.set LOCALID_VICTOR, 1 .set LOCALID_VICTORIA, 2 .set LOCALID_VIVI, 3 .set LOCALID_VICKY, 4 .set LOCALID_ROCK_SMASH_MAN, 46 @ Note: LOCALID_ROUTE111_PLAYER_FALLING is a local id for this map used elsewhere. It's defined in event_objects.h Route111_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route111_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, Route111_OnFrame .byte 0 Route111_OnLoad: call_if_unset FLAG_REGI_DOORS_OPENED, Route111_EventScript_CloseDesertRuins call_if_eq VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_ShowTemporaryMirageTower end Route111_EventScript_CloseDesertRuins:: setmetatile 29, 86, METATILE_General_RockWall_RockBase, TRUE setmetatile 29, 87, METATILE_General_RockWall_SandBase, TRUE return @ Show Mirage Tower just prior to disintegration. Mirage Tower is otherwise handled by the map layout Route111_EventScript_ShowTemporaryMirageTower:: setmetatile 18, 53, METATILE_Mauville_MirageTower_Tile0, FALSE setmetatile 19, 53, METATILE_Mauville_MirageTower_Tile1, FALSE setmetatile 20, 53, METATILE_Mauville_MirageTower_Tile2, FALSE setmetatile 18, 54, METATILE_Mauville_MirageTower_Tile3, FALSE setmetatile 19, 54, METATILE_Mauville_MirageTower_Tile4, FALSE setmetatile 20, 54, METATILE_Mauville_MirageTower_Tile5, FALSE setmetatile 18, 55, METATILE_Mauville_MirageTower_Tile6, FALSE setmetatile 19, 55, METATILE_Mauville_MirageTower_Tile7, FALSE setmetatile 20, 55, METATILE_Mauville_MirageTower_Tile8, FALSE setmetatile 18, 56, METATILE_Mauville_MirageTower_Tile9, FALSE setmetatile 19, 56, METATILE_Mauville_MirageTower_TileA, FALSE setmetatile 20, 56, METATILE_Mauville_MirageTower_TileB, FALSE setmetatile 18, 57, METATILE_Mauville_MirageTower_TileC, FALSE setmetatile 19, 57, METATILE_Mauville_MirageTower_TileD, FALSE setmetatile 20, 57, METATILE_Mauville_MirageTower_TileE, FALSE setmetatile 18, 58, METATILE_Mauville_MirageTower_TileF, FALSE setmetatile 19, 58, METATILE_Mauville_MirageTower_Tile10, FALSE setmetatile 20, 58, METATILE_Mauville_MirageTower_Tile11, FALSE return Route111_OnTransition: setvar VAR_TRAINER_HILL_IS_ACTIVE, 0 special SetMirageTowerVisibility call_if_unset FLAG_MIRAGE_TOWER_VISIBLE, Route111_EventScript_SetLayoutNoMirageTower call_if_eq VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_SetFallingPlayerGfx call_if_eq VAR_MIRAGE_TOWER_STATE, 2, Route111_EventScript_SetMirageTowerGone call Route111_EventScript_CheckSetSandstorm call GabbyAndTy_EventScript_UpdateLocation goto_if_not_defeated TRAINER_VICKY, Route111_EventScript_SetWinstratesNotDefeated end Route111_EventScript_SetFallingPlayerGfx:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route111_EventScript_SetFallingPlayerGfxMale goto_if_eq VAR_RESULT, FEMALE, Route111_EventScript_SetFallingPlayerGfxFemale return Route111_EventScript_SetFallingPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return Route111_EventScript_SetFallingPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return Route111_EventScript_CheckSetSandstorm:: getplayerxy VAR_TEMP_0, VAR_TEMP_1 goto_if_lt VAR_TEMP_1, 34, Route111_EventScript_EndCheckSetSandstorm goto_if_gt VAR_TEMP_1, 107, Route111_EventScript_EndCheckSetSandstorm goto_if_gt VAR_TEMP_1, 72, Route111_EventScript_SetSandstorm goto_if_gt VAR_TEMP_0, 2000, Route111_EventScript_EndCheckSetSandstorm goto_if_lt VAR_TEMP_0, 8, Route111_EventScript_EndCheckSetSandstorm Route111_EventScript_SetSandstorm:: setweather WEATHER_SANDSTORM Route111_EventScript_EndCheckSetSandstorm:: return Route111_EventScript_SetWinstratesNotDefeated:: clearflag FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE cleartrainerflag TRAINER_VICTOR cleartrainerflag TRAINER_VICTORIA cleartrainerflag TRAINER_VIVI end Route111_EventScript_SetLayoutNoMirageTower:: setmaplayoutindex LAYOUT_ROUTE111_NO_MIRAGE_TOWER return Route111_EventScript_SetMirageTowerGone:: setvar VAR_MIRAGE_TOWER_STATE, 3 return Route111_OnWarp: map_script_2 VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_HidePlayerForMirageTower .2byte 0 Route111_EventScript_HidePlayerForMirageTower:: hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN end Route111_OnFrame: map_script_2 VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_MirageTowerDisappear .2byte 0 Route111_EventScript_MirageTowerDisappear:: lockall special StartMirageTowerShake waitstate delay 24 playse SE_FALL addobject LOCALID_ROUTE111_PLAYER_FALLING special StartPlayerDescendMirageTower waitstate showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN removeobject LOCALID_ROUTE111_PLAYER_FALLING delay 16 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH delay 16 special StartMirageTowerDisintegration waitstate special StartMirageTowerFossilFallAndSink waitstate setvar VAR_MIRAGE_TOWER_STATE, 2 clearflag FLAG_HIDE_DESERT_UNDERPASS_FOSSIL goto_if_set FLAG_CHOSE_CLAW_FOSSIL, Route111_EventScript_RootFossilDisappeared msgbox Route111_Text_ClawFossilDisappeared, MSGBOX_DEFAULT releaseall end Route111_EventScript_RootFossilDisappeared:: msgbox Route111_Text_RootFossilDisappeared, MSGBOX_DEFAULT releaseall end @ Unused Route111_Movement_PlayerFall:: lock_anim walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end Route111_EventScript_Girl:: lock faceplayer dotimebasedevents goto_if_set FLAG_DAILY_ROUTE_111_RECEIVED_BERRY, Route111_EventScript_ReceivedBerry msgbox Route111_Text_WateredPlantsEveryDayTakeBerry, MSGBOX_DEFAULT giveitem ITEM_RAZZ_BERRY goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_DAILY_ROUTE_111_RECEIVED_BERRY special GetPlayerBigGuyGirlString msgbox Route111_Text_GoingToTryToMakeDifferentColorBerries, MSGBOX_DEFAULT release end Route111_EventScript_ReceivedBerry:: msgbox Route111_Text_WhatColorBerriesToLookForToday, MSGBOX_DEFAULT release end @ Unused Route111_EventScript_ViciousSandstormTriggerUp:: lockall setvar VAR_0x8004, 0 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTriggerDown:: lockall setvar VAR_0x8004, 1 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTriggerLeft:: lockall setvar VAR_0x8004, 2 goto Route111_EventScript_ViciousSandstormTrigger end @ Unused Route111_EventScript_ViciousSandstormTriggerRight:: lockall setvar VAR_0x8004, 3 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTrigger:: checkitem ITEM_GO_GOGGLES goto_if_eq VAR_RESULT, FALSE, Route111_EventScript_PreventRouteAccess setvar VAR_TEMP_3, 1 releaseall end Route111_EventScript_PreventRouteAccess:: msgbox gText_SandstormIsVicious, MSGBOX_DEFAULT closemessage call_if_eq VAR_0x8004, 0, Route111_EventScript_PushUpFromRoute call_if_eq VAR_0x8004, 1, Route111_EventScript_PushDownFromRoute call_if_eq VAR_0x8004, 2, Route111_EventScript_PushLeftFromRoute call_if_eq VAR_0x8004, 3, Route111_EventScript_PushRightFromRoute releaseall end Route111_EventScript_PushUpFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushUpFromRoute waitmovement 0 return Route111_EventScript_PushDownFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushDownFromRoute waitmovement 0 return Route111_EventScript_PushLeftFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushLeftFromRoute waitmovement 0 return Route111_EventScript_PushRightFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushRightFromRoute waitmovement 0 return Route111_Movement_PushUpFromRoute: walk_up step_end Route111_Movement_PushDownFromRoute: walk_down step_end Route111_Movement_PushLeftFromRoute: walk_left step_end Route111_Movement_PushRightFromRoute: walk_right step_end Route111_EventScript_SunTrigger:: setweather WEATHER_SUNNY fadenewbgm MUS_ROUTE110 doweather setvar VAR_TEMP_3, 0 end Route111_EventScript_SandstormTrigger:: setweather WEATHER_SANDSTORM fadenewbgm MUS_DESERT doweather end Route111_EventScript_Victor:: lock faceplayer setflag FLAG_LANDMARK_WINSTRATE_FAMILY msgbox Route111_Text_BattleOurFamily, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route111_EventScript_BattleWinstrates msgbox Route111_Text_IsThatSo, MSGBOX_DEFAULT release end Route111_EventScript_BattleWinstrates:: msgbox Route111_Text_VictorIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTOR, Route111_Text_VictorDefeat applymovement LOCALID_VICTOR, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictorPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICTOR, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICTOR call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VICTORIA applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VictoriaIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTORIA, Route111_Text_VictoriaDefeat applymovement LOCALID_VICTORIA, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictoriaPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICTORIA call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VIVI applymovement LOCALID_VIVI, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_ViviIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VIVI, Route111_Text_ViviDefeat applymovement LOCALID_VIVI, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_ViviPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VIVI, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VIVI call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VICKY applymovement LOCALID_VICKY, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VickyIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICKY, Route111_Text_VickyDefeat msgbox Route111_Text_VickyPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICKY, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor applymovement LOCALID_VICKY, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICKY call Route111_EventScript_CloseWinstrateDoor release end Route111_EventScript_OpenWinstrateDoor:: opendoor 13, 113 waitdooranim return Route111_EventScript_CloseWinstrateDoor:: closedoor 13, 113 waitdooranim return Route111_Movement_WinstrateEnterHouse: walk_in_place_faster_up walk_up step_end Route111_Movement_WinstrateExitHouse: walk_down step_end Route111_Movement_WaitForNextWinstrate: delay_16 delay_16 delay_16 step_end Route111_EventScript_RouteSignMauville:: msgbox Route111_Text_RouteSignMauville, MSGBOX_SIGN end Route111_EventScript_WinstrateHouseSign:: msgbox Route111_Text_WinstrateHouseSign, MSGBOX_SIGN end Route111_EventScript_RouteSign112:: msgbox Route111_Text_RouteSign112, MSGBOX_SIGN end Route111_EventScript_RouteSign113:: msgbox Route111_Text_RouteSign113, MSGBOX_SIGN end Route111_EventScript_OldLadysRestStopSign:: msgbox Route111_Text_OldLadysRestStopSign, MSGBOX_SIGN end Route111_EventScript_TrainerTipsSpAtkSpDef:: msgbox Route111_Text_TrainerTipsSpAtkSpDef, MSGBOX_SIGN end Route111_EventScript_Man1:: msgbox Route111_Text_ToughToKeepWinningUpTheRanks, MSGBOX_NPC end Route111_EventScript_Man2:: msgbox Route111_Text_WinstrateFamilyDestroyedMe, MSGBOX_NPC end Route111_EventScript_Hiker:: lock faceplayer goto_if_eq VAR_MIRAGE_TOWER_STATE, 3, Route111_EventScript_HikerMirageTowerGone goto_if_eq VAR_MIRAGE_TOWER_STATE, 2, Route111_EventScript_HikerMirageTowerDisintegrated goto_if_set FLAG_MIRAGE_TOWER_VISIBLE, Route111_EventScript_HikerMirageTowerVisible msgbox Route111_Text_ShouldBeMirageTowerAroundHere, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerGone:: msgbox Route111_Text_MirageTowerHasntBeenSeenSince, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerDisintegrated:: msgbox Route111_Text_ThatWasShockingSandRainedDown, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerVisible:: msgbox Route111_Text_MirageTowerClearlyVisible, MSGBOX_DEFAULT release end Route111_EventScript_RockSmashTipFatMan:: lockall applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FacePlayer waitmovement 0 msgbox Route111_Text_MauvilleUncleToldMeToTakeRockSmash, MSGBOX_DEFAULT closemessage applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end Route111_EventScript_Drew:: trainerbattle_single TRAINER_DREW, Route111_Text_DrewIntro, Route111_Text_DrewDefeat msgbox Route111_Text_DrewPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Heidi:: trainerbattle_single TRAINER_HEIDI, Route111_Text_HeidiIntro, Route111_Text_HeidiDefeat msgbox Route111_Text_HeidiPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Beau:: trainerbattle_single TRAINER_BEAU, Route111_Text_BeauIntro, Route111_Text_BeauDefeat msgbox Route111_Text_BeauPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Becky:: trainerbattle_single TRAINER_BECKY, Route111_Text_BeckyIntro, Route111_Text_BeckyDefeat msgbox Route111_Text_BeckyPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Dusty:: trainerbattle_single TRAINER_DUSTY_1, Route111_Text_DustyIntro, Route111_Text_DustyDefeat, Route111_EventScript_RegisterDusty specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchDusty msgbox Route111_Text_DustyPostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterDusty:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_DustyRegister, MSGBOX_DEFAULT register_matchcall TRAINER_DUSTY_1 release end Route111_EventScript_RematchDusty:: trainerbattle_rematch TRAINER_DUSTY_1, Route111_Text_DustyRematchIntro, Route111_Text_DustyRematchDefeat msgbox Route111_Text_DustyPostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Travis:: trainerbattle_single TRAINER_TRAVIS, Route111_Text_TravisIntro, Route111_Text_TravisDefeat msgbox Route111_Text_TravisPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Irene:: trainerbattle_single TRAINER_IRENE, Route111_Text_IreneIntro, Route111_Text_IreneDefeat msgbox Route111_Text_IrenePostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Daisuke:: trainerbattle_single TRAINER_DAISUKE, Route111_Text_DaisukeIntro, Route111_Text_DaisukeDefeat msgbox Route111_Text_DaisukePostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Wilton:: trainerbattle_single TRAINER_WILTON_1, Route111_Text_WiltonIntro, Route111_Text_WiltonDefeat, Route111_EventScript_RegisterWilton specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchWilton msgbox Route111_Text_WiltonPostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterWilton:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_WiltonRegister, MSGBOX_DEFAULT register_matchcall TRAINER_WILTON_1 release end Route111_EventScript_RematchWilton:: trainerbattle_rematch TRAINER_WILTON_1, Route111_Text_WiltonRematchIntro, Route111_Text_WiltonRematchDefeat msgbox Route111_Text_WiltonPostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Brooke:: trainerbattle_single TRAINER_BROOKE_1, Route111_Text_BrookeIntro, Route111_Text_BrookeDefeat, Route111_EventScript_RegisterBrooke specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchBrooke msgbox Route111_Text_BrookePostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterBrooke:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_BrookeRegister, MSGBOX_DEFAULT register_matchcall TRAINER_BROOKE_1 release end Route111_EventScript_RematchBrooke:: trainerbattle_rematch TRAINER_BROOKE_1, Route111_Text_BrookeRematchIntro, Route111_Text_BrookeRematchDefeat msgbox Route111_Text_BrookePostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Hayden:: trainerbattle_single TRAINER_HAYDEN, Route111_Text_HaydenIntro, Route111_Text_HaydenDefeat msgbox Route111_Text_HaydenPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Bianca:: trainerbattle_single TRAINER_BIANCA, Route111_Text_BiancaIntro, Route111_Text_BiancaDefeat msgbox Route111_Text_BiancaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Tyron:: trainerbattle_single TRAINER_TYRON, Route111_Text_TyronIntro, Route111_Text_TyronDefeat msgbox Route111_Text_TyronPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Celina:: trainerbattle_single TRAINER_CELINA, Route111_Text_CelinaIntro, Route111_Text_CelinaDefeat msgbox Route111_Text_CelinaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Celia:: trainerbattle_single TRAINER_CELIA, Route111_Text_CeliaIntro, Route111_Text_CeliaDefeat msgbox Route111_Text_CeliaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Bryan:: trainerbattle_single TRAINER_BRYAN, Route111_Text_BryanIntro, Route111_Text_BryanDefeat msgbox Route111_Text_BryanPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Branden:: trainerbattle_single TRAINER_BRANDEN, Route111_Text_BrandenIntro, Route111_Text_BrandenDefeat msgbox Route111_Text_BrandenPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_TrainerHillSign:: msgbox Route111_Text_TrainerHillSign, MSGBOX_SIGN end Route111_Text_BattleOurFamily: .string "Hello! I take it you're a traveler.\p" .string "How's this? What do you say to taking\n" .string "on our family of four in a series of\l" .string "POKéMON battles?$" Route111_Text_IsThatSo: .string "Is that so?\n" .string "Drop in, if you change your mind!$" Route111_Text_VictorIntro: .string "That's the spirit! I like you!$" Route111_Text_VictorDefeat: .string "Aiyah!\n" .string "You're a lot tougher than I expected!$" Route111_Text_VictorPostBattle: .string "Hey, all!\n" .string "I've found a pretty strong TRAINER!$" Route111_Text_VictoriaIntro: .string "Oh, my goodness! Aren't you young?\p" .string "You must be quite the TRAINER to beat\n" .string "my husband, though.\p" .string "It's my turn to battle now!$" Route111_Text_VictoriaDefeat: .string "Oh, gosh!\n" .string "I can't get over how strong you are!$" Route111_Text_VictoriaPostBattle: .string "There's a strong TRAINER here!\n" .string "This one's really strong!$" Route111_Text_ViviIntro: .string "You're stronger than Mommy? Wow!\p" .string "But I'm strong, too!\n" .string "Really! Honestly!$" Route111_Text_ViviDefeat: .string "Huh? Did I just lose?$" Route111_Text_ViviPostBattle: .string "This stinks…\p" .string "…Snivel… Grandma!$" Route111_Text_VickyIntro: .string "How dare you make my granddaughter\n" .string "cry!\p" .string "For that, I'm going to smack you!\n" .string "Prepare to lose!$" Route111_Text_VickyDefeat: .string "Kwah! You are strong…\n" .string "My granddaughter was right…$" Route111_Text_VickyPostBattle: .string "If you're not in any hurry,\n" .string "visit with us awhile.$" Route111_Text_ToughToKeepWinningUpTheRanks: .string "If you don't raise your POKéMON some\n" .string "more, it could be tough to keep winning\l" .string "up through the ranks.\p" .string "I've heard the POKéMON LEAGUE's\n" .string "ELITE FOUR are far stronger than\l" .string "any GYM LEADER.$" Route111_Text_WinstrateFamilyDestroyedMe: .string "I challenged the WINSTRATE family,\n" .string "but four matches in a row is tough\l" .string "going… They destroyed me.$" Route111_Text_RouteSignMauville: .string "ROUTE 111\n" .string "{DOWN_ARROW} MAUVILLE CITY$" Route111_Text_WinstrateHouseSign: .string "“Our family's hearts beat as one!”\n" .string "THE WINSTRATE'S HOUSE$" Route111_Text_RouteSign112: .string "ROUTE 111\n" .string "{LEFT_ARROW} ROUTE 112$" Route111_Text_RouteSign113: .string "ROUTE 111\n" .string "{LEFT_ARROW} ROUTE 113$" Route111_Text_OldLadysRestStopSign: .string "OLD LADY'S REST STOP\n" .string "“Come in and rest your tired bones.”$" Route111_Text_TrainerTipsSpAtkSpDef: .string "TRAINER TIPS\p" .string "One of the indicators of a POKéMON's\n" .string "powerfulness is SP. ATK. It stands for\l" .string "“SPECIAL ATTACK.”\p" .string "Likewise, SP. DEF stands for “SPECIAL\n" .string "DEFENSE.”$" Route111_Text_ShouldBeMirageTowerAroundHere: .string "There should be a tower made of sand\n" .string "around here somewhere.\p" .string "But for some reason, it can be seen\n" .string "sometimes, and sometimes not.\p" .string "That's why I call it the MIRAGE TOWER.$" Route111_Text_MirageTowerClearlyVisible: .string "I see it!\n" .string "The tower of sand!\p" .string "The sand tower they called a mirage\n" .string "is clearly visible!\p" .string "But it looks so fragile…\n" .string "It could crumble away anytime…\p" .string "I want to go inside it, but I can't\n" .string "get my courage up for it…$" Route111_Text_ThatWasShockingSandRainedDown: .string "Whoa…\n" .string "That was shocking.\p" .string "Sand rained down in chunks all of\n" .string "a sudden.\p" .string "What was it like inside?\n" .string "Were there sandy ghosts and such?$" Route111_Text_MirageTowerHasntBeenSeenSince: .string "Since I spoke to you, the tower of sand\n" .string "hasn't been seen.\p" .string "Perhaps it really was\n" .string "the MIRAGE TOWER…$" Route111_Text_ClawFossilDisappeared: .string "The CLAW FOSSIL disappeared into\n" .string "the sand…$" Route111_Text_RootFossilDisappeared: .string "The ROOT FOSSIL disappeared into\n" .string "the sand…$" Route111_Text_MauvilleUncleToldMeToTakeRockSmash: .string "Oh, no!\p" .string "My uncle in MAUVILLE told me to take\n" .string "ROCK SMASH with me if I was going to\l" .string "ROUTE 111!\p" .string "My uncle? He lives across from\n" .string "the bike shop in MAUVILLE.$" Route111_Text_TrainerHillSign: .string "{RIGHT_ARROW} TRAINER HILL ENTRANCE\p" .string "“Scale the heights, you hot-blooded\n" .string "TRAINERS!”$"