#ifndef GUARD_FIELDDOOR_H #define GUARD_FIELDDOOR_H void FieldSetDoorOpened(u32, u32); void FieldSetDoorClosed(u32, u32); s8 FieldAnimateDoorClose(u32, u32); s8 FieldAnimateDoorOpen(u32, u32); bool8 FieldIsDoorAnimationRunning(void); u32 GetDoorSoundEffect(u32 x, u32 y); #endif