BattleFrontier_BattleDomeLobby_MapScripts:: @ 82497E2 map_script 5, BattleFrontier_BattleDomeLobby_MapScript1_2497F2 map_script 2, BattleFrontier_BattleDomeLobby_MapScript2_24980F map_script 4, BattleFrontier_BattleDomeLobby_MapScript2_2497FB .byte 0 BattleFrontier_BattleDomeLobby_MapScript1_2497F2: @ 82497F2 setvar VAR_0x8004, 21 special sub_818E9AC end BattleFrontier_BattleDomeLobby_MapScript2_2497FB: @ 82497FB BattleFrontier_BattlePyramidLobby_MapScript2_2497FB: @ 82497FB map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_249805 .2byte 0 BattleFrontier_BattleDomeLobby_EventScript_249805:: @ 8249805 setvar VAR_TEMP_1, 1 turnobject 255, 2 end BattleFrontier_BattleDomeLobby_MapScript2_24980F: @ 824980F map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeLobby_EventScript_249839 map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattleDomeLobby_EventScript_249842 map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattleDomeLobby_EventScript_2499F9 map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattleDomeLobby_EventScript_24989B map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattleDomeLobby_EventScript_249940 .2byte 0 BattleFrontier_BattleDomeLobby_EventScript_249839:: @ 8249839 setvar VAR_0x8004, 0 special sub_81A1780 end BattleFrontier_BattleDomeLobby_EventScript_249842:: @ 8249842 lockall msgbox BattleFrontier_BattleDomeLobby_Text_24A45F, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleDomeLobby_EventScript_24989B:: @ 824989B call BattleFrontier_BattleDomeLobby_EventScript_241EBA lockall setvar VAR_0x8004, 10 special sub_81A1780 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleDomeLobby_EventScript_2498C1 msgbox BattleFrontier_BattleDomeLobby_Text_24A4E9, 4 goto BattleFrontier_BattleDomeLobby_EventScript_2498C9 BattleFrontier_BattleDomeLobby_EventScript_2498C1:: @ 82498C1 msgbox BattleFrontier_BattleDomeLobby_Text_24AD67, 4 BattleFrontier_BattleDomeLobby_EventScript_2498C9:: @ 82498C9 msgbox BattleFrontier_BattleDomeLobby_Text_24ADB1, 4 setvar VAR_0x8004, 11 special sub_81A1780 msgbox BattleFrontier_BattleDomeLobby_Text_241520, 9 message BattleFrontier_BattleDomeLobby_Text_24A5D6 waitmessage special LoadPlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 setvar VAR_0x8004, 8 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 setvar VAR_0x8006, 1 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 1 special sub_818E9AC special LoadPlayerParty special HealPlayerParty goto BattleFrontier_BattleDomeLobby_EventScript_249991 BattleFrontier_BattleDomeLobby_EventScript_249940:: @ 8249940 lockall msgbox BattleFrontier_BattleDomeLobby_Text_24A5BF, 4 message BattleFrontier_BattleDomeLobby_Text_24A5D6 waitmessage special LoadPlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 setvar VAR_0x8004, 8 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special sub_818E9AC special LoadPlayerParty special HealPlayerParty BattleFrontier_BattleDomeLobby_EventScript_249991:: @ 8249991 setvar VAR_0x8004, 13 setvar VAR_0x8005, 0 special sub_818E9AC playse SE_SAVE waitse call BattleFrontier_BattleDomeLobby_EventScript_23E8E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleDomeLobby_EventScript_2499E9 message BattleFrontier_BattleDomeLobby_Text_24AE17 waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomeLobby_EventScript_2499E9 case 0, BattleFrontier_BattleDomeLobby_EventScript_2499E4 case 127, BattleFrontier_BattleDomeLobby_EventScript_2499E9 BattleFrontier_BattleDomeLobby_EventScript_2499E4:: @ 82499E4 call BattleFrontier_BattleDomeLobby_EventScript_23E8B4 BattleFrontier_BattleDomeLobby_EventScript_2499E9:: @ 82499E9 msgbox BattleFrontier_BattleDomeLobby_Text_249F74, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattleDomeLobby_EventScript_2499F9:: @ 82499F9 lockall msgbox BattleFrontier_BattleDomeLobby_Text_24A5FE, 4 message BattleFrontier_BattleDomeLobby_Text_24A61A waitmessage setvar VAR_0x8004, 13 setvar VAR_0x8005, 1 special sub_818E9AC playse SE_SAVE waitse setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 goto BattleFrontier_BattleDomeLobby_EventScript_249BC2 BattleFrontier_BattleDomeLobby_EventScript_249A35:: @ 8249A35 lock faceplayer setvar VAR_FRONTIER_FACILITY, 1 setvar VAR_0x40CE, 0 goto BattleFrontier_BattleDomeLobby_EventScript_249A59 end BattleFrontier_BattleDomeLobby_EventScript_249A47:: @ 8249A47 lock faceplayer setvar VAR_FRONTIER_FACILITY, 1 setvar VAR_0x40CE, 1 goto BattleFrontier_BattleDomeLobby_EventScript_249A59 end BattleFrontier_BattleDomeLobby_EventScript_249A59:: @ 8249A59 special SavePlayerParty compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CFD compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D06 BattleFrontier_BattleDomeLobby_EventScript_249A72:: @ 8249A72 compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D0F compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D15 waitmessage multichoice 17, 6, 23, 0 switch VAR_RESULT case 0, BattleFrontier_BattleDomeLobby_EventScript_249ABF case 1, BattleFrontier_BattleDomeLobby_EventScript_249BFA case 2, BattleFrontier_BattleDomeLobby_EventScript_249C64 case 127, BattleFrontier_BattleDomeLobby_EventScript_249C64 BattleFrontier_BattleDomeLobby_EventScript_249ABF:: @ 8249ABF message BattleFrontier_BattleDomeLobby_Text_24A210 waitmessage multichoice 17, 6, 24, 0 switch VAR_RESULT case 2, BattleFrontier_BattleDomeLobby_EventScript_249C64 case 127, BattleFrontier_BattleDomeLobby_EventScript_249C64 setvar VAR_0x8004, 15 special sub_81A1780 compare VAR_0x8004, 1 goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C15 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 copyvar VAR_0x8006, VAR_RESULT special sub_81A1780 msgbox BattleFrontier_BattleDomeLobby_Text_24A26E, 4 fadescreen 1 call BattleFrontier_BattleDomeLobby_EventScript_23F2B7 copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, 3 special sub_80F9490 waitstate compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C61 msgbox BattleFrontier_BattleDomeLobby_Text_24A1C6, 5 switch VAR_RESULT case 0, BattleFrontier_BattleDomeLobby_EventScript_249C61 case 1, BattleFrontier_BattleDomeLobby_EventScript_249B60 case 127, BattleFrontier_BattleDomeLobby_EventScript_249C61 BattleFrontier_BattleDomeLobby_EventScript_249B60:: @ 8249B60 setvar VAR_TEMP_0, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 4 special sub_81A1780 setvar VAR_0x8004, 0 special sub_818E9AC setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 1 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 special LoadPlayerParty closemessage delay 2 call BattleFrontier_BattleDomeLobby_EventScript_27134F setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_eq BattleFrontier_BattleDomeLobby_EventScript_249C4A setvar VAR_0x8004, 22 special sub_818E9AC BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2 special SavePlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 setvar VAR_0x8004, 15 special sub_818E9AC msgbox BattleFrontier_BattleDomeLobby_Text_24A437, 4 closemessage call BattleFrontier_BattleDomeLobby_EventScript_249C6E special HealPlayerParty warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 255, 23, 6 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleDomeLobby_EventScript_249BFA:: @ 8249BFA compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D1B compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D24 goto BattleFrontier_BattleDomeLobby_EventScript_249A72 BattleFrontier_BattleDomeLobby_EventScript_249C15:: @ 8249C15 switch VAR_RESULT case 0, BattleFrontier_BattleDomeLobby_EventScript_249C30 case 1, BattleFrontier_BattleDomeLobby_EventScript_249C3D BattleFrontier_BattleDomeLobby_EventScript_249C30:: @ 8249C30 msgbox BattleFrontier_BattleDomeLobby_Text_24A353, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249C6C BattleFrontier_BattleDomeLobby_EventScript_249C3D:: @ 8249C3D msgbox BattleFrontier_BattleDomeLobby_Text_24A2AB, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249C6C BattleFrontier_BattleDomeLobby_EventScript_249C4A:: @ 8249C4A setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 goto BattleFrontier_BattleDomeLobby_EventScript_249C64 BattleFrontier_BattleDomeLobby_EventScript_249C61:: @ 8249C61 special LoadPlayerParty BattleFrontier_BattleDomeLobby_EventScript_249C64:: @ 8249C64 msgbox BattleFrontier_BattleDomeLobby_Text_249F74, 4 BattleFrontier_BattleDomeLobby_EventScript_249C6C:: @ 8249C6C release end BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CDD compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CE5 applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D45 waitmovement 0 compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D2D compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D33 waitdooranim compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CED compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CF5 applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D4E waitmovement 0 compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D39 compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D3F waitdooranim return BattleFrontier_BattleDomeLobby_EventScript_249CDD:: @ 8249CDD applymovement 1, BattleFrontier_BattleDomeLobby_Movement_249D45 return BattleFrontier_BattleDomeLobby_EventScript_249CE5:: @ 8249CE5 applymovement 6, BattleFrontier_BattleDomeLobby_Movement_249D45 return BattleFrontier_BattleDomeLobby_EventScript_249CED:: @ 8249CED applymovement 1, BattleFrontier_BattleDomeLobby_Movement_249D4B return BattleFrontier_BattleDomeLobby_EventScript_249CF5:: @ 8249CF5 applymovement 6, BattleFrontier_BattleDomeLobby_Movement_249D4B return BattleFrontier_BattleDomeLobby_EventScript_249CFD:: @ 8249CFD msgbox BattleFrontier_BattleDomeLobby_Text_249EB7, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D06:: @ 8249D06 msgbox BattleFrontier_BattleDomeLobby_Text_24A664, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D0F:: @ 8249D0F message BattleFrontier_BattleDomeLobby_Text_249F3A return BattleFrontier_BattleDomeLobby_EventScript_249D15:: @ 8249D15 message BattleFrontier_BattleDomeLobby_Text_24A6E7 return BattleFrontier_BattleDomeLobby_EventScript_249D1B:: @ 8249D1B msgbox BattleFrontier_BattleDomeLobby_Text_249F8E, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D24:: @ 8249D24 msgbox BattleFrontier_BattleDomeLobby_Text_24A721, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D2D:: @ 8249D2D opendoor 5, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D33:: @ 8249D33 opendoor 17, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D39:: @ 8249D39 closedoor 5, 4 return BattleFrontier_BattleDomeLobby_EventScript_249D3F:: @ 8249D3F closedoor 17, 4 return BattleFrontier_BattleDomeLobby_Movement_249D45: @ 8249D45 walk_up walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleDomeLobby_Movement_249D4B: @ 8249D4B walk_up set_invisible step_end BattleFrontier_BattleDomeLobby_Movement_249D4E: @ 8249D4E walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeLobby_EventScript_249D52:: @ 8249D52 lockall setvar VAR_0x8004, 7 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattleDomeLobby_EventScript_249D6B:: @ 8249D6B lockall setvar VAR_0x8004, 7 setvar VAR_0x8005, 1 setvar VAR_0x8006, 1 special sub_81A1780 waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattleDomeLobby_EventScript_249D84:: @ 8249D84 setvar VAR_0x8004, 1 setvar VAR_0x8005, 9 special sub_818E9AC compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DC9 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DD2 compare VAR_RESULT, 2 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DDB compare VAR_RESULT, 3 call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249DE4 fadescreen 1 setvar VAR_0x8004, 8 special sub_818E9AC waitstate end BattleFrontier_BattleDomeLobby_EventScript_249DC9:: @ 8249DC9 msgbox BattleFrontier_BattleDomeLobby_Text_24A966, 3 return BattleFrontier_BattleDomeLobby_EventScript_249DD2:: @ 8249DD2 msgbox BattleFrontier_BattleDomeLobby_Text_24A9A9, 3 return BattleFrontier_BattleDomeLobby_EventScript_249DDB:: @ 8249DDB msgbox BattleFrontier_BattleDomeLobby_Text_24A9EC, 3 return BattleFrontier_BattleDomeLobby_EventScript_249DE4:: @ 8249DE4 msgbox BattleFrontier_BattleDomeLobby_Text_24AA31, 3 return BattleFrontier_BattleDomeLobby_EventScript_249DED:: @ 8249DED setvar VAR_0x8004, 20 special sub_818E9AC msgbox BattleFrontier_BattleDomeLobby_Text_24AA76, 2 end BattleFrontier_BattleDomeLobby_EventScript_249DFE:: @ 8249DFE msgbox BattleFrontier_BattleDomeLobby_Text_24AB94, 2 end BattleFrontier_BattleDomeLobby_EventScript_249E07:: @ 8249E07 msgbox BattleFrontier_BattleDomeLobby_Text_24AC76, 2 end BattleFrontier_BattleDomeLobby_EventScript_249E10:: @ 8249E10 msgbox BattleFrontier_BattleDomeLobby_Text_24ACD3, 2 end BattleFrontier_OutsideWest_EventScript_249E19:: @ 8249E19 msgbox BattleFrontier_OutsideWest_Text_24AB06, 2 end BattleFrontier_OutsideWest_EventScript_249E22:: @ 8249E22 loadword 0, BattleFrontier_OutsideWest_Text_24AB44 callstd 2 end BattleFrontier_OutsideWest_EventScript_249E2B:: @ 8249E2B loadword 0, BattleFrontier_OutsideWest_Text_24AB75 callstd 2 end BattleFrontier_BattleDomeLobby_EventScript_249E34:: @ 8249E34 lockall msgbox BattleFrontier_BattleDomeLobby_Text_24AE63, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249E43 end BattleFrontier_BattleDomeLobby_EventScript_249E43:: @ 8249E43 message BattleFrontier_BattleDomeLobby_Text_24AE8B waitmessage multichoice 17, 4, 98, 0 switch VAR_RESULT case 0, BattleFrontier_BattleDomeLobby_EventScript_249E8B case 1, BattleFrontier_BattleDomeLobby_EventScript_249E99 case 2, BattleFrontier_BattleDomeLobby_EventScript_249EA7 case 3, BattleFrontier_BattleDomeLobby_EventScript_249EB5 case 127, BattleFrontier_BattleDomeLobby_EventScript_249EB5 end BattleFrontier_BattleDomeLobby_EventScript_249E8B:: @ 8249E8B msgbox BattleFrontier_BattleDomeLobby_Text_24AEAE, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249E43 end BattleFrontier_BattleDomeLobby_EventScript_249E99:: @ 8249E99 msgbox BattleFrontier_BattleDomeLobby_Text_24AF4C, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249E43 end BattleFrontier_BattleDomeLobby_EventScript_249EA7:: @ 8249EA7 msgbox BattleFrontier_BattleDomeLobby_Text_24B073, 4 goto BattleFrontier_BattleDomeLobby_EventScript_249E43 end BattleFrontier_BattleDomeLobby_EventScript_249EB5:: @ 8249EB5 releaseall end BattleFrontier_BattleDomeLobby_Text_249EB7: @ 8249EB7 .string "Where the strategies of TRAINERS\n" .string "are put to the test!\p" .string "Welcome to the BATTLE DOME!\p" .string "I am your guide to the SINGLE BATTLE\n" .string "Tournament.$" BattleFrontier_BattleDomeLobby_Text_249F3A: @ 8249F3A .string "Would you like to challenge\n" .string "the SINGLE BATTLE Tournament?$" BattleFrontier_BattleDomeLobby_Text_249F74: @ 8249F74 .string "We hope to see you again.$" BattleFrontier_BattleDomeLobby_Text_249F8E: @ 8249F8E .string "The SINGLE BATTLE Tournament\n" .string "is exactly as the name suggests--\l" .string "a tournament of SINGLE BATTLES.\p" .string "All participating TRAINERS must\n" .string "enter three POKéMON each.\p" .string "In each battle, one of the three\n" .string "POKéMON must be held in reserve.\p" .string "The other two POKéMON can battle\n" .string "one at a time.\p" .string "Choose the two battling POKéMON after\n" .string "examining the opponent’s trio.\p" .string "You win the tournament by defeating\n" .string "four TRAINERS.\p" .string "Battle Points are awarded to\n" .string "the tournament winner.\p" .string "If you want to interrupt your\n" .string "tournament, please save the game.\p" .string "If you don’t save before interrupting,\n" .string "you will be disqualified.$" BattleFrontier_BattleDomeLobby_Text_24A1C6: @ 824A1C6 .string "Before I show you to the BATTLE DOME,\n" .string "I must save the data. Is that okay?$" BattleFrontier_BattleDomeLobby_Text_24A210: @ 824A210 .string "The tournament offers two levels\n" .string "of challenge, Level 50 and Open Level.\l" .string "Which is your choice?$" BattleFrontier_BattleDomeLobby_Text_24A26E: @ 824A26E .string "Now select the three POKéMON that\n" .string "you wish to enter, please.$" BattleFrontier_BattleDomeLobby_Text_24A2AB: @ 824A2AB .string "Excuse me!\p" .string "You don’t have three eligible POKéMON.\p" .string "Also, the POKéMON must be holding\n" .string "different kinds of items.\p" .string "EGGS{STR_VAR_1} ineligible.\p" .string "Please come see me when you are ready.$" BattleFrontier_BattleDomeLobby_Text_24A353: @ 824A353 .string "Excuse me!\p" .string "You don’t have three eligible POKéMON.\p" .string "You must have three different POKéMON\n" .string "of Level 50 or less to enter.\p" .string "They also must be holding different\n" .string "kinds of items.\p" .string "EGGS{STR_VAR_1} ineligible.\p" .string "Please come see me when you are ready.$" BattleFrontier_BattleDomeLobby_Text_24A437: @ 824A437 .string "I will now show you to\n" .string "the BATTLE DOME.$" BattleFrontier_BattleDomeLobby_Text_24A45F: @ 824A45F .string "Excuse me!\p" .string "You didn’t save before you quit your\n" .string "challenge last time.\p" .string "Because of that, your challenge so far\n" .string "has been disqualified. Sorry!$" BattleFrontier_BattleDomeLobby_Text_24A4E9: @ 824A4E9 .string "Congratulations for winning\n" .string "your Battle Tournament!$" BattleFrontier_BattleDomeLobby_Text_24A51D: @ 824A51D .string "Here is your prize for your Battle\n" .string "Tournament victory.$" VerdanturfTown_BattleTentLobby_Text_24A554: @ 824A554 .string "{PLAYER} received the prize\n" .string "{STR_VAR_1}.$" VerdanturfTown_BattleTentLobby_Text_24A56E: @ 824A56E .string "Oh, your BAG appears to be full.\p" .string "Please make room in your BAG, then come\n" .string "see me.$" BattleFrontier_BattleDomeLobby_Text_24A5BF: @ 824A5BF .string "Thank you for playing!$" BattleFrontier_BattleDomeLobby_Text_24A5D6: @ 824A5D6 .string "Your record will be saved.\n" .string "Please wait.$" BattleFrontier_BattleDomeLobby_Text_24A5FE: @ 824A5FE .string "We’ve been waiting for you!$" BattleFrontier_BattleDomeLobby_Text_24A61A: @ 824A61A .string "Before I show you to the BATTLE DOME,\n" .string "I must save the data. Is that okay?$" BattleFrontier_BattleDomeLobby_Text_24A664: @ 824A664 .string "Where the strategies of TRAINERS\n" .string "are put to the test!\p" .string "Welcome to the BATTLE DOME!\p" .string "I am your guide to the DOUBLE BATTLE\n" .string "Tournament.$" BattleFrontier_BattleDomeLobby_Text_24A6E7: @ 824A6E7 .string "Would you like to challenge\n" .string "the DOUBLE BATTLE Tournament?$" BattleFrontier_BattleDomeLobby_Text_24A721: @ 824A721 .string "The DOUBLE BATTLE Tournament\n" .string "is exactly as the name suggests--\l" .string "a tournament of DOUBLE BATTLES.\p" .string "All participating TRAINERS must\n" .string "enter three POKéMON each.\p" .string "In each battle, one of the three\n" .string "POKéMON must be held in reserve.\p" .string "The remaining two POKéMON must take\n" .string "part in a DOUBLE BATTLE.\p" .string "Choose the two battling POKéMON after\n" .string "examining the opponent’s trio.\p" .string "You win the tournament by defeating\n" .string "four TRAINERS.\p" .string "Battle Points are awarded to\n" .string "the tournament winner.\p" .string "If you want to interrupt your\n" .string "tournament, please save the game.\p" .string "If you don’t save before interrupting,\n" .string "you will be disqualified.$" BattleFrontier_BattleDomeLobby_Text_24A966: @ 824A966 .string "They’re the results of the last\n" .string "Level 50 SINGLE BATTLE Tournament.$" BattleFrontier_BattleDomeLobby_Text_24A9A9: @ 824A9A9 .string "They’re the results of the last\n" .string "Level 50 DOUBLE BATTLE Tournament.$" BattleFrontier_BattleDomeLobby_Text_24A9EC: @ 824A9EC .string "They’re the results of the last\n" .string "Open Level SINGLE BATTLE Tournament.$" BattleFrontier_BattleDomeLobby_Text_24AA31: @ 824AA31 .string "They’re the results of the last\n" .string "Open Level DOUBLE BATTLE Tournament.$" BattleFrontier_BattleDomeLobby_Text_24AA76: @ 824AA76 .string "Did you see it?\n" .string "The last Battle Tournament?\p" .string "The winner, {STR_VAR_1}, was seriously\n" .string "tough.\p" .string "You should check out the results\n" .string "on the monitor beside the PC.$" BattleFrontier_OutsideWest_Text_24AB06: @ 824AB06 .string "The BATTLE FRONTIER…\n" .string "I’ve long dreamed about a place like it.$" BattleFrontier_OutsideWest_Text_24AB44: @ 824AB44 .string "The BATTLE DOME\n" .string "Become the Unbeatable Superstar!$" BattleFrontier_OutsideWest_Text_24AB75: @ 824AB75 .string "The ??????\n" .string "Under Construction!$" BattleFrontier_BattleDomeLobby_Text_24AB94: @ 824AB94 .string "When a TRAINER chains tournament\n" .string "wins at the BATTLE DOME, he or she\l" .string "gains a reputation as a star.\p" .string "Tough TRAINERS are drawn by that\n" .string "reputation to the BATTLE DOME.\p" .string "A true superstar is a TRAINER who\n" .string "can keep winning tournaments.$" BattleFrontier_BattleDomeLobby_Text_24AC76: @ 824AC76 .string "I ran into one of the tournament\n" .string "favorites in the very first round.\p" .string "Of course I got trashed…$" BattleFrontier_BattleDomeLobby_Text_24ACD3: @ 824ACD3 .string "I would’ve won if I’d kept this POKéMON\n" .string "held in reserve.\p" .string "You need to check your opponent’s\n" .string "POKéMON carefully before choosing\l" .string "your battling POKéMON.$" BattleFrontier_BattleDomeLobby_Text_24AD67: @ 824AD67 .string "Congratulations!\p" .string "You defeated the DOME ACE and won\n" .string "the Battle Tournament!$" BattleFrontier_BattleDomeLobby_Text_24ADB1: @ 824ADB1 .string "In recognition of your strategy--\n" .string "a thing of beauty it was, too--\l" .string "we award you these Battle Point(s)!$" BattleFrontier_BattleDomeLobby_Text_24AE17: @ 824AE17 .string "Would you like to record your\n" .string "last BATTLE DOME match on your\l" .string "FRONTIER PASS?$" BattleFrontier_BattleDomeLobby_Text_24AE63: @ 824AE63 .string "The Battle Tournament rules\n" .string "are listed.$" BattleFrontier_BattleDomeLobby_Text_24AE8B: @ 824AE8B .string "Which heading do you want to read?$" BattleFrontier_BattleDomeLobby_Text_24AEAE: @ 824AEAE .string "The tournament matchups are drawn up\n" .string "based on the toughness of POKéMON\l" .string "held by TRAINERS.\p" .string "The matchups avoid having tough\n" .string "TRAINERS face each other right away.$" BattleFrontier_BattleDomeLobby_Text_24AF4C: @ 824AF4C .string "The tournament chart, or as we call it,\n" .string "the “Tree,” is available for viewing\l" .string "in the Waiting Room from any guide.\p" .string "The Tournament Tree will provide\n" .string "several kinds of data.\p" .string "The data on view includes the previous\n" .string "tournament’s results, the POKéMON held\l" .string "by TRAINERS, and the battle styles of\l" .string "TRAINERS.$" BattleFrontier_BattleDomeLobby_Text_24B073: @ 824B073 .string "If battling POKéMON faint at the same\n" .string "time--a double KO--in a tournament\l" .string "match, the REFEREES will review\l" .string "the match and declare the winner.$"