#ifndef GUARD_EASYCHAT_H #define GUARD_EASYCHAT_H // Taken from Pokeruby, check if it's correct enum { EC_GROUP_POKEMON, EC_GROUP_TRAINER, EC_GROUP_STATUS, EC_GROUP_BATTLE, EC_GROUP_GREETINGS, EC_GROUP_PEOPLE, EC_GROUP_VOICES, EC_GROUP_SPEECH, EC_GROUP_ENDINGS, EC_GROUP_FEELINGS, EC_GROUP_CONDITIONS, EC_GROUP_ACTIONS, EC_GROUP_LIFESTYLE, EC_GROUP_HOBBIES, EC_GROUP_TIME, EC_GROUP_MISC, EC_GROUP_ADJECTIVES, EC_GROUP_EVENTS, EC_GROUP_MOVE_1, EC_GROUP_MOVE_2, EC_GROUP_TRENDY_SAYING, EC_GROUP_POKEMON_2, }; void InitEasyChatPhrases(void); void easy_chat_input_maybe(void); void CopyEasyChatWord(u8 *dest, u16 word); bool32 sub_811F8D8(u16 word); void InitializeEasyChatWordArray(u16 *words, u16 length); void ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 length1, u16 length2); bool8 IsECWordInValidRange(u16 word); #endif // GUARD_EASYCHAT_H