#ifndef GUARD_DECOMPRESS_H #define GUARD_DECOMPRESS_H #include "sprite.h" extern u8 gDecompressionBuffer[0x4000]; void LZDecompressWram(const void *src, void *dest); void LZDecompressVram(const void *src, void *dest); u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src); void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer); bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src); void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src); void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer); bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src); void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species); void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species); void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species); void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); #endif // GUARD_DECOMPRESS_H