PacifidlogTown_House5_MapScripts:: @ 8204110 .byte 0 PacifidlogTown_House5_EventScript_204111:: @ 8204111 lock faceplayer specialvar VAR_RESULT, IsMirageIslandPresent compare VAR_RESULT, 1 goto_eq PacifidlogTown_House5_EventScript_20412D msgbox PacifidlogTown_House5_Text_204140, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_20412D:: @ 820412D msgbox PacifidlogTown_House5_Text_204161, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_204137:: @ 8204137 msgbox PacifidlogTown_House5_Text_20418B, MSGBOX_NPC end PacifidlogTown_House5_Text_204140: @ 8204140 .string "I can’t see MIRAGE ISLAND today…$" PacifidlogTown_House5_Text_204161: @ 8204161 .string "Oh! Oh my!\n" .string "I can see MIRAGE ISLAND today!$" PacifidlogTown_House5_Text_20418B: @ 820418B .string "MIRAGE ISLAND…\p" .string "It must become visible and invisible\n" .string "depending on the weather conditions\l" .string "that make mirages appear.\p" .string "Or is it really appearing and\n" .string "disappearing?$"