#include "global.h" #include "script_movement.h" #include "event_object_movement.h" #include "task.h" #include "util.h" #include "constants/event_objects.h" #include "constants/event_object_movement.h" // static functions static void ScriptMovement_StartMoveObjects(u8 priority); static u8 GetMoveObjectsTaskId(void); static bool8 ScriptMovement_TryAddNewMovement(u8 taskId, u8 objEventId, const u8 *movementScript); static u8 GetMovementScriptIdFromObjectEventId(u8 taskId, u8 objEventId); static bool8 IsMovementScriptFinished(u8 taskId, u8 moveScrId); static void ScriptMovement_AddNewMovement(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript); static void ScriptMovement_UnfreezeActiveObjects(u8 taskId); static void ScriptMovement_MoveObjects(u8 taskId); static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript); // EWRAM_DATA static EWRAM_DATA const u8 *gMovementScripts[OBJECT_EVENTS_COUNT] = {0}; // text bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript) { u8 objEventId; if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objEventId)) return TRUE; if (!FuncIsActiveTask(ScriptMovement_MoveObjects)) ScriptMovement_StartMoveObjects(50); return ScriptMovement_TryAddNewMovement(GetMoveObjectsTaskId(), objEventId, movementScript); } bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup) { u8 objEventId; u8 taskId; u8 moveScrId; if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objEventId)) return TRUE; taskId = GetMoveObjectsTaskId(); moveScrId = GetMovementScriptIdFromObjectEventId(taskId, objEventId); if (moveScrId == OBJECT_EVENTS_COUNT) return TRUE; return IsMovementScriptFinished(taskId, moveScrId); } void ScriptMovement_UnfreezeObjectEvents(void) { u8 taskId; taskId = GetMoveObjectsTaskId(); if (taskId != 0xFF) { ScriptMovement_UnfreezeActiveObjects(taskId); DestroyTask(taskId); } } static void ScriptMovement_StartMoveObjects(u8 priority) { u8 taskId; u8 i; taskId = CreateTask(ScriptMovement_MoveObjects, priority); for (i = 1; i < NUM_TASK_DATA; i++) gTasks[taskId].data[i] = 0xFFFF; } static u8 GetMoveObjectsTaskId(void) { return FindTaskIdByFunc(ScriptMovement_MoveObjects); } static bool8 ScriptMovement_TryAddNewMovement(u8 taskId, u8 objEventId, const u8 *movementScript) { u8 moveScrId; moveScrId = GetMovementScriptIdFromObjectEventId(taskId, objEventId); if (moveScrId != OBJECT_EVENTS_COUNT) { if (IsMovementScriptFinished(taskId, moveScrId) == 0) { return TRUE; } else { ScriptMovement_AddNewMovement(taskId, moveScrId, objEventId, movementScript); return FALSE; } } moveScrId = GetMovementScriptIdFromObjectEventId(taskId, OBJ_EVENT_ID_PLAYER); if (moveScrId == OBJECT_EVENTS_COUNT) { return TRUE; } else { ScriptMovement_AddNewMovement(taskId, moveScrId, objEventId, movementScript); return FALSE; } } static u8 GetMovementScriptIdFromObjectEventId(u8 taskId, u8 objEventId) { u8 *moveScriptId; u8 i; moveScriptId = (u8 *)&gTasks[taskId].data[1]; for (i = 0; i < OBJECT_EVENTS_COUNT; i++, moveScriptId++) { if (*moveScriptId == objEventId) return i; } return OBJECT_EVENTS_COUNT; } static void LoadObjectEventIdPtrFromMovementScript(u8 taskId, u8 moveScrId, u8 **pObjEventId) { u8 i; *pObjEventId = (u8 *)&gTasks[taskId].data[1]; for (i = 0; i < moveScrId; i++, (*pObjEventId)++) ; } static void SetObjectEventIdAtMovementScript(u8 taskId, u8 moveScrId, u8 objEventId) { u8 *ptr; LoadObjectEventIdPtrFromMovementScript(taskId, moveScrId, &ptr); *ptr = objEventId; } static void LoadObjectEventIdFromMovementScript(u8 taskId, u8 moveScrId, u8 *objEventId) { u8 *ptr; LoadObjectEventIdPtrFromMovementScript(taskId, moveScrId, &ptr); *objEventId = *ptr; } static void ClearMovementScriptFinished(u8 taskId, u8 moveScrId) { u16 mask = ~gBitTable[moveScrId]; gTasks[taskId].data[0] &= mask; } static void SetMovementScriptFinished(u8 taskId, u8 moveScrId) { gTasks[taskId].data[0] |= gBitTable[moveScrId]; } static bool8 IsMovementScriptFinished(u8 taskId, u8 moveScrId) { u16 moveScriptFinished = (u16)gTasks[taskId].data[0] & gBitTable[moveScrId]; if (moveScriptFinished != 0) return TRUE; else return FALSE; } static void SetMovementScript(u8 moveScrId, const u8 *movementScript) { gMovementScripts[moveScrId] = movementScript; } static const u8 *GetMovementScript(u8 moveScrId) { return gMovementScripts[moveScrId]; } static void ScriptMovement_AddNewMovement(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript) { ClearMovementScriptFinished(taskId, moveScrId); SetMovementScript(moveScrId, movementScript); SetObjectEventIdAtMovementScript(taskId, moveScrId, objEventId); } static void ScriptMovement_UnfreezeActiveObjects(u8 taskId) { u8 *pObjEventId; u8 i; pObjEventId = (u8 *)&gTasks[taskId].data[1]; for (i = 0; i < OBJECT_EVENTS_COUNT; i++, pObjEventId++) { if (*pObjEventId != 0xFF) UnfreezeObjectEvent(&gObjectEvents[*pObjEventId]); } } static void ScriptMovement_MoveObjects(u8 taskId) { u8 i; u8 objEventId; for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { LoadObjectEventIdFromMovementScript(taskId, i, &objEventId); if (objEventId != 0xFF) ScriptMovement_TakeStep(taskId, i, objEventId, GetMovementScript(i)); } } static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, const u8 *movementScript) { u8 nextMoveActionId; if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId])) return; nextMoveActionId = *movementScript; if (nextMoveActionId == MOVEMENT_ACTION_STEP_END) { SetMovementScriptFinished(taskId, moveScrId); FreezeObjectEvent(&gObjectEvents[objEventId]); } else { if (!ObjectEventSetHeldMovement(&gObjectEvents[objEventId], nextMoveActionId)) { movementScript++; SetMovementScript(moveScrId, movementScript); } } }