8107144 push {lr} lsls r0, 24 lsrs r0, 24 ldr r3, =gBattleAnimArgs ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r2, [r1, 0x10] movs r1, 0x1 ands r1, r2 strh r1, [r3, 0xE] bl DestroyAnimVisualTask pop {r0} bx r0 .pool thumb_func_end AnimTask_IsFuryCutterHitRight thumb_func_start AnimTask_GetFuryCutterHitCount AnimTask_GetFuryCutterHitCount: @ 8107168 push {lr} lsls r0, 24 lsrs r0, 24 ldr r2, =gBattleAnimArgs ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x10] strh r1, [r2, 0xE] bl DestroyAnimVisualTask pop {r0} bx r0 .pool thumb_func_end AnimTask_GetFuryCutterHitCount .align 2, 0