// // Created by scott on 9/6/2017. // #ifndef GUARD_FIELD_GROUND_EFFECT_H #define GUARD_FIELD_GROUND_EFFECT_H // Exported type declarations // Exported RAM declarations // Exported ROM declarations void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); void InitObjectPriorityByZCoord(struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); bool8 AreZCoordsCompatible(u8, u8); void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *); void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *); void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *); void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *); #endif //GUARD_FIELD_GROUND_EFFECT_H