.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_81136E8 sub_81136E8: @ 81136E8 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldr r1, =gBattleAnimArgs ldrh r1, [r1] strh r1, [r0, 0x8] ldr r1, =gBattleAnimAttacker ldrb r4, [r1] movs r1, 0x10 strh r1, [r0, 0xA] movs r0, 0x52 bl SetGpuReg adds r0, r4, 0 bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08113734 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg b _0811373C .pool _08113734: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg _0811373C: ldr r0, =gTasks lsls r1, r5, 2 adds r1, r5 lsls r1, 3 adds r1, r0 ldr r0, =sub_811375C str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81136E8 thumb_func_start sub_811375C sub_811375C: @ 811375C push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r6, r0, r1 ldrh r0, [r6, 0xA] lsrs r4, r0, 8 lsls r0, 24 lsrs r1, r0, 24 movs r2, 0xC ldrsh r0, [r6, r2] ldrb r2, [r6, 0x8] cmp r0, r2 bne _081137D8 adds r4, 0x1 lsls r4, 24 lsrs r4, 24 subs r0, r1, 0x1 lsls r0, 24 lsrs r0, 24 lsls r1, r4, 8 orrs r1, r0 movs r5, 0 strh r1, [r6, 0xA] ldrh r1, [r6, 0xA] movs r0, 0x52 bl SetGpuReg strh r5, [r6, 0xC] cmp r4, 0x10 bne _081137DE ldr r2, =gSprites ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] adds r0, r7, 0 bl DestroyAnimVisualTask b _081137DE .pool _081137D8: ldrh r0, [r6, 0xC] adds r0, 0x1 strh r0, [r6, 0xC] _081137DE: pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_811375C thumb_func_start sub_81137E4 sub_81137E4: @ 81137E4 push {lr} lsls r0, 24 lsrs r0, 24 ldr r1, =gTasks lsls r2, r0, 2 adds r2, r0 lsls r2, 3 adds r2, r1 ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r2, 0x8] movs r1, 0x80 lsls r1, 5 strh r1, [r2, 0xA] ldr r0, =sub_811381C str r0, [r2] movs r0, 0x52 bl SetGpuReg pop {r0} bx r0 .pool thumb_func_end sub_81137E4 thumb_func_start sub_811381C sub_811381C: @ 811381C push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r6, r0, r1 ldrh r0, [r6, 0xA] lsrs r4, r0, 8 lsls r0, 24 lsrs r1, r0, 24 movs r2, 0xC ldrsh r0, [r6, r2] ldrb r2, [r6, 0x8] cmp r0, r2 bne _0811387C subs r4, 0x1 lsls r4, 24 lsrs r4, 24 adds r0, r1, 0x1 lsls r0, 24 lsrs r0, 24 lsls r1, r4, 8 orrs r1, r0 movs r5, 0 strh r1, [r6, 0xA] ldrh r1, [r6, 0xA] movs r0, 0x52 bl SetGpuReg strh r5, [r6, 0xC] cmp r4, 0 bne _08113882 movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r7, 0 bl DestroyAnimVisualTask b _08113882 .pool _0811387C: ldrh r0, [r6, 0xC] adds r0, 0x1 strh r0, [r6, 0xC] _08113882: pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_811381C thumb_func_start sub_8113888 sub_8113888: @ 8113888 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _081138BC ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg b _081138C4 .pool _081138BC: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg _081138C4: adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8113888 thumb_func_start sub_81138D4 sub_81138D4: @ 81138D4 push {r4-r6,lr} adds r4, r0, 0 ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] movs r0, 0x7E strh r0, [r4, 0x2E] adds r0, r4, 0 bl sub_80A6E14 ldrh r0, [r4, 0x30] negs r0, r0 strh r0, [r4, 0x34] ldrh r0, [r4, 0x32] negs r0, r0 strh r0, [r4, 0x36] ldr r0, =0x0000ffd8 strh r0, [r4, 0x3A] ldr r1, =sub_8113950 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_81138D4 thumb_func_start sub_8113950 sub_8113950: @ 8113950 push {r4-r6,lr} adds r4, r0, 0 ldrh r5, [r4, 0x30] ldrh r0, [r4, 0x34] adds r2, r5, r0 strh r2, [r4, 0x34] ldrh r3, [r4, 0x32] ldrh r6, [r4, 0x36] adds r1, r3, r6 strh r1, [r4, 0x36] lsls r0, r2, 16 asrs r0, 24 strh r0, [r4, 0x24] lsls r0, r1, 16 asrs r0, 24 strh r0, [r4, 0x26] movs r6, 0x3C ldrsh r0, [r4, r6] cmp r0, 0 bne _08113992 adds r0, r2, r5 strh r0, [r4, 0x34] adds r1, r3 strh r1, [r4, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] lsls r1, 16 asrs r1, 24 strh r1, [r4, 0x26] ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] _08113992: movs r1, 0x38 ldrsh r0, [r4, r1] movs r2, 0x3A ldrsh r1, [r4, r2] bl Sin ldrh r6, [r4, 0x26] adds r0, r6 strh r0, [r4, 0x26] ldrh r0, [r4, 0x38] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] cmp r0, 0x7F ble _081139C2 movs r0, 0 strh r0, [r4, 0x38] ldrh r0, [r4, 0x3A] adds r0, 0x14 strh r0, [r4, 0x3A] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] _081139C2: ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 cmp r0, 0 bne _081139D4 adds r0, r4, 0 bl DestroyAnimSprite _081139D4: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8113950 thumb_func_start sub_81139DC sub_81139DC: @ 81139DC push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimArgs ldrh r0, [r5] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrb r1, [r5, 0x4] adds r0, r4, 0 bl StartSpriteAffineAnim ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] ldrh r0, [r5, 0x8] strh r0, [r4, 0x30] ldrh r0, [r5, 0xA] strh r0, [r4, 0x32] ldr r0, =sub_8113A18 str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81139DC thumb_func_start sub_8113A18 sub_8113A18: @ 8113A18 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x36] adds r0, r1 strh r0, [r2, 0x36] ldrh r1, [r2, 0x30] ldrh r3, [r2, 0x38] adds r1, r3 strh r1, [r2, 0x38] lsls r0, 16 asrs r0, 24 strh r0, [r2, 0x24] lsls r1, 16 asrs r1, 24 strh r1, [r2, 0x26] ldrh r0, [r2, 0x34] adds r0, 0x1 strh r0, [r2, 0x34] lsls r0, 16 asrs r0, 16 movs r3, 0x32 ldrsh r1, [r2, r3] cmp r0, r1 bne _08113A4E ldr r0, =sub_8113A58 str r0, [r2, 0x1C] _08113A4E: pop {r0} bx r0 .pool thumb_func_end sub_8113A18 thumb_func_start sub_8113A58 sub_8113A58: @ 8113A58 push {lr} adds r3, r0, 0 ldrh r1, [r3, 0x36] ldrh r0, [r3, 0x2E] subs r1, r0 strh r1, [r3, 0x36] ldrh r0, [r3, 0x38] ldrh r2, [r3, 0x30] subs r0, r2 strh r0, [r3, 0x38] lsls r1, 16 asrs r1, 24 strh r1, [r3, 0x24] lsls r0, 16 asrs r0, 24 strh r0, [r3, 0x26] ldrh r0, [r3, 0x34] subs r0, 0x1 strh r0, [r3, 0x34] lsls r0, 16 cmp r0, 0 bne _08113A8A adds r0, r3, 0 bl move_anim_8074EE0 _08113A8A: pop {r0} bx r0 thumb_func_end sub_8113A58 thumb_func_start sub_8113A90 sub_8113A90: @ 8113A90 push {r4-r7,lr} adds r4, r0, 0 ldr r0, =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r3, r0, 0 cmp r1, 0 bne _08113AAC ldr r0, =gBattleAnimAttacker b _08113AAE .pool _08113AAC: ldr r0, =gBattleAnimTarget _08113AAE: ldrb r5, [r0] movs r6, 0x14 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x4 ldr r7, =0x000003ff adds r0, r7, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] movs r1, 0x2 ldrsh r0, [r3, r1] cmp r0, 0x1 beq _08113B0C cmp r0, 0x1 bgt _08113AE8 cmp r0, 0 beq _08113AF2 b _08113B60 .pool _08113AE8: cmp r0, 0x2 beq _08113B26 cmp r0, 0x3 beq _08113B3E b _08113B60 _08113AF2: adds r0, r5, 0 movs r1, 0x5 bl sub_80A861C subs r0, 0x8 strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_80A861C adds r0, 0x8 strh r0, [r4, 0x22] b _08113B60 _08113B0C: adds r0, r5, 0 movs r1, 0x5 bl sub_80A861C subs r0, 0xE strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_80A861C adds r0, 0x10 strh r0, [r4, 0x22] b _08113B60 _08113B26: adds r0, r5, 0 movs r1, 0x4 bl sub_80A861C adds r0, 0x8 strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_80A861C adds r0, 0x8 b _08113B54 _08113B3E: adds r0, r5, 0 movs r1, 0x4 bl sub_80A861C adds r0, 0xE strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_80A861C adds r0, 0x10 _08113B54: strh r0, [r4, 0x22] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim movs r6, 0xEC _08113B60: movs r0, 0x20 strh r0, [r4, 0x2E] lsls r0, r6, 24 asrs r0, 24 ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] adds r0, 0xC strh r0, [r4, 0x36] ldr r0, =0x0000fff4 strh r0, [r4, 0x38] adds r0, r4, 0 bl sub_80A68D4 ldr r0, =sub_8113B90 str r0, [r4, 0x1C] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8113A90 thumb_func_start sub_8113B90 sub_8113B90: @ 8113B90 push {r4,lr} adds r4, r0, 0 bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _08113BA4 adds r0, r4, 0 bl move_anim_8074EE0 _08113BA4: pop {r4} pop {r0} bx r0 thumb_func_end sub_8113B90 thumb_func_start sub_8113BAC sub_8113BAC: @ 8113BAC push {r4-r7,lr} sub sp, 0x1C lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r5, r1, r0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F movs r6, 0 strh r0, [r5, 0x16] ldrb r0, [r4] movs r1, 0x2 bl sub_80A861C subs r0, 0x7 strh r0, [r5, 0x14] ldrh r1, [r5, 0x16] strh r1, [r5, 0x12] strh r0, [r5, 0x10] subs r1, r0 lsls r1, 8 strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 subs r1, 0x20 strh r1, [r5, 0x24] adds r0, 0x20 strh r0, [r5, 0x26] ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08113C1C ldr r0, =0x0000fff4 b _08113C1E .pool _08113C1C: ldr r0, =0x0000ffc0 _08113C1E: strh r0, [r5, 0x18] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] cmp r0, 0x1 bne _08113C80 add r4, sp, 0xC adds r0, r4, 0 bl sub_80A6B30 ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg ldrb r1, [r4, 0x8] lsls r1, 4 movs r0, 0 movs r2, 0x20 bl FillPalette ldr r0, =0x04000016 str r0, [sp] movs r7, 0x2 bl IsContest lsls r0, 24 cmp r0, 0 bne _08113CB0 ldr r1, =gBattle_BG2_X b _08113CAA .pool _08113C80: ldr r0, =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg movs r0, 0 movs r1, 0x90 movs r2, 0x20 bl FillPalette ldr r0, =0x0400001a str r0, [sp] movs r7, 0x4 bl IsContest lsls r0, 24 cmp r0, 0 bne _08113CB0 ldr r1, =gBattle_BG1_X _08113CAA: ldrh r0, [r1] adds r0, 0xF0 strh r0, [r1] _08113CB0: ldr r0, =0xa2600001 str r0, [sp, 0x4] mov r2, sp movs r1, 0 movs r0, 0x1 strb r0, [r2, 0x8] mov r0, sp strb r1, [r0, 0x9] strh r1, [r5, 0x1E] movs r0, 0x10 strh r0, [r5, 0x20] strh r1, [r5, 0x8] strh r1, [r5, 0xA] strh r1, [r5, 0xC] movs r0, 0x3 bl sub_8114374 movs r3, 0 ldr r4, =gScanlineEffectRegBuffers movs r0, 0xF0 lsls r0, 3 adds r6, r4, r0 _08113CDC: lsls r1, r3, 1 adds r2, r1, r4 ldrh r0, [r5, 0x1C] strh r0, [r2] adds r1, r6 ldrh r0, [r5, 0x1C] strh r0, [r1] adds r0, r3, 0x1 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x6F bls _08113CDC ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl ScanlineEffect_SetParams movs r0, 0x3F eors r7, r0 movs r1, 0xFC lsls r1, 6 adds r0, r1, 0 orrs r7, r0 movs r0, 0x4A adds r1, r7, 0 bl SetGpuReg ldr r1, =0x00003f3f movs r0, 0x48 bl SetGpuReg ldr r2, =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] ldr r1, =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, =sub_8113D60 str r0, [r5] add sp, 0x1C pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8113BAC thumb_func_start sub_8113D60 sub_8113D60: @ 8113D60 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _08113D7A b _08113E72 _08113D7A: lsls r0, 2 ldr r1, =_08113D8C adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08113D8C: .4byte _08113DA0 .4byte _08113E02 .4byte _08113E1C .4byte _08113E58 .4byte _08113E6C _08113DA0: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08113E72 movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08113DD0 ldrh r1, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] cmp r0, 0xC beq _08113DDE adds r0, r1, 0x1 strh r0, [r4, 0x1E] b _08113DDE _08113DD0: ldrh r1, [r4, 0x20] movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x8 beq _08113DDE subs r0, r1, 0x1 strh r0, [r4, 0x20] _08113DDE: ldrh r1, [r4, 0x20] lsls r1, 8 ldrh r0, [r4, 0x1E] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0xC bne _08113E72 movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x8 bne _08113E72 b _08113E5E _08113E02: ldrh r0, [r4, 0x10] subs r0, 0x8 strh r0, [r4, 0x10] adds r0, r4, 0 bl sub_8114244 movs r0, 0x10 ldrsh r1, [r4, r0] movs r2, 0x18 ldrsh r0, [r4, r2] cmp r1, r0 bge _08113E72 b _08113E5E _08113E1C: ldrh r0, [r4, 0x10] subs r0, 0x8 strh r0, [r4, 0x10] adds r0, r4, 0 bl sub_8114244 ldrh r1, [r4, 0x24] adds r1, 0x4 strh r1, [r4, 0x24] ldrh r0, [r4, 0x26] subs r2, r0, 0x4 strh r2, [r4, 0x26] lsls r1, 16 lsls r0, r2, 16 cmp r1, r0 blt _08113E3E strh r2, [r4, 0x24] _08113E3E: ldr r3, =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] orrs r0, r1 strh r0, [r3] lsls r2, 16 lsls r1, 16 cmp r2, r1 bne _08113E72 b _08113E5E .pool _08113E58: ldr r1, =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] _08113E5E: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08113E72 .pool _08113E6C: adds r0, r2, 0 bl DestroyAnimVisualTask _08113E72: pop {r4} pop {r0} bx r0 thumb_func_end sub_8113D60 thumb_func_start sub_8113E78 sub_8113E78: @ 8113E78 push {r4-r7,lr} sub sp, 0x1C lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 movs r1, 0x8 ldrsh r0, [r5, r1] cmp r0, 0x4 bls _08113E94 b _081140A6 _08113E94: lsls r0, 2 ldr r1, =_08113EA8 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08113EA8: .4byte _08113EBC .4byte _08113F40 .4byte _08113F84 .4byte _08113FF0 .4byte _08114058 _08113EBC: bl IsContest lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08113EF8 ldr r0, =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, =gBattle_WIN0V strh r1, [r0] ldr r4, =0x00003f3f movs r0, 0x48 adds r1, r4, 0 bl SetGpuReg movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg adds r0, r6, 0 bl DestroyAnimVisualTask b _081140A6 .pool _08113EF8: ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] cmp r0, 0x1 bne _08113F24 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg ldr r1, =gBattle_BG2_X b _08113F2E .pool _08113F24: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg ldr r1, =gBattle_BG1_X _08113F2E: ldrh r0, [r1] adds r0, 0xF0 strh r0, [r1] b _08114044 .pool _08113F40: movs r1, 0xE ldrsh r0, [r5, r1] cmp r0, 0x1 bne _08113F68 mov r0, sp bl sub_80A6B30 ldr r0, =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] mov r0, sp ldrb r1, [r0, 0x8] lsls r1, 4 movs r0, 0 movs r2, 0x20 bl FillPalette b _08113F78 .pool _08113F68: ldr r0, =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] movs r0, 0 movs r1, 0x90 movs r2, 0x20 bl FillPalette _08113F78: movs r0, 0x3 bl sub_8114374 b _08114044 .pool _08113F84: ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x1F movs r6, 0 strh r0, [r5, 0x16] ldrb r0, [r4] movs r1, 0x2 bl sub_80A861C subs r0, 0x7 strh r0, [r5, 0x14] ldrh r1, [r5, 0x16] subs r1, r0 lsls r1, 8 strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 strh r1, [r5, 0x24] adds r0, 0x4 strh r0, [r5, 0x26] ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08113FD8 ldr r0, =0x0000fff4 b _08113FDA .pool _08113FD8: ldr r0, =0x0000ffc0 _08113FDA: strh r0, [r5, 0x18] ldrh r0, [r5, 0x18] strh r0, [r5, 0x10] strh r0, [r5, 0x12] movs r0, 0xC strh r0, [r5, 0x1E] movs r0, 0x8 strh r0, [r5, 0x20] b _08114044 .pool _08113FF0: movs r1, 0xE ldrsh r0, [r5, r1] cmp r0, 0x1 bne _08114000 ldr r0, =0x04000016 b _08114002 .pool _08114000: ldr r0, =0x0400001a _08114002: str r0, [sp, 0x10] movs r3, 0 add r4, sp, 0x10 ldr r6, =gScanlineEffectRegBuffers movs r0, 0xF0 lsls r0, 3 adds r7, r6, r0 _08114010: lsls r1, r3, 1 adds r2, r1, r6 ldrh r0, [r5, 0x1C] adds r0, 0x9F subs r0, r3 strh r0, [r2] adds r1, r7 ldrh r0, [r5, 0x1C] adds r0, 0x9F subs r0, r3 strh r0, [r1] adds r0, r3, 0x1 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x6F bls _08114010 ldr r1, =0xa2600001 str r1, [r4, 0x4] movs r2, 0 movs r0, 0x1 strb r0, [r4, 0x8] strb r2, [r4, 0x9] ldr r0, [sp, 0x10] ldr r2, [r4, 0x8] bl ScanlineEffect_SetParams _08114044: ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] b _081140A6 .pool _08114058: movs r1, 0xE ldrsh r0, [r5, r1] cmp r0, 0x1 bne _08114070 ldr r1, =0x00003f3d movs r0, 0x4A bl SetGpuReg b _08114078 .pool _08114070: ldr r1, =0x00003f3b movs r0, 0x4A bl SetGpuReg _08114078: ldr r1, =0x00003f3f movs r0, 0x48 bl SetGpuReg ldr r2, =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] ldr r1, =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 strh r0, [r5, 0x8] strh r0, [r5, 0xA] strh r0, [r5, 0xC] ldr r1, =0x0000080c movs r0, 0x52 bl SetGpuReg ldr r0, =sub_81140C8 str r0, [r5] _081140A6: add sp, 0x1C pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8113E78 thumb_func_start sub_81140C8 sub_81140C8: @ 81140C8 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _081140E2 b _08114232 _081140E2: lsls r0, 2 ldr r1, =_081140F4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _081140F4: .4byte _08114108 .4byte _08114134 .4byte _0811419C .4byte _081141FE .4byte _08114210 _08114108: ldrh r0, [r4, 0x12] adds r0, 0x8 strh r0, [r4, 0x12] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0x16] movs r3, 0x16 ldrsh r1, [r4, r3] cmp r0, r1 blt _0811411E strh r2, [r4, 0x12] _0811411E: adds r0, r4, 0 bl sub_8114244 movs r0, 0x12 ldrsh r1, [r4, r0] movs r2, 0x16 ldrsh r0, [r4, r2] cmp r1, r0 beq _08114132 b _08114232 _08114132: b _08114204 _08114134: movs r3, 0x26 ldrsh r0, [r4, r3] movs r2, 0x24 ldrsh r1, [r4, r2] subs r0, r1 cmp r0, 0x3F bgt _08114150 ldrh r0, [r4, 0x24] subs r0, 0x4 strh r0, [r4, 0x24] ldrh r0, [r4, 0x26] adds r0, 0x4 strh r0, [r4, 0x26] b _08114154 _08114150: movs r0, 0x1 strh r0, [r4, 0xA] _08114154: ldr r2, =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] orrs r0, r1 strh r0, [r2] ldrh r0, [r4, 0x10] adds r0, 0x8 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0x14] movs r3, 0x14 ldrsh r1, [r4, r3] cmp r0, r1 blt _08114176 strh r2, [r4, 0x10] _08114176: adds r0, r4, 0 bl sub_8114244 movs r0, 0x10 ldrsh r1, [r4, r0] movs r2, 0x14 ldrsh r0, [r4, r2] cmp r1, r0 bne _08114232 movs r3, 0xA ldrsh r0, [r4, r3] cmp r0, 0 beq _08114232 movs r0, 0 strh r0, [r4, 0xA] b _08114204 .pool _0811419C: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08114232 movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _081141CC ldrh r1, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] cmp r0, 0 beq _081141DA subs r0, r1, 0x1 strh r0, [r4, 0x1E] b _081141DA _081141CC: ldrh r1, [r4, 0x20] movs r3, 0x20 ldrsh r0, [r4, r3] cmp r0, 0xF bgt _081141DA adds r0, r1, 0x1 strh r0, [r4, 0x20] _081141DA: ldrh r1, [r4, 0x20] lsls r1, 8 ldrh r0, [r4, 0x1E] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0 bne _08114232 movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x10 bne _08114232 b _08114204 _081141FE: ldr r1, =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] _08114204: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08114232 .pool _08114210: ldr r0, =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, =gBattle_WIN0V strh r1, [r0] ldr r4, =0x00003f3f movs r0, 0x48 adds r1, r4, 0 bl SetGpuReg movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg adds r0, r5, 0 bl DestroyAnimVisualTask _08114232: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81140C8 thumb_func_start sub_8114244 sub_8114244: @ 8114244 push {r4-r7,lr} mov r7, r8 push {r7} adds r6, r0, 0 ldrh r0, [r6, 0x12] ldrh r4, [r6, 0x10] subs r0, r4 lsls r0, 16 asrs r1, r0, 16 cmp r1, 0 beq _08114338 movs r2, 0x22 ldrsh r0, [r6, r2] bl __divsi3 mov r8, r0 movs r3, 0x14 ldrsh r0, [r6, r3] lsls r5, r0, 8 lsls r0, r4, 16 movs r4, 0 cmp r0, 0 ble _081142A4 ldr r0, =gScanlineEffectRegBuffers mov r12, r0 ldr r7, =gScanlineEffect _08114278: lsls r2, r4, 16 asrs r2, 16 lsls r3, r2, 1 ldrb r1, [r7, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r3, r0 add r3, r12 adds r1, r2, 0 subs r1, 0x9F ldrh r0, [r6, 0x1C] subs r0, r1 strh r0, [r3] adds r2, 0x1 lsls r2, 16 lsrs r4, r2, 16 asrs r2, 16 movs r1, 0x10 ldrsh r0, [r6, r1] cmp r2, r0 blt _08114278 _081142A4: ldrh r4, [r6, 0x10] lsls r3, r4, 16 asrs r1, r3, 16 movs r2, 0x12 ldrsh r0, [r6, r2] cmp r1, r0 bgt _081142EE ldr r0, =gScanlineEffectRegBuffers mov r12, r0 ldr r7, =gScanlineEffect _081142B8: asrs r4, r3, 16 cmp r4, 0 blt _081142DA asrs r1, r5, 8 subs r1, r4 lsls r3, r4, 1 ldrb r2, [r7, 0x14] lsls r0, r2, 4 subs r0, r2 lsls r0, 7 adds r3, r0 add r3, r12 lsls r1, 16 asrs r1, 16 ldrh r2, [r6, 0x1C] adds r1, r2 strh r1, [r3] _081142DA: add r5, r8 adds r0, r4, 0x1 lsls r0, 16 lsrs r4, r0, 16 lsls r3, r4, 16 asrs r1, r3, 16 movs r2, 0x12 ldrsh r0, [r6, r2] cmp r1, r0 ble _081142B8 _081142EE: movs r3, 0x1C ldrsh r0, [r6, r3] adds r0, 0x9F lsls r2, r4, 16 asrs r1, r2, 16 subs r5, r0, r1 movs r3, 0x16 ldrsh r0, [r6, r3] cmp r1, r0 bge _08114366 ldr r7, =gScanlineEffectRegBuffers ldr r4, =gScanlineEffect _08114306: asrs r3, r2, 16 cmp r3, 0 blt _0811431E lsls r2, r3, 1 ldrb r1, [r4, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r2, r0 adds r2, r7 strh r5, [r2] subs r5, 0x1 _0811431E: adds r0, r3, 0x1 lsls r2, r0, 16 asrs r1, r2, 16 movs r3, 0x16 ldrsh r0, [r6, r3] cmp r1, r0 blt _08114306 b _08114366 .pool _08114338: movs r1, 0x1C ldrsh r0, [r6, r1] adds r5, r0, 0 adds r5, 0x9F movs r4, 0 ldr r3, =gScanlineEffectRegBuffers movs r2, 0xF0 lsls r2, 3 adds r6, r3, r2 _0811434A: lsls r0, r4, 16 asrs r0, 16 lsls r2, r0, 1 adds r1, r2, r3 strh r5, [r1] adds r2, r6 strh r5, [r2] subs r5, 0x1 adds r0, 0x1 lsls r0, 16 lsrs r4, r0, 16 asrs r0, 16 cmp r0, 0x6F ble _0811434A _08114366: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8114244 thumb_func_start sub_8114374 sub_8114374: @ 8114374 push {r4-r7,lr} lsls r0, 24 lsrs r0, 24 movs r4, 0 ldr r7, =gSprites movs r1, 0x3 ands r0, r1 lsls r5, r0, 2 movs r0, 0xD negs r0, r0 adds r6, r0, 0 _0811438A: lsls r0, r4, 24 lsrs r0, 24 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF beq _081143AA lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r7 ldrb r0, [r1, 0x5] ands r0, r6 orrs r0, r5 strb r0, [r1, 0x5] _081143AA: adds r0, r4, 0x1 lsls r0, 16 lsrs r4, r0, 16 cmp r4, 0x3 bls _0811438A pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8114374 thumb_func_start sub_81143C0 sub_81143C0: @ 81143C0 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r0, 24 mov r10, r0 ldr r6, =gBattleAnimAttacker ldrb r0, [r6] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 eors r0, r1 negs r1, r0 orrs r1, r0 lsrs r4, r1, 31 ldrb r0, [r6] adds r1, r4, 0 movs r2, 0x1 bl sub_80A438C ldr r0, =gSprites mov r9, r0 ldr r0, =gBattlerSpriteIds mov r8, r0 ldrb r0, [r6] add r0, r8 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 add r1, r9 adds r1, 0x3E ldrb r2, [r1] movs r7, 0x5 negs r7, r7 adds r0, r7, 0 ands r0, r2 strb r0, [r1] ldrb r0, [r6] movs r5, 0x2 eors r0, r5 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811444E ldrb r0, [r6] eors r0, r5 movs r1, 0x1 eors r4, r1 adds r1, r4, 0 movs r2, 0x1 bl sub_80A438C ldrb r0, [r6] eors r0, r5 add r0, r8 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 add r0, r9 adds r0, 0x3E ldrb r2, [r0] adds r1, r7, 0 ands r1, r2 strb r1, [r0] _0811444E: mov r0, r10 bl DestroyAnimVisualTask pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81143C0 thumb_func_start sub_8114470 sub_8114470: @ 8114470 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl sub_80A8364 lsls r0, 24 lsrs r0, 24 movs r1, 0x1 eors r0, r1 negs r1, r0 orrs r1, r0 lsrs r5, r1, 31 adds r0, r5, 0 bl sub_80A477C ldrb r1, [r4] movs r0, 0x2 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _081144AC movs r0, 0x1 eors r5, r0 adds r0, r5, 0 bl sub_80A477C _081144AC: adds r0, r6, 0 bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8114470 thumb_func_start sub_81144BC sub_81144BC: @ 81144BC push {r4,lr} adds r4, r0, 0 ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrb r1, [r1, 0x4] adds r0, r4, 0 bl StartSpriteAnim ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81144BC thumb_func_start sub_81144F8 sub_81144F8: @ 81144F8 push {r4-r7,lr} sub sp, 0x10 lsls r0, 24 lsrs r7, r0, 24 movs r6, 0 ldr r0, =gBattle_WIN0H strh r6, [r0] ldr r0, =gBattle_WIN0V strh r6, [r0] ldr r1, =0x00003f3f movs r0, 0x48 bl SetGpuReg ldr r1, =0x00003f3d movs r0, 0x4A bl SetGpuReg movs r1, 0x80 lsls r1, 8 movs r0, 0 bl SetGpuRegBits ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg ldr r1, =0x00000c08 movs r0, 0x52 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0 bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 bne _0811455C movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute _0811455C: bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _081145D6 bl IsContest lsls r0, 24 cmp r0, 0 bne _081145D6 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerPosition lsls r0, 24 lsrs r0, 24 cmp r0, 0x3 beq _0811458C ldrb r0, [r4] bl GetBattlerPosition lsls r0, 24 cmp r0, 0 bne _081145D6 _0811458C: ldrb r0, [r4] movs r5, 0x2 eors r0, r5 bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _081145D6 ldr r3, =gSprites ldr r1, =gBattlerSpriteIds ldrb r0, [r4] eors r0, r5 adds r0, r1 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r3 ldrb r3, [r2, 0x5] lsls r1, r3, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x5] movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r6, 0x1 _081145D6: bl IsContest lsls r0, 24 cmp r0, 0 beq _08114614 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r5, [r0] b _0811465C .pool _08114614: ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08114640 ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty b _08114650 .pool _08114640: ldr r1, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty _08114650: adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r5, r0, 16 _0811465C: movs r0, 0 bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 bl sub_80A89C8 lsls r0, 24 lsrs r5, r0, 24 mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gUnknown_08C1D210 bl sub_80A6D48 mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gUnknown_08C1D0AC mov r2, sp ldrh r2, [r2, 0xA] bl sub_80A6CC0 ldr r0, =gUnknown_08C1D1E8 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette ldr r2, =gBattle_BG1_X ldr r0, =gSprites lsls r1, r4, 4 adds r1, r4 lsls r1, 2 adds r1, r0 ldrh r0, [r1, 0x20] negs r0, r0 adds r0, 0x60 strh r0, [r2] ldr r2, =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 strh r0, [r2] ldrb r0, [r1, 0x5] lsrs r0, 4 adds r0, 0x10 adds r1, r0, 0 ldr r2, =gBattleAnimArgs movs r3, 0x2 ldrsh r0, [r2, r3] cmp r0, 0 bne _08114708 adds r0, r1, 0 movs r1, 0 bl sub_80A750C b _08114714 .pool _08114708: lsls r0, r1, 4 ldrh r3, [r2, 0x4] movs r1, 0x10 movs r2, 0xB bl BlendPalette _08114714: ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r0, r1 strh r5, [r0, 0x8] ldr r2, =gBattleAnimArgs ldrh r1, [r2] strh r1, [r0, 0xA] ldrh r1, [r2, 0x2] strh r1, [r0, 0xC] ldrh r1, [r2, 0x4] strh r1, [r0, 0xE] strh r6, [r0, 0x14] ldr r1, =sub_8114748 str r1, [r0] add sp, 0x10 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81144F8 thumb_func_start sub_8114748 sub_8114748: @ 8114748 push {r4-r6,lr} sub sp, 0x10 lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0x1C] adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] ldr r2, =gBattle_BG1_X ldrh r3, [r2] subs r1, r3, 0x4 strh r1, [r2] lsls r0, 16 asrs r0, 16 cmp r0, 0x80 beq _08114776 b _08114886 _08114776: strh r5, [r4, 0x1C] adds r0, r3, 0 adds r0, 0x7C strh r0, [r2] ldrh r0, [r4, 0x1E] adds r0, 0x1 strh r0, [r4, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _08114824 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r5, =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x5] lsrs r0, 4 adds r0, 0x10 adds r1, r0, 0 movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0 bne _081147B8 adds r0, r1, 0 movs r1, 0x1 bl sub_80A750C _081147B8: movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 bl DestroySprite mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] bl sub_80A6C68 movs r1, 0x14 ldrsh r0, [r4, r1] cmp r0, 0x1 bne _08114886 ldr r2, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 adds r0, r2 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r5 ldrb r3, [r2, 0x5] lsls r1, r3, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x5] b _08114886 .pool _08114824: cmp r0, 0x3 bne _08114886 ldr r0, =gBattle_WIN0H strh r5, [r0] ldr r0, =gBattle_WIN0V strh r5, [r0] ldr r4, =0x00003f3f movs r0, 0x48 adds r1, r4, 0 bl SetGpuReg movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg bl IsContest lsls r0, 24 cmp r0, 0 bne _08114856 movs r0, 0x1 movs r1, 0x3 movs r2, 0 bl SetAnimBgAttribute _08114856: movs r0, 0 bl GetGpuReg adds r1, r0, 0 movs r2, 0x80 lsls r2, 8 adds r0, r2, 0 eors r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0 bl SetGpuReg movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r6, 0 bl DestroyAnimVisualTask _08114886: add sp, 0x10 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8114748 thumb_func_start sub_811489C sub_811489C: @ 811489C push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 movs r4, 0 ldr r0, =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r2, r0, 0 cmp r1, 0x7 bhi _08114900 lsls r0, r1, 2 ldr r1, =_081148C4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _081148C4: .4byte _081148E4 .4byte _081148E4 .4byte _081148E4 .4byte _081148E4 .4byte _081148F0 .4byte _081148F4 .4byte _081148F8 .4byte _081148FC _081148E4: ldrb r0, [r2] bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r2, r0, 24 b _08114902 _081148F0: movs r4, 0 b _08114908 _081148F4: movs r4, 0x2 b _08114908 _081148F8: movs r4, 0x1 b _08114908 _081148FC: movs r4, 0x3 b _08114908 _08114900: movs r2, 0xFF _08114902: movs r0, 0 cmp r0, 0 beq _0811492E _08114908: adds r0, r4, 0 bl GetBattlerAtPosition lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0811492C ldr r0, =gBattlerSpriteIds adds r0, r4, r0 ldrb r2, [r0] b _0811492E .pool _0811492C: movs r2, 0xFF _0811492E: cmp r2, 0xFF beq _0811494A ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 adds r0, 0x10 ldr r1, =gBattleAnimArgs ldrb r1, [r1, 0x2] bl sub_80A750C _0811494A: adds r0, r5, 0 bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_811489C thumb_func_start sub_8114960 sub_8114960: @ 8114960 push {lr} lsls r0, 24 lsrs r3, r0, 24 ldr r2, =gAnimMoveTurn ldrb r0, [r2] cmp r0, 0x1 bhi _08114974 ldr r1, =gBattleAnimArgs movs r0, 0 strh r0, [r1, 0xE] _08114974: ldrb r0, [r2] cmp r0, 0x2 bne _08114980 ldr r1, =gBattleAnimArgs movs r0, 0x1 strh r0, [r1, 0xE] _08114980: adds r0, r3, 0 bl DestroyAnimVisualTask pop {r0} bx r0 .pool thumb_func_end sub_8114960 .align 2, 0