#include "global.h" #include "heal_location.h" #include "constants/maps.h" #include "data/heal_locations.h" u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum) { u32 i; for (i = 0; i < ARRAY_COUNT(sHealLocations); i++) { if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum) return i + 1; } return 0; } const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum) { u32 index = GetHealLocationIndexByMap(mapGroup, mapNum); if (index == 0) return NULL; else return &sHealLocations[index - 1]; } const struct HealLocation *GetHealLocation(u32 index) { if (index == 0) return NULL; else if (index > ARRAY_COUNT(sHealLocations)) return NULL; else return &sHealLocations[index - 1]; }