#ifndef GUARD_BATTLE_AI_MAIN_H #define GUARD_BATTLE_AI_MAIN_H // return values for BattleAI_ChooseMoveOrAction // 0 - 3 are move idx #define AI_CHOICE_FLEE 4 #define AI_CHOICE_WATCH 5 #define AI_CHOICE_SWITCH 7 void BattleAI_SetupItems(void); void BattleAI_SetupFlags(void); void BattleAI_SetupAIData(u8 defaultScoreMoves); u8 BattleAI_ChooseMoveOrAction(void); extern u8 sBattler_AI; #endif // GUARD_BATTLE_AI_MAIN_H