.set LOCALID_STEVEN, 1 .set LOCALID_BELDUM_BALL, 2 MossdeepCity_StevensHouse_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_OnFrame .byte 0 MossdeepCity_StevensHouse_OnLoad: call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_HideStevensNote end MossdeepCity_StevensHouse_EventScript_HideStevensNote:: setmetatile 6, 4, METATILE_GenericBuilding_TableEdge, TRUE return MossdeepCity_StevensHouse_OnTransition: call_if_eq VAR_STEVENS_HOUSE_STATE, 2, MossdeepCity_StevensHouse_EventScript_SetStevenPos end MossdeepCity_StevensHouse_EventScript_SetStevenPos:: setobjectxyperm LOCALID_STEVEN, 6, 5 setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP return MossdeepCity_StevensHouse_OnFrame: map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_StevenGivesDive .2byte 0 MossdeepCity_StevensHouse_EventScript_StevenGivesDive:: lockall applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 playse SE_PIN applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_STEVEN, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer waitmovement 0 msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT giveitem ITEM_HM_DIVE setflag FLAG_RECEIVED_HM_DIVE setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT closemessage delay 20 applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn waitmovement 0 setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT setvar VAR_STEVENS_HOUSE_STATE, 2 releaseall end MossdeepCity_StevensHouse_Movement_StevenApproachPlayer: walk_left walk_left walk_left walk_left walk_left walk_left walk_in_place_faster_down step_end MossdeepCity_StevensHouse_Movement_StevenReturn: walk_up walk_right walk_right walk_right walk_in_place_faster_up step_end MossdeepCity_StevensHouse_EventScript_BeldumPokeball:: lockall msgbox MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_LeaveBeldum goto MossdeepCity_StevensHouse_EventScript_GiveBeldum end MossdeepCity_StevensHouse_EventScript_LeaveBeldum:: msgbox MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas, MSGBOX_DEFAULT releaseall end MossdeepCity_StevensHouse_EventScript_GiveBeldum:: setvar VAR_TEMP_TRANSFERRED_SPECIES, SPECIES_BELDUM givemon SPECIES_BELDUM, 5 goto_if_eq VAR_RESULT, MON_GIVEN_TO_PARTY, MossdeepCity_StevensHouse_EventScript_SendBeldumParty goto_if_eq VAR_RESULT, MON_GIVEN_TO_PC, MossdeepCity_StevensHouse_EventScript_SendBeldumPC goto Common_EventScript_NoMoreRoomForPokemon end MossdeepCity_StevensHouse_EventScript_SendBeldumParty:: call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare msgbox gText_NicknameThisPokemon, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_ReceivedBeldum call Common_EventScript_GetGiftMonPartySlot call Common_EventScript_NameReceivedPartyMon goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum end MossdeepCity_StevensHouse_EventScript_SendBeldumPC:: call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare msgbox gText_NicknameThisPokemon, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC call Common_EventScript_NameReceivedBoxMon goto MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC end MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC:: call Common_EventScript_TransferredToPC goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum end MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare:: bufferspeciesname STR_VAR_2, SPECIES_BELDUM removeobject LOCALID_BELDUM_BALL playfanfare MUS_OBTAIN_ITEM message MossdeepCity_StevensHouse_Text_ObtainedBeldum waitmessage waitfanfare bufferspeciesname STR_VAR_1, SPECIES_BELDUM return MossdeepCity_StevensHouse_EventScript_ReceivedBeldum:: setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL setflag FLAG_RECEIVED_BELDUM releaseall end MossdeepCity_StevensHouse_EventScript_RockDisplay:: msgbox MossdeepCity_StevensHouse_Text_CollectionOfRareRocks, MSGBOX_SIGN end MossdeepCity_StevensHouse_EventScript_Steven:: msgbox MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis, MSGBOX_NPC end MossdeepCity_StevensHouse_EventScript_Letter:: lockall msgbox MossdeepCity_StevensHouse_Text_LetterFromSteven, MSGBOX_DEFAULT releaseall end @ Unused, leftover from RS MossdeepCity_StevensHouse_EventScript_DiveItemBall:: finditem ITEM_HM_DIVE setflag FLAG_RECEIVED_HM_DIVE end MossdeepCity_StevensHouse_Text_YouveEarnedHMDive: .string "STEVEN: {PLAYER}{KUN}…\p" .string "As you can see, there's not much here,\n" .string "but this is my home.\p" .string "Thank you for all that you've done.\p" .string "This is my token of appreciation.\n" .string "It's the HIDDEN MACHINE DIVE.\p" .string "No need to be shy--you've earned\n" .string "this HM.$" MossdeepCity_StevensHouse_Text_ExplainDive: .string "STEVEN: While you're using SURF, you\n" .string "should notice dark patches of water.\p" .string "Use DIVE if you come to deep water\n" .string "like it. You'll drop to the seafloor.\p" .string "When you want to come back up, use\n" .string "DIVE again.\p" .string "In some places, it won't be possible\n" .string "for you to surface, though.$" MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis: .string "STEVEN: Apparently, there's an\n" .string "underwater cavern between\l" .string "MOSSDEEP and SOOTOPOLIS.\p" .string "You know, the one that CAPT. STERN\n" .string "found in his submarine.$" MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum: .string "{PLAYER} checked the POKé BALL.\p" .string "It contained the POKéMON\n" .string "BELDUM.\p" .string "Take the POKé BALL?$" MossdeepCity_StevensHouse_Text_ObtainedBeldum: .string "{PLAYER} obtained a BELDUM.$" @ Unused MossdeepCity_StevensHouse_Text_NoSpaceForAnotherMon: .string "There is no space for another POKéMON.$" MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas: .string "{PLAYER} left the POKé BALL where\n" .string "it was.$" MossdeepCity_StevensHouse_Text_LetterFromSteven: .string "It's a letter.\p" .string "… … … … … …\p" .string "To {PLAYER}{KUN}…\p" .string "I've decided to do a little soul-\n" .string "searching and train on the road.\p" .string "I don't plan to return home for some\n" .string "time.\p" .string "I have a favor to ask of you.\p" .string "I want you to take the POKé BALL on\n" .string "the desk.\p" .string "Inside it is a BELDUM, my favorite\n" .string "POKéMON.\p" .string "I'm counting on you.\p" .string "May our paths cross someday.\p" .string "STEVEN STONE$" MossdeepCity_StevensHouse_Text_CollectionOfRareRocks: .string "It's a collection of rare rocks and\n" .string "stones assembled by STEVEN.$"