BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3 map_script 2, BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9 .byte 0 BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3 .2byte 0 BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3 delay 16 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8 waitmovement 0 lockall setvar VAR_0x8004, 3 special CallBattlePalaceFunction compare VAR_RESULT, 0 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F58B compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F594 compare VAR_RESULT, 2 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F59D compare VAR_RESULT, 3 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6 compare VAR_RESULT, 4 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF closemessage setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special CallFrontierUtilFunc compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4 waitmovement 0 opendoor 6, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9 waitmovement 0 closedoor 6, 3 waitdooranim goto BattleFrontier_BattlePalaceCorridor_EventScript_24F581 BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2 waitmovement 0 opendoor 10, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9 waitmovement 0 closedoor 10, 3 waitdooranim BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4 waitstate end BattleFrontier_BattlePalaceCorridor_EventScript_24F58B:: @ 824F58B msgbox BattleFrontier_BattlePalaceCorridor_Text_24F5DD, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_24F594:: @ 824F594 msgbox BattleFrontier_BattlePalaceCorridor_Text_24F65B, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_24F59D:: @ 824F59D msgbox BattleFrontier_BattlePalaceCorridor_Text_24F718, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6:: @ 824F5A6 msgbox BattleFrontier_BattlePalaceCorridor_Text_24F78C, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF:: @ 824F5AF msgbox BattleFrontier_BattlePalaceCorridor_Text_24F7D4, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_Movement_24F5B8: @ 824F5B8 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5BD: @ 824F5BD walk_up walk_up walk_left walk_left walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5C4: @ 824F5C4 walk_up walk_up walk_up walk_left walk_left walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5CB: @ 824F5CB walk_up walk_right walk_right walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5D2: @ 824F5D2 walk_up walk_up walk_right walk_right walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_24F5D9: @ 824F5D9 walk_up BattleFrontier_BattlePalaceCorridor_Movement_24F5DA: @ 824F5DA walk_up set_invisible step_end BattleFrontier_BattlePalaceCorridor_Text_24F5DD: @ 824F5DD .string "People and POKéMON, they are but\n" .string "the same…\p" .string "Their individual nature makes them\n" .string "good at certain things, and not good\l" .string "at others.$" BattleFrontier_BattlePalaceCorridor_Text_24F65B: @ 824F65B .string "Rather than trying to make a POKéMON\n" .string "do what it dislikes, try to let it do\l" .string "what it likes and is good at doing.\p" .string "Put yourself in the POKéMON's position\n" .string "and consider what moves it would like.$" BattleFrontier_BattlePalaceCorridor_Text_24F718: @ 824F718 .string "A POKéMON's nature is a remarkable\n" .string "thing…\p" .string "Some POKéMON behave in a completely\n" .string "different way when they are cornered.$" BattleFrontier_BattlePalaceCorridor_Text_24F78C: @ 824F78C .string "Are you beginning to understand how\n" .string "a POKéMON's nature makes it behave?$" BattleFrontier_BattlePalaceCorridor_Text_24F7D4: @ 824F7D4 .string "Ah… I see a strong, heartfelt bond\n" .string "between you and your POKéMON…$"