#ifndef GUARD_BATTLE_PYRAMID_H #define GUARD_BATTLE_PYRAMID_H void CallBattlePyramidFunction(void); u16 LocalIdToPyramidTrainerId(u8 localId); bool8 GetBattlePyramidTrainerFlag(u8 eventId); void MarkApproachingPyramidTrainersAsBattled(void); void GenerateBattlePyramidWildMon(void); u8 GetPyramidRunMultiplier(void); u8 InBattlePyramid(void); bool8 InBattlePyramid_(void); void sub_81A9E90(void); void SoftResetInBattlePyramid(void); void CopyPyramidTrainerSpeechBefore(u16 trainerId); void CopyPyramidTrainerWinSpeech(u16 trainerId); void CopyPyramidTrainerLoseSpeech(u16 trainerId); u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId); void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition); void LoadBattlePyramidEventObjectTemplates(void); void LoadBattlePyramidFloorEventObjectScripts(void); u8 GetNumBattlePyramidEventObjects(void); u16 GetBattlePyramidPickupItemId(void); #endif // GUARD_BATTLE_PYRAMID_H