.macro create_movement_action name enum _\name .macro \name .byte _\name .endm .endm enum_start create_movement_action face_down create_movement_action face_up create_movement_action face_left create_movement_action face_right create_movement_action walk_slow_down create_movement_action walk_slow_up create_movement_action walk_slow_left create_movement_action walk_slow_right create_movement_action walk_down create_movement_action walk_up create_movement_action walk_left create_movement_action walk_right create_movement_action jump_2_down create_movement_action jump_2_up create_movement_action jump_2_left create_movement_action jump_2_right create_movement_action delay_1 create_movement_action delay_2 create_movement_action delay_4 create_movement_action delay_8 create_movement_action delay_16 create_movement_action walk_fast_down create_movement_action walk_fast_up create_movement_action walk_fast_left create_movement_action walk_fast_right create_movement_action walk_in_place_slow_down create_movement_action walk_in_place_slow_up create_movement_action walk_in_place_slow_left create_movement_action walk_in_place_slow_right create_movement_action walk_in_place_down create_movement_action walk_in_place_up create_movement_action walk_in_place_left create_movement_action walk_in_place_right create_movement_action walk_in_place_fast_down create_movement_action walk_in_place_fast_up create_movement_action walk_in_place_fast_left create_movement_action walk_in_place_fast_right create_movement_action walk_in_place_fastest_down create_movement_action walk_in_place_fastest_up create_movement_action walk_in_place_fastest_left create_movement_action walk_in_place_fastest_right create_movement_action ride_water_current_down create_movement_action ride_water_current_up create_movement_action ride_water_current_left create_movement_action ride_water_current_right create_movement_action walk_fastest_down create_movement_action walk_fastest_up create_movement_action walk_fastest_left create_movement_action walk_fastest_right create_movement_action slide_down create_movement_action slide_up create_movement_action slide_left create_movement_action slide_right create_movement_action player_run_down create_movement_action player_run_up create_movement_action player_run_left create_movement_action player_run_right create_movement_action start_anim_in_direction create_movement_action jump_special_down create_movement_action jump_special_up create_movement_action jump_special_left create_movement_action jump_special_right create_movement_action face_player create_movement_action face_away_player create_movement_action lock_facing_direction create_movement_action unlock_facing_direction create_movement_action jump_down create_movement_action jump_up create_movement_action jump_left create_movement_action jump_right create_movement_action jump_in_place_down create_movement_action jump_in_place_up create_movement_action jump_in_place_left create_movement_action jump_in_place_right create_movement_action jump_in_place_down_up create_movement_action jump_in_place_up_down create_movement_action jump_in_place_left_right create_movement_action jump_in_place_right_left create_movement_action face_original_direction create_movement_action nurse_joy_bow create_movement_action enable_jump_landing_ground_effect create_movement_action disable_jump_landing_ground_effect create_movement_action disable_anim create_movement_action restore_anim create_movement_action set_invisible create_movement_action set_visible create_movement_action emote_exclamation_mark create_movement_action emote_question_mark create_movement_action emote_heart create_movement_action reveal_trainer create_movement_action rock_smash_break create_movement_action cut_tree create_movement_action set_fixed_priority create_movement_action clear_fixed_priority create_movement_action init_affine_anim create_movement_action clear_affine_anim create_movement_action hide_reflection create_movement_action show_reflection create_movement_action walk_down_start_affine create_movement_action walk_down_affine enum_start 0x8C create_movement_action walk_diag_northwest create_movement_action walk_diag_northeast create_movement_action walk_diag_southwest create_movement_action walk_diag_southeast create_movement_action walk_slow_diag_northwest create_movement_action walk_slow_diag_northeast create_movement_action walk_slow_diag_southwest create_movement_action walk_slow_diag_southeast create_movement_action store_lock_anim create_movement_action free_unlock_anim create_movement_action walk_left_affine create_movement_action walk_right_affine create_movement_action levitate create_movement_action stop_levitate create_movement_action destroy_extra_task create_movement_action figure_8 create_movement_action fly_up create_movement_action fly_down enum_start 0xfe create_movement_action step_end