#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H

void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void sub_81C4F98(u8, void(*)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);

// The Pokemon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.
enum PokemonSummaryScreenMode
{
    PSS_MODE_NORMAL,
    PSS_MODE_UNK1,
    PSS_MODE_UNK2,
    PSS_MODE_SELECT_MOVE,
};

enum PokemonSummaryScreenPage
{
	PSS_PAGE_INFO,
	PSS_PAGE_SKILLS,
	PSS_PAGE_BATTLE_MOVES,
	PSS_PAGE_CONTEST_MOVES,
};

#endif // GUARD_POKEMON_SUMMARY_SCREEN_H