#include "global.h" #include "battle.h" #include "battle_ai_script_commands.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_message.h" #include "battle_setup.h" #include "battle_tv.h" #include "bg.h" #include "data2.h" #include "link.h" #include "main.h" #include "m4a.h" #include "palette.h" #include "pokeball.h" #include "pokemon.h" #include "reshow_battle_screen.h" #include "sound.h" #include "string_util.h" #include "task.h" #include "text.h" #include "util.h" #include "window.h" #include "constants/battle_anim.h" #include "constants/songs.h" #include "constants/trainers.h" extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); extern void sub_81851A8(u8 *); extern u16 sub_8068B48(void); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); // this file's functions static void LinkOpponentHandleGetMonData(void); static void LinkOpponentHandleGetRawMonData(void); static void LinkOpponentHandleSetMonData(void); static void LinkOpponentHandleSetRawMonData(void); static void LinkOpponentHandleLoadMonSprite(void); static void LinkOpponentHandleSwitchInAnim(void); static void LinkOpponentHandleReturnMonToBall(void); static void LinkOpponentHandleDrawTrainerPic(void); static void LinkOpponentHandleTrainerSlide(void); static void LinkOpponentHandleTrainerSlideBack(void); static void LinkOpponentHandleFaintAnimation(void); static void LinkOpponentHandlePaletteFade(void); static void LinkOpponentHandleSuccessBallThrowAnim(void); static void LinkOpponentHandleBallThrowAnim(void); static void LinkOpponentHandlePause(void); static void LinkOpponentHandleMoveAnimation(void); static void LinkOpponentHandlePrintString(void); static void LinkOpponentHandlePrintSelectionString(void); static void LinkOpponentHandleChooseAction(void); static void LinkOpponentHandleUnknownYesNoBox(void); static void LinkOpponentHandleChooseMove(void); static void LinkOpponentHandleChooseItem(void); static void LinkOpponentHandleChoosePokemon(void); static void LinkOpponentHandleCmd23(void); static void LinkOpponentHandleHealthBarUpdate(void); static void LinkOpponentHandleExpUpdate(void); static void LinkOpponentHandleStatusIconUpdate(void); static void LinkOpponentHandleStatusAnimation(void); static void LinkOpponentHandleStatusXor(void); static void LinkOpponentHandleDataTransfer(void); static void LinkOpponentHandleDMA3Transfer(void); static void LinkOpponentHandlePlayBGM(void); static void LinkOpponentHandleCmd32(void); static void LinkOpponentHandleTwoReturnValues(void); static void LinkOpponentHandleChosenMonReturnValue(void); static void LinkOpponentHandleOneReturnValue(void); static void LinkOpponentHandleOneReturnValue_Duplicate(void); static void LinkOpponentHandleCmd37(void); static void LinkOpponentHandleCmd38(void); static void LinkOpponentHandleCmd39(void); static void LinkOpponentHandleCmd40(void); static void LinkOpponentHandleHitAnimation(void); static void LinkOpponentHandleCmd42(void); static void LinkOpponentHandlePlaySE(void); static void LinkOpponentHandlePlayFanfareOrBGM(void); static void LinkOpponentHandleFaintingCry(void); static void LinkOpponentHandleIntroSlide(void); static void LinkOpponentHandleIntroTrainerBallThrow(void); static void LinkOpponentHandleDrawPartyStatusSummary(void); static void LinkOpponentHandleHidePartyStatusSummary(void); static void LinkOpponentHandleEndBounceEffect(void); static void LinkOpponentHandleSpriteInvisibility(void); static void LinkOpponentHandleBattleAnimation(void); static void LinkOpponentHandleLinkStandbyMsg(void); static void LinkOpponentHandleResetActionMoveSelection(void); static void LinkOpponentHandleCmd55(void); static void nullsub_92(void); static void LinkOpponentBufferRunCommand(void); static void LinkOpponentBufferExecCompleted(void); static void sub_8064DD0(void); static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst); static void SetLinkOpponentMonData(u8 monId); static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void LinkOpponentDoMoveAnimation(void); static void sub_8067618(u8 taskId); static void sub_80676FC(struct Sprite *sprite); static void sub_806782C(void); static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { LinkOpponentHandleGetMonData, LinkOpponentHandleGetRawMonData, LinkOpponentHandleSetMonData, LinkOpponentHandleSetRawMonData, LinkOpponentHandleLoadMonSprite, LinkOpponentHandleSwitchInAnim, LinkOpponentHandleReturnMonToBall, LinkOpponentHandleDrawTrainerPic, LinkOpponentHandleTrainerSlide, LinkOpponentHandleTrainerSlideBack, LinkOpponentHandleFaintAnimation, LinkOpponentHandlePaletteFade, LinkOpponentHandleSuccessBallThrowAnim, LinkOpponentHandleBallThrowAnim, LinkOpponentHandlePause, LinkOpponentHandleMoveAnimation, LinkOpponentHandlePrintString, LinkOpponentHandlePrintSelectionString, LinkOpponentHandleChooseAction, LinkOpponentHandleUnknownYesNoBox, LinkOpponentHandleChooseMove, LinkOpponentHandleChooseItem, LinkOpponentHandleChoosePokemon, LinkOpponentHandleCmd23, LinkOpponentHandleHealthBarUpdate, LinkOpponentHandleExpUpdate, LinkOpponentHandleStatusIconUpdate, LinkOpponentHandleStatusAnimation, LinkOpponentHandleStatusXor, LinkOpponentHandleDataTransfer, LinkOpponentHandleDMA3Transfer, LinkOpponentHandlePlayBGM, LinkOpponentHandleCmd32, LinkOpponentHandleTwoReturnValues, LinkOpponentHandleChosenMonReturnValue, LinkOpponentHandleOneReturnValue, LinkOpponentHandleOneReturnValue_Duplicate, LinkOpponentHandleCmd37, LinkOpponentHandleCmd38, LinkOpponentHandleCmd39, LinkOpponentHandleCmd40, LinkOpponentHandleHitAnimation, LinkOpponentHandleCmd42, LinkOpponentHandlePlaySE, LinkOpponentHandlePlayFanfareOrBGM, LinkOpponentHandleFaintingCry, LinkOpponentHandleIntroSlide, LinkOpponentHandleIntroTrainerBallThrow, LinkOpponentHandleDrawPartyStatusSummary, LinkOpponentHandleHidePartyStatusSummary, LinkOpponentHandleEndBounceEffect, LinkOpponentHandleSpriteInvisibility, LinkOpponentHandleBattleAnimation, LinkOpponentHandleLinkStandbyMsg, LinkOpponentHandleResetActionMoveSelection, LinkOpponentHandleCmd55, nullsub_92 }; static void nullsub_28(void) { } void SetControllerToLinkOpponent(void) { gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; } static void LinkOpponentBufferRunCommand(void) { if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) { if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sLinkOpponentBufferCommands)) sLinkOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]](); else LinkOpponentBufferExecCompleted(); } } static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkOpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) LinkOpponentBufferExecCompleted(); } static void sub_8064470(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); LinkOpponentBufferExecCompleted(); } } static void sub_80644D8(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; LinkOpponentBufferExecCompleted(); } } static void sub_8064520(void) { bool32 r8 = FALSE; bool32 r4 = FALSE; if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) r8 = TRUE; } else { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy) { r8 = TRUE; } r4 = TRUE; } if (r8) { if (r4 || !IsBattlerSpriteVisible(BATTLE_PARTNER(gActiveBattler))) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) return; if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1) return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; gBattlerControllerFuncs[gActiveBattler] = sub_80644D8; } } static void sub_8064734(void) { bool32 r10 = FALSE; if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x1) { sub_8172EF0(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]); } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL); sub_8076918(BATTLE_PARTNER(gActiveBattler)); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]); } UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); sub_8076918(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 1; } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x40 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) m4aMPlayContinue(&gMPlayInfo_BGM); } else { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); } } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 1; r10 = TRUE; } if (r10) { if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1) return; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; } if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gUnknown_03005D7C[BATTLE_PARTNER(gActiveBattler)]]); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x20 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_8064520; } } } static void sub_8064B04(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } else { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); LinkOpponentBufferExecCompleted(); } } } } static void CompleteOnHealthbarDone(void) { s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); } else { LinkOpponentBufferExecCompleted(); } } static void sub_8064C14(void) { if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) { SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } static void sub_8064C58(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); HideBattlerShadowSprite(gActiveBattler); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(0)) LinkOpponentBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBattlerSpriteIds[gActiveBattler]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; LinkOpponentBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } static void sub_8064D60(void) { if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattlerControllerFuncs[gActiveBattler] = sub_8064DD0; } } static void sub_8064DD0(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100); LinkOpponentBufferExecCompleted(); } } } static void sub_8064E50(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); sub_8076918(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_8064D60; } } static void sub_8064F40(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) { sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) { DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = sub_8064E50; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) LinkOpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) LinkOpponentBufferExecCompleted(); } static void LinkOpponentBufferExecCompleted(void) { gBattlerControllerFuncs[gActiveBattler] = LinkOpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; } } static void LinkOpponentHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBattler][2] == 0) { size += CopyLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) size += CopyLinkOpponentMonData(i, monData + size); monToCheck >>= 1; } } BtlController_EmitDataTransfer(1, size, monData); LinkOpponentBufferExecCompleted(); } static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < 4; size++) { battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY); battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < 4; size++) { moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); src = (u8*)(&moveData); for (size = 0; size < sizeof(moveData); size++) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < 4; size++) dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); size++; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void LinkOpponentHandleGetRawMonData(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBattler][2] == 0) { SetLinkOpponentMonData(gBattlerPartyIndexes[gActiveBattler]); } else { monToCheck = gBattleBufferA[gActiveBattler][2]; for (i = 0; i < PARTY_SIZE; i++) { if (monToCheck & 1) SetLinkOpponentMonData(i); monToCheck >>= 1; } } LinkOpponentBufferExecCompleted(); } static void SetLinkOpponentMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; s32 i; switch (gBattleBufferA[gActiveBattler][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); break; } } static void LinkOpponentHandleSetRawMonData(void) { u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++) dst[i] = gBattleBufferA[gActiveBattler][3 + i]; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleLoadMonSprite(void) { u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), sub_80A82E4(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); gBattlerControllerFuncs[gActiveBattler] = sub_8064B04; } static void LinkOpponentHandleSwitchInAnim(void) { gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; sub_8066494(gActiveBattler, gBattleBufferA[gActiveBattler][2]); gBattlerControllerFuncs[gActiveBattler] = sub_8064F40; } static void sub_8066494(u8 battlerId, bool8 dontClearSubstituteBit) { u16 species; ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); gBattlerSpriteIds[battlerId] = CreateSprite( &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), sub_80A82E4(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void LinkOpponentHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBattler][1] == 0) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); HideBattlerShadowSprite(gActiveBattler); SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); LinkOpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); gBattlerControllerFuncs[gActiveBattler] = sub_8064C58; } break; } } static void LinkOpponentHandleDrawTrainerPic(void) { s16 xPos; u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon xPos = 152; else // first mon xPos = 200; if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) { if (gActiveBattler == B_POSITION_OPPONENT_LEFT) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_FIRE_RED || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_LEAF_GREEN) { if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_LEAF]; else trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RED]; } else if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY || (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_SAPPHIRE) { if (gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender != MALE) trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RS_MAY]; else trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN]; } else { trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender); } } } else { xPos = 176; if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) { trainerPicId = sub_8068B48(); } else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_FIRE_RED || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_LEAF_GREEN) { if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0) trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_LEAF]; else trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RED]; } else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE) { if (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender != 0) trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RS_MAY]; else trainerPicId = gFacilityClassToPicIndex[FACILITY_CLASS_PKMN_TRAINER_RS_BRENDAN]; } else { trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].gender); } } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, sub_80A82E4(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void LinkOpponentHandleTrainerSlide(void) { u32 trainerPicId; if (gActiveBattler == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle battlerId function LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleTrainerSlideBack(void) { oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); gBattlerControllerFuncs[gActiveBattler] = sub_8064470; } static void LinkOpponentHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) { if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET); gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; gBattlerControllerFuncs[gActiveBattler] = sub_8064C14; } } } static void LinkOpponentHandlePaletteFade(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleSuccessBallThrowAnim(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleBallThrowAnim(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandlePause(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleMoveAnimation(void) { if (!mplay_80342A4(gActiveBattler)) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBattler][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { LinkOpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation; BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr); } } } static void LinkOpponentDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u8 multihit = gBattleBufferA[gActiveBattler][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) { case 0: if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8) { gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { sub_805EB9C(1); if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) { InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; LinkOpponentBufferExecCompleted(); } break; } } static void LinkOpponentHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); BufferStringBattle(*stringId); BattlePutTextOnWindow(gDisplayedStringBattle, 0); gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; BattleTv_SetDataBasedOnString(*stringId); } static void LinkOpponentHandlePrintSelectionString(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleChooseAction(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleUnknownYesNoBox(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleChooseMove(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleChooseItem(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleChoosePokemon(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd23(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); } gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; } static void LinkOpponentHandleExpUpdate(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBattler)) { u8 battlerId; UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON); battlerId = gActiveBattler; gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0; gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void LinkOpponentHandleStatusAnimation(void) { if (!mplay_80342A4(gActiveBattler)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation; } } static void LinkOpponentHandleStatusXor(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleDataTransfer(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleDMA3Transfer(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandlePlayBGM(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd32(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleTwoReturnValues(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleChosenMonReturnValue(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleOneReturnValue(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleOneReturnValue_Duplicate(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd37(void) { gUnknown_02022D0C.field_0 = 0; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd38(void) { gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBattler][1]; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd39(void) { gUnknown_02022D0C.flag_x80 = 0; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd40(void) { gUnknown_02022D0C.flag_x80 ^= 1; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleHitAnimation(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) { LinkOpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; } } static void LinkOpponentHandleCmd42(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandlePlaySE(void) { s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) pan = SOUND_PAN_ATTACKER; else pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandlePlayFanfareOrBGM(void) { if (gBattleBufferA[gActiveBattler][3]) { BattleStopLowHpSound(); PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } else { PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); } LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleFaintingCry(void) { u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); PlayCry3(species, 25, 5); LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); gIntroSlideFlags |= 1; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; oamt_add_pos2_onto_pos1(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80676FC); taskId = CreateTask(sub_8067618, 5); gTasks[taskId].data[0] = gActiveBattler; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattlerControllerFuncs[gActiveBattler] = nullsub_28; } static void sub_8067618(u8 taskId) { u8 savedActiveBank = gActiveBattler; gActiveBattler = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8066494(gActiveBattler, FALSE); } else { gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8066494(gActiveBattler, FALSE); gActiveBattler = BATTLE_PARTNER(gActiveBattler); gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; sub_8066494(gActiveBattler, FALSE); gActiveBattler = BATTLE_PARTNER(gActiveBattler); } gBattlerControllerFuncs[gActiveBattler] = sub_8064734; gActiveBattler = savedActiveBank; DestroyTask(taskId); } static void sub_80676FC(struct Sprite *sprite) { FreeTrainerFrontPicPalette(sprite->oam.affineParam); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } static void LinkOpponentHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { LinkOpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; if (gBattleBufferA[gActiveBattler][2] != 0) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; return; } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; } } gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; if (gBattleBufferA[gActiveBattler][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; gBattlerControllerFuncs[gActiveBattler] = sub_806782C; } } static void sub_806782C(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; LinkOpponentBufferExecCompleted(); } } static void LinkOpponentHandleHidePartyStatusSummary(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleEndBounceEffect(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleSpriteInvisibility(void) { if (IsBattlerSpritePresent(gActiveBattler)) { gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1]; CopyBattleSpriteInvisibility(gActiveBattler); } LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleBattleAnimation(void) { if (!mplay_80342A4(gActiveBattler)) { u8 animationId = gBattleBufferA[gActiveBattler][1]; u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) LinkOpponentBufferExecCompleted(); else gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; BattleTv_SetDataBasedOnAnimation(animationId); } } static void LinkOpponentHandleLinkStandbyMsg(void) { sub_81851A8(&gBattleBufferA[gActiveBattler][2]); LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleResetActionMoveSelection(void) { LinkOpponentBufferExecCompleted(); } static void LinkOpponentHandleCmd55(void) { sub_81851A8(&gBattleBufferA[gActiveBattler][4]); if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW) gBattleOutcome = gBattleBufferA[gActiveBattler][1]; else gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW; gSaveBlock2Ptr->frontier.field_CA9_b = gBattleBufferA[gActiveBattler][2]; FadeOutMapMusic(5); BeginFastPaletteFade(3); LinkOpponentBufferExecCompleted(); gBattlerControllerFuncs[gActiveBattler] = sub_80587B0; } static void nullsub_92(void) { }