#define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl} #define LEVEL_UP_END 0xffff static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(32, MOVE_GROWTH), LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sIvysaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(38, MOVE_GROWTH), LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sVenusaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(41, MOVE_GROWTH), LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sCharmanderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(19, MOVE_RAGE), LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sCharmeleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(20, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sCharizardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(20, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), LEVEL_UP_MOVE(44, MOVE_SLASH), LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sSquirtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(18, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sWartortleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sBlastoiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCaterpieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sMetapodLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sButterfreeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_GUST), LEVEL_UP_MOVE(34, MOVE_PSYBEAM), LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), LEVEL_UP_END }; static const struct LevelUpMove sWeedleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sKakunaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeedrillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sPidgeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(39, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeottoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(48, MOVE_AGILITY), LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sRaticateLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSpearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(19, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sFearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sEkansLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_GLARE), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(32, MOVE_ACID), LEVEL_UP_MOVE(37, MOVE_STOCKPILE), LEVEL_UP_MOVE(37, MOVE_SWALLOW), LEVEL_UP_MOVE(37, MOVE_SPIT_UP), LEVEL_UP_MOVE(44, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sArbokLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_GLARE), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(38, MOVE_ACID), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SWALLOW), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sPikachuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(20, MOVE_SLAM), LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_THUNDER), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), LEVEL_UP_END }; static const struct LevelUpMove sRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sSandslashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(24, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_SWIFT), LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), LEVEL_UP_MOVE(62, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sNidoranFLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sNidorinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(18, MOVE_POISON_STING), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(43, MOVE_FLATTER), LEVEL_UP_MOVE(53, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sNidoqueenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_BODY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sNidoranMLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidorinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(18, MOVE_POISON_STING), LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(43, MOVE_FLATTER), LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidokingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sClefairyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SING), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(29, MOVE_METRONOME), LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), LEVEL_UP_END }; static const struct LevelUpMove sClefableLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_END }; static const struct LevelUpMove sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_ROAR), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(25, MOVE_IMPRISON), LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), LEVEL_UP_MOVE(37, MOVE_GRUDGE), LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sNinetalesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sJigglypuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_POUND), LEVEL_UP_MOVE(14, MOVE_DISABLE), LEVEL_UP_MOVE(19, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_MIMIC), LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWigglytuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sZubatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_POISON_FANG), LEVEL_UP_MOVE(46, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sGolbatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_POISON_FANG), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sOddishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sGloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sVileplumeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sParasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(25, MOVE_SPORE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_GROWTH), LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const struct LevelUpMove sParasectLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(27, MOVE_SPORE), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_GROWTH), LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const struct LevelUpMove sVenonatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), LEVEL_UP_MOVE(33, MOVE_PSYBEAM), LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(41, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sVenomothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), LEVEL_UP_MOVE(31, MOVE_GUST), LEVEL_UP_MOVE(36, MOVE_PSYBEAM), LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(52, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sDugtrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), LEVEL_UP_MOVE(38, MOVE_SLASH), LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(64, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_PAY_DAY), LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(46, MOVE_SLASH), LEVEL_UP_MOVE(50, MOVE_FAKE_OUT), LEVEL_UP_END }; static const struct LevelUpMove sPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_PAY_DAY), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(38, MOVE_SCREECH), LEVEL_UP_MOVE(46, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(53, MOVE_SLASH), LEVEL_UP_MOVE(59, MOVE_FAKE_OUT), LEVEL_UP_END }; static const struct LevelUpMove sPsyduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGolduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sMankeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(33, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(51, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sPrimeapeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(28, MOVE_RAGE), LEVEL_UP_MOVE(36, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(45, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(54, MOVE_SCREECH), LEVEL_UP_MOVE(63, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sGrowlitheLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sArcanineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sPoliwagLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), LEVEL_UP_MOVE(35, MOVE_SUBMISSION), LEVEL_UP_MOVE(51, MOVE_MIND_READER), LEVEL_UP_END }; static const struct LevelUpMove sAbraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sKadabraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_RECOVER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sAlakazamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_RECOVER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(33, MOVE_CALM_MIND), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sMachopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), LEVEL_UP_MOVE(41, MOVE_SUBMISSION), LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachampLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(22, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), LEVEL_UP_MOVE(41, MOVE_SUBMISSION), LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sBellsproutLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(45, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWeepinbellLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(54, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sVictreebelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sTentacoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_CONSTRICT), LEVEL_UP_MOVE(19, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(30, MOVE_WRAP), LEVEL_UP_MOVE(36, MOVE_BARRIER), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sTentacruelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_CONSTRICT), LEVEL_UP_MOVE(19, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(30, MOVE_WRAP), LEVEL_UP_MOVE(38, MOVE_BARRIER), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_ROLLOUT), LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGolemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sPonytaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(14, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sRapidashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(14, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(50, MOVE_BOUNCE), LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sSlowpokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_AMNESIA), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sSlowbroLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(37, MOVE_WITHDRAW), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(54, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sMagnemiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(26, MOVE_SPARK), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(38, MOVE_SWIFT), LEVEL_UP_MOVE(44, MOVE_SCREECH), LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMagnetonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(26, MOVE_SPARK), LEVEL_UP_MOVE(35, MOVE_LOCK_ON), LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(53, MOVE_SCREECH), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sFarfetchdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const struct LevelUpMove sDoduoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_UPROAR), LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sDodrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(38, MOVE_UPROAR), LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), LEVEL_UP_MOVE(60, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sSeelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 9, MOVE_GROWL), LEVEL_UP_MOVE(17, MOVE_ICY_WIND), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sDewgongLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 9, MOVE_GROWL), LEVEL_UP_MOVE(17, MOVE_ICY_WIND), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_DISABLE), LEVEL_UP_MOVE(13, MOVE_SLUDGE), LEVEL_UP_MOVE(19, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(53, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMukLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_DISABLE), LEVEL_UP_MOVE(13, MOVE_SLUDGE), LEVEL_UP_MOVE(19, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(61, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sShellderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_LEER), LEVEL_UP_MOVE(41, MOVE_CLAMP), LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sCloysterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_SPIKES), LEVEL_UP_MOVE(41, MOVE_SPIKE_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sGastlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), LEVEL_UP_MOVE(36, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sHaunterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sGengarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(16, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sOnixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(21, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), LEVEL_UP_MOVE(49, MOVE_SAND_TOMB), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDrowzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), LEVEL_UP_MOVE(31, MOVE_POISON_GAS), LEVEL_UP_MOVE(36, MOVE_MEDITATE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHypnoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), LEVEL_UP_MOVE(33, MOVE_POISON_GAS), LEVEL_UP_MOVE(40, MOVE_MEDITATE), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), LEVEL_UP_MOVE(16, MOVE_HARDEN), LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), LEVEL_UP_MOVE(27, MOVE_STOMP), LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), LEVEL_UP_MOVE(41, MOVE_PROTECT), LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), LEVEL_UP_END }; static const struct LevelUpMove sKinglerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), LEVEL_UP_MOVE(16, MOVE_HARDEN), LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), LEVEL_UP_MOVE(27, MOVE_STOMP), LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), LEVEL_UP_MOVE(49, MOVE_PROTECT), LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), LEVEL_UP_END }; static const struct LevelUpMove sVoltorbLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_SPARK), LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(32, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(46, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sElectrodeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(21, MOVE_SPARK), LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(34, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(48, MOVE_SWIFT), LEVEL_UP_MOVE(54, MOVE_EXPLOSION), LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sExeggcuteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_REFLECT), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sExeggutorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sCuboneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_LEER), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_BONEMERANG), LEVEL_UP_MOVE(29, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(37, MOVE_THRASH), LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_LEER), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_BONEMERANG), LEVEL_UP_MOVE(32, MOVE_RAGE), LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 6, MOVE_MEDITATE), LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_MIND_READER), LEVEL_UP_MOVE(36, MOVE_FORESIGHT), LEVEL_UP_MOVE(41, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), LEVEL_UP_MOVE(51, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 7, MOVE_AGILITY), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(44, MOVE_DETECT), LEVEL_UP_MOVE(50, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sLickitungLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(29, MOVE_WRAP), LEVEL_UP_MOVE(34, MOVE_DISABLE), LEVEL_UP_MOVE(40, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(51, MOVE_REFRESH), LEVEL_UP_END }; static const struct LevelUpMove sKoffingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 9, MOVE_SMOG), LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(21, MOVE_SLUDGE), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sWeezingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 9, MOVE_SMOG), LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(21, MOVE_SLUDGE), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(58, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sRhyhornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(57, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sRhydonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(66, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sChanseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(29, MOVE_SING), LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sTangelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_GROWTH), LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), LEVEL_UP_MOVE(28, MOVE_BIND), LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), LEVEL_UP_MOVE(40, MOVE_SLAM), LEVEL_UP_MOVE(46, MOVE_TICKLE), LEVEL_UP_END }; static const struct LevelUpMove sKangaskhanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(31, MOVE_RAGE), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHorseaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sSeadraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sGoldeenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(38, MOVE_WATERFALL), LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), LEVEL_UP_MOVE(52, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sSeakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(41, MOVE_WATERFALL), LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), LEVEL_UP_MOVE(61, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sStaryuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(15, MOVE_RECOVER), LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(33, MOVE_MINIMIZE), LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarmieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const struct LevelUpMove sMrmimeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRIER), LEVEL_UP_MOVE( 5, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(13, MOVE_MEDITATE), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(21, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(21, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_PSYBEAM), LEVEL_UP_MOVE(33, MOVE_RECYCLE), LEVEL_UP_MOVE(37, MOVE_TRICK), LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_BATON_PASS), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sScytherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(21, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_END }; static const struct LevelUpMove sJynxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 9, MOVE_LOVELY_KISS), LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), LEVEL_UP_MOVE(67, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElectabuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(25, MOVE_SWIFT), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(58, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagmarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sPinsirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_REVENGE), LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), LEVEL_UP_MOVE(43, MOVE_SUBMISSION), LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sTaurosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sMagikarpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGyaradosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(30, MOVE_LEER), LEVEL_UP_MOVE(35, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLaprasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_MIST), LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sDittoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_END }; static const struct LevelUpMove sEeveeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_GROWL), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_BATON_PASS), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sVaporeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_WATER_GUN), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(42, MOVE_HAZE), LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJolteonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_MOVE(52, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlareonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_EMBER), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(42, MOVE_SMOG), LEVEL_UP_MOVE(47, MOVE_LEER), LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sPorygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 9, MOVE_AGILITY), LEVEL_UP_MOVE(12, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_RECOVER), LEVEL_UP_MOVE(24, MOVE_SHARPEN), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(44, MOVE_RECYCLE), LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sOmanyteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_LEER), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(43, MOVE_TICKLE), LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sOmastarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_LEER), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(46, MOVE_TICKLE), LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sKabutoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_ABSORB), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const struct LevelUpMove sKabutopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_ABSORB), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(40, MOVE_SLASH), LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const struct LevelUpMove sAerodactylLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 8, MOVE_AGILITY), LEVEL_UP_MOVE(15, MOVE_BITE), LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sSnorlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_AMNESIA), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(15, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(24, MOVE_YAWN), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_SNORE), LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), LEVEL_UP_MOVE(37, MOVE_BLOCK), LEVEL_UP_MOVE(42, MOVE_COVET), LEVEL_UP_MOVE(46, MOVE_ROLLOUT), LEVEL_UP_MOVE(51, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sArticunoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(13, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_MIND_READER), LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), LEVEL_UP_MOVE(61, MOVE_REFLECT), LEVEL_UP_MOVE(73, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sZapdosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_DETECT), LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), LEVEL_UP_MOVE(61, MOVE_CHARGE), LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(85, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMoltresLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sDratiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_OUTRAGE), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragonairLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(56, MOVE_OUTRAGE), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragoniteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_TWISTER), LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), LEVEL_UP_MOVE(61, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMewtwoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE(11, MOVE_BARRIER), LEVEL_UP_MOVE(22, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(55, MOVE_MIST), LEVEL_UP_MOVE(66, MOVE_PSYCHIC), LEVEL_UP_MOVE(77, MOVE_AMNESIA), LEVEL_UP_MOVE(88, MOVE_RECOVER), LEVEL_UP_MOVE(99, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sMewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE(10, MOVE_TRANSFORM), LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(30, MOVE_METRONOME), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const struct LevelUpMove sChikoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sBayleefLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMeganiumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sCyndaquilLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(36, MOVE_SWIFT), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sQuilavaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sTyphlosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(45, MOVE_SWIFT), LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sTotodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_BITE), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCroconawLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(45, MOVE_SCREECH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFeraligatrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSentretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(40, MOVE_REST), LEVEL_UP_MOVE(49, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sFurretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(48, MOVE_REST), LEVEL_UP_MOVE(59, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sHoothootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), LEVEL_UP_MOVE(11, MOVE_PECK), LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(34, MOVE_CONFUSION), LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sNoctowlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), LEVEL_UP_MOVE(11, MOVE_PECK), LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_REFLECT), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_CONFUSION), LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sLedybaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(36, MOVE_SWIFT), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLedianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(24, MOVE_REFLECT), LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), LEVEL_UP_MOVE(33, MOVE_BATON_PASS), LEVEL_UP_MOVE(42, MOVE_SWIFT), LEVEL_UP_MOVE(51, MOVE_AGILITY), LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSpinarakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_MOVE(53, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sAriadosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(53, MOVE_AGILITY), LEVEL_UP_MOVE(63, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sCrobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_POISON_FANG), LEVEL_UP_MOVE(56, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sChinchouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(49, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLanturnLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(61, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sPichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_END }; static const struct LevelUpMove sCleffaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_ENCORE), LEVEL_UP_MOVE( 8, MOVE_SING), LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), LEVEL_UP_END }; static const struct LevelUpMove sIgglybuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_POUND), LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), LEVEL_UP_END }; static const struct LevelUpMove sTogepiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_METRONOME), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(21, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(31, MOVE_WISH), LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sTogeticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_METRONOME), LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(21, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(31, MOVE_WISH), LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sNatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_TELEPORT), LEVEL_UP_MOVE(30, MOVE_WISH), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(50, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sXatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_TELEPORT), LEVEL_UP_MOVE(35, MOVE_WISH), LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(65, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sMareepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sAmpharosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sBellossomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROLLOUT), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAzumarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 1, MOVE_MIMIC), LEVEL_UP_MOVE( 9, MOVE_FLAIL), LEVEL_UP_MOVE(17, MOVE_LOW_KICK), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(33, MOVE_BLOCK), LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(49, MOVE_SLAM), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sPolitoedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), LEVEL_UP_MOVE(51, MOVE_SWAGGER), LEVEL_UP_END }; static const struct LevelUpMove sHoppipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sSkiploomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sJumpluffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_TACKLE), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sAipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(18, MOVE_BATON_PASS), LEVEL_UP_MOVE(25, MOVE_TICKLE), LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(38, MOVE_SWIFT), LEVEL_UP_MOVE(43, MOVE_SCREECH), LEVEL_UP_MOVE(50, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sSunkernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sSunfloraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sYanmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(19, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(31, MOVE_SUPERSONIC), LEVEL_UP_MOVE(37, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sWooperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(11, MOVE_SLAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_YAWN), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(51, MOVE_MIST), LEVEL_UP_MOVE(51, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sQuagsireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(11, MOVE_SLAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(23, MOVE_AMNESIA), LEVEL_UP_MOVE(35, MOVE_YAWN), LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(61, MOVE_MIST), LEVEL_UP_MOVE(61, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sEspeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(36, MOVE_PSYBEAM), LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), LEVEL_UP_MOVE(47, MOVE_PSYCHIC), LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), LEVEL_UP_END }; static const struct LevelUpMove sUmbreonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(47, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), LEVEL_UP_END }; static const struct LevelUpMove sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_PURSUIT), LEVEL_UP_MOVE(22, MOVE_HAZE), LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(40, MOVE_TAUNT), LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const struct LevelUpMove sSlowkingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(29, MOVE_DISABLE), LEVEL_UP_MOVE(34, MOVE_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sMisdreavusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 6, MOVE_SPITE), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(30, MOVE_PSYBEAM), LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), LEVEL_UP_MOVE(53, MOVE_GRUDGE), LEVEL_UP_END }; static const struct LevelUpMove sUnownLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const struct LevelUpMove sWobbuffetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sGirafarigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(13, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_BATON_PASS), LEVEL_UP_MOVE(43, MOVE_PSYBEAM), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sPinecoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(43, MOVE_SPIKES), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sForretressLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(39, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_SPIKES), LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDunsparceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(11, MOVE_YAWN), LEVEL_UP_MOVE(14, MOVE_GLARE), LEVEL_UP_MOVE(21, MOVE_SPITE), LEVEL_UP_MOVE(24, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_HARDEN), LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(44, MOVE_SCREECH), LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sSteelixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_BIND), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(21, MOVE_HARDEN), LEVEL_UP_MOVE(25, MOVE_RAGE), LEVEL_UP_MOVE(33, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSnubbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_LICK), LEVEL_UP_MOVE(26, MOVE_ROAR), LEVEL_UP_MOVE(34, MOVE_RAGE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(53, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGranbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_LICK), LEVEL_UP_MOVE(28, MOVE_ROAR), LEVEL_UP_MOVE(38, MOVE_RAGE), LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sQwilfishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_MINIMIZE), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(28, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sScizorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(21, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_END }; static const struct LevelUpMove sShuckleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_WRAP), LEVEL_UP_MOVE(14, MOVE_ENCORE), LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_BIDE), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_END }; static const struct LevelUpMove sHeracrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(11, MOVE_ENDURE), LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_MOVE(53, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_ICY_WIND), LEVEL_UP_MOVE(50, MOVE_SLASH), LEVEL_UP_MOVE(57, MOVE_BEAT_UP), LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), LEVEL_UP_END }; static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(49, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sUrsaringLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(49, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sSlugmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(22, MOVE_HARDEN), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sMagcargoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(22, MOVE_HARDEN), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sSwinubLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_MOVE(55, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sPiloswineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(42, MOVE_MIST), LEVEL_UP_MOVE(56, MOVE_BLIZZARD), LEVEL_UP_MOVE(70, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sCorsolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_HARDEN), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_RECOVER), LEVEL_UP_MOVE(17, MOVE_REFRESH), LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const struct LevelUpMove sRemoraidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_LOCK_ON), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sOctilleryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_CONSTRICT), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDelibirdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PRESENT), LEVEL_UP_END }; static const struct LevelUpMove sMantineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const struct LevelUpMove sSkarmoryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWIFT), LEVEL_UP_MOVE(16, MOVE_AGILITY), LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(32, MOVE_STEEL_WING), LEVEL_UP_MOVE(42, MOVE_SPIKES), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_END }; static const struct LevelUpMove sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_BITE), LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sHoundoomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(27, MOVE_BITE), LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(59, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sKingdraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(15, MOVE_LEER), LEVEL_UP_MOVE(22, MOVE_WATER_GUN), LEVEL_UP_MOVE(29, MOVE_TWISTER), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sPhanpyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(17, MOVE_FLAIL), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_ENDURE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDonphanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(17, MOVE_FLAIL), LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sPorygon2LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 9, MOVE_AGILITY), LEVEL_UP_MOVE(12, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_RECOVER), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(32, MOVE_LOCK_ON), LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(44, MOVE_RECYCLE), LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sStantlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(49, MOVE_CALM_MIND), LEVEL_UP_END }; static const struct LevelUpMove sSmeargleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKETCH), LEVEL_UP_MOVE(11, MOVE_SKETCH), LEVEL_UP_MOVE(21, MOVE_SKETCH), LEVEL_UP_MOVE(31, MOVE_SKETCH), LEVEL_UP_MOVE(41, MOVE_SKETCH), LEVEL_UP_MOVE(51, MOVE_SKETCH), LEVEL_UP_MOVE(61, MOVE_SKETCH), LEVEL_UP_MOVE(71, MOVE_SKETCH), LEVEL_UP_MOVE(81, MOVE_SKETCH), LEVEL_UP_MOVE(91, MOVE_SKETCH), LEVEL_UP_END }; static const struct LevelUpMove sTyrogueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHitmontopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(31, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_DETECT), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSmoochumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(21, MOVE_CONFUSION), LEVEL_UP_MOVE(25, MOVE_SING), LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), LEVEL_UP_MOVE(57, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElekidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(25, MOVE_SWIFT), LEVEL_UP_MOVE(33, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(49, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_SMOG), LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sMiltankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(13, MOVE_STOMP), LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), LEVEL_UP_MOVE(26, MOVE_BIDE), LEVEL_UP_MOVE(34, MOVE_ROLLOUT), LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), LEVEL_UP_END }; static const struct LevelUpMove sBlisseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_REFRESH), LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_MINIMIZE), LEVEL_UP_MOVE(23, MOVE_SING), LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sRaikouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(41, MOVE_SPARK), LEVEL_UP_MOVE(51, MOVE_REFLECT), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_MOVE(71, MOVE_THUNDER), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const struct LevelUpMove sEnteiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(41, MOVE_STOMP), LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(61, MOVE_SWAGGER), LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const struct LevelUpMove sSuicuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(31, MOVE_GUST), LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(51, MOVE_MIST), LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(81, MOVE_CALM_MIND), LEVEL_UP_END }; static const struct LevelUpMove sLarvitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sPupitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTyranitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLugiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(66, MOVE_SWIFT), LEVEL_UP_MOVE(77, MOVE_AEROBLAST), LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHoOhLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(66, MOVE_SWIFT), LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sCelebiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sTreeckoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_SCREECH), LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_SLAM), LEVEL_UP_MOVE(41, MOVE_DETECT), LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sGrovyleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_MOVE(47, MOVE_DETECT), LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const struct LevelUpMove sSceptileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_SLAM), LEVEL_UP_MOVE(51, MOVE_DETECT), LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const struct LevelUpMove sTorchicLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sCombuskenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_PECK), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(28, MOVE_BULK_UP), LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const struct LevelUpMove sBlazikenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(13, MOVE_EMBER), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_PECK), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(28, MOVE_BULK_UP), LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), LEVEL_UP_MOVE(42, MOVE_SLASH), LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const struct LevelUpMove sMudkipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_FORESIGHT), LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sMarshtompLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(20, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(42, MOVE_PROTECT), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwampertLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(20, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(46, MOVE_PROTECT), LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sPoochyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_HOWL), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_TAUNT), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_THIEF), LEVEL_UP_END }; static const struct LevelUpMove sMightyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_HOWL), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(22, MOVE_ROAR), LEVEL_UP_MOVE(27, MOVE_SWAGGER), LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(42, MOVE_TAUNT), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(52, MOVE_THIEF), LEVEL_UP_END }; static const struct LevelUpMove sZigzagoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_COVET), LEVEL_UP_MOVE(33, MOVE_FLAIL), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), LEVEL_UP_END }; static const struct LevelUpMove sLinooneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(35, MOVE_COVET), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_REST), LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), LEVEL_UP_END }; static const struct LevelUpMove sWurmpleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_END }; static const struct LevelUpMove sSilcoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeautiflyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_GUST), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_ATTRACT), LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sCascoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sDustoxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_GUST), LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), LEVEL_UP_MOVE(24, MOVE_PSYBEAM), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), LEVEL_UP_MOVE(38, MOVE_TOXIC), LEVEL_UP_END }; static const struct LevelUpMove sLotadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), LEVEL_UP_END }; static const struct LevelUpMove sLombreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), LEVEL_UP_MOVE(37, MOVE_THIEF), LEVEL_UP_MOVE(43, MOVE_UPROAR), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sLudicoloLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSeedotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(43, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_TORMENT), LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), LEVEL_UP_END }; static const struct LevelUpMove sShiftryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const struct LevelUpMove sNincadaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), LEVEL_UP_MOVE(45, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sNinjaskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(20, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_BATON_PASS), LEVEL_UP_END }; static const struct LevelUpMove sShedinjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_MIND_READER), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(45, MOVE_GRUDGE), LEVEL_UP_END }; static const struct LevelUpMove sTaillowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sSwellowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(49, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sShroomishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(22, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), LEVEL_UP_MOVE(36, MOVE_GROWTH), LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(54, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sBreloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 4, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(22, MOVE_HEADBUTT), LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(28, MOVE_COUNTER), LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(45, MOVE_MIND_READER), LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(49, MOVE_FLAIL), LEVEL_UP_MOVE(56, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sWingullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(43, MOVE_PURSUIT), LEVEL_UP_MOVE(55, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sPelipperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 3, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), LEVEL_UP_MOVE(47, MOVE_SPIT_UP), LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSurskitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sMasquerainLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), LEVEL_UP_MOVE(26, MOVE_GUST), LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), LEVEL_UP_END }; static const struct LevelUpMove sWailmerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(23, MOVE_ASTONISH), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sWailordLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(23, MOVE_ASTONISH), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(52, MOVE_AMNESIA), LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSkittyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_ATTRACT), LEVEL_UP_MOVE(13, MOVE_SING), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(19, MOVE_ASSIST), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDelcattyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sKecleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(24, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), LEVEL_UP_END }; static const struct LevelUpMove sBaltoyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(11, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sClaydolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(11, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNosepassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(16, MOVE_BLOCK), LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(46, MOVE_LOCK_ON), LEVEL_UP_END }; static const struct LevelUpMove sTorkoalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_CURSE), LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(27, MOVE_PROTECT), LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), LEVEL_UP_END }; static const struct LevelUpMove sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_FORESIGHT), LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_ASTONISH), LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const struct LevelUpMove sBarboachLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(26, MOVE_REST), LEVEL_UP_MOVE(26, MOVE_SNORE), LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sWhiscashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), LEVEL_UP_MOVE(21, MOVE_AMNESIA), LEVEL_UP_MOVE(26, MOVE_REST), LEVEL_UP_MOVE(26, MOVE_SNORE), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(56, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_CHARM), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_AGILITY), LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(28, MOVE_ATTRACT), LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), LEVEL_UP_MOVE(40, MOVE_FLAIL), LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_PROTECT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_TAUNT), LEVEL_UP_MOVE(35, MOVE_CRABHAMMER), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(44, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_PROTECT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(34, MOVE_TAUNT), LEVEL_UP_MOVE(39, MOVE_CRABHAMMER), LEVEL_UP_MOVE(44, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sFeebasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sMiloticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_WRAP), LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), LEVEL_UP_MOVE(15, MOVE_REFRESH), LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), LEVEL_UP_MOVE(25, MOVE_TWISTER), LEVEL_UP_MOVE(30, MOVE_RECOVER), LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_ATTRACT), LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sCarvanhaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_SWAGGER), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sSharpedoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SCREECH), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_TAUNT), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), LEVEL_UP_MOVE(53, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_DIG), LEVEL_UP_MOVE(49, MOVE_SANDSTORM), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sVibravaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(41, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_SANDSTORM), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sFlygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(41, MOVE_SCREECH), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(40, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHariyamaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(44, MOVE_ENDURE), LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(55, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sElectrikeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(28, MOVE_ROAR), LEVEL_UP_MOVE(33, MOVE_BITE), LEVEL_UP_MOVE(36, MOVE_THUNDER), LEVEL_UP_MOVE(41, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sManectricLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(31, MOVE_ROAR), LEVEL_UP_MOVE(39, MOVE_BITE), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_MOVE(53, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sNumelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_AMNESIA), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCameruptLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_MAGNITUDE), LEVEL_UP_MOVE(11, MOVE_EMBER), LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_AMNESIA), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_ERUPTION), LEVEL_UP_MOVE(55, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSphealLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SNORE), LEVEL_UP_MOVE(43, MOVE_BLIZZARD), LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sSealeoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(39, MOVE_REST), LEVEL_UP_MOVE(39, MOVE_SNORE), LEVEL_UP_MOVE(47, MOVE_BLIZZARD), LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWalreinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_HAIL), LEVEL_UP_MOVE(39, MOVE_REST), LEVEL_UP_MOVE(39, MOVE_SNORE), LEVEL_UP_MOVE(50, MOVE_BLIZZARD), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(25, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(33, MOVE_SPIKES), LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(45, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sCacturneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(25, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(35, MOVE_SPIKES), LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(53, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sSnoruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(37, MOVE_HAIL), LEVEL_UP_MOVE(43, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sGlalieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(42, MOVE_HAIL), LEVEL_UP_MOVE(53, MOVE_BLIZZARD), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sLunatoneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(25, MOVE_PSYWAVE), LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(49, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sSolrockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(25, MOVE_PSYWAVE), LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(49, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAzurillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 3, MOVE_CHARM), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_SLAM), LEVEL_UP_MOVE(21, MOVE_WATER_GUN), LEVEL_UP_END }; static const struct LevelUpMove sSpoinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(34, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_SNORE), LEVEL_UP_MOVE(43, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sGrumpigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(55, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sPlusleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(31, MOVE_CHARGE), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sMinunLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(31, MOVE_CHARGE), LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(40, MOVE_BATON_PASS), LEVEL_UP_MOVE(47, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sMawileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(31, MOVE_BATON_PASS), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SWALLOW), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_END }; static const struct LevelUpMove sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(12, MOVE_DETECT), LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_CALM_MIND), LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), LEVEL_UP_MOVE(42, MOVE_REVERSAL), LEVEL_UP_MOVE(48, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sMedichamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(12, MOVE_DETECT), LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_CALM_MIND), LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(40, MOVE_PSYCH_UP), LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_MOVE(54, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sSwabluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_SING), LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(41, MOVE_REFRESH), LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sAltariaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_SING), LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), LEVEL_UP_MOVE(28, MOVE_MIST), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(45, MOVE_REFRESH), LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sWynautLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE(15, MOVE_COUNTER), LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sDuskullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_CURSE), LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sDusclopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_PURSUIT), LEVEL_UP_MOVE(34, MOVE_CURSE), LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sRoseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_GROWTH), LEVEL_UP_MOVE( 9, MOVE_POISON_STING), LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(41, MOVE_INGRAIN), LEVEL_UP_MOVE(45, MOVE_TOXIC), LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), LEVEL_UP_END }; static const struct LevelUpMove sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sVigorothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_UPROAR), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_ENDURE), LEVEL_UP_MOVE(31, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSlakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_COVET), LEVEL_UP_MOVE(36, MOVE_SWAGGER), LEVEL_UP_MOVE(37, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGulpinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 6, MOVE_YAWN), LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), LEVEL_UP_MOVE(14, MOVE_SLUDGE), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_ENCORE), LEVEL_UP_MOVE(28, MOVE_TOXIC), LEVEL_UP_MOVE(34, MOVE_STOCKPILE), LEVEL_UP_MOVE(34, MOVE_SPIT_UP), LEVEL_UP_MOVE(34, MOVE_SWALLOW), LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sSwalotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SLUDGE), LEVEL_UP_MOVE( 6, MOVE_YAWN), LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), LEVEL_UP_MOVE(14, MOVE_SLUDGE), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_ENCORE), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_TOXIC), LEVEL_UP_MOVE(40, MOVE_STOCKPILE), LEVEL_UP_MOVE(40, MOVE_SPIT_UP), LEVEL_UP_MOVE(40, MOVE_SWALLOW), LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sTropiusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), LEVEL_UP_END }; static const struct LevelUpMove sWhismurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(35, MOVE_ROAR), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sLoudredLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(43, MOVE_ROAR), LEVEL_UP_MOVE(51, MOVE_REST), LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sExploudLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 5, MOVE_UPROAR), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(15, MOVE_HOWL), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(45, MOVE_ROAR), LEVEL_UP_MOVE(55, MOVE_REST), LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sClamperlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CLAMP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_END }; static const struct LevelUpMove sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGorebyssLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 8, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAbsolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(49, MOVE_SNATCH), LEVEL_UP_MOVE(56, MOVE_GRUDGE), LEVEL_UP_END }; static const struct LevelUpMove sBanetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(20, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SPITE), LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(55, MOVE_SNATCH), LEVEL_UP_MOVE(64, MOVE_GRUDGE), LEVEL_UP_END }; static const struct LevelUpMove sSeviperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), LEVEL_UP_MOVE(19, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_GLARE), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(34, MOVE_POISON_FANG), LEVEL_UP_MOVE(37, MOVE_SWAGGER), LEVEL_UP_MOVE(43, MOVE_HAZE), LEVEL_UP_END }; static const struct LevelUpMove sZangooseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(37, MOVE_TAUNT), LEVEL_UP_MOVE(46, MOVE_DETECT), LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), LEVEL_UP_END }; static const struct LevelUpMove sRelicanthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 8, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(22, MOVE_YAWN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLaironLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAggronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCastformLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(20, MOVE_HAIL), LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), LEVEL_UP_END }; static const struct LevelUpMove sVolbeatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sIllumiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(21, MOVE_WISH), LEVEL_UP_MOVE(25, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_FLATTER), LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), LEVEL_UP_MOVE(37, MOVE_COVET), LEVEL_UP_END }; static const struct LevelUpMove sLileepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(50, MOVE_STOCKPILE), LEVEL_UP_MOVE(50, MOVE_SPIT_UP), LEVEL_UP_MOVE(50, MOVE_SWALLOW), LEVEL_UP_END }; static const struct LevelUpMove sCradilyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(60, MOVE_STOCKPILE), LEVEL_UP_MOVE(60, MOVE_SPIT_UP), LEVEL_UP_MOVE(60, MOVE_SWALLOW), LEVEL_UP_END }; static const struct LevelUpMove sAnorithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(49, MOVE_SLASH), LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sArmaldoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_WATER_GUN), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(31, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(55, MOVE_SLASH), LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sRaltsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(31, MOVE_IMPRISON), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sKirliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sGardevoirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(16, MOVE_TELEPORT), LEVEL_UP_MOVE(21, MOVE_CALM_MIND), LEVEL_UP_MOVE(26, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sBagonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sShelgonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), LEVEL_UP_MOVE(56, MOVE_CRUNCH), LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSalamenceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_EMBER), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), LEVEL_UP_MOVE(50, MOVE_FLY), LEVEL_UP_MOVE(61, MOVE_CRUNCH), LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBeldumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sMetangLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_PURSUIT), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), LEVEL_UP_MOVE(56, MOVE_AGILITY), LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMetagrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_CONFUSION), LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_PURSUIT), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), LEVEL_UP_MOVE(66, MOVE_AGILITY), LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegirockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegiceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegisteelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_LOCK_ON), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKyogreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(30, MOVE_CALM_MIND), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sGroudonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_BULK_UP), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_FISSURE), LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(75, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sRayquazaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(35, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_FLY), LEVEL_UP_MOVE(50, MOVE_REST), LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), LEVEL_UP_MOVE(65, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLatiasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_WISH), LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), LEVEL_UP_MOVE(30, MOVE_REFRESH), LEVEL_UP_MOVE(35, MOVE_MIST_BALL), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_RECOVER), LEVEL_UP_MOVE(50, MOVE_CHARM), LEVEL_UP_END }; static const struct LevelUpMove sLatiosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_MEMENTO), LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(30, MOVE_REFRESH), LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_RECOVER), LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sJirachiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_REST), LEVEL_UP_MOVE(10, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_PSYCHIC), LEVEL_UP_MOVE(25, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 5, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(15, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(20, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_PSYCHIC), LEVEL_UP_MOVE(30, MOVE_SWIFT), LEVEL_UP_MOVE(35, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_RECOVER), LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(50, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sChimechoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 6, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_UPROAR), LEVEL_UP_MOVE(25, MOVE_YAWN), LEVEL_UP_MOVE(30, MOVE_PSYWAVE), LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), LEVEL_UP_MOVE(46, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sTurtwigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGrotleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTorterraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChimcharLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMonfernoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sInfernapeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPiplupLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPrinplupLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEmpoleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStarlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStaraviaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStaraptorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBidoofLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBibarelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKricketotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKricketuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShinxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLuxioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLuxrayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBudewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRoseradeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCranidosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRampardosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShieldonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBastiodonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBurmyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWormadamPlantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWormadamSandyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWormadamTrashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMothimLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCombeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVespiquenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPachirisuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBuizelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFloatzelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCherubiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCherrimLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShellosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGastrodonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAmbipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDrifloonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDrifblimLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBunearyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLopunnyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMismagiusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHonchkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGlameowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPuruglyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChinglingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStunkyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSkuntankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBronzorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBronzongLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBonslyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMimejrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHappinyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChatotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpiritombLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGibleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGabiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGarchompLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMunchlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRioluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLucarioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHippopotasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHippowdonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSkorupiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDrapionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCroagunkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sToxicroakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCarnivineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFinneonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLumineonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMantykeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSnoverLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAbomasnowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWeavileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMagnezoneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLickilickyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRhyperiorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTangrowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sElectivireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMagmortarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTogekissLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sYanmegaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLeafeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGlaceonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGliscorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMamoswineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPorygonZLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGalladeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sProbopassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDusknoirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFroslassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRotomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sUxieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMespritLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAzelfLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDialgaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPalkiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHeatranLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRegigigasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGiratinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCresseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPhioneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sManaphyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDarkraiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShayminLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sArceusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVictiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSnivyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sServineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSerperiorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTepigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPigniteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEmboarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sOshawottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDewottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSamurottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPatratLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWatchogLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLillipupLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHerdierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStoutlandLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPurrloinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLiepardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPansageLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSimisageLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPansearLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSimisearLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPanpourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSimipourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMunnaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMusharnaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPidoveLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTranquillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sUnfezantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBlitzleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZebstrikaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRoggenrolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBoldoreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGigalithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWoobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSwoobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDrilburLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sExcadrillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAudinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTimburrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGurdurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sConkeldurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTympoleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPalpitoadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSeismitoadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sThrohLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSawkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSewaddleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSwadloonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLeavannyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVenipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWhirlipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sScolipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCottoneeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWhimsicottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPetililLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLilligantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBasculinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSandileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKrokorokLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKrookodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDarumakaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDarmanitanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMaractusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDwebbleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCrustleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sScraggyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sScraftyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSigilyphLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sYamaskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCofagrigusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTirtougaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCarracostaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sArchenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sArcheopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTrubbishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGarbodorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZoruaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZoroarkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMinccinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCinccinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGothitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGothoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGothitelleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSolosisLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDuosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sReuniclusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDucklettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSwannaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVanilliteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVanillishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVanilluxeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDeerlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSawsbuckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEmolgaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKarrablastLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEscavalierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFoongusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAmoongussLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFrillishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sJellicentLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAlomomolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sJoltikLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGalvantulaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFerroseedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFerrothornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKlinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKlangLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKlinklangLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTynamoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEelektrikLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEelektrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sElgyemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBeheeyemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLitwickLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLampentLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChandelureLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAxewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFraxureLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHaxorusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCubchooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBearticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCryogonalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShelmetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAccelgorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStunfiskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMienfooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMienshaoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDruddigonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGolettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGolurkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPawniardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBisharpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBouffalantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRuffletLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBraviaryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVullabyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMandibuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHeatmorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDurantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDeinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZweilousLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHydreigonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLarvestaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCobalionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTerrakionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVirizionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTornadusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sThundurusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sReshiramLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZekromLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLandorusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremBlackLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremWhiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKeldeoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMeloettaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGenesectLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChespinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sQuilladinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sChesnaughtLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFennekinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBraixenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDelphoxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFroakieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFrogadierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGreninjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBunnelbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDiggersbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFletchlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFletchinderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTalonflameLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sScatterbugLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpewpaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVivillonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLitleoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPyroarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFlabebeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFloetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFlorgesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSkiddoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGogoatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPanchamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPangoroLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFurfrouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sEspurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticMaleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticFemaleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHonedgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDoubladeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAegislashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpritzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAromatisseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSwirlixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSlurpuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sInkayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMalamarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBinacleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBarbaracleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSkrelpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDragalgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sClauncherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sClawitzerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHelioptileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHelioliskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTyruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTyrantrumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAmauraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAurorusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSylveonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHawluchaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDedenneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCarbinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGoomyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSliggooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGoodraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKlefkiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPhantumpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTrevenantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPumpkabooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGourgeistLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBergmiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAvaluggLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sNoibatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sNoivernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sXerneasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sYveltalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZygardeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDiancieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHoopaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVolcanionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRowletLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDartrixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDecidueyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLittenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTorracatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sIncineroarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPopplioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBrionneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPrimarinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPikipekLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTrumbeakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sToucannonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sYungoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGumshoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCharjabugLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sVikavoltLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCrabrawlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCrabominableLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sOricorioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCutieflyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRibombeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sRockruffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWishiwashiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMareanieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sToxapexLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMudbrayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMudsdaleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDewpiderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAraquanidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sFomantisLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLurantisLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMorelullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sShiinoticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSalanditLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSalazzleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStuffulLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBewearLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBounsweetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSteeneeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTsareenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sComfeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sOranguruLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPassimianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sWimpodLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGolisopodLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSandygastLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPalossandLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPyukumukuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTypeNullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSilvallyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMiniorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKomalaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTurtonatorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTogedemaruLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMimikyuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBruxishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDrampaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sDhelmiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sJangmoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sHakamoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKommoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTapuKokoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTapuLeleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTapuFiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCosmogLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCosmoemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSolgaleoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sLunalaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sNihilegoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBuzzwoleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPheromosaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sXurkitreeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sCelesteelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sKartanaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sGuzzlordLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sNecrozmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMagearnaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sMarshadowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sPoipoleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sNaganadelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sStakatakaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sBlacephalonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sZeraoraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SUPER_FANG), LEVEL_UP_MOVE(18, MOVE_CRUNCH), LEVEL_UP_MOVE(21, MOVE_HYPER_FANG), LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SUPER_FANG), LEVEL_UP_MOVE(18, MOVE_CRUNCH), LEVEL_UP_MOVE(26, MOVE_HYPER_FANG), LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYCHIC), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 4, MOVE_BIDE), LEVEL_UP_MOVE( 8, MOVE_ICE_SHARD), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(16, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(24, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(28, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_MIST), LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(21, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(24, MOVE_ICE_BEAM), LEVEL_UP_MOVE(28, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_MIST), LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(18, MOVE_DIG), LEVEL_UP_MOVE(21, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(29, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(33, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(18, MOVE_DIG), LEVEL_UP_MOVE(21, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(12, MOVE_PAY_DAY), LEVEL_UP_MOVE(15, MOVE_FEINT), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(35, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_AMNESIA), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(12, MOVE_PAY_DAY), LEVEL_UP_MOVE(16, MOVE_FEINT), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_SCREECH), LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(47, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 6, MOVE_BIDE), LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(27, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(35, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 6, MOVE_HARDEN), LEVEL_UP_MOVE(12, MOVE_MINIMIZE), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(30, MOVE_SCREECH), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(42, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(30, MOVE_SCREECH), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(60, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), LEVEL_UP_MOVE( 1, MOVE_EGG_BOMB), LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE(14, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(18, MOVE_RAGE), LEVEL_UP_MOVE(24, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(26, MOVE_BONEMERANG), LEVEL_UP_MOVE(36, MOVE_THRASH), LEVEL_UP_MOVE(48, MOVE_FLARE_BLITZ), LEVEL_UP_END };