#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE); } SINGLE_BATTLE_TEST("Berserk Gene sharply raises attack at the start of battle", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } PARAMETRIZE { useItem = TRUE; } if (useItem) PASSES_RANDOMLY(66, 100, RNG_CONFUSION); GIVEN { PLAYER(SPECIES_WOBBUFFET) { if (useItem) Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (useItem) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Wobbuffet became confused!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Berserk Gene activates on switch in", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } PARAMETRIZE { useItem = TRUE; } if (useItem) PASSES_RANDOMLY(66, 100, RNG_CONFUSION); GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET) { if (useItem) Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (useItem) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Wobbuffet became confused!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but still raises attack sharply", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } PARAMETRIZE { useItem = TRUE; } GIVEN { PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); if (useItem) Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (useItem) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Slowbro sharply rose!"); ABILITY_POPUP(player, ABILITY_OWN_TEMPO); MESSAGE("Slowbro's Own Tempo prevents confusion!"); } HP_BAR(opponent, captureDamage: &results[i].damage); NONE_OF { MESSAGE("Slowbro became confused!"); } } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse on Misty Terrain but still raises attack sharply") { GIVEN { ASSUME(P_GEN_7_POKEMON == TRUE); PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Tapu Fini sharply rose!"); NONE_OF { MESSAGE("Tapu Fini became confused!"); } } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active") { GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SAFEGUARD); } TURN { SWITCH(player, 1); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); MESSAGE("Wobbuffet's party is protected by SAFEGUARD!"); NONE_OF { MESSAGE("Wobbuffet became confused!"); } } } SINGLE_BATTLE_TEST("Berserk Gene causes confusion for more than 5 turns") // how else would be check for infinite? { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} TURN {} TURN {} TURN {} TURN {} TURN {} } SCENE { NONE_OF { MESSAGE("Wobbuffet snapped out of confusion!"); } } } SINGLE_BATTLE_TEST("Berserk Gene causes infinite confusion") // check if bit is set { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} } SCENE { } THEN { EXPECT(gStatuses4[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] & STATUS4_INFINITE_CONFUSION); } } SINGLE_BATTLE_TEST("Berserk Gene causes confusion timer to not tick down", u32 status2) { u32 turns; PARAMETRIZE { turns = 1; } PARAMETRIZE { turns = 2; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { u32 count; for (count = 0; count < turns; count++) { TURN {} } } THEN { results[i].status2 = player->status2; } FINALLY { EXPECT_EQ(results[0].status2, results[1].status2); } }