#include "constants/global.h" #include "constants/battle.h" #include "constants/pokemon.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/battle_string_ids.h" #include "constants/abilities.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" #include "constants/trainers.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gBattleScriptsForMoveEffects:: @ 82D86A8 .4byte BattleScript_EffectHit .4byte BattleScript_EffectSleep .4byte BattleScript_EffectPoisonHit .4byte BattleScript_EffectAbsorb .4byte BattleScript_EffectBurnHit .4byte BattleScript_EffectFreezeHit .4byte BattleScript_EffectParalyzeHit .4byte BattleScript_EffectExplosion .4byte BattleScript_EffectDreamEater .4byte BattleScript_EffectMirrorMove .4byte BattleScript_EffectAttackUp .4byte BattleScript_EffectDefenseUp .4byte BattleScript_EffectSpeedUp .4byte BattleScript_EffectSpecialAttackUp .4byte BattleScript_EffectSpecialDefenseUp .4byte BattleScript_EffectAccuracyUp .4byte BattleScript_EffectEvasionUp .4byte BattleScript_EffectAlwaysHit .4byte BattleScript_EffectAttackDown .4byte BattleScript_EffectDefenseDown .4byte BattleScript_EffectSpeedDown .4byte BattleScript_EffectSpecialAttackDown .4byte BattleScript_EffectSpecialDefenseDown .4byte BattleScript_EffectAccuracyDown .4byte BattleScript_EffectEvasionDown .4byte BattleScript_EffectHaze .4byte BattleScript_EffectBide .4byte BattleScript_EffectRampage .4byte BattleScript_EffectRoar .4byte BattleScript_EffectMultiHit .4byte BattleScript_EffectConversion .4byte BattleScript_EffectFlinchHit .4byte BattleScript_EffectRestoreHp .4byte BattleScript_EffectToxic .4byte BattleScript_EffectPayDay .4byte BattleScript_EffectLightScreen .4byte BattleScript_EffectTriAttack .4byte BattleScript_EffectRest .4byte BattleScript_EffectOHKO .4byte BattleScript_EffectRazorWind .4byte BattleScript_EffectSuperFang .4byte BattleScript_EffectDragonRage .4byte BattleScript_EffectTrap .4byte BattleScript_EffectHighCritical .4byte BattleScript_EffectDoubleHit .4byte BattleScript_EffectRecoilIfMiss .4byte BattleScript_EffectMist .4byte BattleScript_EffectFocusEnergy .4byte BattleScript_EffectRecoil .4byte BattleScript_EffectConfuse .4byte BattleScript_EffectAttackUp2 .4byte BattleScript_EffectDefenseUp2 .4byte BattleScript_EffectSpeedUp2 .4byte BattleScript_EffectSpecialAttackUp2 .4byte BattleScript_EffectSpecialDefenseUp2 .4byte BattleScript_EffectAccuracyUp2 .4byte BattleScript_EffectEvasionUp2 .4byte BattleScript_EffectTransform .4byte BattleScript_EffectAttackDown2 .4byte BattleScript_EffectDefenseDown2 .4byte BattleScript_EffectSpeedDown2 .4byte BattleScript_EffectSpecialAttackDown2 .4byte BattleScript_EffectSpecialDefenseDown2 .4byte BattleScript_EffectAccuracyDown2 .4byte BattleScript_EffectEvasionDown2 .4byte BattleScript_EffectReflect .4byte BattleScript_EffectPoison .4byte BattleScript_EffectParalyze .4byte BattleScript_EffectAttackDownHit .4byte BattleScript_EffectDefenseDownHit .4byte BattleScript_EffectSpeedDownHit .4byte BattleScript_EffectSpecialAttackDownHit .4byte BattleScript_EffectSpecialDefenseDownHit .4byte BattleScript_EffectAccuracyDownHit .4byte BattleScript_EffectEvasionDownHit .4byte BattleScript_EffectSkyAttack .4byte BattleScript_EffectConfuseHit .4byte BattleScript_EffectTwineedle .4byte BattleScript_EffectVitalThrow .4byte BattleScript_EffectSubstitute .4byte BattleScript_EffectRecharge .4byte BattleScript_EffectRage .4byte BattleScript_EffectMimic .4byte BattleScript_EffectMetronome .4byte BattleScript_EffectLeechSeed .4byte BattleScript_EffectSplash .4byte BattleScript_EffectDisable .4byte BattleScript_EffectLevelDamage .4byte BattleScript_EffectPsywave .4byte BattleScript_EffectCounter .4byte BattleScript_EffectEncore .4byte BattleScript_EffectPainSplit .4byte BattleScript_EffectSnore .4byte BattleScript_EffectConversion2 .4byte BattleScript_EffectLockOn .4byte BattleScript_EffectSketch .4byte BattleScript_EffectUnused60//Thaw .4byte BattleScript_EffectSleepTalk .4byte BattleScript_EffectDestinyBond .4byte BattleScript_EffectFlail .4byte BattleScript_EffectSpite .4byte BattleScript_EffectFalseSwipe .4byte BattleScript_EffectHealBell .4byte BattleScript_EffectQuickAttack .4byte BattleScript_EffectTripleKick .4byte BattleScript_EffectThief .4byte BattleScript_EffectMeanLook .4byte BattleScript_EffectNightmare .4byte BattleScript_EffectMinimize .4byte BattleScript_EffectCurse .4byte BattleScript_EffectUnused6e .4byte BattleScript_EffectProtect .4byte BattleScript_EffectSpikes .4byte BattleScript_EffectForesight .4byte BattleScript_EffectPerishSong .4byte BattleScript_EffectSandstorm .4byte BattleScript_EffectEndure .4byte BattleScript_EffectRollout .4byte BattleScript_EffectSwagger .4byte BattleScript_EffectFuryCutter .4byte BattleScript_EffectAttract .4byte BattleScript_EffectReturn .4byte BattleScript_EffectPresent .4byte BattleScript_EffectFrustration .4byte BattleScript_EffectSafeguard .4byte BattleScript_EffectThawHit .4byte BattleScript_EffectMagnitude .4byte BattleScript_EffectBatonPass .4byte BattleScript_EffectPursuit .4byte BattleScript_EffectRapidSpin .4byte BattleScript_EffectSonicboom .4byte BattleScript_EffectUnused83 .4byte BattleScript_EffectMorningSun .4byte BattleScript_EffectSynthesis .4byte BattleScript_EffectMoonlight .4byte BattleScript_EffectHiddenPower .4byte BattleScript_EffectRainDance .4byte BattleScript_EffectSunnyDay .4byte BattleScript_EffectDefenseUpHit .4byte BattleScript_EffectAttackUpHit .4byte BattleScript_EffectAllStatsUpHit .4byte BattleScript_EffectUnused8d .4byte BattleScript_EffectBellyDrum .4byte BattleScript_EffectPsychUp .4byte BattleScript_EffectMirrorCoat .4byte BattleScript_EffectSkullBash .4byte BattleScript_EffectTwister .4byte BattleScript_EffectEarthquake .4byte BattleScript_EffectFutureSight .4byte BattleScript_EffectGust .4byte BattleScript_EffectStomp .4byte BattleScript_EffectSolarbeam .4byte BattleScript_EffectThunder .4byte BattleScript_EffectTeleport .4byte BattleScript_EffectBeatUp .4byte BattleScript_EffectSemiInvulnerable .4byte BattleScript_EffectDefenseCurl .4byte BattleScript_EffectSoftboiled .4byte BattleScript_EffectFakeOut .4byte BattleScript_EffectUproar .4byte BattleScript_EffectStockpile .4byte BattleScript_EffectSpitUp .4byte BattleScript_EffectSwallow .4byte BattleScript_EffectUnusedA3 .4byte BattleScript_EffectHail .4byte BattleScript_EffectTorment .4byte BattleScript_EffectFlatter .4byte BattleScript_EffectWillOWisp .4byte BattleScript_EffectMemento .4byte BattleScript_EffectFacade .4byte BattleScript_EffectFocusPunch .4byte BattleScript_EffectSmellingsalt .4byte BattleScript_EffectFollowMe .4byte BattleScript_EffectNaturePower .4byte BattleScript_EffectCharge .4byte BattleScript_EffectTaunt .4byte BattleScript_EffectHelpingHand .4byte BattleScript_EffectTrick .4byte BattleScript_EffectRolePlay .4byte BattleScript_EffectWish .4byte BattleScript_EffectAssist .4byte BattleScript_EffectIngrain .4byte BattleScript_EffectSuperpower .4byte BattleScript_EffectMagicCoat .4byte BattleScript_EffectRecycle .4byte BattleScript_EffectRevenge .4byte BattleScript_EffectBrickBreak .4byte BattleScript_EffectYawn .4byte BattleScript_EffectKnockOff .4byte BattleScript_EffectEndeavor .4byte BattleScript_EffectEruption .4byte BattleScript_EffectSkillSwap .4byte BattleScript_EffectImprison .4byte BattleScript_EffectRefresh .4byte BattleScript_EffectGrudge .4byte BattleScript_EffectSnatch .4byte BattleScript_EffectLowKick .4byte BattleScript_EffectSecretPower .4byte BattleScript_EffectDoubleEdge .4byte BattleScript_EffectTeeterDance .4byte BattleScript_EffectBlazeKick .4byte BattleScript_EffectMudSport .4byte BattleScript_EffectPoisonFang .4byte BattleScript_EffectWeatherBall .4byte BattleScript_EffectOverheat .4byte BattleScript_EffectTickle .4byte BattleScript_EffectCosmicPower .4byte BattleScript_EffectSkyUppercut .4byte BattleScript_EffectBulkUp .4byte BattleScript_EffectPoisonTail .4byte BattleScript_EffectWaterSport .4byte BattleScript_EffectCalmMind .4byte BattleScript_EffectDragonDance .4byte BattleScript_EffectCamouflage BattleScript_EffectSpeedUp:: BattleScript_EffectSpecialDefenseUp:: BattleScript_EffectAccuracyUp:: BattleScript_EffectAlwaysHit:: BattleScript_EffectSpecialAttackDown:: BattleScript_EffectSpecialDefenseDown:: BattleScript_EffectHighCritical:: BattleScript_EffectAccuracyUp2:: BattleScript_EffectEvasionUp2:: BattleScript_EffectSpecialAttackDown2:: BattleScript_EffectAccuracyDown2:: BattleScript_EffectEvasionDown2:: BattleScript_EffectEvasionDownHit:: BattleScript_EffectVitalThrow:: BattleScript_EffectUnused60:: BattleScript_EffectFalseSwipe:: BattleScript_EffectQuickAttack:: BattleScript_EffectUnused6e:: BattleScript_EffectPursuit:: BattleScript_EffectUnused83:: BattleScript_EffectUnused8d:: BattleScript_EffectUnusedA3:: BattleScript_EffectHit:: jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 2 BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_HitFromAtkString:: attackstring ppreduce BattleScript_HitFromCritCalc:: critcalc damagecalc typecalc adjustnormaldamage BattleScript_HitFromAtkAnimation:: attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL BattleScript_MoveEnd:: moveendall end BattleScript_MakeMoveMissed:: orbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: pause B_WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleep:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifcantmakeasleep BattleScript_CantMakeAsleep jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_SLEEP seteffectprimary goto BattleScript_MoveEnd BattleScript_AlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_WasntAffected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: pause B_WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonHit:: BattleScript_EffectPoisonTail:: setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectAbsorb:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc typecalc adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: manipulatedamage DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE BattleScript_AbsorbUpdateHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gAbsorbDrainStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectBurnHit:: BattleScript_EffectBlazeKick:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectFreezeHit:: setmoveeffect MOVE_EFFECT_FREEZE goto BattleScript_EffectHit BattleScript_EffectParalyzeHit:: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectExplosion:: attackcanceler attackstring ppreduce faintifabilitynotdamp setatkhptozero waitstate jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop call BattleScript_PreserveMissedBitDoMoveAnim goto BattleScript_ExplosionLoop BattleScript_ExplosionDoAnimStartLoop: attackanimation waitanimation BattleScript_ExplosionLoop: movevaluescleanup critcalc damagecalc typecalc adjustnormaldamage accuracycheck BattleScript_ExplosionMissed, ACC_CURR_MOVE effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER, FALSE, NULL end BattleScript_ExplosionMissed: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER, FALSE, NULL end BattleScript_PreserveMissedBitDoMoveAnim: bicbyte gMoveResultFlags, MOVE_RESULT_MISSED attackanimation waitanimation orbyte gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_EffectDreamEater:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_DreamEaterNoEffect jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked BattleScript_DreamEaterNoEffect: attackstring ppreduce waitmessage B_WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc typecalc adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN waitmessage B_WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectMirrorMove:: attackcanceler attackstring pause B_WAIT_TIME_LONG trymirrormove ppreduce orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: setstatchanger STAT_ATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp:: setstatchanger STAT_DEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp:: setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp:: setstatchanger STAT_EVASION, 1, FALSE BattleScript_EffectStatUp:: attackcanceler BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation waitanimation BattleScript_StatUpDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackDown:: setstatchanger STAT_ATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown:: setstatchanger STAT_DEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown:: setstatchanger STAT_SPEED, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown:: setstatchanger STAT_ACC, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown:: setstatchanger STAT_EVASION, 1, TRUE BattleScript_EffectStatDown:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd pause B_WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHaze:: attackcanceler attackstring ppreduce attackanimation waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: attackcanceler attackstring ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setbide goto BattleScript_MoveEnd BattleScript_EffectRampage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2 ppreduce BattleScript_EffectRampage2: confuseifrepeatingattackends goto BattleScript_HitFromCritCalc BattleScript_EffectRoar:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed forcerandomswitch BattleScript_ButItFailed BattleScript_EffectMultiHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 0 initmultihitstring setbyte sMULTIHIT_EFFECT, 0 BattleScript_MultiHitLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings BattleScript_DoMultiHit:: movevaluescleanup copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT critcalc damagecalc typecalc jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 addbyte sMULTIHIT_STRING + 4, 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: pause B_WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG BattleScript_MultiHitEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendfrom MOVEEND_IMMUNITY_ABILITIES end BattleScript_EffectConversion:: attackcanceler attackstring ppreduce tryconversiontypechange BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectRestoreHp:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PSNPrevention goto BattleScript_MoveEnd BattleScript_EffectPayDay:: setmoveeffect MOVE_EFFECT_PAYDAY goto BattleScript_EffectHit BattleScript_EffectLightScreen:: attackcanceler attackstring ppreduce setlightscreen goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectTriAttack:: setmoveeffect MOVE_EFFECT_TRI_ATTACK goto BattleScript_EffectHit BattleScript_EffectRest:: attackcanceler attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifcantmakeasleep BattleScript_RestCantSleep trysetrest BattleScript_AlreadyAtFullHp pause B_WAIT_TIME_SHORT printfromtable gRestUsedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: pause B_WAIT_TIME_LONG printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation tryKO BattleScript_KOFail trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: pause B_WAIT_TIME_LONG printfromtable gKOFailedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRazorWind:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_TwoTurnMovesSecondTurn:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromAccCheck BattleScriptFirstChargingTurn:: attackcanceler printstring STRINGID_EMPTYSTRING3 ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectSuperFang:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE damagetohalftargethp goto BattleScript_HitFromAtkAnimation BattleScript_EffectDragonRage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 40 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectTrap:: jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect orword gHitMarker, HITMARKER_IGNORE_UNDERWATER setbyte sDMG_MULTIPLIER, 2 BattleScript_DoWrapEffect:: setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit BattleScript_EffectDoubleHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 2 initmultihitstring setbyte sMULTIHIT_EFFECT, 0 goto BattleScript_MultiHitLoop BattleScript_EffectRecoilIfMiss:: attackcanceler accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE goto BattleScript_HitFromAtkString BattleScript_MoveMissedDoDamage:: attackstring ppreduce pause B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED waitmessage B_WAIT_TIME_LONG damagecalc typecalc adjustnormaldamage manipulatedamage DMG_RECOIL_FROM_MISS bicbyte gMoveResultFlags, MOVE_RESULT_MISSED orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL orbyte gMoveResultFlags, MOVE_RESULT_MISSED goto BattleScript_MoveEnd BattleScript_EffectMist:: attackcanceler attackstring ppreduce setmist attackanimation waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy:: attackcanceler attackstring ppreduce jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecoil:: setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit incrementgamestat GAME_STAT_USED_STRUGGLE goto BattleScript_EffectHit BattleScript_EffectConfuse:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: setstatchanger STAT_ATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp2:: setstatchanger STAT_DEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp2:: setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp2:: setstatchanger STAT_SPATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp2:: setstatchanger STAT_SPDEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectTransform:: attackcanceler attackstring ppreduce transformdataexecution attackanimation waitanimation printfromtable gTransformUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2:: setstatchanger STAT_ATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown2:: setstatchanger STAT_DEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown2:: setstatchanger STAT_SPEED, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown2:: setstatchanger STAT_SPDEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectReflect:: attackcanceler attackstring ppreduce setreflect BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed typecalc jumpifmovehadnoeffect BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyParalyzed:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PRLZPrevention goto BattleScript_MoveEnd BattleScript_EffectAttackDownHit:: setmoveeffect MOVE_EFFECT_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectDefenseDownHit:: setmoveeffect MOVE_EFFECT_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpeedDownHit:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialAttackDownHit:: setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectAccuracyDownHit:: setmoveeffect MOVE_EFFECT_ACC_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSkyAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_EffectConfuseHit:: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectTwineedle:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setbyte sMULTIHIT_EFFECT, MOVE_EFFECT_POISON attackstring ppreduce setmultihitcounter 2 initmultihitstring goto BattleScript_MultiHitLoop BattleScript_EffectSubstitute:: attackcanceler ppreduce attackstring waitstate jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim pause B_WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubsituteUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromAtkString BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: attackcanceler accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RAGE seteffectprimary setmoveeffect 0 goto BattleScript_HitFromAtkString BattleScript_RageMiss:: setmoveeffect MOVE_EFFECT_RAGE clearstatusfromeffect BS_ATTACKER goto BattleScript_PrintMoveMissed BattleScript_EffectMimic:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON mimicattackcopy BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring pause B_WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 metronome BattleScript_EffectLeechSeed:: attackcanceler attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE BattleScript_DoLeechSeed:: setseeded attackanimation waitanimation printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSplash:: attackcanceler attackstring ppreduce attackanimation waitanimation incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDisable:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE disablelastusedattack BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtolevel adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectPsywave:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE psywavedamageeffect adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectCounter:: attackcanceler counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc2 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEncore:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetencore BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON painsplitdmgcalc BattleScript_ButItFailed attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, sPAINSPLIT_HP healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: attackcanceler jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring ppreduce accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromCritCalc BattleScript_EffectConversion2:: attackcanceler attackstring ppreduce settypetorandomresistance BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE setalwayshitflag attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed copymovepermanently BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: attackcanceler jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove pause B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectDestinyBond:: attackcanceler attackstring ppreduce setdestinybond attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlail:: remaininghptopower goto BattleScript_EffectHit BattleScript_EffectSpite:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryspiteppreduce BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: attackcanceler attackstring ppreduce healpartystatus waitstate attackanimation waitanimation printfromtable gPartyStatusHealStringIds waitmessage B_WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectTripleKick:: attackcanceler attackstring ppreduce sethword sTRIPLE_KICK_POWER, 0 initmultihitstring setmultihit 3 BattleScript_TripleKickLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits BattleScript_DoTripleKickAttack:: accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE movevaluescleanup addbyte sTRIPLE_KICK_POWER, 10 addbyte sMULTIHIT_STRING + 4, 1 copyhword gDynamicBasePower, sTRIPLE_KICK_POWER critcalc damagecalc typecalc adjustnormaldamage jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings decrementmultihit BattleScript_TripleKickLoop goto BattleScript_TripleKickPrintStrings BattleScript_TripleKickNoMoreHits:: pause B_WAIT_TIME_SHORT jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickPrintStrings bicbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_TripleKickPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG BattleScript_TripleKickEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL moveendfrom MOVEEND_UPDATE_LAST_MOVES end BattleScript_EffectThief:: setmoveeffect MOVE_EFFECT_STEAL_ITEM goto BattleScript_EffectHit BattleScript_EffectMeanLook:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed attackanimation waitanimation setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked goto BattleScript_ButItFailed BattleScript_NightmareWorked:: attackanimation waitanimation setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: attackcanceler setminimize setstatchanger STAT_EVASION, 1, FALSE goto BattleScript_EffectStatUpAfterAtkCanceler BattleScript_EffectCurse:: jumpiftype2 BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 1 attackanimation waitanimation setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryDefense:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse getmovetarget BS_ATTACKER BattleScript_DoGhostCurse:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE setbyte sB_ANIM_TURN, 0 attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectProtect:: BattleScript_EffectEndure:: attackcanceler attackstring ppreduce setprotectlike attackanimation waitanimation printfromtable gProtectLikeUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: attackcanceler trysetspikes BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setforesight attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: attackcanceler attackstring ppreduce trysetperishsong BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_FAINTINTHREE waitmessage B_WAIT_TIME_LONG setbyte sBATTLER, 0 BattleScript_PerishSongLoop:: jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop goto BattleScript_MoveEnd BattleScript_PerishSongNotAffected:: printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: attackcanceler attackstring ppreduce setsandstorm goto BattleScript_MoveWeatherChange BattleScript_EffectRollout:: attackcanceler attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy ppreduce BattleScript_RolloutCheckAccuracy:: accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE BattleScript_RolloutHit:: typecalc2 rolloutdamagecalculation goto BattleScript_HitFromCritCalc BattleScript_EffectSwagger:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SwaggerTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectFuryCutter:: attackcanceler attackstring ppreduce accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE BattleScript_FuryCutterHit:: furycuttercalc critcalc damagecalc typecalc jumpifmovehadnoeffect BattleScript_FuryCutterHit adjustnormaldamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectAttract:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryinfatuating BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReturn:: BattleScript_EffectFrustration:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE friendshiptodamagecalculation goto BattleScript_HitFromAtkString BattleScript_EffectPresent:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc presentdamagecalculation BattleScript_EffectSafeguard:: attackcanceler attackstring ppreduce setsafeguard goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectThawHit:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectMagnitude:: attackcanceler attackstring ppreduce selectfirstvalidtarget magnitudedamagecalculation pause B_WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH waitmessage B_WAIT_TIME_LONG goto BattleScript_HitsAllWithUndergroundBonusLoop BattleScript_EffectBatonPass:: attackcanceler attackstring ppreduce jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation openpartyscreen BS_ATTACKER, BattleScript_ButItFailed switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectRapidSpin:: setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectSonicboom:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 20 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectMorningSun:: BattleScript_EffectSynthesis:: BattleScript_EffectMoonlight:: attackcanceler attackstring ppreduce recoverbasedonsunlight BattleScript_AlreadyAtFullHp goto BattleScript_PresentHealTarget BattleScript_EffectHiddenPower:: hiddenpowercalc goto BattleScript_EffectHit BattleScript_EffectRainDance:: attackcanceler attackstring ppreduce setrain BattleScript_MoveWeatherChange:: attackanimation waitanimation printfromtable gMoveWeatherChangeStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_WeatherFormChanges goto BattleScript_MoveEnd BattleScript_EffectSunnyDay:: attackcanceler attackstring ppreduce setsunny goto BattleScript_MoveWeatherChange BattleScript_EffectDefenseUpHit:: setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAttackUpHit:: setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAllStatsUpHit:: setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectBellyDrum:: attackcanceler attackstring ppreduce maxattackhalvehp BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: attackcanceler attackstring ppreduce copyfoestats BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: attackcanceler mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc2 adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SkullBashEnd:: goto BattleScript_MoveEnd BattleScript_EffectTwister:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 2 BattleScript_FlinchEffect:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectEarthquake:: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_HitsAllWithUndergroundBonusLoop:: movevaluescleanup jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND setbyte sDMG_MULTIPLIER, 2 goto BattleScript_DoHitAllWithUndergroundBonus BattleScript_HitsAllNoUndergroundBonus:: bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND setbyte sDMG_MULTIPLIER, 1 BattleScript_DoHitAllWithUndergroundBonus:: accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE critcalc damagecalc typecalc adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_HitAllWithUndergroundBonusMissed:: pause B_WAIT_TIME_SHORT typecalc effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_EffectFutureSight:: attackcanceler attackstring ppreduce trysetfutureattack BattleScript_ButItFailed attackanimation waitanimation printfromtable gFutureMoveUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_EffectHit orword gHitMarker, HITMARKER_IGNORE_ON_AIR setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectStomp:: jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect setbyte sDMG_MULTIPLIER, 2 goto BattleScript_FlinchEffect BattleScript_EffectSolarbeam:: jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn BattleScript_SolarbeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_SolarbeamOnFirstTurn:: orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary ppreduce goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectThunder:: setmoveeffect MOVE_EFFECT_PARALYSIS orword gHitMarker, HITMARKER_IGNORE_ON_AIR goto BattleScript_EffectHit BattleScript_EffectTeleport:: attackcanceler attackstring ppreduce jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed getifcantrunfrombattle BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE waitmessage B_WAIT_TIME_LONG setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0 BattleScript_BeatUpLoop:: movevaluescleanup trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack manipulatedamage DMG_DOUBLED BattleScript_BeatUpAttack:: adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop BattleScript_BeatUpEnd:: end BattleScript_EffectSemiInvulnerable:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit goto BattleScript_MoveEnd BattleScript_SecondTurnSemiInvulnerable:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit setmoveeffect MOVE_EFFECT_PARALYSIS BattleScript_SemiInvulnerableTryHit:: accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE clearsemiinvulnerablebit goto BattleScript_HitFromAtkString BattleScript_SemiInvulnerableMiss:: clearsemiinvulnerablebit goto BattleScript_PrintMoveMissed BattleScript_EffectDefenseCurl:: attackcanceler attackstring ppreduce setdefensecurlbit setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: goto BattleScript_StatUpDoAnim BattleScript_EffectSoftboiled:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET BattleScript_PresentHealTarget:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: attackcanceler jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_ButItFailedAtkStringPpReduce:: attackstring BattleScript_ButItFailedPpReduce:: ppreduce BattleScript_ButItFailed:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit ppreduce BattleScript_UproarHit:: nop goto BattleScript_HitFromCritCalc BattleScript_EffectStockpile:: attackcanceler attackstring ppreduce stockpile attackanimation waitanimation printfromtable gStockpileUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpitUp:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE stockpiletobasedamage BattleScript_SpitUpFail typecalc adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: pause B_WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce pause B_WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: attackcanceler attackstring ppreduce stockpiletohpheal BattleScript_SwallowFail goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: pause B_WAIT_TIME_SHORT printfromtable gSwallowFailStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: attackcanceler attackstring ppreduce sethail goto BattleScript_MoveWeatherChange BattleScript_EffectTorment:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settorment BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: attackcanceler jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectWillOWisp:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_MoveEnd BattleScript_WaterVeilPrevents:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoFailProtect attackstring ppreduce jumpifattackandspecialattackcannotfall BattleScript_ButItFailed setatkhptozero attackanimation waitanimation jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk @ Greater than STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint @ Greater than STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint BattleScript_MementoFailProtect: attackstring ppreduce jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd BattleScript_MementoFailEnd: setatkhptozero pause B_WAIT_TIME_LONG effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectFacade:: jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg goto BattleScript_EffectHit BattleScript_FacadeDoubleDmg:: setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFocusPunch:: attackcanceler jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt:: jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit setmoveeffect MOVE_EFFECT_REMOVE_PARALYSIS | MOVE_EFFECT_CERTAIN jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg goto BattleScript_EffectHit BattleScript_SmellingsaltDoubleDmg: setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFollowMe:: attackcanceler attackstring ppreduce setforcedtarget attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring pause B_WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO waitmessage B_WAIT_TIME_LONG return BattleScript_EffectCharge:: attackcanceler attackstring ppreduce setcharge attackanimation waitanimation printstring STRINGID_PKMNCHARGINGPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settaunt BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: attackcanceler attackstring ppreduce trysethelpinghand BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: attackcanceler attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryswapitems BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS waitmessage B_WAIT_TIME_LONG printfromtable gItemSwapStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON trycopyability BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectWish:: attackcanceler attackstring ppreduce trywish 0, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectAssist:: attackcanceler attackstring assistattackselect BattleScript_ButItFailedPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectIngrain:: attackcanceler attackstring ppreduce trysetroots BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower:: setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectMagicCoat:: attackcanceler trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: attackcanceler attackstring ppreduce tryrecycleitem BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_XFOUNDONEY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRevenge:: doubledamagedealtifdamaged goto BattleScript_EffectHit BattleScript_EffectBrickBreak:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce removelightscreenreflect critcalc damagecalc typecalc adjustnormaldamage jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc2 effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectYawn:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifcantmakeasleep BattleScript_ButItFailed setyawn BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWASMADEDROWSY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintBankAbilityMadeIneffective:: copybyte sBATTLER, sBATTLER_WITH_ABILITY BattleScript_PrintAbilityMadeIneffective:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEITINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: setmoveeffect MOVE_EFFECT_KNOCK_OFF goto BattleScript_EffectHit BattleScript_EffectEndeavor:: attackcanceler attackstring ppreduce setdamagetohealthdifference BattleScript_ButItFailed copyword gHpDealt, gBattleMoveDamage accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, gHpDealt adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEruption:: scaledamagebyhealthratio goto BattleScript_EffectHit BattleScript_EffectSkillSwap:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON tryswapabilities BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectImprison:: attackcanceler attackstring ppreduce tryimprison BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh:: attackcanceler attackstring ppreduce cureifburnedparalysedorpoisoned BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectGrudge:: attackcanceler attackstring ppreduce trysetgrudge BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch:: attackcanceler trysetsnatch BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLowKick:: attackcanceler attackstring ppreduce weightdamagecalculation accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectSecretPower:: getsecretpowereffect goto BattleScript_EffectHit BattleScript_EffectDoubleEdge:: setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTeeterDance:: attackcanceler attackstring ppreduce setbyte gBattlerTarget, 0 BattleScript_TeeterDanceLoop:: movevaluescleanup setmoveeffect MOVE_EFFECT_CONFUSION jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected attackanimation waitanimation seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop end BattleScript_TeeterDanceOwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSubstitutePrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceMissed:: resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_EffectMudSport:: BattleScript_EffectWaterSport:: attackcanceler attackstring ppreduce settypebasedhalvers BattleScript_ButItFailed attackanimation waitanimation printfromtable gSportsUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: setmoveeffect MOVE_EFFECT_TOXIC goto BattleScript_EffectHit BattleScript_EffectWeatherBall:: setweatherballtype goto BattleScript_EffectHit BattleScript_EffectOverheat:: setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTickle:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd BattleScript_EffectSkyUppercut:: orword gHitMarker, HITMARKER_IGNORE_ON_AIR goto BattleScript_EffectHit BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectCamouflage:: attackcanceler attackstring ppreduce settypetoterrain BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: playfaintcry BS_ATTACKER pause B_WAIT_TIME_LONG dofaintanimation BS_ATTACKER cleareffectsonfaint BS_ATTACKER printstring STRINGID_ATTACKERFAINTED return BattleScript_FaintTarget:: playfaintcry BS_TARGET pause B_WAIT_TIME_LONG dofaintanimation BS_TARGET cleareffectsonfaint BS_TARGET printstring STRINGID_TARGETFAINTED return BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: atk24 BattleScript_HandleFaintedMonMultiple jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChooseAnother jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChooseAnother:: openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd switchhandleorder BS_FAINTED, 2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonChooseAnother jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother setatktoplayer0 openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonChooseAnother switchhandleorder BS_ATTACKER, 2 jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonChooseAnother atknameinbuff1 resetintimidatetracebits BS_ATTACKER hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, 0 waitstate switchineffects BS_ATTACKER resetsentmonsvalue BattleScript_FaintedMonChooseAnother:: drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate various7 BS_ATTACKER switchineffects BS_FAINTED jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions BattleScript_FaintedMonEnd:: end2 BattleScript_HandleFaintedMonMultiple:: openpartyscreen BS_UNK_5, BattleScript_HandleFaintedMonMultipleStart BattleScript_HandleFaintedMonMultipleStart:: switchhandleorder BS_FAINTED, 0 openpartyscreen BS_UNK_6, BattleScript_HandleFaintedMonMultipleEnd switchhandleorder BS_FAINTED, 0 BattleScript_HandleFaintedMonLoop:: switchhandleorder BS_FAINTED, 3 drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate switchineffects 5 jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_HandleFaintedMonLoop BattleScript_HandleFaintedMonMultipleEnd:: end2 BattleScript_LocalTrainerBattleWon:: jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_LocalBattleWonLoseTexts BattleScript_LocalTwoTrainersDefeated:: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_LocalBattleWonLoseTexts:: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_LocalBattleWonReward:: getmoneyreward printstring STRINGID_PLAYERGOTMONEY waitmessage B_WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup end2 BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG BattleScript_LocalBattleLostEnd:: end2 BattleScript_CheckDomeDrew:: jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostPrintTrainersWinText:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostDoTrainer2WinText:: trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT BattleScript_LocalBattleLostEnd_:: end2 BattleScript_FrontierLinkBattleLost:: returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd endlinkbattle BattleScript_FrontierLinkBattleLostEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_LinkBattleWonOrLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd endlinkbattle BattleScript_LinkBattleWonOrLostWaitEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_TowerLinkBattleWon:: playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd endlinkbattle BattleScript_TowerLinkBattleWonEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_FrontierTrainerBattleWon:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_FrontierTrainerBattleWon_LoseTexts BattleScript_FrontierTrainerBattleWon_TwoDefeated: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_FrontierTrainerBattleWon_LoseTexts: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_TryPickUpItems: jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End pickup BattleScript_FrontierTrainerBattleWon_End: end2 BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE, NULL printstring STRINGID_PKMNFLEDUSINGITS waitmessage B_WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING waitmessage B_WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY waitmessage B_WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: printstring STRINGID_NORUNNINGFROMTRAINERS end2 BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: printselectionstringfromtable gNoEscapeStringIds endselectionscript BattleScript_PrintFullBox:: printselectionstring STRINGID_BOXISFULL endselectionscript BattleScript_ActionSwitch:: hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON setbyte sDMG_MULTIPLIER, 2 jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: setmultihit 2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut swapattackerwithtarget trysetdestinybondtohappen call BattleScript_PursuitDmgOnSwitchOut swapattackerwithtarget BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER switchhandleorder BS_ATTACKER, 1 getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, FALSE waitstate switchineffects BS_ATTACKER moveendcase MOVEEND_IMMUNITY_ABILITIES moveendcase MOVEEND_MIRROR_MOVE end2 BattleScript_PursuitDmgOnSwitchOut:: pause B_WAIT_TIME_SHORT attackstring ppreduce critcalc damagecalc typecalc adjustnormaldamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE getbattlerfainted BS_TARGET jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: pause B_WAIT_TIME_SHORT return BattleScript_LevelUp:: fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV setbyte sLVLBOX_STATE, 0 drawlvlupbox handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE goto BattleScript_AskToLearnMove BattleScript_TryLearnMoveLoop:: handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE BattleScript_AskToLearnMove:: buffermovetolearn printstring STRINGID_TRYTOLEARNMOVE1 printstring STRINGID_TRYTOLEARNMOVE2 printstring STRINGID_TRYTOLEARNMOVE3 waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove printstring STRINGID_STOPLEARNINGMOVE waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxstoplearningmove BattleScript_AskToLearnMove printstring STRINGID_DIDNOTLEARNMOVE goto BattleScript_TryLearnMoveLoop BattleScript_ForgotAndLearnedNewMove:: printstring STRINGID_123POOF printstring STRINGID_PKMNFORGOTMOVE printstring STRINGID_ANDELLIPSIS BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE waitmessage B_WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: return BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL BattleScript_RainContinuesOrEndsEnd:: end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds waitmessage B_WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL setbyte gBattleCommunication, 0 BattleScript_DamagingWeatherLoop:: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE effectivenesssound hitanimation BS_ATTACKER healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL atk24 BattleScript_DamagingWeatherLoopIncrement BattleScript_DamagingWeatherLoopIncrement:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_DamagingWeatherContinuesEnd:: bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE end2 BattleScript_SandStormHailEnds:: printfromtable gSandStormHailEndStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES, NULL end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED waitmessage B_WAIT_TIME_LONG end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds waitmessage B_WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED waitmessage B_WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, gHpDealt jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze manipulatedamage DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_LeechSeedTurnPrintLiquidOoze:: setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL end2 BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustsetdamage setbyte sB_ANIM_TURN, 1 attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd BattleScript_BideNoEnergyToAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SuccessForceOut:: attackanimation waitanimation switchoutabilities BS_TARGET returntoball BS_TARGET waitstate jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut setoutcomeonteleport BS_ATTACKER finishaction BattleScript_TrainerBattleForceOut:: getswitchedmondata BS_TARGET switchindataupdate BS_TARGET switchinanim BS_TARGET, FALSE waitstate printstring STRINGID_PKMNWASDRAGGEDOUT switchineffects BS_TARGET goto BattleScript_MoveEnd BattleScript_MistProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST waitmessage B_WAIT_TIME_LONG return BattleScript_RageIsBuilding:: printstring STRINGID_PKMNRAGEBUILDING waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: printselectionstring STRINGID_PKMNMOVEISDISABLED endselectionscript BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingDisabledMoveInPalace:: printstring STRINGID_PKMNMOVEISDISABLED BattleScript_SelectingUnusableMoveInPalace:: moveendto MOVEEND_NEXT_TARGET end BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED waitmessage B_WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_SpikesOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_PrintHurtBySpikes tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_ATTACKER, TRUE, BattleScript_SpikesOnAttackerFainted return BattleScript_SpikesOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon BattleScript_SpikesOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_TARGET datahpupdate BS_TARGET call BattleScript_PrintHurtBySpikes tryfaintmon BS_TARGET, FALSE, NULL tryfaintmon BS_TARGET, TRUE, BattleScript_SpikesOnTargetFainted return BattleScript_SpikesOnTargetFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon BattleScript_SpikesOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_FAINTED datahpupdate BS_FAINTED call BattleScript_PrintHurtBySpikes tryfaintmon BS_FAINTED, FALSE, NULL tryfaintmon BS_FAINTED, TRUE, BattleScript_SpikesOnFaintedBattlerFainted return BattleScript_SpikesOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon BattleScript_PrintHurtBySpikes:: printstring STRINGID_PKMNHURTBYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL end2 BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return BattleScript_RapidSpinAway:: rapidspinfree return BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE waitmessage B_WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: adjustnormaldamage2 jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT, NULL goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT, NULL BattleScript_DoFutureAttackHit:: effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL atk24 BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: moveendcase MOVEEND_RAGE moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES setbyte gMoveResultFlags, 0 end2 BattleScript_FutureAttackMiss:: pause B_WAIT_TIME_SHORT setbyte gMoveResultFlags, 0 orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG setbyte gMoveResultFlags, 0 end2 BattleScript_NoMovesLeft:: printselectionstring STRINGID_PKMNHASNOMOVESLEFT endselectionscript BattleScript_SelectingMoveWithNoPP:: printselectionstring STRINGID_NOPPLEFT endselectionscript BattleScript_NoPPForMove:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT endselectionscript BattleScript_MoveUsedIsTormented:: printstring STRINGID_PKMNCANTUSEMOVETORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVETORMENT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveTaunt:: printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT endselectionscript BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTauntInPalace:: printstring STRINGID_PKMNCANTUSEMOVETAUNT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_WishComesTrue:: trywish 1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL printstring STRINGID_PKMNABSORBEDNUTRIENTS waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_PrintMonIsRooted:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDown_TryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDown_End:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF, NULL printstring STRINGID_PKMNKNOCKEDOFF waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVESEALED endselectionscript BattleScript_SelectingImprisonedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVESEALED goto BattleScript_SelectingUnusableMoveInPalace BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE waitmessage B_WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNMOVEBOUNCED waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 setmagiccoattarget BS_ATTACKER return BattleScript_SnatchedMove:: attackstring ppreduce snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL printstring STRINGID_PKMNSNATCHEDMOVE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT waitmessage B_WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO waitmessage B_WAIT_TIME_LONG return BattleScript_SAtkDown2:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SAtkDown2End:: return BattleScript_FocusPunchSetUp:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP, NULL printstring STRINGID_PKMNTIGHTENINGFOCUS waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_x10 printfromtable gWokeUpStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON waitmessage B_WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER, FALSE, NULL atk24 BattleScript_DoTurnDmgEnd BattleScript_DoTurnDmgEnd:: end2 BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustnormaldamage2 printstring STRINGID_ITHURTCONFUSION waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: return BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION waitmessage B_WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY waitmessage B_WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds waitmessage B_WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate return BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate makevisible BS_EFFECT_BATTLER end2 BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectRecoil:: jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd BattleScript_DoRecoil:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL BattleScript_RecoilEnd:: return BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL printstring STRINGID_PKMNSTOLEITEM waitmessage B_WAIT_TIME_LONG return BattleScript_DrizzleActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 BattleScript_SpeedBoostActivates:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED waitmessage B_WAIT_TIME_LONG end3 BattleScript_TraceActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNTRACED waitmessage B_WAIT_TIME_LONG end3 BattleScript_RainDishActivates:: printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end3 BattleScript_SandstreamActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 BattleScript_ShedSkinActivates:: printstring STRINGID_PKMNSXCUREDYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 BattleScript_WeatherFormChanges:: setbyte sBATTLER, 0 BattleScript_WeatherFormChangesLoop:: trycastformdatachange addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop return BattleScript_CastformChange:: call BattleScript_DoCastformChange end3 BattleScript_DoCastformChange:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_IntimidateActivatesEnd3:: call BattleScript_PauseIntimidateActivates end3 BattleScript_PauseIntimidateActivates: pause B_WAIT_TIME_SHORT BattleScript_IntimidateActivates:: setbyte gBattlerTarget, 0 setstatchanger STAT_ATK, 1, TRUE BattleScript_IntimidateActivatesLoop: trygetintimidatetarget BattleScript_IntimidateActivatesReturn jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateActivatesLoopIncrement jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH waitmessage B_WAIT_TIME_LONG BattleScript_IntimidateActivatesLoopIncrement: addbyte gBattlerTarget, 1 goto BattleScript_IntimidateActivatesLoop BattleScript_IntimidateActivatesReturn: return BattleScript_IntimidatePrevented: pause B_WAIT_TIME_SHORT printstring STRINGID_PREVENTEDFROMWORKING waitmessage B_WAIT_TIME_LONG goto BattleScript_IntimidateActivatesLoopIncrement BattleScript_DroughtActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL call BattleScript_WeatherFormChanges end3 BattleScript_TookAttack:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBY pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSUSAGE pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring pause B_WAIT_TIME_SHORT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYUSELESS waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring pause B_WAIT_TIME_SHORT printfromtable gFlashFireStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSSTATLOSSWITH waitmessage B_WAIT_TIME_LONG return BattleScript_BRNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PRLZPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PSNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSROMANCEWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSFLINCHING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoSpecificStatLoss:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSYLOSS waitmessage B_WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY return BattleScript_StickyHoldActivates:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: printstring STRINGID_PKMNCHANGEDTYPEWITH waitmessage B_WAIT_TIME_LONG return BattleScript_RoughSkinActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_CuteCharmActivates:: status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY waitmessage B_WAIT_TIME_LONG return BattleScript_ApplySecondaryEffect:: waitstate seteffectsecondary return BattleScript_SynchronizeActivates:: waitstate seteffectprimary return BattleScript_NoItemSteal:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityCuredStatus:: printstring STRINGID_PKMNSXCUREDITSYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS waitmessage B_WAIT_TIME_LONG jumptocalledmove FALSE BattleScript_MoveUsedLoafingAround:: jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg setbyte gBattleCommunication, 0 various24 BS_ATTACKER setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER BattleScript_MoveUsedLoafingAroundMsg:: printfromtable gInobedientStringIds waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE, NULL printstring STRINGID_PKMNSUBSTITUTEFADED return BattleScript_BerryCurePrlzEnd2:: call BattleScript_BerryCureParRet end2 BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCurePsnEnd2:: call BattleScript_BerryCurePsnRet end2 BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPOISON waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureBrnEnd2:: call BattleScript_BerryCureBrnRet end2 BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMHEALEDBURN waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureFrzEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMDEFROSTEDIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureSlpEnd2:: call BattleScript_BerryCureSlpRet end2 BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMWOKEIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureConfusionEnd2:: call BattleScript_BerryCureConfusionRet end2 BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMSNAPPEDOUT waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryCureChosenStatusEnd2:: call BattleScript_BerryCureChosenStatusRet end2 BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printfromtable gBerryEffectStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_WhiteHerbEnd2:: call BattleScript_WhiteHerbRet end2 BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDSTATUS waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItem:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER removeitem BS_ATTACKER end2 BattleScript_BerryPPHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_ItemHealHP_End2:: call BattleScript_ItemHealHP_Ret end2 BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript BattleScript_FocusBandActivates:: playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL printstring STRINGID_PKMNHUNGONWITHX waitmessage B_WAIT_TIME_LONG return BattleScript_BerryConfuseHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_ATTACKER end2 BattleScript_BerryStatRaiseEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp BattleScript_BerryStatRaiseDoStatUp:: setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_ATTACKER end2 BattleScript_BerryFocusEnergyEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_ActionSelectionItemsCantBeUsed:: printselectionstring STRINGID_ITEMSCANTBEUSEDNOW endselectionscript BattleScript_FlushMessageBox:: printstring STRINGID_EMPTYSTRING3 return BattleScript_PalacePrintFlavorText:: setbyte gBattleCommunication + 1, 0 BattleScript_PalaceTryBattlerFlavorText:: palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText printfromtable gBattlePalaceFlavorTextTable waitmessage B_WAIT_TIME_LONG BattleScript_PalaceEndFlavorText:: addbyte gBattleCommunication + 1, 1 jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 end2 BattleScript_ArenaTurnBeginning:: waitcry BS_ATTACKER volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 various14 BS_ATTACKER arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE arenawaitmessage B_MSG_REF_COMMENCE_BATTLE pause B_WAIT_TIME_LONG various15 BS_ATTACKER volumeup end2 @ Unused BattleScript_ArenaNothingDecided:: playse SE_DING_DONG various14 BS_ATTACKER arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED pause B_WAIT_TIME_LONG various15 BS_ATTACKER end2 BattleScript_ArenaDoJudgment:: makevisible BS_PLAYER1 waitstate makevisible BS_OPPONENT1 waitstate volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 pause B_WAIT_TIME_LONG various14 BS_ATTACKER arenajudgmentstring B_MSG_REF_THATS_IT arenawaitmessage B_MSG_REF_THATS_IT pause B_WAIT_TIME_LONG setbyte gBattleCommunication, 0 arenajudgmentwindow pause B_WAIT_TIME_LONG arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_MIND arenawaitmessage B_MSG_REF_JUDGE_MIND arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_SKILL arenawaitmessage B_MSG_REF_JUDGE_SKILL arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_BODY arenawaitmessage B_MSG_REF_JUDGE_BODY arenajudgmentwindow jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw arenajudgmentstring B_MSG_REF_PLAYER_WON arenawaitmessage B_MSG_REF_PLAYER_WON arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_DEFEATEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenaopponentmonlost end2 BattleScript_ArenaJudgmentPlayerLoses: arenajudgmentstring B_MSG_REF_OPPONENT_WON arenawaitmessage B_MSG_REF_OPPONENT_WON arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_LOSTTOOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 arenaplayermonlost end2 BattleScript_ArenaJudgmentDraw: arenajudgmentstring B_MSG_REF_DRAW arenawaitmessage B_MSG_REF_DRAW arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_TIEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenabothmonlost end2 BattleScript_AskIfWantsToForfeitMatch:: printselectionstring STRINGID_QUESTIONFORFEITMATCH forfeityesnobox BS_ATTACKER endselectionscript BattleScript_PrintPlayerForfeited:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintPlayerForfeitedLinkBattle:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG endlinkbattle waitmessage B_WAIT_TIME_LONG end2