#ifndef GUARD_FIELDMAP_H #define GUARD_FIELDMAP_H #define NUM_TILES_IN_PRIMARY 512 #define NUM_TILES_TOTAL 1024 #define NUM_METATILES_IN_PRIMARY 512 #define NUM_METATILES_TOTAL 1024 #define NUM_PALS_IN_PRIMARY 6 #define NUM_PALS_TOTAL 13 #define MAX_MAP_DATA_SIZE 10240 // Map coordinates are offset by 7 when using the map // buffer because it needs to load sufficient border // metatiles to fill the player's view (the player has // 7 metatiles of view horizontally in either direction). #define MAP_OFFSET 7 #define MAP_OFFSET_W (MAP_OFFSET * 2 + 1) #define MAP_OFFSET_H (MAP_OFFSET * 2) #include "main.h" extern struct BackupMapLayout gBackupMapLayout; u32 MapGridGetMetatileIdAt(int, int); u32 MapGridGetMetatileBehaviorAt(int, int); void MapGridSetMetatileIdAt(int, int, u16); void MapGridSetMetatileEntryAt(int, int, u16); void GetCameraCoords(u16 *, u16 *); u8 MapGridGetCollisionAt(int, int); int GetMapBorderIdAt(int x, int y); bool32 CanCameraMoveInDirection(int direction); u16 GetMetatileAttributesById(u16 metatileId); void GetCameraFocusCoords(u16 *x, u16 *y); u8 MapGridGetMetatileLayerTypeAt(int x, int y); u8 MapGridGetElevationAt(int x, int y); bool8 CameraMove(int deltaX, int deltaY); void SaveMapView(void); void SetCameraFocusCoords(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); void InitTrainerHillMap(void); void InitBattlePyramidMap(bool8 setPlayerPosition); void CopyMapTilesetsToVram(struct MapLayout const *mapLayout); void LoadMapTilesetPalettes(struct MapLayout const *mapLayout); void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout); void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout); void CopyPrimaryTilesetToVram(const struct MapLayout *); void CopySecondaryTilesetToVram(const struct MapLayout *); struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection); struct MapConnection *GetConnectionAtCoords(s16 x, s16 y); void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable); // field_region_map.c void FieldInitRegionMap(MainCallback callback); #endif //GUARD_FIELDMAP_H