.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_810B614 sub_810B614: @ 810B614 push {r4,r5,lr} adds r4, r0, 0 lsls r1, 24 lsrs r5, r1, 24 ldr r0, =gUnknown_085956C0 movs r2, 0x22 ldrsh r1, [r4, r2] movs r3, 0x24 ldrsh r2, [r4, r3] ldrh r3, [r4, 0x20] lsls r3, 24 lsrs r3, 24 bl CreateSprite lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x40 beq _0810B658 ldr r3, =gSprites lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r3, 0 adds r1, 0x1C adds r1, r0, r1 ldr r2, =sub_810B684 str r2, [r1] adds r0, r3 strh r5, [r0, 0x3A] movs r1, 0xA strh r1, [r0, 0x3C] ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] _0810B658: ldrh r2, [r4, 0x24] movs r0, 0x24 ldrsh r1, [r4, r0] movs r3, 0x26 ldrsh r0, [r4, r3] cmp r1, r0 bge _0810B67C adds r0, r2, 0 adds r0, 0x20 strh r0, [r4, 0x24] movs r0, 0 b _0810B67E .pool _0810B67C: movs r0, 0x1 _0810B67E: pop {r4,r5} pop {r1} bx r1 thumb_func_end sub_810B614 thumb_func_start sub_810B684 sub_810B684: @ 810B684 push {r4,lr} adds r4, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0810B6B8 ldr r3, =gTasks movs r0, 0x3C ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _0810B6B8: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810B684 thumb_func_start sub_810B6C4 sub_810B6C4: @ 810B6C4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 adds r5, r0, 0 ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x7 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r9, r0 ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r4] movs r1, 0x3 str r3, [sp] bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] ldrh r0, [r1] ldr r3, [sp] adds r0, r3 strh r0, [r5, 0x30] ldrh r0, [r1, 0x4] mov r4, r9 adds r0, r4, r0 strh r0, [r5, 0x32] ldrh r0, [r1, 0x2] adds r0, r6 strh r0, [r5, 0x34] ldrh r0, [r1, 0x6] mov r7, r8 adds r0, r7, r0 strh r0, [r5, 0x36] adds r0, r5, 0 bl sub_80A64EC adds r4, 0x20 movs r0, 0x98 lsls r0, 1 mov r12, r0 ldr r3, [sp] cmp r4, r12 bhi _0810B79E adds r0, r7, 0 adds r0, 0x20 ldrh r1, [r5, 0x30] ldrh r2, [r5, 0x32] cmp r0, 0xE0 bhi _0810B79E adds r4, r1, 0 mov r10, r12 _0810B76A: mov r7, r9 lsls r1, r7, 16 asrs r1, 16 adds r1, r4 lsls r1, 16 mov r7, r8 lsls r0, r7, 16 asrs r0, 16 adds r0, r2 lsls r0, 16 lsrs r0, 16 mov r8, r0 lsrs r0, r1, 16 mov r9, r0 movs r7, 0x80 lsls r7, 14 adds r1, r7 lsrs r1, 16 cmp r1, r10 bhi _0810B79E mov r1, r8 lsls r0, r1, 16 adds r0, r7 lsrs r0, 16 cmp r0, 0xE0 bls _0810B76A _0810B79E: ldrh r0, [r5, 0x30] negs r7, r0 strh r7, [r5, 0x30] ldrh r0, [r5, 0x32] negs r4, r0 strh r4, [r5, 0x32] lsls r0, r3, 16 movs r1, 0x80 lsls r1, 14 adds r0, r1 lsrs r0, 16 movs r2, 0x98 lsls r2, 1 mov r12, r2 ldr r1, =gBattleAnimArgs mov r10, r1 cmp r0, r12 bhi _0810B80A lsls r1, r6, 16 movs r2, 0x80 lsls r2, 14 adds r0, r1, r2 b _0810B802 .pool _0810B7E0: lsls r1, r3, 16 asrs r1, 16 adds r1, r7 lsls r1, 16 asrs r0, r2, 16 adds r0, r4 lsls r0, 16 lsrs r6, r0, 16 lsrs r3, r1, 16 movs r0, 0x80 lsls r0, 14 adds r1, r0 lsrs r1, 16 cmp r1, r12 bhi _0810B80A lsls r1, r6, 16 adds r0, r1, r0 _0810B802: lsrs r0, 16 adds r2, r1, 0 cmp r0, 0xE0 bls _0810B7E0 _0810B80A: strh r3, [r5, 0x20] strh r6, [r5, 0x22] mov r1, r10 ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] strh r3, [r5, 0x30] mov r2, r9 strh r2, [r5, 0x32] strh r6, [r5, 0x34] mov r3, r8 strh r3, [r5, 0x36] adds r0, r5, 0 bl sub_80A64EC mov r7, r10 ldrh r0, [r7, 0xA] strh r0, [r5, 0x34] ldrh r0, [r7, 0xC] strh r0, [r5, 0x36] ldr r0, =sub_810B848 str r0, [r5, 0x1C] add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810B6C4 thumb_func_start sub_810B848 sub_810B848: @ 810B848 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 beq _0810B8A0 ldrh r1, [r4, 0x30] ldrh r2, [r4, 0x38] adds r1, r2 strh r1, [r4, 0x38] ldrh r0, [r4, 0x32] ldrh r2, [r4, 0x3A] adds r0, r2 strh r0, [r4, 0x3A] strh r1, [r4, 0x24] strh r0, [r4, 0x26] movs r1, 0x3C ldrsh r0, [r4, r1] movs r2, 0x34 ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] movs r2, 0x3C ldrsh r0, [r4, r2] movs r2, 0x34 ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x36] ldrh r2, [r4, 0x3C] adds r0, r2 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3C] ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] b _0810B8A6 _0810B8A0: adds r0, r4, 0 bl DestroyAnimSprite _0810B8A6: pop {r4} pop {r0} bx r0 thumb_func_end sub_810B848 thumb_func_start sub_810B8AC sub_810B8AC: @ 810B8AC push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x2E] movs r0, 0x3C strh r0, [r4, 0x30] movs r0, 0x9 strh r0, [r4, 0x32] movs r0, 0x1E strh r0, [r4, 0x34] movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, =sub_80A634C str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810B8AC thumb_func_start sub_810B8EC sub_810B8EC: @ 810B8EC push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_80A69CC ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810B92C ldr r0, =gBattleAnimArgs ldrh r1, [r4, 0x32] ldrh r0, [r0, 0x4] subs r1, r0 strh r1, [r4, 0x32] b _0810B936 .pool _0810B92C: ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] _0810B936: ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 ldr r1, =gBattleAnimArgs lsrs r0, 24 ldrh r2, [r1, 0x6] adds r0, r2 strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A6EEC str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810B8EC thumb_func_start sub_810B974 sub_810B974: @ 810B974 push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimArgs movs r1, 0x4 ldrsh r0, [r5, r1] cmp r0, 0 bne _0810B990 adds r0, r4, 0 movs r1, 0x1 bl sub_80A6980 b _0810B9C6 .pool _0810B990: ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 adds r3, r4, 0 adds r3, 0x22 movs r1, 0x1 bl SetAverageBattlerPositions ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810B9B6 ldrh r0, [r5] negs r0, r0 strh r0, [r5] _0810B9B6: ldrh r0, [r5] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] _0810B9C6: ldr r1, =sub_810B9E8 adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A67BC str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810B974 thumb_func_start sub_810B9E8 sub_810B9E8: @ 810B9E8 push {lr} adds r3, r0, 0 movs r0, 0x3E adds r0, r3 mov r12, r0 ldrb r2, [r0] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 bne _0810BA1E adds r0, r3, 0 bl move_anim_8074EE0 _0810BA1E: pop {r0} bx r0 thumb_func_end sub_810B9E8 thumb_func_start sub_810BA24 sub_810BA24: @ 810BA24 push {r4-r7,lr} sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] movs r1, 0xA ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BA74 ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x6] adds r0, r6 strh r0, [r5, 0x36] b _0810BA86 .pool _0810BA74: ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 bl SetAverageBattlerPositions _0810BA86: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810BAAC ldr r0, =gBattleAnimArgs ldrh r1, [r5, 0x32] ldrh r0, [r0, 0x4] subs r1, r0 strh r1, [r5, 0x32] b _0810BAB6 .pool _0810BAAC: ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] ldrh r2, [r5, 0x32] adds r0, r2 strh r0, [r5, 0x32] _0810BAB6: adds r7, r5, 0 adds r7, 0x2E adds r2, r7, 0 mov r1, sp movs r4, 0x7 _0810BAC0: ldrh r0, [r2] strh r0, [r1] adds r2, 0x2 adds r1, 0x2 subs r4, 0x1 cmp r4, 0 bge _0810BAC0 adds r0, r5, 0 bl sub_80A7160 ldrh r0, [r5, 0x30] movs r1, 0x1 eors r0, r1 strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] eors r0, r1 strh r0, [r5, 0x32] _0810BAE2: movs r0, 0x1 strh r0, [r5, 0x2E] adds r0, r5, 0 bl sub_80A70E8 movs r0, 0x20 ldrsh r1, [r5, r0] movs r2, 0x24 ldrsh r0, [r5, r2] adds r1, r0 adds r1, 0x10 movs r0, 0x88 lsls r0, 1 cmp r1, r0 bhi _0810BB16 movs r0, 0x22 ldrsh r1, [r5, r0] movs r2, 0x26 ldrsh r0, [r5, r2] adds r1, r0 cmp r1, 0xA0 bgt _0810BB16 movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _0810BAE2 _0810BB16: ldrh r0, [r5, 0x24] ldrh r1, [r5, 0x20] adds r0, r1 movs r1, 0 strh r0, [r5, 0x20] ldrh r0, [r5, 0x26] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] strh r1, [r5, 0x26] strh r1, [r5, 0x24] ldr r6, =sub_80A718C ldr r1, =sub_810BB60 mov r3, sp adds r2, r7, 0 movs r4, 0x7 _0810BB36: ldrh r0, [r3] strh r0, [r2] adds r3, 0x2 adds r2, 0x2 subs r4, 0x1 cmp r4, 0 bge _0810BB36 str r6, [r5, 0x1C] adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x10 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810BA24 thumb_func_start sub_810BB60 sub_810BB60: @ 810BB60 push {r4,r5,lr} adds r4, r0, 0 ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 movs r5, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r5, [r4, 0x26] strh r5, [r4, 0x24] movs r0, 0x80 strh r0, [r4, 0x2E] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 ldr r1, =0x0000ffec cmp r0, 0 beq _0810BB90 movs r1, 0x14 _0810BB90: movs r2, 0x2E ldrsh r0, [r4, r2] lsls r1, 16 asrs r1, 16 bl Sin strh r0, [r4, 0x34] movs r1, 0x2E ldrsh r0, [r4, r1] movs r1, 0xF bl Cos strh r0, [r4, 0x36] strh r5, [r4, 0x38] ldr r1, =sub_810BBC8 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810BB60 thumb_func_start sub_810BBC8 sub_810BBC8: @ 810BBC8 push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 ldr r1, =0x0000ffec cmp r0, 0 beq _0810BBDE movs r1, 0x14 _0810BBDE: movs r2, 0x38 ldrsh r0, [r4, r2] cmp r0, 0x1F bgt _0810BC24 movs r2, 0x2E ldrsh r0, [r4, r2] lsls r1, 16 asrs r1, 16 bl Sin ldrh r1, [r4, 0x34] subs r0, r1 strh r0, [r4, 0x24] movs r1, 0x2E ldrsh r0, [r4, r1] movs r1, 0xF bl Cos ldrh r1, [r4, 0x36] subs r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x2E] adds r0, 0x10 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] b _0810BC42 .pool _0810BC24: ldrh r0, [r4, 0x24] ldrh r2, [r4, 0x20] adds r0, r2 movs r1, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r1, [r4, 0x26] strh r1, [r4, 0x24] strh r1, [r4, 0x36] strh r1, [r4, 0x34] ldr r0, =sub_810BC4C str r0, [r4, 0x1C] _0810BC42: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810BBC8 thumb_func_start sub_810BC4C sub_810BC4C: @ 810BC4C push {r4,lr} adds r4, r0, 0 movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 bl sub_80A70E8 movs r1, 0x20 ldrsh r0, [r4, r1] movs r2, 0x24 ldrsh r1, [r4, r2] adds r0, r1 adds r0, 0x10 movs r1, 0x88 lsls r1, 1 cmp r0, r1 bhi _0810BC88 movs r1, 0x22 ldrsh r0, [r4, r1] movs r2, 0x26 ldrsh r1, [r4, r2] adds r1, r0, r1 movs r0, 0x80 lsls r0, 1 cmp r1, r0 bgt _0810BC88 movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _0810BC8E _0810BC88: adds r0, r4, 0 bl DestroyAnimSprite _0810BC8E: pop {r4} pop {r0} bx r0 thumb_func_end sub_810BC4C thumb_func_start sub_810BC94 sub_810BC94: @ 810BC94 push {r4-r7,lr} sub sp, 0x10 adds r5, r0, 0 movs r1, 0x1 bl sub_80A69CC ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] movs r2, 0xE ldrsh r0, [r1, r2] cmp r0, 0 bne _0810BCE0 ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _0810BCF2 .pool _0810BCE0: ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 bl SetAverageBattlerPositions _0810BCF2: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810BD1C ldr r0, =gBattleAnimArgs ldrh r1, [r5, 0x32] ldrh r2, [r0, 0x4] subs r1, r2 strh r1, [r5, 0x32] adds r1, r0, 0 b _0810BD26 .pool _0810BD1C: ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] ldrh r2, [r5, 0x32] adds r0, r2 strh r0, [r5, 0x32] _0810BD26: ldrh r0, [r1, 0x6] ldrh r1, [r5, 0x36] adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 bl sub_80A7160 adds r7, r5, 0 adds r7, 0x2E adds r2, r7, 0 mov r1, sp movs r4, 0x7 _0810BD3E: ldrh r0, [r2] strh r0, [r1] adds r2, 0x2 adds r1, 0x2 subs r4, 0x1 cmp r4, 0 bge _0810BD3E ldrh r0, [r5, 0x30] movs r1, 0x1 eors r0, r1 strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] eors r0, r1 strh r0, [r5, 0x32] _0810BD5A: movs r0, 0x1 strh r0, [r5, 0x2E] adds r0, r5, 0 bl sub_80A70E8 movs r2, 0x20 ldrsh r1, [r5, r2] movs r2, 0x24 ldrsh r0, [r5, r2] adds r1, r0 adds r1, 0x10 movs r0, 0x88 lsls r0, 1 cmp r1, r0 bhi _0810BD8E movs r0, 0x22 ldrsh r1, [r5, r0] movs r2, 0x26 ldrsh r0, [r5, r2] adds r1, r0 cmp r1, 0xA0 bgt _0810BD8E movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _0810BD5A _0810BD8E: ldrh r0, [r5, 0x24] ldrh r1, [r5, 0x20] adds r0, r1 movs r1, 0 strh r0, [r5, 0x20] ldrh r0, [r5, 0x26] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] strh r1, [r5, 0x26] strh r1, [r5, 0x24] ldr r1, =gBattleAnimArgs ldr r6, =sub_810BDD8 mov r3, sp adds r2, r7, 0 movs r4, 0x7 _0810BDAE: ldrh r0, [r3] strh r0, [r2] adds r3, 0x2 adds r2, 0x2 subs r4, 0x1 cmp r4, 0 bge _0810BDAE ldrh r0, [r1, 0xA] strh r0, [r5, 0x38] ldrh r0, [r1, 0xC] strh r0, [r5, 0x3A] str r6, [r5, 0x1C] add sp, 0x10 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810BC94 thumb_func_start sub_810BDD8 sub_810BDD8: @ 810BDD8 push {r4,lr} adds r4, r0, 0 bl sub_80A70E8 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _0810BDEC movs r0, 0x1 strh r0, [r4, 0x2E] _0810BDEC: movs r2, 0x3C ldrsh r0, [r4, r2] movs r2, 0x38 ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x3A] ldrh r2, [r4, 0x3C] adds r0, r2 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3C] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810BE42 movs r2, 0x20 ldrsh r0, [r4, r2] movs r2, 0x24 ldrsh r1, [r4, r2] adds r0, r1 adds r0, 0x10 movs r1, 0x88 lsls r1, 1 cmp r0, r1 bhi _0810BE3C movs r0, 0x22 ldrsh r1, [r4, r0] movs r2, 0x26 ldrsh r0, [r4, r2] adds r1, r0 cmp r1, 0xA0 bgt _0810BE3C movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _0810BE42 _0810BE3C: adds r0, r4, 0 bl DestroyAnimSprite _0810BE42: pop {r4} pop {r0} bx r0 thumb_func_end sub_810BDD8 thumb_func_start sub_810BE48 sub_810BE48: @ 810BE48 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _0810BEB4 ldr r5, =gBattleAnimArgs movs r1, 0x4 ldrsh r0, [r5, r1] cmp r0, 0 bne _0810BE6C adds r0, r4, 0 movs r1, 0 bl sub_80A6980 b _0810BEA2 .pool _0810BE6C: ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 adds r3, r4, 0 adds r3, 0x22 movs r1, 0 bl SetAverageBattlerPositions ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810BE92 ldrh r0, [r5] negs r0, r0 strh r0, [r5] _0810BE92: ldrh r0, [r5] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] _0810BEA2: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0810BEC8 .pool _0810BEB4: adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0810BEC8 adds r0, r4, 0 bl DestroyAnimSprite _0810BEC8: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_810BE48 thumb_func_start sub_810BED0 sub_810BED0: @ 810BED0 push {r4-r6,lr} adds r5, r0, 0 ldr r6, =gBattleAnimArgs movs r1, 0x8 ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BF40 movs r1, 0xA ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BEF4 adds r0, r5, 0 movs r1, 0 bl sub_80A69CC b _0810BF32 .pool _0810BEF4: ldr r4, =gBattleAnimAttacker ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 adds r3, r5, 0 adds r3, 0x22 movs r1, 0 bl SetAverageBattlerPositions ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810BF20 ldrh r0, [r5, 0x20] ldrh r1, [r6] subs r0, r1 b _0810BF26 .pool _0810BF20: ldrh r0, [r6] ldrh r1, [r5, 0x20] adds r0, r1 _0810BF26: strh r0, [r5, 0x20] ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x2] ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x22] _0810BF32: ldr r0, =gBattleAnimAttacker b _0810BF90 .pool _0810BF40: movs r1, 0xA ldrsh r0, [r6, r1] cmp r0, 0 bne _0810BF52 adds r0, r5, 0 movs r1, 0 bl sub_80A6980 b _0810BF8E _0810BF52: ldr r4, =gBattleAnimTarget ldrb r0, [r4] adds r2, r5, 0 adds r2, 0x20 adds r3, r5, 0 adds r3, 0x22 movs r1, 0 bl SetAverageBattlerPositions ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810BF7C ldrh r0, [r5, 0x20] ldrh r1, [r6] subs r0, r1 b _0810BF82 .pool _0810BF7C: ldrh r0, [r6] ldrh r1, [r5, 0x20] adds r0, r1 _0810BF82: strh r0, [r5, 0x20] ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x2] ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x22] _0810BF8E: ldr r0, =gBattleAnimTarget _0810BF90: ldrb r0, [r0] strh r0, [r5, 0x3C] ldr r0, =gBattleAnimArgs movs r1, 0xA ldrsh r0, [r0, r1] cmp r0, 0 beq _0810BFA8 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 bne _0810BFB4 _0810BFA8: movs r0, 0x20 b _0810BFB6 .pool _0810BFB4: movs r0, 0x40 _0810BFB6: strh r0, [r5, 0x3A] ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0810BFCC ldrh r0, [r5, 0x22] adds r0, 0x8 strh r0, [r5, 0x22] _0810BFCC: ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x6] strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] ldrh r1, [r1, 0x4] adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 bl InitAnimLinearTranslation movs r0, 0x40 strh r0, [r5, 0x38] ldr r1, =sub_810C008 str r1, [r5, 0x1C] adds r0, r5, 0 bl _call_via_r1 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810BED0 thumb_func_start sub_810C008 sub_810C008: @ 810C008 push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 bne _0810C092 movs r1, 0x38 ldrsh r0, [r4, r1] movs r2, 0x3A ldrsh r1, [r4, r2] bl Sin ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] movs r2, 0x38 ldrsh r0, [r4, r2] movs r1, 0x6 negs r1, r1 bl Cos ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x38] subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x7F bhi _0810C064 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 bl sub_80A8328 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] b _0810C086 _0810C064: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 bl sub_80A8328 lsls r0, 24 lsrs r0, 24 adds r0, 0x1 movs r1, 0x3 ands r0, r1 lsls r0, 2 ldrb r2, [r4, 0x5] movs r1, 0xD negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r4, 0x5] _0810C086: ldrh r0, [r4, 0x38] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] b _0810C098 _0810C092: adds r0, r4, 0 bl DestroyAnimSprite _0810C098: pop {r4} pop {r0} bx r0 thumb_func_end sub_810C008 thumb_func_start sub_810C0A0 sub_810C0A0: @ 810C0A0 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r5, r0, 24 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C0E2 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute _0810C0E2: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 bl SetGpuReg ldrh r1, [r4] movs r0, 0x16 bl SetGpuReg mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gWeatherFog1Tiles movs r2, 0x80 lsls r2, 4 mov r3, sp ldrh r3, [r3, 0xA] bl LoadBgTiles ldr r1, =gBattleAnimFogTilemap mov r0, sp movs r2, 0 bl sub_80A6D60 ldr r0, =gUnknown_0854C270 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadPalette ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldr r1, =sub_810C164 str r1, [r0] add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810C0A0 thumb_func_start sub_810C164 sub_810C164: @ 810C164 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gBattle_BG1_X ldr r2, =0x0000ffff adds r0, r2, 0 ldrh r2, [r1] adds r0, r2 strh r0, [r1] ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 movs r2, 0x20 ldrsh r0, [r0, r2] adds r2, r1, 0 cmp r0, 0x4 bls _0810C18E b _0810C2DA _0810C18E: lsls r0, 2 ldr r1, =_0810C1A8 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0810C1A8: .4byte _0810C1BC .4byte _0810C214 .4byte _0810C236 .4byte _0810C27A .4byte _0810C29C _0810C1BC: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 movs r5, 0 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 beq _0810C1D6 b _0810C2DA _0810C1D6: strh r5, [r4, 0x1C] ldrh r0, [r4, 0x1A] adds r0, 0x1 strh r0, [r4, 0x1A] ldr r1, =gUnknown_08595C5C movs r2, 0x1A ldrsh r0, [r4, r2] adds r0, r1 ldrb r1, [r0] strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0x9 bne _0810C2DA ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r5, [r4, 0x1E] b _0810C2DA .pool _0810C214: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r2 ldrh r0, [r1, 0x1E] adds r0, 0x1 strh r0, [r1, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x51 bne _0810C2DA movs r0, 0x9 strh r0, [r1, 0x1E] ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] b _0810C2DA _0810C236: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0810C2DA movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0x1E] subs r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0x1E ldrsh r1, [r4, r2] cmp r1, 0 bne _0810C2DA ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r1, [r4, 0x1E] b _0810C2DA _0810C27A: mov r0, sp bl sub_80A6B30 movs r0, 0x1 bl sub_80A6C68 movs r0, 0x2 bl sub_80A6C68 ldr r0, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] _0810C29C: bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C2B0 movs r0, 0x1 movs r1, 0x3 movs r2, 0 bl SetAnimBgAttribute _0810C2B0: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute adds r0, r4, 0 bl DestroyAnimVisualTask _0810C2DA: add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810C164 thumb_func_start sub_810C2F0 sub_810C2F0: @ 810C2F0 push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] ldr r0, =TranslateAnimSpriteToTargetMonLocation str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810C2F0 thumb_func_start sub_810C324 sub_810C324: @ 810C324 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r5, r0, 24 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x1 movs r1, 0 movs r2, 0 bl SetAnimBgAttribute bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C366 movs r0, 0x1 movs r1, 0x3 movs r2, 0x1 bl SetAnimBgAttribute _0810C366: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r4, =gBattle_BG1_Y strh r1, [r4] movs r0, 0x14 movs r1, 0 bl SetGpuReg ldrh r1, [r4] movs r0, 0x16 bl SetGpuReg mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x9] ldr r1, =gWeatherFog1Tiles movs r2, 0x80 lsls r2, 4 mov r3, sp ldrh r3, [r3, 0xA] bl LoadBgTiles ldr r1, =gBattleAnimFogTilemap mov r0, sp movs r2, 0 bl sub_80A6D60 ldr r0, =gUnknown_0854C270 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadPalette ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldr r1, =0x0000ffff strh r1, [r0, 0x26] ldr r1, =sub_810C3F0 str r1, [r0] add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810C324 thumb_func_start sub_810C3F0 sub_810C3F0: @ 810C3F0 push {r4,r5,lr} sub sp, 0x10 lsls r0, 24 lsrs r4, r0, 24 ldr r2, =gBattle_BG1_X ldr r3, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r3 ldrh r0, [r1, 0x26] ldrh r5, [r2] adds r0, r5 strh r0, [r2] movs r2, 0x20 ldrsh r0, [r1, r2] cmp r0, 0x4 bls _0810C416 b _0810C54A _0810C416: lsls r0, 2 ldr r1, =_0810C42C adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0810C42C: .4byte _0810C440 .4byte _0810C484 .4byte _0810C4A6 .4byte _0810C4EA .4byte _0810C50C _0810C440: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r3 ldrh r0, [r4, 0x1A] adds r0, 0x1 strh r0, [r4, 0x1A] ldr r1, =gUnknown_08595C88 movs r5, 0x1A ldrsh r0, [r4, r5] adds r0, r1 ldrb r1, [r0] strh r1, [r4, 0x1E] movs r0, 0x11 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0x5 bne _0810C54A ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] movs r0, 0 strh r0, [r4, 0x1E] b _0810C54A .pool _0810C484: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r3 ldrh r0, [r1, 0x1E] adds r0, 0x1 strh r0, [r1, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x51 bne _0810C54A movs r0, 0x5 strh r0, [r1, 0x1E] ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] b _0810C54A _0810C4A6: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r4, r0, r3 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0810C54A movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0x1E] subs r1, 0x1 strh r1, [r4, 0x1E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0x1E ldrsh r1, [r4, r2] cmp r1, 0 bne _0810C54A ldrh r0, [r4, 0x20] adds r0, 0x1 strh r0, [r4, 0x20] strh r1, [r4, 0x1E] b _0810C54A _0810C4EA: mov r0, sp bl sub_80A6B30 movs r0, 0x1 bl sub_80A6C68 movs r0, 0x2 bl sub_80A6C68 ldr r0, =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x20] adds r0, 0x1 strh r0, [r1, 0x20] _0810C50C: bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C520 movs r0, 0x1 movs r1, 0x3 movs r2, 0 bl SetAnimBgAttribute _0810C520: ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r0, =gBattle_BG1_Y strh r1, [r0] movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute adds r0, r4, 0 bl DestroyAnimVisualTask _0810C54A: add sp, 0x10 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810C3F0 thumb_func_start sub_810C560 sub_810C560: @ 810C560 push {r4-r7,lr} mov r7, r8 push {r7} adds r5, r0, 0 ldr r6, =gBattleAnimArgs ldrh r0, [r6] strh r0, [r5, 0x2E] ldr r0, =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 bl GetBattlerSpriteCoord adds r4, r0, 0 ldr r7, =gBattleAnimTarget ldrb r0, [r7] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r4, 24 lsls r0, 24 cmp r4, r0 bcs _0810C594 movs r0, 0x80 lsls r0, 8 strh r0, [r5, 0x3C] _0810C594: ldr r3, =gBattlerPositions ldrb r0, [r7] adds r0, r3 ldrb r1, [r0] movs r2, 0x1 adds r0, r2, 0 ands r0, r1 cmp r0, 0 bne _0810C5F4 ldrh r0, [r6, 0x2] negs r0, r0 strh r0, [r6, 0x2] ldrh r0, [r6, 0x6] negs r0, r0 strh r0, [r6, 0x6] movs r1, 0x3C ldrsh r0, [r5, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0810C5F0 mov r1, r8 ldrb r0, [r1] adds r0, r3 ldrb r1, [r0] adds r0, r2, 0 ands r0, r1 cmp r0, 0 bne _0810C5F0 movs r0, 0x1 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] adds r0, 0x1 adds r1, r5, 0 adds r1, 0x43 strb r0, [r1] _0810C5F0: movs r0, 0x1 strh r0, [r5, 0x3A] _0810C5F4: ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r6, =gBattleAnimArgs movs r1, 0xE ldrsh r0, [r6, r1] cmp r0, 0 beq _0810C65C ldrh r0, [r6, 0x2] ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] adds r0, r1 strh r0, [r5, 0x32] ldrh r0, [r6, 0x4] ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 b _0810C684 .pool _0810C65C: ldrh r0, [r6, 0x2] ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] adds r0, r1 strh r0, [r5, 0x32] ldrh r0, [r6, 0x4] ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x1 _0810C684: bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x8] adds r0, r6 strh r0, [r5, 0x36] ldrb r0, [r4] bl sub_80A8328 lsls r0, 24 lsrs r0, 16 ldrh r1, [r5, 0x3C] orrs r0, r1 strh r0, [r5, 0x3C] bl IsContest lsls r0, 24 cmp r0, 0 beq _0810C6B8 movs r0, 0x1 strh r0, [r5, 0x3A] adds r1, r5, 0 adds r1, 0x43 movs r0, 0x80 strb r0, [r1] _0810C6B8: adds r0, r5, 0 bl InitAnimLinearTranslation ldr r0, =sub_810C6D4 str r0, [r5, 0x1C] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810C560 thumb_func_start sub_810C6D4 sub_810C6D4: @ 810C6D4 push {r4-r6,lr} adds r4, r0, 0 ldrh r0, [r4, 0x3C] movs r5, 0xFF movs r1, 0xFF ands r1, r0 cmp r1, 0x1 beq _0810C7BC cmp r1, 0x1 bgt _0810C6EE cmp r1, 0 beq _0810C6F6 b _0810C90C _0810C6EE: cmp r1, 0x2 bne _0810C6F4 b _0810C8D0 _0810C6F4: b _0810C90C _0810C6F6: adds r0, r4, 0 bl TranslateAnimLinear ldr r1, =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 movs r1, 0 ldrsh r0, [r0, r1] asrs r0, 4 ldrh r2, [r4, 0x24] adds r0, r2 strh r0, [r4, 0x24] movs r1, 0x3A ldrsh r0, [r4, r1] cmp r0, 0 beq _0810C724 ldrh r0, [r4, 0x38] subs r0, 0x8 b _0810C728 .pool _0810C724: ldrh r0, [r4, 0x38] adds r0, 0x8 _0810C728: ands r0, r5 strh r0, [r4, 0x38] movs r2, 0x2E ldrsh r0, [r4, r2] cmp r0, 0 ble _0810C736 b _0810C90C _0810C736: movs r5, 0x50 strh r5, [r4, 0x2E] ldr r6, =gBattleAnimTarget ldrb r0, [r6] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] strh r0, [r4, 0x30] strh r0, [r4, 0x32] ldrh r0, [r4, 0x26] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] strh r0, [r4, 0x34] adds r0, 0x1D strh r0, [r4, 0x36] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C78C ldr r1, =gBattlerPositions ldrb r0, [r6] adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0810C78C movs r0, 0xCC strh r0, [r4, 0x38] b _0810C78E .pool _0810C78C: strh r5, [r4, 0x38] _0810C78E: movs r0, 0 strh r0, [r4, 0x26] ldr r1, =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 movs r1, 0 ldrsh r0, [r0, r1] asrs r0, 3 strh r0, [r4, 0x24] ldrh r0, [r4, 0x38] adds r0, 0x2 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] adds r0, r4, 0 bl InitAnimLinearTranslation b _0810C90C .pool _0810C7BC: adds r0, r4, 0 bl TranslateAnimLinear ldr r1, =gSineTable movs r2, 0x38 ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 movs r2, 0 ldrsh r0, [r0, r2] asrs r0, 3 ldrh r2, [r4, 0x24] adds r0, r2 strh r0, [r4, 0x24] movs r2, 0x38 ldrsh r0, [r4, r2] adds r0, 0x40 lsls r0, 1 adds r0, r1 movs r2, 0 ldrsh r1, [r0, r2] lsls r0, r1, 1 adds r0, r1 negs r0, r0 asrs r0, 8 ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C83A ldrh r1, [r4, 0x38] adds r0, r1, 0 subs r0, 0x40 lsls r0, 16 lsrs r0, 16 adds r3, r1, 0 cmp r0, 0x7F bhi _0810C81C ldrh r1, [r4, 0x3C] lsls r1, 16 asrs r1, 24 b _0810C824 .pool _0810C81C: ldrh r1, [r4, 0x3C] lsls r1, 16 asrs r1, 24 adds r1, 0x1 _0810C824: movs r0, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] adds r0, r3, 0x4 b _0810C85A _0810C83A: ldrh r0, [r4, 0x38] subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x7F bhi _0810C84E adds r1, r4, 0 adds r1, 0x43 movs r0, 0x80 b _0810C854 _0810C84E: adds r1, r4, 0 adds r1, 0x43 movs r0, 0x8C _0810C854: strb r0, [r1] ldrh r0, [r4, 0x38] subs r0, 0x4 _0810C85A: movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] movs r2, 0x2E ldrsh r0, [r4, r2] cmp r0, 0 bgt _0810C90C movs r5, 0 movs r0, 0xC0 lsls r0, 2 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] strh r0, [r4, 0x30] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r0, [r4, 0x34] adds r0, 0x4 strh r0, [r4, 0x36] bl IsContest lsls r0, 24 cmp r0, 0 bne _0810C8B4 ldr r1, =gBattlerPositions ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0810C8B4 movs r0, 0x80 lsls r0, 1 b _0810C8B6 .pool _0810C8B4: ldr r0, =0x0000fff0 _0810C8B6: strh r0, [r4, 0x32] ldrh r0, [r4, 0x3C] adds r0, 0x1 movs r1, 0 strh r0, [r4, 0x3C] strh r1, [r4, 0x26] strh r1, [r4, 0x24] adds r0, r4, 0 bl sub_80A6FD4 b _0810C90C .pool _0810C8D0: adds r0, r4, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _0810C90C ldrb r0, [r4, 0x1] lsls r0, 30 lsrs r0, 30 movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0810C8FE ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix ldrb r1, [r4, 0x1] movs r0, 0x4 negs r0, r0 ands r0, r1 strb r0, [r4, 0x1] _0810C8FE: adds r0, r4, 0 bl DestroySprite ldr r1, =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _0810C90C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810C6D4 thumb_func_start sub_810C918 sub_810C918: @ 810C918 lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r1, r0 ldr r0, =sub_810C934 str r0, [r1] bx lr .pool thumb_func_end sub_810C918 thumb_func_start sub_810C934 sub_810C934: @ 810C934 push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r5, [r4, r0] cmp r5, 0x1 beq _0810C978 cmp r5, 0x1 bgt _0810C95C cmp r5, 0 beq _0810C962 b _0810C9DC .pool _0810C95C: cmp r5, 0x2 beq _0810C9CE b _0810C9DC _0810C962: ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _0810C9DC strh r5, [r4, 0x10] strh r5, [r4, 0x12] strh r5, [r4, 0xC] b _0810C9B4 _0810C978: ldrh r1, [r4, 0x12] movs r3, 0x12 ldrsh r0, [r4, r3] cmp r0, 0 bne _0810C9C8 ldrb r0, [r4, 0xE] ldrb r1, [r4, 0xC] movs r3, 0x1 bl sub_810C9E4 lsls r0, 24 cmp r0, 0 beq _0810C998 ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] _0810C998: ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _0810C9C4 ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0xA bne _0810C9BC _0810C9B4: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0810C9DC _0810C9BC: ldrh r0, [r4, 0x8] subs r0, 0x1 strh r0, [r4, 0x8] b _0810C9DC _0810C9C4: strh r5, [r4, 0x12] b _0810C9DC _0810C9C8: subs r0, r1, 0x1 strh r0, [r4, 0x12] b _0810C9DC _0810C9CE: movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0 bne _0810C9DC adds r0, r2, 0 bl DestroyAnimVisualTask _0810C9DC: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_810C934 thumb_func_start sub_810C9E4 sub_810C9E4: @ 810C9E4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 lsls r0, 24 lsls r1, 24 lsrs r1, 24 mov r9, r1 lsls r2, 24 lsrs r2, 24 str r2, [sp] lsls r3, 24 lsrs r3, 24 mov r10, r3 movs r1, 0 str r1, [sp, 0x4] ldr r1, =gUnknown_08595CB4 lsrs r0, 22 adds r4, r0, r1 ldrb r0, [r4, 0x3] lsls r0, 24 asrs r0, 28 mov r8, r0 cmp r0, 0x2 beq _0810CAD0 ldrh r0, [r4, 0x2] lsls r0, 20 lsrs r0, 24 bl GetBattlerAtPosition lsls r0, 24 lsrs r5, r0, 24 adds r0, r5, 0 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _0810CAD0 movs r0, 0x1 str r0, [sp, 0x4] adds r0, r5, 0 movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r7, r0, 24 adds r0, r5, 0 movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 mov r1, r8 cmp r1, 0 beq _0810CA60 cmp r1, 0x1 beq _0810CA96 b _0810CAE2 .pool _0810CA60: adds r0, r5, 0 movs r1, 0x1 bl sub_80A861C lsls r0, 16 asrs r0, 16 movs r1, 0x6 bl __divsi3 lsls r1, r7, 16 asrs r1, 16 subs r1, r0 lsls r1, 16 lsrs r7, r1, 16 adds r0, r5, 0 movs r1, 0 bl sub_80A861C lsls r0, 16 asrs r0, 16 movs r1, 0x6 bl __divsi3 lsls r1, r6, 16 asrs r1, 16 subs r1, r0 b _0810CACA _0810CA96: adds r0, r5, 0 movs r1, 0x1 bl sub_80A861C lsls r0, 16 asrs r0, 16 movs r1, 0x6 bl __divsi3 lsls r1, r7, 16 asrs r1, 16 adds r1, r0 lsls r1, 16 lsrs r7, r1, 16 adds r0, r5, 0 movs r1, 0 bl sub_80A861C lsls r0, 16 asrs r0, 16 movs r1, 0x6 bl __divsi3 lsls r1, r6, 16 asrs r1, 16 adds r1, r0 _0810CACA: lsls r1, 16 lsrs r6, r1, 16 b _0810CAE2 _0810CAD0: ldrh r0, [r4] lsls r0, 22 asrs r0, 6 lsrs r7, r0, 16 ldr r0, [r4] lsls r0, 12 asrs r0, 22 lsls r0, 16 lsrs r6, r0, 16 _0810CAE2: lsls r0, r6, 16 asrs r0, 16 adds r0, 0x8 lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 lsls r1, r7, 16 asrs r1, 16 subs r1, r0 ldr r0, =gUnknown_08595D2C lsls r1, 16 asrs r1, 16 movs r2, 0x8 negs r2, r2 movs r3, 0x12 bl CreateSprite lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x40 beq _0810CB44 lsls r4, r5, 4 adds r4, r5 lsls r4, 2 ldr r0, =gSprites adds r4, r0 adds r0, r4, 0 mov r1, r9 bl StartSpriteAffineAnim mov r0, sp ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] strh r7, [r4, 0x34] strh r6, [r4, 0x36] mov r1, r9 strh r1, [r4, 0x38] mov r0, sp ldrh r0, [r0] strh r0, [r4, 0x3A] mov r1, r10 strh r1, [r4, 0x3C] movs r0, 0x1 b _0810CB46 .pool _0810CB44: movs r0, 0 _0810CB46: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 thumb_func_end sub_810C9E4 thumb_func_start sub_810CB58 sub_810CB58: @ 810CB58 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x20] adds r0, 0x4 strh r0, [r4, 0x20] ldrh r1, [r4, 0x22] adds r2, r1, 0 adds r2, 0x8 strh r2, [r4, 0x22] lsls r0, 16 asrs r0, 16 movs r3, 0x34 ldrsh r1, [r4, r3] cmp r0, r1 bge _0810CB82 lsls r0, r2, 16 asrs r0, 16 movs r2, 0x36 ldrsh r1, [r4, r2] cmp r0, r1 blt _0810CC32 _0810CB82: movs r3, 0x2E ldrsh r0, [r4, r3] cmp r0, 0x1 bne _0810CC04 movs r1, 0x38 ldrsh r0, [r4, r1] cmp r0, 0 bne _0810CC04 ldr r0, =gUnknown_08595B68 movs r2, 0x34 ldrsh r1, [r4, r2] movs r3, 0x36 ldrsh r2, [r4, r3] adds r3, r4, 0 adds r3, 0x43 ldrb r3, [r3] bl CreateSprite lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x2E] cmp r0, 0x40 beq _0810CBE6 ldr r2, =gSprites movs r0, 0x2E ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r2, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_810CC3C str r1, [r0] movs r3, 0x2E ldrsh r1, [r4, r3] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x3A] strh r1, [r0, 0x3A] movs r0, 0x2E ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x3C] strh r1, [r0, 0x3C] _0810CBE6: ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix adds r0, r4, 0 bl DestroySprite b _0810CC32 .pool _0810CC04: ldr r3, =gTasks movs r2, 0x3C ldrsh r1, [r4, r2] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix adds r0, r4, 0 bl DestroySprite _0810CC32: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810CB58 thumb_func_start sub_810CC3C sub_810CC3C: @ 810CC3C push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 bne _0810CC7C ldr r3, =gTasks movs r0, 0x3C ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix adds r0, r4, 0 bl DestroySprite _0810CC7C: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810CC3C thumb_func_start unc_080B06FC unc_080B06FC: @ 810CC88 push {r4-r6,lr} adds r5, r0, 0 ldr r0, =gAnimDisableStructPtr ldr r0, [r0] ldrb r1, [r0, 0x11] lsrs r0, r1, 4 lsls r1, 28 lsrs r1, 28 subs r0, r1 subs r0, 0x1 lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x4 bls _0810CCA6 movs r1, 0x4 _0810CCA6: adds r0, r5, 0 bl StartSpriteAffineAnim adds r0, r5, 0 movs r1, 0x1 bl sub_80A69CC ldr r6, =gBattleAnimArgs ldrh r0, [r6, 0x8] strh r0, [r5, 0x2E] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810CCCE ldrh r0, [r6, 0x4] negs r0, r0 strh r0, [r6, 0x4] _0810CCCE: ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x4] adds r0, r1 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x6] adds r0, r1 strh r0, [r5, 0x36] ldrh r0, [r6, 0xA] strh r0, [r5, 0x38] adds r0, r5, 0 bl sub_80A68D4 ldr r0, =sub_810CD1C str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end unc_080B06FC thumb_func_start sub_810CD1C sub_810CD1C: @ 810CD1C push {r4,lr} adds r4, r0, 0 bl TranslateAnimArc lsls r0, 24 cmp r0, 0 beq _0810CD3E adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAnim ldr r0, =sub_80A67D8 str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 _0810CD3E: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810CD1C thumb_func_start sub_810CD4C sub_810CD4C: @ 810CD4C push {r4-r6,lr} adds r4, r0, 0 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x8 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] adds r0, r4, 0 movs r1, 0x1 bl sub_80A6980 bl Random2 movs r5, 0xFF ands r5, r0 movs r0, 0x80 lsls r0, 1 adds r6, r0, 0 orrs r5, r6 bl Random2 ldr r1, =0x000001ff ands r1, r0 adds r0, r1, 0 cmp r0, 0xFF ble _0810CD92 subs r0, r6, r0 lsls r0, 16 lsrs r1, r0, 16 _0810CD92: strh r5, [r4, 0x30] strh r1, [r4, 0x32] ldr r0, =sub_810CDB0 str r0, [r4, 0x1C] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810CD4C thumb_func_start sub_810CDB0 sub_810CDB0: @ 810CDB0 push {r4,lr} adds r2, r0, 0 ldrh r0, [r2, 0x30] ldrh r1, [r2, 0x34] adds r3, r0, r1 strh r3, [r2, 0x34] ldrh r1, [r2, 0x32] ldrh r4, [r2, 0x36] adds r1, r4 strh r1, [r2, 0x36] movs r1, 0x1 ands r1, r0 cmp r1, 0 beq _0810CDD4 lsls r0, r3, 16 asrs r0, 24 negs r0, r0 b _0810CDD8 _0810CDD4: lsls r0, r3, 16 asrs r0, 24 _0810CDD8: strh r0, [r2, 0x24] ldrh r0, [r2, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r2, 0x26] ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x15 bne _0810CDF6 adds r0, r2, 0 bl DestroyAnimSprite _0810CDF6: pop {r4} pop {r0} bx r0 thumb_func_end sub_810CDB0 thumb_func_start AnimTask_GetRolloutCounter AnimTask_GetRolloutCounter: @ 810CDFC push {lr} lsls r0, 24 lsrs r0, 24 ldr r1, =gBattleAnimArgs ldrb r3, [r1] lsls r3, 1 adds r3, r1 ldr r1, =gAnimDisableStructPtr ldr r1, [r1] ldrb r1, [r1, 0x11] lsrs r2, r1, 4 lsls r1, 28 lsrs r1, 28 subs r2, r1 subs r2, 0x1 strh r2, [r3] bl DestroyAnimVisualTask pop {r0} bx r0 .pool thumb_func_end AnimTask_GetRolloutCounter .align 2, 0