#ifndef GUARD_SONGS_H
#define GUARD_SONGS_H

enum
{
    /*0x00*/ SE_STOP,
    /*0x01*/ SE_KAIFUKU,
    /*0x02*/ SE_PC_LOGON,
    /*0x03*/ SE_PC_OFF,
    /*0x04*/ SE_PC_ON,
    /*0x05*/ SE_SELECT,
    /*0x06*/ SE_WIN_OPEN,
    /*0x07*/ SE_WALL_HIT,
    /*0x08*/ SE_DOOR,
    /*0x09*/ SE_KAIDAN,
    /*0x0A*/ SE_DANSA,
    /*0x0B*/ SE_JITENSYA,
    /*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because
    /*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move
    /*0x0E*/ SE_KOUKA_H,
    /*0x0F*/ SE_BOWA2,
    /*0x10*/ SE_POKE_DEAD,
    /*0x11*/ SE_NIGERU,
    /*0x12*/ SE_JIDO_DOA,
    /*0x13*/ SE_NAMINORI,
    /*0x14*/ SE_BAN,
    /*0x15*/ SE_PIN,
    /*0x16*/ SE_BOO,
    /*0x17*/ SE_BOWA,
    /*0x18*/ SE_JYUNI,
    /*0x19*/ SE_A,
    /*0x1A*/ SE_I,
    /*0x1B*/ SE_U,
    /*0x1C*/ SE_E,
    /*0x1D*/ SE_O,
    /*0x1E*/ SE_N,
    /*0x1F*/ SE_SEIKAI,
    /*0x20*/ SE_HAZURE,
    /*0x21*/ SE_EXP,
    /*0x22*/ SE_JITE_PYOKO,
    /*0x23*/ SE_MU_PACHI,
    /*0x24*/ SE_TK_KASYA,
    /*0x25*/ SE_FU_ZAKU,
    /*0x26*/ SE_FU_ZAKU2,
    /*0x27*/ SE_FU_ZUZUZU,
    /*0x28*/ SE_RU_GASHIN,
    /*0x29*/ SE_RU_GASYAN,
    /*0x2A*/ SE_RU_BARI,
    /*0x2B*/ SE_RU_HYUU,
    /*0x2C*/ SE_KI_GASYAN,
    /*0x2D*/ SE_TK_WARPIN,
    /*0x2E*/ SE_TK_WARPOUT,
    /*0x2F*/ SE_TU_SAA,
    /*0x30*/ SE_HI_TURUN,
    /*0x31*/ SE_TRACK_MOVE,
    /*0x32*/ SE_TRACK_STOP,
    /*0x33*/ SE_TRACK_HAIK,
    /*0x34*/ SE_TRACK_DOOR,
    /*0x35*/ SE_MOTER,
    /*0x36*/ SE_CARD,
    /*0x37*/ SE_SAVE,
    /*0x38*/ SE_KON,
    /*0x39*/ SE_KON2,
    /*0x3A*/ SE_KON3,
    /*0x3B*/ SE_KON4,
    /*0x3C*/ SE_SUIKOMU,
    /*0x3D*/ SE_NAGERU,
    SE_TOY_C,
    SE_TOY_D,
    SE_TOY_E,
    SE_TOY_F,
    SE_TOY_G,
    SE_TOY_A,
    SE_TOY_B,
    SE_TOY_C1,
    SE_MIZU,
    SE_HASHI,
    SE_DAUGI,
    SE_PINPON,
    SE_FUUSEN1,
    SE_FUUSEN2,
    SE_FUUSEN3,
    SE_TOY_KABE,
    SE_TOY_DANGO,
    SE_DOKU,
    SE_ESUKA,
    SE_T_AME,
    SE_T_AME_E,
    SE_T_OOAME,
    SE_T_OOAME_E,
    SE_T_KOAME,
    SE_T_KOAME_E,
    SE_T_KAMI,
    SE_T_KAMI2,
    SE_ELEBETA,
    /*0x5A*/ SE_HINSI,
    /*0x5B*/ SE_EXPMAX,
    /*0x5C*/ SE_TAMAKORO,
    /*0x5D*/ SE_TAMAKORO_E,
    /*0x5E*/ SE_BASABASA,
    /*0x5F*/ SE_REGI,
    SE_C_GAJI,
    SE_C_MAKU_U,
    SE_C_MAKU_D,
    SE_C_PASI,
    SE_C_SYU,
    SE_C_PIKON,
    /*0x66*/ SE_REAPOKE,
    /*0x67*/ SE_OP_BASYU,
    /*0x68*/ SE_BT_START,
    SE_DENDOU,
    SE_JIHANKI,
    SE_TAMA,
    SE_Z_SCROLL,
    /*0x6D*/ SE_Z_PAGE,
    /*0x6E*/ SE_PN_ON,
    /*0x6F*/ SE_PN_OFF,
    /*0x70*/ SE_Z_SEARCH,
    /*0x71*/ SE_TAMAGO,
    /*0x72*/ SE_TB_START,
    /*0x73*/ SE_TB_KON,
    /*0x74*/ SE_TB_KARA,
    /*0x75*/ SE_BIDORO,
    /*0x76*/ SE_W085,
    /*0x77*/ SE_W085B,
    /*0x78*/ SE_W231,
    /*0x79*/ SE_W171,
    /*0x7A*/ SE_W233,
    /*0x7B*/ SE_W233B,
    /*0x7C*/ SE_W145,
    /*0x7D*/ SE_W145B,
    /*0x7E*/ SE_W145C,
    /*0x7F*/ SE_W240,
    /*0x80*/ SE_W015,
    /*0x81*/ SE_W081,
    /*0x82*/ SE_W081B,
    /*0x83*/ SE_W088,
    /*0x84*/ SE_W016,
    /*0x85*/ SE_W016B,
    /*0x86*/ SE_W003,
    /*0x87*/ SE_W104,
    /*0x88*/ SE_W013,
    /*0x89*/ SE_W196,
    /*0x8A*/ SE_W086,
    /*0x8B*/ SE_W004,
    /*0x8C*/ SE_W025,
    /*0x8D*/ SE_W025B,
    SE_W152,
    SE_W026,
    SE_W172,
    SE_W172B,
    SE_W053,
    SE_W007,
    SE_W092,
    SE_W221,
    SE_W221B,
    SE_W052,
    SE_W036,
    SE_W059,
    SE_W059B,
    SE_W010,
    SE_W011,
    SE_W017,
    SE_W019,
    SE_W028,
    SE_W013B,
    SE_W044,
    SE_W029,
    SE_W057,
    SE_W056,
    SE_W250,
    SE_W030,
    SE_W039,
    SE_W054,
    SE_W077,
    SE_W020,
    SE_W082,
    SE_W047,
    SE_W195,
    SE_W006,
    SE_W091,
    SE_W146,
    SE_W120,
    SE_W153,
    SE_W071B,
    SE_W071,
    SE_W103,
    /*0xB6*/ SE_W062,
    /*0xB7*/ SE_W062B,
    /*0xB8*/ SE_W048,
    /*0xB9*/ SE_W187,
    /*0xBA*/ SE_W118,
    /*0xBB*/ SE_W155,
    /*0xBC*/ SE_W122,
    /*0xBD*/ SE_W060,
    /*0xBE*/ SE_W185,
    /*0xBF*/ SE_W014,
    /*0xC0*/ SE_W043,
    /*0xC1*/ SE_W207,
    /*0xC2*/ SE_W207B,
    /*0xC3*/ SE_W215,
    /*0xC4*/ SE_W109,
    /*0xC5*/ SE_W173,
    /*0xC6*/ SE_W280,
    /*0xC7*/ SE_W202,
    /*0xC8*/ SE_W060B,
    /*0xC9*/ SE_W076,
    /*0xCA*/ SE_W080,
    /*0xCB*/ SE_W100,
    /*0xCC*/ SE_W107,
    SE_W166,
    SE_W129,
    SE_W115,
    SE_W112,
    SE_W197,
    SE_W199,
    SE_W236,
    SE_W204,
    SE_W268,
    SE_W070,
    SE_W063,
    SE_W127,
    SE_W179,
    SE_W151,
    SE_W201,
    SE_W161,
    SE_W161B,
    SE_W227,
    SE_W227B,
    SE_W226,
    SE_W208,
    SE_W213,
    SE_W213B,
    SE_W234,
    SE_W260,
    SE_W328,
    SE_W320,
    SE_W255,
    SE_W291,
    SE_W089,
    SE_W239,
    SE_W230,
    SE_W281,
    SE_W327,
    SE_W287,
    SE_W257,
    SE_W253,
    SE_W258,
    SE_W322,
    SE_W298,
    SE_W287B,
    SE_W114,
    SE_W063B,
    BGM_STOP = 349,
    /*0x15E*/ BGM_TETSUJI,
    /*0x15F*/ BGM_FIELD13,
    /*0x160*/ BGM_KACHI22,
    /*0x161*/ BGM_KACHI2,
    /*0x162*/ BGM_KACHI3,
    /*0x163*/ BGM_KACHI5,
    /*0x164*/ BGM_PCC,
    /*0x165*/ BGM_NIBI,
    /*0x166*/ BGM_SUIKUN,
    /*0x167*/ BGM_DOORO1,
    /*0x168*/ BGM_DOORO_X1,
    /*0x169*/ BGM_DOORO_X3,
    /*0x16A*/ BGM_MACHI_S2,
    /*0x16B*/ BGM_MACHI_S4,
    /*0x16C*/ BGM_GIM,
    /*0x16D*/ BGM_NAMINORI,
    /*0x16E*/ BGM_DAN01,
    /*0x16F*/ BGM_FANFA1,
    /*0x170*/ BGM_ME_ASA,
    /*0x171*/ BGM_ME_BACHI,
    /*0x172*/ BGM_FANFA4,
    /*0x173*/ BGM_FANFA5,
    /*0x174*/ BGM_ME_WAZA,
    /*0x175*/ BGM_BIJYUTU,
    /*0x176*/ BGM_DOORO_X4,
    /*0x177*/ BGM_FUNE_KAN,
    /*0x178*/ BGM_ME_SHINKA,
    /*0x179*/ BGM_SHINKA,
    /*0x17A*/ BGM_ME_WASURE,
    /*0x17B*/ BGM_SYOUJOEYE,
    /*0x17C*/ BGM_BOYEYE,
    /*0x17D*/ BGM_DAN02,
    /*0x17E*/ BGM_MACHI_S3,
    /*0x17F*/ BGM_ODAMAKI,
    /*0x180*/ BGM_B_TOWER,
    /*0x181*/ BGM_SWIMEYE,
    /*0x182*/ BGM_DAN03,
    /*0x183*/ BGM_ME_KINOMI,
    /*0x184*/ BGM_ME_TAMA,
    /*0x185*/ BGM_ME_B_BIG,
    /*0x186*/ BGM_ME_B_SMALL,
    /*0x187*/ BGM_ME_ZANNEN,
    /*0x188*/ BGM_BD_TIME,
    /*0x189*/ BGM_TEST1,
    /*0x18A*/ BGM_TEST2,
    /*0x18B*/ BGM_TEST3,
    /*0x18C*/ BGM_TEST4,
    /*0x18D*/ BGM_TEST,
    /*0x18E*/ BGM_GOMACHI0,
    /*0x18F*/ BGM_GOTOWN,
    /*0x190*/ BGM_POKECEN,
    /*0x191*/ BGM_NEXTROAD,
    /*0x192*/ BGM_GRANROAD,
    /*0x193*/ BGM_CYCLING,
    /*0x194*/ BGM_FRIENDLY,
    /*0x195*/ BGM_MISHIRO,
    /*0x196*/ BGM_TOZAN,
    /*0x197*/ BGM_GIRLEYE,
    /*0x198*/ BGM_MINAMO,
    /*0x199*/ BGM_ASHROAD,
    /*0x19A*/ BGM_EVENT0,
    /*0x19B*/ BGM_DEEPDEEP,
    /*0x19C*/ BGM_KACHI1,
    /*0x19D*/ BGM_TITLE3,
    /*0x19E*/ BGM_DEMO1,
    /*0x19F*/ BGM_GIRL_SUP,
    /*0x1A0*/ BGM_HAGESHII,
    /*0x1A1*/ BGM_KAKKOII,
    /*0x1A2*/ BGM_KAZANBAI,
    /*0x1A3*/ BGM_AQA_0,
    /*0x1A4*/ BGM_TSURETEK,
    /*0x1A5*/ BGM_BOY_SUP,
    /*0x1A6*/ BGM_RAINBOW,
    /*0x1A7*/ BGM_AYASII,
    /*0x1A8*/ BGM_KACHI4,
    /*0x1A9*/ BGM_ROPEWAY,
    /*0x1AA*/ BGM_CASINO,
    /*0x1AB*/ BGM_HIGHTOWN,
    /*0x1AC*/ BGM_SAFARI,
    BGM_C_ROAD,
    BGM_AJITO,
    BGM_M_BOAT,
    BGM_M_DUNGON,
    BGM_FINECITY,
    BGM_MACHUPI,
    BGM_P_SCHOOL,
    BGM_DENDOU,
    BGM_TONEKUSA,
    BGM_MABOROSI,
    BGM_CON_FAN,
    BGM_CONTEST0,
    BGM_MGM0,
    BGM_T_BATTLE,
    BGM_OOAME,
    BGM_HIDERI,
    BGM_RUNECITY,
    BGM_CON_K,
    BGM_EIKOU_R,
    BGM_KARAKURI,
    BGM_HUTAGO,
    BGM_SITENNOU,
    BGM_YAMA_EYE,
    BGM_CONLOBBY,
    BGM_INTER_V,
    BGM_DAIGO,
    BGM_THANKFOR,
    BGM_END,
    /*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames
    BGM_BATTLE_ARENA,
    BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above
    BGM_ME_MATCH_CALL,
    BGM_BATTLE_PYRAMID,
    BGM_BATTLE_PYRAMID_SUMMIT,
    BGM_BATTLE_PALACE,
    BGM_FANFA_RAYQUAZA,
    BGM_BATTLE_TOWER,
    BGM_ME_BATTLE_SYMBOL,
    BGM_BATTLE_DOME_TOURNAMENT,
    BGM_BATTLE_PIKE,
    BGM_BATTLE_FACTORY,
    BGM_BATTLE_LEGENDARY,
    BGM_BATTLE_FRONTIER_BRAIN,
    BGM_BATTLE_MEW,
    BGM_BATTLE_DOME, // end of the human-readable names
    /*0x1DA*/ BGM_BATTLE27, // wild
    BGM_BATTLE31, // aqua/magma grunt
    BGM_BATTLE20, // trainer
    BGM_BATTLE32, // gym leader
    BGM_BATTLE33, // champion
    BGM_BATTLE36, // regi
    BGM_BATTLE34, // weather trio
    BGM_BATTLE35, // rival
    BGM_BATTLE38, // elite four
    BGM_BATTLE30, // aqua/magma leader
    /*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again!
    BGM_FRLG_GAMECORNER,
    BGM_FRLG_ROCKET_HIDEOUT,
    BGM_FRLG_GYM,
    BGM_FRLG_JIGGLYPUFF,
    BGM_FRLG_OPENING,
    BGM_FRLG_TITLE,
    BGM_FRLG_CINNABAR_ISLAND,
    BGM_FRLG_LAVENDER_TOWN,
    BGM_FRLG_HEALING_TEST,
    BGM_FRLG_BICYCLE,
    BGM_FRLG_SUSPICIOUS_EYE,
    BGM_FRLG_GIRL_EYE,
    BGM_FRLG_BOY_EYE,
    BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME,
    BGM_FRLG_VIRIDIAN_FOREST,
    BGM_FRLG_MT_MOON,
    BGM_FRLG_POKEMON_MANSION,
    BGM_FRLG_CREDITS,
    BGM_FRLG_ROUTE_1,
    BGM_FRLG_ROUTE_24,
    BGM_FRLG_ROUTE_3,
    BGM_FRLG_ROUTE_11,
    BGM_FRLG_INDIGO_PLATEAU,
    BGM_FRLG_BATTLE_LEADER,
    BGM_FRLG_BATTLE_TRAINER,
    BGM_FRLG_BATTLE_WILD_POKEMON,
    BGM_FRLG_BATTLE_CHAMPION,
    BGM_FRLG_PALLET_TOWN,
    BGM_FRLG_OAK_LAB,
    BGM_FRLG_PROF_OAK,
    BGM_FRLG_POKEMON_CENTER,
    BGM_FRLG_SS_ANNE,
    BGM_FRLG_SURF,
    BGM_FRLG_POKEMON_TOWER,
    BGM_FRLG_SILPH,
    BGM_FRLG_CERULEAN_CITY,
    BGM_FRLG_CELADON_CITY,
    BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory
    BGM_FRLG_KACHI_WILD_POKEMON,
    BGM_FRLG_KACHI_LEADER,
    BGM_FRLG_VERMILION_CITY,
    BGM_FRLG_VIRIDIAN_CITY,
    BGM_FRLG_RIVAL,
    BGM_FRLG_RIVAL_POSTBATTLE,
    BGM_FRLG_ME_POKEDEX_EVAL,
    BGM_FRLG_ME_KEYITEM,
    BGM_FRLG_FANFA_POKEMON_CAUGHT,
    BGM_FRLG_FANFA_TRAINERCARD_PHOTO,
    BGM_FRLG_GAMEFREAK_LOGO,
    BGM_FRLG_CAUGHT_POKEMON,
    BGM_FRLG_GAME_EXPLANATION_START,
    BGM_FRLG_GAME_EXPLANATION_MIDDLE,
    BGM_FRLG_GAME_EXPLANATION_END,
    BGM_FRLG_POKEMON_JUMP,
    BGM_FRLG_UNION_ROOM,
    BGM_FRLG_POKEMON_NETWORK_CENTER,
    BGM_FRLG_MYSTERY_GIFT,
    BGM_FRLG_DODRIO_BERRY_PICK,
    BGM_FRLG_MT_EMBER,
    BGM_FRLG_TEACHY_TV_EPISODE,
    BGM_FRLG_SEVII_ISLANDS,
    BGM_FRLG_TANOBY_RUINS,
    BGM_FRLG_ISLAND_ONE,
    BGM_FRLG_ISLAND_FOUR,
    BGM_FRLG_ISLAND_SIX,
    BGM_FRLG_FLUTE,
    BGM_FRLG_BATTLE_DEOXYS,
    BGM_FRLG_BATTLE_MEWTWO,
    BGM_FRLG_BATTLE_LEGENDARY,
    BGM_FRLG_LEADER_EYE,
    BGM_FRLG_DEOXYS_EYE,
    BGM_FRLG_TRAINER_TOWER,
    BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
    /*0x22E*/BGM_FRLG_TEACHY_TV,
};

#endif // GUARD_SONGS_H