#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS); } SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered") { GIVEN { ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_LEER); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Wobbuffet's White Herb restored its status!"); } THEN { EXPECT(player->item == ITEM_NONE); EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); } OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { ; } } SCENE { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Wobbuffet's White Herb restored its status!"); } THEN { EXPECT(player->item == ITEM_NONE); EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE); } } DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles") { GIVEN { OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); } OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); } PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } PLAYER(SPECIES_WOBBUFFET); } WHEN { TURN { ; } } SCENE { ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft); MESSAGE("Foe Wobbuffet's White Herb restored its status!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight); MESSAGE("Foe Wynaut's White Herb restored its status!"); } THEN { EXPECT(opponentLeft->item == ITEM_NONE); EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE); EXPECT(opponentRight->item == ITEM_NONE); EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE); } }