MossdeepCity_StevensHouse_EventObjects: @ 8532C10 object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_StevensHouse_EventScript_222912, FLAG_0x3C7 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_222841, FLAG_0x3C8 object_event 3, EVENT_OBJ_GFX_NINJA_BOY, 0, 6, 4, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, MossdeepCity_StevensHouse_EventScript_22291B, FLAG_0x2D7 MossdeepCity_StevensHouse_MapWarps: @ 8532C58 warp_def 3, 7, 0, 6, MAP_MOSSDEEP_CITY warp_def 4, 7, 0, 6, MAP_MOSSDEEP_CITY MossdeepCity_StevensHouse_MapBGEvents: @ 8532C68 bg_event 0, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909 bg_event 1, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909 bg_event 10, 4, 3, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909 bg_event 10, 6, 3, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_StevensHouse_EventScript_222909 MossdeepCity_StevensHouse_MapEvents:: @ 8532C98 map_events MossdeepCity_StevensHouse_EventObjects, MossdeepCity_StevensHouse_MapWarps, 0x0, MossdeepCity_StevensHouse_MapBGEvents