#include "global.h" #include "battle.h" #include "sprite.h" #include "trainer_classes.h" #include "graphics.h" #include "decompress.h" #include "bg.h" #include "palette.h" #include "main.h" #include "gpu_regs.h" #include "link.h" #include "battle_message.h" #include "task.h" #include "trig.h" #include "sound.h" #include "songs.h" #include "strings.h" #include "window.h" #include "text_window.h" #include "new_menu_helpers.h" struct BattleBackground { const void *tileset; const void *tilemap; const void *entryTileset; const void *entryTilemap; const void *palette; }; extern const struct SpriteTemplate gUnknown_0831A9D0; extern const struct SpriteTemplate gUnknown_0831A9E8; extern const struct CompressedSpriteSheet gUnknown_0831AA00; extern const struct BgTemplate gUnknown_0831AA08[4]; extern const struct WindowTemplate *gUnknown_0831ABA0[]; extern const struct BattleBackground gBattleTerrainTable[]; extern u8 gBattleTerrain; extern u16 gTrainerBattleOpponent_A; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; extern u16 gPartnerTrainerId; extern u8 GetCurrentMapBattleScene(void); void sub_8035658(void) { ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08)); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) { gBattleScripting.field_24 = 1; SetBgTilemapBuffer(1, gUnknown_02023060); SetBgTilemapBuffer(2, gUnknown_02023060); } else { gBattleScripting.field_24 = 0; } InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]); DeactivateAllTextPrinters(); } void sub_80356D0(void) { DisableInterrupts(INTR_FLAG_HBLANK); EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); sub_8035658(); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); } void ApplyPlayerChosenFrameToBattleMenu(void) { sub_809882C(2, 0x12, 0x10); sub_809882C(2, 0x22, 0x10); LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20); if (gBattleTypeFlags & BATTLE_TYPE_ARENA) { sub_81978B0(0x70); copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70); gPlttBufferUnfaded[0x76] = 0; CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2); } } void DrawMainBattleBackground(void) { if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE) { LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == CLASS_LEADER) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); return; } else if (trainerClass == CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); return; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); break; } } } void LoadBattleTextboxAndBackground(void) { LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM)); CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0); CopyBgTilemapBufferToVram(0); LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); ApplyPlayerChosenFrameToBattleMenu(); DrawMainBattleBackground(); } static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY) { s32 i; u16 var = 0; u16 src[6]; if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gTasks[taskId].data[5] != 0) { switch (bank) { case 0: var = 0x3F & gTasks[taskId].data[3]; break; case 1: var = (0xFC0 & gTasks[taskId].data[4]) >> 6; break; case 2: var = (0xFC0 & gTasks[taskId].data[3]) >> 6; break; case 3: var = 0x3F & gTasks[taskId].data[4]; break; } } else { switch (bank) { case 0: var = 0x3F & gTasks[taskId].data[3]; break; case 1: var = 0x3F & gTasks[taskId].data[4]; break; case 2: var = (0xFC0 & gTasks[taskId].data[3]) >> 6; break; case 3: var = (0xFC0 & gTasks[taskId].data[4]) >> 6; break; } } for (i = 0; i < 3; i++) { src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001; } CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11); CopyBgTilemapBufferToVram(bgId); } else { if (bank == gBattleScripting.multiplayerId) var = gTasks[taskId].data[3]; else var = gTasks[taskId].data[4]; for (i = 0; i < 6; i++) { src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001; } CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11); CopyBgTilemapBufferToVram(bgId); } } static void sub_8035C4C(void) { if (gBattleOutcome == BATTLE_DREW) { BattleHandleAddTextPrinter(gText_Draw, 0x15); } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gBattleOutcome == BATTLE_WON) { switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18) { case 0: BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); break; case 1: BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); break; case 2: BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); break; case 3: BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); break; } } else { switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18) { case 0: BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); break; case 1: BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); break; case 2: BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); break; case 3: BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); break; } } } else if (gBattleOutcome == BATTLE_WON) { if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0) { BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); } else { BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); } } else { if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0) { BattleHandleAddTextPrinter(gText_Win, 0x16); BattleHandleAddTextPrinter(gText_Loss, 0x17); } else { BattleHandleAddTextPrinter(gText_Win, 0x17); BattleHandleAddTextPrinter(gText_Loss, 0x16); } } } void sub_8035D74(u8 taskId) { struct LinkPlayer *linkPlayer; u8 *name; s32 i, palId; switch (gTasks[taskId].data[0]) { case 0: if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { for (i = 0; i < BATTLE_BANKS_COUNT; i++) { name = gLinkPlayers[i].name; linkPlayer = &gLinkPlayers[i]; switch (linkPlayer->lp_field_18) { case 0: BattleHandleAddTextPrinter(name, 0x11); sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4); break; case 1: BattleHandleAddTextPrinter(name, 0x12); sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4); break; case 2: BattleHandleAddTextPrinter(name, 0x13); sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8); break; case 3: BattleHandleAddTextPrinter(name, 0x14); sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8); break; } } } else { u8 playerId = gBattleScripting.multiplayerId; u8 opponentId = playerId ^ BIT_SIDE; u8 opponentId_copy = opponentId; if (gLinkPlayers[playerId].lp_field_18 != 0) opponentId = playerId, playerId = opponentId_copy; name = gLinkPlayers[playerId].name; BattleHandleAddTextPrinter(name, 0xF); name = gLinkPlayers[opponentId].name; BattleHandleAddTextPrinter(name, 0x10); sub_8035AE4(taskId, playerId, 1, 2, 7); sub_8035AE4(taskId, opponentId, 2, 2, 7); } gTasks[taskId].data[0]++; break; case 1: palId = AllocSpritePalette(0x2710); gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF; gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0); gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0); gSprites[gBattleStruct->field_7D].invisible = 1; gSprites[gBattleStruct->field_7E].invisible = 1; gTasks[taskId].data[0]++; break; case 2: if (gTasks[taskId].data[5] != 0) { gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32); gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32); gBattle_BG1_Y = -36; gBattle_BG2_Y = -36; } else { gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32); gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164; gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32); gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164; } if (gTasks[taskId].data[2] != 0) { gTasks[taskId].data[2] -= 2; gTasks[taskId].data[1] += 2; } else { if (gTasks[taskId].data[5] != 0) sub_8035C4C(); PlaySE(SE_W231); DestroyTask(taskId); gSprites[gBattleStruct->field_7D].invisible = 0; gSprites[gBattleStruct->field_7E].invisible = 0; gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40; gSprites[gBattleStruct->field_7D].data[0] = 0; gSprites[gBattleStruct->field_7E].data[0] = 1; gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x; gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x; gSprites[gBattleStruct->field_7D].data[2] = 0; gSprites[gBattleStruct->field_7E].data[2] = 0; } break; } } void LoadBattleEntryBackground(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000)); LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000)); LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20); SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1); SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04); CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0); CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); SetGpuReg(REG_OFFSET_WININ, 0x36); SetGpuReg(REG_OFFSET_WINOUT, 0x36); gBattle_BG1_Y = 0xFF5C; gBattle_BG2_Y = 0xFF5C; LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00); } else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) { if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); } else { SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2); SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2); CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0); CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); } } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000)); } else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE) { LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000)); } else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) { LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000)); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == CLASS_LEADER) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); return; } else if (trainerClass == CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); return; } } if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) { LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000)); } else { LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000)); LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000)); } } } bool8 LoadChosenBattleElement(u8 caseId) { bool8 ret = FALSE; switch (caseId) { case 0: LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM)); break; case 1: CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0); CopyBgTilemapBufferToVram(0); break; case 2: LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40); break; case 3: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); } else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) { LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000)); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == CLASS_LEADER) { LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); break; } else if (trainerClass == CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000)); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000)); break; } } break; case 4: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) { LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) { if (gGameVersion == VERSION_RUBY) LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000)); else LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000)); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == CLASS_LEADER) { LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); break; } else if (trainerClass == CLASS_CHAMPION) { LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_GYM: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_MAGMA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_AQUA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_SIDNEY: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_PHOEBE: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_GLACIA: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_DRAKE: LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000)); break; case MAP_BATTLE_SCENE_FRONTIER: LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000)); break; } } break; case 5: if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER)) { LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) { if (gGameVersion == VERSION_RUBY) LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); else LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60); } else { if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; if (trainerClass == CLASS_LEADER) { LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60); break; } else if (trainerClass == CLASS_CHAMPION) { LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60); break; } } switch (GetCurrentMapBattleScene()) { default: case MAP_BATTLE_SCENE_NORMAL: LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GYM: LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60); break; case MAP_BATTLE_SCENE_MAGMA: LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60); break; case MAP_BATTLE_SCENE_AQUA: LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60); break; case MAP_BATTLE_SCENE_SIDNEY: LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60); break; case MAP_BATTLE_SCENE_PHOEBE: LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60); break; case MAP_BATTLE_SCENE_GLACIA: LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60); break; case MAP_BATTLE_SCENE_DRAKE: LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60); break; case MAP_BATTLE_SCENE_FRONTIER: LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60); break; } } break; case 6: ApplyPlayerChosenFrameToBattleMenu(); break; default: ret = TRUE; break; } return ret; }