BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_MapScript2_2573BF .byte 0 BattleFrontier_BattleArenaCorridor_MapScript2_2573BF: @ 82573BF map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_2573C9 .2byte 0 BattleFrontier_BattleArenaCorridor_EventScript_2573C9:: @ 82573C9 delay 16 setvar VAR_TEMP_0, 1 applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_25742F applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_257417 waitmovement 0 applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_257444 waitmovement 0 msgbox BattleFrontier_BattleArenaCorridor_Text_257449, MSGBOX_SIGN applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_257446 waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_25742C waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5 waitstate end BattleFrontier_BattleArenaCorridor_Movement_257417: @ 8257417 walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_right walk_right walk_right step_end BattleFrontier_BattleArenaCorridor_Movement_25742C: @ 825742C walk_right set_invisible step_end BattleFrontier_BattleArenaCorridor_Movement_25742F: @ 825742F walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_right walk_right walk_right walk_right step_end BattleFrontier_BattleArenaCorridor_Movement_257444: @ 8257444 walk_in_place_fastest_left step_end BattleFrontier_BattleArenaCorridor_Movement_257446: @ 8257446 walk_up walk_in_place_fastest_down step_end BattleFrontier_BattleArenaCorridor_Text_257449: @ 8257449 .string "Your battles shall be waged in\n" .string "the next room. Please step in!$"