.set LOCALID_OPPONENT, 1 .set LOCALID_ATTENDANT_1, 2 .set LOCALID_ATTENDANT_2, 3 BattleFrontier_BattleTowerBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp .byte 0 BattleFrontier_BattleTowerBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible end BattleFrontier_BattleTowerBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: setvar VAR_TEMP_0, 1 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: call BattleFrontier_EventScript_IncrementWinStreak tower_setbattlewon switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit waitmovement 0 removeobject LOCALID_OPPONENT frontier_getbrainstatus compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT playfanfare MUS_HEAL waitfanfare special HealPlayerParty BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent call BattleFrontier_EventScript_GetCantRecordBattle compare VAR_RESULT, TRUE goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON tower_set TOWER_DATA_LVL_MODE setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER special Script_TryGainNewFanFromCounter goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait waitmessage tower_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: copyvar VAR_TEMP_F, VAR_RESULT switch VAR_TEMP_F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent waitmessage return BattleFrontier_EventScript_IncrementWinStreak:: frontier_incrementstreak return BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter waitmovement 0 applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft waitmovement 0 playse SE_PIN applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant waitmovement 0 applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit waitmovement 0 return BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden waitmessage call BattleFrontier_EventScript_GetCantRecordBattle compare VAR_RESULT, TRUE goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: call BattleFrontier_EventScript_SetBrainObjectGfx closemessage applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle waitmovement 0 applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos waitmovement 0 addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle compare VAR_RESULT, B_OUTCOME_WON goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle compare VAR_RESULT, B_OUTCOME_WON goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: call BattleFrontier_EventScript_IncrementWinStreak frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_TOWER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle frontier_restorehelditems special HealPlayerParty frontier_resetsketch BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: tower_setinterviewdata frontier_get FRONTIER_DATA_BATTLE_OUTCOME return BattleFrontier_EventScript_SetBrainObjectGfx:: frontier_setbrainobj return BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: walk_up walk_up walk_up face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: face_down step_end BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: walk_down walk_left walk_left walk_left face_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: set_visible delay_16 walk_up walk_left walk_left delay_8 step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: walk_right walk_right walk_down set_invisible step_end BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: delay_16 delay_16 delay_16 delay_16 step_end BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: face_right delay_16 delay_16 delay_16 delay_16 walk_in_place_right step_end BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles compare VAR_RESULT, FRONTIER_MODE_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: tower_closelink warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: .string "We will restore your POKéMON to\n" .string "full health.$" @ Unused BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: .string "You will be facing opponent no. {STR_VAR_1}.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: .string "You will be facing opponent no. 2.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: .string "You will be facing opponent no. 3.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: .string "You will be facing opponent no. 4.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: .string "You will be facing opponent no. 5.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: .string "You will be facing opponent no. 6.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: .string "You will be facing opponent no. 7.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: .string "Record your battle on your\n" .string "FRONTIER PASS?$" BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: .string "{PLAYER}'s battle was recorded\n" .string "on the FRONTIER PASS.$" BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: .string "Would you like to save and\n" .string "quit the game?$" BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: .string "Saving your battle data.\n" .string "Please wait.$" BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: .string "Would you like to cancel your BATTLE\n" .string "ROOM challenge?$" BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: .string "There was an error of some sort.\n" .string "Your record could not be saved.$" BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: .string "Excuse me, but…\p" .string "Our leader, the SALON MAIDEN, is on\n" .string "her way here in hopes of battling you.\p" .string "She should be arriving very shortly.$" BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: .string "You will be facing the SALON MAIDEN.\n" .string "Are you prepared?$" BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: .string "Greetings…\n" .string "My name is ANABEL.\p" .string "I am the SALON MAIDEN, and I am in\n" .string "charge of running the BATTLE TOWER…\p" .string "I have heard several rumors\n" .string "about you…\p" .string "In all honesty, what I have heard does\n" .string "not seem attractive in any way…\p" .string "The reason I've come to see you…\n" .string "Well, there is but one reason…$" BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: .string "Let me see your talent in\n" .string "its entirety…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: .string "ANABEL: Fufufu, nicely done…\p" .string "Your FRONTIER PASS, please…\n" .string "Your talent shall be recognized.$" BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: .string "The Ability Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: .string "… … … … … …\p" .string "You have confidence in your POKéMON\n" .string "battling talent, don't you?\p" .string "I urge you to keep battling and\n" .string "keep on winning.\p" .string "I will be waiting for you.\n" .string "Until the next time we meet…$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: .string "ANABEL: You really did come back to\n" .string "see me…\p" .string "… … … … … …\p" .string "You've won straight matches to see me…\n" .string "I won't have to hold back against you…\p" .string "It's been too long now…\p" .string "Too long since I've been able to battle\n" .string "without thinking about anything…$" BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: .string "Let's begin, shall we?$" BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: .string "ANABEL: Fufu, congratulations…\n" .string "Your FRONTIER PASS, please…$" BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: .string "The Ability Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: .string "That was fun…\p" .string "I have never had a POKéMON battle\n" .string "so enjoyable before…\p" .string "I wish I could battle with you again…$"