#include "global.h" #include "text.h" #include "window.h" #include "palette.h" extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset); extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); struct TilesPal { u32* tiles; u16* pal; }; extern const struct TilesPal gUnknown_0851021C[]; extern const u32 gUnknown_08DDD748[]; extern const u16 gUnknown_0851017C[]; extern const u16 gUnknown_08DDD728[]; const u16* sub_8098C64(void); void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset); const struct TilesPal* sub_8098758(u8 id) { if (id > 19) return &gUnknown_0851021C[0]; else return &gUnknown_0851021C[id]; } void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset); LoadPalette(sub_8098C64(), palOffset, 0x20); } void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset) { sub_809882C(windowId, destOffset, palOffset); } void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset) { LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_0851021C[frameId].tiles, 0x120, destOffset); LoadPalette(gUnknown_0851021C[frameId].pal, palOffset, 0x20); } void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset) { sub_80987D4(windowId, gSaveBlock2Ptr->optionsWindowFrameType, destOffset, palOffset); } void sub_8098858(u8 windowId, u16 tileNum, u8 palNum) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft - 1, tilemapTop - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft, tilemapTop - 1, width, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width, tilemapTop - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft - 1, tilemapTop, 1, height, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width, tilemapTop, 1, height, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft - 1, tilemapTop + height, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft, tilemapTop + height, width, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width, tilemapTop + height, 1, 1, palNum); } void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, tileNum + 0, tilemapLeft, tilemapTop, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 1, tilemapLeft + 1, tilemapTop, width - 2, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 2, tilemapLeft + width - 1, tilemapTop, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 3, tilemapLeft, tilemapTop + 1, 1, height - 2, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 5, tilemapLeft + width - 1, tilemapTop + 1, 1, height - 2, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 6, tilemapLeft, tilemapTop + height - 1, 1, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 7, tilemapLeft + 1, tilemapTop + height - 1, width - 2, 1, palNum); FillBgTilemapBufferRect(bgLayer, tileNum + 8, tilemapLeft + width - 1, tilemapTop + height - 1, 1, 1, palNum); } void rbox_fill_rectangle(u8 windowId) { u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); u16 height = GetWindowAttribute(windowId, WINDOW_HEIGHT); FillBgTilemapBufferRect(bgLayer, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x11); } const u16* stdpal_get(u8 id) { switch (id) { case 0: id = 0; break; case 1: id = 0x10; break; case 2: id = 0x20; break; case 3: id = 0x30; break; case 4: default: id = 0x40; break; } return &gUnknown_0851017C[id]; } const u16* sub_8098C64(void) { return gUnknown_08DDD728; } void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset) { LoadBgTiles(bg, gUnknown_0851021C[gSaveBlock2Ptr->optionsWindowFrameType].tiles, 0x120, destOffset); LoadPalette(sub_8098758(gSaveBlock2Ptr->optionsWindowFrameType)->pal, palOffset, 0x20); }