VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0 map_script 2, VerdanturfTown_BattleTentLobby_MapScript2_2016EF map_script 4, VerdanturfTown_BattleTentLobby_MapScript2_2016DB .byte 0 VerdanturfTown_BattleTentLobby_MapScript2_2016DB: @ 82016DB map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_2016E5 .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_2016E5:: @ 82016E5 setvar VAR_TEMP_1, 1 turnobject 255, 2 end VerdanturfTown_BattleTentLobby_MapScript2_2016EF: @ 82016EF map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentLobby_EventScript_201719 map_script_2 VAR_TEMP_0, 1, VerdanturfTown_BattleTentLobby_EventScript_201722 map_script_2 VAR_TEMP_0, 2, VerdanturfTown_BattleTentLobby_EventScript_201837 map_script_2 VAR_TEMP_0, 3, VerdanturfTown_BattleTentLobby_EventScript_201757 map_script_2 VAR_TEMP_0, 4, VerdanturfTown_BattleTentLobby_EventScript_2017FD .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_201719:: @ 8201719 setvar VAR_0x8004, 0 special sub_81A1780 end VerdanturfTown_BattleTentLobby_EventScript_201722:: @ 8201722 lockall msgbox VerdanturfTown_BattleTentLobby_Text_24E636, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 releaseall end VerdanturfTown_BattleTentLobby_EventScript_201757:: @ 8201757 lockall msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, 4 message VerdanturfTown_BattleTentLobby_Text_2C5791 waitmessage setvar VAR_0x8004, 6 special sub_81B99B4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 5 setvar VAR_0x8005, 0 special sub_81B99B4 playse SE_SAVE waitse VerdanturfTown_BattleTentLobby_EventScript_201791:: @ 8201791 msgbox VerdanturfTown_BattleTentLobby_Text_2C57CD, 4 setvar VAR_0x8004, 7 special sub_81B99B4 switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_2017DD setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 message VerdanturfTown_BattleTentLobby_Text_24A554 waitmessage playfanfare MUS_FANFA4 waitfanfare msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_2017DD:: @ 82017DD msgbox VerdanturfTown_BattleTentLobby_Text_24E57B, 4 waitmessage closemessage setvar VAR_TEMP_0, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_2017EE:: @ 82017EE lockall msgbox VerdanturfTown_BattleTentLobby_Text_2C5731, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201791 end VerdanturfTown_BattleTentLobby_EventScript_2017FD:: @ 82017FD lockall message VerdanturfTown_BattleTentLobby_Text_2C56B8 waitmessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 5 setvar VAR_0x8005, 0 special sub_81B99B4 playse SE_SAVE waitse msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_201837:: @ 8201837 lockall msgbox VerdanturfTown_BattleTentLobby_Text_24E5D8, 4 message VerdanturfTown_BattleTentLobby_Text_24E5F6 waitmessage setvar VAR_0x8004, 5 setvar VAR_0x8005, 1 special sub_81B99B4 playse SE_SAVE waitse setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 goto VerdanturfTown_BattleTentLobby_EventScript_2019AE VerdanturfTown_BattleTentLobby_EventScript_201873:: @ 8201873 lock faceplayer setvar VAR_0x8004, 1 special sub_81B99B4 compare VAR_RESULT, 0 goto_if 5, VerdanturfTown_BattleTentLobby_EventScript_2017EE special SavePlayerParty msgbox VerdanturfTown_BattleTentLobby_Text_2C50C3, 4 VerdanturfTown_BattleTentLobby_EventScript_201893:: @ 8201893 message VerdanturfTown_BattleTentLobby_Text_2C5129 waitmessage multichoice 17, 6, 23, 0 switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_2018CF case 1, VerdanturfTown_BattleTentLobby_EventScript_2019DB case 2, VerdanturfTown_BattleTentLobby_EventScript_201A37 case 127, VerdanturfTown_BattleTentLobby_EventScript_201A37 VerdanturfTown_BattleTentLobby_EventScript_2018CF:: @ 82018CF setvar VAR_FRONTIER_FACILITY, 2 setvar VAR_FRONTIER_BATTLE_MODE, 0 setvar VAR_RESULT, 2 setvar VAR_0x8004, 15 special sub_81A1780 compare VAR_0x8004, 1 goto_eq VerdanturfTown_BattleTentLobby_EventScript_2019E8 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 2 special sub_81A1780 msgbox VerdanturfTown_BattleTentLobby_Text_2C5633, 4 fadescreen 1 setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special sub_80F9490 waitstate compare VAR_RESULT, 0 goto_eq VerdanturfTown_BattleTentLobby_EventScript_201A34 msgbox VerdanturfTown_BattleTentLobby_Text_2C5662, 5 switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_201A34 case 1, VerdanturfTown_BattleTentLobby_EventScript_201954 case 127, VerdanturfTown_BattleTentLobby_EventScript_201A34 VerdanturfTown_BattleTentLobby_EventScript_201954:: @ 8201954 setvar VAR_TEMP_0, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 4 special sub_81A1780 setvar VAR_0x8004, 0 special sub_81B99B4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 1 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 special LoadPlayerParty closemessage delay 2 call VerdanturfTown_BattleTentLobby_EventScript_27134F setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_eq VerdanturfTown_BattleTentLobby_EventScript_201A1D VerdanturfTown_BattleTentLobby_EventScript_2019AE:: @ 82019AE special SavePlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 msgbox VerdanturfTown_BattleTentLobby_Text_2C56A2, 4 closemessage call VerdanturfTown_BattleTentLobby_EventScript_201A41 warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7 setvar VAR_TEMP_0, 0 waitstate end VerdanturfTown_BattleTentLobby_EventScript_2019DB:: @ 82019DB msgbox VerdanturfTown_BattleTentLobby_Text_2C5163, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201893 VerdanturfTown_BattleTentLobby_EventScript_2019E8:: @ 82019E8 switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_201A03 case 1, VerdanturfTown_BattleTentLobby_EventScript_201A10 VerdanturfTown_BattleTentLobby_EventScript_201A03:: @ 8201A03 msgbox VerdanturfTown_BattleTentLobby_Text_2C543D, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201A3F VerdanturfTown_BattleTentLobby_EventScript_201A10:: @ 8201A10 msgbox VerdanturfTown_BattleTentLobby_Text_2C5538, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201A3F VerdanturfTown_BattleTentLobby_EventScript_201A1D:: @ 8201A1D setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 goto VerdanturfTown_BattleTentLobby_EventScript_201A37 VerdanturfTown_BattleTentLobby_EventScript_201A34:: @ 8201A34 special LoadPlayerParty VerdanturfTown_BattleTentLobby_EventScript_201A37:: @ 8201A37 msgbox VerdanturfTown_BattleTentLobby_Text_2C539A, 4 VerdanturfTown_BattleTentLobby_EventScript_201A3F:: @ 8201A3F release end VerdanturfTown_BattleTentLobby_EventScript_201A41:: @ 8201A41 applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A70 applymovement 255, VerdanturfTown_BattleTentLobby_Movement_201A70 waitmovement 0 opendoor 6, 1 waitdooranim applymovement 1, VerdanturfTown_BattleTentLobby_Movement_201A74 applymovement 255, VerdanturfTown_BattleTentLobby_Movement_201A77 waitmovement 0 closedoor 6, 1 waitdooranim return VerdanturfTown_BattleTentLobby_Movement_201A70: @ 8201A70 walk_up walk_up walk_up step_end VerdanturfTown_BattleTentLobby_Movement_201A74: @ 8201A74 walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_Movement_201A77: @ 8201A77 walk_up walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_EventScript_201A7B:: @ 8201A7B lock faceplayer checkflag FLAG_0x0EB goto_eq VerdanturfTown_BattleTentLobby_EventScript_201AB2 msgbox VerdanturfTown_BattleTentLobby_Text_201D9E, 4 giveitem_std ITEM_TM45 compare VAR_RESULT, 0 goto_eq VerdanturfTown_BattleTentLobby_EventScript_272054 setflag FLAG_0x0EB msgbox VerdanturfTown_BattleTentLobby_Text_201E43, 4 release end VerdanturfTown_BattleTentLobby_EventScript_201AB2:: @ 8201AB2 msgbox VerdanturfTown_BattleTentLobby_Text_201E43, 4 release end VerdanturfTown_BattleTentLobby_EventScript_201ABC:: @ 8201ABC msgbox VerdanturfTown_BattleTentLobby_Text_201EB1, 2 end VerdanturfTown_BattleTentLobby_EventScript_201AC5:: @ 8201AC5 lock msgbox VerdanturfTown_BattleTentLobby_Text_201BD4, 4 release end VerdanturfTown_BattleTentLobby_EventScript_201AD0:: @ 8201AD0 lock faceplayer checkflag FLAG_0x1CC goto_eq VerdanturfTown_BattleTentLobby_EventScript_201AED msgbox VerdanturfTown_BattleTentLobby_Text_201F3F, 4 addvar VAR_0x40D1, 1 setflag FLAG_0x1CC release end VerdanturfTown_BattleTentLobby_EventScript_201AED:: @ 8201AED msgbox VerdanturfTown_BattleTentLobby_Text_202025, 4 release end VerdanturfTown_BattleTentLobby_EventScript_201AF7:: @ 8201AF7 lock msgbox VerdanturfTown_BattleTentLobby_Text_201D11, 4 release end VerdanturfTown_BattleTentLobby_EventScript_201B02:: @ 8201B02 lockall msgbox VerdanturfTown_BattleTentLobby_Text_2C6878, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201B11:: @ 8201B11 message VerdanturfTown_BattleTentLobby_Text_24EF88 waitmessage setvar VAR_0x8004, 12 special sub_813A128 waitstate switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_201B7E case 1, VerdanturfTown_BattleTentLobby_EventScript_201B8C case 2, VerdanturfTown_BattleTentLobby_EventScript_201B9A case 3, VerdanturfTown_BattleTentLobby_EventScript_201BA8 case 4, VerdanturfTown_BattleTentLobby_EventScript_201BB6 case 5, VerdanturfTown_BattleTentLobby_EventScript_201BC4 case 6, VerdanturfTown_BattleTentLobby_EventScript_201BD2 case 127, VerdanturfTown_BattleTentLobby_EventScript_201BD2 end VerdanturfTown_BattleTentLobby_EventScript_201B7E:: @ 8201B7E msgbox VerdanturfTown_BattleTentLobby_Text_2C67CD, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201B8C:: @ 8201B8C msgbox VerdanturfTown_BattleTentLobby_Text_24EFAB, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201B9A:: @ 8201B9A msgbox VerdanturfTown_BattleTentLobby_Text_24F049, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201BA8:: @ 8201BA8 msgbox VerdanturfTown_BattleTentLobby_Text_24F190, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201BB6:: @ 8201BB6 msgbox VerdanturfTown_BattleTentLobby_Text_24F2E8, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201BC4:: @ 8201BC4 msgbox VerdanturfTown_BattleTentLobby_Text_24F3F4, 4 goto VerdanturfTown_BattleTentLobby_EventScript_201B11 end VerdanturfTown_BattleTentLobby_EventScript_201BD2:: @ 8201BD2 releaseall end VerdanturfTown_BattleTentLobby_Text_201BD4: @ 8201BD4 .string "If it doesn’t like a certain move,\n" .string "a POKéMON will be reluctant to use it.\p" .string "It doesn’t matter how strong it is,\n" .string "either.\p" .string "For example, a POKéMON with a GENTLE\n" .string "nature probably won’t enjoy hurting\l" .string "its opponents.\p" .string "If it can’t seem to live up to its\n" .string "potential, it’s probably failing at\l" .string "using a disliked move against its will.$" VerdanturfTown_BattleTentLobby_Text_201D11: @ 8201D11 .string "My big sister is gentle usually.\n" .string "But when she gets angry,\l" .string "she’s really, really scary!\p" .string "I bet a gentle POKéMON will be scary\n" .string "if it gets angry!$" VerdanturfTown_BattleTentLobby_Text_201D9E: @ 8201D9E .string "My feelings toward my POKéMON…\n" .string "The attraction runs deep…\p" .string "Oh, hi, you didn’t see that, did you?\n" .string "Well, it doesn’t matter.\p" .string "How would you like this TM for\n" .string "your POKéMON?$" VerdanturfTown_BattleTentLobby_Text_201E43: @ 8201E43 .string "My feelings toward my POKéMON…\n" .string "I’m sure the attraction is mutual!\p" .string "They battle exactly the way I want\n" .string "them to!$" VerdanturfTown_BattleTentLobby_Text_201EB1: @ 8201EB1 .string "What kind of moves have you taught\n" .string "your POKéMON?\p" .string "I think you would give yourself\n" .string "an advantage if they knew how to\l" .string "heal or protect themselves.$" VerdanturfTown_BattleTentLobby_Text_201F3F: @ 8201F3F .string "SCOTT: Hey there, {PLAYER}{KUN}!\n" .string "I thought I might see you here.\p" .string "A BATTLE TENT’s a place where\n" .string "you can meet tough TRAINERS.\p" .string "It doesn’t matter what the rules are,\n" .string "or how battles are waged, either.\p" .string "{PLAYER}{KUN}, I expect you to do\n" .string "the best you can!$" VerdanturfTown_BattleTentLobby_Text_202025: @ 8202025 .string "SCOTT: I visit here regularly in hopes\n" .string "of seeing tough TRAINERS in action\l" .string "in whatever the situation.$"