.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_80A46A0 sub_80A46A0: @ 80A46A0 push {r4-r7,lr} sub sp, 0x10 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldrh r0, [r0] bl IsSpeciesNotUnown lsls r0, 24 cmp r0, 0 beq _080A4712 mov r0, sp bl sub_80A6B30 ldr r6, [sp, 0x4] movs r5, 0 movs r0, 0x7 mov r12, r0 movs r7, 0 _080A46C6: movs r4, 0 adds r3, r7, r6 mov r1, r12 lsls r0, r1, 1 adds r2, r0, r6 _080A46D0: ldrh r1, [r3] ldrh r0, [r2] strh r0, [r3] strh r1, [r2] adds r3, 0x2 subs r2, 0x2 adds r4, 0x1 cmp r4, 0x3 ble _080A46D0 movs r0, 0x20 add r12, r0 adds r7, 0x40 adds r5, 0x1 cmp r5, 0x7 ble _080A46C6 movs r5, 0 movs r1, 0x80 lsls r1, 3 adds r3, r1, 0 _080A46F6: adds r2, r5, 0x1 lsls r0, r5, 6 adds r1, r0, r6 movs r4, 0x7 _080A46FE: ldrh r0, [r1] eors r0, r3 strh r0, [r1] adds r1, 0x2 subs r4, 0x1 cmp r4, 0 bge _080A46FE adds r5, r2, 0 cmp r5, 0x7 ble _080A46F6 _080A4712: add sp, 0x10 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A46A0 thumb_func_start sub_80A4720 sub_80A4720: @ 80A4720 push {r4-r7,lr} mov r7, r8 push {r7} mov r8, r1 adds r6, r2, 0 lsls r0, 16 lsrs r5, r0, 16 lsls r3, 24 movs r0, 0x40 mov r12, r0 cmp r3, 0 bne _080A473C movs r1, 0x20 mov r12, r1 _080A473C: lsls r0, r5, 28 lsrs r5, r0, 16 movs r0, 0 cmp r0, r12 bge _080A476C ldr r7, =0x00000fff _080A4748: adds r4, r0, 0x1 lsls r0, 6 mov r1, r8 adds r3, r0, r1 movs r2, 0x1F _080A4752: ldrh r1, [r3] adds r0, r7, 0 ands r0, r1 orrs r0, r5 adds r0, r6 strh r0, [r3] adds r3, 0x2 subs r2, 0x1 cmp r2, 0 bge _080A4752 adds r0, r4, 0 cmp r0, r12 blt _080A4748 _080A476C: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A4720 thumb_func_start sub_80A477C sub_80A477C: @ 80A477C push {r4,lr} sub sp, 0x10 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r0, sp bl sub_80A6B30 cmp r4, 0 beq _080A479C bl IsContest lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 beq _080A47B8 _080A479C: movs r0, 0x1 bl sub_80A6C68 ldr r0, =gBattle_BG1_X movs r1, 0 strh r1, [r0] ldr r0, =gBattle_BG1_Y strh r1, [r0] b _080A47C6 .pool _080A47B8: movs r0, 0x2 bl sub_80A6C68 ldr r0, =gBattle_BG2_X strh r4, [r0] ldr r0, =gBattle_BG2_Y strh r4, [r0] _080A47C6: add sp, 0x10 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_80A477C thumb_func_start task_pA_ma0A_obj_to_bg_pal @ void task_pA_ma0A_obj_to_bg_pal(int task_id) task_pA_ma0A_obj_to_bg_pal: @ 80A47D8 push {r4-r6,lr} sub sp, 0x10 lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r5, r1, r2 ldrb r4, [r5, 0x8] ldrb r6, [r5, 0x14] mov r0, sp bl sub_80A6B30 ldr r0, =gSprites lsls r1, r4, 4 adds r1, r4 lsls r1, 2 adds r1, r0 ldrh r2, [r1, 0x24] ldrh r0, [r1, 0x20] adds r2, r0 ldrh r0, [r5, 0xA] subs r0, r2 lsls r0, 16 lsrs r3, r0, 16 ldrh r2, [r1, 0x26] ldrh r1, [r1, 0x22] adds r2, r1 ldrh r0, [r5, 0xC] subs r0, r2 lsls r0, 16 lsrs r2, r0, 16 movs r1, 0x12 ldrsh r0, [r5, r1] cmp r0, 0 bne _080A4870 ldr r1, =gBattle_BG1_X lsls r0, r3, 16 asrs r0, 16 ldrh r3, [r5, 0xE] adds r0, r3 strh r0, [r1] ldr r1, =gBattle_BG1_Y lsls r0, r2, 16 asrs r0, 16 ldrh r5, [r5, 0x10] adds r0, r5 strh r0, [r1] lsls r0, r6, 5 ldr r2, =gPlttBufferFaded + 0x200 adds r0, r2 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 5 ldr r3, =0xfffffe00 adds r2, r3 adds r1, r2 ldr r2, =0x04000008 bl CpuSet b _080A4896 .pool _080A4870: ldr r1, =gBattle_BG2_X lsls r0, r3, 16 asrs r0, 16 ldrh r3, [r5, 0xE] adds r0, r3 strh r0, [r1] ldr r1, =gBattle_BG2_Y lsls r0, r2, 16 asrs r0, 16 ldrh r5, [r5, 0x10] adds r0, r5 strh r0, [r1] lsls r0, r6, 5 ldr r1, =gPlttBufferFaded + 0x200 adds r0, r1 subs r1, 0xE0 ldr r2, =0x04000008 bl CpuSet _080A4896: add sp, 0x10 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end task_pA_ma0A_obj_to_bg_pal thumb_func_start ma0B_0807324C ma0B_0807324C: @ 80A48B0 push {r4,r5,lr} ldr r0, =gBattleAnimScriptPtr ldr r2, [r0] adds r1, r2, 0x1 str r1, [r0] ldrb r4, [r2, 0x1] cmp r4, 0 bne _080A48C8 movs r4, 0x2 b _080A48D2 .pool _080A48C8: cmp r4, 0x1 bne _080A48CE movs r4, 0x3 _080A48CE: cmp r4, 0 beq _080A48D6 _080A48D2: cmp r4, 0x2 bne _080A48E0 _080A48D6: ldr r0, =gAnimBankAttacker b _080A48E2 .pool _080A48E0: ldr r0, =gAnimBankTarget _080A48E2: ldrb r5, [r0] ldr r3, =gMonAnimTaskIdArray ldrb r0, [r3] cmp r0, 0xFF beq _080A4908 ldr r2, =gSprites ldr r0, =gBankSpriteIds adds r0, r5, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] _080A4908: cmp r4, 0x1 bls _080A4948 ldrb r0, [r3, 0x1] cmp r0, 0xFF beq _080A4948 ldr r3, =gSprites ldr r2, =gBankSpriteIds movs r1, 0x2 adds r0, r5, 0 eors r0, r1 adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] b _080A494A .pool _080A4948: movs r4, 0 _080A494A: ldr r0, =sub_80A4980 movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r4, [r1, 0x8] strh r5, [r1, 0xC] ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end ma0B_0807324C thumb_func_start sub_80A4980 sub_80A4980: @ 80A4980 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r1, r0, r1 ldrh r0, [r1, 0xA] adds r0, 0x1 strh r0, [r1, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 beq _080A4A0A ldrb r0, [r1, 0xC] bl GetBankIdentity lsls r0, 24 movs r1, 0xFF lsls r1, 24 adds r0, r1 lsrs r0, 24 cmp r0, 0x1 bls _080A49BC bl IsContest lsls r0, 24 cmp r0, 0 beq _080A49C4 _080A49BC: movs r4, 0 b _080A49C6 .pool _080A49C4: movs r4, 0x1 _080A49C6: ldr r6, =gMonAnimTaskIdArray ldrb r0, [r6] cmp r0, 0xFF beq _080A49DE adds r0, r4, 0 bl sub_80A477C ldrb r0, [r6] bl DestroyTask movs r0, 0xFF strb r0, [r6] _080A49DE: ldr r0, =gTasks lsls r1, r5, 2 adds r1, r5 lsls r1, 3 adds r1, r0 movs r2, 0x8 ldrsh r0, [r1, r2] cmp r0, 0x1 ble _080A4A04 movs r0, 0x1 eors r4, r0 adds r0, r4, 0 bl sub_80A477C ldrb r0, [r6, 0x1] bl DestroyTask movs r0, 0xFF strb r0, [r6, 0x1] _080A4A04: adds r0, r5, 0 bl DestroyTask _080A4A0A: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80A4980 thumb_func_start sub_80A4A18 sub_80A4A18: @ 80A4A18 push {r4,r5,lr} ldr r0, =gBattleAnimScriptPtr ldr r2, [r0] adds r1, r2, 0x1 str r1, [r0] ldrb r5, [r2, 0x1] cmp r5, 0 bne _080A4A30 movs r5, 0x2 b _080A4A3A .pool _080A4A30: cmp r5, 0x1 bne _080A4A36 movs r5, 0x3 _080A4A36: cmp r5, 0 beq _080A4A3E _080A4A3A: cmp r5, 0x2 bne _080A4A48 _080A4A3E: ldr r0, =gAnimBankAttacker b _080A4A4A .pool _080A4A48: ldr r0, =gAnimBankTarget _080A4A4A: ldrb r4, [r0] adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4A8A adds r0, r4, 0 bl GetBankIdentity lsls r0, 24 movs r1, 0xFF lsls r1, 24 adds r0, r1 lsrs r0, 24 cmp r0, 0x1 bls _080A4A76 bl IsContest lsls r0, 24 cmp r0, 0 beq _080A4A80 _080A4A76: movs r1, 0 b _080A4A82 .pool _080A4A80: movs r1, 0x1 _080A4A82: adds r0, r4, 0 movs r2, 0 bl sub_80A438C _080A4A8A: movs r0, 0x2 eors r4, r0 cmp r5, 0x1 bls _080A4ACA adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4ACA adds r0, r4, 0 bl GetBankIdentity lsls r0, 24 movs r1, 0xFF lsls r1, 24 adds r0, r1 lsrs r0, 24 cmp r0, 0x1 bls _080A4ABC bl IsContest lsls r0, 24 cmp r0, 0 beq _080A4AC0 _080A4ABC: movs r1, 0 b _080A4AC2 _080A4AC0: movs r1, 0x1 _080A4AC2: adds r0, r4, 0 movs r2, 0 bl sub_80A438C _080A4ACA: ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_80A4A18 thumb_func_start ma23_8073484 ma23_8073484: @ 80A4ADC push {r4-r6,lr} ldr r0, =gBattleAnimScriptPtr ldr r2, [r0] adds r1, r2, 0x1 str r1, [r0] ldrb r5, [r2, 0x1] cmp r5, 0 bne _080A4AF4 movs r5, 0x2 b _080A4AFE .pool _080A4AF4: cmp r5, 0x1 bne _080A4AFA movs r5, 0x3 _080A4AFA: cmp r5, 0 beq _080A4B02 _080A4AFE: cmp r5, 0x2 bne _080A4B0C _080A4B02: ldr r0, =gAnimBankAttacker b _080A4B0E .pool _080A4B0C: ldr r0, =gAnimBankTarget _080A4B0E: ldrb r6, [r0] adds r0, r6, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4B38 ldr r2, =gSprites ldr r0, =gBankSpriteIds adds r0, r6, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] _080A4B38: cmp r5, 0x1 bls _080A4B78 movs r0, 0x2 adds r4, r6, 0 eors r4, r0 adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4B78 ldr r2, =gSprites ldr r0, =gBankSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] b _080A4B7A .pool _080A4B78: movs r5, 0 _080A4B7A: ldr r0, =sub_80A4BB0 movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r5, [r1, 0x8] strh r6, [r1, 0xC] ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end ma23_8073484 thumb_func_start sub_80A4BB0 sub_80A4BB0: @ 80A4BB0 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r1, r0, r1 ldrh r0, [r1, 0xA] adds r0, 0x1 strh r0, [r1, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 beq _080A4C3E ldrb r4, [r1, 0xC] adds r0, r4, 0 bl GetBankIdentity lsls r0, 24 movs r1, 0xFF lsls r1, 24 adds r0, r1 lsrs r0, 24 cmp r0, 0x1 bls _080A4BEE bl IsContest lsls r0, 24 cmp r0, 0 beq _080A4BF8 _080A4BEE: movs r5, 0 b _080A4BFA .pool _080A4BF8: movs r5, 0x1 _080A4BFA: adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4C0C adds r0, r5, 0 bl sub_80A477C _080A4C0C: ldr r0, =gTasks lsls r1, r6, 2 adds r1, r6 lsls r1, 3 adds r1, r0 movs r2, 0x8 ldrsh r0, [r1, r2] cmp r0, 0x1 ble _080A4C38 movs r0, 0x2 eors r4, r0 adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080A4C38 movs r0, 0x1 eors r5, r0 adds r0, r5, 0 bl sub_80A477C _080A4C38: adds r0, r6, 0 bl DestroyTask _080A4C3E: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80A4BB0 thumb_func_start ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument: @ 80A4C48 push {r4,r5,lr} ldr r2, =gBattleAnimScriptPtr ldr r0, [r2] adds r1, r0, 0x1 str r1, [r2] ldrb r5, [r0, 0x1] adds r0, r1, 0x1 str r0, [r2] ldrb r4, [r1, 0x1] lsls r4, 8 adds r0, 0x1 str r0, [r2] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg orrs r5, r4 movs r0, 0x52 adds r1, r5, 0 bl SetGpuReg pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end ma0C_set_BLDCNT_to_x3F40_and_BLDALPHA_to_argument thumb_func_start ma1E_set_BLDCNT ma1E_set_BLDCNT: @ 80A4C80 push {lr} ldr r3, =gBattleAnimScriptPtr ldr r0, [r3] adds r2, r0, 0x1 str r2, [r3] ldrb r1, [r0, 0x1] adds r0, r2, 0x1 str r0, [r3] ldrb r2, [r2, 0x1] lsls r2, 8 adds r0, 0x1 str r0, [r3] orrs r1, r2 movs r0, 0x50 bl SetGpuReg pop {r0} bx r0 .pool thumb_func_end ma1E_set_BLDCNT thumb_func_start ma0D_reset_BLDCNT_and_BLDALPHA ma0D_reset_BLDCNT_and_BLDALPHA: @ 80A4CA8 push {lr} ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg pop {r0} bx r0 .pool thumb_func_end ma0D_reset_BLDCNT_and_BLDALPHA thumb_func_start ma0E_call ma0E_call: @ 80A4CCC push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r1, [r4] adds r3, r1, 0x1 str r3, [r4] ldr r2, =gBattleAnimScriptRetAddr adds r0, r1, 0x5 str r0, [r2] ldrb r1, [r1, 0x1] ldrb r0, [r3, 0x1] lsls r0, 8 adds r1, r0 ldrb r0, [r3, 0x2] lsls r0, 16 adds r1, r0 ldrb r0, [r3, 0x3] lsls r0, 24 adds r1, r0 str r1, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma0E_call thumb_func_start sub_80A4D00 sub_80A4D00: @ 80A4D00 ldr r0, =gBattleAnimScriptPtr ldr r1, =gBattleAnimScriptRetAddr ldr r1, [r1] str r1, [r0] bx lr .pool thumb_func_end sub_80A4D00 thumb_func_start ma10_080736AC ma10_080736AC: @ 80A4D14 push {r4,r5,lr} ldr r5, =gBattleAnimScriptPtr ldr r1, [r5] adds r0, r1, 0x1 str r0, [r5] ldrb r2, [r1, 0x1] adds r3, r0, 0x1 str r3, [r5] ldrb r4, [r0, 0x1] ldrb r0, [r3, 0x1] lsls r0, 8 orrs r4, r0 adds r1, 0x4 str r1, [r5] ldr r0, =gBattleAnimArgs lsls r2, 1 adds r2, r0 strh r4, [r2] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end ma10_080736AC thumb_func_start ma11_if_else ma11_if_else: @ 80A4D48 push {lr} ldr r3, =gBattleAnimScriptPtr ldr r2, [r3] adds r0, r2, 0x1 str r0, [r3] ldr r0, =gUnknown_02038432 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _080A4D62 adds r0, r2, 0x5 str r0, [r3] _080A4D62: ldr r2, [r3] ldrb r1, [r2] ldrb r0, [r2, 0x1] lsls r0, 8 adds r1, r0 ldrb r0, [r2, 0x2] lsls r0, 16 adds r1, r0 ldrb r0, [r2, 0x3] lsls r0, 24 adds r1, r0 str r1, [r3] pop {r0} bx r0 .pool thumb_func_end ma11_if_else thumb_func_start ma12_cond_if ma12_cond_if: @ 80A4D88 push {r4,r5,lr} ldr r5, =gBattleAnimScriptPtr ldr r4, [r5] adds r2, r4, 0x1 str r2, [r5] ldrb r1, [r4, 0x1] adds r3, r2, 0x1 str r3, [r5] ldr r0, =gUnknown_02038432 ldrb r0, [r0] cmp r1, r0 bne _080A4DC0 ldrb r1, [r2, 0x1] ldrb r0, [r3, 0x1] lsls r0, 8 adds r1, r0 ldrb r0, [r3, 0x2] lsls r0, 16 adds r1, r0 ldrb r0, [r3, 0x3] lsls r0, 24 adds r1, r0 str r1, [r5] b _080A4DC4 .pool _080A4DC0: adds r0, r4, 0x6 str r0, [r5] _080A4DC4: pop {r4,r5} pop {r0} bx r0 thumb_func_end ma12_cond_if thumb_func_start ma13_goto ma13_goto: @ 80A4DCC ldr r3, =gBattleAnimScriptPtr ldr r0, [r3] adds r2, r0, 0x1 str r2, [r3] ldrb r1, [r0, 0x1] ldrb r0, [r2, 0x1] lsls r0, 8 adds r1, r0 ldrb r0, [r2, 0x2] lsls r0, 16 adds r1, r0 ldrb r0, [r2, 0x3] lsls r0, 24 adds r1, r0 str r1, [r3] bx lr .pool thumb_func_end ma13_goto thumb_func_start IsContest IsContest: @ 80A4DF0 push {lr} ldr r0, =gMain ldr r1, =0x00000439 adds r0, r1 ldrb r1, [r0] movs r0, 0x2 ands r0, r1 cmp r0, 0 beq _080A4E10 movs r0, 0 b _080A4E12 .pool _080A4E10: movs r0, 0x1 _080A4E12: pop {r1} bx r1 thumb_func_end IsContest thumb_func_start ma14_load_background ma14_load_background: @ 80A4E18 push {r4,lr} ldr r1, =gBattleAnimScriptPtr ldr r2, [r1] adds r0, r2, 0x1 str r0, [r1] ldrb r4, [r2, 0x1] adds r0, 0x1 str r0, [r1] ldr r0, =task_p5_load_battle_screen_elements movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r4, [r1, 0x8] ldr r1, =gUnknown_02038433 movs r0, 0x1 strb r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma14_load_background thumb_func_start sub_80A4E5C sub_80A4E5C: @ 80A4E5C push {r4-r7,lr} mov r7, r8 push {r7} ldr r2, =gBattleAnimScriptPtr ldr r1, [r2] adds r0, r1, 0x1 str r0, [r2] ldrb r3, [r1, 0x1] mov r8, r3 ldrb r7, [r0, 0x1] ldrb r6, [r0, 0x2] adds r1, 0x4 str r1, [r2] ldr r0, =task_p5_load_battle_screen_elements movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r4, r0, 24 adds r5, r4, 0 bl IsContest lsls r0, 24 cmp r0, 0 beq _080A4EA8 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 strh r6, [r0, 0x8] b _080A4EDA .pool _080A4EA8: ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080A4ECC ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 strh r7, [r0, 0x8] b _080A4EDA .pool _080A4ECC: ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 mov r1, r8 strh r1, [r0, 0x8] _080A4EDA: ldr r1, =gUnknown_02038433 movs r0, 0x1 strb r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A4E5C thumb_func_start task_p5_load_battle_screen_elements task_p5_load_battle_screen_elements: @ 80A4EF4 push {r4-r7,lr} sub sp, 0x4 lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r6, [r4, 0x1C] movs r0, 0x1C ldrsh r3, [r4, r0] adds r7, r1, 0 cmp r3, 0 bne _080A4F2C str r3, [sp] movs r0, 0xE8 movs r1, 0 movs r2, 0 movs r3, 0x10 bl BeginHardwarePaletteFade ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] b _080A4FBC .pool _080A4F2C: ldr r2, =gPaletteFade ldrb r1, [r2, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _080A4FBC cmp r3, 0x1 bne _080A4F50 adds r0, r6, 0x1 strh r0, [r4, 0x1C] ldr r1, =gUnknown_02038433 movs r0, 0x2 strb r0, [r1] b _080A4F94 .pool _080A4F50: cmp r3, 0x2 bne _080A4F94 ldrh r0, [r4, 0x8] lsls r2, r0, 16 asrs r1, r2, 16 movs r0, 0x1 negs r0, r0 cmp r1, r0 bne _080A4F68 bl dp01t_11_3_message_for_player_only b _080A4F6E _080A4F68: lsrs r0, r2, 16 bl sub_80A4FC8 _080A4F6E: movs r0, 0x1 str r0, [sp] movs r0, 0xE8 movs r1, 0 movs r2, 0x10 movs r3, 0 bl BeginHardwarePaletteFade ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 ldrh r1, [r0, 0x1C] adds r1, 0x1 strh r1, [r0, 0x1C] b _080A4FBC .pool _080A4F94: ldrb r1, [r2, 0x7] movs r0, 0x80 ands r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 bne _080A4FBC lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r7 movs r1, 0x1C ldrsh r0, [r0, r1] cmp r0, 0x3 bne _080A4FBC adds r0, r5, 0 bl DestroyTask ldr r0, =gUnknown_02038433 strb r4, [r0] _080A4FBC: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end task_p5_load_battle_screen_elements thumb_func_start sub_80A4FC8 sub_80A4FC8: @ 80A4FC8 push {r4-r7,lr} lsls r0, 16 lsrs r7, r0, 16 bl IsContest lsls r0, 24 cmp r0, 0 beq _080A5050 ldr r6, =gUnknown_08525D54 lsls r4, r7, 1 adds r4, r7 lsls r4, 2 adds r0, r6, 0 adds r0, 0x8 adds r0, r4, r0 ldr r0, [r0] ldr r5, =0x0201c000 adds r1, r5, 0 bl LZDecompressWram bl sub_80A6D94 lsls r0, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 adds r1, r5, 0 movs r3, 0 bl sub_80A4720 ldr r1, =0x0600d000 ldr r0, =0x040000d4 str r5, [r0] str r1, [r0, 0x4] ldr r1, =0x84000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] adds r0, r4, r6 ldr r0, [r0] ldr r1, =0x06002000 bl LZDecompressVram adds r6, 0x4 adds r4, r6 ldr r4, [r4] bl sub_80A6D94 adds r1, r0, 0 lsls r1, 24 lsrs r1, 20 adds r0, r4, 0 movs r2, 0x20 bl LoadCompressedPalette b _080A507E .pool _080A5050: ldr r5, =gUnknown_08525D54 lsls r4, r7, 1 adds r4, r7 lsls r4, 2 adds r0, r5, 0 adds r0, 0x8 adds r0, r4, r0 ldr r0, [r0] ldr r1, =0x0600d000 bl LZDecompressVram adds r0, r4, r5 ldr r0, [r0] ldr r1, =0x06008000 bl LZDecompressVram adds r5, 0x4 adds r4, r5 ldr r0, [r4] movs r1, 0x20 movs r2, 0x20 bl LoadCompressedPalette _080A507E: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A4FC8 thumb_func_start dp01t_11_3_message_for_player_only dp01t_11_3_message_for_player_only: @ 80A5090 push {lr} bl IsContest lsls r0, 24 cmp r0, 0 beq _080A50A2 bl sub_80D7724 b _080A50A6 _080A50A2: bl load_battle_oval_graphics _080A50A6: pop {r0} bx r0 thumb_func_end dp01t_11_3_message_for_player_only thumb_func_start ma15_load_battle_screen_elements ma15_load_battle_screen_elements: @ 80A50AC push {lr} ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r0, =task_p5_load_battle_screen_elements movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 ldr r0, =0x0000ffff strh r0, [r1, 0x8] ldr r1, =gUnknown_02038433 movs r0, 0x1 strb r0, [r1] pop {r0} bx r0 .pool thumb_func_end ma15_load_battle_screen_elements thumb_func_start ma16_wait_for_battle_screen_elements_s2 ma16_wait_for_battle_screen_elements_s2: @ 80A50F0 push {lr} ldr r0, =gUnknown_02038433 ldrb r0, [r0] cmp r0, 0x2 bne _080A5114 ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r1, =gAnimFramesToWait movs r0, 0 b _080A5118 .pool _080A5114: ldr r1, =gAnimFramesToWait movs r0, 0x1 _080A5118: strb r0, [r1] pop {r0} bx r0 .pool thumb_func_end ma16_wait_for_battle_screen_elements_s2 thumb_func_start sub_80A5124 sub_80A5124: @ 80A5124 push {lr} ldr r0, =gUnknown_02038433 ldrb r2, [r0] cmp r2, 0 bne _080A5148 ldr r0, =gBattleAnimScriptPtr ldr r1, [r0] adds r1, 0x1 str r1, [r0] ldr r0, =gAnimFramesToWait strb r2, [r0] b _080A514E .pool _080A5148: ldr r1, =gAnimFramesToWait movs r0, 0x1 strb r0, [r1] _080A514E: pop {r0} bx r0 .pool thumb_func_end sub_80A5124 thumb_func_start ma18_load_background_probably ma18_load_background_probably: @ 80A5158 push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r1, [r4] adds r0, r1, 0x1 str r0, [r4] ldrb r0, [r1, 0x1] bl sub_80A4FC8 ldr r0, [r4] adds r0, 0x1 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma18_load_background_probably thumb_func_start BattleAnimGetPanControl BattleAnimGetPanControl: @ 80A5178 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 bne _080A51C0 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, =gAnimBankAttacker ldrb r2, [r0] ldr r1, [r1, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080A51C0 adds r0, r2, 0 bl GetBankSide lsls r0, 24 movs r4, 0xC0 cmp r0, 0 beq _080A5252 movs r4, 0x3F b _080A5252 .pool _080A51C0: bl IsContest lsls r0, 24 cmp r0, 0 beq _080A51E8 ldr r0, =gAnimBankAttacker ldr r1, =gAnimBankTarget ldrb r0, [r0] ldrb r1, [r1] cmp r0, r1 bne _080A524C cmp r0, 0x2 bne _080A524C cmp r4, 0x3F beq _080A525E b _080A524C .pool _080A51E8: ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080A5226 ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080A5252 lsls r0, r4, 24 asrs r1, r0, 24 cmp r1, 0x3F bne _080A5218 movs r4, 0xC0 b _080A5252 .pool _080A5218: movs r0, 0x40 negs r0, r0 cmp r1, r0 beq _080A5252 negs r0, r1 lsls r0, 24 b _080A5250 _080A5226: ldr r0, =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080A524C lsls r0, r4, 24 asrs r0, 24 movs r1, 0x40 negs r1, r1 cmp r0, r1 bne _080A5252 movs r4, 0x3F b _080A5252 .pool _080A524C: lsls r0, r4, 24 negs r0, r0 _080A5250: lsrs r4, r0, 24 _080A5252: lsls r0, r4, 24 asrs r0, 24 cmp r0, 0x3F ble _080A525E movs r4, 0x3F b _080A526C _080A525E: lsls r0, r4, 24 asrs r0, 24 movs r1, 0x40 negs r1, r1 cmp r0, r1 bge _080A526C movs r4, 0xC0 _080A526C: lsls r0, r4, 24 asrs r0, 24 pop {r4} pop {r1} bx r1 thumb_func_end BattleAnimGetPanControl thumb_func_start sub_80A5278 sub_80A5278: @ 80A5278 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 bne _080A52C0 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, =gAnimBankAttacker ldrb r2, [r0] ldr r1, [r1, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080A52C0 adds r0, r2, 0 bl GetBankSide lsls r0, 24 movs r4, 0xC0 cmp r0, 0 beq _080A52DE movs r4, 0x3F b _080A52DE .pool _080A52C0: ldr r0, =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080A52D8 bl IsContest lsls r0, 24 cmp r0, 0 beq _080A52DE _080A52D8: lsls r0, r4, 24 negs r0, r0 lsrs r4, r0, 24 _080A52DE: lsls r0, r4, 24 asrs r0, 24 pop {r4} pop {r1} bx r1 .pool thumb_func_end sub_80A5278 thumb_func_start sub_80A52EC sub_80A52EC: @ 80A52EC push {lr} lsls r0, 16 lsrs r1, r0, 16 asrs r2, r0, 16 cmp r2, 0x3F ble _080A52FC movs r1, 0x3F b _080A5306 _080A52FC: movs r0, 0x40 negs r0, r0 cmp r2, r0 bge _080A5306 ldr r1, =0x0000ffc0 _080A5306: lsls r0, r1, 16 asrs r0, 16 pop {r1} bx r1 .pool thumb_func_end sub_80A52EC thumb_func_start sub_80A5314 sub_80A5314: @ 80A5314 push {lr} lsls r2, 16 lsrs r2, 16 adds r3, r2, 0 lsls r0, 16 asrs r0, 16 lsls r1, 16 asrs r1, 16 cmp r0, r1 bge _080A5332 lsls r0, r2, 16 asrs r0, 16 cmp r0, 0 bge _080A5342 b _080A5340 _080A5332: cmp r0, r1 ble _080A5348 lsls r0, r3, 16 asrs r0, 16 cmp r0, 0 bge _080A5340 negs r0, r0 _080A5340: negs r0, r0 _080A5342: lsls r0, 16 lsrs r0, 16 b _080A534A _080A5348: movs r0, 0 _080A534A: lsls r0, 16 asrs r0, 16 pop {r1} bx r1 thumb_func_end sub_80A5314 thumb_func_start ma19_08073BC8 ma19_08073BC8: @ 80A5354 push {r4,r5,lr} ldr r5, =gBattleAnimScriptPtr ldr r0, [r5] adds r1, r0, 0x1 str r1, [r5] ldrb r4, [r0, 0x1] ldrb r0, [r1, 0x1] lsls r0, 8 orrs r4, r0 movs r0, 0x2 ldrsb r0, [r1, r0] bl BattleAnimGetPanControl adds r1, r0, 0 lsls r1, 24 asrs r1, 24 adds r0, r4, 0 bl PlaySE12WithPanning ldr r0, [r5] adds r0, 0x3 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end ma19_08073BC8 thumb_func_start ma1A_8073C00 ma1A_8073C00: @ 80A538C push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r1, [r4] adds r0, r1, 0x1 str r0, [r4] movs r0, 0x1 ldrsb r0, [r1, r0] bl BattleAnimGetPanControl lsls r0, 24 asrs r0, 24 bl SE12PanpotControl ldr r0, [r4] adds r0, 0x1 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma1A_8073C00 thumb_func_start ma1B_8073C2C ma1B_8073C2C: @ 80A53B8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gBattleAnimScriptPtr mov r10, r0 ldr r0, [r0] adds r1, r0, 0x1 mov r2, r10 str r1, [r2] ldrb r0, [r0, 0x1] mov r9, r0 ldrb r0, [r1, 0x1] lsls r0, 8 mov r2, r9 orrs r2, r0 mov r9, r2 ldrb r4, [r1, 0x3] ldrb r6, [r1, 0x4] ldrb r7, [r1, 0x5] movs r0, 0x2 ldrsb r0, [r1, r0] bl BattleAnimGetPanControl adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 lsls r4, 24 asrs r4, 24 adds r0, r4, 0 bl BattleAnimGetPanControl mov r8, r0 lsls r5, 24 asrs r5, 24 mov r0, r8 lsls r0, 24 asrs r0, 24 mov r8, r0 lsls r6, 24 asrs r6, 24 adds r0, r5, 0 mov r1, r8 adds r2, r6, 0 bl sub_80A5314 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =c3_08073CEC movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r5, [r1, 0x8] mov r2, r8 strh r2, [r1, 0xA] lsls r4, 24 asrs r4, 24 strh r4, [r1, 0xC] strh r7, [r1, 0xE] strh r5, [r1, 0x10] mov r0, r9 adds r1, r5, 0 bl PlaySE12WithPanning ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] mov r1, r10 ldr r0, [r1] adds r0, 0x6 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end ma1B_8073C2C thumb_func_start c3_08073CEC c3_08073CEC: @ 80A5478 push {r4-r7,lr} lsls r0, 24 lsrs r5, r0, 24 movs r7, 0 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r2, r0, r1 ldrh r0, [r2, 0x18] adds r1, r0, 0x1 strh r1, [r2, 0x18] lsls r0, 16 asrs r0, 16 movs r3, 0xE ldrsh r1, [r2, r3] cmp r0, r1 blt _080A54FC strh r7, [r2, 0x18] ldrh r6, [r2, 0x8] ldrh r3, [r2, 0xA] movs r4, 0x10 ldrsh r0, [r2, r4] movs r4, 0xC ldrsh r1, [r2, r4] adds r0, r1 lsls r0, 16 lsrs r4, r0, 16 strh r4, [r2, 0x10] cmp r1, 0 bne _080A54C0 lsls r2, r3, 16 b _080A54E4 .pool _080A54C0: lsls r1, r6, 16 lsls r0, r3, 16 asrs r3, r0, 16 adds r2, r0, 0 cmp r1, r2 bge _080A54D6 lsls r0, r4, 16 asrs r0, 16 cmp r0, r3 blt _080A54E0 b _080A54E4 _080A54D6: lsls r0, r4, 16 asrs r0, 16 cmp r0, r3 bgt _080A54E0 movs r7, 0x1 _080A54E0: cmp r7, 0 beq _080A54F4 _080A54E4: lsrs r4, r2, 16 adds r0, r5, 0 bl DestroyTask ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _080A54F4: lsls r0, r4, 24 asrs r0, 24 bl SE12PanpotControl _080A54FC: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end c3_08073CEC thumb_func_start sub_80A5508 sub_80A5508: @ 80A5508 push {r4-r6,lr} mov r6, r10 mov r5, r9 mov r4, r8 push {r4-r6} ldr r0, =gBattleAnimScriptPtr mov r9, r0 ldr r0, [r0] adds r1, r0, 0x1 mov r2, r9 str r1, [r2] ldrb r0, [r0, 0x1] mov r8, r0 ldrb r0, [r1, 0x1] lsls r0, 8 mov r2, r8 orrs r2, r0 mov r8, r2 ldrb r4, [r1, 0x2] ldrb r5, [r1, 0x3] ldrb r6, [r1, 0x4] ldrb r1, [r1, 0x5] mov r10, r1 ldr r0, =c3_08073CEC movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 lsls r4, 24 asrs r4, 24 strh r4, [r1, 0x8] lsls r5, 24 asrs r5, 24 strh r5, [r1, 0xA] lsls r6, 24 asrs r6, 24 strh r6, [r1, 0xC] mov r0, r10 strh r0, [r1, 0xE] strh r4, [r1, 0x10] mov r0, r8 adds r1, r4, 0 bl PlaySE12WithPanning ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] mov r1, r9 ldr r0, [r1] adds r0, 0x6 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80A5508 thumb_func_start sub_80A559C sub_80A559C: @ 80A559C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gBattleAnimScriptPtr mov r10, r0 ldr r0, [r0] adds r1, r0, 0x1 mov r2, r10 str r1, [r2] ldrb r0, [r0, 0x1] mov r9, r0 ldrb r0, [r1, 0x1] lsls r0, 8 mov r2, r9 orrs r2, r0 mov r9, r2 ldrb r4, [r1, 0x3] ldrb r0, [r1, 0x4] mov r8, r0 ldrb r7, [r1, 0x5] movs r0, 0x2 ldrsb r0, [r1, r0] bl sub_80A5278 adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 lsls r4, 24 asrs r4, 24 adds r0, r4, 0 bl sub_80A5278 adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 mov r1, r8 lsls r1, 24 asrs r1, 24 mov r8, r1 mov r0, r8 bl sub_80A5278 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =c3_08073CEC movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 lsls r6, 24 asrs r6, 24 strh r6, [r1, 0x8] lsls r5, 24 asrs r5, 24 strh r5, [r1, 0xA] lsls r4, 24 asrs r4, 24 strh r4, [r1, 0xC] strh r7, [r1, 0xE] strh r6, [r1, 0x10] mov r0, r9 adds r1, r6, 0 bl PlaySE12WithPanning ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] mov r2, r10 ldr r0, [r2] adds r0, 0x6 str r0, [r2] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A559C thumb_func_start ma1C_8073ED0 ma1C_8073ED0: @ 80A565C push {r4-r6,lr} mov r6, r9 mov r5, r8 push {r5,r6} ldr r6, =gBattleAnimScriptPtr ldr r0, [r6] adds r1, r0, 0x1 str r1, [r6] ldrb r5, [r0, 0x1] ldrb r0, [r1, 0x1] lsls r0, 8 orrs r5, r0 ldrb r0, [r1, 0x3] mov r8, r0 ldrb r2, [r1, 0x4] mov r9, r2 movs r0, 0x2 ldrsb r0, [r1, r0] bl BattleAnimGetPanControl adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =sub_80A56E4 movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r5, [r1, 0x8] lsls r4, 24 asrs r4, 24 strh r4, [r1, 0xA] mov r2, r8 strh r2, [r1, 0xC] mov r2, r9 strh r2, [r1, 0xE] mov r2, r8 strh r2, [r1, 0x18] ldr r1, [r1] bl _call_via_r1 ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] ldr r0, [r6] adds r0, 0x5 str r0, [r6] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end ma1C_8073ED0 thumb_func_start sub_80A56E4 sub_80A56E4: @ 80A56E4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r2, r0, r1 ldrh r0, [r2, 0x18] adds r1, r0, 0x1 strh r1, [r2, 0x18] lsls r0, 16 asrs r0, 16 movs r3, 0xC ldrsh r1, [r2, r3] cmp r0, r1 blt _080A5732 movs r0, 0 strh r0, [r2, 0x18] ldrh r0, [r2, 0x8] ldrb r1, [r2, 0xA] ldrh r4, [r2, 0xE] subs r4, 0x1 strh r4, [r2, 0xE] lsls r4, 24 lsrs r4, 24 lsls r1, 24 asrs r1, 24 bl PlaySE12WithPanning cmp r4, 0 bne _080A5732 adds r0, r5, 0 bl DestroyTask ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _080A5732: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_80A56E4 thumb_func_start ma1D_08073FB4 ma1D_08073FB4: @ 80A5740 push {r4-r6,lr} mov r6, r8 push {r6} ldr r6, =gBattleAnimScriptPtr ldr r0, [r6] adds r1, r0, 0x1 str r1, [r6] ldrb r5, [r0, 0x1] ldrb r0, [r1, 0x1] lsls r0, 8 orrs r5, r0 ldrb r0, [r1, 0x3] mov r8, r0 movs r0, 0x2 ldrsb r0, [r1, r0] bl BattleAnimGetPanControl adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, =sub_80A57B4 movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r5, [r1, 0x8] lsls r4, 24 asrs r4, 24 strh r4, [r1, 0xA] mov r0, r8 strh r0, [r1, 0xC] ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] ldr r0, [r6] adds r0, 0x4 str r0, [r6] pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end ma1D_08073FB4 thumb_func_start sub_80A57B4 sub_80A57B4: @ 80A57B4 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r1 ldrh r0, [r2, 0xC] subs r1, r0, 0x1 strh r1, [r2, 0xC] lsls r0, 16 cmp r0, 0 bgt _080A57E8 ldrh r0, [r2, 0x8] movs r1, 0xA ldrsb r1, [r2, r1] bl PlaySE12WithPanning adds r0, r4, 0 bl DestroyTask ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _080A57E8: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_80A57B4 thumb_func_start sub_80A57F8 sub_80A57F8: @ 80A57F8 push {r4-r6,lr} ldr r4, =gBattleAnimScriptPtr ldr r1, [r4] adds r3, r1, 0x1 str r3, [r4] ldrb r2, [r1, 0x1] ldrb r0, [r3, 0x1] lsls r0, 8 adds r2, r0 ldrb r0, [r3, 0x2] lsls r0, 16 adds r2, r0 ldrb r0, [r3, 0x3] lsls r0, 24 adds r6, r2, r0 adds r0, r1, 0x5 str r0, [r4] ldrb r0, [r1, 0x5] adds r1, 0x6 str r1, [r4] cmp r0, 0 beq _080A5842 adds r5, r4, 0 ldr r4, =gBattleAnimArgs adds r3, r0, 0 _080A582A: ldr r2, [r5] ldrb r1, [r2] ldrb r0, [r2, 0x1] lsls r0, 8 orrs r1, r0 strh r1, [r4] adds r2, 0x2 str r2, [r5] adds r4, 0x2 subs r3, 0x1 cmp r3, 0 bne _080A582A _080A5842: adds r0, r6, 0 movs r1, 0x1 bl CreateTask lsls r0, 24 lsrs r0, 24 bl _call_via_r6 ldr r1, =gAnimSoundTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80A57F8 thumb_func_start ma20_wait_for_something ma20_wait_for_something: @ 80A586C push {r4,r5,lr} ldr r0, =gAnimSoundTaskCount ldrb r5, [r0] cmp r5, 0 bne _080A58B4 bl IsSEPlaying lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 beq _080A58CC ldr r4, =gSoundAnimFramesToWait ldrh r0, [r4] adds r0, 0x1 strh r0, [r4] lsls r0, 16 lsrs r0, 16 cmp r0, 0x5A bls _080A58BA ldr r0, =gMPlay_SE1 bl m4aMPlayStop ldr r0, =gMPlay_SE2 bl m4aMPlayStop strh r5, [r4] b _080A58DE .pool _080A58B4: ldr r1, =gSoundAnimFramesToWait movs r0, 0 strh r0, [r1] _080A58BA: ldr r1, =gAnimFramesToWait movs r0, 0x1 strb r0, [r1] b _080A58DE .pool _080A58CC: ldr r0, =gSoundAnimFramesToWait movs r2, 0 strh r1, [r0] ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r0, =gAnimFramesToWait strb r2, [r0] _080A58DE: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end ma20_wait_for_something thumb_func_start ma21_08074164 ma21_08074164: @ 80A58F0 push {r4-r6,lr} ldr r5, =gBattleAnimScriptPtr ldr r4, [r5] adds r3, r4, 0x1 str r3, [r5] ldrb r2, [r4, 0x1] ldrb r1, [r3, 0x1] ldrb r0, [r3, 0x2] lsls r0, 8 orrs r1, r0 ldr r0, =gBattleAnimArgs lsls r2, 1 adds r2, r0 lsls r1, 16 asrs r1, 16 movs r6, 0 ldrsh r0, [r2, r6] cmp r1, r0 bne _080A5938 ldrb r1, [r3, 0x3] ldrb r0, [r3, 0x4] lsls r0, 8 adds r1, r0 ldrb r0, [r3, 0x5] lsls r0, 16 adds r1, r0 ldrb r0, [r3, 0x6] lsls r0, 24 adds r1, r0 str r1, [r5] b _080A593E .pool _080A5938: adds r0, r4, 0 adds r0, 0x8 str r0, [r5] _080A593E: pop {r4-r6} pop {r0} bx r0 thumb_func_end ma21_08074164 thumb_func_start sub_80A5944 sub_80A5944: @ 80A5944 push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r0, [r4] adds r0, 0x1 str r0, [r4] bl IsContest lsls r0, 24 cmp r0, 0 beq _080A5978 ldr r2, [r4] ldrb r1, [r2] ldrb r0, [r2, 0x1] lsls r0, 8 adds r1, r0 ldrb r0, [r2, 0x2] lsls r0, 16 adds r1, r0 ldrb r0, [r2, 0x3] lsls r0, 24 adds r1, r0 str r1, [r4] b _080A597E .pool _080A5978: ldr r0, [r4] adds r0, 0x4 str r0, [r4] _080A597E: pop {r4} pop {r0} bx r0 thumb_func_end sub_80A5944 thumb_func_start sub_80A5984 sub_80A5984: @ 80A5984 push {r4,lr} ldr r0, =gBattleAnimScriptPtr ldr r1, [r0] ldrb r2, [r1, 0x1] adds r1, 0x2 str r1, [r0] cmp r2, 0 beq _080A59A0 ldr r0, =gAnimBankTarget b _080A59A2 .pool _080A59A0: ldr r0, =gAnimBankAttacker _080A59A2: ldrb r0, [r0] bl GetBankIdentity lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 bne _080A59D2 cmp r4, 0 beq _080A59BE cmp r4, 0x3 bne _080A59D2 _080A59BE: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x2 movs r1, 0x4 movs r2, 0x2 bl SetAnimBgAttribute _080A59D2: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_80A5984 thumb_func_start sub_80A59DC sub_80A59DC: @ 80A59DC push {lr} ldr r0, =gBattleAnimScriptPtr ldr r1, [r0] adds r1, 0x1 str r1, [r0] bl IsContest lsls r0, 24 cmp r0, 0 bne _080A5A04 movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x2 movs r1, 0x4 movs r2, 0x2 bl SetAnimBgAttribute _080A5A04: pop {r0} bx r0 .pool thumb_func_end sub_80A59DC thumb_func_start sub_80A5A0C sub_80A5A0C: @ 80A5A0C push {r4-r7,lr} ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] ldrb r6, [r0, 0x1] adds r0, 0x2 str r0, [r1] ldr r7, =gAnimBankAttacker ldrb r0, [r7] bl GetBankSide adds r4, r0, 0 ldr r5, =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 lsls r0, 24 cmp r4, r0 beq _080A5A78 cmp r6, 0 beq _080A5A48 ldrb r0, [r5] b _080A5A4A .pool _080A5A48: ldrb r0, [r7] _080A5A4A: bl GetBankIdentity lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 bne _080A5A78 cmp r4, 0 beq _080A5A64 cmp r4, 0x3 bne _080A5A78 _080A5A64: movs r0, 0x1 movs r1, 0x4 movs r2, 0x1 bl SetAnimBgAttribute movs r0, 0x2 movs r1, 0x4 movs r2, 0x2 bl SetAnimBgAttribute _080A5A78: pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_80A5A0C thumb_func_start ma2B_make_side_invisible ma2B_make_side_invisible: @ 80A5A80 push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetAnimBankSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF beq _080A5AA8 ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] _080A5AA8: ldr r0, [r4] adds r0, 0x2 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma2B_make_side_invisible thumb_func_start ma2C_make_side_visible ma2C_make_side_visible: @ 80A5ABC push {r4,lr} ldr r4, =gBattleAnimScriptPtr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetAnimBankSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF beq _080A5AE6 ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] _080A5AE6: ldr r0, [r4] adds r0, 0x2 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end ma2C_make_side_visible thumb_func_start sub_80A5AFC sub_80A5AFC: @ 80A5AFC push {r4-r7,lr} ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] ldrb r7, [r0, 0x1] adds r0, 0x2 str r0, [r1] bl IsContest lsls r0, 24 cmp r0, 0 bne _080A5BA6 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080A5BA6 ldr r6, =gAnimBankAttacker ldrb r0, [r6] bl GetBankSide adds r4, r0, 0 ldr r5, =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 lsls r0, 24 cmp r4, r0 bne _080A5BA6 cmp r7, 0 bne _080A5B54 ldrb r0, [r6] bl GetBankIdentity_permutated lsls r0, 24 lsrs r4, r0, 24 movs r0, 0 b _080A5B60 .pool _080A5B54: ldrb r0, [r5] bl GetBankIdentity_permutated lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x1 _080A5B60: bl GetAnimBankSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF beq _080A5BA6 ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r2, r0, r1 adds r3, r2, 0 adds r3, 0x3E ldrb r1, [r3] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r3] cmp r4, 0x2 bne _080A5B90 ldrb r0, [r2, 0x5] movs r1, 0xC orrs r0, r1 strb r0, [r2, 0x5] _080A5B90: cmp r4, 0x1 bne _080A5BA0 movs r0, 0 bl sub_80A477C b _080A5BA6 .pool _080A5BA0: movs r0, 0x1 bl sub_80A477C _080A5BA6: pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_80A5AFC thumb_func_start sub_80A5BAC sub_80A5BAC: @ 80A5BAC push {r4-r7,lr} ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] ldrb r7, [r0, 0x1] adds r0, 0x2 str r0, [r1] bl IsContest lsls r0, 24 cmp r0, 0 bne _080A5C38 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080A5C38 ldr r6, =gAnimBankAttacker ldrb r0, [r6] bl GetBankSide adds r4, r0, 0 ldr r5, =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 lsls r0, 24 cmp r4, r0 bne _080A5C38 cmp r7, 0 bne _080A5C04 ldrb r0, [r6] bl GetBankIdentity_permutated lsls r0, 24 lsrs r4, r0, 24 movs r0, 0 b _080A5C10 .pool _080A5C04: ldrb r0, [r5] bl GetBankIdentity_permutated lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x1 _080A5C10: bl GetAnimBankSpriteId lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0xFF beq _080A5C38 cmp r4, 0x2 bne _080A5C38 ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r2, [r0, 0x5] movs r1, 0xD negs r1, r1 ands r1, r2 movs r2, 0x8 orrs r1, r2 strb r1, [r0, 0x5] _080A5C38: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80A5BAC thumb_func_start ma2F_stop_music ma2F_stop_music: @ 80A5C44 push {lr} ldr r0, =gMPlay_SE1 bl m4aMPlayStop ldr r0, =gMPlay_SE2 bl m4aMPlayStop ldr r1, =gBattleAnimScriptPtr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end ma2F_stop_music .align 2, 0 @ Don't pad with nop.