SlateportCity_BattleTentLobby_MapScripts:: @ 8208730 map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_MapScript2_20874F map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_MapScript2_20873B .byte 0 SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745 .2byte 0 SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745 setvar VAR_TEMP_1, 1 turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779 map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_208782 map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_208871 map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_2087B7 map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_208837 .2byte 0 SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779 frontier_getstatus end SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782 lockall msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_0, 255 frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 releaseall end SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7 lockall message SlateportCity_BattleTentLobby_Text_2C5C6F waitmessage setvar VAR_0x8004, 4 special CallSlateportTentFunction frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special CallSlateportTentFunction playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9 msgbox SlateportCity_BattleTentLobby_Text_2C5D14, MSGBOX_DEFAULT setvar VAR_0x8004, 5 special CallSlateportTentFunction switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_20882A frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 message SlateportCity_BattleTentLobby_Text_23F68C waitmessage playfanfare MUS_FANFA4 waitfanfare goto SlateportCity_BattleTentLobby_EventScript_208861 SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A msgbox SlateportCity_BattleTentLobby_Text_2C5D52, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208861 SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837 lockall message SlateportCity_BattleTentLobby_Text_2C5BA2 waitmessage frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special CallSlateportTentFunction playse SE_SAVE waitse SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861 msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_0, 255 releaseall end SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871 lockall message SlateportCity_BattleTentLobby_Text_2C5DA7 waitmessage setvar VAR_0x8004, 3 setvar VAR_0x8005, 1 special CallSlateportTentFunction playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_0, 255 setvar VAR_0x8006, 2 goto SlateportCity_BattleTentLobby_EventScript_2089AC SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA lock faceplayer setvar VAR_0x8004, 1 special CallSlateportTentFunction compare VAR_RESULT, 0 goto_if_ne SlateportCity_BattleTentLobby_EventScript_2087E9 special SavePlayerParty msgbox SlateportCity_BattleTentLobby_Text_2C5810, MSGBOX_DEFAULT SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA message SlateportCity_BattleTentLobby_Text_2C586A waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, 0 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_208906 case 1, SlateportCity_BattleTentLobby_EventScript_208A07 case 2, SlateportCity_BattleTentLobby_EventScript_208A2E case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2E SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906 setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT msgbox SlateportCity_BattleTentLobby_Text_2C5B06, MSGBOX_YESNO switch VAR_RESULT case NO, SlateportCity_BattleTentLobby_EventScript_208A2B case YES, SlateportCity_BattleTentLobby_EventScript_208950 case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2B SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950 setvar VAR_TEMP_0, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER setvar VAR_0x8004, 0 special CallSlateportTentFunction frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_if_eq SlateportCity_BattleTentLobby_EventScript_208A14 setvar VAR_0x8006, 0 SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, MSGBOX_DEFAULT closemessage call SlateportCity_BattleTentLobby_EventScript_2089C9 warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7 setvar VAR_TEMP_0, 0 waitstate end SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9 applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8 applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF waitmovement 0 opendoor 6, 1 waitdooranim applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03 waitmovement 0 closedoor 6, 1 waitdooranim return SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8 walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC walk_up set_invisible step_end SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF walk_up walk_up walk_up step_end SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03 walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07 msgbox SlateportCity_BattleTentLobby_Text_2C589C, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_2088CA SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto SlateportCity_BattleTentLobby_EventScript_208A2E SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B special LoadPlayerParty SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT release end SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38 walk_up walk_up walk_up set_invisible step_end SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D lock faceplayer goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_208A74 msgbox SlateportCity_BattleTentLobby_Text_208B4E, MSGBOX_DEFAULT giveitem_std ITEM_TM41 compare VAR_RESULT, 0 goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM41 msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT release end SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74 msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT release end SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E msgbox SlateportCity_BattleTentLobby_Text_208D27, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87 msgbox SlateportCity_BattleTentLobby_Text_208DA6, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90 msgbox SlateportCity_BattleTentLobby_Text_208DF1, MSGBOX_NPC end SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99 lockall msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8 message SlateportCity_BattleTentLobby_Text_259743 waitmessage multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0 switch VAR_RESULT case 0, SlateportCity_BattleTentLobby_EventScript_208B06 case 1, SlateportCity_BattleTentLobby_EventScript_208B14 case 2, SlateportCity_BattleTentLobby_EventScript_208B22 case 3, SlateportCity_BattleTentLobby_EventScript_208B30 case 4, SlateportCity_BattleTentLobby_EventScript_208B3E case 5, SlateportCity_BattleTentLobby_EventScript_208B4C case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208B4C end SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06 msgbox SlateportCity_BattleTentLobby_Text_2C5F08, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14 msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22 msgbox SlateportCity_BattleTentLobby_Text_2C6020, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30 msgbox SlateportCity_BattleTentLobby_Text_2C60C0, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E msgbox SlateportCity_BattleTentLobby_Text_2C61FE, MSGBOX_DEFAULT goto SlateportCity_BattleTentLobby_EventScript_208AA8 end SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C releaseall end SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E .string "So, like, I couldn't find myself any\n" .string "POKéMON that were, like, for me.\p" .string "So, I figured, like, hey, I should file\n" .string "a complaint to the guy there?\p" .string "And he wouldn't hear me out, like, hey!\n" .string "So, like, total bummer, man!\p" .string "Hey, like, you! Zip it, you know?\n" .string "Just, you know, take this!$" SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C .string "That's, like, TM41, you know?\n" .string "Hey, it's TORMENT, you hearing me?\p" .string "Like, it won't let the other guy\n" .string "use the same move twice in a row, see?\p" .string "Hey, now, you listen here, like,\n" .string "I'm not laying a torment on you!$" SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27 .string "I don't really like BUG POKéMON,\n" .string "but maybe I'll try using some for\l" .string "a change of pace.\p" .string "Who knows, I might even get to like\n" .string "them!$" SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6 .string "You can battle all you want here even\n" .string "if you don't have any tough POKéMON.$" SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1 .string "Wouldn't it be nice if they had more of\n" .string "a selection?$"