#ifndef GUARD_FIELDCONTROLAVATAR_H #define GUARD_FIELDCONTROLAVATAR_H struct FieldInput { bool8 pressedAButton:1; bool8 checkStandardWildEncounter:1; bool8 pressedStartButton:1; bool8 pressedSelectButton:1; bool8 heldDirection:1; bool8 heldDirection2:1; bool8 tookStep:1; bool8 pressedBButton:1; bool8 input_field_1_0:1; bool8 input_field_1_1:1; bool8 input_field_1_2:1; bool8 input_field_1_3:1; bool8 input_field_1_4:1; bool8 input_field_1_5:1; bool8 input_field_1_6:1; bool8 input_field_1_7:1; u8 dpadDirection; }; void FieldClearPlayerInput(struct FieldInput *pStruct); void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys); int ProcessPlayerFieldInput(struct FieldInput *pStruct); u8 *sub_80682A8(struct MapPosition *, u8, u8); void overworld_poison_timer_set(void); void RestartWildEncounterImmunitySteps(void); u8 *sub_8068E24(struct MapPosition *); const u8 *GetEventObjectScriptPointerPlayerFacing(void); bool8 sub_8068870(u16 a); bool8 sub_8068894(void); bool8 sub_8068A64(struct MapPosition *, u16); u8 sub_8068F18(void); bool8 dive_warp(struct MapPosition *position, u16 b); int SetCableClubWarp(void); u8 TrySetDiveWarp(void); const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction); u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position); #endif // GUARD_FIELDCONTROLAVATAR_H